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fix sbar_hudselector 0 HUD
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float weapontime;
4
5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
6
7 vector sbar;
8 float sbar_alpha_fg;
9 float sbar_hudselector;
10
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
13
14 void CSQC_kh_hud();
15 void CSQC_ctf_hud();
16 void MapVote_Draw();
17 void Sbar_FinaleOverlay()
18 {
19         /*vector pos;
20         pos_x = (vid_conwidth - 1)/2;
21         pos_y = 16;
22         pos_z = 0;*/
23         
24         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
25         
26         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
27         MapVote_Draw();
28 }
29
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
33 {
34         float idx;
35         weapon_first = -2;
36         weapon_last = -1;
37         for(idx = 0; idx < 10; ++idx)
38                 weaponspace[idx] = 0;
39         for(idx = 0; idx <= 23; ++idx)
40         {
41                 if(weaponimpulse[idx] >= 0)
42                 {
43                         if(weapon_first < 0)
44                                 weapon_first = idx;
45                         weapon_last = idx;
46                 }
47         }
48 }
49 void Sbar_DrawWeapon(float nr, float fade, float active)
50 {
51         vector pos, vsize, color;
52         float value, idx, imp, sp;
53
54         imp = weaponimpulse[nr];
55         if(imp == 0)
56                 idx = 9;
57         else
58                 idx = imp - 1;
59         
60         value = (active) ? 1 : 0.6;
61         color_x = color_y = color_z = value;
62         
63         if(sbar_hudselector == 1)
64         {
65                 // width = 300, height = 100
66                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
67
68                 sp = weaponspace[idx] + 1;
69                 weaponspace[idx] = sp;
70                 
71                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72                 pos_y = (vid_conheight - w_height * sp);
73                 pos_z = 0;
74                 vsize_x = w_width;
75                 vsize_y = w_height;
76                 vsize_z = 0;
77                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
78                 pos_x += w_space;
79                 pos_y += w_space;
80                 vsize_x = font_size;
81                 vsize_y = font_size;
82                 vsize_z = 0;
83                 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
84         }
85         else
86         {
87                 // width = 300, height = 100
88                 const float w2_width = 300, w2_height = 100, w2_space = 10;
89                 const float w2_scale = 0.4;
90
91                 float f;
92                 f = 9 / (weapon_last + 1 - weapon_first);
93
94                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95                 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
96                 pos_z = 0;
97                 vsize_x = w2_width * w2_scale * f;
98                 vsize_y = w2_height * w2_scale * f;
99                 vsize_z = 0;
100                 
101                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
102         }
103 }
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
105 {
106         float l, i;
107         string str, tmp;
108         float minus;
109         vector vsize;
110
111         vsize_x = vsize_y = lettersize;
112         vsize_z = 0;
113
114         if(num < 0)
115         {
116                 minus = true;
117                 num = -num;
118                 pos_x -= lettersize;
119         } else
120                 minus = false;
121         
122         if(digits < 0)
123         {
124                 tmp = ftos(num);
125                 digits = -digits;
126                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
127         } else
128                 str = ftos(num);
129         
130         l = strlen(str);
131
132         if(l > digits)
133         {
134                 str = substring(str, l-digits, 999);
135                 l = strlen(str);
136         } else if(l < digits)
137                 pos_x += (digits-l) * lettersize;
138
139         if(minus)
140         {
141                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
142                 pos_x += lettersize;
143         }
144
145         for(i = 0; i < l; ++i)
146         {
147                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
148                 pos_x += lettersize;
149         }
150 }
151
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
154 {
155         float i, f;
156
157         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158         for(i = 0; i < MAX_SCORE; ++i)
159         {
160                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161                 if(f == SFL_SORT_PRIO_PRIMARY)
162                         ps_primary = i;
163                 if(f == SFL_SORT_PRIO_SECONDARY)
164                         ps_secondary = i;
165         }
166         if(ps_secondary == -1)
167                 ps_secondary = ps_primary;
168         
169         for(i = 0; i < MAX_TEAMSCORE; ++i)
170         {
171                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172                 if(f == SFL_SORT_PRIO_PRIMARY)
173                         ts_primary = i;
174                 if(f == SFL_SORT_PRIO_SECONDARY)
175                         ts_secondary = i;
176         }
177         if(ts_secondary == -1)
178                 ts_secondary = ts_primary;
179
180         Cmd_Sbar_SetFields(0);
181 }
182
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
185 //float lastpnum;
186 void Sbar_UpdatePlayerTeams()
187 {
188         float Team;
189         entity pl, tmp;
190         float num;
191
192         num = 0;
193         for(pl = players.sort_next; pl; pl = pl.sort_next)
194         {
195                 num += 1;
196                 Team = GetPlayerColor(pl.sv_entnum);
197                 if(SetTeam(pl, Team))
198                 {
199                         tmp = pl.sort_prev;
200                         Sbar_UpdatePlayerPos(pl);
201                         if(tmp)
202                                 pl = tmp;
203                         else
204                                 pl = players.sort_next;
205                 }
206         }
207         /*
208         if(num != lastpnum)
209                 print(strcat("PNUM: ", ftos(num), "\n"));
210         lastpnum = num;
211         */
212 }
213
214 float Sbar_ComparePlayerScores(entity left, entity right)
215 {
216         float vl, vr;
217         vl = GetPlayerColor(left.sv_entnum);
218         vr = GetPlayerColor(right.sv_entnum);
219         
220         if(vl > vr)
221                 return true;
222         if(vl < vr)
223                 return false;
224
225         if(vl == COLOR_SPECTATOR)
226         {
227                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
228                 // no other sorting
229                 if(!left.gotscores && right.gotscores)
230                         return true;
231                 return false;
232         }
233
234         vl = left.scores[ps_primary];
235         vr = right.scores[ps_primary];
236         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
237         {
238                 if(vl == 0 && vr != 0)
239                         return 1;
240                 if(vl != 0 && vr == 0)
241                         return 0;
242         }
243         if(vl > vr)
244                 return IS_INCREASING(scores_flags[ps_primary]);
245         if(vl < vr)
246                 return IS_DECREASING(scores_flags[ps_primary]);
247         
248         vl = left.scores[ps_secondary];
249         vr = right.scores[ps_secondary];
250         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
251         {
252                 if(vl == 0 && vr != 0)
253                         return 1;
254                 if(vl != 0 && vr == 0)
255                         return 0;
256         }
257         if(vl > vr)
258                 return IS_INCREASING(scores_flags[ps_secondary]);
259         if(vl < vr)
260                 return IS_DECREASING(scores_flags[ps_secondary]);
261         
262         return false;
263 }
264
265 void Sbar_UpdatePlayerPos(entity player)
266 {
267         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
268         {
269                 SORT_SWAP(player, other);
270         }
271         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
272         {
273                 SORT_SWAP(other, player);
274         }
275 }
276
277 float Sbar_CompareTeamScores(entity left, entity right)
278 {
279         float vl, vr;
280
281         if(left.team == COLOR_SPECTATOR)
282                 return 1;
283         if(right.team == COLOR_SPECTATOR)
284                 return 0;
285         
286         vl = left.teamscores[ts_primary];
287         vr = right.teamscores[ts_primary];
288         if(vl > vr)
289                 return IS_INCREASING(teamscores_flags[ts_primary]);
290         if(vl < vr)
291                 return IS_DECREASING(teamscores_flags[ts_primary]);
292         
293         vl = left.teamscores[ts_secondary];
294         vr = right.teamscores[ts_secondary];
295         if(vl > vr)
296                 return IS_INCREASING(teamscores_flags[ts_secondary]);
297         if(vl < vr)
298                 return IS_DECREASING(teamscores_flags[ts_secondary]);
299
300         return false;
301 }
302
303 void Sbar_UpdateTeamPos(entity Team)
304 {
305         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
306         {
307                 SORT_SWAP(Team, other);
308         }
309         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
310         {
311                 SORT_SWAP(other, Team);
312         }
313 }
314
315 void Cmd_Sbar_Help(float argc)
316 {
317         print("You can modify the scoreboard using the\n");
318         print("^3|---------------------------------------------------------------|\n");
319         print("^1 TO BE DONE\n");
320         print("Usage:\n");
321         print("^2sbar_columns_set default\n");
322         print("^2sbar_columns_set ^7filed1 field2 ...\n");
323         print("The following field names are recognized (case INsensitive):\n");
324         print("You can use a ^3|^7 to start the right-aligned fields.\n");
325         
326         print("^3name^7 or ^3nick^7             Name of a player\n");
327         print("^3ping^7                     Ping time\n\n");
328         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
329         print("                         The kill-death ratio\n");
330
331         print("Before a field you can put a + or - sign, then a comma separated list\n");
332         print("of game types, then a slash, to make the field show up only in these\n");
333         print("or in all but these game types.\n");
334
335         local float i;
336         print("Additional columns:\n");
337         for(i = 0; i < MAX_SCORE; ++i)
338         {
339                 if(scores_label[i] != "")
340                         print(strcat(scores_label[i], "\n"));
341         }
342 }
343
344 #define MIN_NAMELEN 24
345 #define MAX_NAMELEN 24
346
347 string Sbar_DefaultColumnLayout()
348 {
349         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
350 }
351
352 void Cmd_Sbar_SetFields(float argc)
353 {
354         float i, j, slash;
355         string str, pattern, subpattern;
356         float digit;
357         float have_name, have_primary, have_secondary, have_separator;
358         float missing;
359
360         // TODO: re enable with gametype dependant cvars?
361         if(argc < 2) // no arguments provided
362                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
363
364         if(argc < 2)
365                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
366
367         if(argc == 2)
368         {
369                 if(argv(1) == "default")
370                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
371                 else if(argv(1) == "all")
372                 {
373                         string s;
374                         s = "ping pl name |";
375                         for(i = 0; i < MAX_SCORE; ++i)
376                         {
377                                 if(i != ps_primary)
378                                 if(i != ps_secondary)
379                                 if(scores_label[i] != "")
380                                         s = strcat(s, " ", scores_label[i]);
381                         }
382                         if(ps_secondary != ps_primary)
383                                 s = strcat(s, " ", scores_label[ps_secondary]);
384                         s = strcat(s, " ", scores_label[ps_primary]);
385                         argc = tokenizebyseparator(strcat("x ", s), " ");
386                 }
387         }
388                 
389         
390         argc = min(MAX_SBAR_FIELDS, argc);
391         sbar_num_fields = 0;
392
393         drawfont = sbar_font;
394         digit = stringwidth("0123456789", FALSE) / 10;
395
396         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
397
398         argc = min(argc-1, MAX_SBAR_FIELDS-1);
399         for(i = 0; i < argc; ++i)
400         {
401                 str = argv(i+1);
402
403                 slash = strstrofs(str, "/", 0);
404                 if(slash >= 0)
405                 {
406                         pattern = substring(str, 0, slash);
407                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
408
409                         if(substring(pattern, 0, 1) == "-")
410                         {
411                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
412                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
413                                         continue;
414                         }
415                         else
416                         {
417                                 if(substring(pattern, 0, 1) == "+")
418                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
419                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
420                                         continue;
421                         }
422                 }
423
424                 strunzone(sbar_title[sbar_num_fields]);
425                 sbar_title[sbar_num_fields] = strzone(str);
426                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
427                 str = strtolower(str);
428
429                 if(str == "ping") {
430                         sbar_field[sbar_num_fields] = SP_PING;
431                 } else if(str == "pl") {
432                         sbar_field[sbar_num_fields] = SP_PL;
433                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
434                         sbar_field[sbar_num_fields] = SP_KDRATIO;
435                 } else if(str == "name" || str == "nick") {
436                         sbar_field[sbar_num_fields] = SP_NAME;
437                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
438                         have_name = 1;
439                 } else if(str == "|") {
440                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
441                         have_separator = 1;
442                 } else {
443                         for(j = 0; j < MAX_SCORE; ++j)
444                                 if(str == strtolower(scores_label[j]))
445                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
446 :notfound
447                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
448                         continue;
449 :found
450                         sbar_field[sbar_num_fields] = j;
451                         if(j == ps_primary)
452                                 have_primary = 1;
453                         if(j == ps_secondary)
454                                 have_secondary = 1;
455                 }
456                 ++sbar_num_fields;
457         }
458
459         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
460                 have_primary = 1;
461         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
462                 have_secondary = 1;
463         if(ps_primary == ps_secondary)
464                 have_secondary = 1;
465         missing = !have_primary + !have_secondary + !have_separator + !have_name;
466
467         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
468         {
469                 if(!have_name)
470                 {
471                         strunzone(sbar_title[sbar_num_fields]);
472                         for(i = sbar_num_fields; i > 0; --i)
473                         {
474                                 sbar_title[i] = sbar_title[i-1];
475                                 sbar_size[i] = sbar_size[i-1];
476                                 sbar_field[i] = sbar_field[i-1];
477                         }
478                         sbar_title[0] = strzone("name");
479                         sbar_field[0] = SP_NAME;
480                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
481                         ++sbar_num_fields;
482                         print("fixed missing field 'name'\n");
483
484                         if(!have_separator)
485                         {
486                                 strunzone(sbar_title[sbar_num_fields]);
487                                 for(i = sbar_num_fields; i > 1; --i)
488                                 {
489                                         sbar_title[i] = sbar_title[i-1];
490                                         sbar_size[i] = sbar_size[i-1];
491                                         sbar_field[i] = sbar_field[i-1];
492                                 }
493                                 sbar_title[1] = strzone("|");
494                                 sbar_field[1] = SP_SEPARATOR;
495                                 sbar_size[1] = stringwidth("|", FALSE);
496                                 ++sbar_num_fields;
497                                 print("fixed missing field '|'\n");
498                         }
499                 }
500                 else if(!have_separator)
501                 {
502                         strunzone(sbar_title[sbar_num_fields]);
503                         sbar_title[sbar_num_fields] = strzone("|");
504                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
505                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
506                         ++sbar_num_fields;
507                         print("fixed missing field '|'\n");
508                 }
509
510                 if(!have_secondary)
511                 {
512                         strunzone(sbar_title[sbar_num_fields]);
513                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
514                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
515                         sbar_field[sbar_num_fields] = ps_secondary;
516                         ++sbar_num_fields;
517                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
518                 }
519
520                 if(!have_primary)
521                 {
522                         strunzone(sbar_title[sbar_num_fields]);
523                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
524                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
525                         sbar_field[sbar_num_fields] = ps_primary;
526                         ++sbar_num_fields;
527                         print("fixed missing field '", scores_label[ps_primary], "'\n");
528                 }
529         }
530
531         sbar_field[sbar_num_fields] = SP_END;
532 }
533
534 // MOVEUP::
535 vector sbar_field_rgb;
536 string Sbar_GetField(entity pl, float field)
537 {
538         float tmp, num, denom, f;
539         string str;
540         sbar_field_rgb = '1 1 1';
541         switch(field)
542         {
543                 case SP_PING:
544                         if not(pl.gotscores)
545                                 return "\x8D\x8D\x8D"; // >>> sign
546                         str = getplayerkey(pl.sv_entnum, "ping");
547                         if(str == "0")
548                                 return "N/A";
549                         tmp = max(0, min(220, stof(str)-80)) / 220;
550                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
551                         return str;
552                 
553                 case SP_PL:
554                         if not(pl.gotscores)
555                                 return "N/A";
556                         str = getplayerkey(pl.sv_entnum, "pl");
557                         if(str == "0")
558                                 return "";
559                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
560                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
561                         return str;
562                 
563                 case SP_NAME:
564                         return getplayerkey(pl.sv_entnum, "name");
565
566                 case SP_KDRATIO:
567                         num = pl.(scores[SP_KILLS]);
568                         denom = pl.(scores[SP_DEATHS]);
569
570                         if(denom == 0) {
571                                 sbar_field_rgb = '0 1 0';
572                                 str = ftos(num);
573                         } else if(num <= 0) {
574                                 sbar_field_rgb = '1 0 0';
575                                 str = ftos(num/denom);
576                         } else
577                                 str = ftos(num/denom);
578                 
579                         tmp = strstrofs(str, ".", 0);
580                         if(tmp > 0)
581                                 str = substring(str, 0, tmp+2);
582                         return str;
583                         
584                 default:
585                         tmp = pl.(scores[field]);
586                         f = scores_flags[field];
587                         if(field == ps_primary)
588                                 sbar_field_rgb = '1 1 0';
589                         else if(field == ps_secondary)
590                                 sbar_field_rgb = '0 1 1';
591                         else
592                                 sbar_field_rgb = '1 1 1';
593                         return ScoreString(f, tmp);
594         }
595         //return "error";
596 }
597
598 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
599 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
600 {
601         // STOP.
602         // The following function is SLOW.
603         // For your safety and for the protection of those around you...
604         // DO NOT CALL THIS AT HOME.
605         // No really, don't.
606         if(stringwidth(theText, handleColors) <= maxWidth)
607                 return strlen(theText); // yeah!
608
609         // binary search for right place to cut string
610         float left, right, middle; // this always works
611         left = 0;
612         right = strlen(theText); // this always fails
613         do
614         {
615                 middle = floor((left + right) / 2);
616                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
617                         left = middle;
618                 else
619                         right = middle;
620         }
621         while(left < right - 1);
622
623         // NOTE: when color codes are involved, this binary search is,
624         // mathematically, BROKEN. However, it is obviously guaranteed to
625         // terminate, as the range still halves each time - but nevertheless, it is
626         // guaranteed that it finds ONE valid cutoff place (where "left" is in
627         // range, and "right" is outside).
628
629         return left;
630 }
631 string textShortenToWidth(string theText, float maxWidth, float handleColors)
632 {
633         if(stringwidth(theText, handleColors) <= maxWidth)
634                 return theText;
635         else
636                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
637 }
638
639 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
640
641 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
642 {
643         vector tmp;
644         string str;
645         float i, field, len;
646         float is_spec;
647         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
648
649         // Layout:
650         tmp_z = 0;
651         if(is_self)
652         {
653                 tmp_x = sbwidth;
654                 tmp_y = sbar_fontsize_y;
655                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
656         }       
657         tmp_y = 0;
658         
659         for(i = 0; i < sbar_num_fields; ++i)
660         {
661                 field = sbar_field[i];
662                 if(field == SP_SEPARATOR)
663                         break;
664
665                 if(is_spec && field != SP_NAME && field != SP_PING) {
666                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
667                         continue;
668                 }
669                 str = Sbar_GetField(pl, field);
670
671                 if(field == SP_NAME)
672                 {
673                         float realsize;
674                         float j;
675                         realsize = sbar_size[i];
676                         if(i+1 < sbar_num_fields)
677                                 if(sbar_field[i+1] == SP_SEPARATOR)
678                                 {
679                                         realsize = (xmax - xmin) / sbar_fontsize_x;
680                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
681                                                 realsize -= sbar_size[j] + 1;
682                                         realsize += 1;
683                                 }
684                         str = textShortenToWidth(str, realsize, TRUE);
685                 }
686                 len = stringwidth(str, TRUE);
687                 
688                 if(sbar_size[i] < len)
689                         sbar_size[i] = len;
690
691                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
692
693                 if(field == SP_NAME) {
694                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
695                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
696                 } else {
697                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
698                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
699                 }
700         }
701         
702         if(sbar_field[i] == SP_SEPARATOR)
703         {
704                 pos_x = xmax;
705                 for(i = sbar_num_fields-1; i > 0; --i)
706                 {
707                         field = sbar_field[i];
708                         if(field == SP_SEPARATOR)
709                                 break;
710                         
711                         if(is_spec && field != SP_NAME && field != SP_PING) {
712                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
713                                 continue;
714                         }
715                         
716                         str = Sbar_GetField(pl, field);
717
718                         if(field == SP_NAME)
719                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
720                         len = stringwidth(str, TRUE);
721
722                         if(sbar_size[i] < len)
723                                 sbar_size[i] = len;
724
725                         if(field == SP_NAME) {
726                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
727                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
728                         } else {
729                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
730                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
731                         }
732                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
733                 }
734         }
735 }
736
737 float lastpingstime;
738 void Sbar_DrawScoreboard()
739 {
740         //float xmin, ymin, xmax, ymax;
741         vector rgb, pos, tmp, sbar_save;
742         entity pl, tm;
743         float specs, i;
744         float center_x;
745
746         if(time > lastpingstime + 10)
747         {
748                 localcmd("pings\n");
749                 lastpingstime = time;
750         }
751
752         xmin = vid_conwidth / 5;
753         ymin = 20;
754
755         xmax = vid_conwidth - xmin;
756         ymax = vid_conheight - 0.2*vid_conheight;
757
758         sbwidth = xmax - xmin;
759         sbheight = ymax - ymin;
760
761         center_x = xmin + 0.5*sbwidth;
762
763         //Sbar_UpdateFields();
764
765         // Initializes position
766         //pos_x = xmin;
767         pos_y = ymin;
768         pos_z = 0;
769
770         // Heading
771         drawfont = sbar_bigfont;
772         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
773         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
774         pos_x = xmin;
775         pos_y += 24 + 4;
776
777         // Titlebar background:
778         tmp_x = sbwidth;
779         tmp_y = sbar_fontsize_y;
780         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
781         
782         drawfont = sbar_font;
783
784         for(i = 0; i < sbar_num_fields; ++i)
785         {
786                 if(sbar_field[i] == SP_SEPARATOR)
787                         break;
788                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
789                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
790         }
791         
792         if(sbar_field[i] == SP_SEPARATOR)
793         {
794                 pos_x = xmax + sbar_fontsize_x;
795                 tmp_y = tmp_z = 0;
796                 for(i = sbar_num_fields-1; i > 0; --i)
797                 {
798                         if(sbar_field[i] == SP_SEPARATOR)
799                                 break;
800
801                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
802                         /**
803                          * FTEQCC BUG!
804                          * Using the following line will fuck it all up:
805                          **
806                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
807                          */
808                         tmp_x = sbar_fontsize_x*sbar_size[i];
809                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
810                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
811                 }
812         }
813                 
814         pos_x = xmin;
815         pos_y += 1.5 * sbar_fontsize_y;
816
817         sbar_save = sbar;
818         sbar = '0 0 0';
819         
820         if(teamplay)
821         {
822                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
823                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
824                 {
825                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
826                                 continue;
827
828                         rgb = GetTeamRGB(tm.team);
829
830                         pos_x = xmin;
831
832                         Sbar_DrawXNum(
833                                 pos - '6.5 0 0' * sbar_fontsize_y,
834                                 tm.(teamscores[ts_primary]),
835                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
836
837                         if(ts_primary != ts_secondary)
838                         Sbar_DrawXNum(
839                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
840                                 tm.(teamscores[ts_secondary]),
841                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
842                         
843                         specs = tm.team_size;
844
845                         if(specs < 2)
846                                 specs = 2;
847                         
848                         tmp_x = sbwidth;
849                         tmp_y = 1.25 * sbar_fontsize_y * specs;
850                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
851                         
852                         for(pl = players.sort_next; pl; pl = pl.sort_next)
853                         {
854                                 if(pl.team != tm.team)
855                                         continue;
856                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
857                                 pos_y += 1.25 * sbar_fontsize_y;
858                                 tmp_y -= 1.25 * sbar_fontsize_y;
859                         }
860                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
861                 }
862                 // rgb := tempvector :)
863                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
864                 pos_y += 3 * sbar_fontsize_y;
865                 specs = 0;
866                 for(pl = players.sort_next; pl; pl = pl.sort_next)
867                 {
868                         if(pl.team != COLOR_SPECTATOR)
869                                 continue;
870                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
871                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
872                         pos += '0 1.25 0' * sbar_fontsize_y;
873                         ++specs;
874                 }
875                         
876                 if(specs)
877                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
878         } else {
879                 pos_x = xmin;
880                 for(pl = players.sort_next; pl; pl = pl.sort_next)
881                 {
882                         if(pl.team == COLOR_SPECTATOR)
883                                 continue;
884                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
885                         pos_y += 1.25 * sbar_fontsize_y;
886                         tmp_y -= 1.25 * sbar_fontsize_y;
887                 }
888
889                 // rgb := tempvector :)
890                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
891                 pos_y += 3 * sbar_fontsize_y;
892                 specs = 0;
893                 for(pl = players.sort_next; pl; pl = pl.sort_next)
894                 {
895                         if(pl.team != COLOR_SPECTATOR)
896                                 continue;
897                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
898                         pos += '0 1.25 0' * sbar_fontsize_y;
899                         ++specs;
900                 }
901                         
902                 if(specs)
903                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
904         }
905
906         string str;
907         float tl, fl;
908         str = strcat("playing on ^2", shortmapname, "^7");
909         tl = getstatf(STAT_TIMELIMIT);
910         fl = getstatf(STAT_FRAGLIMIT);
911         if(gametype == GAME_LMS)
912         {
913                 if(tl > 0)
914                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
915         }
916         else
917         {
918                 if(tl > 0)
919                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
920                 if(fl > 0)
921                 {
922                         if(tl > 0)
923                                 str = strcat(str, " or");
924                         str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
925                         if(scores_label[ps_primary] == "score")
926                                 str = strcat(str, " points^7");
927                         else if(scores_label[ps_primary] == "fastest")
928                                 str = strcat(str, " is beaten^7");
929                         else
930                                 str = strcat(str, " ", scores_label[ps_primary]);
931                 }
932         }
933         
934         pos_y += 1.5 * sbar_fontsize_y;
935         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
936
937         sbar = sbar_save;
938 }
939
940 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
941 {
942         string col;
943         string timestr;
944         string cpname;
945         string lapstr;
946         lapstr = "";
947
948         if(histime == 0) // goal hit
949         {
950                 if(mytime > 0)
951                 {
952                         timestr = strcat("+", ftos_decimals(+mytime, 1));
953                         col = "^1";
954                 }
955                 else if(mytime == 0)
956                 {
957                         timestr = "+0.0";
958                         col = "^3";
959                 }
960                 else
961                 {
962                         timestr = strcat("-", ftos_decimals(-mytime, 1));
963                         col = "^2";
964                 }
965
966                 if(lapdelta > 0)
967                 {
968                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
969                         col = "^2";
970                 }
971                 else if(lapdelta < 0)
972                 {
973                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
974                         col = "^1";
975                 }
976         }
977         else if(histime > 0) // anticipation
978         {
979                 if(mytime >= histime)
980                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
981                 else
982                         timestr = mmsss(histime * 10);
983                 col = "^3";
984         }
985         else
986                 col = "^7";
987
988         if(cp)
989                 cpname = strcat("Intermediate ", ftos(cp));
990         else
991                 cpname = "Finish line";
992         
993         if(histime < 0)
994                 return strcat(col, cpname);
995         else if(hisname == "")
996                 return strcat(col, cpname, " (", timestr, ")");
997         else
998                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
999 }
1000
1001 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1002 {
1003 }
1004
1005 void Sbar_Score(float margin)
1006 {
1007         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
1008         vector sbar_save, place;
1009         entity tm, pl, me;
1010         sbar_save = sbar;
1011         
1012         myteam = GetPlayerColor(player_localentnum - 1);
1013
1014         sbar_y = vid_conheight - (32+12);
1015         sbar_x -= margin;
1016         
1017         place = '-48 -12 0';
1018         if(teamplay)
1019         {
1020                 // Layout:
1021                 //
1022                 //   team1 team3 team4
1023                 //
1024                 //         TEAM2
1025                 //for(i = 0; i < 4; ++i)
1026                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1027                 {
1028                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1029                                 continue;
1030                         // -32*4 = -128
1031                         score = tm.(teamscores[ts_primary]);
1032                         if(tm.team == myteam)
1033                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1034                         else
1035                         {
1036                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1037                                 place_x -= 4*12;
1038                         }
1039                 }
1040         } else {
1041                 // me vector := [team/connected frags id]
1042                 myplace = 0;
1043                 for(me = players.sort_next; me; me = me.sort_next)
1044                 {
1045                         if(me.team != COLOR_SPECTATOR)
1046                                 ++myplace;
1047                         if(me.sv_entnum == player_localentnum - 1)
1048                                 break;
1049                 }
1050                 pl = players;
1051                 if(pl == me)
1052                         pl = pl.sort_next;
1053                 
1054                 if(pl) {
1055                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1056                 } else
1057                         distribution = 0;
1058                 
1059                 if(myplace == 1)
1060                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1061                 else if(myplace == 2)
1062                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1063                 else
1064                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1065
1066                 score = me.(scores[ps_primary]);
1067                 if(distribution >= 0)
1068                 {
1069                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1070                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1071                 } else if(distribution >= -5)
1072                 {
1073                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1074                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1075                 } else {
1076                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1077                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1078                 }
1079         }
1080         timelimit = getstatf(STAT_TIMELIMIT);
1081         if(timelimit)
1082         {
1083                 timeleft = max(0, timelimit * 60 - time);
1084                 minutes = floor(timeleft / 60);
1085                 seconds = floor(timeleft - minutes*60);
1086                 if(minutes >= 5)
1087                 {
1088                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1089                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1090                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1091                 } else if(minutes >= 1)
1092                 {
1093                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1094                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1095                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1096                 } else {
1097                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1098                 }
1099         } else {
1100                 minutes = floor(time / 60);
1101                 seconds = floor(time - minutes*60);
1102                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1103                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1104                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1105         }
1106
1107         if(gametype == GAME_RACE)
1108         {
1109                 drawfont = sbar_bigfont;
1110                 float a;
1111                 vector m;
1112                 string s, forcetime;
1113
1114                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1115
1116                 if(race_checkpointtime)
1117                 {
1118
1119                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1120                         s = "";
1121                         forcetime = "";
1122                         if(a > 0) // just hit a checkpoint?
1123                         {
1124                                 if(race_time && race_previousbesttime)
1125                                         s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1126                                 else
1127                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1128                                 if(race_time)
1129                                         forcetime = mmsss(race_time);
1130                         }
1131                         else
1132                         {
1133                                 if(race_laptime && race_nextbesttime)
1134                                 {
1135                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1136                                         if(a > 0) // next one?
1137                                         {
1138                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1139                                         }
1140                                 }
1141                         }
1142
1143                         if(s != "" && a > 0)
1144                         {
1145                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1146                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1147                         }
1148
1149                         if(forcetime != "")
1150                         {
1151                                 float sz;
1152                                 a = bound(0, 1 - 2 * (time - race_checkpointtime), 1);
1153                                 sz = 1.2 / (a + 0.2);
1154                                 drawstring(m - '0 0 0' - '0 16 0' * (sz - 1) - '16 0 0' * sz * stringwidth(forcetime, FALSE), forcetime, '32 32 0' * sz, '1 1 1', sbar_alpha_fg * a, 0);
1155                                 a = 1 - a;
1156                         }
1157                         else
1158                                 a = 1;
1159
1160                         if(race_laptime)
1161                         {
1162                                 s = mmsss(10*(time - race_laptime));
1163                                 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1164                         }
1165                 }
1166                 else
1167                 {
1168                         if(race_mycheckpointtime)
1169                         {
1170                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1171                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1172                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1173                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1174                         }
1175                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1176                         {
1177                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1178                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1179                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1180                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1181                         }
1182                 }
1183
1184                 drawfont = sbar_font;
1185         }
1186
1187         sbar = sbar_save;
1188 }
1189
1190 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1191 {
1192         float x, score;
1193         pos_x += 72;
1194         
1195         if(teamplay)
1196                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1197         else
1198                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1199         x = pos_x;
1200         pos_x += 5*8;
1201         score = pl.(scores[ps_primary]);
1202         pos_x -= stringwidth(ftos(score), FALSE)*8;
1203         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1204         pos_x = x;
1205         if(is_self)
1206         {
1207                 pos_x += 48;
1208                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1209                 pos_x += 8;
1210         } else
1211                 pos_x += 56;
1212         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1213 }
1214
1215 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1216 {
1217         float x;
1218         pos_x += 72;
1219         
1220         if(teamplay)
1221                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1222         else
1223                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1224         x = pos_x;
1225         pos_x += 5*8;
1226         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1227         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1228         pos_x = x;
1229         if(is_self)
1230         {
1231                 pos_x += 48;
1232                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1233                 pos_x += 8;
1234         } else
1235                 pos_x += 56;
1236         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1237 }
1238
1239 void Sbar_MiniDeathmatchOverlay(vector pos)
1240 {
1241         float numlines, up, down, score;
1242         entity me, tm, pl;
1243         float miniscoreboard_size;
1244         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1245         
1246         if(miniscoreboard_size == 0)
1247                 return;
1248         pos_y = vid_conheight - 8;
1249         
1250         if(miniscoreboard_size < 0)
1251                 numlines = (vid_conheight - sbar_y + 7) / 8;
1252         else
1253                 numlines = miniscoreboard_size;
1254
1255         // give up if there isn't enough room
1256         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1257                 return;
1258
1259         // me vector := [team/connected frags id]
1260         for(me = players.sort_next; me; me = me.sort_next)
1261         {
1262                 if(me.sv_entnum == player_localentnum - 1)
1263                         break;
1264         }
1265
1266         if(teamplay)
1267                 numlines -= numteams;
1268
1269         // figure out how many players above and below we can show
1270         up = floor(numlines/2);
1271         down = up;
1272         if((up + down) > numlines)
1273                 down = numlines - up;
1274
1275         // render bottom-up
1276         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1277         {
1278                 if(pl.team == COLOR_SPECTATOR)
1279                         continue;
1280                 Sbar_MiniscoreItem(pos, pl, false);
1281                 pos_y -= 9;
1282                 --down;
1283         }
1284         Sbar_MiniscoreItem(pos, me, true);
1285         pos_y -= 9;
1286         up += down; // if there weren't enough lines below... add them
1287         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1288         {
1289                 if(pl.team == COLOR_SPECTATOR)
1290                         continue;
1291                 Sbar_MiniscoreItem(pos, pl, false);
1292                 pos_y -= 9;
1293                 --up;
1294         }
1295
1296         if(teamplay)
1297         {
1298                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1299                 for(; tm; tm = tm.sort_prev)
1300                 {
1301                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1302                                 continue;
1303                         score = tm.(teamscores[ts_primary]);
1304                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1305                         pos_y -= 9;
1306                 }
1307         }
1308 }
1309
1310 float Sbar_WouldDrawScoreboard ()
1311 {
1312         if (sb_showscores)
1313                 return 1;
1314         else if (intermission == 1)
1315                 return 1;
1316         else if (intermission == 2)
1317                 return 1;
1318         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1319                 return 1;
1320         else if(sb_showscores_force)
1321                 return 1;
1322         return 0;
1323 }
1324
1325 void Sbar_Draw (void)
1326 {
1327         float i;
1328         float x, fade;
1329         float stat_items, stat_weapons;
1330
1331         sbar_fontsize = Sbar_GetFontsize();
1332
1333         if(spectatee_status)
1334         {
1335                 string s;
1336                 vector o;
1337                 o = '1 0 0' * vid_conwidth;
1338                 if(spectatee_status == -1)
1339                         s = "^1Observing";
1340                 else
1341                         s = strcat("^1Spectating ^7", getplayerkey(spectatee_status - 1, "name"));
1342                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1343                 drawcolorcodedstring(
1344                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1345                         s,
1346                         sbar_fontsize,
1347                         sbar_alpha_fg,
1348                         0
1349                 );
1350                 o += sbar_fontsize_y * '0 1 0';
1351
1352                 if(spectatee_status == -1)
1353                         s = "^1Press ^3primary fire^1 to spectate";
1354                 else
1355                         s = "^1Press ^3primary fire^1 for another player";
1356                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1357                 drawcolorcodedstring(
1358                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1359                         s,
1360                         sbar_fontsize,
1361                         sbar_alpha_fg,
1362                         0
1363                 );
1364                 o += sbar_fontsize_y * '0 1 0';
1365
1366                 if(spectatee_status == -1)
1367                         s = "^1Use ^3weapon switching^1 to change the speed";
1368                 else
1369                         s = "^1Press ^3secondary fire^1 to observe";
1370                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1371                 drawcolorcodedstring(
1372                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1373                         s,
1374                         sbar_fontsize,
1375                         sbar_alpha_fg,
1376                         0
1377                 );
1378                 o += sbar_fontsize_y * '0 1 0';
1379
1380                 if(gametype == GAME_ARENA)
1381                         s = "^1Wait for your turn to join";
1382                 else if(gametype == GAME_LMS)
1383                 {
1384                         entity sk;
1385                         sk = playerslots[player_localentnum - 1];
1386                         if(sk.(scores[ps_primary]) >= 666)
1387                                 s = "^1Match has already begun";
1388                         else if(sk.(scores[ps_primary]) > 0)
1389                                 s = "^1You have no more lives left";
1390                         else
1391                                 s = "^1Press ^7jump^1 to join";
1392                 }
1393                 else
1394                         s = "^1Press ^7jump^1 to join";
1395                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1396                 drawcolorcodedstring(
1397                         o - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1398                         s,
1399                         sbar_fontsize,
1400                         sbar_alpha_fg,
1401                         0
1402                 );
1403                 o += sbar_fontsize_y * '0 1 0';
1404         }
1405         
1406         //Sbar_SortFrags();
1407         Sbar_UpdatePlayerTeams();
1408
1409         sb_lines = 24;
1410
1411         if (sb_showscores)
1412                 Sbar_DrawScoreboard();
1413         else if (intermission == 1)
1414         {
1415                 Sbar_DrawScoreboard();
1416                 return;
1417         }
1418         else if (intermission == 2)
1419                 Sbar_FinaleOverlay();
1420         else
1421         {
1422                 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1423                 {
1424                         sbar_x = (vid_conwidth - 640.0)*0.5;
1425                         sbar_y = vid_conheight - 47;
1426                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1427                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1428                         Sbar_DrawScoreboard ();
1429                 }
1430                 else
1431                 {
1432                         if (sb_lines && sbar_hudselector == 1)
1433                         {
1434                                 stat_items = getstati(STAT_ITEMS);
1435                                 stat_weapons = getstati(STAT_WEAPONS);
1436
1437                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1438                                 sbar_y = vid_conheight - 24.0 - 16.0;
1439                                 sbar_z = 0;
1440                         
1441                                 fade = 3.2 - 2 * (time - weapontime);
1442                                 fade = bound(0.7, fade, 1);
1443
1444                                 x = 1.0;
1445                                 Sbar_DrawWeapon_Clear();
1446                                 for(i = 1; i <= 24; ++i)
1447                                 {
1448                                         if(weaponimpulse[i-1] >= 0)
1449                                         if(stat_weapons & x)
1450                                         {
1451                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1452                                         }
1453                                         x *= 2;
1454                                 }
1455
1456                                 // armor
1457                                 x = getstati(STAT_ARMOR);
1458                                 if (x > 0)
1459                                 {
1460                                         // "gfx/sb_armor"
1461                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1462                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1463                                         if(x > 200)
1464                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1465                                         else if(x > 100)
1466                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1467                                         else if(x > 50)
1468                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1469                                         else if(x > 25)
1470                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1471                                         else
1472                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1473                                 }
1474
1475                                 // health
1476                                 x = getstati(STAT_HEALTH);
1477                                 if (x != 0)
1478                                 {
1479                                         // "gfx/sb_health"
1480                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1481                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1482                                         if(x > 200)
1483                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1484                                         else if(x > 100)
1485                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1486                                         else if(x > 50)
1487                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1488                                         else if(x > 25)
1489                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1490                                         else
1491                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1492                                 }
1493
1494                                 // ammo
1495                                 x = getstati(STAT_AMMO);
1496                                 if ((stat_items & IT_AMMO) || x != 0)
1497                                 {
1498                                         if (stat_items & IT_SHELLS)
1499                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1500                                         else if (stat_items & IT_NAILS)
1501                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1502                                         else if (stat_items & IT_ROCKETS)
1503                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1504                                         else if (stat_items & IT_CELLS)
1505                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1506                                         if(x > 10)
1507                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1508                                         else
1509                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1510                                 }
1511
1512                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1513                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1514                                 if (sbar_x > 0)
1515                                         Sbar_Score(16);
1516                                 // The margin can be at most 8 to support 640x480 console size:
1517                                 //   320 + 2 * (144 + 16) = 640
1518                         }
1519                         else if (sb_lines)
1520                         {
1521                         
1522                                 stat_items = getstati(STAT_ITEMS);
1523                                 stat_weapons = getstati(STAT_WEAPONS);
1524                         
1525                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1526                                 sbar_y = vid_conheight - 47;
1527                                 sbar_z = 0;
1528
1529                                 fade = 3 - 2 * (time - weapontime);
1530
1531                                 x = 1.0;
1532                                 Sbar_DrawWeapon_Clear();
1533                                 for(i = 1; i <= 24; ++i)
1534                                 {
1535                                         if(weaponimpulse[i-1] >= 0)
1536                                         if(stat_weapons & x)
1537                                         {
1538                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1539                                         }
1540                                         x *= 2;
1541                                 }
1542
1543                                 if (sb_lines > 24)
1544                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1545                                 else
1546                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1547
1548                                 // armor
1549                                 // (340-3*24) = 268
1550                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1551
1552                                 // health
1553                                 // (154-3*24) = 82
1554                                 x = getstati(STAT_HEALTH);
1555                                 if(x > 100)
1556                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1557                                 else if(x <= 25 && time - floor(time) > 0.5)
1558                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1559                                 else
1560                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1561
1562                                 // AK dont draw ammo for the laser
1563                                 x = getstati(STAT_AMMO);
1564                                 if(activeweapon != 12)
1565                                 {
1566                                         // (519-3*24) = 447
1567                                         if (stat_items & IT_SHELLS)
1568                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1569                                         else if (stat_items & IT_NAILS)
1570                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1571                                         else if (stat_items & IT_ROCKETS)
1572                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1573                                         else if (stat_items & IT_CELLS)
1574                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1575                                         if(x > 10)
1576                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1577                                         else
1578                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1579                                 }
1580
1581                                 if (sb_lines > 24)
1582                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1583
1584                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1585                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1586
1587                                 if (sbar_x > 0)
1588                                         Sbar_Score(-16);
1589                                 // Because:
1590                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1591                                 //   pixels when there are four teams...
1592                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1593                                 //   sbar_x == 80...
1594                                 //   so we need to shift it by 64 pixels to the right to fit
1595                                 //   BUT: then it overlaps with the image that gets drawn
1596                                 //   for viewsize 100! Therefore, just account for 3 teams,
1597                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1598                                 //   to the right!
1599                         }
1600                 
1601                 
1602                         if(gametype == GAME_KEYHUNT)
1603                         {
1604                                 CSQC_kh_hud();
1605                         } else if(gametype == GAME_CTF)
1606                         {
1607                                 CSQC_ctf_hud();
1608                         }
1609                 }
1610         }
1611 }
1612
1613 void CSQC_ctf_hud(void)
1614 {
1615         // cvar("sbar_flagstatus_right") move the flag icons right
1616         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1617         float redflag, blueflag;
1618         float stat_items;
1619         vector pos;
1620         
1621         stat_items = getstati(STAT_ITEMS);
1622         redflag = (stat_items/32768) & 3;
1623         blueflag = (stat_items/131072) & 3;
1624
1625         /**
1626          * FTEQCC BUG!
1627          * For some reason now not even THAT works there...
1628          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1629          **
1630          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1631          ** Should try those later:
1632          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1633          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1634          */
1635         
1636         if(cvar("sbar_flagstatus_right"))
1637                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1638         else
1639                 pos_x = 10 - sbar_x;
1640         
1641         pos_z = 0;
1642
1643         if(sbar_hudselector == 1)
1644                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1645         else
1646                 pos_y = -117;
1647
1648         pos += sbar;
1649
1650         switch(redflag)
1651         {
1652         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1653         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1654         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1655         }
1656
1657         pos_y -= 64;
1658         
1659         switch(blueflag)
1660         {
1661         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1662         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1663         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1664         }
1665 }