]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/menu/menu.qc
change how menu_slowmo works to not change double clicks
[divverent/nexuiz.git] / data / qcsrc / menu / menu.qc
1 ///////////////////////////////////////////////
2 // Menu Source File
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
7
8 float mouseButtonsPressed;
9 vector menuMousePos;
10 float menuShiftState;
11 float menuPrevTime;
12 float menuAlpha;
13 float menuLogoAlpha;
14 float prevMenuAlpha;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
17
18 void SUB_Null() { };
19
20 void() m_init =
21 {
22         dprint_load();
23 }
24
25 void UpdateConWidthHeight()
26 {
27         float conwidth_s, conheight_s;
28         conwidth_s = conwidth;
29         conheight_s = conheight;
30         conwidth = cvar("vid_conwidth");
31         conheight = cvar("vid_conheight");
32         if(conwidth < 800)
33         {
34                 conheight *= 800 / conwidth;
35                 conwidth = 800;
36         }
37         if(conheight < 600)
38         {
39                 conwidth *= 600 / conheight;
40                 conheight = 600;
41         }
42         if(main)
43         {
44                 if(conwidth_s != conwidth || conheight_s != conheight)
45                 {
46                         draw_reset();
47                         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
48                 }
49         }
50 }
51
52 void() m_init_delayed =
53 {
54         float fh, glob, n, i;
55         string s;
56
57         dprint_load();
58
59         menuInitialized = 0;
60         if(!preMenuInit())
61                 return;
62         menuInitialized = 1;
63         GameCommand_Init();
64
65         fh = -1;
66         if(cvar_string("menu_skin") != "")
67         {
68                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
69                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70         }
71         if(fh < 0)
72         {
73                 draw_currentSkin = "gfx/menu/default";
74                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
75         }
76         draw_currentSkin = strzone(draw_currentSkin);
77         while((s = fgets(fh)))
78                 if(tokenize(s) == 2)
79                         Skin_ApplySetting(argv(0), argv(1));
80         fclose(fh);
81
82         glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
83         if(glob >= 0)
84         {
85                 n = search_getsize(glob);
86                 for(i = 0; i < n; ++i)
87                         precache_pic(search_getfilename(glob, i));
88                 search_end(glob);
89         }
90
91         draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
92
93         conwidth = conheight = -1;
94         draw_reset();
95         UpdateConWidthHeight();
96         main = spawnMainWindow(); main.configureMainWindow(main);
97         main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
98         main.focused = 1;
99         menuShiftState = 0;
100         menuMousePos = '0.5 0.5 0';
101
102         if(Menu_Active)
103                 m_display(); // delayed menu display
104 };
105
106 void(float key, float ascii) m_keyup =
107 {
108         if(!menuInitialized)
109                 return;
110         if(!Menu_Active)
111                 return;
112         draw_reset();
113         main.keyUp(main, key, ascii, menuShiftState);
114         if(key >= K_MOUSE1 && key <= K_MOUSE3)
115         {
116                 --mouseButtonsPressed;
117                 if(!mouseButtonsPressed)
118                         main.mouseRelease(main, menuMousePos);
119                 if(mouseButtonsPressed < 0)
120                 {
121                         mouseButtonsPressed = 0;
122                         print("Warning: released an already released button\n");
123                 }
124         }
125         if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
126         if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
127         if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
128 };
129
130 void(float key, float ascii) m_keydown =
131 {
132         if(!menuInitialized)
133                 return;
134         if(!Menu_Active)
135                 return;
136         if(keyGrabber)
137         {
138                 entity e;
139                 e = keyGrabber;
140                 keyGrabber = NULL;
141                 e.keyGrabbed(e, key, ascii);
142         }
143         else
144         {
145                 draw_reset();
146                 if(!main.keyDown(main, key, ascii, menuShiftState))
147                         if(key == K_ESCAPE)
148                                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
149                                         m_hide(); // disable menu on unhandled ESC
150                 if(key >= K_MOUSE1 && key <= K_MOUSE3)
151                         if(!mouseButtonsPressed)
152                                 main.mousePress(main, menuMousePos);
153         }
154         if(key >= K_MOUSE1 && key <= K_MOUSE3)
155         {
156                 ++mouseButtonsPressed;
157                 if(mouseButtonsPressed > 10)
158                 {
159                         mouseButtonsPressed = 10;
160                         print("Warning: pressed an already pressed button\n");
161                 }
162         }
163         if(key == K_ALT) menuShiftState |= S_ALT;
164         if(key == K_CTRL) menuShiftState |= S_CTRL;
165         if(key == K_SHIFT) menuShiftState |= S_SHIFT;
166 };
167
168 void() m_draw =
169 {
170         float t;
171         float realFrametime;
172
173         if(main)
174                 UpdateConWidthHeight();
175
176         if(!menuInitialized)
177         {
178                 // TODO draw an info image about this situation
179                 m_init_delayed();
180                 return;
181         }
182         if(!menuNotTheFirstFrame)
183         {
184                 menuNotTheFirstFrame = 1;
185                 if(Menu_Active)
186                 if(!cvar("menu_video_played"))
187                 {
188                         localcmd("set menu_video_played 1; cd loop 1; play sound/announcer/male/welcome.ogg\n");
189                         menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
190                 }
191         }
192
193         t = gettime();
194         realFrametime = frametime = min(0.2, t - menuPrevTime);
195         menuPrevTime = t;
196         time += frametime;
197
198         t = cvar("menu_slowmo");
199         if(t)
200         {
201                 frametime *= t;
202                 realFrametime *= t;
203         }
204
205         if(Menu_Active)
206         {
207                 if(getmousetarget() == MT_MENU && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
208                         setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
209                 else
210                         m_hide();
211         }
212
213         if(cvar("cl_capturevideo"))
214                 frametime = cvar("menu_slowmo") / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
215
216         dprint_load();
217         gamestatus = 0;
218         if(isserver())
219                 gamestatus = gamestatus | GAME_ISSERVER;
220         if(clientstate() == CS_CONNECTED)
221                 gamestatus = gamestatus | GAME_CONNECTED;
222         if(cvar("developer"))
223                 gamestatus = gamestatus | GAME_DEVELOPER;
224
225         prevMenuAlpha = menuAlpha;
226         if(Menu_Active)
227         {
228                 if(menuAlpha == 0 && menuLogoAlpha < 2)
229                 {
230                         menuLogoAlpha = menuLogoAlpha + frametime * 2;
231                 }
232                 else
233                 {
234                         menuAlpha = min(1, menuAlpha + frametime * 5);
235                         menuLogoAlpha = 2;
236                 }
237         }
238         else
239         {
240                 menuAlpha = max(0, menuAlpha - frametime * 5);
241                 menuLogoAlpha = 2;
242         }
243
244         draw_reset();
245
246         if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) && menuLogoAlpha > 0)
247         {
248                 vector sz;
249                 vector isz;
250                 sz = draw_PictureSize(SKINGFX_BACKGROUND);
251                 // keep aspect of image
252                 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
253                 {
254                         // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
255                         // match up the height
256                         isz_y = 1;
257                         isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
258                 }
259                 else
260                 {
261                         // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
262                         // match up the width
263                         isz_x = 1;
264                         isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
265                 }
266                 draw_Picture('0.5 0.5 0' - 0.5 * isz, SKINGFX_BACKGROUND, isz, '1 1 1', bound(0, menuLogoAlpha, 1));
267                 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
268                 {
269                         draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
270                         draw_drawMousePointer(menuMousePos);
271                         draw_alpha = 1;
272                 }
273         }
274
275         draw_reset();
276         preMenuDraw();
277         draw_reset();
278
279         if(menuAlpha <= 0)
280         {
281                 if(prevMenuAlpha > 0)
282                         main.initializeDialog(main, main.firstChild);
283                 draw_reset();
284                 postMenuDraw();
285                 return;
286         }
287
288         draw_alpha *= menuAlpha;
289
290         if(frametime > 0)
291         {
292                 vector dMouse;
293                 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
294                 if(dMouse != '0 0 0')
295                 {
296                         dMouse = globalToBoxSize(dMouse, draw_scale);
297                         menuMousePos += dMouse * 1; // TODO use a cvar here
298                         menuMousePos_x = bound(0, menuMousePos_x, 1);
299                         menuMousePos_y = bound(0, menuMousePos_y, 1);
300                         if(mouseButtonsPressed)
301                                 main.mouseDrag(main, menuMousePos);
302                         else
303                                 main.mouseMove(main, menuMousePos);
304                 }
305         }
306         main.draw(main);
307         draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
308
309         draw_drawMousePointer(menuMousePos);
310
311         draw_reset();
312         postMenuDraw();
313
314         frametime = 0;
315 };
316
317 void() m_display =
318 {
319         Menu_Active = true;
320         setkeydest(KEY_MENU);
321         setmousetarget(MT_MENU);
322
323         if(!menuInitialized)
324                 return;
325
326         if(mouseButtonsPressed)
327                 main.mouseRelease(main, menuMousePos);
328         mouseButtonsPressed = 0;
329
330         main.focusEnter(main);
331         main.showNotify(main);
332 };
333
334 void() m_hide =
335 {
336         Menu_Active = false;
337         setkeydest(KEY_GAME);
338         setmousetarget(MT_CLIENT);
339
340         if(!menuInitialized)
341                 return;
342
343         main.focusLeave(main);
344         main.hideNotify(main);
345 };
346
347 void() m_toggle =
348 {
349         if(Menu_Active)
350                 m_hide();
351         else
352                 m_display();
353 };
354
355 void() m_shutdown =
356 {
357         m_hide();
358 };
359
360 void(string itemname) m_goto =
361 {
362         entity e;
363         if(!menuInitialized)
364                 return;
365         if(itemname == "") // this can be called by GameCommand
366         {
367                 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
368                         m_hide();
369                 else
370                 {
371                         main.initializeDialog(main, main.firstChild);
372                         m_display();
373                 }
374         }
375         else
376         {
377                 e = findstring(NULL, name, itemname);
378                 if(e && e.parent == main)
379                 {
380                         m_hide();
381                         main.initializeDialog(main, e);
382                         m_display();
383                 }
384         }
385 }