1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
23 cvar_set("_menu_alpha", "0");
25 check_unacceptable_compiler_bugs();
27 // list all game dirs (TEST)
34 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
37 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
42 float MENU_ASPECT = 1.25; // 1280x1024
43 float MENU_MINHEIGHT = 600;
44 float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
45 void draw_reset_cropped()
47 draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
49 void draw_reset_full()
51 draw_reset(realconwidth, realconheight, 0, 0);
53 void UpdateConWidthHeight()
55 conwidth_s = conwidth;
56 conheight_s = conheight;
57 realconwidth = cvar("vid_conwidth");
58 realconheight = cvar("vid_conheight");
59 if(realconwidth / realconheight > MENU_ASPECT)
62 conwidth = realconheight * MENU_ASPECT;
63 conheight = realconheight;
68 conwidth = realconwidth;
69 conheight = realconwidth / MENU_ASPECT;
71 screenconwidth = conwidth;
72 screenconheight = conheight;
73 if(conwidth < MENU_MINHEIGHT * MENU_ASPECT)
75 conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth;
76 conwidth = MENU_MINHEIGHT * MENU_ASPECT;
78 if(conheight < MENU_MINHEIGHT)
80 conwidth *= MENU_MINHEIGHT / conheight;
81 conheight = MENU_MINHEIGHT;
85 if(conwidth_s != conwidth || conheight_s != conheight)
88 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
93 void() m_init_delayed =
98 conwidth = conheight = -1;
99 UpdateConWidthHeight();
100 draw_reset_cropped();
111 if(cvar_string("menu_skin") != "")
113 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
114 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
117 if(cvar_defstring("menu_skin") != "")
119 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
120 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
124 draw_currentSkin = "gfx/menu/default";
125 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
127 draw_currentSkin = strzone(draw_currentSkin);
128 while((s = fgets(fh)))
130 // these two are handled by skinlist.qc
131 if(substring(s, 0, 6) == "title ")
133 if(substring(s, 0, 7) == "author ")
135 n = tokenize_console(s);
137 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
141 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
144 n = search_getsize(glob);
145 for(i = 0; i < n; ++i)
146 precache_pic(search_getfilename(glob, i));
150 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
153 main = spawnMainWindow(); main.configureMainWindow(main);
156 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
159 menuMousePos = '0.5 0.5 0';
162 m_display(); // delayed menu display
165 void(float key, float ascii) m_keyup =
171 draw_reset_cropped();
172 main.keyUp(main, key, ascii, menuShiftState);
173 if(key >= K_MOUSE1 && key <= K_MOUSE3)
175 --mouseButtonsPressed;
176 if(!mouseButtonsPressed)
177 main.mouseRelease(main, menuMousePos);
178 if(mouseButtonsPressed < 0)
180 mouseButtonsPressed = 0;
181 print("Warning: released an already released button\n");
184 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
185 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
186 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
189 void(float key, float ascii) m_keydown =
200 e.keyGrabbed(e, key, ascii);
204 draw_reset_cropped();
205 if(key >= K_MOUSE1 && key <= K_MOUSE3)
206 if(!mouseButtonsPressed)
207 main.mousePress(main, menuMousePos);
208 if(!main.keyDown(main, key, ascii, menuShiftState))
210 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
211 m_hide(); // disable menu on unhandled ESC
213 if(key >= K_MOUSE1 && key <= K_MOUSE3)
215 ++mouseButtonsPressed;
216 if(mouseButtonsPressed > 10)
218 mouseButtonsPressed = 10;
219 print("Warning: pressed an already pressed button\n");
222 if(key == K_ALT) menuShiftState |= S_ALT;
223 if(key == K_CTRL) menuShiftState |= S_CTRL;
224 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
227 float SCALEMODE_CROP = 0;
228 float SCALEMODE_LETTERBOX = 1;
229 float SCALEMODE_WIDTH = 2;
230 float SCALEMODE_HEIGHT = 3;
231 float SCALEMODE_STRETCH = 4;
232 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
234 vector sz, org, isz, isz_w, isz_h;
235 float width_is_larger;
237 sz = draw_PictureSize(img);
238 width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x);
239 isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
240 isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
246 isz = (width_is_larger ? isz_h : isz_w);
248 case SCALEMODE_LETTERBOX:
249 isz = (width_is_larger ? isz_w : isz_h);
251 case SCALEMODE_WIDTH:
254 case SCALEMODE_HEIGHT:
257 case SCALEMODE_STRETCH:
262 org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y));
263 draw_Picture(org, img, isz, '1 1 1', a);
266 void(string img, float a, string algn, float force1) drawBackground =
275 scalemode = SCALEMODE_CROP;
277 for(i = 0; i < strlen(algn); ++i)
279 c = substring(algn, i, 1);
282 case "c": scalemode = SCALEMODE_CROP; goto nopic;
283 case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
284 case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
285 case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
286 case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
287 case "1": case "4": case "7": v_x = 0.0; break;
288 case "2": case "5": case "8": v_x = 0.5; break;
289 case "3": case "6": case "9": v_x = 1.0; break;
290 default: v_x = random(); break;
294 case "7": case "8": case "9": v_y = 0.0; break;
295 case "4": case "5": case "6": v_y = 0.5; break;
296 case "1": case "2": case "3": v_y = 1.0; break;
297 default: v_y = random(); break;
300 draw_Picture_Aligned(v, scalemode, img, a);
302 // force all secondary layers to use alpha 1. Prevents ugly issues
303 // with overlap. It's a flag because it cannot be used for the
305 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
307 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
313 vector menuTooltipAveragedMousePos;
314 entity menuTooltipItem;
315 vector menuTooltipOrigin;
316 vector menuTooltipSize;
317 float menuTooltipAlpha;
318 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
319 float m_testmousetooltipbox(vector pos)
321 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
322 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
326 float m_testtooltipbox(vector tooltippos)
332 if(tooltippos_x + menuTooltipSize_x > 1)
334 if(tooltippos_y + menuTooltipSize_y > 1)
337 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
338 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
339 menuTooltipOrigin_z = 0;
341 menuTooltipOrigin = tooltippos;
344 float m_allocatetooltipbox(vector pos)
346 vector avoidplus, avoidminus;
349 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
350 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
353 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
354 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
359 if(m_testtooltipbox(v))
363 v_x = pos_x - menuTooltipSize_x * 0.5;
364 if(m_testtooltipbox(v))
368 v_x = pos_x - avoidminus_x;
369 if(m_testtooltipbox(v))
373 v_y = pos_y - avoidminus_y;
374 if(m_testtooltipbox(v))
378 v_x = pos_x - menuTooltipSize_x * 0.5;
379 if(m_testtooltipbox(v))
383 v_x = pos_x + avoidplus_x;
384 if(m_testtooltipbox(v))
389 entity m_findtooltipitem(entity root, vector pos)
397 while(it.instanceOfContainer)
399 while(it.instanceOfNexposee && it.focusedChild)
401 it = it.focusedChild;
402 pos = globalToBox(pos, it.Container_origin, it.Container_size);
404 if(it.instanceOfNexposee)
406 it = it.itemFromPoint(it, pos);
411 else if(it.instanceOfModalController)
412 it = it.focusedChild;
414 it = it.itemFromPoint(it, pos);
419 pos = globalToBox(pos, it.Container_origin, it.Container_size);
424 void m_tooltip(vector pos)
431 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
433 f = bound(0, frametime * 2, 1);
434 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
435 f = vlen(pos - menuTooltipAveragedMousePos);
438 it = m_findtooltipitem(main, pos);
442 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
443 if(it != menuTooltipItem)
445 switch(menuTooltipState)
450 // another item: fade out first
451 menuTooltipState = 2;
456 menuTooltipState = 1;
457 menuTooltipItem = it;
459 menuTooltipOrigin_x = -1; // unallocated
462 getWrappedLine_remaining = it.tooltip;
463 while(getWrappedLine_remaining)
465 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
467 f = draw_TextWidth(s, FALSE, fontsize);
471 menuTooltipSize_x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
472 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
473 menuTooltipSize_z = 0;
477 // changing item while fading in: fade out first
478 menuTooltipState = 2;
481 // changing item while fading out: can't
485 else if(menuTooltipState == 2) // re-fade in?
486 menuTooltipState = 1;
489 if(!m_testmousetooltipbox(pos))
490 menuTooltipState = 2; // fade out if mouse touches it
492 switch(menuTooltipState)
495 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
496 if(menuTooltipAlpha == 1)
497 menuTooltipState = 0;
500 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
501 if(menuTooltipAlpha == 0)
503 menuTooltipState = 0;
504 menuTooltipItem = world;
511 if(menuTooltipOrigin_x < 0) // unallocated?
512 m_allocatetooltipbox(pos);
514 if(menuTooltipOrigin_x >= 0)
517 p = SKINBORDER_TOOLTIP;
519 p_y *= 1 / conheight;
520 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
521 p = menuTooltipOrigin;
522 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
523 p_y += SKINMARGIN_TOOLTIP_y / conheight;
524 getWrappedLine_remaining = menuTooltipItem.tooltip;
525 while(getWrappedLine_remaining)
527 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
528 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
540 menuMouseMode = cvar("menu_mouse_absolute");
543 UpdateConWidthHeight();
547 // TODO draw an info image about this situation
551 if(!menuNotTheFirstFrame)
553 menuNotTheFirstFrame = 1;
555 if(!cvar("menu_video_played"))
557 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
558 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
563 realFrametime = frametime = min(0.2, t - menuPrevTime);
567 t = cvar("menu_slowmo");
578 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
579 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
584 if(cvar("cl_capturevideo"))
585 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
589 gamestatus = gamestatus | GAME_ISSERVER;
590 if(clientstate() == CS_CONNECTED)
591 gamestatus = gamestatus | GAME_CONNECTED;
592 if(cvar("developer"))
593 gamestatus = gamestatus | GAME_DEVELOPER;
595 prevMenuAlpha = menuAlpha;
598 if(menuAlpha == 0 && menuLogoAlpha < 2)
600 menuLogoAlpha = menuLogoAlpha + frametime * 2;
604 menuAlpha = min(1, menuAlpha + frametime * 5);
610 menuAlpha = max(0, menuAlpha - frametime * 5);
614 draw_reset_cropped();
616 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
618 if(menuLogoAlpha > 0)
621 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
622 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
623 draw_reset_cropped();
624 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
626 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
627 draw_drawMousePointer(menuMousePos);
632 else if(SKINALPHA_BACKGROUND_INGAME)
637 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
638 draw_reset_cropped();
642 if(menuAlpha != prevMenuAlpha)
643 cvar_set("_menu_alpha", ftos(menuAlpha));
645 draw_reset_cropped();
647 draw_reset_cropped();
651 if(prevMenuAlpha > 0)
652 main.initializeDialog(main, main.firstChild);
653 draw_reset_cropped();
658 draw_alpha *= menuAlpha;
663 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
664 if(newMouse != '0 0 0')
665 if(newMouse != menuMousePos)
667 menuMousePos = newMouse;
668 if(mouseButtonsPressed)
669 main.mouseDrag(main, menuMousePos);
671 main.mouseMove(main, menuMousePos);
678 vector dMouse, minpos, maxpos;
679 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
680 if(dMouse != '0 0 0')
682 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
683 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
684 dMouse = globalToBoxSize(dMouse, draw_scale);
685 menuMousePos += dMouse * cvar("menu_mouse_speed");
686 menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x);
687 menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y);
688 if(mouseButtonsPressed)
689 main.mouseDrag(main, menuMousePos);
691 main.mouseMove(main, menuMousePos);
697 m_tooltip(menuMousePos);
699 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
701 draw_drawMousePointer(menuMousePos);
703 draw_reset_cropped();
712 setkeydest(KEY_MENU);
713 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
718 if(mouseButtonsPressed)
719 main.mouseRelease(main, menuMousePos);
720 mouseButtonsPressed = 0;
722 main.focusEnter(main);
723 main.showNotify(main);
729 setkeydest(KEY_GAME);
730 setmousetarget(MT_CLIENT);
735 main.focusLeave(main);
736 main.hideNotify(main);
752 for(e = NULL; (e = nextent(e)) != NULL; )
759 void m_focus_item_chain(entity outermost, entity innermost)
761 if(innermost.parent != outermost)
762 m_focus_item_chain(outermost, innermost.parent);
763 innermost.parent.setFocus(innermost.parent, innermost);
766 void m_activate_window(entity wnd)
771 m_activate_window(par);
773 if(par.instanceOfModalController)
775 if(wnd.tabSelectingButton)
777 TabButton_Click(wnd.tabSelectingButton, wnd);
780 par.initializeDialog(par, wnd);
782 else if(par.instanceOfNexposee)
784 // nexposee (sorry for violating abstraction here)
785 par.selectedChild = wnd;
786 par.animationState = 1;
787 setFocusContainer(par, NULL);
789 else if(par.instanceOfContainer)
793 par.setFocus(par, wnd);
797 void m_setpointerfocus(entity wnd)
799 if(wnd.instanceOfContainer)
801 entity focus = wnd.preferredFocusedGrandChild(wnd);
804 menuMousePos = focus.origin + 0.5 * focus.size;
805 menuMousePos_x *= 1 / conwidth;
806 menuMousePos_y *= 1 / conheight;
807 if(wnd.focused) // why does this never happen?
808 m_focus_item_chain(wnd, focus);
813 void(string itemname) m_goto =
818 if(itemname == "") // this can be called by GameCommand
820 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
824 m_activate_window(main.mainNexposee);
830 e = findstring(NULL, name, itemname);
834 m_activate_window(e);
835 m_setpointerfocus(e);
841 void() m_goto_skin_selector =
845 // TODO add code to switch back to the skin selector (no idea how to do it now)
846 m_goto("skinselector");
849 void() m_goto_video_settings =
853 // TODO add code to switch back to the skin selector (no idea how to do it now)
854 m_goto("videosettings");