1 // note: this is in util.qh so it is included as early as possible.
2 var void(string s, ...) dprint;
6 if(cvar("developer") > 0)
12 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
13 // NOTE: s IS allowed to be a tempstring
14 string wordwrap(string s, float l);
17 void wordwrap_sprint(string s, float l);
20 void wordwrap_cb(string s, float l, void(string) callback)
22 float GameCommand_Generic(string cmd);
23 // returns TRUE if handled, FALSE otherwise
24 // uses tokenize on its argument!
26 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
27 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
28 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
30 float median(float a, float b, float c);
32 // converts a number to a string with the indicated number of decimals
33 // works for up to 10 decimals!
34 string ftos_decimals(float number, float decimals);
36 vector colormapPaletteColor(float c, float isPants);
38 // unzone the string, and return it as tempstring. Safe to be called on string_null
39 string fstrunzone(string s);
41 // database (NOTE: keys are case sensitive)
42 void db_save(float db, string filename);
43 void db_dump(float db, string pFilename);
45 float db_load(string filename);
46 void db_close(float db);
47 string db_get(float db, string key);
48 void db_put(float db, string key, string value);
50 // stringbuffer loading/saving
51 float buf_load(string filename);
52 void buf_save(float buf, string filename);
56 float mod(float a, float b) { return a - (floor(a / b) * b); }
59 string GametypeNameFromType(float g);
60 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
61 string mmsss(float t);
62 string mmssss(float t);
65 #define TIME_DECIMALS 2
66 #define TIME_FACTOR 100
67 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
68 #define RACE_RECORD "/race100record/"
69 #define CTS_RECORD "/cts100record/"
71 #define TIME_DECIMALS 1
72 #define TIME_FACTOR 10
73 #define TIME_ENCODED_TOSTRING(n) mmsss(n)
74 #define RACE_RECORD "/racerecord/"
75 #define CTS_RECORD "/ctsrecord/"
77 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
78 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
80 string ScoreString(float vflags, float value);
82 vector cross(vector a, vector b);
84 void compressShortVector_init();
85 vector decompressShortVector(float data);
86 float compressShortVector(vector vec);
89 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
91 void fixedmakevectors(vector a);
92 #define fixedvectoangles2 vectoangles2
93 #define fixedvectoangles vectoangles
96 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
97 string swapInPriorityList(string order, float i, float j);
99 float cvar_value_issafe(string s);
101 void cvar_settemp(string pKey, string pValue);
102 void cvar_settemp_restore();
105 // modes: 0 = trust q3map2 (_mini images)
106 // 1 = trust tracebox (_radar images)
107 // in both modes, mapinfo's "size" overrides
112 void get_mi_min_max(float mode);
114 vector mi_picmin; // adjusted mins that map to the picture (square)
115 vector mi_picmax; // adjusted maxs that map to the picture (square)
116 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
117 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
118 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
119 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
120 void get_mi_min_max_texcoords(float mode);
123 #define FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(x) void reference_##x() { x = x; }
125 float almost_equals(float a, float b);
126 float almost_in_bounds(float a, float b, float c);
128 float power2of(float e);
129 float log2of(float x);
131 string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
132 #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
133 #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
134 #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
136 vector rgb_to_hsl(vector rgb);
137 vector hsl_to_rgb(vector hsl);
138 vector rgb_to_hsv(vector rgb);
139 vector hsv_to_rgb(vector hsv);
140 string rgb_to_hexcolor(vector rgb);
142 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
143 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
146 vector AnglesTransform_Apply(vector transform, vector v);
147 vector AnglesTransform_Multiply(vector t1, vector t2);
148 vector AnglesTransform_Invert(vector transform);
149 vector AnglesTransform_TurnDirection(vector transform);
150 vector AnglesTransform_Divide(vector to_transform, vector from_transform);
153 typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
154 typedef float(string s) textLengthUpToLength_lenFunction_t;
155 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
156 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
157 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
158 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
160 string getWrappedLine_remaining;
161 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
162 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
164 float isGametypeInFilter(float gt, float tp, string pattern);
166 typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
167 typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)
168 void shuffle(float n, swapfunc_t swap, entity pass);
169 void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass);
171 string swapwords(string str, float i, float j);
172 string shufflewords(string str);
174 string substring_range(string s, float b, float e);
176 vector solve_quadratic(float a, float b, float c);
179 // z = 1 if a real solution exists, 0 if not
180 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
182 void check_unacceptable_compiler_bugs();
184 float compressShotOrigin(vector v);
185 vector decompressShotOrigin(float f);
187 string records_reply, lsmaps_reply, maplist_reply; // cached replies
189 float RandomSelection_totalweight;
190 float RandomSelection_best_priority;
191 entity RandomSelection_chosen_ent;
192 float RandomSelection_chosen_float;
193 string RandomSelection_chosen_string;
194 void RandomSelection_Init();
195 void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
197 vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored
198 vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0
200 string getcurrentmod();