2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
9 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
10 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
12 // utilities for path debugging
13 #ifdef DEBUG_TRACEWALK
15 float DEBUG_NODE_SUCCESS = 1;
16 float DEBUG_NODE_WARNING = 2;
17 float DEBUG_NODE_FAIL = 3;
21 void debugresetnodes()
23 debuglastnode = '0 0 0';
26 void debugnode(vector node)
28 if not(self.classname=="player")
31 if(debuglastnode=='0 0 0')
37 te_lightning2(world, node, debuglastnode);
41 void debugnodestatus(vector position, float status)
47 case DEBUG_NODE_SUCCESS:
50 case DEBUG_NODE_WARNING:
60 te_customflash(position, 40, 2, color);
65 // rough simulation of walking from one point to another to test if a path
66 // can be traveled, used for waypoint linking and havocbot
69 float navigation_testtracewalk;
70 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
76 local float totaldist;
79 local float ignorehazards;
82 #ifdef DEBUG_TRACEWALK
90 dist = totaldist = vlen(move);
91 dir = normalize(move);
93 ignorehazards = FALSE;
95 // Analyze starting point
96 traceline(start, start, MOVE_NORMAL, e);
97 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
102 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
104 ignorehazards = TRUE;
108 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
109 if (trace_startsolid)
112 #ifdef DEBUG_TRACEWALK
113 debugnodestatus(start, DEBUG_NODE_FAIL);
115 //print("tracewalk: ", vtos(start), " is a bad start\n");
120 yaw = vectoyaw(move);
124 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
127 #ifdef DEBUG_TRACEWALK
128 debugnodestatus(org, DEBUG_NODE_SUCCESS);
130 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
133 #ifdef DEBUG_TRACEWALK
141 dist = dist - stepdist;
142 traceline(org, org, MOVE_NORMAL, e);
145 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
147 // hazards blocking path
148 #ifdef DEBUG_TRACEWALK
149 debugnodestatus(org, DEBUG_NODE_FAIL);
151 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
155 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
157 move = normalize(end - org);
158 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
160 #ifdef DEBUG_TRACEWALK
161 debugnode(trace_endpos);
164 if (trace_fraction < 1)
167 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
168 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
170 #ifdef DEBUG_TRACEWALK
173 if(pointcontents(org) == CONTENT_EMPTY)
177 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
179 #ifdef DEBUG_TRACEWALK
180 debugnodestatus(org, DEBUG_NODE_FAIL);
183 //print("tracewalk: ", vtos(start), " failed under water\n");
193 move = dir * stepdist + org;
194 tracebox(org, m1, m2, move, movemode, e);
196 #ifdef DEBUG_TRACEWALK
197 debugnode(trace_endpos);
201 if (trace_fraction < 1)
203 // check if we can walk over this obstacle
204 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
205 if (trace_fraction < 1 || trace_startsolid)
207 #ifdef DEBUG_TRACEWALK
208 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
212 traceline( org, move, movemode, e);
213 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
215 local vector nextmove;
217 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
219 nextmove = move + (dir * stepdist);
220 traceline( move, nextmove, movemode, e);
226 #ifdef DEBUG_TRACEWALK
227 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
229 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
230 //te_explosion(trace_endpos);
231 //print(ftos(e.dphitcontentsmask), "\n");
232 return FALSE; // failed
241 // trace down from stepheight as far as possible and move there,
242 // if this starts in solid we try again without the stepup, and
243 // if that also fails we assume it is a wall
244 // (this is the same logic as the Quake walkmove function used)
245 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
247 // moved successfully
251 c = pointcontents(org + '0 0 1');
252 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
262 //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
264 // moved but didn't arrive at the intended destination
265 #ifdef DEBUG_TRACEWALK
266 debugnodestatus(org, DEBUG_NODE_FAIL);
273 // grenade tracing to decide the best pitch to fire at
276 entity tracetossfaketarget;
278 // traces multiple trajectories to find one that will impact the target
279 // 'end' vector is the place it aims for,
280 // returns TRUE only if it hit targ (don't target non-solid entities)
281 vector findtrajectory_velocity;
282 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
284 local float c, savesolid, shottime;
285 local vector dir, end, v;
287 return FALSE; // could cause division by zero if calculated
288 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
289 return FALSE; // could never hit it
291 tracetossent = spawn();
292 tracetossent.owner = ignore;
293 setsize(tracetossent, m1, m2);
294 savesolid = targ.solid;
295 targ.solid = SOLID_NOT;
296 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
297 v = targ.velocity * shottime + targ.origin;
298 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
300 end = v + (targ.mins + targ.maxs) * 0.5;
301 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
304 targ.solid = savesolid;
308 if (!tracetossfaketarget)
309 tracetossfaketarget = spawn();
310 tracetossfaketarget.solid = savesolid;
311 tracetossfaketarget.movetype = targ.movetype;
312 setmodel(tracetossfaketarget, targ.model); // no low precision
313 tracetossfaketarget.model = targ.model;
314 tracetossfaketarget.modelindex = targ.modelindex;
315 setsize(tracetossfaketarget, targ.mins, targ.maxs);
316 setorigin(tracetossfaketarget, v);
319 dir = normalize(end - org);
320 while (c < 10) // 10 traces
322 setorigin(tracetossent, org); // reset
323 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
324 tracetoss(tracetossent, ignore); // love builtin functions...
325 if (trace_ent == tracetossfaketarget) // done
327 targ.solid = savesolid;
330 tracetossfaketarget.solid = SOLID_NOT;
331 tracetossfaketarget.movetype = MOVETYPE_NONE;
332 tracetossfaketarget.model = "";
333 tracetossfaketarget.modelindex = 0;
334 // relink to remove it from physics considerations
335 setorigin(tracetossfaketarget, v);
339 dir_z = dir_z + 0.1; // aim up a little more
342 targ.solid = savesolid;
345 tracetossfaketarget.solid = SOLID_NOT;
346 tracetossfaketarget.movetype = MOVETYPE_NONE;
347 tracetossfaketarget.model = "";
348 tracetossfaketarget.modelindex = 0;
349 // relink to remove it from physics considerations
350 setorigin(tracetossfaketarget, v);
352 // leave a valid one even if it won't reach
353 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
361 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
363 // upto 5 queued messages
367 .entity lag1_entity1;
376 .entity lag2_entity1;
385 .entity lag3_entity1;
394 .entity lag4_entity1;
403 .entity lag5_entity1;
411 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
412 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
413 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
414 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
415 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
418 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
420 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
421 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
422 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
423 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
424 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
425 // no room for it (what is the best thing to do here??)
430 // Random skill system
431 .float bot_thinkskill;
432 .float bot_mouseskill;
433 .float bot_predictionskill;
434 .float bot_offsetskill;
437 // spawnfunc_waypoint navigation system
439 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
440 // waypointscore = 0.7 / waypointdistance
442 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
443 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
444 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
445 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
446 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
447 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
448 .float wpfire, wpcost, wpconsidered;
451 .vector wpnearestpoint;
454 // stack of current goals (the last one of which may be an item or other
455 // desirable object, the rest are typically waypoints to reach it)
456 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
457 .entity goalstack04, goalstack05, goalstack06, goalstack07;
458 .entity goalstack08, goalstack09, goalstack10, goalstack11;
459 .entity goalstack12, goalstack13, goalstack14, goalstack15;
460 .entity goalstack16, goalstack17, goalstack18, goalstack19;
461 .entity goalstack20, goalstack21, goalstack22, goalstack23;
462 .entity goalstack24, goalstack25, goalstack26, goalstack27;
463 .entity goalstack28, goalstack29, goalstack30, goalstack31;
465 .entity nearestwaypoint;
466 .float nearestwaypointtimeout;
468 // used during navigation_goalrating_begin/end sessions
469 #define MAX_BESTGOALS 3
470 float bestgoalswindex;
471 float bestgoalsrindex;
472 float navigation_bestrating;
473 entity navigation_bestgoals[MAX_BESTGOALS];
474 .float navigation_hasgoals;
476 /////////////////////////////////////////////////////////////////////////////
477 // spawnfunc_waypoint management
478 /////////////////////////////////////////////////////////////////////////////
480 // waypoints with this flag are not saved, they are automatically generated
481 // waypoints like jump pads, teleporters, and items
482 float WAYPOINTFLAG_GENERATED = 8388608;
483 float WAYPOINTFLAG_ITEM = 4194304;
484 float WAYPOINTFLAG_TELEPORT = 2097152;
485 float WAYPOINTFLAG_NORELINK = 1048576;
486 float WAYPOINTFLAG_PERSONAL = 524288;
488 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
489 void waypoint_addlink(entity from, entity to)
495 if (from.wpflags & WAYPOINTFLAG_NORELINK)
498 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
499 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
500 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
501 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
502 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
503 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
504 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
505 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
507 if (to.wpisbox || from.wpisbox)
509 // if either is a box we have to find the nearest points on them to
510 // calculate the distance properly
511 local vector v1, v2, m1, m2;
515 v1_x = bound(m1_x, v1_x, m2_x);
516 v1_y = bound(m1_y, v1_y, m2_y);
517 v1_z = bound(m1_z, v1_z, m2_z);
521 v2_x = bound(m1_x, v2_x, m2_x);
522 v2_y = bound(m1_y, v2_y, m2_y);
523 v2_z = bound(m1_z, v2_z, m2_z);
528 c = vlen(to.origin - from.origin);
530 if (from.wp31mincost < c) return;
531 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
532 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
533 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
534 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
535 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
536 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
537 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
538 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
539 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
540 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
541 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
542 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
543 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
544 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
545 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
546 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
547 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
548 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
549 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
550 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
551 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
552 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
553 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
554 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
555 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
556 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
557 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
558 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
559 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
560 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
561 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
562 from.wp00 = to;from.wp00mincost = c;return;
565 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
566 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
568 // relink this spawnfunc_waypoint
569 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
571 void waypoint_think()
574 local vector sv, sm1, sm2, ev, em1, em2, dv;
576 stepheightvec = cvar("sv_stepheight") * '0 0 1';
578 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
579 sm1 = self.origin + self.mins;
580 sm2 = self.origin + self.maxs;
581 for(e = world; (e = find(e, classname, "waypoint")); )
583 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
585 waypoint_addlink(self, e);
586 waypoint_addlink(e, self);
591 if(!checkpvs(self.origin, e))
597 sv_x = bound(sm1_x, sv_x, sm2_x);
598 sv_y = bound(sm1_y, sv_y, sm2_y);
599 sv_z = bound(sm1_z, sv_z, sm2_z);
601 em1 = e.origin + e.mins;
602 em2 = e.origin + e.maxs;
603 ev_x = bound(em1_x, ev_x, em2_x);
604 ev_y = bound(em1_y, ev_y, em2_y);
605 ev_z = bound(em1_z, ev_z, em2_z);
608 if (vlen(dv) >= 1050) // max search distance in XY
610 ++relink_lengthculled;
613 navigation_testtracewalk = 0;
616 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
617 if (!trace_startsolid)
619 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
620 sv = trace_endpos + '0 0 1';
625 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
626 if (!trace_startsolid)
628 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
629 ev = trace_endpos + '0 0 1';
632 //traceline(self.origin, e.origin, FALSE, world);
633 //if (trace_fraction == 1)
634 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
635 waypoint_addlink(self, e);
637 relink_walkculled += 0.5;
638 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
639 waypoint_addlink(e, self);
641 relink_walkculled += 0.5;
644 navigation_testtracewalk = 0;
645 self.wplinked = TRUE;
648 void waypoint_clearlinks(entity wp)
650 // clear links to other waypoints
653 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
654 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
655 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
656 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
660 // tell a spawnfunc_waypoint to relink
661 void waypoint_schedulerelink(entity wp)
665 // TODO: add some sort of visible box in edit mode for box waypoints
666 if (cvar("g_waypointeditor"))
671 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
673 if (wp.wpflags & WAYPOINTFLAG_ITEM)
674 wp.colormod = '1 0 0';
675 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
676 wp.colormod = '1 1 0';
678 wp.colormod = '1 1 1';
682 wp.wpisbox = vlen(wp.size) > 0;
684 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
686 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
687 waypoint_clearlinks(wp);
688 // schedule an actual relink on next frame
689 wp.think = waypoint_think;
691 wp.effects = EF_LOWPRECISION;
694 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
695 // them back to it as well
696 // (suitable for spawnfunc_waypoint editor)
697 entity waypoint_spawn(vector m1, vector m2, float f)
701 w = find(world, classname, "waypoint");
703 if not(f & WAYPOINTFLAG_PERSONAL)
706 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
707 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
709 w = find(w, classname, "waypoint");
713 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
714 w.classname = "waypoint";
716 setorigin(w, (m1 + m2) * 0.5);
717 setsize(w, m1 - w.origin, m2 - w.origin);
718 if (vlen(w.size) > 0)
721 if(!(f & WAYPOINTFLAG_GENERATED))
724 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
725 if (trace_fraction < 1)
726 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
728 // check if the start position is stuck
729 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
730 if (trace_startsolid)
732 org = w.origin + '0 0 26';
733 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
736 org = w.origin + '2 2 2';
737 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
740 org = w.origin + '-2 -2 2';
741 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
744 org = w.origin + '-2 2 2';
745 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
748 org = w.origin + '2 -2 2';
749 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
752 // this WP is in solid, refuse it
753 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
761 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
764 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
767 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
773 if(trace_fraction == 1)
775 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
779 trace_endpos_z += 0.1; // don't trust the trace fully
780 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
781 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
782 setorigin(w, trace_endpos);
786 waypoint_clearlinks(w);
787 //waypoint_schedulerelink(w);
789 if (cvar("g_waypointeditor"))
793 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
795 if (w.wpflags & WAYPOINTFLAG_ITEM)
796 w.colormod = '1 0 0';
797 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
798 w.colormod = '1 1 0';
800 w.colormod = '1 1 1';
808 // spawnfunc_waypoint map entity
809 void spawnfunc_waypoint()
811 setorigin(self, self.origin);
812 // schedule a relink after other waypoints have had a chance to spawn
813 waypoint_clearlinks(self);
814 //waypoint_schedulerelink(self);
817 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
818 void waypoint_remove(entity e)
820 // tell all linked waypoints that they need to relink
821 waypoint_schedulerelink(e.wp00);
822 waypoint_schedulerelink(e.wp01);
823 waypoint_schedulerelink(e.wp02);
824 waypoint_schedulerelink(e.wp03);
825 waypoint_schedulerelink(e.wp04);
826 waypoint_schedulerelink(e.wp05);
827 waypoint_schedulerelink(e.wp06);
828 waypoint_schedulerelink(e.wp07);
829 waypoint_schedulerelink(e.wp08);
830 waypoint_schedulerelink(e.wp09);
831 waypoint_schedulerelink(e.wp10);
832 waypoint_schedulerelink(e.wp11);
833 waypoint_schedulerelink(e.wp12);
834 waypoint_schedulerelink(e.wp13);
835 waypoint_schedulerelink(e.wp14);
836 waypoint_schedulerelink(e.wp15);
837 waypoint_schedulerelink(e.wp16);
838 waypoint_schedulerelink(e.wp17);
839 waypoint_schedulerelink(e.wp18);
840 waypoint_schedulerelink(e.wp19);
841 waypoint_schedulerelink(e.wp20);
842 waypoint_schedulerelink(e.wp21);
843 waypoint_schedulerelink(e.wp22);
844 waypoint_schedulerelink(e.wp23);
845 waypoint_schedulerelink(e.wp24);
846 waypoint_schedulerelink(e.wp25);
847 waypoint_schedulerelink(e.wp26);
848 waypoint_schedulerelink(e.wp27);
849 waypoint_schedulerelink(e.wp28);
850 waypoint_schedulerelink(e.wp29);
851 waypoint_schedulerelink(e.wp30);
852 waypoint_schedulerelink(e.wp31);
853 // and now remove the spawnfunc_waypoint
857 // empties the map of waypoints
858 void waypoint_removeall()
860 local entity head, next;
861 head = findchain(classname, "waypoint");
870 // tell all waypoints to relink
871 // (is this useful at all?)
872 void waypoint_schedulerelinkall()
875 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
876 head = findchain(classname, "waypoint");
879 waypoint_schedulerelink(head);
884 // Load waypoint links from file
885 float botframe_cachedwaypointlinks;
886 float waypoint_load_links()
888 local string filename, s;
889 local float file, tokens, c, found;
890 local entity wp_from, wp_to;
891 local vector wp_to_pos, wp_from_pos;
892 filename = strcat("maps/", mapname);
893 filename = strcat(filename, ".waypoints.cache");
894 file = fopen(filename, FILE_READ);
898 dprint("waypoint links load from ");
910 tokens = tokenizebyseparator(s, "*");
919 wp_from_pos = stov(argv(0));
920 wp_to_pos = stov(argv(1));
922 // Search "from" waypoint
923 if(wp_from.origin!=wp_from_pos)
925 wp_from = findradius(wp_from_pos, 1);
929 if(vlen(wp_from.origin-wp_from_pos)<1)
930 if(wp_from.classname == "waypoint")
935 wp_from = wp_from.chain;
940 // can't find that waypoint
946 // Search "to" waypoint
947 wp_to = findradius(wp_to_pos, 1);
951 if(vlen(wp_to.origin-wp_to_pos)<1)
952 if(wp_to.classname == "waypoint")
962 // can't find that waypoint
968 waypoint_addlink(wp_from, wp_to);
975 dprint(" waypoint links from maps/");
977 dprint(".waypoints.cache\n");
979 botframe_cachedwaypointlinks = TRUE;
983 float botframe_loadedforcedlinks;
984 void waypoint_load_links_hardwired()
986 local string filename, s;
987 local float file, tokens, c, found;
988 local entity wp_from, wp_to;
989 local vector wp_to_pos, wp_from_pos;
990 filename = strcat("maps/", mapname);
991 filename = strcat(filename, ".waypoints.hardwired");
992 file = fopen(filename, FILE_READ);
994 botframe_loadedforcedlinks = TRUE;
998 dprint("waypoint links load from ");
1000 dprint(" failed\n");
1010 if(substring(s, 0, 2)=="//")
1013 if(substring(s, 0, 1)=="#")
1016 tokens = tokenizebyseparator(s, "*");
1021 wp_from_pos = stov(argv(0));
1022 wp_to_pos = stov(argv(1));
1024 // Search "from" waypoint
1025 if(wp_from.origin!=wp_from_pos)
1027 wp_from = findradius(wp_from_pos, 1);
1031 if(vlen(wp_from.origin-wp_from_pos)<1)
1032 if(wp_from.classname == "waypoint")
1037 wp_from = wp_from.chain;
1042 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1047 // Search "to" waypoint
1048 wp_to = findradius(wp_to_pos, 1);
1052 if(vlen(wp_to.origin-wp_to_pos)<1)
1053 if(wp_to.classname == "waypoint")
1058 wp_to = wp_to.chain;
1063 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1068 waypoint_addlink(wp_from, wp_to);
1075 dprint(" waypoint links from maps/");
1077 dprint(".waypoints.hardwired\n");
1081 // Save all waypoint links to a file
1082 void waypoint_save_links()
1084 local string filename, s;
1085 local float file, c, i;
1086 local entity w, link;
1087 filename = strcat("maps/", mapname);
1088 filename = strcat(filename, ".waypoints.cache");
1089 file = fopen(filename, FILE_WRITE);
1092 print("waypoint links save to ");
1097 w = findchain(classname, "waypoint");
1105 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1106 case 00:link = w.wp00; break;
1107 case 01:link = w.wp01; break;
1108 case 02:link = w.wp02; break;
1109 case 03:link = w.wp03; break;
1110 case 04:link = w.wp04; break;
1111 case 05:link = w.wp05; break;
1112 case 06:link = w.wp06; break;
1113 case 07:link = w.wp07; break;
1114 case 08:link = w.wp08; break;
1115 case 09:link = w.wp09; break;
1116 case 10:link = w.wp10; break;
1117 case 11:link = w.wp11; break;
1118 case 12:link = w.wp12; break;
1119 case 13:link = w.wp13; break;
1120 case 14:link = w.wp14; break;
1121 case 15:link = w.wp15; break;
1122 case 16:link = w.wp16; break;
1123 case 17:link = w.wp17; break;
1124 case 18:link = w.wp18; break;
1125 case 19:link = w.wp19; break;
1126 case 20:link = w.wp20; break;
1127 case 21:link = w.wp21; break;
1128 case 22:link = w.wp22; break;
1129 case 23:link = w.wp23; break;
1130 case 24:link = w.wp24; break;
1131 case 25:link = w.wp25; break;
1132 case 26:link = w.wp26; break;
1133 case 27:link = w.wp27; break;
1134 case 28:link = w.wp28; break;
1135 case 29:link = w.wp29; break;
1136 case 30:link = w.wp30; break;
1137 case 31:link = w.wp31; break;
1143 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1150 botframe_cachedwaypointlinks = TRUE;
1154 print(" waypoints links to maps/");
1156 print(".waypoints.cache\n");
1159 // save waypoints to gamedir/data/maps/mapname.waypoints
1160 void waypoint_saveall()
1162 local string filename, s;
1163 local float file, c;
1165 filename = strcat("maps/", mapname);
1166 filename = strcat(filename, ".waypoints");
1167 file = fopen(filename, FILE_WRITE);
1171 w = findchain(classname, "waypoint");
1174 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1176 s = strcat(vtos(w.origin + w.mins), "\n");
1177 s = strcat(s, vtos(w.origin + w.maxs));
1178 s = strcat(s, "\n");
1179 s = strcat(s, ftos(w.wpflags));
1180 s = strcat(s, "\n");
1189 bprint(" waypoints to maps/");
1191 bprint(".waypoints\n");
1195 bprint("waypoint save to ");
1197 bprint(" failed\n");
1199 waypoint_save_links();
1200 botframe_loadedforcedlinks = FALSE;
1203 // load waypoints from file
1204 float waypoint_loadall()
1206 local string filename, s;
1207 local float file, cwp, cwb, fl;
1208 local vector m1, m2;
1211 filename = strcat("maps/", mapname);
1212 filename = strcat(filename, ".waypoints");
1213 file = fopen(filename, FILE_READ);
1230 waypoint_spawn(m1, m2, fl);
1239 dprint(" waypoints and ");
1241 dprint(" wayboxes from maps/");
1243 dprint(".waypoints\n");
1247 dprint("waypoint load from ");
1249 dprint(" failed\n");
1254 void waypoint_spawnforitem(entity e)
1259 if(!bot_waypoints_for_items)
1263 org = (e.absmax + e.absmin) * 0.5;
1265 // Fix the waypoint altitude if necessary
1266 traceline(org, org + '0 0 -65535', TRUE, e);
1268 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1269 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1271 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1273 // TODO: Cleaner solution
1274 if(e.classname!="item_flag_team")
1275 e.nearestwaypointtimeout = time + 1000000000;
1277 // don't spawn an item spawnfunc_waypoint if it already exists
1278 w = findchain(classname, "waypoint");
1283 if (boxesoverlap(org, org, w.absmin, w.absmax))
1285 e.nearestwaypoint = w;
1291 if (vlen(w.origin - org) < 16)
1293 e.nearestwaypoint = w;
1299 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1302 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1306 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1307 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1308 // one way link to the destination
1310 w.wp00mincost = timetaken; // this is just for jump pads
1311 // the teleporter's nearest spawnfunc_waypoint is this one
1312 // (teleporters are not goals, so this is probably useless)
1313 e.nearestwaypoint = w;
1314 e.nearestwaypointtimeout = time + 1000000000;
1317 entity waypoint_spawnpersonal(vector position)
1321 // drop the waypoint to a proper location:
1322 // first move it up by a player height
1323 // then move it down to hit the floor with player bbox size
1324 traceline(position, position + '0 0 1' * (PL_MAX_z - PL_MIN_z), MOVE_NOMONSTERS, world);
1325 tracebox(trace_endpos, PL_MIN, PL_MAX, trace_endpos + '0 0 -1024', MOVE_NOMONSTERS, world);
1326 if(trace_fraction < 1)
1327 position = trace_endpos;
1329 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1330 w.nearestwaypoint = world;
1331 w.nearestwaypointtimeout = 0;
1334 waypoint_schedulerelink(w);
1339 /////////////////////////////////////////////////////////////////////////////
1341 /////////////////////////////////////////////////////////////////////////////
1343 // completely empty the goal stack, used when deciding where to go
1344 void navigation_clearroute()
1346 //print("bot ", etos(self), " clear\n");
1347 self.navigation_hasgoals = FALSE;
1348 self.goalcurrent = world;
1349 self.goalstack01 = world;
1350 self.goalstack02 = world;
1351 self.goalstack03 = world;
1352 self.goalstack04 = world;
1353 self.goalstack05 = world;
1354 self.goalstack06 = world;
1355 self.goalstack07 = world;
1356 self.goalstack08 = world;
1357 self.goalstack09 = world;
1358 self.goalstack10 = world;
1359 self.goalstack11 = world;
1360 self.goalstack12 = world;
1361 self.goalstack13 = world;
1362 self.goalstack14 = world;
1363 self.goalstack15 = world;
1364 self.goalstack16 = world;
1365 self.goalstack17 = world;
1366 self.goalstack18 = world;
1367 self.goalstack19 = world;
1368 self.goalstack20 = world;
1369 self.goalstack21 = world;
1370 self.goalstack22 = world;
1371 self.goalstack23 = world;
1372 self.goalstack24 = world;
1373 self.goalstack25 = world;
1374 self.goalstack26 = world;
1375 self.goalstack27 = world;
1376 self.goalstack28 = world;
1377 self.goalstack29 = world;
1378 self.goalstack30 = world;
1379 self.goalstack31 = world;
1382 // add a new goal at the beginning of the stack
1383 // (in other words: add a new prerequisite before going to the later goals)
1384 void navigation_pushroute(entity e)
1386 //print("bot ", etos(self), " push ", etos(e), "\n");
1387 self.goalstack31 = self.goalstack30;
1388 self.goalstack30 = self.goalstack29;
1389 self.goalstack29 = self.goalstack28;
1390 self.goalstack28 = self.goalstack27;
1391 self.goalstack27 = self.goalstack26;
1392 self.goalstack26 = self.goalstack25;
1393 self.goalstack25 = self.goalstack24;
1394 self.goalstack24 = self.goalstack23;
1395 self.goalstack23 = self.goalstack22;
1396 self.goalstack22 = self.goalstack21;
1397 self.goalstack21 = self.goalstack20;
1398 self.goalstack20 = self.goalstack19;
1399 self.goalstack19 = self.goalstack18;
1400 self.goalstack18 = self.goalstack17;
1401 self.goalstack17 = self.goalstack16;
1402 self.goalstack16 = self.goalstack15;
1403 self.goalstack15 = self.goalstack14;
1404 self.goalstack14 = self.goalstack13;
1405 self.goalstack13 = self.goalstack12;
1406 self.goalstack12 = self.goalstack11;
1407 self.goalstack11 = self.goalstack10;
1408 self.goalstack10 = self.goalstack09;
1409 self.goalstack09 = self.goalstack08;
1410 self.goalstack08 = self.goalstack07;
1411 self.goalstack07 = self.goalstack06;
1412 self.goalstack06 = self.goalstack05;
1413 self.goalstack05 = self.goalstack04;
1414 self.goalstack04 = self.goalstack03;
1415 self.goalstack03 = self.goalstack02;
1416 self.goalstack02 = self.goalstack01;
1417 self.goalstack01 = self.goalcurrent;
1418 self.goalcurrent = e;
1421 // remove first goal from stack
1422 // (in other words: remove a prerequisite for reaching the later goals)
1423 // (used when a spawnfunc_waypoint is reached)
1424 void navigation_poproute()
1426 //print("bot ", etos(self), " pop\n");
1427 self.goalcurrent = self.goalstack01;
1428 self.goalstack01 = self.goalstack02;
1429 self.goalstack02 = self.goalstack03;
1430 self.goalstack03 = self.goalstack04;
1431 self.goalstack04 = self.goalstack05;
1432 self.goalstack05 = self.goalstack06;
1433 self.goalstack06 = self.goalstack07;
1434 self.goalstack07 = self.goalstack08;
1435 self.goalstack08 = self.goalstack09;
1436 self.goalstack09 = self.goalstack10;
1437 self.goalstack10 = self.goalstack11;
1438 self.goalstack11 = self.goalstack12;
1439 self.goalstack12 = self.goalstack13;
1440 self.goalstack13 = self.goalstack14;
1441 self.goalstack14 = self.goalstack15;
1442 self.goalstack15 = self.goalstack16;
1443 self.goalstack16 = self.goalstack17;
1444 self.goalstack17 = self.goalstack18;
1445 self.goalstack18 = self.goalstack19;
1446 self.goalstack19 = self.goalstack20;
1447 self.goalstack20 = self.goalstack21;
1448 self.goalstack21 = self.goalstack22;
1449 self.goalstack22 = self.goalstack23;
1450 self.goalstack23 = self.goalstack24;
1451 self.goalstack24 = self.goalstack25;
1452 self.goalstack25 = self.goalstack26;
1453 self.goalstack26 = self.goalstack27;
1454 self.goalstack27 = self.goalstack28;
1455 self.goalstack28 = self.goalstack29;
1456 self.goalstack29 = self.goalstack30;
1457 self.goalstack30 = self.goalstack31;
1458 self.goalstack31 = world;
1461 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1462 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1464 local entity waylist, w, best;
1465 local float dist, bestdist;
1466 local vector v, org, pm1, pm2;
1467 pm1 = ent.origin + PL_MIN;
1468 pm2 = ent.origin + PL_MAX;
1469 waylist = findchain(classname, "waypoint");
1471 // do two scans, because box test is cheaper
1475 // if object is touching spawnfunc_waypoint
1477 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1482 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1484 org = org + ent.tag_entity.origin;
1485 if (navigation_testtracewalk)
1490 // box check failed, try walk
1494 // if object can walk from spawnfunc_waypoint
1499 local vector wm1, wm2;
1500 wm1 = w.origin + w.mins;
1501 wm2 = w.origin + w.maxs;
1502 v_x = bound(wm1_x, org_x, wm2_x);
1503 v_y = bound(wm1_y, org_y, wm2_y);
1504 v_z = bound(wm1_z, org_z, wm2_z);
1508 dist = vlen(v - org);
1509 if (bestdist > dist)
1511 traceline(v, org, TRUE, ent);
1512 if (trace_fraction == 1)
1516 //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
1517 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, MOVE_NOMONSTERS))
1525 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, MOVE_NOMONSTERS))
1539 // finds the waypoints near the bot initiating a navigation query
1540 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1543 local vector v, m1, m2, diff;
1545 // navigation_testtracewalk = TRUE;
1550 if (!head.wpconsidered)
1554 m1 = head.origin + head.mins;
1555 m2 = head.origin + head.maxs;
1557 v_x = bound(m1_x, v_x, m2_x);
1558 v_y = bound(m1_y, v_y, m2_y);
1559 v_z = bound(m1_z, v_z, m2_z);
1563 diff = v - self.origin;
1564 diff_z = max(0, diff_z);
1565 if (vlen(diff) < maxdist)
1567 head.wpconsidered = TRUE;
1568 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NOMONSTERS))
1570 head.wpnearestpoint = v;
1571 head.wpcost = vlen(v - self.origin) + head.dmg;
1580 //navigation_testtracewalk = FALSE;
1584 // updates a path link if a spawnfunc_waypoint link is better than the current one
1585 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1594 v_x = bound(m1_x, p_x, m2_x);
1595 v_y = bound(m1_y, p_y, m2_y);
1596 v_z = bound(m1_z, p_z, m2_z);
1600 cost2 = cost2 + vlen(v);
1601 if (wp.wpcost > cost2)
1606 wp.wpnearestpoint = v;
1610 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1611 void navigation_markroutes()
1613 local entity w, wp, waylist;
1614 local float searching, cost, cost2;
1616 w = waylist = findchain(classname, "waypoint");
1619 w.wpconsidered = FALSE;
1620 w.wpnearestpoint = '0 0 0';
1621 w.wpcost = 10000000;
1627 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1628 // as this search is expensive we will use lower values if the bot is on the air
1629 local float i, increment, maxdistance;
1630 if(self.flags & FL_ONGROUND)
1633 maxdistance = 50000;
1641 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1655 p = w.wpnearestpoint;
1656 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1657 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1658 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1659 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1660 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1661 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1662 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1663 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1664 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1665 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1666 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1667 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1668 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1669 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1670 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1671 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1672 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1673 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1674 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1675 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1676 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1677 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1678 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1679 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1680 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1681 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1682 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1683 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1684 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1685 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1686 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1687 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1688 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1695 void navigation_bestgoals_reset()
1699 bestgoalswindex = 0;
1700 bestgoalsrindex = 0;
1702 for(i=0;i>MAX_BESTGOALS-1;++i)
1704 navigation_bestgoals[i] = world;
1708 void navigation_add_bestgoal(entity goal)
1710 if(bestgoalsrindex>0)
1714 if(bestgoalsrindex==MAX_BESTGOALS)
1715 bestgoalsrindex = 0;
1718 if(bestgoalswindex==MAX_BESTGOALS)
1721 if(bestgoalsrindex==0)
1725 navigation_bestgoals[bestgoalswindex] = goal;
1730 entity navigation_get_bestgoal()
1734 ent = navigation_bestgoals[bestgoalsrindex];
1735 navigation_bestgoals[bestgoalsrindex] = world;
1739 if(bestgoalsrindex==MAX_BESTGOALS)
1740 bestgoalsrindex = 0;
1745 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1746 .void() havocbot_role;
1747 void() havocbot_role_ctf_offense;
1748 void navigation_routerating(entity e, float f, float rangebias)
1752 //te_wizspike(e.origin);
1755 // update the cached spawnfunc_waypoint link on a dynamic item entity
1756 if (time > e.nearestwaypointtimeout)
1758 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1760 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1761 if(e.classname=="item_flag_team")
1762 e.nearestwaypointtimeout = time + 2;
1764 e.nearestwaypointtimeout = time + random() * 3 + 5;
1767 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1768 if (e.nearestwaypoint)
1769 if (e.nearestwaypoint.wpcost < 10000000)
1771 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1772 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1773 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1774 //if (self.havocbot_role == havocbot_role_ctf_offense)
1775 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1777 if (navigation_bestrating < f)
1779 navigation_bestrating = f;
1780 navigation_add_bestgoal(e);
1786 // adds an item to the the goal stack with the path to a given item
1787 float navigation_routetogoal(entity e, vector startposition)
1789 self.goalentity = e;
1791 // if there is no goal, just exit
1795 self.navigation_hasgoals = TRUE;
1797 // put the entity on the goal stack
1798 navigation_pushroute(e);
1800 // if it can reach the goal there is nothing more to do
1801 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NOMONSTERS))
1804 // see if there are waypoints describing a path to the item
1805 e = e.nearestwaypoint;
1811 // add the spawnfunc_waypoint to the path
1812 navigation_pushroute(e);
1822 void navigation_routetogoals()
1826 navigation_clearroute();
1828 g1 = navigation_get_bestgoal();
1832 g2 = navigation_get_bestgoal();
1836 navigation_routetogoal(g1, self.origin);
1840 if(navigation_routetogoal(g1, g2.origin))
1847 navigation_clearroute();
1853 // removes any currently touching waypoints from the goal stack
1854 // (this is how bots detect if they have reached a goal)
1855 .float lastteleporttime;
1857 void navigation_poptouchedgoals()
1859 local vector org, m1, m2;
1861 m1 = org + self.mins;
1862 m2 = org + self.maxs;
1864 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1866 if(self.lastteleporttime>0)
1867 if(time-self.lastteleporttime<0.15)
1869 navigation_poproute();
1874 // Loose goal touching check when running
1875 if(self.aistatus & AI_STATUS_RUNNING)
1876 if(self.goalcurrent.classname=="waypoint")
1878 if(vlen(self.origin - self.goalcurrent.origin)<150)
1880 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1881 if(trace_fraction==1)
1883 // Detect personal waypoints
1884 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1885 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1887 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1888 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1891 navigation_poproute();
1896 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1898 // Detect personal waypoints
1899 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1900 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1902 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1903 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1906 navigation_poproute();
1910 // begin a goal selection session (queries spawnfunc_waypoint network)
1911 void navigation_goalrating_start()
1913 navigation_bestrating = -1;
1914 self.navigation_hasgoals = FALSE;
1915 navigation_bestgoals_reset();
1916 navigation_markroutes();
1919 // ends a goal selection session (updates goal stack to the best goal)
1920 void navigation_goalrating_end()
1922 navigation_routetogoals();
1924 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
1925 if not (self.navigation_hasgoals)
1927 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
1929 head = findradius(self.origin,500);
1932 if(head.classname=="waypoint")
1933 if(checkpvs(self.origin,head))
1934 navigation_routetogoal(head,self.origin);
1938 self.navigation_hasgoals = FALSE; // Reset this value
1943 //////////////////////////////////////////////////////////////////////////////
1944 // general bot functions
1945 //////////////////////////////////////////////////////////////////////////////
1947 .float isbot; // true if this client is actually a bot
1952 .string netname_freeme;
1953 .string playermodel_freeme;
1954 .string playerskin_freeme;
1959 .float bot_preferredcolors;
1963 .float bot_dodgerating;
1965 //.float bot_painintensity;
1966 .float bot_firetimer;
1967 //.float bot_oldhealth;
1970 .entity bot_aimtarg;
1971 .float bot_aimlatency;
1972 .vector bot_aimselforigin;
1973 .vector bot_aimselfvelocity;
1974 .vector bot_aimtargorigin;
1975 .vector bot_aimtargvelocity;
1978 .float(entity player, entity item) bot_pickupevalfunc;
1979 .float bot_pickupbasevalue;
1981 .float bot_strategytime;
1983 // used for aiming currently
1984 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1988 .float bot_forced_team;
1989 .float bot_config_loaded;
1991 void bot_setnameandstuff()
1993 local string readfile, s;
1994 local float file, tokens;
1996 local string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
1997 local string name, prefix, suffix;
1999 file = fopen(cvar_string("bot_config_file"), FILE_READ);
2002 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
2005 RandomSelection_Init();
2011 if(substring(s, 0, 2) == "//")
2013 if(substring(s, 0, 1) == "#")
2015 RandomSelection_Add(world, 0, s, 1, 0);
2016 readfile = RandomSelection_chosen_string;
2021 tokens = tokenizebyseparator(readfile, "\t");
2022 if(argv(0) != "") bot_name = argv(0);
2023 else bot_name = "Bot";
2025 if(argv(1) != "") bot_model = argv(1);
2026 else bot_model = "marine";
2028 if(argv(2) != "") bot_skin = argv(2);
2029 else bot_skin = "0";
2031 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
2032 else bot_shirt = ftos(floor(random() * 15));
2034 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
2035 else bot_pants = ftos(floor(random() * 15));
2037 self.bot_forced_team = stof(argv(5));
2038 self.bot_config_loaded = TRUE;
2039 prefix = cvar_string("bot_prefix");
2040 suffix = cvar_string("bot_suffix");
2042 // this is really only a default, JoinBestTeam is called later
2043 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
2044 self.bot_preferredcolors = self.clientcolors;
2047 if (cvar("bot_usemodelnames"))
2052 // pick the model and skin
2053 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model, ".zym"));
2054 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2056 if(!cvar("g_campaign"))
2057 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2059 self.netname = self.netname_freeme = strzone(name);
2062 float bot_custom_weapon;
2063 float bot_distance_far;
2064 float bot_distance_close;
2066 float bot_weapons_far[WEP_LAST];
2067 float bot_weapons_mid[WEP_LAST];
2068 float bot_weapons_close[WEP_LAST];
2070 void bot_custom_weapon_priority_setup()
2072 local float tokens, i, c, w;
2074 bot_custom_weapon = FALSE;
2076 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2077 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2078 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2079 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2084 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2089 bot_distance_far = stof(argv(0));
2090 bot_distance_close = stof(argv(1));
2092 if(bot_distance_far < bot_distance_close){
2093 bot_distance_far = stof(argv(1));
2094 bot_distance_close = stof(argv(0));
2097 // Initialize list of weapons
2098 bot_weapons_far[0] = -1;
2099 bot_weapons_mid[0] = -1;
2100 bot_weapons_close[0] = -1;
2102 // Parse far distance weapon priorities
2103 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2106 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2108 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2109 bot_weapons_far[c] = w;
2114 bot_weapons_far[c] = -1;
2116 // Parse mid distance weapon priorities
2117 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2120 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2122 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2123 bot_weapons_mid[c] = w;
2128 bot_weapons_mid[c] = -1;
2130 // Parse close distance weapon priorities
2131 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2134 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2136 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2137 bot_weapons_close[c] = w;
2142 bot_weapons_close[c] = -1;
2144 bot_custom_weapon = TRUE;
2151 //dprint("bot_endgame\n");
2155 setcolor(e, e.bot_preferredcolors);
2158 // if dynamic waypoints are ever implemented, save them here
2161 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2162 float bot_shouldattack(entity e)
2164 if (e.team == self.team)
2174 if(clienttype(e) == CLIENTTYPE_BOT)
2183 if(e.items & IT_STRENGTH)
2185 if(e.flags & FL_NOTARGET)
2190 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2192 if(self.flags & FL_INWATER)
2194 self.bot_aimtarg = world;
2197 self.bot_aimtarg = e1;
2198 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2199 self.bot_aimselforigin = v1;
2200 self.bot_aimselfvelocity = v2;
2201 self.bot_aimtargorigin = v3;
2202 self.bot_aimtargvelocity = v4;
2204 self.bot_canfire = (random() < 0.8);
2206 self.bot_canfire = (random() < 0.9);
2208 self.bot_canfire = (random() < 0.95);
2210 self.bot_canfire = 1;
2213 .float bot_nextthink;
2214 .float bot_badaimtime;
2215 .float bot_aimthinktime;
2216 .float bot_prevaimtime;
2217 .vector bot_mouseaim;
2218 .vector bot_badaimoffset;
2219 .vector bot_1st_order_aimfilter;
2220 .vector bot_2nd_order_aimfilter;
2221 .vector bot_3th_order_aimfilter;
2222 .vector bot_4th_order_aimfilter;
2223 .vector bot_5th_order_aimfilter;
2224 .vector bot_olddesiredang;
2225 float bot_aimdir(vector v, float maxfiredeviation)
2227 local float dist, delta_t, blend;
2228 local vector desiredang, diffang;
2230 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2231 // make sure v_angle is sane first
2232 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2235 // get the desired angles to aim at
2236 //dprint(" at:", vtos(v));
2238 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2239 if (time >= self.bot_badaimtime)
2241 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2242 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2244 desiredang = vectoangles(v) + self.bot_badaimoffset;
2245 //dprint(" desired:", vtos(desiredang));
2246 if (desiredang_x >= 180)
2247 desiredang_x = desiredang_x - 360;
2248 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2249 desiredang_z = self.v_angle_z;
2250 //dprint(" / ", vtos(desiredang));
2252 //// pain throws off aim
2253 //if (self.bot_painintensity)
2255 // // shake from pain
2256 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2259 // calculate turn angles
2260 diffang = (desiredang - self.bot_olddesiredang);
2262 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2263 if (diffang_y >= 180)
2264 diffang_y = diffang_y - 360;
2265 self.bot_olddesiredang = desiredang;
2266 //dprint(" diff:", vtos(diffang));
2268 delta_t = time-self.bot_prevaimtime;
2269 self.bot_prevaimtime = time;
2270 // Here we will try to anticipate the comming aiming direction
2271 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2272 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2273 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2274 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2275 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2276 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2277 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2278 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2279 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2280 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2282 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2283 blend = bound(0,skill,10)*0.1;
2284 desiredang = desiredang + blend *
2286 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2287 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2288 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2289 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2290 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2293 // calculate turn angles
2294 diffang = desiredang - self.bot_mouseaim;
2296 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2297 if (diffang_y >= 180)
2298 diffang_y = diffang_y - 360;
2299 //dprint(" diff:", vtos(diffang));
2301 if (time >= self.bot_aimthinktime)
2303 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2304 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2307 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2309 diffang = self.bot_mouseaim - desiredang;
2311 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2312 if (diffang_y >= 180)
2313 diffang_y = diffang_y - 360;
2314 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2316 // calculate turn angles
2317 diffang = desiredang - self.v_angle;
2319 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2320 if (diffang_y >= 180)
2321 diffang_y = diffang_y - 360;
2322 //dprint(" diff:", vtos(diffang));
2325 dist = vlen(diffang);
2326 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2329 local float r, fixedrate, blendrate;
2330 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2331 blendrate = cvar("bot_ai_aimskill_blendrate");
2332 r = max(fixedrate, blendrate);
2333 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2334 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2335 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2336 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2337 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2339 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2340 //dprint(" turn:", vtos(self.v_angle));
2342 makevectors(self.v_angle);
2343 shotorg = self.origin + self.view_ofs;
2344 shotdir = v_forward;
2346 //dprint(" dir:", vtos(v_forward));
2347 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2349 // calculate turn angles again
2350 //diffang = desiredang - self.v_angle;
2351 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2352 //if (diffang_y >= 180)
2353 // diffang_y = diffang_y - 360;
2355 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2357 // decide whether to fire this time
2358 // note the maxfiredeviation is in degrees so this has to convert to radians first
2359 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2360 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2361 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2362 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2363 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2364 //dprint(ftos(maxfiredeviation),"\n");
2365 //dprint(" diff:", vtos(diffang), "\n");
2367 return self.bot_canfire && (time < self.bot_firetimer);
2370 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2372 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2373 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2376 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2382 dprint("bot_aim(", ftos(shotspeed));
2383 dprint(", ", ftos(shotspeedupward));
2384 dprint(", ", ftos(maxshottime));
2385 dprint(", ", ftos(applygravity));
2390 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2391 shotspeed = 1000000;
2395 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2398 makevectors(self.v_angle);
2399 shotorg = self.origin + self.view_ofs;
2400 shotdir = v_forward;
2401 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2402 local float distanceratio;
2403 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2404 distanceratio = bound(0,distanceratio,1);
2405 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2406 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2407 if (applygravity && self.bot_aimtarg)
2409 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2411 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2415 f = bot_aimdir(v - shotorg, r);
2416 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2417 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2418 if (trace_ent.takedamage)
2419 if (trace_fraction < 1)
2420 if (!bot_shouldattack(trace_ent))
2422 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2423 if (trace_fraction < 1)
2424 if (trace_ent != self.enemy)
2425 if (!bot_shouldattack(trace_ent))
2428 if (r > maxshottime * shotspeed)
2433 // TODO: move this painintensity code to the player damage code
2436 if (self.bot_nextthink > time)
2439 self.flags &~= FL_GODMODE;
2441 self.flags |= FL_GODMODE;
2443 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2444 //if (self.bot_painintensity > 0)
2445 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2447 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2448 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2450 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2452 self.nextthink = time + 0.5;
2458 self.v_angle = self.angles;
2460 self.fixangle = FALSE;
2465 self.dmg_inflictor = world;
2467 // calculate an aiming latency based on the skill setting
2468 // (simulated network latency + naturally delayed reflexes)
2469 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2470 // minimum ping 20+10 random
2471 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2472 // skill 10 = ping 0.2 (adrenaline)
2473 // skill 0 = ping 0.7 (slightly drunk)
2476 self.BUTTON_ATCK = 0;
2478 self.BUTTON_JUMP = 0;
2479 self.BUTTON_ATCK2 = 0;
2480 self.BUTTON_ZOOM = 0;
2481 self.BUTTON_CROUCH = 0;
2482 self.BUTTON_HOOK = 0;
2483 self.BUTTON_INFO = 0;
2485 self.BUTTON_CHAT = 0;
2486 self.BUTTON_USE = 0;
2488 // if dead, just wait until we can respawn
2491 if (self.deadflag == DEAD_DEAD)
2493 self.BUTTON_JUMP = 1; // press jump to respawn
2494 self.bot_strategytime = 0;
2498 // now call the current bot AI (havocbot for example)
2502 entity bot_strategytoken;
2503 float bot_strategytoken_taken;
2506 void bot_relinkplayerlist()
2509 local entity prevbot;
2512 player_list = e = findchainflags(flags, FL_CLIENT);
2517 player_count = player_count + 1;
2518 e.nextplayer = e.chain;
2519 if (clienttype(e) == CLIENTTYPE_BOT)
2522 prevbot.nextbot = e;
2526 bot_list.nextbot = world;
2529 currentbots = currentbots + 1;
2533 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2534 bot_strategytoken = bot_list;
2535 bot_strategytoken_taken = TRUE;
2538 void() havocbot_setupbot;
2539 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2541 void bot_clientdisconnect()
2543 if (clienttype(self) != CLIENTTYPE_BOT)
2545 if(self.netname_freeme)
2546 strunzone(self.netname_freeme);
2547 if(self.playermodel_freeme)
2548 strunzone(self.playermodel_freeme);
2549 if(self.playerskin_freeme)
2550 strunzone(self.playerskin_freeme);
2551 self.netname_freeme = string_null;
2552 self.playermodel_freeme = string_null;
2553 self.playerskin_freeme = string_null;
2556 void bot_clientconnect()
2558 if (clienttype(self) != CLIENTTYPE_BOT)
2560 self.bot_preferredcolors = self.clientcolors;
2561 self.bot_nextthink = time - random();
2562 self.lag_func = bot_lagfunc;
2564 self.createdtime = self.nextthink;
2566 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2567 bot_setnameandstuff();
2569 if(self.bot_forced_team==1)
2570 self.team = COLOR_TEAM1;
2571 else if(self.bot_forced_team==2)
2572 self.team = COLOR_TEAM2;
2573 else if(self.bot_forced_team==3)
2574 self.team = COLOR_TEAM3;
2575 else if(self.bot_forced_team==4)
2576 self.team = COLOR_TEAM4;
2578 JoinBestTeam(self, FALSE, TRUE);
2580 havocbot_setupbot();
2581 self.bot_mouseskill=random()-0.5;
2582 self.bot_thinkskill=random()-0.5;
2583 self.bot_predictionskill=random()-0.5;
2584 self.bot_offsetskill=random()-0.5;
2589 local entity oldself, bot;
2590 bot = spawnclient();
2593 currentbots = currentbots + 1;
2596 bot_setnameandstuff();
2598 PutClientInServer();
2604 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2605 void bot_removefromlargestteam()
2607 local float besttime, bestcount, thiscount;
2608 local entity best, head;
2609 CheckAllowedTeams(world);
2610 GetTeamCounts(world);
2611 head = findchainfloat(isbot, TRUE);
2615 besttime = head.createdtime;
2619 if(head.team == COLOR_TEAM1)
2621 else if(head.team == COLOR_TEAM2)
2623 else if(head.team == COLOR_TEAM3)
2625 else if(head.team == COLOR_TEAM4)
2629 if (thiscount > bestcount)
2631 bestcount = thiscount;
2632 besttime = head.createdtime;
2635 else if (thiscount == bestcount && besttime < head.createdtime)
2637 besttime = head.createdtime;
2642 currentbots = currentbots - 1;
2646 void bot_removenewest()
2648 local float besttime;
2649 local entity best, head;
2653 bot_removefromlargestteam();
2657 head = findchainfloat(isbot, TRUE);
2661 besttime = head.createdtime;
2664 if (besttime < head.createdtime)
2666 besttime = head.createdtime;
2671 currentbots = currentbots - 1;
2675 float botframe_waypointeditorlightningtime;
2676 void botframe_showwaypointlinks()
2678 local entity player, head, w;
2679 if (time < botframe_waypointeditorlightningtime)
2681 botframe_waypointeditorlightningtime = time + 0.5;
2682 player = find(world, classname, "player");
2686 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2688 //navigation_testtracewalk = TRUE;
2689 head = navigation_findnearestwaypoint(player, FALSE);
2690 // print("currently selected WP is ", etos(head), "\n");
2691 //navigation_testtracewalk = FALSE;
2694 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2695 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2696 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2697 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2698 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2699 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2700 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2701 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2702 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2703 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2704 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2705 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2706 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2707 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2708 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2709 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2710 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2711 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2712 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2713 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2714 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2715 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2716 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2717 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2718 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2719 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2720 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2721 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2722 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2723 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2724 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2725 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2726 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2729 player = find(player, classname, "player");
2733 entity botframe_dangerwaypoint;
2734 void botframe_updatedangerousobjects(float maxupdate)
2736 local entity head, bot_dodgelist;
2737 local vector m1, m2, v;
2738 local float c, d, danger;
2740 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2741 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2742 while (botframe_dangerwaypoint != world)
2745 m1 = botframe_dangerwaypoint.mins;
2746 m2 = botframe_dangerwaypoint.maxs;
2747 head = bot_dodgelist;
2751 v_x = bound(m1_x, v_x, m2_x);
2752 v_y = bound(m1_y, v_y, m2_y);
2753 v_z = bound(m1_z, v_z, m2_z);
2754 d = head.bot_dodgerating - vlen(head.origin - v);
2757 traceline(head.origin, v, TRUE, world);
2758 if (trace_fraction == 1)
2759 danger = danger + d;
2763 botframe_dangerwaypoint.dmg = danger;
2767 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2772 float botframe_spawnedwaypoints;
2773 float botframe_nextthink;
2774 float botframe_nextdangertime;
2776 float autoskill_nextthink;
2777 .float totalfrags_lastcheck;
2778 void autoskill(float factor)
2786 FOR_EACH_PLAYER(head)
2788 if(clienttype(head) == CLIENTTYPE_REAL)
2789 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2791 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2794 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2795 dprint("best bot got ", ftos(bestbot), "; ");
2796 if(bestbot < 0 || bestplayer < 0)
2798 dprint("not doing anything\n");
2799 // don't return, let it reset all counters below
2801 else if(bestbot <= bestplayer * factor - 2)
2803 if(cvar("skill") < 17)
2805 dprint("2 frags difference, increasing skill\n");
2806 cvar_set("skill", ftos(cvar("skill") + 1));
2807 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2810 else if(bestbot >= bestplayer * factor + 2)
2812 if(cvar("skill") > 0)
2814 dprint("2 frags difference, decreasing skill\n");
2815 cvar_set("skill", ftos(cvar("skill") - 1));
2816 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2821 dprint("not doing anything\n");
2823 // don't reset counters, wait for them to accumulate
2826 FOR_EACH_PLAYER(head)
2827 head.totalfrags_lastcheck = head.totalfrags;
2830 float bot_cvar_nextthink;
2831 void bot_serverframe()
2833 float realplayers, bots, activerealplayers;
2836 if (intermission_running)
2842 stepheightvec = cvar("sv_stepheight") * '0 0 1';
2844 if(time > autoskill_nextthink)
2847 a = cvar("skill_auto");
2850 autoskill_nextthink = time + 5;
2853 activerealplayers = 0;
2856 FOR_EACH_REALCLIENT(head)
2858 if(head.classname == "player" || g_lms || g_arena)
2859 ++activerealplayers;
2863 // add/remove bots if needed to make sure there are at least
2864 // minplayers+bot_number, or remove all bots if no one is playing
2865 // But don't remove bots immediately on level change, as the real players
2866 // usually haven't rejoined yet
2867 bots_would_leave = FALSE;
2868 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2870 float realminplayers, minplayers;
2871 realminplayers = cvar("minplayers");
2872 minplayers = max(0, floor(realminplayers));
2874 float realminbots, minbots;
2875 if(cvar("bot_vs_human"))
2876 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2878 realminbots = cvar("bot_number");
2879 minbots = max(0, floor(realminbots));
2881 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2883 bots_would_leave = TRUE;
2887 // if there are no players, remove bots
2891 bot_ignore_bots = cvar("bot_ignore_bots");
2893 // only add one bot per frame to avoid utter chaos
2894 if(time > botframe_nextthink)
2896 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2897 while (currentbots < bots)
2899 if (bot_spawn() == world)
2901 bprint("Can not add bot, server full.\n");
2902 botframe_nextthink = time + 10;
2906 while (currentbots > bots)
2910 if(botframe_spawnedwaypoints)
2912 if(cvar("waypoint_benchmark"))
2916 if (currentbots > 0 || cvar("g_waypointeditor"))
2917 if (botframe_spawnedwaypoints)
2919 if(botframe_cachedwaypointlinks)
2921 if(!botframe_loadedforcedlinks)
2922 waypoint_load_links_hardwired();
2926 // TODO: Make this check cleaner
2927 local entity wp = findchain(classname, "waypoint");
2928 if(time - wp.nextthink > 10)
2929 waypoint_save_links();
2934 botframe_spawnedwaypoints = TRUE;
2936 if(!waypoint_load_links())
2937 waypoint_schedulerelinkall();
2942 // cycle the goal token from one bot to the next each frame
2943 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2944 // frame, which causes choppy framerates)
2945 if (bot_strategytoken_taken)
2947 bot_strategytoken_taken = FALSE;
2948 if (bot_strategytoken)
2949 bot_strategytoken = bot_strategytoken.nextbot;
2950 if (!bot_strategytoken)
2951 bot_strategytoken = bot_list;
2954 if (botframe_nextdangertime < time)
2956 local float interval;
2957 interval = cvar("bot_ai_dangerdetectioninterval");
2958 if (botframe_nextdangertime < time - interval * 1.5)
2959 botframe_nextdangertime = time;
2960 botframe_nextdangertime = botframe_nextdangertime + interval;
2961 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2965 if (cvar("g_waypointeditor"))
2966 botframe_showwaypointlinks();
2968 if(time > bot_cvar_nextthink)
2971 bot_custom_weapon_priority_setup();
2972 bot_cvar_nextthink = time + 5;