2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
9 // utilities for path debugging
10 #ifdef DEBUG_TRACEWALK
12 float DEBUG_NODE_SUCCESS = 1;
13 float DEBUG_NODE_WARNING = 2;
14 float DEBUG_NODE_FAIL = 3;
18 void debugresetnodes()
20 debuglastnode = '0 0 0';
23 void debugnode(vector node)
25 if not(self.classname=="player")
28 if(debuglastnode=='0 0 0')
34 te_lightning2(world, node, debuglastnode);
38 void debugnodestatus(vector position, float status)
44 case DEBUG_NODE_SUCCESS:
47 case DEBUG_NODE_WARNING:
57 te_customflash(position, 40, 2, color);
62 // rough simulation of walking from one point to another to test if a path
63 // can be traveled, used for waypoint linking and havocbot
66 float navigation_testtracewalk;
67 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
73 local float totaldist;
76 local float ignorehazards;
79 #ifdef DEBUG_TRACEWALK
87 dist = totaldist = vlen(move);
88 dir = normalize(move);
90 ignorehazards = FALSE;
92 // Analyze starting point
93 traceline(start, start, MOVE_NORMAL, e);
94 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
98 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
99 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 ignorehazards = TRUE;
105 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
106 if (trace_startsolid)
109 #ifdef DEBUG_TRACEWALK
110 debugnodestatus(start, DEBUG_NODE_FAIL);
116 yaw = vectoyaw(move);
120 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
123 #ifdef DEBUG_TRACEWALK
124 debugnodestatus(org, DEBUG_NODE_SUCCESS);
128 #ifdef DEBUG_TRACEWALK
136 dist = dist - stepdist;
137 traceline(org, org, MOVE_NORMAL, e);
140 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
142 // hazards blocking path
143 #ifdef DEBUG_TRACEWALK
144 debugnodestatus(org, DEBUG_NODE_FAIL);
149 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
151 move = normalize(end - org);
152 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
154 #ifdef DEBUG_TRACEWALK
155 debugnode(trace_endpos);
158 if (trace_fraction < 1)
161 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
162 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
164 #ifdef DEBUG_TRACEWALK
167 if(pointcontents(org) == CONTENT_EMPTY)
171 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
173 #ifdef DEBUG_TRACEWALK
174 debugnodestatus(org, DEBUG_NODE_FAIL);
186 move = dir * stepdist + org;
187 tracebox(org, m1, m2, move, movemode, e);
189 #ifdef DEBUG_TRACEWALK
190 debugnode(trace_endpos);
194 if (trace_fraction < 1)
196 // check if we can walk over this obstacle
197 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
198 if (trace_fraction < 1 || trace_startsolid)
200 #ifdef DEBUG_TRACEWALK
201 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
205 traceline( org, move, movemode, e);
206 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
208 local vector nextmove;
210 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
212 nextmove = move + (dir * stepdist);
213 traceline( move, nextmove, movemode, e);
219 #ifdef DEBUG_TRACEWALK
220 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
222 return FALSE; // failed
231 // trace down from stepheight as far as possible and move there,
232 // if this starts in solid we try again without the stepup, and
233 // if that also fails we assume it is a wall
234 // (this is the same logic as the Quake walkmove function used)
235 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
237 // moved successfully
241 c = pointcontents(org + '0 0 1');
242 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
252 // moved but didn't arrive at the intended destination
253 #ifdef DEBUG_TRACEWALK
254 debugnodestatus(org, DEBUG_NODE_FAIL);
261 // grenade tracing to decide the best pitch to fire at
264 entity tracetossfaketarget;
266 // traces multiple trajectories to find one that will impact the target
267 // 'end' vector is the place it aims for,
268 // returns TRUE only if it hit targ (don't target non-solid entities)
269 vector findtrajectory_velocity;
270 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
272 local float c, savesolid, shottime;
273 local vector dir, end, v;
275 return FALSE; // could cause division by zero if calculated
276 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
277 return FALSE; // could never hit it
279 tracetossent = spawn();
280 tracetossent.owner = ignore;
281 setsize(tracetossent, m1, m2);
282 savesolid = targ.solid;
283 targ.solid = SOLID_NOT;
284 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
285 v = targ.velocity * shottime + targ.origin;
286 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
288 end = v + (targ.mins + targ.maxs) * 0.5;
289 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
292 targ.solid = savesolid;
296 if (!tracetossfaketarget)
297 tracetossfaketarget = spawn();
298 tracetossfaketarget.solid = savesolid;
299 tracetossfaketarget.movetype = targ.movetype;
300 setmodel(tracetossfaketarget, targ.model); // no low precision
301 tracetossfaketarget.model = targ.model;
302 tracetossfaketarget.modelindex = targ.modelindex;
303 setsize(tracetossfaketarget, targ.mins, targ.maxs);
304 setorigin(tracetossfaketarget, v);
307 dir = normalize(end - org);
308 while (c < 10) // 10 traces
310 setorigin(tracetossent, org); // reset
311 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
312 tracetoss(tracetossent, ignore); // love builtin functions...
313 if (trace_ent == tracetossfaketarget) // done
315 targ.solid = savesolid;
318 tracetossfaketarget.solid = SOLID_NOT;
319 tracetossfaketarget.movetype = MOVETYPE_NONE;
320 tracetossfaketarget.model = "";
321 tracetossfaketarget.modelindex = 0;
322 // relink to remove it from physics considerations
323 setorigin(tracetossfaketarget, v);
327 dir_z = dir_z + 0.1; // aim up a little more
330 targ.solid = savesolid;
333 tracetossfaketarget.solid = SOLID_NOT;
334 tracetossfaketarget.movetype = MOVETYPE_NONE;
335 tracetossfaketarget.model = "";
336 tracetossfaketarget.modelindex = 0;
337 // relink to remove it from physics considerations
338 setorigin(tracetossfaketarget, v);
340 // leave a valid one even if it won't reach
341 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
349 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
351 // upto 5 queued messages
355 .entity lag1_entity1;
364 .entity lag2_entity1;
373 .entity lag3_entity1;
382 .entity lag4_entity1;
391 .entity lag5_entity1;
399 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
400 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
401 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
402 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
403 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
406 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
408 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
409 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
410 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
411 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
412 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
413 // no room for it (what is the best thing to do here??)
418 // Random skill system
419 .float bot_thinkskill;
420 .float bot_mouseskill;
421 .float bot_predictionskill;
422 .float bot_offsetskill;
425 // spawnfunc_waypoint navigation system
427 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
428 // waypointscore = 0.7 / waypointdistance
430 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
431 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
432 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
433 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
434 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
435 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
436 .float wpfire, wpcost, wpconsidered;
439 .vector wpnearestpoint;
441 // stack of current goals (the last one of which may be an item or other
442 // desirable object, the rest are typically waypoints to reach it)
443 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
444 .entity goalstack04, goalstack05, goalstack06, goalstack07;
445 .entity goalstack08, goalstack09, goalstack10, goalstack11;
446 .entity goalstack12, goalstack13, goalstack14, goalstack15;
447 .entity goalstack16, goalstack17, goalstack18, goalstack19;
448 .entity goalstack20, goalstack21, goalstack22, goalstack23;
449 .entity goalstack24, goalstack25, goalstack26, goalstack27;
450 .entity goalstack28, goalstack29, goalstack30, goalstack31;
452 .entity nearestwaypoint;
453 .float nearestwaypointtimeout;
455 // used during navigation_goalrating_begin/end sessions
456 #define MAX_BESTGOALS 3
457 float bestgoalswindex;
458 float bestgoalsrindex;
459 float navigation_bestrating;
460 entity navigation_bestgoals[MAX_BESTGOALS];
461 .float navigation_hasgoals;
463 /////////////////////////////////////////////////////////////////////////////
464 // spawnfunc_waypoint management
465 /////////////////////////////////////////////////////////////////////////////
467 // waypoints with this flag are not saved, they are automatically generated
468 // waypoints like jump pads, teleporters, and items
469 float WAYPOINTFLAG_GENERATED = 8388608;
470 float WAYPOINTFLAG_ITEM = 4194304;
471 float WAYPOINTFLAG_TELEPORT = 2097152;
472 float WAYPOINTFLAG_NORELINK = 1048576;
474 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
475 void waypoint_addlink(entity from, entity to)
481 if (from.wpflags & WAYPOINTFLAG_NORELINK)
484 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
485 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
486 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
487 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
488 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
489 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
490 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
491 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
493 if (to.wpisbox || from.wpisbox)
495 // if either is a box we have to find the nearest points on them to
496 // calculate the distance properly
497 local vector v1, v2, m1, m2;
501 v1_x = bound(m1_x, v1_x, m2_x);
502 v1_y = bound(m1_y, v1_y, m2_y);
503 v1_z = bound(m1_z, v1_z, m2_z);
507 v2_x = bound(m1_x, v2_x, m2_x);
508 v2_y = bound(m1_y, v2_y, m2_y);
509 v2_z = bound(m1_z, v2_z, m2_z);
514 c = vlen(to.origin - from.origin);
516 if (from.wp31mincost < c) return;
517 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
518 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
519 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
520 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
521 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
522 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
523 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
524 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
525 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
526 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
527 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
528 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
529 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
530 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
531 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
532 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
533 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
534 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
535 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
536 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
537 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
538 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
539 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
540 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
541 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
542 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
543 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
544 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
545 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
546 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
547 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
548 from.wp00 = to;from.wp00mincost = c;return;
551 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
552 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
554 // relink this spawnfunc_waypoint
555 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
557 void waypoint_think()
560 local vector sv, sm1, sm2, ev, em1, em2, dv;
561 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
562 sm1 = self.origin + self.mins;
563 sm2 = self.origin + self.maxs;
564 stepheightvec = cvar("sv_stepheight") * '0 0 1';
565 for(e = world; (e = find(e, classname, "waypoint")); )
567 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
569 waypoint_addlink(self, e);
570 waypoint_addlink(e, self);
575 if(!checkpvs(self.origin, e))
581 sv_x = bound(sm1_x, sv_x, sm2_x);
582 sv_y = bound(sm1_y, sv_y, sm2_y);
583 sv_z = bound(sm1_z, sv_z, sm2_z);
585 em1 = e.origin + e.mins;
586 em2 = e.origin + e.maxs;
587 ev_x = bound(em1_x, ev_x, em2_x);
588 ev_y = bound(em1_y, ev_y, em2_y);
589 ev_z = bound(em1_z, ev_z, em2_z);
592 if (vlen(dv) >= 1050) // max search distance in XY
594 ++relink_lengthculled;
597 navigation_testtracewalk = 0;
600 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
601 if (!trace_startsolid)
603 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
604 sv = trace_endpos + '0 0 1';
609 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
610 if (!trace_startsolid)
612 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
613 ev = trace_endpos + '0 0 1';
616 //traceline(self.origin, e.origin, FALSE, world);
617 //if (trace_fraction == 1)
618 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
619 waypoint_addlink(self, e);
621 relink_walkculled += 0.5;
622 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
623 waypoint_addlink(e, self);
625 relink_walkculled += 0.5;
628 navigation_testtracewalk = 0;
631 void waypoint_clearlinks(entity wp)
633 // clear links to other waypoints
636 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
637 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
638 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
639 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
642 // tell a spawnfunc_waypoint to relink
643 void waypoint_schedulerelink(entity wp)
647 // TODO: add some sort of visible box in edit mode for box waypoints
648 if (cvar("g_waypointeditor"))
653 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
655 if (wp.wpflags & WAYPOINTFLAG_ITEM)
656 wp.colormod = '1 0 0';
657 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
658 wp.colormod = '1 1 0';
660 wp.colormod = '1 1 1';
664 wp.wpisbox = vlen(wp.size) > 0;
667 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
668 waypoint_clearlinks(wp);
669 // schedule an actual relink on next frame
670 wp.think = waypoint_think;
672 wp.effects = EF_LOWPRECISION;
675 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
676 // them back to it as well
677 // (suitable for spawnfunc_waypoint editor)
678 entity waypoint_spawn(vector m1, vector m2, float f)
682 w = find(world, classname, "waypoint");
685 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
686 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
688 w = find(w, classname, "waypoint");
691 w.classname = "waypoint";
693 setorigin(w, (m1 + m2) * 0.5);
694 setsize(w, m1 - w.origin, m2 - w.origin);
695 if (vlen(w.size) > 0)
698 if(!(f & WAYPOINTFLAG_GENERATED))
701 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
702 if (trace_fraction < 1)
703 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
705 // check if the start position is stuck
706 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
707 if (trace_startsolid)
709 org = w.origin + '0 0 26';
710 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
713 org = w.origin + '2 2 2';
714 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
717 org = w.origin + '-2 -2 2';
718 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
721 org = w.origin + '-2 2 2';
722 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
725 org = w.origin + '2 -2 2';
726 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
729 // this WP is in solid, refuse it
730 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
738 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
741 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
744 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
750 if(trace_fraction == 1)
752 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
756 trace_endpos_z += 0.1; // don't trust the trace fully
757 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
758 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
759 setorigin(w, trace_endpos);
763 waypoint_clearlinks(w);
764 //waypoint_schedulerelink(w);
768 // spawnfunc_waypoint map entity
769 void spawnfunc_waypoint()
771 setorigin(self, self.origin);
772 // schedule a relink after other waypoints have had a chance to spawn
773 waypoint_clearlinks(self);
774 //waypoint_schedulerelink(self);
777 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
778 void waypoint_remove(entity e)
780 // tell all linked waypoints that they need to relink
781 waypoint_schedulerelink(e.wp00);
782 waypoint_schedulerelink(e.wp01);
783 waypoint_schedulerelink(e.wp02);
784 waypoint_schedulerelink(e.wp03);
785 waypoint_schedulerelink(e.wp04);
786 waypoint_schedulerelink(e.wp05);
787 waypoint_schedulerelink(e.wp06);
788 waypoint_schedulerelink(e.wp07);
789 waypoint_schedulerelink(e.wp08);
790 waypoint_schedulerelink(e.wp09);
791 waypoint_schedulerelink(e.wp10);
792 waypoint_schedulerelink(e.wp11);
793 waypoint_schedulerelink(e.wp12);
794 waypoint_schedulerelink(e.wp13);
795 waypoint_schedulerelink(e.wp14);
796 waypoint_schedulerelink(e.wp15);
797 waypoint_schedulerelink(e.wp16);
798 waypoint_schedulerelink(e.wp17);
799 waypoint_schedulerelink(e.wp18);
800 waypoint_schedulerelink(e.wp19);
801 waypoint_schedulerelink(e.wp20);
802 waypoint_schedulerelink(e.wp21);
803 waypoint_schedulerelink(e.wp22);
804 waypoint_schedulerelink(e.wp23);
805 waypoint_schedulerelink(e.wp24);
806 waypoint_schedulerelink(e.wp25);
807 waypoint_schedulerelink(e.wp26);
808 waypoint_schedulerelink(e.wp27);
809 waypoint_schedulerelink(e.wp28);
810 waypoint_schedulerelink(e.wp29);
811 waypoint_schedulerelink(e.wp30);
812 waypoint_schedulerelink(e.wp31);
813 // and now remove the spawnfunc_waypoint
817 // empties the map of waypoints
818 void waypoint_removeall()
820 local entity head, next;
821 head = findchain(classname, "waypoint");
830 // tell all waypoints to relink
831 // (is this useful at all?)
832 void waypoint_schedulerelinkall()
835 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
836 head = findchain(classname, "waypoint");
839 waypoint_schedulerelink(head);
844 // Load waypoint links from file
845 float botframe_cachedwaypointlinks;
846 float waypoint_load_links()
848 local string filename, s;
849 local float file, tokens, c, found;
850 local entity wp_from, wp_to;
851 local vector wp_to_pos, wp_from_pos;
852 filename = strcat("maps/", mapname);
853 filename = strcat(filename, ".waypoints.cache");
854 file = fopen(filename, FILE_READ);
858 dprint("waypoint links load from ");
870 tokens = tokenizebyseparator(s, "*");
879 wp_from_pos = stov(argv(0));
880 wp_to_pos = stov(argv(1));
882 // Search "from" waypoint
883 if(wp_from.origin!=wp_from_pos)
885 wp_from = findradius(wp_from_pos, 1);
889 if(vlen(wp_from.origin-wp_from_pos)<1)
890 if(wp_from.classname == "waypoint")
895 wp_from = wp_from.chain;
900 // can't find that waypoint
906 // Search "to" waypoint
907 wp_to = findradius(wp_to_pos, 1);
911 if(vlen(wp_to.origin-wp_to_pos)<1)
912 if(wp_to.classname == "waypoint")
922 // can't find that waypoint
928 waypoint_addlink(wp_from, wp_to);
935 dprint(" waypoint links from maps/");
937 dprint(".waypoints.cache\n");
939 botframe_cachedwaypointlinks = TRUE;
944 // Save all waypoint links to a file
945 void waypoint_save_links()
947 local string filename, s;
948 local float file, c, i;
949 local entity w, link;
950 filename = strcat("maps/", mapname);
951 filename = strcat(filename, ".waypoints.cache");
952 file = fopen(filename, FILE_WRITE);
955 print("waypoint links save to ");
960 w = findchain(classname, "waypoint");
968 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
969 case 00:link = w.wp00; break;
970 case 01:link = w.wp01; break;
971 case 02:link = w.wp02; break;
972 case 03:link = w.wp03; break;
973 case 04:link = w.wp04; break;
974 case 05:link = w.wp05; break;
975 case 06:link = w.wp06; break;
976 case 07:link = w.wp07; break;
977 case 08:link = w.wp08; break;
978 case 09:link = w.wp09; break;
979 case 10:link = w.wp10; break;
980 case 11:link = w.wp11; break;
981 case 12:link = w.wp12; break;
982 case 13:link = w.wp13; break;
983 case 14:link = w.wp14; break;
984 case 15:link = w.wp15; break;
985 case 16:link = w.wp16; break;
986 case 17:link = w.wp17; break;
987 case 18:link = w.wp18; break;
988 case 19:link = w.wp19; break;
989 case 20:link = w.wp20; break;
990 case 21:link = w.wp21; break;
991 case 22:link = w.wp22; break;
992 case 23:link = w.wp23; break;
993 case 24:link = w.wp24; break;
994 case 25:link = w.wp25; break;
995 case 26:link = w.wp26; break;
996 case 27:link = w.wp27; break;
997 case 28:link = w.wp28; break;
998 case 29:link = w.wp29; break;
999 case 30:link = w.wp30; break;
1000 case 31:link = w.wp31; break;
1006 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1013 botframe_cachedwaypointlinks = TRUE;
1017 print(" waypoints links to maps/");
1019 print(".waypoints.cache\n");
1022 // save waypoints to gamedir/data/maps/mapname.waypoints
1023 void waypoint_saveall()
1025 local string filename, s;
1026 local float file, c;
1028 filename = strcat("maps/", mapname);
1029 filename = strcat(filename, ".waypoints");
1030 file = fopen(filename, FILE_WRITE);
1034 w = findchain(classname, "waypoint");
1037 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1039 s = strcat(vtos(w.origin + w.mins), "\n");
1040 s = strcat(s, vtos(w.origin + w.maxs));
1041 s = strcat(s, "\n");
1042 s = strcat(s, ftos(w.wpflags));
1043 s = strcat(s, "\n");
1052 bprint(" waypoints to maps/");
1054 bprint(".waypoints\n");
1058 bprint("waypoint save to ");
1060 bprint(" failed\n");
1062 waypoint_save_links();
1065 // load waypoints from file
1066 float waypoint_loadall()
1068 local string filename, s;
1069 local float file, cwp, cwb, fl;
1070 local vector m1, m2;
1073 filename = strcat("maps/", mapname);
1074 filename = strcat(filename, ".waypoints");
1075 file = fopen(filename, FILE_READ);
1092 waypoint_spawn(m1, m2, fl);
1101 dprint(" waypoints and ");
1103 dprint(" wayboxes from maps/");
1105 dprint(".waypoints\n");
1109 dprint("waypoint load from ");
1111 dprint(" failed\n");
1116 void waypoint_spawnforitem(entity e)
1121 if(!bot_waypoints_for_items)
1125 org = e.origin + (e.mins + e.maxs) * 0.5;
1127 // Calculate the altitude where the waypoint will be placed
1128 traceline(e.origin, e.origin + '0 0 -65535', TRUE, e);
1129 if(e.origin_z + e.mins_z - trace_endpos_z < PL_MAX_z - PL_MIN_z + 10)
1130 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1134 e.nearestwaypointtimeout = time + 1000000000;
1135 // don't spawn an item spawnfunc_waypoint if it already exists
1136 w = findchain(classname, "waypoint");
1141 if (boxesoverlap(org, org, w.absmin, w.absmax))
1143 e.nearestwaypoint = w;
1149 if (vlen(w.origin - org) < 16)
1151 e.nearestwaypoint = w;
1157 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1160 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1164 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1165 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1166 // one way link to the destination
1168 w.wp00mincost = timetaken; // this is just for jump pads
1169 // the teleporter's nearest spawnfunc_waypoint is this one
1170 // (teleporters are not goals, so this is probably useless)
1171 e.nearestwaypoint = w;
1172 e.nearestwaypointtimeout = time + 1000000000;
1179 /////////////////////////////////////////////////////////////////////////////
1181 /////////////////////////////////////////////////////////////////////////////
1183 // completely empty the goal stack, used when deciding where to go
1184 void navigation_clearroute()
1186 self.goalcurrent = world;
1187 self.goalstack01 = world;
1188 self.goalstack02 = world;
1189 self.goalstack03 = world;
1190 self.goalstack04 = world;
1191 self.goalstack05 = world;
1192 self.goalstack06 = world;
1193 self.goalstack07 = world;
1194 self.goalstack08 = world;
1195 self.goalstack09 = world;
1196 self.goalstack10 = world;
1197 self.goalstack11 = world;
1198 self.goalstack12 = world;
1199 self.goalstack13 = world;
1200 self.goalstack14 = world;
1201 self.goalstack15 = world;
1202 self.goalstack16 = world;
1203 self.goalstack17 = world;
1204 self.goalstack18 = world;
1205 self.goalstack19 = world;
1206 self.goalstack20 = world;
1207 self.goalstack21 = world;
1208 self.goalstack22 = world;
1209 self.goalstack23 = world;
1210 self.goalstack24 = world;
1211 self.goalstack25 = world;
1212 self.goalstack26 = world;
1213 self.goalstack27 = world;
1214 self.goalstack28 = world;
1215 self.goalstack29 = world;
1216 self.goalstack30 = world;
1217 self.goalstack31 = world;
1220 // add a new goal at the beginning of the stack
1221 // (in other words: add a new prerequisite before going to the later goals)
1222 void navigation_pushroute(entity e)
1224 self.goalstack31 = self.goalstack30;
1225 self.goalstack30 = self.goalstack29;
1226 self.goalstack29 = self.goalstack28;
1227 self.goalstack28 = self.goalstack27;
1228 self.goalstack27 = self.goalstack26;
1229 self.goalstack26 = self.goalstack25;
1230 self.goalstack25 = self.goalstack24;
1231 self.goalstack24 = self.goalstack23;
1232 self.goalstack23 = self.goalstack22;
1233 self.goalstack22 = self.goalstack21;
1234 self.goalstack21 = self.goalstack20;
1235 self.goalstack20 = self.goalstack19;
1236 self.goalstack19 = self.goalstack18;
1237 self.goalstack18 = self.goalstack17;
1238 self.goalstack17 = self.goalstack16;
1239 self.goalstack16 = self.goalstack15;
1240 self.goalstack15 = self.goalstack14;
1241 self.goalstack14 = self.goalstack13;
1242 self.goalstack13 = self.goalstack12;
1243 self.goalstack12 = self.goalstack11;
1244 self.goalstack11 = self.goalstack10;
1245 self.goalstack10 = self.goalstack09;
1246 self.goalstack09 = self.goalstack08;
1247 self.goalstack08 = self.goalstack07;
1248 self.goalstack07 = self.goalstack06;
1249 self.goalstack06 = self.goalstack05;
1250 self.goalstack05 = self.goalstack04;
1251 self.goalstack04 = self.goalstack03;
1252 self.goalstack03 = self.goalstack02;
1253 self.goalstack02 = self.goalstack01;
1254 self.goalstack01 = self.goalcurrent;
1255 self.goalcurrent = e;
1258 // remove first goal from stack
1259 // (in other words: remove a prerequisite for reaching the later goals)
1260 // (used when a spawnfunc_waypoint is reached)
1261 void navigation_poproute()
1263 self.goalcurrent = self.goalstack01;
1264 self.goalstack01 = self.goalstack02;
1265 self.goalstack02 = self.goalstack03;
1266 self.goalstack03 = self.goalstack04;
1267 self.goalstack04 = self.goalstack05;
1268 self.goalstack05 = self.goalstack06;
1269 self.goalstack06 = self.goalstack07;
1270 self.goalstack07 = self.goalstack08;
1271 self.goalstack08 = self.goalstack09;
1272 self.goalstack09 = self.goalstack10;
1273 self.goalstack10 = self.goalstack11;
1274 self.goalstack11 = self.goalstack12;
1275 self.goalstack12 = self.goalstack13;
1276 self.goalstack13 = self.goalstack14;
1277 self.goalstack14 = self.goalstack15;
1278 self.goalstack15 = self.goalstack16;
1279 self.goalstack16 = self.goalstack17;
1280 self.goalstack17 = self.goalstack18;
1281 self.goalstack18 = self.goalstack19;
1282 self.goalstack19 = self.goalstack20;
1283 self.goalstack20 = self.goalstack21;
1284 self.goalstack21 = self.goalstack22;
1285 self.goalstack22 = self.goalstack23;
1286 self.goalstack23 = self.goalstack24;
1287 self.goalstack24 = self.goalstack25;
1288 self.goalstack25 = self.goalstack26;
1289 self.goalstack26 = self.goalstack27;
1290 self.goalstack27 = self.goalstack28;
1291 self.goalstack28 = self.goalstack29;
1292 self.goalstack29 = self.goalstack30;
1293 self.goalstack30 = self.goalstack31;
1294 self.goalstack31 = world;
1297 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1298 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1300 local entity waylist, w, best;
1301 local float dist, bestdist;
1302 local vector v, org, pm1, pm2;
1303 pm1 = player.origin + PL_MIN;
1304 pm2 = player.origin + PL_MAX;
1305 waylist = findchain(classname, "waypoint");
1306 // do two scans, because box test is cheaper
1310 // if object is touching spawnfunc_waypoint
1311 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1316 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1317 if(player.tag_entity)
1318 org = org + player.tag_entity.origin;
1319 if (navigation_testtracewalk)
1324 // box check failed, try walk
1328 // if object can walk from spawnfunc_waypoint
1331 local vector wm1, wm2;
1332 wm1 = w.origin + w.mins;
1333 wm2 = w.origin + w.maxs;
1334 v_x = bound(wm1_x, org_x, wm2_x);
1335 v_y = bound(wm1_y, org_y, wm2_y);
1336 v_z = bound(wm1_z, org_z, wm2_z);
1340 dist = vlen(v - org);
1341 if (bestdist > dist)
1345 traceline(v, org, TRUE, player);
1346 if (trace_fraction == 1)
1347 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1355 traceline(v, org, TRUE, player);
1356 if (trace_fraction == 1)
1357 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1369 // finds the waypoints near the bot initiating a navigation query
1370 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1373 local vector v, m1, m2, diff;
1375 // navigation_testtracewalk = TRUE;
1380 if (!head.wpconsidered)
1384 m1 = head.origin + head.mins;
1385 m2 = head.origin + head.maxs;
1387 v_x = bound(m1_x, v_x, m2_x);
1388 v_y = bound(m1_y, v_y, m2_y);
1389 v_z = bound(m1_z, v_z, m2_z);
1393 diff = v - self.origin;
1394 diff_z = max(0, diff_z);
1395 if (vlen(diff) < maxdist)
1397 head.wpconsidered = TRUE;
1398 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1400 head.wpnearestpoint = v;
1401 head.wpcost = vlen(v - self.origin) + head.dmg;
1410 //navigation_testtracewalk = FALSE;
1414 // updates a path link if a spawnfunc_waypoint link is better than the current one
1415 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1424 v_x = bound(m1_x, p_x, m2_x);
1425 v_y = bound(m1_y, p_y, m2_y);
1426 v_z = bound(m1_z, p_z, m2_z);
1430 cost2 = cost2 + vlen(v);
1431 if (wp.wpcost > cost2)
1436 wp.wpnearestpoint = v;
1440 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1441 void navigation_markroutes()
1443 local entity w, wp, waylist;
1444 local float searching, cost, cost2;
1446 w = waylist = findchain(classname, "waypoint");
1449 w.wpconsidered = FALSE;
1450 w.wpnearestpoint = '0 0 0';
1451 w.wpcost = 10000000;
1457 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1458 // as this search is expensive we will use lower values if the bot is on the air
1459 local float i, increment, maxdistance;
1460 if(self.flags & FL_ONGROUND)
1463 maxdistance = 50000;
1471 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1485 p = w.wpnearestpoint;
1486 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1487 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1488 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1489 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1490 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1491 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1492 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1493 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1494 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1495 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1496 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1497 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1498 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1499 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1500 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1501 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1502 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1503 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1504 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1505 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1506 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1507 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1508 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1509 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1510 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1511 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1512 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1513 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1514 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1515 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1516 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1517 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1518 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1525 void navigation_bestgoals_reset()
1529 bestgoalswindex = 0;
1530 bestgoalsrindex = 0;
1532 for(i=0;i>MAX_BESTGOALS-1;++i)
1534 navigation_bestgoals[i] = world;
1538 void navigation_add_bestgoal(entity goal)
1542 if(bestgoalsrindex>0)
1546 if(bestgoalsrindex==MAX_BESTGOALS)
1547 bestgoalsrindex = 0;
1550 if(bestgoalswindex==MAX_BESTGOALS)
1553 if(bestgoalsrindex==0)
1557 navigation_bestgoals[bestgoalswindex] = goal;
1562 entity navigation_get_bestgoal()
1567 ent = navigation_bestgoals[bestgoalsrindex];
1568 navigation_bestgoals[bestgoalsrindex] = world;
1572 if(bestgoalsrindex==MAX_BESTGOALS)
1573 bestgoalsrindex = 0;
1578 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1579 .void() havocbot_role;
1580 void() havocbot_role_ctf_offense;
1581 void navigation_routerating(entity e, float f, float rangebias)
1585 //te_wizspike(e.origin);
1588 // update the cached spawnfunc_waypoint link on a dynamic item entity
1589 if (time > e.nearestwaypointtimeout)
1591 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1592 e.nearestwaypointtimeout = time + random() * 3 + 5;
1594 //dprint(e.classname, " ", ftos(f));
1595 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1596 if (e.nearestwaypoint)
1597 if (e.nearestwaypoint.wpcost < 10000000)
1599 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1600 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1601 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1602 //if (self.havocbot_role == havocbot_role_ctf_offense)
1603 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1605 if (navigation_bestrating < f)
1607 navigation_bestrating = f;
1608 navigation_add_bestgoal(e);
1614 // adds an item to the the goal stack with the path to a given item
1615 float navigation_routetogoal(entity e, vector startposition)
1617 self.goalentity = e;
1619 // if there is no goal, just exit
1623 // put the entity on the goal stack
1624 navigation_pushroute(e);
1626 // if it can reach the goal there is nothing more to do
1627 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1630 // see if there are waypoints describing a path to the item
1631 e = e.nearestwaypoint;
1637 // add the spawnfunc_waypoint to the path
1638 navigation_pushroute(e);
1648 void navigation_routetogoals()
1652 navigation_clearroute();
1654 g1 = navigation_get_bestgoal();
1658 g2 = navigation_get_bestgoal();
1662 navigation_routetogoal(g1, self.origin);
1666 if(navigation_routetogoal(g1, g2.origin))
1673 navigation_clearroute();
1679 // removes any currently touching waypoints from the goal stack
1680 // (this is how bots detect if they have reached a goal)
1681 .float lastteleporttime;
1683 void navigation_poptouchedgoals()
1685 local vector org, m1, m2;
1687 m1 = org + self.mins;
1688 m2 = org + self.maxs;
1690 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1692 if(self.lastteleporttime>0)
1693 if(time-self.lastteleporttime<0.2)
1695 navigation_poproute();
1700 // Loose goal touching check when running
1701 if(self.aistatus & AI_STATUS_RUNNING)
1702 if(self.goalcurrent.classname=="waypoint")
1704 if(vlen(self.origin - self.goalcurrent.origin)<150)
1706 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1707 if(trace_fraction==1)
1708 navigation_poproute();
1712 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1713 navigation_poproute();
1716 // begin a goal selection session (queries spawnfunc_waypoint network)
1717 void navigation_goalrating_start()
1719 navigation_bestrating = -1;
1720 self.navigation_hasgoals = TRUE;
1721 navigation_bestgoals_reset();
1722 navigation_markroutes();
1725 // ends a goal selection session (updates goal stack to the best goal)
1726 void navigation_goalrating_end()
1728 navigation_routetogoals();
1732 //////////////////////////////////////////////////////////////////////////////
1733 // general bot functions
1734 //////////////////////////////////////////////////////////////////////////////
1736 .float isbot; // true if this client is actually a bot
1741 .string netname_freeme;
1746 .float bot_preferredcolors;
1750 .float bot_dodgerating;
1752 //.float bot_painintensity;
1753 .float bot_firetimer;
1754 //.float bot_oldhealth;
1757 .entity bot_aimtarg;
1758 .float bot_aimlatency;
1759 .vector bot_aimselforigin;
1760 .vector bot_aimselfvelocity;
1761 .vector bot_aimtargorigin;
1762 .vector bot_aimtargvelocity;
1765 .float(entity player, entity item) bot_pickupevalfunc;
1766 .float bot_pickupbasevalue;
1768 .float bot_strategytime;
1770 // used for aiming currently
1771 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1775 const float BOTSKINS = 19;
1776 const float BOTNAMES = 32;
1777 string bot_namefornumber(float r)
1779 if (r < 1) return "Thunderstorm";
1780 if (r < 2) return "Darkness";
1781 if (r < 3) return "Scorcher";
1782 if (r < 4) return "Paranoia";
1783 if (r < 5) return "Eureka";
1784 if (r < 6) return "Mystery";
1785 if (r < 7) return "Toxic";
1786 if (r < 8) return "Dominion";
1787 if (r < 9) return "Pegasus";
1788 if (r < 10) return "Sensible";
1789 if (r < 11) return "Gator";
1790 if (r < 12) return "Kangaroo";
1791 if (r < 13) return "Deadline";
1792 if (r < 14) return "Frosty";
1793 if (r < 15) return "Roadkill";
1794 if (r < 16) return "Death";
1795 if (r < 17) return "Panic";
1796 if (r < 18) return "Discovery";
1797 if (r < 19) return "Shadow";
1798 if (r < 20) return "Acidic";
1799 if (r < 21) return "Dominator";
1800 if (r < 22) return "Hellfire";
1801 if (r < 23) return "Necrotic";
1802 if (r < 24) return "Newbie";
1803 if (r < 25) return "Spellbinder";
1804 if (r < 26) return "Lion";
1805 if (r < 27) return "Controlled";
1806 if (r < 28) return "Airhead";
1807 if (r < 29) return "Delirium";
1808 if (r < 30) return "Resurrection";
1809 if (r < 31) return "Danger";
1813 string bot_skinfornumber(float r)
1815 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1816 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1817 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1818 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1819 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1820 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1821 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1822 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1823 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1824 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1825 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1826 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1827 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1828 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1829 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1830 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1831 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1832 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1835 void bot_setnameandstuff()
1837 local string name, prefix, suffix;
1838 local float r, b, shirt, pants;
1840 prefix = cvar_string("bot_prefix");
1841 suffix = cvar_string("bot_suffix");
1843 // this is really only a default, JoinBestTeam is called later
1844 pants = floor(random() * 15);
1845 shirt = floor(random() * 15);
1847 setcolor(self, shirt * 16 + pants);
1848 self.bot_preferredcolors = self.clientcolors;
1850 // now pick a name...
1852 if (cvar("bot_usemodelnames"))
1854 // first see if all skins are taken
1858 name = bot_skinfornumber(b);
1861 while (b < BOTSKINS && find(world, netname, name));
1863 // randomly pick a skin, if it's taken either repeat until we find one,
1864 // or give up if we already know all skins are taken
1867 r = floor(random() * BOTSKINS);
1868 name = bot_skinfornumber(r);
1870 while (b < BOTSKINS && find(world, netname, name));
1874 // first see if all names are taken
1878 name = bot_namefornumber(b);
1881 while (b < BOTNAMES && find(world, netname, name));
1883 // randomly pick a name, if it's taken either repeat until we find one,
1884 // or give up if we already know all names are taken
1887 r = floor(random() * BOTNAMES);
1888 name = bot_namefornumber(r);
1890 while (b < BOTNAMES && find(world, netname, name));
1892 // randomly pick a skin
1893 bot_skinfornumber(floor(random() * BOTSKINS));
1895 if(!cvar("g_campaign"))
1896 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1898 self.netname = name;
1901 float bot_custom_weapon;
1902 float bot_distance_far;
1903 float bot_distance_close;
1905 float bot_weapons_far[WEP_LAST];
1906 float bot_weapons_mid[WEP_LAST];
1907 float bot_weapons_close[WEP_LAST];
1909 void bot_custom_weapon_priority_setup()
1911 local float tokens, i, c, w;
1913 bot_custom_weapon = FALSE;
1915 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
1916 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
1917 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
1918 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
1923 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
1928 bot_distance_far = stof(argv(0));
1929 bot_distance_close = stof(argv(1));
1931 if(bot_distance_far < bot_distance_close){
1932 bot_distance_far = stof(argv(1));
1933 bot_distance_close = stof(argv(0));
1936 // Initialize list of weapons
1937 bot_weapons_far[0] = -1;
1938 bot_weapons_mid[0] = -1;
1939 bot_weapons_close[0] = -1;
1941 // Parse far distance weapon priorities
1942 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
1945 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1947 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1948 bot_weapons_far[c] = w;
1953 bot_weapons_far[c] = -1;
1955 // Parse mid distance weapon priorities
1956 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
1959 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1961 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1962 bot_weapons_mid[c] = w;
1967 bot_weapons_mid[c] = -1;
1969 // Parse close distance weapon priorities
1970 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
1973 for(i=0; i < tokens && i < WEP_COUNT; ++i){
1975 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1976 bot_weapons_close[c] = w;
1981 bot_weapons_close[c] = -1;
1983 bot_custom_weapon = TRUE;
1990 //dprint("bot_endgame\n");
1994 setcolor(e, e.bot_preferredcolors);
1997 // if dynamic waypoints are ever implemented, save them here
2000 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2001 float bot_shouldattack(entity e)
2003 if (e.team == self.team)
2013 if(clienttype(e) == CLIENTTYPE_BOT)
2022 if(e.items & IT_STRENGTH)
2024 if(e.flags & FL_NOTARGET)
2029 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2031 if(self.flags & FL_INWATER)
2033 self.bot_aimtarg = world;
2036 self.bot_aimtarg = e1;
2037 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2038 self.bot_aimselforigin = v1;
2039 self.bot_aimselfvelocity = v2;
2040 self.bot_aimtargorigin = v3;
2041 self.bot_aimtargvelocity = v4;
2043 self.bot_canfire = (random() < 0.8);
2045 self.bot_canfire = (random() < 0.9);
2047 self.bot_canfire = (random() < 0.95);
2049 self.bot_canfire = 1;
2052 .float bot_nextthink;
2053 .float bot_badaimtime;
2054 .float bot_aimthinktime;
2055 .float bot_prevaimtime;
2056 .vector bot_mouseaim;
2057 .vector bot_badaimoffset;
2058 .vector bot_1st_order_aimfilter;
2059 .vector bot_2nd_order_aimfilter;
2060 .vector bot_3th_order_aimfilter;
2061 .vector bot_4th_order_aimfilter;
2062 .vector bot_5th_order_aimfilter;
2063 .vector bot_olddesiredang;
2064 float bot_aimdir(vector v, float maxfiredeviation)
2066 local float dist, delta_t, blend;
2067 local vector desiredang, diffang;
2069 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2070 // make sure v_angle is sane first
2071 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2074 // get the desired angles to aim at
2075 //dprint(" at:", vtos(v));
2077 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2078 if (time >= self.bot_badaimtime)
2080 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2081 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2083 desiredang = vectoangles(v) + self.bot_badaimoffset;
2084 //dprint(" desired:", vtos(desiredang));
2085 if (desiredang_x >= 180)
2086 desiredang_x = desiredang_x - 360;
2087 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2088 desiredang_z = self.v_angle_z;
2089 //dprint(" / ", vtos(desiredang));
2091 //// pain throws off aim
2092 //if (self.bot_painintensity)
2094 // // shake from pain
2095 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2098 // calculate turn angles
2099 diffang = (desiredang - self.bot_olddesiredang);
2101 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2102 if (diffang_y >= 180)
2103 diffang_y = diffang_y - 360;
2104 self.bot_olddesiredang = desiredang;
2105 //dprint(" diff:", vtos(diffang));
2107 delta_t = time-self.bot_prevaimtime;
2108 self.bot_prevaimtime = time;
2109 // Here we will try to anticipate the comming aiming direction
2110 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2111 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2112 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2113 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2114 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2115 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2116 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2117 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2118 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2119 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2121 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2122 blend = bound(0,skill,10)*0.1;
2123 desiredang = desiredang + blend *
2125 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2126 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2127 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2128 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2129 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2132 // calculate turn angles
2133 diffang = desiredang - self.bot_mouseaim;
2135 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2136 if (diffang_y >= 180)
2137 diffang_y = diffang_y - 360;
2138 //dprint(" diff:", vtos(diffang));
2140 if (time >= self.bot_aimthinktime)
2142 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2143 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2146 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2148 diffang = self.bot_mouseaim - desiredang;
2150 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2151 if (diffang_y >= 180)
2152 diffang_y = diffang_y - 360;
2153 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2155 // calculate turn angles
2156 diffang = desiredang - self.v_angle;
2158 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2159 if (diffang_y >= 180)
2160 diffang_y = diffang_y - 360;
2161 //dprint(" diff:", vtos(diffang));
2164 dist = vlen(diffang);
2165 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2168 local float r, fixedrate, blendrate;
2169 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2170 blendrate = cvar("bot_ai_aimskill_blendrate");
2171 r = max(fixedrate, blendrate);
2172 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2173 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2174 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2175 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2176 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2178 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2179 //dprint(" turn:", vtos(self.v_angle));
2181 makevectors(self.v_angle);
2182 shotorg = self.origin + self.view_ofs;
2183 shotdir = v_forward;
2185 //dprint(" dir:", vtos(v_forward));
2186 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2188 // calculate turn angles again
2189 //diffang = desiredang - self.v_angle;
2190 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2191 //if (diffang_y >= 180)
2192 // diffang_y = diffang_y - 360;
2194 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2196 // decide whether to fire this time
2197 // note the maxfiredeviation is in degrees so this has to convert to radians first
2198 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2199 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2200 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2201 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2202 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2203 //dprint(ftos(maxfiredeviation),"\n");
2204 //dprint(" diff:", vtos(diffang), "\n");
2206 return self.bot_canfire && (time < self.bot_firetimer);
2209 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2211 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2212 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2215 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2221 dprint("bot_aim(", ftos(shotspeed));
2222 dprint(", ", ftos(shotspeedupward));
2223 dprint(", ", ftos(maxshottime));
2224 dprint(", ", ftos(applygravity));
2229 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2230 shotspeed = 1000000;
2234 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2237 makevectors(self.v_angle);
2238 shotorg = self.origin + self.view_ofs;
2239 shotdir = v_forward;
2240 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2241 local float distanceratio;
2242 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2243 distanceratio = bound(0,distanceratio,1);
2244 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2245 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2246 if (applygravity && self.bot_aimtarg)
2248 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2250 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2254 f = bot_aimdir(v - shotorg, r);
2255 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2256 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2257 if (trace_ent.takedamage)
2258 if (trace_fraction < 1)
2259 if (!bot_shouldattack(trace_ent))
2261 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2262 if (trace_fraction < 1)
2263 if (trace_ent != self.enemy)
2264 if (!bot_shouldattack(trace_ent))
2267 if (r > maxshottime * shotspeed)
2272 // TODO: move this painintensity code to the player damage code
2275 if (self.bot_nextthink > time)
2277 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2278 //if (self.bot_painintensity > 0)
2279 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2281 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2282 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2284 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2286 self.nextthink = time + 0.5;
2292 self.v_angle = self.angles;
2294 self.fixangle = FALSE;
2299 self.dmg_inflictor = world;
2301 // calculate an aiming latency based on the skill setting
2302 // (simulated network latency + naturally delayed reflexes)
2303 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2304 // minimum ping 20+10 random
2305 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2306 // skill 10 = ping 0.2 (adrenaline)
2307 // skill 0 = ping 0.7 (slightly drunk)
2310 self.BUTTON_ATCK = 0;
2312 self.BUTTON_JUMP = 0;
2313 self.BUTTON_ATCK2 = 0;
2314 self.BUTTON_ZOOM = 0;
2315 self.BUTTON_CROUCH = 0;
2316 self.BUTTON_HOOK = 0;
2317 self.BUTTON_INFO = 0;
2319 self.BUTTON_CHAT = 0;
2320 self.BUTTON_USE = 0;
2322 // if dead, just wait until we can respawn
2325 if (self.deadflag == DEAD_DEAD)
2327 self.BUTTON_JUMP = 1; // press jump to respawn
2328 self.bot_strategytime = 0;
2333 // now call the current bot AI (havocbot for example)
2337 entity bot_strategytoken;
2338 float bot_strategytoken_taken;
2341 void bot_relinkplayerlist()
2344 local entity prevbot;
2347 player_list = e = findchainflags(flags, FL_CLIENT);
2352 player_count = player_count + 1;
2353 e.nextplayer = e.chain;
2354 if (clienttype(e) == CLIENTTYPE_BOT)
2357 prevbot.nextbot = e;
2361 currentbots = currentbots + 1;
2365 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2366 bot_strategytoken = bot_list;
2367 bot_strategytoken_taken = TRUE;
2370 void() havocbot_setupbot;
2371 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2373 void bot_clientdisconnect()
2375 if (clienttype(self) != CLIENTTYPE_BOT)
2377 if(self.netname_freeme)
2378 strunzone(self.netname_freeme);
2379 self.netname_freeme = string_null;
2382 void bot_clientconnect()
2384 if (clienttype(self) != CLIENTTYPE_BOT)
2386 self.bot_preferredcolors = self.clientcolors;
2387 self.bot_nextthink = time - random();
2388 self.lag_func = bot_lagfunc;
2390 self.createdtime = self.nextthink;
2391 JoinBestTeam(self, FALSE, TRUE);
2392 havocbot_setupbot();
2393 self.bot_mouseskill=random()-0.5;
2394 self.bot_thinkskill=random()-0.5;
2395 self.bot_predictionskill=random()-0.5;
2396 self.bot_offsetskill=random()-0.5;
2401 local entity oldself, bot;
2402 bot = spawnclient();
2405 currentbots = currentbots + 1;
2408 bot_setnameandstuff();
2410 PutClientInServer();
2416 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2417 void bot_removefromlargestteam()
2419 local float besttime, bestcount, thiscount;
2420 local entity best, head;
2421 CheckAllowedTeams(world);
2422 GetTeamCounts(world);
2423 head = findchainfloat(isbot, TRUE);
2427 besttime = head.createdtime;
2431 if(head.team == COLOR_TEAM1)
2433 else if(head.team == COLOR_TEAM2)
2435 else if(head.team == COLOR_TEAM3)
2437 else if(head.team == COLOR_TEAM4)
2441 if (thiscount > bestcount)
2443 bestcount = thiscount;
2444 besttime = head.createdtime;
2447 else if (thiscount == bestcount && besttime < head.createdtime)
2449 besttime = head.createdtime;
2454 currentbots = currentbots - 1;
2458 void bot_removenewest()
2460 local float besttime;
2461 local entity best, head;
2465 bot_removefromlargestteam();
2469 head = findchainfloat(isbot, TRUE);
2473 besttime = head.createdtime;
2476 if (besttime < head.createdtime)
2478 besttime = head.createdtime;
2483 currentbots = currentbots - 1;
2487 float botframe_waypointeditorlightningtime;
2488 void botframe_showwaypointlinks()
2490 local entity player, head, w;
2491 if (time < botframe_waypointeditorlightningtime)
2493 botframe_waypointeditorlightningtime = time + 0.5;
2494 player = find(world, classname, "player");
2498 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2500 //navigation_testtracewalk = TRUE;
2501 head = navigation_findnearestwaypoint(player, FALSE);
2502 //navigation_testtracewalk = FALSE;
2505 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2506 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2507 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2508 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2509 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2510 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2511 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2512 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2513 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2514 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2515 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2516 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2517 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2518 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2519 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2520 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2521 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2522 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2523 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2524 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2525 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2526 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2527 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2528 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2529 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2530 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2531 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2532 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2533 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2534 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2535 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2536 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2537 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2540 player = find(player, classname, "player");
2544 entity botframe_dangerwaypoint;
2545 void botframe_updatedangerousobjects(float maxupdate)
2547 local entity head, bot_dodgelist;
2548 local vector m1, m2, v;
2549 local float c, d, danger;
2551 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2552 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2553 while (botframe_dangerwaypoint != world)
2556 m1 = botframe_dangerwaypoint.mins;
2557 m2 = botframe_dangerwaypoint.maxs;
2558 head = bot_dodgelist;
2562 v_x = bound(m1_x, v_x, m2_x);
2563 v_y = bound(m1_y, v_y, m2_y);
2564 v_z = bound(m1_z, v_z, m2_z);
2565 d = head.bot_dodgerating - vlen(head.origin - v);
2568 traceline(head.origin, v, TRUE, world);
2569 if (trace_fraction == 1)
2570 danger = danger + d;
2574 botframe_dangerwaypoint.dmg = danger;
2578 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2583 float botframe_spawnedwaypoints;
2584 float botframe_nextthink;
2585 float botframe_nextdangertime;
2587 float autoskill_nextthink;
2588 .float totalfrags_lastcheck;
2589 void autoskill(float factor)
2597 FOR_EACH_PLAYER(head)
2599 if(clienttype(head) == CLIENTTYPE_REAL)
2600 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2602 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2605 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2606 dprint("best bot got ", ftos(bestbot), "; ");
2607 if(bestbot < 0 || bestplayer < 0)
2609 dprint("not doing anything\n");
2610 // don't return, let it reset all counters below
2612 else if(bestbot <= bestplayer * factor - 2)
2614 if(cvar("skill") < 17)
2616 dprint("2 frags difference, increasing skill\n");
2617 cvar_set("skill", ftos(cvar("skill") + 1));
2618 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2621 else if(bestbot >= bestplayer * factor + 2)
2623 if(cvar("skill") > 0)
2625 dprint("2 frags difference, decreasing skill\n");
2626 cvar_set("skill", ftos(cvar("skill") - 1));
2627 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2632 dprint("not doing anything\n");
2634 // don't reset counters, wait for them to accumulate
2637 FOR_EACH_PLAYER(head)
2638 head.totalfrags_lastcheck = head.totalfrags;
2641 float bot_cvar_nextthink;
2642 void bot_serverframe()
2644 float realplayers, bots, activerealplayers;
2647 if (intermission_running)
2653 if(time > autoskill_nextthink)
2656 a = cvar("skill_auto");
2659 autoskill_nextthink = time + 5;
2662 activerealplayers = 0;
2665 FOR_EACH_REALCLIENT(head)
2667 if(head.classname == "player" || g_lms || g_arena)
2668 ++activerealplayers;
2672 // add/remove bots if needed to make sure there are at least
2673 // minplayers+bot_number, or remove all bots if no one is playing
2674 // But don't remove bots immediately on level change, as the real players
2675 // usually haven't rejoined yet
2676 bots_would_leave = FALSE;
2677 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2679 float realminplayers, minplayers;
2680 realminplayers = cvar("minplayers");
2681 minplayers = max(0, floor(realminplayers));
2683 float realminbots, minbots;
2684 if(cvar("bot_vs_human"))
2685 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2687 realminbots = cvar("bot_number");
2688 minbots = max(0, floor(realminbots));
2690 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2692 bots_would_leave = TRUE;
2696 // if there are no players, remove bots
2700 bot_ignore_bots = cvar("bot_ignore_bots");
2702 // only add one bot per frame to avoid utter chaos
2703 if(time > botframe_nextthink)
2705 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2706 while (currentbots < bots)
2708 if (bot_spawn() == world)
2710 bprint("Can not add bot, server full.\n");
2711 botframe_nextthink = time + 10;
2715 while (currentbots > bots)
2719 if(botframe_spawnedwaypoints)
2721 if(cvar("waypoint_benchmark"))
2725 if (currentbots > 0 || cvar("g_waypointeditor"))
2726 if (botframe_spawnedwaypoints)
2728 if(!botframe_cachedwaypointlinks)
2730 // TODO: Make this check cleaner
2731 local entity wp = findchain(classname, "waypoint");
2732 if(time - wp.nextthink > 10)
2733 waypoint_save_links();
2738 botframe_spawnedwaypoints = TRUE;
2740 if(!waypoint_load_links())
2741 waypoint_schedulerelinkall();
2746 // cycle the goal token from one bot to the next each frame
2747 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2748 // frame, which causes choppy framerates)
2749 if (bot_strategytoken_taken)
2751 bot_strategytoken_taken = FALSE;
2752 if (bot_strategytoken)
2753 bot_strategytoken = bot_strategytoken.nextbot;
2754 if (!bot_strategytoken)
2755 bot_strategytoken = bot_list;
2758 if (botframe_nextdangertime < time)
2760 local float interval;
2761 interval = cvar("bot_ai_dangerdetectioninterval");
2762 if (botframe_nextdangertime < time - interval * 1.5)
2763 botframe_nextdangertime = time;
2764 botframe_nextdangertime = botframe_nextdangertime + interval;
2765 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2769 if (cvar("g_waypointeditor"))
2770 botframe_showwaypointlinks();
2772 if(time > bot_cvar_nextthink)
2775 bot_custom_weapon_priority_setup();
2776 bot_cvar_nextthink = time + 5;