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mapvoting try 2 :P
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11 /*
12 entity sortedPlayers;
13 entity sortedTeams;
14
15 .float sb_frags;
16 .float sb_team;
17 .float sb_player;
18 .float sb_caps;
19 */
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
22
23 entity team1, team2, team3, team4, teamspec;
24
25 void CSQC_kh_hud();
26 void CSQC_ctf_hud();
27 void MapVote_Draw();
28 void Sbar_FinaleOverlay()
29 {
30         /*vector pos;
31         pos_x = (vid_conwidth - 1)/2;
32         pos_y = 16;
33         pos_z = 0;*/
34         
35         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
36         
37         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
38         MapVote_Draw();
39 }
40
41 void Sbar_DrawWeapon(float nr, float fade, float active)
42 {
43         vector pos, vsize, color;
44         float value;
45         
46         value = (active) ? 1 : 0.6;
47         color_x = color_y = color_z = value;
48         
49         if(sbar_hudselector == 1)
50         {
51                 // width = 300, height = 100
52                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
53                 
54                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
55                 pos_y = (vid_conheight - w_height);
56                 pos_z = 0;
57                 vsize_x = w_width;
58                 vsize_y = w_height;
59                 vsize_z = 0;
60                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
61                 pos_x += w_space;
62                 pos_y += w_space;
63                 vsize_x = font_size;
64                 vsize_y = font_size;
65                 vsize_z = 0;
66                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
67
68         }
69         else
70         {
71                 // width = 300, height = 100
72                 const float w2_width = 300, w2_height = 100, w2_space = 10;
73                 const float w2_scale = 0.4;
74
75                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
76                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
77                 pos_z = 0;
78                 vsize_x = w2_width * w2_scale;
79                 vsize_y = w2_height * w2_scale;
80                 vsize_z = 0;
81                 
82                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
83         }
84 }
85 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
86 {
87         float l, i;
88         string str, tmp;
89         float minus;
90         vector vsize;
91
92         vsize_x = vsize_y = lettersize;
93         vsize_z = 0;
94
95         if(num < 0)
96         {
97                 minus = true;
98                 num = -num;
99                 pos_x -= lettersize;
100         } else
101                 minus = false;
102         
103         if(digits < 0)
104         {
105                 tmp = ftos(num);
106                 digits = -digits;
107                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
108         } else
109                 str = ftos(num);
110         
111         l = strlen(str);
112
113         if(l > digits)
114         {
115                 str = substring(str, l-digits, 999);
116                 l = strlen(str);
117         } else if(l < digits)
118                 pos_x += (digits-l) * lettersize;
119
120         if(minus)
121         {
122                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
123                 pos_x += lettersize;
124         }
125
126         for(i = 0; i < l; ++i)
127         {
128                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
129                 pos_x += lettersize;
130         }
131 }
132
133 void Cmd_Sbar_SetFields(float argc);
134 void Sbar_InitScores()
135 {
136         float i, f, primary_prio, secondary_prio;
137
138         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
139         for(i = 0; i < MAX_SCORE; ++i)
140         {
141                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
142                 if(f == SFL_SORT_PRIO_PRIMARY)
143                         ps_primary = i;
144                 if(f == SFL_SORT_PRIO_SECONDARY)
145                         ps_secondary = i;
146         }
147         if(ps_secondary == -1)
148                 ps_secondary = ps_primary;
149         
150         for(i = 0; i < MAX_TEAMSCORE; ++i)
151         {
152                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
153                 if(f == SFL_SORT_PRIO_PRIMARY)
154                         ts_primary = i;
155                 if(f == SFL_SORT_PRIO_SECONDARY)
156                         ts_secondary = i;
157         }
158         if(ts_secondary == -1)
159                 ts_secondary = ts_primary;
160
161         Cmd_Sbar_SetFields(0);
162 }
163
164 void Sbar_UpdatePlayerPos(entity pl);
165 void Sbar_UpdatePlayerTeams()
166 {
167         float Team;
168         entity pl, tmp;
169         float num;
170
171         num = 0;
172         for(pl = players.sort_next; pl; pl = pl.sort_next)
173         {
174                 num += 1;
175                 Team = GetPlayerColor(pl.sv_entnum);
176                 if(pl.team != Team)
177                 {
178                         tmp = GetTeam(pl.team, false);
179                         tmp.team_size -= 1;
180                         tmp = GetTeam(Team, true);
181                         tmp.team_size += 1;
182                         
183                         pl.team = Team;
184
185                         tmp = pl.sort_prev;
186                         Sbar_UpdatePlayerPos(pl);
187                         if(tmp)
188                                 pl = tmp;
189                         else
190                                 pl = players.sort_next;
191                 }
192         }
193         //print(strcat("PNUM: ", ftos(num), "\n"));
194 }
195
196 float Sbar_ComparePlayerScores(entity left, entity right)
197 {
198         float vl, vr;
199         vl = GetPlayerColor(left.sv_entnum);
200         vr = GetPlayerColor(right.sv_entnum);
201         
202         if(vl > vr)
203                 return true;
204         if(vl < vr)
205                 return false;
206
207         vl = left.scores[ps_primary];
208         vr = right.scores[ps_primary];
209         if(vl > vr)
210                 return IS_INCREASING(scores_flags[ps_primary]);
211         if(vl < vr)
212                 return IS_DECREASING(scores_flags[ps_primary]);
213         
214         vl = left.scores[ps_secondary];
215         vr = right.scores[ps_secondary];
216         if(vl > vr)
217                 return IS_INCREASING(scores_flags[ps_secondary]);
218         if(vl < vr)
219                 return IS_DECREASING(scores_flags[ps_secondary]);
220         
221         return false;
222 }
223
224 void Sbar_UpdatePlayerPos(entity player)
225 {
226         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
227         {
228                 SORT_SWAP(player, other);
229         }
230         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
231         {
232                 SORT_SWAP(other, player);
233         }
234 }
235
236 float Sbar_CompareTeamScores(entity left, entity right)
237 {
238         float vl, vr;
239
240         if(left.team == COLOR_SPECTATOR)
241                 return 1;
242         if(right.team == COLOR_SPECTATOR)
243                 return 0;
244         
245         vl = left.teamscores[ts_primary];
246         vr = right.teamscores[ts_primary];
247         if(vl > vr)
248                 return IS_INCREASING(teamscores_flags[ts_primary]);
249         if(vl < vr)
250                 return IS_DECREASING(teamscores_flags[ts_primary]);
251         
252         vl = left.teamscores[ts_secondary];
253         vr = right.teamscores[ts_secondary];
254         if(vl > vr)
255                 return IS_INCREASING(teamscores_flags[ts_secondary]);
256         if(vl < vr)
257                 return IS_DECREASING(teamscores_flags[ts_secondary]);
258
259         return false;
260 }
261
262 void Sbar_UpdateTeamPos(entity Team)
263 {
264         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
265         {
266                 SORT_SWAP(Team, other);
267         }
268         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
269         {
270                 SORT_SWAP(other, Team);
271         }
272 }
273
274 void Cmd_Sbar_Help(float argc)
275 {
276         print("You can modify the scoreboard using the\n");
277         print("^3|---------------------------------------------------------------|\n");
278         print("^1 TO BE DONE\n");
279         print("Usage:\n");
280         print("^2sbar_columns_set default\n");
281         print("^2sbar_columns_set ^7filed1 field2 ...\n");
282         print("The following field names are recognized (case INsensitive):\n");
283         print("You can use a ^3|^7 to start the right-aligned fields.\n");
284         
285         print("^3name^7 or ^3nick^7             Name of a player\n");
286         print("^3ping^7                     Ping time\n\n");
287         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
288         print("                         The kill-death ratio\n");
289
290         print("Before a field you can put a + or - sign, then a comma separated list\n");
291         print("of game types, then a slash, to make the field show up only in these\n");
292         print("or in all but these game types.\n");
293
294         local float i;
295         print("Additional columns:\n");
296         for(i = 0; i < MAX_SCORE; ++i)
297         {
298                 if(scores_label[i] != "")
299                         print(strcat(scores_label[i], "\n"));
300         }
301 }
302
303 #define MIN_NAMELEN 24
304 #define MAX_NAMELEN 24
305
306 string Sbar_DefaultColumnLayout()
307 {
308         return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
309 }
310
311 void Cmd_Sbar_SetFields(float argc)
312 {
313         float i, j, slash;
314         string str, pattern, subpattern;
315         float digit;
316         float have_name, have_primary, have_secondary, have_separator;
317         float missing;
318
319         // TODO: re enable with gametype dependant cvars?
320         if(argc < 2) // no arguments provided
321                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
322
323         if(argc < 2)
324                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
325
326         if(argc == 2)
327         {
328                 if(argv(1) == "default")
329                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
330                 else if(argv(1) == "all")
331                 {
332                         string s;
333                         s = "ping name |";
334                         for(i = 0; i < MAX_SCORE; ++i)
335                         {
336                                 if(i != ps_primary)
337                                 if(i != ps_secondary)
338                                 if(scores_label[i] != "")
339                                         s = strcat(s, " ", scores_label[i]);
340                         }
341                         if(ps_secondary != ps_primary)
342                                 s = strcat(s, " ", scores_label[ps_secondary]);
343                         s = strcat(s, " ", scores_label[ps_primary]);
344                         argc = tokenizebyseparator(strcat("x ", s), " ");
345                 }
346         }
347                 
348         
349         argc = min(MAX_SBAR_FIELDS, argc);
350         sbar_num_fields = 0;
351
352         drawfont = sbar_font;
353         digit = stringwidth("0123456789", FALSE) / 10;
354
355         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
356
357         argc = min(argc-1, MAX_SBAR_FIELDS-1);
358         for(i = 0; i < argc; ++i)
359         {
360                 str = argv(i+1);
361
362                 slash = strstrofs(str, "/", 0);
363                 if(slash >= 0)
364                 {
365                         pattern = substring(str, 0, slash);
366                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
367
368                         if(substring(pattern, 0, 1) == "-")
369                         {
370                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
371                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
372                                         continue;
373                         }
374                         else
375                         {
376                                 if(substring(pattern, 0, 1) == "+")
377                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
378                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
379                                         continue;
380                         }
381                 }
382
383                 strunzone(sbar_title[sbar_num_fields]);
384                 sbar_title[sbar_num_fields] = strzone(str);
385                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
386                 str = strtolower(str);
387
388                 if(str == "ping") {
389                         sbar_field[sbar_num_fields] = SP_PING;
390                 } else if(str == "name" || str == "nick") {
391                         sbar_field[sbar_num_fields] = SP_NAME;
392                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
393                         have_name = 1;
394                 } else if(str == "|") {
395                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
396                         have_separator = 1;
397                 } else {
398                         for(j = 0; j < MAX_SCORE; ++j)
399                                 if(str == strtolower(scores_label[j]))
400                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
401 :notfound
402                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
403                         continue;
404 :found
405                         sbar_field[sbar_num_fields] = j;
406                         if(j == ps_primary)
407                                 have_primary = 1;
408                         if(j == ps_secondary)
409                                 have_secondary = 1;
410                 }
411                 ++sbar_num_fields;
412         }
413
414         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
415                 have_primary = 1;
416         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
417                 have_secondary = 1;
418         if(ps_primary == ps_secondary)
419                 have_secondary = 1;
420         missing = !have_primary + !have_secondary + !have_separator + !have_name;
421
422         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
423         {
424                 if(!have_name)
425                 {
426                         strunzone(sbar_title[sbar_num_fields]);
427                         for(i = sbar_num_fields; i > 0; --i)
428                         {
429                                 sbar_title[i] = sbar_title[i-1];
430                                 sbar_size[i] = sbar_size[i-1];
431                                 sbar_field[i] = sbar_field[i-1];
432                         }
433                         sbar_title[0] = strzone("name");
434                         sbar_field[0] = SP_NAME;
435                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
436                         ++sbar_num_fields;
437                         print("fixed missing field 'name'\n");
438
439                         if(!have_separator)
440                         {
441                                 strunzone(sbar_title[sbar_num_fields]);
442                                 for(i = sbar_num_fields; i > 1; --i)
443                                 {
444                                         sbar_title[i] = sbar_title[i-1];
445                                         sbar_size[i] = sbar_size[i-1];
446                                         sbar_field[i] = sbar_field[i-1];
447                                 }
448                                 sbar_title[1] = strzone("|");
449                                 sbar_field[1] = SP_SEPARATOR;
450                                 sbar_size[1] = stringwidth("|", FALSE);
451                                 ++sbar_num_fields;
452                                 print("fixed missing field '|'\n");
453                         }
454                 }
455                 else if(!have_separator)
456                 {
457                         strunzone(sbar_title[sbar_num_fields]);
458                         sbar_title[sbar_num_fields] = strzone("|");
459                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
460                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
461                         ++sbar_num_fields;
462                         print("fixed missing field '|'\n");
463                 }
464
465                 if(!have_secondary)
466                 {
467                         strunzone(sbar_title[sbar_num_fields]);
468                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
469                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
470                         sbar_field[sbar_num_fields] = ps_secondary;
471                         ++sbar_num_fields;
472                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
473                 }
474
475                 if(!have_primary)
476                 {
477                         strunzone(sbar_title[sbar_num_fields]);
478                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
479                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
480                         sbar_field[sbar_num_fields] = ps_primary;
481                         ++sbar_num_fields;
482                         print("fixed missing field '", scores_label[ps_primary], "'\n");
483                 }
484         }
485
486         sbar_field[sbar_num_fields] = SP_END;
487 }
488
489 // MOVEUP::
490 vector sbar_field_rgb;
491 string Sbar_GetField(entity pl, float field)
492 {
493         float tmp, num, denom, f;
494         string str;
495         sbar_field_rgb = '1 1 1';
496         switch(field)
497         {
498                 case SP_PING:
499                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
500                         tmp = max(0, min(220, stof(str)-80)) / 220;
501                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
502                         return str;
503                 
504                 case SP_NAME:
505                         return getplayerkey(pl.sv_entnum, "name");
506
507                 case SP_KDRATIO:
508                         num = pl.(scores[SP_KILLS]);
509                         denom = pl.(scores[SP_DEATHS]);
510
511                         if(denom == 0) {
512                                 sbar_field_rgb = '0 1 0';
513                                 str = ftos(num);
514                         } else if(num <= 0) {
515                                 sbar_field_rgb = '1 0 0';
516                                 str = ftos(num/denom);
517                         } else
518                                 str = ftos(num/denom);
519                 
520                         tmp = strstrofs(str, ".", 0);
521                         if(tmp > 0)
522                                 str = substring(str, 0, tmp+2);
523                         return str;
524                         
525                 default:
526                         tmp = pl.(scores[field]);
527                         f = scores_flags[field];
528                         if(field == ps_primary)
529                                 sbar_field_rgb = '1 1 0';
530                         else if(field == ps_secondary)
531                                 sbar_field_rgb = '0 1 1';
532                         else
533                                 sbar_field_rgb = '1 1 1';
534                         if(!tmp)
535                                 if(f & SFL_HIDE_ZERO)
536                                         return "";
537                         return ftos(tmp);
538         }
539         //return "error";
540 }
541
542 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
543 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
544 {
545         // STOP.
546         // The following function is SLOW.
547         // For your safety and for the protection of those around you...
548         // DO NOT CALL THIS AT HOME.
549         // No really, don't.
550         if(stringwidth(theText, handleColors) <= maxWidth)
551                 return strlen(theText); // yeah!
552
553         // binary search for right place to cut string
554         float left, right, middle; // this always works
555         left = 0;
556         right = strlen(theText); // this always fails
557         do
558         {
559                 middle = floor((left + right) / 2);
560                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
561                         left = middle;
562                 else
563                         right = middle;
564         }
565         while(left < right - 1);
566
567         // NOTE: when color codes are involved, this binary search is,
568         // mathematically, BROKEN. However, it is obviously guaranteed to
569         // terminate, as the range still halves each time - but nevertheless, it is
570         // guaranteed that it finds ONE valid cutoff place (where "left" is in
571         // range, and "right" is outside).
572
573         return left;
574 }
575 string textShortenToWidth(string theText, float maxWidth, float handleColors)
576 {
577         if(stringwidth(theText, handleColors) <= maxWidth)
578                 return theText;
579         else
580                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
581 }
582
583 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
584
585 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
586 {
587         vector tmp;
588         string str;
589         float i, field, len;
590         float is_spec;
591         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
592
593         // Layout:
594         tmp_z = 0;
595         if(is_self)
596         {
597                 tmp_x = sbwidth;
598                 tmp_y = sbar_fontsize_y;
599                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
600         }       
601         tmp_y = 0;
602         
603         for(i = 0; i < sbar_num_fields; ++i)
604         {
605                 field = sbar_field[i];
606                 if(field == SP_SEPARATOR)
607                         break;
608
609                 if(is_spec && field != SP_NAME && field != SP_PING) {
610                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
611                         continue;
612                 }
613                 str = Sbar_GetField(pl, field);
614
615                 if(field == SP_NAME)
616                 {
617                         float realsize;
618                         float j;
619                         realsize = sbar_size[i];
620                         if(i+1 < sbar_num_fields)
621                                 if(sbar_field[i+1] == SP_SEPARATOR)
622                                 {
623                                         realsize = (xmax - xmin) / sbar_fontsize_x;
624                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
625                                                 realsize -= sbar_size[j] + 1;
626                                         realsize += 1;
627                                 }
628                         str = textShortenToWidth(str, realsize, TRUE);
629                 }
630                 len = stringwidth(str, TRUE);
631                 
632                 if(sbar_size[i] < len)
633                         sbar_size[i] = len;
634
635                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
636
637                 if(field == SP_NAME) {
638                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
639                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
640                 } else {
641                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
642                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
643                 }
644         }
645         
646         if(sbar_field[i] == SP_SEPARATOR)
647         {
648                 pos_x = xmax;
649                 for(i = sbar_num_fields-1; i > 0; --i)
650                 {
651                         field = sbar_field[i];
652                         if(field == SP_SEPARATOR)
653                                 break;
654                         
655                         if(is_spec && field != SP_NAME && field != SP_PING) {
656                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
657                                 continue;
658                         }
659                         
660                         str = Sbar_GetField(pl, field);
661
662                         if(field == SP_NAME)
663                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
664                         len = stringwidth(str, TRUE);
665
666                         if(sbar_size[i] < len)
667                                 sbar_size[i] = len;
668
669                         if(field == SP_NAME) {
670                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
671                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
672                         } else {
673                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
674                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
675                         }
676                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
677                 }
678         }
679 }
680
681 void Sbar_DrawScoreboard()
682 {
683         //float xmin, ymin, xmax, ymax;
684         vector rgb, pos, tmp, sbar_save;
685         entity pl, tm;
686         float specs, i;
687         float center_x;
688
689         sbar_fontsize = Sbar_GetFontsize();
690         if(sbar_fontsize_x == 0)
691                 sbar_fontsize = '8 8 0';
692         if(sbar_fontsize_y == 0)
693                 sbar_fontsize_y = sbar_fontsize_x;
694         
695         xmin = vid_conwidth / 5;
696         ymin = 20;
697
698         xmax = vid_conwidth - xmin;
699         ymax = vid_conheight - 0.2*vid_conheight;
700
701         sbwidth = xmax - xmin;
702         sbheight = ymax - ymin;
703
704         center_x = xmin + 0.5*sbwidth;
705
706         //Sbar_UpdateFields();
707
708         // Initializes position
709         //pos_x = xmin;
710         pos_y = ymin;
711         pos_z = 0;
712
713         // Heading
714         drawfont = sbar_bigfont;
715         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
716         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
717         pos_x = xmin;
718         pos_y += 24 + 4;
719
720         // Titlebar background:
721         tmp_x = sbwidth;
722         tmp_y = sbar_fontsize_y;
723         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
724         
725         drawfont = sbar_font;
726
727         for(i = 0; i < sbar_num_fields; ++i)
728         {
729                 if(sbar_field[i] == SP_SEPARATOR)
730                         break;
731                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
732                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
733         }
734         
735         if(sbar_field[i] == SP_SEPARATOR)
736         {
737                 pos_x = xmax + sbar_fontsize_x;
738                 tmp_y = tmp_z = 0;
739                 for(i = sbar_num_fields-1; i > 0; --i)
740                 {
741                         if(sbar_field[i] == SP_SEPARATOR)
742                                 break;
743
744                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
745                         /**
746                          * FTEQCC BUG!
747                          * Using the following line will fuck it all up:
748                          **
749                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
750                          */
751                         tmp_x = sbar_fontsize_x*sbar_size[i];
752                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
753                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
754                 }
755         }
756                 
757         pos_x = xmin;
758         pos_y += 1.5 * sbar_fontsize_y;
759
760         sbar_save = sbar;
761         sbar = '0 0 0';
762         
763         if(teamplay)
764         {
765                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
766                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
767                 {
768                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
769                                 continue;
770
771                         rgb = GetTeamRGB(tm.team);
772
773                         pos_x = xmin;
774
775                         Sbar_DrawXNum(
776                                 pos - '6.5 0 0' * sbar_fontsize_y,
777                                 tm.(teamscores[ts_primary]),
778                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
779
780                         if(ts_primary != ts_secondary)
781                         Sbar_DrawXNum(
782                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
783                                 tm.(teamscores[ts_secondary]),
784                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
785                         
786                         specs = tm.team_size;
787
788                         if(specs < 2)
789                                 specs = 2;
790                         
791                         tmp_x = sbwidth;
792                         tmp_y = 1.25 * sbar_fontsize_y * specs;
793                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
794                         
795                         for(pl = players.sort_next; pl; pl = pl.sort_next)
796                         {
797                                 if(pl.team != tm.team)
798                                         continue;
799                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
800                                 pos_y += 1.25 * sbar_fontsize_y;
801                                 tmp_y -= 1.25 * sbar_fontsize_y;
802                         }
803                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
804                 }
805                 // rgb := tempvector :)
806                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
807                 pos_y += 3 * sbar_fontsize_y;
808                 specs = 0;
809                 for(pl = players.sort_next; pl; pl = pl.sort_next)
810                 {
811                         if(pl.team != COLOR_SPECTATOR)
812                                 continue;
813                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
814                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
815                         pos += '0 1.25 0' * sbar_fontsize_y;
816                         ++specs;
817                 }
818                         
819                 if(specs)
820                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
821         } else {
822                 pos_x = xmin;
823                 for(pl = players.sort_next; pl; pl = pl.sort_next)
824                 {
825                         if(pl.team == COLOR_SPECTATOR)
826                                 continue;
827                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
828                         pos_y += 1.25 * sbar_fontsize_y;
829                         tmp_y -= 1.25 * sbar_fontsize_y;
830                 }
831
832                 // rgb := tempvector :)
833                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
834                 pos_y += 3 * sbar_fontsize_y;
835                 specs = 0;
836                 for(pl = players.sort_next; pl; pl = pl.sort_next)
837                 {
838                         if(pl.team != COLOR_SPECTATOR)
839                                 continue;
840                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
841                         pos += '0 1.25 0' * sbar_fontsize_y;
842                         ++specs;
843                 }
844                         
845                 if(specs)
846                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
847         }
848
849         string str;
850         float tl, fl;
851         str = strcat("playing on ^2", shortmapname, "^7");
852         tl = getstatf(STAT_TIMELIMIT);
853         fl = getstatf(STAT_FRAGLIMIT);
854         if(gametype == GAME_LMS)
855         {
856                 if(tl > 0)
857                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
858         }
859         else
860         {
861                 if(tl > 0)
862                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
863                 if(fl > 0)
864                 {
865                         if(tl > 0)
866                                 str = strcat(str, " or");
867                         str = strcat(str, " until ^3", ftos(fl));
868                         if(scores_label[ps_primary] == "score")
869                                 str = strcat(str, " points^7");
870                         else
871                                 str = strcat(str, " ", scores_label[ps_primary]);
872                 }
873         }
874         
875         pos_y += 1.5 * sbar_fontsize_y;
876         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
877
878         sbar = sbar_save;
879 }
880
881 void Sbar_Score(float margin)
882 {
883         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
884         vector sbar_save, place;
885         entity tm, pl, me;
886         sbar_save = sbar;
887         
888         myteam = GetPlayerColor(player_localentnum - 1);
889
890         sbar_y = vid_conheight - (32+12);
891         sbar_x -= margin;
892         
893         place = '-48 -12 0';
894         if(teamplay)
895         {
896                 // Layout:
897                 //
898                 //   team1 team3 team4
899                 //
900                 //         TEAM2
901                 //for(i = 0; i < 4; ++i)
902                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
903                 {
904                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
905                                 continue;
906                         // -32*4 = -128
907                         score = tm.(teamscores[ts_primary]);
908                         if(tm.team == myteam)
909                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
910                         else
911                         {
912                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
913                                 place_x -= 4*12;
914                         }
915                 }
916         } else {
917                 // me vector := [team/connected frags id]
918                 myplace = 0;
919                 for(me = players.sort_next; me; me = me.sort_next)
920                 {
921                         if(me.team != COLOR_SPECTATOR)
922                                 ++myplace;
923                         if(me.sv_entnum == player_localentnum - 1)
924                                 break;
925                 }
926                 pl = players;
927                 if(pl == me)
928                         pl = pl.sort_next;
929                 
930                 if(pl) {
931                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
932                 } else
933                         distribution = 0;
934                 
935                 if(myplace == 1)
936                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
937                 else if(myplace == 2)
938                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
939                 else
940                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
941
942                 score = me.(scores[ps_primary]);
943                 if(distribution >= 0)
944                 {
945                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
946                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
947                 } else if(distribution >= -5)
948                 {
949                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
950                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
951                 } else {
952                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
953                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
954                 }
955         }
956         timelimit = getstatf(STAT_TIMELIMIT);
957         if(timelimit)
958         {
959                 timeleft = max(0, timelimit * 60 - time);
960                 minutes = floor(timeleft / 60);
961                 seconds = floor(timeleft - minutes*60);
962                 if(minutes >= 5)
963                 {
964                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
965                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
966                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
967                 } else if(minutes >= 1)
968                 {
969                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
970                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
971                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
972                 } else {
973                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
974                 }
975         } else {
976                 minutes = floor(time / 60);
977                 seconds = floor(time - minutes*60);
978                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
979                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
980                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
981         }
982         sbar = sbar_save;
983 }
984
985 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
986 {
987         float x, score;
988         pos_x += 72;
989         
990         if(teamplay)
991                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
992         else
993                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
994         x = pos_x;
995         pos_x += 5*8;
996         score = pl.(scores[ps_primary]);
997         pos_x -= stringwidth(ftos(score), FALSE)*8;
998         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
999         pos_x = x;
1000         if(is_self)
1001         {
1002                 pos_x += 48;
1003                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1004                 pos_x += 8;
1005         } else
1006                 pos_x += 56;
1007         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1008 }
1009
1010 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1011 {
1012         float x;
1013         pos_x += 72;
1014         
1015         if(teamplay)
1016                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1017         else
1018                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1019         x = pos_x;
1020         pos_x += 5*8;
1021         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1022         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1023         pos_x = x;
1024         if(is_self)
1025         {
1026                 pos_x += 48;
1027                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1028                 pos_x += 8;
1029         } else
1030                 pos_x += 56;
1031         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1032 }
1033
1034 void Sbar_MiniDeathmatchOverlay(vector pos)
1035 {
1036         float numlines, up, down, score;
1037         entity me, tm, pl;
1038         float miniscoreboard_size;
1039         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1040         
1041         if(miniscoreboard_size == 0)
1042                 return;
1043         pos_y = vid_conheight - 8;
1044         
1045         if(miniscoreboard_size < 0)
1046                 numlines = (vid_conheight - sbar_y + 7) / 8;
1047         else
1048                 numlines = miniscoreboard_size;
1049
1050         // give up if there isn't enough room
1051         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1052                 return;
1053
1054         // me vector := [team/connected frags id]
1055         for(me = players.sort_next; me; me = me.sort_next)
1056         {
1057                 if(me.sv_entnum == player_localentnum - 1)
1058                         break;
1059         }
1060
1061         if(teamplay)
1062                 numlines -= numteams;
1063
1064         // figure out how many players above and below we can show
1065         up = floor(numlines/2);
1066         down = up;
1067         if((up + down) > numlines)
1068                 down = numlines - up;
1069
1070         // render bottom-up
1071         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1072         {
1073                 if(pl.team == COLOR_SPECTATOR)
1074                         continue;
1075                 Sbar_MiniscoreItem(pos, pl, false);
1076                 pos_y -= 9;
1077                 --down;
1078         }
1079         Sbar_MiniscoreItem(pos, me, true);
1080         pos_y -= 9;
1081         up += down; // if there weren't enough lines below... add them
1082         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1083         {
1084                 if(pl.team == COLOR_SPECTATOR)
1085                         continue;
1086                 Sbar_MiniscoreItem(pos, pl, false);
1087                 pos_y -= 9;
1088                 --up;
1089         }
1090
1091         if(teamplay)
1092         {
1093                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1094                 for(; tm; tm = tm.sort_prev)
1095                 {
1096                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1097                                 continue;
1098                         score = tm.(teamscores[ts_primary]);
1099                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1100                         pos_y -= 9;
1101                 }
1102         }
1103 }
1104
1105 float Sbar_WouldDrawScoreboard ()
1106 {
1107         if (sb_showscores)
1108                 return 1;
1109         else if (intermission == 1)
1110                 return 1;
1111         else if (intermission == 2)
1112                 return 1;
1113         return 0;
1114 }
1115
1116 void Sbar_Draw (void)
1117 {
1118         float i;
1119         float x, fade;
1120         float stat_items;
1121
1122         //Sbar_SortFrags();
1123         Sbar_UpdatePlayerTeams();
1124
1125         sb_lines = 24;
1126         
1127         if (sb_showscores)
1128                 Sbar_DrawScoreboard();
1129         else if (intermission == 1)
1130         {
1131                 Sbar_DrawScoreboard();
1132                 return;
1133         }
1134         else if (intermission == 2)
1135                 Sbar_FinaleOverlay();
1136         else
1137         {
1138                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1139                 {
1140                         sbar_x = (vid_conwidth - 640.0)*0.5;
1141                         sbar_y = vid_conheight - 47;
1142                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1143                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1144                         Sbar_DrawScoreboard ();
1145                 }
1146                 else
1147                 {
1148                         if (sb_lines && sbar_hudselector == 1)
1149                         {
1150                                 stat_items = getstati(STAT_ITEMS);
1151
1152                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1153                                 sbar_y = vid_conheight - 24.0 - 16.0;
1154                                 sbar_z = 0;
1155                         
1156                                 fade = 3.2 - 2 * (time - weapontime);
1157                                 fade = bound(0.7, fade, 1);
1158
1159                                 x = 1.0;
1160                                 for(i = 0; i < 8; ++i)
1161                                 {
1162                                         if(stat_items & x)
1163                                         {
1164                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1165                                         }
1166                                         x *= 2;
1167                                 }
1168                                 x *= 2*2*2*2;
1169                                 if(stat_items & x)
1170                                 {
1171                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1172                                 }
1173
1174                                 // armor
1175                                 x = getstati(STAT_ARMOR);
1176                                 if (x > 0)
1177                                 {
1178                                         // "gfx/sb_armor"
1179                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1180                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1181                                         if(x > 200)
1182                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1183                                         else if(x > 100)
1184                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1185                                         else if(x > 50)
1186                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1187                                         else if(x > 25)
1188                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1189                                         else
1190                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1191                                 }
1192
1193                                 // health
1194                                 x = getstati(STAT_HEALTH);
1195                                 if (x != 0)
1196                                 {
1197                                         // "gfx/sb_health"
1198                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1199                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1200                                         if(x > 200)
1201                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1202                                         else if(x > 100)
1203                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1204                                         else if(x > 50)
1205                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1206                                         else if(x > 25)
1207                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1208                                         else
1209                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1210                                 }
1211
1212                                 // ammo
1213                                 x = getstati(STAT_AMMO);
1214                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1215                                 {
1216                                         if (stat_items & NEX_IT_SHELLS)
1217                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1218                                         else if (stat_items & NEX_IT_BULLETS)
1219                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1220                                         else if (stat_items & NEX_IT_ROCKETS)
1221                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1222                                         else if (stat_items & NEX_IT_CELLS)
1223                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1224                                         if(x > 10)
1225                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1226                                         else
1227                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1228                                 }
1229
1230                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1231                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1232                                 if (sbar_x > 0)
1233                                         Sbar_Score(16);
1234                                 // The margin can be at most 8 to support 640x480 console size:
1235                                 //   320 + 2 * (144 + 16) = 640
1236                         }
1237                         else if (sb_lines)
1238                         {
1239                         
1240                                 stat_items = getstati(STAT_ITEMS);
1241                         
1242                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1243                                 sbar_y = vid_conheight - 47;
1244                                 sbar_z = 0;
1245
1246                                 fade = 3 - 2 * (time - weapontime);
1247
1248                                 x = 1.0;
1249                                 for(i = 0; i < 8; ++i)
1250                                 {
1251                                         if(stat_items & x)
1252                                         {
1253                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1254                                         }
1255                                         x *= 2;
1256                                 }
1257                                 x *= 2*2*2*2;
1258                                 if(stat_items & x)
1259                                 {
1260                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1261                                 }
1262
1263                                 if (sb_lines > 24)
1264                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1265                                 else
1266                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1267
1268                                 // armor
1269                                 // (340-3*24) = 268
1270                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1271
1272                                 // health
1273                                 // (154-3*24) = 82
1274                                 x = getstati(STAT_HEALTH);
1275                                 if(x > 100)
1276                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1277                                 else if(x <= 25 && time - floor(time) > 0.5)
1278                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1279                                 else
1280                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1281
1282                                 // AK dont draw ammo for the laser
1283                                 x = getstati(STAT_AMMO);
1284                                 if(activeweapon != 12)
1285                                 {
1286                                         // (519-3*24) = 447
1287                                         if (stat_items & NEX_IT_SHELLS)
1288                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1289                                         else if (stat_items & NEX_IT_BULLETS)
1290                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1291                                         else if (stat_items & NEX_IT_ROCKETS)
1292                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1293                                         else if (stat_items & NEX_IT_CELLS)
1294                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1295                                         if(x > 10)
1296                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1297                                         else
1298                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1299                                 }
1300
1301                                 if (sb_lines > 24)
1302                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1303
1304                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1305                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1306
1307                                 if (sbar_x > 0)
1308                                         Sbar_Score(-16);
1309                                 // Because:
1310                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1311                                 //   pixels when there are four teams...
1312                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1313                                 //   sbar_x == 80...
1314                                 //   so we need to shift it by 64 pixels to the right to fit
1315                                 //   BUT: then it overlaps with the image that gets drawn
1316                                 //   for viewsize 100! Therefore, just account for 3 teams,
1317                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1318                                 //   to the right!
1319                         }
1320                 
1321                 
1322                         if(gametype == GAME_KEYHUNT)
1323                         {
1324                                 CSQC_kh_hud();
1325                         } else if(gametype == GAME_CTF)
1326                         {
1327                                 CSQC_ctf_hud();
1328                         }
1329                 }
1330         }
1331 }
1332
1333 void CSQC_ctf_hud(void)
1334 {
1335         // cvar("sbar_flagstatus_right") move the flag icons right
1336         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1337         float redflag, blueflag;
1338         float stat_items;
1339         vector pos;
1340         
1341         stat_items = getstati(STAT_ITEMS);
1342         redflag = (stat_items/32768) & 3;
1343         blueflag = (stat_items/131072) & 3;
1344
1345         /**
1346          * FTEQCC BUG!
1347          * For some reason now not even THAT works there...
1348          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1349          **
1350          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1351          ** Should try those later:
1352          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1353          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1354          */
1355         
1356         if(cvar("sbar_flagstatus_right"))
1357                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1358         else
1359                 pos_x = 10 - sbar_x;
1360         
1361         pos_z = 0;
1362
1363         if(sbar_hudselector == 1)
1364                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1365         else
1366                 pos_y = -117;
1367
1368         pos += sbar;
1369
1370         switch(redflag)
1371         {
1372         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1373         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1374         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1375         }
1376
1377         pos_y -= 64;
1378         
1379         switch(blueflag)
1380         {
1381         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1382         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1383         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1384         }
1385 }