1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
25 if (vlen(player.origin - spot.origin) < 100)
27 player = player.chain;
31 if (spawn_goodspots >= badspotnum)
33 spawn_badspots = spawn_badspots + 1;
37 if (spawn_goodspots >= goodspotnum)
39 spawn_goodspots = spawn_goodspots + 1;
41 spot = find(spot, classname, "info_player_deathmatch");
46 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
48 local entity best, spot, player;
49 local float bestrating, rating;
51 bestrating = -1000000;
60 rating = min(rating, vlen(player.origin - spot.origin));
61 player = player.chain;
63 rating = rating + random() * 16;
64 if (bestrating < rating)
69 spot = find(spot, classname, "info_player_deathmatch");
78 Finds a point to respawn
81 entity SelectSpawnPoint (float anypoint)
83 local entity spot, firstspot, playerlist;
86 spot = find (world, classname, "testplayerstart");
90 spotname = "info_player_deathmatch";
92 if(!anypoint && cvar("g_ctf") )
94 if(self.team == 5)//4)
95 spotname = "info_player_team1";
96 if(self.team == 14)//13)
97 spotname = "info_player_team2";
98 if(self.team == 4)//3)
99 spotname = "info_player_team3";
100 if(self.team == 13)//12)
101 spotname = "info_player_team4";
104 playerlist = findchain(classname, "player");
105 firstspot = find(world, classname, spotname);
106 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
107 // first check if there are ANY good spots
108 if (spawn_goodspots > 0)
110 // good spots exist, there is 50/50 chance of choosing a random good
111 // spot or the furthest spot
112 // (this means that roughly every other spawn will be furthest, so you
113 // usually won't get fragged at spawn twice in a row)
115 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
117 spot = Spawn_FurthestPoint(firstspot, playerlist);
121 // no good spots exist, pick a random bad spot
122 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
128 error ("PutClientInServer: no start points on level");
129 else // try again with deathmatch spots
130 spot = SelectSpawnPoint(TRUE);
140 Checks if the argument string can be a valid playermodel.
141 Returns a valid one in doubt.
144 string CheckPlayerModel(string plyermodel) {
145 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
147 /* Possible Fixme: Check if server can open the model?
148 This would kill custom models, however. */
157 putting a client as observer in the server
160 void PutObserverInServer (void)
163 spot = SelectSpawnPoint (FALSE);
164 RemoveGrapplingHook(self); // Wazat's Grappling Hook
166 self.classname = "observer";
168 self.takedamage = DAMAGE_NO;
169 self.solid = SOLID_NOT;
170 self.movetype = MOVETYPE_NOCLIP;
171 self.armorvalue = 666;
173 self.armorvalue = cvar("g_balance_armor_start");
174 self.pauserotarmor_finished = 0;
175 self.pauserothealth_finished = 0;
176 self.pauseregen_finished = 0;
177 self.damageforcescale = 0;
186 self.pain_finished = 0;
187 self.strength_finished = 0;
188 self.invincible_finished = 0;
190 self.vote_finished = 0;
191 self.think = SUB_Null;
195 self.deadflag = DEAD_NO;
196 self.angles = spot.angles;
198 self.fixangle = TRUE;
200 self.view_ofs = PL_VIEW_OFS;
201 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
202 self.oldorigin = self.origin;
207 self.weaponmodel = "";
208 self.weaponframe = 0;
209 self.weaponentity = world;
210 self.killcount = -666;
212 //stuffcmd(self, "set viewsize 120 \n");
213 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
221 Called when a client spawns in the server
224 void PutClientInServer (void)
226 if(self.classname == "player") {
229 spot = SelectSpawnPoint (FALSE);
231 RemoveGrapplingHook(self); // Wazat's Grappling Hook
233 self.classname = "player";
234 self.iscreature = TRUE;
235 self.movetype = MOVETYPE_WALK;
236 self.solid = SOLID_SLIDEBOX;
237 self.flags = FL_CLIENT;
238 self.takedamage = DAMAGE_AIM;
240 self.health = cvar("g_balance_health_start");
241 self.armorvalue = cvar("g_balance_armor_start");
242 self.pauserotarmor_finished = time + 10;
243 self.pauserothealth_finished = time + 10;
244 self.pauseregen_finished = 0;
245 self.damageforcescale = 2;
254 self.pain_finished = 0;
255 self.strength_finished = 0;
256 self.invincible_finished = 0;
258 //self.speed_finished = 0;
259 //self.slowmo_finished = 0;
260 self.vote_finished = 0;
261 // players have no think function
262 self.think = SUB_Null;
269 self.deadflag = DEAD_NO;
271 self.angles = spot.angles;
273 self.angles_z = 0; // never spawn tilted even if the spot says to
274 self.fixangle = TRUE; // turn this way immediately
275 self.velocity = '0 0 0';
276 self.avelocity = '0 0 0';
277 self.punchangle = '0 0 0';
278 self.punchvector = '0 0 0';
279 self.oldvelocity = self.velocity;
283 if(cvar("sv_defaultcharacter") == 1) {
284 local string defaultmodel;
285 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
287 precache_model (defaultmodel);
288 setmodel (self, defaultmodel);
289 self.skin = stof(cvar_string("sv_defaultplayerskin"));
291 self.playermodel = CheckPlayerModel(self.playermodel);
293 precache_model (self.playermodel);
294 setmodel (self, self.playermodel);
295 self.skin = stof(self.playerskin);
300 self.view_ofs = PL_VIEW_OFS;
301 setsize (self, PL_MIN, PL_MAX);
302 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
303 // don't reset back to last position, even if new position is stuck in solid
304 self.oldorigin = self.origin;
306 if (cvar("g_use_ammunition")) {
307 self.ammo_shells = cvar("g_start_ammo_shells");
308 self.ammo_nails = cvar("g_start_ammo_nails");
309 self.ammo_rockets = cvar("g_start_ammo_rockets");
310 self.ammo_cells = cvar("g_start_ammo_cells");
312 self.ammo_shells = 999;
313 self.ammo_nails = 999;
314 self.ammo_rockets = 999;
315 self.ammo_cells = 999;
319 if (cvar("g_start_weapon_laser"))
321 self.items = self.items | IT_LASER;
322 self.switchweapon = WEP_LASER;
324 if (cvar("g_start_weapon_shotgun"))
326 self.items = self.items | IT_SHOTGUN;
327 self.switchweapon = WEP_SHOTGUN;
329 if (cvar("g_start_weapon_uzi"))
331 self.items = self.items | IT_UZI;
332 self.switchweapon = WEP_UZI;
334 if (cvar("g_start_weapon_grenadelauncher"))
336 self.items = self.items | IT_GRENADE_LAUNCHER;
337 self.switchweapon = WEP_GRENADE_LAUNCHER;
339 if (cvar("g_start_weapon_electro"))
341 self.items = self.items | IT_ELECTRO;
342 self.switchweapon = WEP_ELECTRO;
344 if (cvar("g_start_weapon_crylink"))
346 self.items = self.items | IT_CRYLINK;
347 self.switchweapon = WEP_CRYLINK;
349 if (cvar("g_start_weapon_nex"))
351 self.items = self.items | IT_NEX;
352 self.switchweapon = WEP_NEX;
354 if (cvar("g_start_weapon_hagar"))
356 self.items = self.items | IT_HAGAR;
357 self.switchweapon = WEP_HAGAR;
359 if (cvar("g_start_weapon_rocketlauncher"))
361 self.items = self.items | IT_ROCKET_LAUNCHER;
362 self.switchweapon = WEP_ROCKET_LAUNCHER;
365 if(cvar("g_minstagib"))
370 self.switchweapon = WEP_NEX;
371 self.ammo_cells = cvar("g_minstagib_ammo_start");
373 self.jump_interval = time;
374 stuffcmd(self, strcat("crosshair_static ", self.crosshair_static, "\n"));
377 self.event_damage = PlayerDamage;
379 self.statdraintime = time + 5;
380 self.button0 = self.button1 = self.button2 = self.button3 = 0;
382 if(self.frags == -666 && self.killcount == -666) {
391 CL_SpawnWeaponentity();
393 //stuffcmd(self, "chase_active 0");
394 //stuffcmd(self, "set viewsize $tmpviewsize \n");
395 } else if(self.classname == "observer") {
396 PutObserverInServer ();
405 void SetNewParms (void)
415 void SetChangeParms (void)
424 Called when a client types 'kill' in the console
427 void ClientKill (void)
429 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
436 Called when a client connects to the server
439 string ColoredTeamName(float t);
440 //void dom_player_join_team(entity pl);
441 void ClientConnect (void)
443 self.classname = "player_joining";
445 //if(cvar("g_domination"))
446 // dom_player_join_team(self);
448 JoinBestTeam(self, FALSE);
450 if(cvar("sv_spectate") == 1) {
451 self.classname = "observer";
453 self.classname = "player";
456 //stuffcmd(self, "set tmpviewsize $viewsize \n");
458 bprint ("^4",self.netname);
459 bprint ("^4 connected");
461 if(cvar("g_domination") || cvar("g_ctf"))
463 bprint(" and joined the ");
464 bprint(ColoredTeamName(self.team));
469 self.welcomemessage_time = time + cvar("welcome_message_time");
470 self.welcomemessage_time2 = 0;
472 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
473 // send prediction settings to the client
474 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
475 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
476 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
477 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
478 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
479 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
480 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
481 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
482 // Wazat's grappling hook
483 SetGrappleHookBindings();
485 // get autoswitch state from player
486 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
487 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
489 // get version info from player
490 stuffcmd(self, "cmd clientversion $g_nexuizversion\n");
492 // get crosshair_static
493 stuffcmd(self, "cmd crosshair $crosshair_static\n");
500 Called when a client disconnects from the server
503 .entity chatbubbleentity;
504 void ClientDisconnect (void)
506 bprint ("^4",self.netname);
507 bprint ("^4 disconnected\n");
509 if (self.chatbubbleentity)
511 remove (self.chatbubbleentity);
512 self.chatbubbleentity = world;
515 //stuffcmd(self, "set viewsize $tmpviewsize \n");
519 void() ChatBubbleThink =
521 self.nextthink = time;
522 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
527 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
528 if (self.owner.buttonchat && !self.owner.deadflag)
529 self.model = self.mdl;
534 void() UpdateChatBubble =
536 if (!self.modelindex)
538 // spawn a chatbubble entity if needed
539 if (!self.chatbubbleentity)
541 self.chatbubbleentity = spawn();
542 self.chatbubbleentity.owner = self;
543 self.chatbubbleentity.exteriormodeltoclient = self;
544 self.chatbubbleentity.think = ChatBubbleThink;
545 self.chatbubbleentity.nextthink = time;
546 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
547 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
548 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
549 self.chatbubbleentity.model = "";
553 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
554 // added to the model skins
555 /*void() UpdateColorModHack =
558 c = self.clientcolors & 15;
559 // LordHavoc: only bothering to support white, green, red, yellow, blue
560 if (teamplay == 0) self.colormod = '0 0 0';
561 else if (c == 0) self.colormod = '1.00 1.00 1.00';
562 else if (c == 3) self.colormod = '0.10 1.73 0.10';
563 else if (c == 4) self.colormod = '1.73 0.10 0.10';
564 else if (c == 12) self.colormod = '1.22 1.22 0.10';
565 else if (c == 13) self.colormod = '0.10 0.10 1.73';
566 else self.colormod = '1 1 1';
569 void UpdatePlayerColors () {
570 if(self.weaponentity) {
571 self.weaponentity.colormap = self.colormap;
572 self.exteriorweaponentity.colormap = self.colormap;
579 When you press the jump key
582 void PlayerJump (void)
586 mjumpheight = cvar("g_balance_jumpheight");
587 if (self.waterlevel >= 2)
589 if (self.watertype == CONTENT_WATER)
590 self.velocity_z = 200;
591 else if (self.watertype == CONTENT_SLIME)
592 self.velocity_z = 80;
594 self.velocity_z = 50;
600 if (!(self.flags & FL_ONGROUND))
603 if (!(self.flags & FL_JUMPRELEASED))
606 if(cvar("g_runematch"))
608 if(self.runes & RUNE_SPEED)
610 if(self.runes & CURSE_SLOW)
611 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
613 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
615 else if(self.runes & CURSE_SLOW)
617 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
621 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
623 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
626 self.velocity_z = self.velocity_z + mjumpheight;
627 self.oldvelocity_z = self.velocity_z;
629 self.flags = self.flags - FL_ONGROUND;
630 self.flags = self.flags - FL_JUMPRELEASED;
633 void() CheckWaterJump =
635 local vector start, end;
637 // check for a jump-out-of-water
638 makevectors (self.angles);
640 start_z = start_z + 8;
642 normalize(v_forward);
643 end = start + v_forward*24;
644 traceline (start, end, TRUE, self);
645 if (trace_fraction < 1)
647 start_z = start_z + self.maxs_z - 8;
648 end = start + v_forward*24;
649 self.movedir = trace_plane_normal * -50;
650 traceline (start, end, TRUE, self);
651 if (trace_fraction == 1)
652 { // open at eye level
653 self.flags = self.flags | FL_WATERJUMP;
654 self.velocity_z = 225;
655 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
656 self.teleport_time = time + 2; // safety net
669 void player_powerups (void)
671 if (cvar("g_minstagib"))
673 self.effects = EF_FULLBRIGHT;
674 if (self.items & IT_STRENGTH)
676 self.effects = EF_NODRAW;
677 if (time > self.strength_finished)
679 self.items = self.items - (self.items & IT_STRENGTH);
680 stuffcmd(self, strcat("crosshair_static ", self.crosshair_static, "\n"));
681 sprint(self, "^3Invisibility has worn off\n");
686 if (time < self.strength_finished)
688 stuffcmd(self, "crosshair_static 1\n");
689 self.items = self.items | IT_STRENGTH;
690 sprint(self, "^3You are invisible\n");
694 if (self.items & IT_INVINCIBLE)
696 if (time > self.invincible_finished)
698 self.items = self.items - (self.items & IT_INVINCIBLE);
699 //stuffcmd(self, strcat("crosshair_static ", ftos(self.crosshair_static), "\n"));
700 sprint(self, "^3Speed has worn off\n");
705 if (time < self.invincible_finished)
707 stuffcmd(self, "crosshair_static 1\n");
708 self.items = self.items | IT_INVINCIBLE;
709 sprint(self, "^3You are on speed\n");
715 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
716 if (self.items & IT_STRENGTH)
718 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
719 if (time > self.strength_finished)
721 self.items = self.items - (self.items & IT_STRENGTH);
722 sprint(self, "^3Strength has worn off\n");
727 if (time < self.strength_finished)
729 self.items = self.items | IT_STRENGTH;
730 sprint(self, "^3Strength infuses your weapons with devestating power\n");
733 if (self.items & IT_INVINCIBLE)
735 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
736 if (time > self.invincible_finished)
738 self.items = self.items - (self.items & IT_INVINCIBLE);
739 sprint(self, "^3Shield has worn off\n");
744 if (time < self.invincible_finished)
746 self.items = self.items | IT_INVINCIBLE;
747 sprint(self, "^3Shield surrounds you\n");
751 if (cvar("g_fullbrightplayers"))
752 self.effects = EF_FULLBRIGHT;
756 void player_regen (void)
758 float maxh, maxa, max_mod, regen_mod, rot_mod;
759 maxh = cvar("g_balance_health_stable");
760 maxa = cvar("g_balance_armor_stable");
762 if (cvar("g_minstagib"))
769 if(cvar("g_runematch"))
771 max_mod = regen_mod = rot_mod = 1;
772 if (self.runes & RUNE_REGEN)
774 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
776 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
777 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
781 regen_mod = cvar("g_balance_rune_regen_regenrate");
782 max_mod = cvar("g_balance_rune_regen_hpmod");
785 else if (self.runes & CURSE_VENOM)
787 max_mod = cvar("g_balance_curse_venom_hpmod");
788 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
789 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
791 rot_mod = cvar("g_balance_curse_venom_rotrate");
792 //if (!self.runes & RUNE_REGEN)
793 // rot_mod = cvar("g_balance_curse_venom_rotrate");
795 maxh = maxh * max_mod;
796 //maxa = maxa * max_mod;
798 if (time > self.pauserotarmor_finished)
800 if (self.armorvalue > maxa)
801 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
803 if (time > self.pauserothealth_finished)
805 if (self.health > maxh)
806 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
808 if (time > self.pauseregen_finished)
810 if (self.health < maxh)
811 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
812 if (self.armorvalue < maxa)
813 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
818 if (time > self.pauserothealth_finished)
819 if (self.health > maxh)
820 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
821 if (time > self.pauserotarmor_finished)
822 if (self.armorvalue > maxa)
823 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
824 if (time > self.pauseregen_finished)
826 if (self.health < maxh)
827 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
828 if (self.armorvalue < maxa)
829 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
835 ======================
836 spectate mode routines
837 ======================
839 void SpectateCopy(entity spectatee) {
840 self.armortype = spectatee.armortype;
841 self.armorvalue = spectatee.armorvalue;
842 self.currentammo = spectatee.currentammo;
843 self.effects = spectatee.effects;
844 self.health = spectatee.health;
846 self.items = spectatee.items;
847 self.punchangle = spectatee.punchangle;
848 self.view_ofs = spectatee.view_ofs;
849 self.v_angle = spectatee.v_angle;
850 self.viewzoom = spectatee.viewzoom;
851 setorigin(self, spectatee.origin);
852 setsize(self, spectatee.mins, spectatee.maxs);
855 void SpectateUpdate() {
856 if (self != self.enemy) {
857 SpectateCopy(self.enemy);
859 WriteByte(MSG_ONE, SVC_SETANGLE);
860 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
861 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
862 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
866 float SpectateNext() {
867 other = find(self.enemy, classname, "player");
869 other = find(other, classname, "player");
874 if(self.enemy.classname == "player") {
876 WriteByte(MSG_ONE, SVC_SETVIEW);
877 WriteEntity(MSG_ONE, self.enemy);
878 //stuffcmd(self, "set viewsize $tmpviewsize \n");
890 Called every frame for each client before the physics are run
893 void PlayerPreThink (void)
895 if(self.classname == "player") {
900 // if(self.netname == "Wazat")
901 // bprint(strcat(self.classname, "\n"));
905 if (intermission_running)
907 IntermissionThink (); // otherwise a button could be missed between
908 return; // the think tics
911 if (self.deadflag != DEAD_NO)
915 if (self.deadflag == DEAD_DYING)
917 if (time > self.dead_time)
918 self.deadflag = DEAD_DEAD;
920 else if (self.deadflag == DEAD_DEAD)
922 if (!self.button0 && !self.button2 && !self.button3)
923 self.deadflag = DEAD_RESPAWNABLE;
925 else if (self.deadflag == DEAD_RESPAWNABLE)
927 if (self.button0 || self.button2 || self.button3 || self.button4)
938 self.view_ofs = PL_CROUCH_VIEW_OFS;
939 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
946 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
947 if (!trace_startsolid)
950 self.view_ofs = PL_VIEW_OFS;
951 setsize (self, PL_MIN, PL_MAX);
956 if(cvar("sv_defaultcharacter") == 1) {
957 local string defaultmodel;
958 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
960 if (defaultmodel != self.model)
964 precache_model (defaultmodel);
965 setmodel (self, defaultmodel);
966 setsize (self, m1, m2);
969 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
970 self.skin = stof(cvar_string("sv_defaultplayerskin"));
972 if (self.playermodel != self.model)
974 self.playermodel = CheckPlayerModel(self.playermodel);
977 precache_model (self.playermodel);
978 setmodel (self, self.playermodel);
979 setsize (self, m1, m2);
982 if (self.skin != stof(self.playerskin))
983 self.skin = stof(self.playerskin);
985 // Savage: Check for nameless players
986 if (strlen(self.netname) < 1) {
987 self.netname = "Player";
988 stuffcmd(self, "name Player\n");
991 GrapplingHookFrame();
995 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
997 if (cvar("g_minstagib") && self.button3)
999 if (self.jump_interval <= (time + 0.1))
1001 self.jump_interval = time + 1;
1002 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1005 else if (self.viewzoom > 0.4)
1006 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1008 else if (self.viewzoom < 1.0)
1009 self.viewzoom = min (1.0, self.viewzoom + frametime);
1015 self.flags = self.flags | FL_JUMPRELEASED;
1017 if (self.vote_finished > 0 // this player has called a vote
1018 && time > self.vote_finished) // time is up
1027 //self.angles_y=self.v_angle_y + 90; // temp
1029 if (self.waterlevel == 2)
1032 //if (TetrisPreFrame()) return;
1033 } else if(self.classname == "observer") {
1034 if (self.flags & FL_JUMPRELEASED) {
1036 self.flags = self.flags & !FL_JUMPRELEASED;
1037 self.classname = "player";
1038 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1039 PutClientInServer();
1040 centerprint(self,"");
1042 } else if(self.button0) {
1043 self.flags = self.flags & !FL_JUMPRELEASED;
1044 if(SpectateNext() == 1) {
1045 self.classname = "spectator";
1049 if (!(self.button0 || self.button2)) {
1050 self.flags = self.flags | FL_JUMPRELEASED;
1053 centerprint(self, strcat("\n", "\n", "\n", "press jump to play", "\n", "press attack to spectate other players"));
1054 } else if(self.classname == "spectator") {
1055 if (self.flags & FL_JUMPRELEASED) {
1057 self.flags = self.flags & !FL_JUMPRELEASED;
1058 if(SpectateNext() == 1) {
1059 self.classname = "spectator";
1061 self.classname = "observer";
1063 WriteByte(MSG_ONE, SVC_SETVIEW);
1064 WriteEntity(MSG_ONE, self);
1065 PutClientInServer();
1067 } else if (self.button3) {
1068 self.flags = self.flags & !FL_JUMPRELEASED;
1069 self.classname = "observer";
1071 WriteByte(MSG_ONE, SVC_SETVIEW);
1072 WriteEntity(MSG_ONE, self);
1073 PutClientInServer();
1078 if (!(self.button0 || self.button3)) {
1079 self.flags = self.flags | FL_JUMPRELEASED;
1082 centerprint(self, strcat("spectating ", self.enemy.netname, "\n", "\n", "\n", "press attack for next player", "\n", "press attack2 for free fly mode"));
1091 Called every frame for each client after the physics are run
1094 void PlayerPostThink (void)
1096 if(self.classname == "player") {
1097 CheckRules_Player();
1099 UpdatePlayerColors();
1100 if (self.deadflag == DEAD_NO)
1103 if (intermission_running)
1104 return; // intermission or finale
1106 PrintWelcomeMessage(self);
1107 //if (TetrisPostFrame()) return;
1108 } else if (self.classname == "observer") {
1110 } else if (self.classname == "spectator") {