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[divverent/nexuiz.git] / data / qcsrc / menu / skin-customizables.inc
1 #if 0
2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title <TITLE>\n";
4 print "author <AUTHOR>\n";
5 print "\n";
6 while(<DATA>)
7 {
8         chomp;
9         if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
10         {
11                 printf "%-31s %s\n", $1, $2;
12         }
13         elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
14         {
15                 printf "//   uses \"$2\" images\n";
16         }
17         elsif(/^$/)
18         {
19                 print "\n";
20         }
21         elsif(/^\s+\/\/ (.*)$/)
22         {
23                 print "// $1\n";
24         }
25         elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
26         {
27         }
28         else
29         {
30                 print "!!! $_\n";
31         }
32 }
33 __DATA__
34 #endif
35 SKINBEGIN
36         // font sizes (used for everything)
37         SKINFLOAT(FONTSIZE_NORMAL, 12);
38         SKINFLOAT(HEIGHT_NORMAL, 1.5);
39         SKINFLOAT(FONTSIZE_TITLE, 16);
40         SKINFLOAT(HEIGHT_TITLE, 1.5);
41         SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
42
43         // the individual dialog background colors
44         SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
45         SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
46         SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
47         SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
48         SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
49         SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
50         SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
51         SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
52         SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
53         SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
54         SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
55
56         // nexposee positions of windows (they are the scale transformation
57         // centers, NOT the actual positions of the windows!)
58         SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
59         SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
60         SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
61         SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
62         SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
63
64         // mouse
65         SKINSTRING(GFX_CURSOR, "cursor");
66         SKINVECTOR(SIZE_CURSOR, '32 32 0');
67         SKINVECTOR(OFFSET_CURSOR, '0 0 0');
68         SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
69
70         // general
71         SKINSTRING(GFX_BACKGROUND, "background");
72         SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
73         SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
74         SKINFLOAT(ALPHA_DISABLED, 0.2);
75         SKINFLOAT(ALPHA_BEHIND, 0.5);
76         SKINFLOAT(ALPHA_TEXT, 0.7);
77
78         // item: button
79         SKINSTRING(GFX_BUTTON, "button");
80         SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
81         SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
82         SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
83         SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
84         SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
85         SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
86         SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
87
88         // item: campaign
89         SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
90         SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
91         SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
92         SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
93         SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
94         SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
95         SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
96
97         // item: checkbox
98         SKINSTRING(GFX_CHECKBOX, "checkbox");
99         SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
100         SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
101         SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
102         SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
103
104         // item: credits list
105         SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
106         SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
107         SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
108         SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
109         SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
110         SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
111         SKINFLOAT(ROWS_CREDITS, 20);
112         SKINFLOAT(WIDTH_CREDITS, 0.5);
113
114         // item: crosshair button
115         SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
116
117         // item: dialog
118         SKINSTRING(GFX_DIALOGBORDER, "border");
119         SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
120         SKINFLOAT(MARGIN_TOP, 8);
121         SKINFLOAT(MARGIN_BOTTOM, 8);
122         SKINFLOAT(MARGIN_LEFT, 8);
123         SKINFLOAT(MARGIN_RIGHT, 8);
124         SKINFLOAT(MARGIN_COLUMNS, 4);
125         SKINFLOAT(MARGIN_ROWS, 4);
126         SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
127
128         // item: input box
129         SKINSTRING(GFX_INPUTBOX, "inputbox");
130         SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
131         SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
132         SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
133
134         // item: key grabber
135         SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
136         SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
137         SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
138         SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
139
140         // item: list box
141         SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
142         SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
143         SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
144         SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
145
146         // item: map list
147         SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
148         SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
149         SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
150         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
151         SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
152         SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
153
154         // item: nexposee
155         SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
156
157         // item: player color button
158         SKINSTRING(GFX_COLORBUTTON, "colorbutton");
159         SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
160
161         // item: player model
162         SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
163         SKINFLOAT(ALPHA_MODELTITLE, 1);
164
165         // item: player name editor
166         SKINSTRING(GFX_CHARMAP, "charmap");
167         SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
168
169         // item: radio button
170         SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
171         SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
172         SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
173         SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
174         SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
175
176         // item: scrollbar
177         SKINSTRING(GFX_SCROLLBAR, "scrollbar");
178         SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
179         SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
180         SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
181         SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
182         SKINFLOAT(WIDTH_SCROLLBAR, 16);
183
184         // item: server list
185         SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
186         SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
187         SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
188         SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
189         SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
190         SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
191         SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
192         SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
193
194         // item: skin list
195         SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
196         SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
197
198         // item: slider
199         SKINSTRING(GFX_SLIDER, "slider");
200         SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
201         SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
202         SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
203         SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
204         SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
205         SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
206         SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');
207 SKINEND