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[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
21
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
24
25 vector sbar, color;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
27
28 void CSQC_kh_hud();
29 void CSQC_ctf_hud();
30 void CSQC_nb_hud();
31 void MapVote_Draw();
32 void Sbar_FinaleOverlay()
33 {
34         /*vector pos;
35         pos_x = (vid_conwidth - 1)/2;
36         pos_y = 16;
37         pos_z = 0;*/
38
39         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
40
41         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42         MapVote_Draw();
43 }
44
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
48 {
49         float idx;
50         weapon_first = -2;
51         weapon_last = -1;
52         for(idx = 0; idx < 10; ++idx)
53                 weaponspace[idx] = 0;
54         for(idx = 0; idx <= 23; ++idx)
55         {
56                 if(weaponimpulse[idx] >= 0)
57                 {
58                         if(weapon_first < 0)
59                                 weapon_first = idx;
60                         weapon_last = idx;
61                 }
62         }
63 }
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
65 {
66         vector pos, vsize, fill_colour;
67         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
68
69         imp = weaponimpulse[nr];
70         weapon_hit = weapon_hits[wc];
71         weapon_damage = weapon_fired[wc];
72         if(imp == 0)
73                 idx = 9;
74         else
75                 idx = imp - 1;
76
77         value = (active) ? 1 : 0.6;
78         color_x = color_y = color_z = value;
79
80         // width = 300, height = 100
81         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
82
83         sp = weaponspace[idx] + 1;
84         weaponspace[idx] = sp;
85
86         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
88         pos_z = 0;
89         vsize_x = w_width;
90         vsize_y = w_height;
91         vsize_z = 0;
92         if (active)
93                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
95         pos_x += w_space;
96         pos_y += w_space;
97         vsize_x = font_size;
98         vsize_y = font_size;
99         vsize_z = 0;
100         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
101
102         // draw the weapon accuracy on the HUD
103         if(sbar_hud_accuracy)
104         {
105                 weapon_stats = rint(100*weapon_hit/weapon_damage);
106                 fill_colour_x = 1 - 0.015 * weapon_stats;
107                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
109         }
110 }
111
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
113 {
114         float l, i;
115         string str, tmp, l_length;
116         float minus;
117         vector vsize, num_color;
118         num_color = rgb;
119         
120         vsize_x = vsize_y = lettersize;
121         vsize_z = 0;
122
123         if(num < 0)
124         {
125                 minus = true;
126                 num = -num;
127                 pos_x -= lettersize;
128         } else
129                 minus = false;
130
131         if(digits < 0)
132         {
133                 tmp = ftos(num);
134                 digits = -digits;
135                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
136         } else
137                 str = ftos(num);
138
139         l = strlen(str);
140         l_length = ftos(l);
141
142         if(l > digits)
143         {
144                 str = substring(str, l-digits, 999);
145                 l = strlen(str);
146         } else if(l < digits)
147                 pos_x += (digits-l) * lettersize;
148
149         if (highlighted == 1) {
150                 vector hl_size;
151                 hl_size_x = vsize_x * l + vsize_x * 0.2;
152                 hl_size_y = vsize_y * 1.1;
153                 hl_size_z = 0;
154                 if(minus)
155                         hl_size_x = hl_size_x + vsize_x;
156
157                 vector hl_pos;
158                 hl_pos_x = pos_x - lettersize/10;
159                 hl_pos_y = pos_y - lettersize/20;
160                 hl_pos_z = 0;
161
162                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
163         }
164         
165         if (stroke == 1)
166                 num_color = '1 1 1';
167         
168         if(minus)
169         {
170                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
171                 if (stroke == 1)
172                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
173                 pos_x += lettersize;
174         }
175
176         for(i = 0; i < l; ++i)
177         {
178                 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
179                 if (stroke == 1)
180                         drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
181                 pos_x += lettersize;
182         }
183 }
184
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
186 {
187         if(x > 200) {
188                 color_x = 0;
189                 color_y = 1;
190                 color_z = 0;
191         }
192         else if(x > 150) {
193                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
195                 color_z = 0;
196         }
197         else if(x > 100) {
198                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
201         }
202         else if(x > 50) {
203                 color_x = 1;
204                 color_y = 1;
205                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
206         }
207         else if(x > 20) {
208                 color_x = 1;
209                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
211         }
212         else {
213                 color_x = 1;
214                 color_y = 0;
215                 color_z = 0;
216         }
217         Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
218 }
219
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
222 {
223         float i, f;
224
225         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226         for(i = 0; i < MAX_SCORE; ++i)
227         {
228                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229                 if(f == SFL_SORT_PRIO_PRIMARY)
230                         ps_primary = i;
231                 if(f == SFL_SORT_PRIO_SECONDARY)
232                         ps_secondary = i;
233         }
234         if(ps_secondary == -1)
235                 ps_secondary = ps_primary;
236
237         for(i = 0; i < MAX_TEAMSCORE; ++i)
238         {
239                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240                 if(f == SFL_SORT_PRIO_PRIMARY)
241                         ts_primary = i;
242                 if(f == SFL_SORT_PRIO_SECONDARY)
243                         ts_secondary = i;
244         }
245         if(ts_secondary == -1)
246                 ts_secondary = ts_primary;
247
248         Cmd_Sbar_SetFields(0);
249 }
250
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
253 //float lastpnum;
254 void Sbar_UpdatePlayerTeams()
255 {
256         float Team;
257         entity pl, tmp;
258         float num;
259
260         num = 0;
261         for(pl = players.sort_next; pl; pl = pl.sort_next)
262         {
263                 num += 1;
264                 Team = GetPlayerColor(pl.sv_entnum);
265                 if(SetTeam(pl, Team))
266                 {
267                         tmp = pl.sort_prev;
268                         Sbar_UpdatePlayerPos(pl);
269                         if(tmp)
270                                 pl = tmp;
271                         else
272                                 pl = players.sort_next;
273                 }
274         }
275         /*
276         if(num != lastpnum)
277                 print(strcat("PNUM: ", ftos(num), "\n"));
278         lastpnum = num;
279         */
280 }
281
282 float Sbar_ComparePlayerScores(entity left, entity right)
283 {
284         float vl, vr;
285         vl = GetPlayerColor(left.sv_entnum);
286         vr = GetPlayerColor(right.sv_entnum);
287
288         if(!left.gotscores)
289                 vl = COLOR_SPECTATOR;
290         if(!right.gotscores)
291                 vr = COLOR_SPECTATOR;
292
293         if(vl > vr)
294                 return true;
295         if(vl < vr)
296                 return false;
297
298         if(vl == COLOR_SPECTATOR)
299         {
300                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
301                 // no other sorting
302                 if(!left.gotscores && right.gotscores)
303                         return true;
304                 return false;
305         }
306
307         vl = left.scores[ps_primary];
308         vr = right.scores[ps_primary];
309         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
310         {
311                 if(vl == 0 && vr != 0)
312                         return 1;
313                 if(vl != 0 && vr == 0)
314                         return 0;
315         }
316         if(vl > vr)
317                 return IS_INCREASING(scores_flags[ps_primary]);
318         if(vl < vr)
319                 return IS_DECREASING(scores_flags[ps_primary]);
320
321         vl = left.scores[ps_secondary];
322         vr = right.scores[ps_secondary];
323         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
324         {
325                 if(vl == 0 && vr != 0)
326                         return 1;
327                 if(vl != 0 && vr == 0)
328                         return 0;
329         }
330         if(vl > vr)
331                 return IS_INCREASING(scores_flags[ps_secondary]);
332         if(vl < vr)
333                 return IS_DECREASING(scores_flags[ps_secondary]);
334
335         return false;
336 }
337
338 void Sbar_UpdatePlayerPos(entity player)
339 {
340         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
341         {
342                 SORT_SWAP(player, other);
343         }
344         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
345         {
346                 SORT_SWAP(other, player);
347         }
348 }
349
350 float Sbar_CompareTeamScores(entity left, entity right)
351 {
352         float vl, vr;
353
354         if(left.team == COLOR_SPECTATOR)
355                 return 1;
356         if(right.team == COLOR_SPECTATOR)
357                 return 0;
358
359         vl = left.teamscores[ts_primary];
360         vr = right.teamscores[ts_primary];
361         if(vl > vr)
362                 return IS_INCREASING(teamscores_flags[ts_primary]);
363         if(vl < vr)
364                 return IS_DECREASING(teamscores_flags[ts_primary]);
365
366         vl = left.teamscores[ts_secondary];
367         vr = right.teamscores[ts_secondary];
368         if(vl > vr)
369                 return IS_INCREASING(teamscores_flags[ts_secondary]);
370         if(vl < vr)
371                 return IS_DECREASING(teamscores_flags[ts_secondary]);
372
373         return false;
374 }
375
376 void Sbar_UpdateTeamPos(entity Team)
377 {
378         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
379         {
380                 SORT_SWAP(Team, other);
381         }
382         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
383         {
384                 SORT_SWAP(other, Team);
385         }
386 }
387
388 void Cmd_Sbar_Help(float argc)
389 {
390         print("You can modify the scoreboard using the\n");
391         print("^3|---------------------------------------------------------------|\n");
392         print("^1 TO BE DONE\n");
393         print("Usage:\n");
394         print("^2sbar_columns_set default\n");
395         print("^2sbar_columns_set ^7filed1 field2 ...\n");
396         print("The following field names are recognized (case INsensitive):\n");
397         print("You can use a ^3|^7 to start the right-aligned fields.\n");
398
399         print("^3name^7 or ^3nick^7             Name of a player\n");
400         print("^3ping^7                     Ping time\n\n");
401         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402         print("                         The kill-death ratio\n");
403
404         print("Before a field you can put a + or - sign, then a comma separated list\n");
405         print("of game types, then a slash, to make the field show up only in these\n");
406         print("or in all but these game types.\n");
407
408         print("The special game type names 'teams' and 'noteams' can be used to\n");
409         print("include/exclude ALL teams/noteams game modes.\n");
410
411         local float i;
412         print("Additional columns:\n");
413         for(i = 0; i < MAX_SCORE; ++i)
414         {
415                 if(scores_label[i] != "")
416                         print(strcat(scores_label[i], "\n"));
417         }
418 }
419
420 #define MIN_NAMELEN 24
421 #define MAX_NAMELEN 24
422
423 string Sbar_DefaultColumnLayout()
424 {
425         return strcat( // fteqcc sucks
426                 "ping pl name | ",
427                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
428                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
429                 "+lms/lives +lms/rank ",
430                 "+/caps +kh/pushes +kh/destroyed ",
431                 "?+race/laps ?+race/time ?+race/fastest ",
432                 "+as/objectives +nexball/faults +nexball/goals ",
433                 "-lms,race,nexball/score");
434 }
435
436 void Cmd_Sbar_SetFields(float argc)
437 {
438         float i, j, slash;
439         string str, pattern;
440         float digit;
441         float have_name, have_primary, have_secondary, have_separator;
442         float missing;
443
444         // TODO: re enable with gametype dependant cvars?
445         if(argc < 2) // no arguments provided
446                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
447
448         if(argc < 2)
449                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
450
451         if(argc == 2)
452         {
453                 if(argv(1) == "default")
454                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
455                 else if(argv(1) == "all")
456                 {
457                         string s;
458                         s = "ping pl color name |";
459                         for(i = 0; i < MAX_SCORE; ++i)
460                         {
461                                 if(i != ps_primary)
462                                 if(i != ps_secondary)
463                                 if(scores_label[i] != "")
464                                         s = strcat(s, " ", scores_label[i]);
465                         }
466                         if(ps_secondary != ps_primary)
467                                 s = strcat(s, " ", scores_label[ps_secondary]);
468                         s = strcat(s, " ", scores_label[ps_primary]);
469                         argc = tokenizebyseparator(strcat("x ", s), " ");
470                 }
471         }
472
473
474         sbar_num_fields = 0;
475
476         drawfont = sbar_font;
477         digit = stringwidth("0123456789", FALSE) / 10;
478
479         for(i = 0; i < argc - 1; ++i)
480         {
481                 float nocomplain;
482                 str = argv(i+1);
483
484                 nocomplain = FALSE;
485                 if(substring(str, 0, 1) == "?")
486                 {
487                         nocomplain = TRUE;
488                         str = substring(str, 1, strlen(str) - 1);
489                 }
490
491                 slash = strstrofs(str, "/", 0);
492                 if(slash >= 0)
493                 {
494                         pattern = substring(str, 0, slash);
495                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
496
497                         if not(isGametypeInFilter(gametype, teamplay, pattern))
498                                 continue;
499                 }
500
501                 strunzone(sbar_title[sbar_num_fields]);
502                 sbar_title[sbar_num_fields] = strzone(str);
503                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
504                 str = strtolower(str);
505
506                 if(str == "ping") {
507                         sbar_field[sbar_num_fields] = SP_PING;
508                 } else if(str == "pl") {
509                         sbar_field[sbar_num_fields] = SP_PL;
510                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
511                         sbar_field[sbar_num_fields] = SP_KDRATIO;
512                 } else if(str == "name" || str == "nick") {
513                         sbar_field[sbar_num_fields] = SP_NAME;
514                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
515                         have_name = 1;
516                 } else if(str == "|") {
517                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
518                         have_separator = 1;
519                 } else {
520                         for(j = 0; j < MAX_SCORE; ++j)
521                                 if(str == strtolower(scores_label[j]))
522                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
523 :notfound
524                         if(str == "frags")
525                         {
526                                 j = SP_FRAGS;
527                         }
528                         else
529                         {
530                                 if not(nocomplain)
531                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
532                                 continue;
533                         }
534 :found
535                         sbar_field[sbar_num_fields] = j;
536                         if(j == ps_primary)
537                                 have_primary = 1;
538                         if(j == ps_secondary)
539                                 have_secondary = 1;
540                 }
541                 ++sbar_num_fields;
542                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
543                         break;
544         }
545
546         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
547                 have_primary = 1;
548         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
549                 have_secondary = 1;
550         if(ps_primary == ps_secondary)
551                 have_secondary = 1;
552         missing = !have_primary + !have_secondary + !have_separator + !have_name;
553
554         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
555         {
556                 if(!have_name)
557                 {
558                         strunzone(sbar_title[sbar_num_fields]);
559                         for(i = sbar_num_fields; i > 0; --i)
560                         {
561                                 sbar_title[i] = sbar_title[i-1];
562                                 sbar_size[i] = sbar_size[i-1];
563                                 sbar_field[i] = sbar_field[i-1];
564                         }
565                         sbar_title[0] = strzone("name");
566                         sbar_field[0] = SP_NAME;
567                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
568                         ++sbar_num_fields;
569                         print("fixed missing field 'name'\n");
570
571                         if(!have_separator)
572                         {
573                                 strunzone(sbar_title[sbar_num_fields]);
574                                 for(i = sbar_num_fields; i > 1; --i)
575                                 {
576                                         sbar_title[i] = sbar_title[i-1];
577                                         sbar_size[i] = sbar_size[i-1];
578                                         sbar_field[i] = sbar_field[i-1];
579                                 }
580                                 sbar_title[1] = strzone("|");
581                                 sbar_field[1] = SP_SEPARATOR;
582                                 sbar_size[1] = stringwidth("|", FALSE);
583                                 ++sbar_num_fields;
584                                 print("fixed missing field '|'\n");
585                         }
586                 }
587                 else if(!have_separator)
588                 {
589                         strunzone(sbar_title[sbar_num_fields]);
590                         sbar_title[sbar_num_fields] = strzone("|");
591                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
592                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
593                         ++sbar_num_fields;
594                         print("fixed missing field '|'\n");
595                 }
596
597                 if(!have_secondary)
598                 {
599                         strunzone(sbar_title[sbar_num_fields]);
600                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
601                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
602                         sbar_field[sbar_num_fields] = ps_secondary;
603                         ++sbar_num_fields;
604                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
605                 }
606
607                 if(!have_primary)
608                 {
609                         strunzone(sbar_title[sbar_num_fields]);
610                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
611                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
612                         sbar_field[sbar_num_fields] = ps_primary;
613                         ++sbar_num_fields;
614                         print("fixed missing field '", scores_label[ps_primary], "'\n");
615                 }
616         }
617
618         sbar_field[sbar_num_fields] = SP_END;
619 }
620
621 // MOVEUP::
622 vector sbar_field_rgb;
623 string sbar_field_icon0;
624 string sbar_field_icon1;
625 string sbar_field_icon2;
626 vector sbar_field_icon0_rgb;
627 vector sbar_field_icon1_rgb;
628 vector sbar_field_icon2_rgb;
629 float sbar_field_icon0_alpha;
630 float sbar_field_icon1_alpha;
631 float sbar_field_icon2_alpha;
632 string Sbar_GetField(entity pl, float field)
633 {
634         float tmp, num, denom, f;
635         string str;
636         sbar_field_rgb = '1 1 1';
637         sbar_field_icon0 = "";
638         sbar_field_icon1 = "";
639         sbar_field_icon2 = "";
640         sbar_field_icon0_rgb = '1 1 1';
641         sbar_field_icon1_rgb = '1 1 1';
642         sbar_field_icon2_rgb = '1 1 1';
643         sbar_field_icon0_alpha = 1;
644         sbar_field_icon1_alpha = 1;
645         sbar_field_icon2_alpha = 1;
646         switch(field)
647         {
648                 case SP_PING:
649                         if not(pl.gotscores)
650                                 return "\x8D\x8D\x8D"; // >>> sign
651                         str = getplayerkey(pl.sv_entnum, "ping");
652                         if(str == "0")
653                                 return "N/A";
654                         tmp = max(0, min(220, stof(str)-80)) / 220;
655                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
656                         return str;
657
658                 case SP_PL:
659                         if not(pl.gotscores)
660                                 return "N/A";
661                         str = getplayerkey(pl.sv_entnum, "pl");
662                         if(str == "0")
663                                 return "";
664                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
665                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
666                         return str;
667
668                 case SP_NAME:
669                         if(ready_waiting && pl.ready)
670                         {
671                                 sbar_field_icon0 = "gfx/sb_player_ready";
672                         }
673                         else if(!teamplay)
674                         {
675                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
676                                 {
677                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
678                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
679                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
680                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
681                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
682                                 }
683                         }
684                         return GetPlayerName(pl.sv_entnum);
685
686                 case SP_FRAGS:
687                         f = pl.(scores[SP_KILLS]);
688                         f -= pl.(scores[SP_SUICIDES]);
689                         return ftos(f);
690
691                 case SP_KDRATIO:
692                         num = pl.(scores[SP_KILLS]);
693                         denom = pl.(scores[SP_DEATHS]);
694
695                         if(denom == 0) {
696                                 sbar_field_rgb = '0 1 0';
697                                 str = ftos(num);
698                         } else if(num <= 0) {
699                                 sbar_field_rgb = '1 0 0';
700                                 str = ftos(num/denom);
701                         } else
702                                 str = ftos(num/denom);
703
704                         tmp = strstrofs(str, ".", 0);
705                         if(tmp > 0)
706                                 str = substring(str, 0, tmp+2);
707                         return str;
708
709                 default:
710                         tmp = pl.(scores[field]);
711                         f = scores_flags[field];
712                         if(field == ps_primary)
713                                 sbar_field_rgb = '1 1 0';
714                         else if(field == ps_secondary)
715                                 sbar_field_rgb = '0 1 1';
716                         else
717                                 sbar_field_rgb = '1 1 1';
718                         return ScoreString(f, tmp);
719         }
720         //return "error";
721 }
722
723 float xmin, xmax, ymin, ymax, sbwidth;
724 float sbar_fixscoreboardcolumnwidth_len;
725 float sbar_fixscoreboardcolumnwidth_iconlen;
726 float sbar_fixscoreboardcolumnwidth_marginlen;
727
728 float stringwidth_colors(string s)
729 {
730         return stringwidth(s, TRUE);
731 }
732
733 float stringwidth_nocolors(string s)
734 {
735         return stringwidth(s, FALSE);
736 }
737
738 string Sbar_FixScoreboardColumnWidth(float i, string str)
739 {
740         float field, maxsize, j, f;
741         vector sz;
742         field = sbar_field[i];
743
744         if(field == SP_NAME) // name gets all remaining space
745         {
746                 maxsize = (xmax - xmin) / sbar_fontsize_x;
747                 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
748                         maxsize -= sbar_size[j] + 1;
749                 maxsize += 1;
750                 str = textShortenToWidth(str, maxsize, stringwidth_colors);
751                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
752         }
753         else
754                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
755
756         sbar_fixscoreboardcolumnwidth_iconlen = 0;
757
758         if(sbar_field_icon0 != "")
759         {
760                 sz = drawgetimagesize(sbar_field_icon0);
761                 f = sz_x / sz_y;
762                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763                         sbar_fixscoreboardcolumnwidth_iconlen = f;
764         }
765
766         if(sbar_field_icon1 != "")
767         {
768                 sz = drawgetimagesize(sbar_field_icon1);
769                 f = sz_x / sz_y;
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;
772         }
773
774         if(sbar_field_icon2 != "")
775         {
776                 sz = drawgetimagesize(sbar_field_icon2);
777                 f = sz_x / sz_y;
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;
780         }
781
782         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
783
784         if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
785                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
786         else
787                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
788
789         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
790         if(sbar_size[i] < f)
791                 sbar_size[i] = f;
792
793         return str;
794 }
795
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
797 {
798         vector tmp;
799         string str;
800         float i, field;
801         float is_spec;
802         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
803
804         // Layout:
805         tmp_x = sbwidth;
806         tmp_y = sbar_fontsize_y * 1.25;
807         tmp_z = 0;
808         
809         // alternated rows highlighting
810         if (is_self)
811                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
812         else
813         {
814                 if (sbar_scoreboard_highlight)
815                         if(!mod(pl_number,2))
816                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
817         }
818         
819         tmp_y = 0;
820
821         for(i = 0; i < sbar_num_fields; ++i)
822         {
823                 field = sbar_field[i];
824                 if(field == SP_SEPARATOR)
825                         break;
826
827                 if(is_spec && field != SP_NAME && field != SP_PING) {
828                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
829                         continue;
830                 }
831                 str = Sbar_GetField(pl, field);
832                 str = Sbar_FixScoreboardColumnWidth(i, str);
833
834                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
835
836                 if(field == SP_NAME) {
837                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
839                 } else {
840                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
842                 }
843
844                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845                 if(sbar_field_icon0 != "")
846                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847                 if(sbar_field_icon1 != "")
848                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849                 if(sbar_field_icon2 != "")
850                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
851         }
852
853         if(sbar_field[i] == SP_SEPARATOR)
854         {
855                 pos_x = xmax;
856                 for(i = sbar_num_fields-1; i > 0; --i)
857                 {
858                         field = sbar_field[i];
859                         if(field == SP_SEPARATOR)
860                                 break;
861
862                         if(is_spec && field != SP_NAME && field != SP_PING) {
863                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
864                                 continue;
865                         }
866
867                         str = Sbar_GetField(pl, field);
868                         str = Sbar_FixScoreboardColumnWidth(i, str);
869
870                         if(field == SP_NAME) {
871                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
873                         } else {
874                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
875                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
876                         }
877
878                         tmp_x = sbar_fontsize_x*sbar_size[i];
879                         if(sbar_field_icon0 != "")
880                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881                         if(sbar_field_icon1 != "")
882                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883                         if(sbar_field_icon2 != "")
884                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
885
886                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
887                 }
888         }
889 }
890
891 /*
892  * Sbar_Scoreboard_MakeTable
893  * 
894  * Makes a table for a team (for all playing players in DM) and fills it
895  */
896
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, float teamplay, vector rgb, vector bg_size)
898 {
899         float body_table_height, i, pos_x_save;
900         vector tmp, column_dim;
901         entity pl;
902         
903         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
904         
905         pos -= '1 1 0';
906
907         tmp_x = sbwidth + 2;
908         
909         tmp_y = 1.25 * sbar_fontsize_y;
910         
911         // rounded header
912         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
913         
914         // table border
915         tmp_y += sbar_border_thickness;
916         tmp_y += body_table_height;
917         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
918         
919         // separator header/table
920         pos_y += 1.25 * sbar_fontsize_y;
921         tmp_y = sbar_border_thickness;
922         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
923         
924         pos_y += sbar_border_thickness;
925         
926         // table background
927         tmp_y = body_table_height;
928         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
929                 
930         // anyway, apply some color
931         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
932         
933         // go back to the top to make alternated columns highlighting and to print the strings
934         pos_y -= 1.25 * sbar_fontsize_y;
935         pos_y -= sbar_border_thickness;
936         
937         pos += '1 1 0';
938         
939         pos_x_save = pos_x; // will be restored after the columns headers are printed
940
941         if (sbar_scoreboard_highlight)
942         {
943                 column_dim_y = 1.25 * sbar_fontsize_y; // header
944                 column_dim_y += sbar_border_thickness;
945                 column_dim_y += body_table_height;
946         }
947         
948         // print the strings of the columns headers
949         for(i = 0; i < sbar_num_fields; ++i)
950         {
951                 if(sbar_field[i] == SP_SEPARATOR)
952                         break;
953                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
954                 if (sbar_scoreboard_highlight)
955                 {
956                         if (mod(i,2))
957                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.4, DRAWFLAG_NORMAL);
958                 }
959                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
960                 pos_x += column_dim_x;
961         }
962         if(sbar_field[i] == SP_SEPARATOR)
963         {
964                 pos_x = xmax;
965                 for(i = sbar_num_fields-1; i > 0; --i)
966                 {
967                         if(sbar_field[i] == SP_SEPARATOR)
968                                 break;
969                         /**
970                          * FTEQCC BUG!
971                          * Using strlen(sbar_title[i])*8 instead of
972                          * stringwidth(sbar_title[i], FALSE) will mess it all up
973                          */
974                         pos_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
975
976                         if (sbar_scoreboard_highlight)
977                         {
978                                 if (i == sbar_num_fields-1)
979                                         column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2;
980                                 else
981                                         column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
982                                 if (!mod(i,2))
983                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
984                         }
985                         drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
986                         pos_x -= sbar_fontsize_x;
987                 }
988         }
989         
990         pos_x = pos_x_save;
991         pos_y += 1.25 * sbar_fontsize_y; // skip the header
992         pos_y += sbar_border_thickness;
993                         
994         i = 0;
995         if (teamplay)
996                 for(pl = players.sort_next; pl; pl = pl.sort_next)
997                 {
998                         if(pl.team != tm.team)
999                                 continue;
1000                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001                         pos_y += 1.25 * sbar_fontsize_y;
1002                         ++i;
1003                 }
1004         else
1005                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1006                 {
1007                         if(pl.team == COLOR_SPECTATOR)
1008                                 continue;
1009                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010                         pos_y += 1.25 * sbar_fontsize_y;
1011                         ++i;
1012                 }
1013
1014         pos_y += 1.25 * sbar_fontsize_y;
1015         pos_y += 1.25 * sbar_fontsize_y; // add an empty row
1016         
1017         return pos;
1018 }
1019
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1023 {
1024         vector rgb, pos, tmp, sbar_save;
1025         entity pl, tm;
1026         float specs, i;
1027         float center_x;
1028
1029         if(time > lastpingstime + 10)
1030         {
1031                 localcmd("pings\n");
1032                 lastpingstime = time;
1033         }
1034
1035         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1036
1037         xmin = 0.5 * (vid_conwidth - sbwidth);
1038         ymin = 60;
1039
1040         xmax = vid_conwidth - xmin;
1041     ymax = vid_conheight - 0.2*vid_conheight;
1042
1043         center_x = xmin + 0.5*sbwidth;
1044
1045         // Initializes position
1046         pos_x = xmin;
1047         pos_y = ymin;
1048         pos_z = 0;
1049
1050         // Heading
1051         drawfont = sbar_bigfont;
1052         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1053
1054         pos_y += 24 + 4;
1055         pos_y += sbar_fontsize_y;
1056
1057         drawfont = sbar_font;
1058
1059         sbar_save = sbar;
1060         sbar = '0 0 0';
1061         
1062         vector bg_size;
1063         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1064
1065         if(teamplay)
1066         {
1067                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1069                 {
1070                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1071                                 continue;
1072
1073                         rgb = GetTeamRGB(tm.team);
1074
1075                         Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1076
1077                         if(ts_primary != ts_secondary)
1078                                 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1079
1080                         pos = Sbar_Scoreboard_MakeTable(pos, tm, teamplay, rgb, bg_size);
1081                 }
1082         }
1083         else
1084         {
1085                 rgb_x = cvar("sbar_color_bg_r");
1086                 rgb_y = cvar("sbar_color_bg_g");
1087                 rgb_z = cvar("sbar_color_bg_b");
1088
1089                 tm = teams.sort_next;
1090                 
1091                 pos = Sbar_Scoreboard_MakeTable(pos, tm, teamplay, rgb, bg_size);
1092         }
1093
1094         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1095         pos_y += 3 * sbar_fontsize_y;
1096         specs = 0;
1097         for(pl = players.sort_next; pl; pl = pl.sort_next)
1098         {
1099                 if(pl.team != COLOR_SPECTATOR)
1100                         continue;
1101                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1102                 pos_y += 1.25 * sbar_fontsize_y;
1103                 ++specs;
1104         }
1105
1106         if(specs)
1107                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1108
1109         string str;
1110         float tl, fl, ll;
1111         str = strcat("playing on ^2", shortmapname, "^7");
1112         tl = getstatf(STAT_TIMELIMIT);
1113         fl = getstatf(STAT_FRAGLIMIT);
1114         ll = getstatf(STAT_LEADLIMIT);
1115         if(gametype == GAME_LMS)
1116         {
1117                 if(tl > 0)
1118                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1119         }
1120         else
1121         {
1122                 if(tl > 0)
1123                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1124                 if(fl > 0)
1125                 {
1126                         if(tl > 0)
1127                                 str = strcat(str, " or");
1128                         if(teamplay)
1129                         {
1130                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1131                                 if(teamscores_label[ts_primary] == "score")
1132                                         str = strcat(str, " points^7");
1133                                 else if(teamscores_label[ts_primary] == "fastest")
1134                                         str = strcat(str, " is beaten^7");
1135                                 else
1136                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1137                         }
1138                         else
1139                         {
1140                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1141                                 if(scores_label[ps_primary] == "score")
1142                                         str = strcat(str, " points^7");
1143                                 else if(scores_label[ps_primary] == "fastest")
1144                                         str = strcat(str, " is beaten^7");
1145                                 else
1146                                         str = strcat(str, " ", scores_label[ps_primary]);
1147                         }
1148                 }
1149                 if(ll > 0)
1150                 {
1151                         if(tl > 0 || fl > 0)
1152                                 str = strcat(str, " or");
1153                         if(teamplay)
1154                         {
1155                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1156                                 if(teamscores_label[ts_primary] == "score")
1157                                         str = strcat(str, " points^7");
1158                                 else if(teamscores_label[ts_primary] == "fastest")
1159                                         str = strcat(str, " is beaten^7");
1160                                 else
1161                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1162                         }
1163                         else
1164                         {
1165                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1166                                 if(scores_label[ps_primary] == "score")
1167                                         str = strcat(str, " points^7");
1168                                 else if(scores_label[ps_primary] == "fastest")
1169                                         str = strcat(str, " is beaten^7");
1170                                 else
1171                                         str = strcat(str, " ", scores_label[ps_primary]);
1172                         }
1173                 }
1174         }
1175
1176
1177         pos_y += 1.2 * sbar_fontsize_y;
1178         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1179
1180         sbar = sbar_save;
1181         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1182 }
1183
1184 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1185 {
1186         string col;
1187         string timestr;
1188         string cpname;
1189         string lapstr;
1190         lapstr = "";
1191
1192         if(histime == 0) // goal hit
1193         {
1194                 if(mytime > 0)
1195                 {
1196                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1197                         col = "^1";
1198                 }
1199                 else if(mytime == 0)
1200                 {
1201                         timestr = "+0.0";
1202                         col = "^3";
1203                 }
1204                 else
1205                 {
1206                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1207                         col = "^2";
1208                 }
1209
1210                 if(lapdelta > 0)
1211                 {
1212                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1213                         col = "^2";
1214                 }
1215                 else if(lapdelta < 0)
1216                 {
1217                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1218                         col = "^1";
1219                 }
1220         }
1221         else if(histime > 0) // anticipation
1222         {
1223                 if(mytime >= histime)
1224                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1225                 else
1226                         timestr = mmsss(histime * 10);
1227                 col = "^3";
1228         }
1229         else
1230                 col = "^7";
1231
1232         if(cp == 254)
1233                 cpname = "Start line";
1234         else if(cp == 255)
1235                 cpname = "Finish line";
1236         else if(cp)
1237                 cpname = strcat("Intermediate ", ftos(cp));
1238         else
1239                 cpname = "Finish line";
1240
1241         if(histime < 0)
1242                 return strcat(col, cpname);
1243         else if(hisname == "")
1244                 return strcat(col, cpname, " (", timestr, ")");
1245         else
1246                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1247 }
1248
1249 void Sbar_Score(float margin)
1250 {
1251         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1252         vector sbar_save, score_offset, timer_color, offset;
1253         entity tm, pl, me;
1254         sbar_save = sbar;
1255
1256         vector bottomright;
1257         bottomright_x = vid_conwidth;
1258         bottomright_y = vid_conheight;
1259         bottomright_z = 0;
1260
1261         vector topright;
1262         topright_x = vid_conwidth;
1263         topright_y = 0;
1264         topright_z = 0;
1265
1266         //get the ID (could be "me", or the player I'm spectating)
1267         if (spectatee_status)
1268                 desiredPlayerId = spectatee_status - 1;
1269         else
1270                 desiredPlayerId = player_localentnum - 1;
1271
1272         sbar_y = vid_conheight - (32+12);
1273         sbar_x -= margin;
1274
1275         offset = '0 0 0';
1276         
1277         if (vid_conwidth >= 800) {
1278                 score_offset_x = 196;
1279                 score_offset_y = 36;
1280         }
1281         else { // move the scores if vid_conwidth < 800
1282                 score_offset_x = 196;
1283                 score_offset_y = 84;
1284         }
1285         score_offset_z = 0;
1286         
1287         if(teamplay)
1288         {
1289                 // Layout:
1290                 //
1291                 //   team1 team3 team4
1292                 //
1293                 //         TEAM2
1294                 //for(i = 0; i < 4; ++i)
1295
1296                 float max_fragcount;
1297                 max_fragcount = -999;
1298
1299                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1300                 {
1301                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1302                                 continue;
1303                         // -32*4 = -128
1304                         score = tm.(teamscores[ts_primary]);
1305
1306                         if (score > max_fragcount)
1307                                 max_fragcount = score;
1308
1309                         if(tm.team == myteam) {
1310                                 if (max_fragcount == score)
1311                                         Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1312                                 else
1313                                         Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1314                         }
1315                         else
1316                         {
1317                                 if (max_fragcount == score)
1318                                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1319                                 else
1320                                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1321                                 offset_y -= 16;
1322                         }
1323                 }
1324         } else {
1325                 // me vector := [team/connected frags id]
1326
1327                 pl = players.sort_next;
1328                 if(pl == me)
1329                         pl = pl.sort_next;
1330
1331                 if(pl) {
1332                         distribution = me.(scores[ps_primary]);
1333                         distribution -= pl.(scores[ps_primary]);
1334                 } else
1335                         distribution = 0;
1336
1337                 score = me.(scores[ps_primary]);
1338
1339                 if(distribution >= 0)
1340                 {
1341                         if (distribution != 0) {
1342                                 // draw a + sign in front of the score
1343                                 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1344                                 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1345                                 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1346                         }
1347
1348                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1349                         Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1350                 }
1351                 else if(distribution >= -5)
1352                 {
1353                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354                         Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1355                 }
1356                 else {
1357                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358                         Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1359                 }
1360         }
1361
1362         //draw the remaining or elapsed time
1363         timelimit = getstatf(STAT_TIMELIMIT);
1364
1365         vector bgpos;
1366         if(timelimit > 0)
1367         {
1368                 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1369                 timeleft = ceil(timeleft);
1370                 minutesLeft = floor(timeleft / 60);
1371                 secondsLeft = timeleft - minutesLeft*60;
1372
1373                 if(minutesLeft >= 5 || warmup_stage) //don't use red or yellow for timer during warmup
1374                         timer_color = '1 1 1'; //white
1375                 else if(minutesLeft >= 1)
1376                         timer_color = '1 1 0'; //yellow
1377                 else
1378                         timer_color = '1 0 0'; //red
1379
1380                 if (cvar("sbar_increment_maptime")) {
1381                         if (time < getstatf(STAT_GAMESTARTTIME)) {
1382                                 //while restart is still active, show negative counter
1383                                 minutes = 0;
1384                                 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1385                         } else {
1386                                 float elapsedTime;
1387                                 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1388                                 minutes = floor(elapsedTime / 60);
1389                                 seconds = elapsedTime - minutes*60;
1390                         }
1391                 } else {
1392                         minutes = minutesLeft;
1393                         seconds = secondsLeft;
1394                 }
1395
1396                 if (minutes == 0) {
1397                         if (cvar("sbar_increment_maptime") == 1)
1398                                 bgpos_x = topright_x - 54 - 17 - 12;
1399                         else
1400                                 bgpos_x = topright_x - 36 - 7 - 12;
1401                 }
1402                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1403                         bgpos_x = topright_x - 54 - 17 - 12;
1404                 else if (minutes < 100)
1405                         bgpos_x = topright_x - 72 - 17 - 12;
1406                 else
1407                         bgpos_x = topright_x - 90 - 17 - 12;
1408                 bgpos_y = 0;
1409                 bgpos_z = 0;
1410
1411                 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1412                         if (teamplay)
1413                                 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1414                         else {
1415                                 color_x = cvar("sbar_color_bg_r");
1416                                 color_y = cvar("sbar_color_bg_g");
1417                                 color_z = cvar("sbar_color_bg_b");
1418
1419                                 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1420                         }
1421                 }
1422
1423                 if(minutesLeft >= 1) {
1424                         Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425                         drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426                 }
1427                 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1428
1429         } else {
1430                 timer_color = '1 1 1'; //white
1431                 minutes = floor(time / 60);
1432                 seconds = floor(time - minutes*60);
1433
1434                 if (minutes < 10)
1435                         bgpos_x = topright_x - 54 - 17 - 12;
1436                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1437                         bgpos_x = topright_x - 72 - 17 - 12;
1438                 else
1439                         bgpos_x = topright_x - 90 - 17 - 12;
1440                 bgpos_y = 0;
1441                 bgpos_z = 0;
1442
1443                 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1444                         if (teamplay)
1445                                 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1446                         else {
1447                                 color_x = cvar("sbar_color_bg_r");
1448                                 color_y = cvar("sbar_color_bg_g");
1449                                 color_z = cvar("sbar_color_bg_b");
1450
1451                                 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1452                         }
1453                 }
1454
1455                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1456                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1457                 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1458         }
1459
1460         if(gametype == GAME_RACE)
1461         {
1462                 drawfont = sbar_bigfont;
1463                 float a;
1464                 vector m;
1465                 string s, forcetime;
1466
1467                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1468
1469                 if(race_checkpointtime)
1470                 {
1471                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1472                         s = "";
1473                         forcetime = "";
1474                         if(a > 0) // just hit a checkpoint?
1475                         {
1476                                 if(race_checkpoint != 254)
1477                                 {
1478                                         if(race_time && race_previousbesttime)
1479                                                 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1480                                         else
1481                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1482                                         if(race_time)
1483                                                 forcetime = mmsss(race_time);
1484                                 }
1485                         }
1486                         else
1487                         {
1488                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1489                                 {
1490                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1491                                         if(a > 0) // next one?
1492                                         {
1493                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1494                                         }
1495                                 }
1496                         }
1497
1498                         if(s != "" && a > 0)
1499                         {
1500                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1501                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1502                         }
1503
1504                         if(forcetime != "")
1505                         {
1506                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1507                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1508                         }
1509                         else
1510                                 a = 1;
1511
1512                         if(race_laptime && race_checkpoint != 255)
1513                         {
1514                                 s = mmsss(10*(time - race_laptime));
1515                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1516                         }
1517                 }
1518                 else
1519                 {
1520                         if(race_mycheckpointtime)
1521                         {
1522                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1523                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1524                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1525                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1526                         }
1527                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1528                         {
1529                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1530                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1531                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1532                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1533                         }
1534                 }
1535
1536                 drawfont = sbar_font;
1537         }
1538
1539         sbar = sbar_save;
1540 }
1541
1542 float Sbar_WouldDrawScoreboard ()
1543 {
1544         if (sb_showscores)
1545                 return 1;
1546         else if (intermission == 1)
1547                 return 1;
1548         else if (intermission == 2)
1549                 return 1;
1550         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1551                 return 1;
1552         else if(sb_showscores_force)
1553                 return 1;
1554         return 0;
1555 }
1556
1557 void CSQC_Strength_Timer() {
1558         vector bottom;
1559
1560         bottom_x = vid_conwidth/2;
1561         bottom_y = vid_conheight;
1562         bottom_z = 0;
1563
1564         float stat_items, dt;
1565         stat_items = getstati(STAT_ITEMS);
1566         /*
1567         if not(stat_items & IT_STRENGTH)
1568                 if not(stat_items & IT_INVINCIBLE)
1569                         return;
1570         */
1571
1572         if (getstati(STAT_HEALTH) <= 0)
1573                 return;
1574
1575         vector picsize;
1576         float strength_time, invincibility_time, countdown_fontsize;
1577
1578         picsize = '22 22 0';
1579         countdown_fontsize = 18;
1580
1581         //strength
1582         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1583         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1584
1585         if (strength_time) {
1586                 dt = strength_time - time;
1587                 if(dt > 0)
1588                 {
1589                         if(dt < 5)
1590                         {
1591                                 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1592                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1593                         }
1594                         else
1595                         {
1596                                 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1597                         }
1598                         Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1599                 }
1600                 else if(dt > -1)
1601                 {
1602                         drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1603                                 bound(0, -dt / 0.5, 1));
1604                 }
1605         }
1606
1607         //invincibility
1608         if (invincibility_time) {
1609                 dt = invincibility_time - time;
1610                 if(dt > 0)
1611                 {
1612                         if(dt < 5)
1613                         {
1614                                 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1615                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1616                         }
1617                         else
1618                         {
1619                                 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1620                         }
1621                         Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1622                 }
1623                 else if(dt > -1)
1624                 {
1625                         drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1626                                 bound(0, -dt / 0.5, 1));
1627                 }
1628         }
1629 }
1630
1631 #define CENTERPRINT_MAX_LINES 30
1632 string centerprint_messages[CENTERPRINT_MAX_LINES];
1633 float centerprint_width[CENTERPRINT_MAX_LINES];
1634 vector centerprint_start;
1635 float centerprint_expire;
1636 float centerprint_num;
1637 float centerprint_offset_hint;
1638 vector centerprint_fontsize;
1639
1640 void centerprint(string strMessage)
1641 {
1642         float i, j, n, hcount;
1643         string s;
1644
1645         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1646
1647         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1648
1649         if(cvar("scr_centertime") <= 0)
1650                 return;
1651
1652         if(strMessage == "")
1653                 return;
1654
1655         // strip trailing newlines
1656         j = strlen(strMessage) - 1;
1657         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1658                 j = j - 1;
1659         strMessage = substring(strMessage, 0, j + 1);
1660
1661         if(strMessage == "")
1662                 return;
1663
1664         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1665         j = 0;
1666         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1667                 j = j + 1;
1668         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1669         centerprint_offset_hint = j;
1670
1671         if(strMessage == "")
1672                 return;
1673
1674         // if we get here, we have a message. Initialize its height.
1675         centerprint_num = 0;
1676
1677         n = tokenizebyseparator(strMessage, "\n");
1678         i = hcount = 0;
1679         for(j = 0; j < n; ++j)
1680         {
1681                 getWrappedLine_remaining = argv(j);
1682                 while(getWrappedLine_remaining)
1683                 {
1684                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1685                         if(centerprint_messages[i])
1686                                 strunzone(centerprint_messages[i]);
1687                         centerprint_messages[i] = strzone(s);
1688                         centerprint_width[i] = stringwidth(s, TRUE);
1689                         ++i;
1690
1691                         // half height for empty lines looks better
1692                         if(s == "")
1693                                 hcount += 0.5;
1694                         else
1695                                 hcount += 1;
1696
1697                         if(i >= CENTERPRINT_MAX_LINES)
1698                                 break;
1699                 }
1700         }
1701
1702         float h, havail;
1703         h = centerprint_fontsize_y*hcount;
1704
1705         havail = vid_conheight;
1706         if(cvar("con_chatpos") < 0)
1707                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1708
1709         centerprint_start_x = 0;
1710
1711 #if 0
1712         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1713
1714         // here, the centerprint would cover the crosshair. REALLY BAD.
1715         forbiddenmin = vid_conheight * 0.5 - h - 16;
1716         forbiddenmax = vid_conheight * 0.5 + 16;
1717
1718         allowedmin = scoreboard_bottom;
1719         allowedmax = havail - h;
1720         preferred = (havail - h)/2;
1721
1722
1723         // possible orderings (total: 4! / 4 = 6)
1724         //  allowedmin allowedmax forbiddenmin forbiddenmax
1725         //  forbiddenmin forbiddenmax allowedmin allowedmax
1726         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1727         {
1728                 // forbidden doesn't matter in this case
1729                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1730         }
1731         //  allowedmin forbiddenmin allowedmax forbiddenmax
1732         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1733         {
1734                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1735         }
1736         //  allowedmin forbiddenmin forbiddenmax allowedmax
1737         else if(allowedmin < forbiddenmin)
1738         {
1739                 // make sure the forbidden zone is not covered
1740                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1741                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1742                 else
1743                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1744         }
1745         //  forbiddenmin allowedmin allowedmax forbiddenmax
1746         else if(allowedmax < forbiddenmax)
1747         {
1748                 // it's better to leave the allowed zone (overlap with scoreboard) than
1749                 // to cover the forbidden zone (crosshair)
1750                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1751                         centerprint_start_y = forbiddenmax;
1752                 else
1753                         centerprint_start_y = forbiddenmin;
1754         }
1755         //  forbiddenmin allowedmin forbiddenmax allowedmax
1756         else
1757         {
1758                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1759         }
1760 #else
1761         centerprint_start_y =
1762                 min(
1763                         max(
1764                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1765                                 (havail - h)/2
1766                         ),
1767                         havail - h
1768                 );
1769 #endif
1770
1771         centerprint_num = i;
1772         centerprint_expire = time + cvar("scr_centertime");
1773 }
1774
1775 void Sbar_DrawCenterPrint (void)
1776 {
1777         float i;
1778         vector pos;
1779         string ts;
1780         float a;
1781
1782         //if(time > centerprint_expire)
1783         //      return;
1784
1785         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1786         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1787         //sz = 1.2 / (a + 0.2);
1788
1789         if(a <= 0)
1790                 return;
1791
1792         pos = centerprint_start;
1793         for (i=0; i<centerprint_num; i = i + 1)
1794         {
1795                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1796                 ts = centerprint_messages[i];
1797                 if (ts != "")
1798                 {
1799                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1800                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1801                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1802                         pos_y = pos_y + centerprint_fontsize_y;
1803                 }
1804                 else
1805                         // half height for empty lines looks better
1806                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1807         }
1808 }
1809
1810 vector Sbar_DrawNoteLine(vector offset, string s)
1811 {
1812         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1813         drawcolorcodedstring(
1814                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1815                 s,
1816                 sbar_fontsize,
1817                 sbar_alpha_fg,
1818                 0
1819         );
1820         return offset + sbar_fontsize_y * '0 1 0';
1821 }
1822
1823 void Sbar_DrawPressedKeys(void)
1824 {
1825         vector pos, bgsize;
1826         float pressedkeys;
1827
1828         pos = stov(cvar_string("cl_showpressedkeys_position"));
1829
1830         bgsize = '126 75 0';
1831
1832         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1833             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1834         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1835
1836         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1837         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1838         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1839         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1840         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1841         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1842         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1843         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1844 }
1845
1846 void Sbar_ShowSpeed(void)
1847 {
1848         vector numsize;
1849         float pos;
1850         string speed;
1851         
1852         if (cvar("cl_showspeed_z") == 1)
1853                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1854         else
1855                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1856                 
1857         pos = cvar("cl_showspeed_position");
1858         numsize_x = numsize_y = cvar("cl_showspeed_size");
1859         pos = (vid_conheight - numsize_y) * pos;
1860         
1861         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1862 }
1863
1864 void Sbar_DrawAccuracyStats()
1865 {
1866         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1867         float weapon_hit, weapon_damage, weapon_stats;
1868         float left_border;  // position where the weapons start, the description is in the border
1869         vector fill_colour, fill_size;
1870         vector pos;
1871
1872         float col_margin = 20;  // pixels between the columns
1873         float row_margin = 20;  // pixels between the rows
1874         float top_border;  // position where the first row starts: pixels down the screen
1875
1876         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1877         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1878
1879         // 45 pixels is the same as the 'Scoreboard' heading
1880         drawfont = sbar_bigfont;
1881         drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1882         left_border = col_margin + 11 * sbar_fontsize_x;
1883
1884         top_border = 80;
1885         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1886
1887         top_border = 220;
1888         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1889
1890
1891         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1892         {
1893                 weapon_hit = weapon_hits[i];
1894                 weapon_damage = weapon_fired[i];
1895                 self = get_weaponinfo(i);
1896
1897                 //if ((weapon_number != 42))  // print them all :)
1898                 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1899                 {
1900                         top_border = 220;
1901                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
1902
1903                         fill_colour_x = 1 - 0.015 * weapon_stats;
1904                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1905
1906 //                      how the background colour is calculated
1907 //                      %       red     green   red_2           green_2
1908 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
1909 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
1910 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
1911 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
1912 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1913 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1914 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1915 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1916 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1917 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1918 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
1919
1920                         if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1921                         {
1922                                 count_splash = 0;
1923                                 ++row;
1924                                 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1925                         }
1926
1927                         pos_x = left_border + count_splash * (fill_size_x + col_margin);
1928                         pos_y = top_border + row * (fill_size_y + row_margin);
1929
1930                         // background
1931                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1932                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1933
1934                         // the weapon
1935                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1936
1937                         // the amount of shots fired or max damage
1938                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1939
1940                         // the amount of hits or actual damage
1941                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1942
1943                         // the accuracy
1944                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1945
1946                         // the amount of shots missed or damage wasted
1947                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1948
1949                         ++count_splash;
1950                 }
1951                 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
1952                 {
1953                         top_border = 80;
1954                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
1955
1956                         fill_colour_x = 1 - 0.015 * weapon_stats;
1957                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1958
1959 //                      how the background colour is calculated
1960 //                      %       red     green   red_2           green_2
1961 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
1962 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
1963 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
1964 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
1965 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1966 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1967 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1968 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1969 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1970 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1971 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
1972
1973                         if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
1974                         {
1975                                 count_hitscan = 0;
1976                                 ++row;
1977                                 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1978                         }
1979
1980                         pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
1981                         pos_y = top_border + row * (fill_size_y + row_margin);
1982
1983                         // background
1984                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1985                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1986
1987                         // the weapon
1988                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1989
1990                         // the amount of shots fired or max damage
1991                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1992
1993                         // the amount of hits or actual damage
1994                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1995
1996                         // the accuracy
1997                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1998
1999                         // the amount of shots missed or damage wasted
2000                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2001
2002                         ++count_hitscan;
2003                 }
2004         }
2005 }
2006
2007 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2008 {
2009         drawfont = sbar_font;
2010          // hitscan stats
2011         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2012         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2013         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2014         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2015 }
2016
2017 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2018 {
2019         //splash stats
2020         drawfont = sbar_font;
2021         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2022         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2023         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2024         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2025 }
2026
2027 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2028 {
2029         position_x -= 2 / 3 * strlen(text) * scale_x;
2030         drawstring(position, text, scale, rgb, alpha, flag);
2031 }
2032
2033 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2034 {
2035         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2036         drawstring(position, text, scale, rgb, alpha, flag);
2037 }
2038
2039 float GetAmmoStat(float i)
2040 {
2041         switch(i)
2042         {
2043                 case 0: return STAT_SHELLS;
2044                 case 1: return STAT_NAILS;
2045                 case 2: return STAT_ROCKETS;
2046                 case 3: return STAT_CELLS;
2047                 case 4: return STAT_FUEL;
2048                 default: return -1;
2049         }
2050 }
2051
2052 float GetAmmoItemCode(float i)
2053 {
2054         switch(i)
2055         {
2056                 case 0: return IT_SHELLS;
2057                 case 1: return IT_NAILS;
2058                 case 2: return IT_ROCKETS;
2059                 case 3: return IT_CELLS;
2060                 case 4: return IT_FUEL;
2061                 default: return -1;
2062         }
2063 }
2064
2065 string GetAmmoPicture(float i)
2066 {
2067         switch(i)
2068         {
2069                 case 0: return "gfx/hud/sb_shells";
2070                 case 1: return "gfx/hud/sb_bullets";
2071                 case 2: return "gfx/hud/sb_rocket";
2072                 case 3: return "gfx/hud/sb_cells";
2073                 case 4: return "gfx/hud/sb_fuel";
2074                 default: return "";
2075         }
2076 }
2077
2078 void Sbar_Draw (void)
2079 {
2080         // vectors for top right, bottom right, bottom and bottom left corners
2081
2082         vector topright;
2083         vector bottom;
2084         vector bottomright;
2085         vector bottomleft;
2086
2087         topright_x = vid_conwidth;
2088         topright_y = 0;
2089         topright_z = 0;
2090
2091         bottom_x = vid_conwidth/2;
2092         bottom_y = vid_conheight;
2093         bottom_z = 0;
2094
2095         bottomright_x = vid_conwidth;
2096         bottomright_y = vid_conheight;
2097         bottomright_z = 0;
2098
2099         bottomleft_x = 0;
2100         bottomleft_y = vid_conheight;
2101         bottomleft_z = 0;
2102
2103         sbar_alpha_bg = cvar("sbar_alpha_bg");
2104         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2105         sbar_color_bg_team = cvar("sbar_color_bg_team");
2106         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2107         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2108
2109         float i;
2110         float weapon_stats;
2111         float x, fade;
2112         float stat_items, stat_weapons;
2113
2114         weapon_stats = getstati(STAT_DAMAGE_HITS);
2115         weapon_number = weapon_stats & 63;
2116         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2117
2118         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2119         weapon_number = weapon_stats & 63;
2120         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2121
2122         vector o; o = '1 0 0' * vid_conwidth;
2123         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2124
2125         string s;
2126
2127         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2128
2129         if(spectatee_status && !intermission)
2130         {
2131                 if(spectatee_status == -1)
2132                         s = "^1Observing";
2133                 else
2134                         s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2135                 o = Sbar_DrawNoteLine(o, s);
2136
2137                 if(spectatee_status == -1)
2138                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2139                 else
2140                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2141                 o = Sbar_DrawNoteLine(o, s);
2142
2143                 if(spectatee_status == -1)
2144                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2145                 else
2146                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2147                 o = Sbar_DrawNoteLine(o, s);
2148
2149                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2150                 o = Sbar_DrawNoteLine(o, s);
2151
2152                 if(gametype == GAME_ARENA)
2153                         s = "^1Wait for your turn to join";
2154                 else if(gametype == GAME_LMS)
2155                 {
2156                         entity sk;
2157                         sk = playerslots[player_localentnum - 1];
2158                         if(sk.(scores[ps_primary]) >= 666)
2159                                 s = "^1Match has already begun";
2160                         else if(sk.(scores[ps_primary]) > 0)
2161                                 s = "^1You have no more lives left";
2162                         else
2163                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2164                 }
2165                 else
2166                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2167                 o = Sbar_DrawNoteLine(o, s);
2168
2169                 //show restart countdown:
2170                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2171                         float countdown;
2172                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2173                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2174                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2175                         o = Sbar_DrawNoteLine(o, s);
2176                 }
2177         }
2178         if(warmup_stage && !intermission)
2179         {
2180                 s = "^2Currently in ^1warmup^2 stage!";
2181                 o = Sbar_DrawNoteLine(o, s);
2182         }
2183
2184         // move more important stuff more to the middle so its more visible
2185         o_y = vid_conheight * 0.66;
2186
2187         string blinkcolor;
2188         if(mod(time, 1) >= 0.5)
2189                 blinkcolor = "^1";
2190         else
2191                 blinkcolor = "^3";
2192
2193         if(ready_waiting && !intermission)
2194         {
2195                 if(ready_waiting_for_me)
2196                 {
2197                         if(warmup_stage)
2198                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2199                         else
2200                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2201                 }
2202                 else
2203                 {
2204                         if(warmup_stage)
2205                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2206                         else
2207                                 s = strcat("^2Waiting for others to ready up...");
2208                 }
2209                 o = Sbar_DrawNoteLine(o, s);
2210         }
2211         else if(warmup_stage && !intermission)
2212         {
2213                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2214                 o = Sbar_DrawNoteLine(o, s);
2215         }
2216         if(vote_waiting)
2217         {
2218                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2219                 o = Sbar_DrawNoteLine(o, s);
2220
2221                 if(vote_waiting_for_me)
2222                 {
2223                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2224                         o = Sbar_DrawNoteLine(o, s);
2225
2226                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2227                         o = Sbar_DrawNoteLine(o, s);
2228
2229                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2230                         o = Sbar_DrawNoteLine(o, s);
2231                 }
2232                 else
2233                 {
2234                         s = strcat("^2Waiting for others to vote...");
2235                         o = Sbar_DrawNoteLine(o, s);
2236                 }
2237         }
2238         if(teamplay && !intermission && !spectatee_status)
2239         {
2240                 entity tm;
2241                 float ts_min, ts_max;
2242                 tm = teams.sort_next;
2243                 if (tm)
2244                 {
2245                         for(; tm.sort_next; tm = tm.sort_next)
2246                         {
2247                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2248                                         continue;
2249                                 if(!ts_min) ts_min = tm.team_size;
2250                                 else ts_min = min(ts_min, tm.team_size);
2251                                 if(!ts_max) ts_max = tm.team_size;
2252                                 else ts_max = max(ts_max, tm.team_size);
2253                         }
2254                         if ((ts_max - ts_min) > 1)
2255                         {
2256                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2257                                 tm = GetTeam(myteam, false);
2258                                 if (tm)
2259                                 if (tm.team != COLOR_SPECTATOR)
2260                                 if (tm.team_size == ts_max)
2261                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2262
2263                                 o = Sbar_DrawNoteLine(o, s);
2264                         }
2265                 }
2266         }
2267
2268         Sbar_UpdatePlayerTeams();
2269
2270         if (intermission == 2) // map voting screen
2271         {
2272                 if(sb_showscores) {
2273                         Sbar_DrawScoreboard();
2274                         Sbar_Score(16);
2275                 }
2276                 else if(sb_showaccuracy) {
2277                         Sbar_DrawAccuracyStats();
2278                         Sbar_Score(16);
2279                 }
2280                 else
2281                         Sbar_FinaleOverlay();
2282         }
2283         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2284         {
2285                 if(sb_showaccuracy)
2286                         Sbar_DrawAccuracyStats();
2287                 else
2288                         Sbar_DrawScoreboard();
2289                 Sbar_Score(16);
2290         }
2291         else
2292         {
2293                 if (sb_showscores)
2294                         Sbar_DrawScoreboard();
2295                 else if(sb_showaccuracy)
2296                         Sbar_DrawAccuracyStats();
2297
2298                 float armor, health;
2299                 armor = getstati(STAT_ARMOR);
2300                 health = getstati(STAT_HEALTH);
2301
2302                 stat_items = getstati(STAT_ITEMS);
2303                 stat_weapons = getstati(STAT_WEAPONS);
2304
2305                 fade = 3.2 - 2 * (time - weapontime);
2306                 fade = bound(0.7, fade, 1);
2307
2308                 vector bg_size; // hud background size
2309                 bg_size_x = 800;
2310                 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2311                         bg_size_x = vid_conwidth;
2312                 bg_size_y = 58;
2313                 bg_size_z = 0;
2314
2315                 vector bgoffset; // hud background offset
2316                 bgoffset_x = 0;
2317                 bgoffset_y = 0;
2318                 bgoffset_z = 0;
2319                 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2320                         bgoffset_x = (vid_conwidth - 800) / 2;
2321
2322                 if (cvar("viewsize") <= 100) {
2323                         if (teamplay)
2324                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2325                         else {
2326                                 // allow for custom HUD colors in non-teamgames
2327                                 color_x = cvar("sbar_color_bg_r");
2328                                 color_y = cvar("sbar_color_bg_g");
2329                                 color_z = cvar("sbar_color_bg_b");
2330
2331                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2332                         }
2333                 }
2334
2335                 if(sbar_hudselector == 2) // combined health and armor display
2336                 {
2337                         vector v;
2338                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2339
2340                         vector num_pos;
2341                         num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2342
2343                         x = floor(v_x + 1);
2344
2345                         if(v_z) // fully armored
2346                         {
2347                                 // here, armorideal > armor
2348                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2350                         }
2351                         else
2352                         {
2353                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2354                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2355                         }
2356                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2357                 }
2358
2359                 else
2360                 {
2361                         vector health_pos, armor_pos;
2362
2363                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2364                                 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2365                                 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2366                         }
2367                         else {
2368                                 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2369                                 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2370                         }
2371
2372                         // armor
2373                         x = armor;
2374                         if (x > 0)
2375                         {
2376                                 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2377                                 if (x > 45)
2378                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2379                                 else
2380                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2381                         }
2382
2383                         // health
2384                         x = health;
2385                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2386                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2387                 }
2388
2389                 // weapon icons
2390                 x = 1.0;
2391                 Sbar_DrawWeapon_Clear();
2392                 for(i = 1; i <= 24; ++i)
2393                 {
2394                         if(weaponimpulse[i-1] >= 0)
2395                         if(stat_weapons & x)
2396                         {
2397                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2398                         }
2399                         x *= 2;
2400                 }
2401
2402                 // ammo
2403                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2404                 vector pos;
2405                 pos_z = 0;
2406
2407                 for (i = 0; i < 4; ++i) {
2408                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2409
2410                         if(sbar_currentammo)
2411                         {
2412                                 pos = '0 0 0';
2413                                 if (stat_items & GetAmmoItemCode(i))
2414                                 {
2415                                         if(vid_conwidth >= 800) {
2416                                                 pos_x = 170;
2417                                                 pos_y = -40;
2418                                         }
2419                                         else {
2420                                                 pos_x = vid_conwidth - 110;
2421                                                 pos_y = -128;
2422                                         }
2423                                         
2424                                         drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2425                                         drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2426                                         if(a < 10)
2427                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2428                                         else
2429                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2430                                 }
2431                         }
2432                         else
2433                         {
2434                                 if (a > 0) {
2435                                         pos = '0 0 0';
2436                                         if (vid_conwidth >= 800)
2437                                                 switch (i) {
2438                                                         case 0: pos_x = 114; pos_y = -48; break; // shells
2439                                                         case 1: pos_x = 114; pos_y = -26; break; // bullets
2440                                                         case 2: pos_x = 200; pos_y = -48; break; // rockets
2441                                                         case 3: pos_x = 200; pos_y = -26; break; // cells
2442                                                 }
2443                                         else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2444                                                 switch (i) {
2445                                                         case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2446                                                         case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2447                                                         case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2448                                                         case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2449                                                 }
2450
2451                                         if (stat_items & GetAmmoItemCode(i))
2452                                                 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2453                                         drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2454                                         if (a < 10) {
2455                                                 if(stat_items & GetAmmoItemCode(i))
2456                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2457                                                 else
2458                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2459                                         } else {
2460                                                 if(stat_items & GetAmmoItemCode(i))
2461                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2462                                                 else
2463                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2464                                         }
2465                                 }
2466                         }
2467                 }
2468
2469                 // fuel ammo
2470                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2471
2472                 if (a > 0) { // if we have fuel, draw the amount
2473                         float invincibility_time, dt;
2474                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2475                         dt = invincibility_time - time;
2476                         if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2477                                 pos_x = bottom_x + 140;
2478                                 pos_y = bottom_y - 72;
2479                         }
2480                         else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2481                                 pos_x = bottom_x + 140;
2482                                 pos_y = bottom_y - 22;
2483                         }
2484                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2485                         if (a > 10)
2486                                 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2487                         else
2488                                 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2489                 }
2490
2491                 // draw scores and timer
2492                 Sbar_Score(16);
2493
2494                 //show strength/invincibility ICON and timer:
2495                 CSQC_Strength_Timer();
2496
2497                 if(gametype == GAME_KEYHUNT)
2498                 {
2499                         CSQC_kh_hud();
2500                 } else if(gametype == GAME_CTF)
2501                 {
2502                         CSQC_ctf_hud();
2503                 } else if(gametype == GAME_NEXBALL)
2504                 {
2505                         CSQC_nb_hud();
2506                 }
2507         }
2508 }
2509
2510 // CTF HUD
2511 void CSQC_ctf_hud(void)
2512 {
2513         vector bottomleft, redflag_pos, blueflag_pos;
2514         bottomleft_x = 0;
2515         bottomleft_y = vid_conheight;
2516         bottomleft_z = 0;
2517
2518         float redflag, blueflag;
2519         float stat_items;
2520
2521         stat_items = getstati(STAT_ITEMS);
2522         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2523         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2524
2525         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2526                 redflag_pos = bottomleft - element_offset - '-4 36 0';
2527                 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2528         }
2529         
2530         else {
2531                 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2532                 redflag_pos = bottomleft - element_offset - '-68 36 0';
2533         }
2534         
2535         switch(redflag)
2536         {
2537         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2538         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2539         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2540         default:
2541                 if(stat_items & IT_CTF_SHIELDED)
2542                         if(myteam == COLOR_TEAM2)
2543                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2544         }
2545
2546         switch(blueflag)
2547         {
2548         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2549         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2550         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2551         default:
2552                 if(stat_items & IT_CTF_SHIELDED)
2553                         if(myteam == COLOR_TEAM1)
2554                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2555         }
2556 }
2557
2558 // Keyhunt HUD
2559 void CSQC_kh_hud(void)
2560 {
2561         float kh_keys, kh_keys_status, kh_teams_set;
2562         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2563
2564         vector bottomleft;
2565         bottomleft_x = 0;
2566         bottomleft_y = vid_conheight;
2567         bottomleft_z = 0;
2568
2569         red_pos_x = 6;
2570         red_pos_y = vid_conheight - 35 - 6;
2571         red_pos_z = 0;
2572
2573         blue_pos_x = 6 + (24 * 1);
2574         blue_pos_y = vid_conheight - 35 - 6;
2575         blue_pos_z = 0;
2576
2577         yellow_pos_x = 6 + (24 * 2);
2578         yellow_pos_y = vid_conheight - 35 - 6;
2579         yellow_pos_z = 0;
2580
2581         pink_pos_x = 6 + (24 * 3);
2582         pink_pos_y = vid_conheight - 35 - 6;
2583         pink_pos_z = 0;
2584
2585         kh_keys = getstati(STAT_KH_KEYS);
2586         kh_keys_status = kh_keys / 256;
2587         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2588
2589         kh_size = '22 35 0';
2590
2591         if (kh_keys_status & 1)  // red
2592                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2593         if (kh_keys & 1)
2594                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2595
2596         if (kh_keys_status & 2)  // blue
2597                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2598         if (kh_keys & 2)
2599                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2600
2601         if (kh_teams_set & 4)  // yellow
2602         {
2603                 if (kh_keys_status & 4)
2604                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2605                 if (kh_keys & 4)
2606                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2607         }
2608
2609         if (kh_teams_set & 8)  // pink
2610         {
2611                 if (kh_keys_status & 8)
2612                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2613                 if (kh_keys & 8)
2614                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2615         }
2616 }
2617
2618 //Nexball HUD
2619 #define NBPB_SIZE '96 38 0'
2620 #define NBPB_BT 2                   //thickness
2621 #define NBPB_BRGB '1 1 1'
2622 #define NBPB_BALPH 1                //alpha
2623 #define NBPB_BFLAG DRAWFLAG_NORMAL
2624 #define NBPB_IALPH 0.4
2625 #define NBPB_IFLAG DRAWFLAG_NORMAL
2626 #define NBPB_IRGB '0.7 0.1 0'
2627
2628 void CSQC_nb_hud(void)
2629 {
2630         float stat_items, nb_pb_starttime, dt, p;
2631         vector pos;
2632
2633         stat_items = getstati(STAT_ITEMS);
2634         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2635
2636         pos_x = 4;
2637         pos_y = vid_conheight - 42;
2638         pos_z = 0;
2639
2640         //Manage the progress bar if any
2641         if (nb_pb_starttime > 0)
2642         {
2643                 vector s;
2644                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2645                 // one period of positive triangle
2646                 p = 2 * dt / nb_pb_period;
2647                 if (p > 1)
2648                         p = 2 - p;
2649
2650                 s = NBPB_SIZE;
2651                 //Draw the filling
2652                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2653
2654                 //Draw the box
2655                 s = NBPB_SIZE;
2656                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2657                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2658                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2659                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2660         }
2661
2662         pos_x += 12; //horizontal margin to the picture
2663         pos_y += 2; //vertical margin to the picture
2664
2665         if (stat_items & IT_KEY1)
2666                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2667 }