]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
spectator name in lower left corner, sbar_showcurrentammo forced at vid_conwidth...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
21
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
24
25 vector sbar, color;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
27
28 void CSQC_kh_hud();
29 void CSQC_ctf_hud();
30 void CSQC_nb_hud();
31 void MapVote_Draw();
32 void Sbar_FinaleOverlay()
33 {
34         /*vector pos;
35         pos_x = (vid_conwidth - 1)/2;
36         pos_y = 16;
37         pos_z = 0;*/
38
39         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
40
41         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42         MapVote_Draw();
43 }
44
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
48 {
49         float idx;
50         weapon_first = -2;
51         weapon_last = -1;
52         for(idx = 0; idx < 10; ++idx)
53                 weaponspace[idx] = 0;
54         for(idx = 0; idx <= 23; ++idx)
55         {
56                 if(weaponimpulse[idx] >= 0)
57                 {
58                         if(weapon_first < 0)
59                                 weapon_first = idx;
60                         weapon_last = idx;
61                 }
62         }
63 }
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
65 {
66         vector pos, vsize, fill_colour;
67         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
68
69         imp = weaponimpulse[nr];
70         weapon_hit = weapon_hits[wc];
71         weapon_damage = weapon_fired[wc];
72         if(imp == 0)
73                 idx = 9;
74         else
75                 idx = imp - 1;
76
77         value = (active) ? 1 : 0.6;
78         color_x = color_y = color_z = value;
79
80         // width = 300, height = 100
81         const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
82
83         sp = weaponspace[idx] + 1;
84         weaponspace[idx] = sp;
85
86         pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
88         pos_z = 0;
89         vsize_x = w_width;
90         vsize_y = w_height;
91         vsize_z = 0;
92         if (active)
93                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
95         pos_x += w_space;
96         pos_y += w_space;
97         vsize_x = font_size;
98         vsize_y = font_size;
99         vsize_z = 0;
100         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
101
102         // draw the weapon accuracy on the HUD
103         if(sbar_hud_accuracy)
104         {
105                 weapon_stats = rint(100*weapon_hit/weapon_damage);
106                 fill_colour_x = 1 - 0.015 * weapon_stats;
107                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
109         }
110 }
111
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 {
114         float l, i;
115         string str, tmp, l_length;
116         float minus;
117         vector vsize, num_color;
118
119         vsize_x = vsize_y = lettersize;
120         vsize_z = 0;
121
122         if(num < 0)
123         {
124                 minus = true;
125                 num = -num;
126                 pos_x -= lettersize;
127         } else
128                 minus = false;
129
130         if(digits < 0)
131         {
132                 tmp = ftos(num);
133                 digits = -digits;
134                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
135         } else
136                 str = ftos(num);
137
138         l = strlen(str);
139         l_length = ftos(l);
140
141         if(l > digits)
142         {
143                 str = substring(str, l-digits, 999);
144                 l = strlen(str);
145         } else if(l < digits)
146                 pos_x += (digits-l) * lettersize;
147
148         if (highlighted == 1) {
149                 vector hl_size;
150                 hl_size_x = vsize_x * l + vsize_x * 0.2;
151                 hl_size_y = vsize_y * 1.1;
152                 hl_size_z = 0;
153                 if(minus)
154                         hl_size_x = hl_size_x + vsize_x;
155
156                 vector hl_pos;
157                 hl_pos_x = pos_x - lettersize/10;
158                 hl_pos_y = pos_y - lettersize/20;
159                 hl_pos_z = 0;
160
161                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
162         }
163
164         if (stroke == 1)
165                 num_color = '1 1 1';
166         else
167                 num_color = rgb;
168
169         if(minus)
170         {
171                 if (stroke == 1)
172                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
173                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
174                 pos_x += lettersize;
175         }
176
177         for(i = 0; i < l; ++i)
178         {
179                 tmp = substring(str, i, 1);
180                 if (stroke == 1)
181                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
182                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
183                 pos_x += lettersize;
184         }
185 }
186
187 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
188 {
189         if(x > 200) {
190                 color_x = 0;
191                 color_y = 1;
192                 color_z = 0;
193         }
194         else if(x > 150) {
195                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
196                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
197                 color_z = 0;
198         }
199         else if(x > 100) {
200                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
201                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
202                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
203         }
204         else if(x > 50) {
205                 color_x = 1;
206                 color_y = 1;
207                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
208         }
209         else if(x > 20) {
210                 color_x = 1;
211                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
212                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
213         }
214         else {
215                 color_x = 1;
216                 color_y = 0;
217                 color_z = 0;
218         }
219         Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 }
221
222 void Cmd_Sbar_SetFields(float argc);
223 void Sbar_InitScores()
224 {
225         float i, f;
226
227         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
228         for(i = 0; i < MAX_SCORE; ++i)
229         {
230                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
231                 if(f == SFL_SORT_PRIO_PRIMARY)
232                         ps_primary = i;
233                 if(f == SFL_SORT_PRIO_SECONDARY)
234                         ps_secondary = i;
235         }
236         if(ps_secondary == -1)
237                 ps_secondary = ps_primary;
238
239         for(i = 0; i < MAX_TEAMSCORE; ++i)
240         {
241                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
242                 if(f == SFL_SORT_PRIO_PRIMARY)
243                         ts_primary = i;
244                 if(f == SFL_SORT_PRIO_SECONDARY)
245                         ts_secondary = i;
246         }
247         if(ts_secondary == -1)
248                 ts_secondary = ts_primary;
249
250         Cmd_Sbar_SetFields(0);
251 }
252
253 void Sbar_UpdatePlayerPos(entity pl);
254 float SetTeam(entity pl, float Team);
255 //float lastpnum;
256 void Sbar_UpdatePlayerTeams()
257 {
258         float Team;
259         entity pl, tmp;
260         float num;
261
262         num = 0;
263         for(pl = players.sort_next; pl; pl = pl.sort_next)
264         {
265                 num += 1;
266                 Team = GetPlayerColor(pl.sv_entnum);
267                 if(SetTeam(pl, Team))
268                 {
269                         tmp = pl.sort_prev;
270                         Sbar_UpdatePlayerPos(pl);
271                         if(tmp)
272                                 pl = tmp;
273                         else
274                                 pl = players.sort_next;
275                 }
276         }
277         /*
278         if(num != lastpnum)
279                 print(strcat("PNUM: ", ftos(num), "\n"));
280         lastpnum = num;
281         */
282 }
283
284 float Sbar_ComparePlayerScores(entity left, entity right)
285 {
286         float vl, vr;
287         vl = GetPlayerColor(left.sv_entnum);
288         vr = GetPlayerColor(right.sv_entnum);
289
290         if(!left.gotscores)
291                 vl = COLOR_SPECTATOR;
292         if(!right.gotscores)
293                 vr = COLOR_SPECTATOR;
294
295         if(vl > vr)
296                 return true;
297         if(vl < vr)
298                 return false;
299
300         if(vl == COLOR_SPECTATOR)
301         {
302                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
303                 // no other sorting
304                 if(!left.gotscores && right.gotscores)
305                         return true;
306                 return false;
307         }
308
309         vl = left.scores[ps_primary];
310         vr = right.scores[ps_primary];
311         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
312         {
313                 if(vl == 0 && vr != 0)
314                         return 1;
315                 if(vl != 0 && vr == 0)
316                         return 0;
317         }
318         if(vl > vr)
319                 return IS_INCREASING(scores_flags[ps_primary]);
320         if(vl < vr)
321                 return IS_DECREASING(scores_flags[ps_primary]);
322
323         vl = left.scores[ps_secondary];
324         vr = right.scores[ps_secondary];
325         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
326         {
327                 if(vl == 0 && vr != 0)
328                         return 1;
329                 if(vl != 0 && vr == 0)
330                         return 0;
331         }
332         if(vl > vr)
333                 return IS_INCREASING(scores_flags[ps_secondary]);
334         if(vl < vr)
335                 return IS_DECREASING(scores_flags[ps_secondary]);
336
337         return false;
338 }
339
340 void Sbar_UpdatePlayerPos(entity player)
341 {
342         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
343         {
344                 SORT_SWAP(player, other);
345         }
346         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
347         {
348                 SORT_SWAP(other, player);
349         }
350 }
351
352 float Sbar_CompareTeamScores(entity left, entity right)
353 {
354         float vl, vr;
355
356         if(left.team == COLOR_SPECTATOR)
357                 return 1;
358         if(right.team == COLOR_SPECTATOR)
359                 return 0;
360
361         vl = left.teamscores[ts_primary];
362         vr = right.teamscores[ts_primary];
363         if(vl > vr)
364                 return IS_INCREASING(teamscores_flags[ts_primary]);
365         if(vl < vr)
366                 return IS_DECREASING(teamscores_flags[ts_primary]);
367
368         vl = left.teamscores[ts_secondary];
369         vr = right.teamscores[ts_secondary];
370         if(vl > vr)
371                 return IS_INCREASING(teamscores_flags[ts_secondary]);
372         if(vl < vr)
373                 return IS_DECREASING(teamscores_flags[ts_secondary]);
374
375         return false;
376 }
377
378 void Sbar_UpdateTeamPos(entity Team)
379 {
380         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
381         {
382                 SORT_SWAP(Team, other);
383         }
384         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
385         {
386                 SORT_SWAP(other, Team);
387         }
388 }
389
390 void Cmd_Sbar_Help(float argc)
391 {
392         print("You can modify the scoreboard using the\n");
393         print("^3|---------------------------------------------------------------|\n");
394         print("^1 TO BE DONE\n");
395         print("Usage:\n");
396         print("^2sbar_columns_set default\n");
397         print("^2sbar_columns_set ^7filed1 field2 ...\n");
398         print("The following field names are recognized (case INsensitive):\n");
399         print("You can use a ^3|^7 to start the right-aligned fields.\n");
400
401         print("^3name^7 or ^3nick^7             Name of a player\n");
402         print("^3ping^7                     Ping time\n\n");
403         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
404         print("                         The kill-death ratio\n");
405
406         print("Before a field you can put a + or - sign, then a comma separated list\n");
407         print("of game types, then a slash, to make the field show up only in these\n");
408         print("or in all but these game types.\n");
409
410         print("The special game type names 'teams' and 'noteams' can be used to\n");
411         print("include/exclude ALL teams/noteams game modes.\n");
412
413         local float i;
414         print("Additional columns:\n");
415         for(i = 0; i < MAX_SCORE; ++i)
416         {
417                 if(scores_label[i] != "")
418                         print(strcat(scores_label[i], "\n"));
419         }
420 }
421
422 string Sbar_DefaultColumnLayout()
423 {
424         return strcat( // fteqcc sucks
425                 "ping pl name | ",
426                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
427                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
428                 "+lms/lives +lms/rank ",
429                 "+kh/caps +kh/pushes +kh/destroyed ",
430                 "?+race/laps ?+race/time ?+race/fastest ",
431                 "+as/objectives +nexball/faults +nexball/goals ",
432                 "-lms,race,nexball/score");
433 }
434
435 void Cmd_Sbar_SetFields(float argc)
436 {
437         float i, j, slash;
438         string str, pattern;
439         float digit;
440         float have_name, have_primary, have_secondary, have_separator;
441         float missing;
442
443         // TODO: re enable with gametype dependant cvars?
444         if(argc < 2) // no arguments provided
445                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
446
447         if(argc < 2)
448                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
449
450         if(argc == 2)
451         {
452                 if(argv(1) == "default")
453                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
454                 else if(argv(1) == "all")
455                 {
456                         string s;
457                         s = "ping pl color name |";
458                         for(i = 0; i < MAX_SCORE; ++i)
459                         {
460                                 if(i != ps_primary)
461                                 if(i != ps_secondary)
462                                 if(scores_label[i] != "")
463                                         s = strcat(s, " ", scores_label[i]);
464                         }
465                         if(ps_secondary != ps_primary)
466                                 s = strcat(s, " ", scores_label[ps_secondary]);
467                         s = strcat(s, " ", scores_label[ps_primary]);
468                         argc = tokenizebyseparator(strcat("x ", s), " ");
469                 }
470         }
471
472
473         sbar_num_fields = 0;
474
475         drawfont = sbar_font;
476         digit = stringwidth("0123456789", FALSE) / 10;
477
478         for(i = 0; i < argc - 1; ++i)
479         {
480                 float nocomplain;
481                 str = argv(i+1);
482
483                 nocomplain = FALSE;
484                 if(substring(str, 0, 1) == "?")
485                 {
486                         nocomplain = TRUE;
487                         str = substring(str, 1, strlen(str) - 1);
488                 }
489
490                 slash = strstrofs(str, "/", 0);
491                 if(slash >= 0)
492                 {
493                         pattern = substring(str, 0, slash);
494                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
495
496                         if not(isGametypeInFilter(gametype, teamplay, pattern))
497                                 continue;
498                 }
499
500                 strunzone(sbar_title[sbar_num_fields]);
501                 sbar_title[sbar_num_fields] = strzone(str);
502                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
503                 str = strtolower(str);
504
505                 if(str == "ping") {
506                         sbar_field[sbar_num_fields] = SP_PING;
507                 } else if(str == "pl") {
508                         sbar_field[sbar_num_fields] = SP_PL;
509                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
510                         sbar_field[sbar_num_fields] = SP_KDRATIO;
511                 } else if(str == "name" || str == "nick") {
512                         sbar_field[sbar_num_fields] = SP_NAME;
513                         have_name = 1;
514                 } else if(str == "|") {
515                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
516                         have_separator = 1;
517                 } else {
518                         for(j = 0; j < MAX_SCORE; ++j)
519                                 if(str == strtolower(scores_label[j]))
520                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
521 :notfound
522                         if(str == "frags")
523                         {
524                                 j = SP_FRAGS;
525                         }
526                         else
527                         {
528                                 if not(nocomplain)
529                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
530                                 continue;
531                         }
532 :found
533                         sbar_field[sbar_num_fields] = j;
534                         if(j == ps_primary)
535                                 have_primary = 1;
536                         if(j == ps_secondary)
537                                 have_secondary = 1;
538                 }
539                 ++sbar_num_fields;
540                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
541                         break;
542         }
543
544         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
545                 have_primary = 1;
546         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
547                 have_secondary = 1;
548         if(ps_primary == ps_secondary)
549                 have_secondary = 1;
550         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
551
552         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
553         {
554                 if(!have_name)
555                 {
556                         strunzone(sbar_title[sbar_num_fields]);
557                         for(i = sbar_num_fields; i > 0; --i)
558                         {
559                                 sbar_title[i] = sbar_title[i-1];
560                                 sbar_size[i] = sbar_size[i-1];
561                                 sbar_field[i] = sbar_field[i-1];
562                         }
563                         sbar_title[0] = strzone("name");
564                         sbar_field[0] = SP_NAME;
565                         ++sbar_num_fields;
566                         print("fixed missing field 'name'\n");
567
568                         if(!have_separator)
569                         {
570                                 strunzone(sbar_title[sbar_num_fields]);
571                                 for(i = sbar_num_fields; i > 1; --i)
572                                 {
573                                         sbar_title[i] = sbar_title[i-1];
574                                         sbar_size[i] = sbar_size[i-1];
575                                         sbar_field[i] = sbar_field[i-1];
576                                 }
577                                 sbar_title[1] = strzone("|");
578                                 sbar_field[1] = SP_SEPARATOR;
579                                 sbar_size[1] = stringwidth("|", FALSE);
580                                 ++sbar_num_fields;
581                                 print("fixed missing field '|'\n");
582                         }
583                 }
584                 else if(!have_separator)
585                 {
586                         strunzone(sbar_title[sbar_num_fields]);
587                         sbar_title[sbar_num_fields] = strzone("|");
588                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
589                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
590                         ++sbar_num_fields;
591                         print("fixed missing field '|'\n");
592                 }
593                 if(!have_secondary)
594                 {
595                         strunzone(sbar_title[sbar_num_fields]);
596                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
597                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
598                         sbar_field[sbar_num_fields] = ps_secondary;
599                         ++sbar_num_fields;
600                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
601                 }
602                 if(!have_primary)
603                 {
604                         strunzone(sbar_title[sbar_num_fields]);
605                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
606                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
607                         sbar_field[sbar_num_fields] = ps_primary;
608                         ++sbar_num_fields;
609                         print("fixed missing field '", scores_label[ps_primary], "'\n");
610                 }
611         }
612
613         sbar_field[sbar_num_fields] = SP_END;
614 }
615
616 // MOVEUP::
617 vector sbar_field_rgb;
618 string sbar_field_icon0;
619 string sbar_field_icon1;
620 string sbar_field_icon2;
621 vector sbar_field_icon0_rgb;
622 vector sbar_field_icon1_rgb;
623 vector sbar_field_icon2_rgb;
624 float sbar_field_icon0_alpha;
625 float sbar_field_icon1_alpha;
626 float sbar_field_icon2_alpha;
627 string Sbar_GetField(entity pl, float field)
628 {
629         float tmp, num, denom, f;
630         string str;
631         sbar_field_rgb = '1 1 1';
632         sbar_field_icon0 = "";
633         sbar_field_icon1 = "";
634         sbar_field_icon2 = "";
635         sbar_field_icon0_rgb = '1 1 1';
636         sbar_field_icon1_rgb = '1 1 1';
637         sbar_field_icon2_rgb = '1 1 1';
638         sbar_field_icon0_alpha = 1;
639         sbar_field_icon1_alpha = 1;
640         sbar_field_icon2_alpha = 1;
641         switch(field)
642         {
643                 case SP_PING:
644                         if not(pl.gotscores)
645                                 return "\x8D\x8D\x8D"; // >>> sign
646                         str = getplayerkey(pl.sv_entnum, "ping");
647                         if(str == "0")
648                                 return "N/A";
649                         tmp = max(0, min(220, stof(str)-80)) / 220;
650                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
651                         return str;
652
653                 case SP_PL:
654                         if not(pl.gotscores)
655                                 return "N/A";
656                         str = getplayerkey(pl.sv_entnum, "pl");
657                         if(str == "0")
658                                 return "";
659                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
660                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
661                         return str;
662
663                 case SP_NAME:
664                         if(ready_waiting && pl.ready)
665                         {
666                                 sbar_field_icon0 = "gfx/sb_player_ready";
667                         }
668                         else if(!teamplay)
669                         {
670                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
671                                 {
672                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
673                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
674                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
675                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
676                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
677                                 }
678                         }
679                         return GetPlayerName(pl.sv_entnum);
680
681                 case SP_FRAGS:
682                         f = pl.(scores[SP_KILLS]);
683                         f -= pl.(scores[SP_SUICIDES]);
684                         return ftos(f);
685
686                 case SP_KDRATIO:
687                         num = pl.(scores[SP_KILLS]);
688                         denom = pl.(scores[SP_DEATHS]);
689
690                         if(denom == 0) {
691                                 sbar_field_rgb = '0 1 0';
692                                 str = ftos(num);
693                         } else if(num <= 0) {
694                                 sbar_field_rgb = '1 0 0';
695                                 str = ftos(num/denom);
696                         } else
697                                 str = ftos(num/denom);
698
699                         tmp = strstrofs(str, ".", 0);
700                         if(tmp > 0)
701                                 str = substring(str, 0, tmp+2);
702                         return str;
703
704                 default:
705                         tmp = pl.(scores[field]);
706                         f = scores_flags[field];
707                         if(field == ps_primary)
708                                 sbar_field_rgb = '1 1 0';
709                         else if(field == ps_secondary)
710                                 sbar_field_rgb = '0 1 1';
711                         else
712                                 sbar_field_rgb = '1 1 1';
713                         return ScoreString(f, tmp);
714         }
715         //return "error";
716 }
717
718 float xmin, xmax, ymin, ymax, sbwidth;
719 float sbar_fixscoreboardcolumnwidth_len;
720 float sbar_fixscoreboardcolumnwidth_iconlen;
721 float sbar_fixscoreboardcolumnwidth_marginlen;
722
723 float stringwidth_colors(string s)
724 {
725         return stringwidth(s, TRUE);
726 }
727
728 float stringwidth_nocolors(string s)
729 {
730         return stringwidth(s, FALSE);
731 }
732
733 string Sbar_FixScoreboardColumnWidth(float i, string str)
734 {
735         float field, f;
736         vector sz;
737         field = sbar_field[i];
738
739         sbar_fixscoreboardcolumnwidth_iconlen = 0;
740
741         if(sbar_field_icon0 != "")
742         {
743                 sz = drawgetimagesize(sbar_field_icon0);
744                 f = sz_x / sz_y;
745                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
746                         sbar_fixscoreboardcolumnwidth_iconlen = f;
747         }
748
749         if(sbar_field_icon1 != "")
750         {
751                 sz = drawgetimagesize(sbar_field_icon1);
752                 f = sz_x / sz_y;
753                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
754                         sbar_fixscoreboardcolumnwidth_iconlen = f;
755         }
756
757         if(sbar_field_icon2 != "")
758         {
759                 sz = drawgetimagesize(sbar_field_icon2);
760                 f = sz_x / sz_y;
761                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
762                         sbar_fixscoreboardcolumnwidth_iconlen = f;
763         }
764
765         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
766
767         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
768                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
769         else
770                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
771
772         if(field == SP_NAME) // name gets all remaining space
773         {
774                 float size, j;
775                 size = sbwidth / sbar_fontsize_x;
776                 for(j = 0; j < sbar_num_fields; ++j)
777                         if(j != i)
778                                 if (sbar_field[i] != SP_SEPARATOR)
779                                         size -= sbar_size[j] + 1;
780                 size += 1;
781                 sbar_size[i] = size;
782                 
783                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
784                         size -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
785                 str = textShortenToWidth(str, size, stringwidth_colors);
786                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
787         }
788         else
789                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
790         
791         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
792         if(sbar_size[i] < f)
793                 sbar_size[i] = f;
794
795         return str;
796 }
797
798 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
799 {
800         vector tmp;
801         string str;
802         float i, field;
803         float is_spec;
804         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
805
806         // Layout:
807         tmp_x = sbwidth;
808         tmp_y = sbar_fontsize_y * 1.25;
809         tmp_z = 0;
810
811         // alternated rows highlighting
812         if (is_self)
813                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814         else
815         {
816                 if (sbar_scoreboard_highlight)
817                         if(!mod(pl_number,2))
818                                 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
819         }
820
821         tmp_y = 0;
822
823         for(i = 0; i < sbar_num_fields; ++i)
824         {
825                 field = sbar_field[i];
826                 if(field == SP_SEPARATOR)
827                         break;
828
829                 if(is_spec && field != SP_NAME && field != SP_PING) {
830                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831                         continue;
832                 }
833                 str = Sbar_GetField(pl, field);
834                 str = Sbar_FixScoreboardColumnWidth(i, str);
835
836                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
837
838                 if(field == SP_NAME) {
839                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
840                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
841                 } else {
842                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
843                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844                 }
845
846                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
847                 if(sbar_field_icon0 != "")
848                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
849                 if(sbar_field_icon1 != "")
850                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
851                 if(sbar_field_icon2 != "")
852                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853         }
854
855         if(sbar_field[i] == SP_SEPARATOR)
856         {
857                 pos_x = xmax;
858                 for(i = sbar_num_fields-1; i > 0; --i)
859                 {
860                         field = sbar_field[i];
861                         if(field == SP_SEPARATOR)
862                                 break;
863
864                         if(is_spec && field != SP_NAME && field != SP_PING) {
865                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
866                                 continue;
867                         }
868
869                         str = Sbar_GetField(pl, field);
870                         str = Sbar_FixScoreboardColumnWidth(i, str);
871
872                         if(field == SP_NAME) {
873                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
874                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
875                         } else {
876                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
877                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878                         }
879
880                         tmp_x = sbar_fontsize_x*sbar_size[i];
881                         if(sbar_field_icon0 != "")
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
883                         if(sbar_field_icon1 != "")
884                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
885                         if(sbar_field_icon2 != "")
886                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
887
888                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
889                 }
890         }
891 }
892
893 /*
894  * Sbar_Scoreboard_MakeTable
895  *
896  * Makes a table for a team (for all playing players in DM) and fills it
897  */
898
899 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
900 {
901         float body_table_height, i;
902         vector tmp, column_dim;
903         entity pl;
904
905         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
906
907         pos -= '1 1 0';
908
909         tmp_x = sbwidth + 2;
910         tmp_y = 1.25 * sbar_fontsize_y;
911
912         // rounded header
913         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
914
915         // table border
916         tmp_y += sbar_border_thickness;
917         tmp_y += body_table_height;
918         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
919
920         // separator header/table
921         pos_y += 1.25 * sbar_fontsize_y;
922         tmp_y = sbar_border_thickness;
923         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
924
925         pos_y += sbar_border_thickness;
926
927         // table background
928         tmp_y = body_table_height;
929         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
930
931         // anyway, apply some color
932         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
933
934         // go back to the top to make alternated columns highlighting and to print the strings
935         pos_y -= 1.25 * sbar_fontsize_y;
936         pos_y -= sbar_border_thickness;
937
938         pos += '1 1 0';
939
940         if (sbar_scoreboard_highlight)
941         {
942                 column_dim_y = 1.25 * sbar_fontsize_y; // header
943                 column_dim_y += sbar_border_thickness;
944                 column_dim_y += body_table_height;
945         }
946
947         // print the strings of the columns headers and draw the columns
948         for(i = 0; i < sbar_num_fields; ++i)
949         {
950                 if(sbar_field[i] == SP_SEPARATOR)
951                         break;
952                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
953                 if (sbar_scoreboard_highlight)
954                 {
955                         if (mod(i,2))
956                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
957                 }
958                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
959                 pos_x += column_dim_x;
960         }
961         if(sbar_field[i] == SP_SEPARATOR)
962         {
963                 pos_x = xmax;
964                 tmp_y = 0;
965                 for(i = sbar_num_fields-1; i > 0; --i)
966                 {
967                         if(sbar_field[i] == SP_SEPARATOR)
968                                 break;
969
970                         pos_x -= sbar_size[i]*sbar_fontsize_x;
971
972                         if (sbar_scoreboard_highlight)
973                         {
974                                 if (!mod(i,2))
975                                 {
976                                         if (i == sbar_num_fields-1)
977                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
978                                         else
979                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
980                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
981                                 }
982                         }
983
984                         tmp_x = stringwidth(sbar_title[i], FALSE);
985                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
986                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
987                         pos_x -= sbar_fontsize_x;
988                 }
989         }
990         
991         pos_x = xmin;
992         pos_y += 1.25 * sbar_fontsize_y; // skip the header
993         pos_y += sbar_border_thickness;
994
995         // fill the table and draw the rows
996         i = 0;
997         if (teamplay)
998                 for(pl = players.sort_next; pl; pl = pl.sort_next)
999                 {
1000                         if(pl.team != tm.team)
1001                                 continue;
1002                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1003                         pos_y += 1.25 * sbar_fontsize_y;
1004                         ++i;
1005                 }
1006         else
1007                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1008                 {
1009                         if(pl.team == COLOR_SPECTATOR)
1010                                 continue;
1011                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1012                         pos_y += 1.25 * sbar_fontsize_y;
1013                         ++i;
1014                 }
1015
1016         pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1017         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1018
1019         return pos;
1020 }
1021
1022 float lastpingstime;
1023 float scoreboard_bottom;
1024 void Sbar_DrawScoreboard()
1025 {
1026         vector rgb, pos, tmp, sbar_save;
1027         entity pl, tm;
1028         float specs;
1029         float center_x;
1030
1031         if(time > lastpingstime + 10)
1032         {
1033                 localcmd("pings\n");
1034                 lastpingstime = time;
1035         }
1036
1037         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1038
1039         xmin = 0.5 * (vid_conwidth - sbwidth);
1040         ymin = 60;
1041
1042         xmax = vid_conwidth - xmin;
1043     ymax = vid_conheight - 0.2*vid_conheight;
1044
1045         center_x = xmin + 0.5*sbwidth;
1046
1047         // Initializes position
1048         pos_x = xmin;
1049         pos_y = ymin;
1050         pos_z = 0;
1051
1052         // Heading
1053         drawfont = sbar_bigfont;
1054         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055
1056         pos_y += 24 + 4;
1057         pos_y += sbar_fontsize_y;
1058
1059         drawfont = sbar_font;
1060
1061         sbar_save = sbar;
1062         sbar = '0 0 0';
1063
1064         vector bg_size;
1065         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1066
1067         if(teamplay)
1068         {
1069                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1070                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1071                 {
1072                         if(tm.team == COLOR_SPECTATOR)
1073                                 continue;
1074
1075                         rgb = GetTeamRGB(tm.team);
1076
1077                         Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1078
1079                         if(ts_primary != ts_secondary)
1080                                 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1081
1082                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1083                 }
1084         }
1085         else
1086         {
1087                 rgb_x = cvar("sbar_color_bg_r");
1088                 rgb_y = cvar("sbar_color_bg_g");
1089                 rgb_z = cvar("sbar_color_bg_b");
1090
1091                 tm = teams.sort_next;
1092
1093                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1094                 {
1095                         if(tm.team == COLOR_SPECTATOR)
1096                                 continue;
1097
1098                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1099                 }
1100         }
1101
1102         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1103         pos_y += 3 * sbar_fontsize_y;
1104         specs = 0;
1105         for(pl = players.sort_next; pl; pl = pl.sort_next)
1106         {
1107                 if(pl.team != COLOR_SPECTATOR)
1108                         continue;
1109                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1110                 pos_y += 1.25 * sbar_fontsize_y;
1111                 ++specs;
1112         }
1113
1114         if(specs)
1115                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1116
1117         string str;
1118         float tl, fl, ll;
1119         str = strcat("playing on ^2", shortmapname, "^7");
1120         tl = getstatf(STAT_TIMELIMIT);
1121         fl = getstatf(STAT_FRAGLIMIT);
1122         ll = getstatf(STAT_LEADLIMIT);
1123         if(gametype == GAME_LMS)
1124         {
1125                 if(tl > 0)
1126                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1127         }
1128         else
1129         {
1130                 if(tl > 0)
1131                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1132                 if(fl > 0)
1133                 {
1134                         if(tl > 0)
1135                                 str = strcat(str, " or");
1136                         if(teamplay)
1137                         {
1138                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1139                                 if(teamscores_label[ts_primary] == "score")
1140                                         str = strcat(str, " points^7");
1141                                 else if(teamscores_label[ts_primary] == "fastest")
1142                                         str = strcat(str, " is beaten^7");
1143                                 else
1144                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1145                         }
1146                         else
1147                         {
1148                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1149                                 if(scores_label[ps_primary] == "score")
1150                                         str = strcat(str, " points^7");
1151                                 else if(scores_label[ps_primary] == "fastest")
1152                                         str = strcat(str, " is beaten^7");
1153                                 else
1154                                         str = strcat(str, " ", scores_label[ps_primary]);
1155                         }
1156                 }
1157                 if(ll > 0)
1158                 {
1159                         if(tl > 0 || fl > 0)
1160                                 str = strcat(str, " or");
1161                         if(teamplay)
1162                         {
1163                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1164                                 if(teamscores_label[ts_primary] == "score")
1165                                         str = strcat(str, " points^7");
1166                                 else if(teamscores_label[ts_primary] == "fastest")
1167                                         str = strcat(str, " is beaten^7");
1168                                 else
1169                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1170                         }
1171                         else
1172                         {
1173                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1174                                 if(scores_label[ps_primary] == "score")
1175                                         str = strcat(str, " points^7");
1176                                 else if(scores_label[ps_primary] == "fastest")
1177                                         str = strcat(str, " is beaten^7");
1178                                 else
1179                                         str = strcat(str, " ", scores_label[ps_primary]);
1180                         }
1181                 }
1182         }
1183
1184
1185         pos_y += 1.2 * sbar_fontsize_y;
1186         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1187
1188         sbar = sbar_save;
1189         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1190 }
1191
1192 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1193 {
1194         string col;
1195         string timestr;
1196         string cpname;
1197         string lapstr;
1198         lapstr = "";
1199
1200         if(histime == 0) // goal hit
1201         {
1202                 if(mytime > 0)
1203                 {
1204                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1205                         col = "^1";
1206                 }
1207                 else if(mytime == 0)
1208                 {
1209                         timestr = "+0.0";
1210                         col = "^3";
1211                 }
1212                 else
1213                 {
1214                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1215                         col = "^2";
1216                 }
1217
1218                 if(lapdelta > 0)
1219                 {
1220                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1221                         col = "^2";
1222                 }
1223                 else if(lapdelta < 0)
1224                 {
1225                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1226                         col = "^1";
1227                 }
1228         }
1229         else if(histime > 0) // anticipation
1230         {
1231                 if(mytime >= histime)
1232                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1233                 else
1234                         timestr = mmsss(histime * 10);
1235                 col = "^3";
1236         }
1237         else
1238                 col = "^7";
1239
1240         if(cp == 254)
1241                 cpname = "Start line";
1242         else if(cp == 255)
1243                 cpname = "Finish line";
1244         else if(cp)
1245                 cpname = strcat("Intermediate ", ftos(cp));
1246         else
1247                 cpname = "Finish line";
1248
1249         if(histime < 0)
1250                 return strcat(col, cpname);
1251         else if(hisname == "")
1252                 return strcat(col, cpname, " (", timestr, ")");
1253         else
1254                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1255 }
1256
1257 void Sbar_Score(float margin)
1258 {
1259         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1260         float racemin, racesec, racemsec;
1261         float distsec, distmsec;
1262         vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1263         entity tm, pl, me;
1264         sbar_save = sbar;
1265
1266         vector bottomright;
1267         bottomright_x = vid_conwidth;
1268         bottomright_y = vid_conheight;
1269         bottomright_z = 0;
1270
1271         vector topright;
1272         topright_x = vid_conwidth;
1273         topright_y = 0;
1274         topright_z = 0;
1275
1276         //get the ID (could be "me", or the player I'm spectating)
1277         if (spectatee_status > 0)
1278                 desiredPlayerId = spectatee_status - 1;
1279         else
1280                 desiredPlayerId = player_localentnum - 1;
1281         me = playerslots[desiredPlayerId];
1282
1283         sbar_y = vid_conheight - (32+12);
1284         sbar_x -= margin;
1285
1286         offset = '0 0 0';
1287
1288         if (vid_conwidth >= 800) {
1289                 score_offset_x = 196;
1290                 score_offset_y = 36;
1291         }
1292         else { // move the scores if vid_conwidth < 800
1293                 score_offset_x = 196;
1294                 score_offset_y = 84;
1295         }
1296         score_offset_z = 0;
1297
1298         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1299         {
1300                 // me vector := [team/connected frags id]
1301
1302                 pl = players.sort_next;
1303                 if(pl == me)
1304                         pl = pl.sort_next;
1305                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1306                         if(pl.scores[ps_primary] == 0)
1307                                 pl = world;
1308
1309                 score = me.(scores[ps_primary]);
1310
1311                 racemin = floor(score/600);
1312                 racesec = floor((score - racemin*600)/10);
1313                 racemsec = score - racemin*600 - racesec*10;
1314
1315                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1316                         // distribution display
1317                         distribution = me.(scores[ps_primary]);
1318                         distribution -= pl.(scores[ps_primary]);
1319
1320                         if (distribution < 10 && distribution > -10)
1321                                 distmsec = fabs(distribution);
1322                         else {
1323                                 distsec = floor(fabs(distribution)/10);
1324                                 distmsec = fabs(distribution) - distsec*10;
1325                         }
1326
1327                         if (distribution < 100 && distribution > -100)
1328                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1329                         else if (distribution < 1000 && distribution > -1000)
1330                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1331                         else if (distribution < 10000 && distribution > -10000)
1332                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1333                         else
1334                                 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1335
1336                         if (distribution <= 0) {
1337                                 distribution_color = '0 1 0';
1338                                 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1339                         }
1340                         else {
1341                                 distribution_color = '1 0 0';
1342                                 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1343                         }
1344
1345                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, 1, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1346                         Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347                         drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1348                 }
1349
1350                 // big timer
1351                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1352                         drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1353
1354                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, 1, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1355                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1356                 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1357
1358                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1359                 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1360         }
1361         else {
1362                 if(teamplay)
1363                 {
1364                         // Layout:
1365                         //
1366                         //   team1 team3 team4
1367                         //
1368                         //         TEAM2
1369                         //for(i = 0; i < 4; ++i)
1370
1371                         float max_fragcount;
1372                         max_fragcount = -999;
1373
1374                         for(tm = teams.sort_next; tm; tm = tm.sort_next)
1375                         {
1376                                 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1377                                         continue;
1378                                 // -32*4 = -128
1379                                 score = tm.(teamscores[ts_primary]);
1380
1381                                 if (score > max_fragcount)
1382                                         max_fragcount = score;
1383
1384                                 if(tm.team == myteam) {
1385                                         if (max_fragcount == score)
1386                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1387                                         else
1388                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1389                                 }
1390                                 else
1391                                 {
1392                                         if (max_fragcount == score)
1393                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1394                                         else
1395                                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1396                                         offset_y -= 16;
1397                                 }
1398                         }
1399                 } else {
1400                         // me vector := [team/connected frags id]
1401
1402                         pl = players.sort_next;
1403                         if(pl == me)
1404                                 pl = pl.sort_next;
1405
1406                         if(pl) {
1407                                 distribution = me.(scores[ps_primary]);
1408                                 distribution -= pl.(scores[ps_primary]);
1409                         } else
1410                                 distribution = 0;
1411
1412                         score = me.(scores[ps_primary]);
1413
1414                         if(distribution >= 0)
1415                         {
1416                                 if (distribution != 0) {
1417                                         // draw a + sign in front of the score
1418                                         if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1419                                         else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1420                                         else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1421                                 }
1422
1423                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425                         }
1426                         else if(distribution >= -5)
1427                         {
1428                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1430                         }
1431                         else {
1432                                 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433                                 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1434                         }
1435                 }
1436         }
1437
1438         //draw the remaining or elapsed time
1439         timelimit = getstatf(STAT_TIMELIMIT);
1440         vector bgpos;
1441
1442         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1443         timeleft = ceil(timeleft);
1444         minutesLeft = floor(timeleft / 60);
1445         secondsLeft = timeleft - minutesLeft*60;
1446
1447         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1448                 timer_color = '1 1 1'; //white
1449         else if(minutesLeft >= 1)
1450                 timer_color = '1 1 0'; //yellow
1451         else
1452                 timer_color = '1 0 0'; //red
1453
1454         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1455                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1456                         //while restart is still active, show 00:00
1457                         minutes = seconds = 0;
1458                 } else {
1459                         float elapsedTime;
1460                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1461                         minutes = floor(elapsedTime / 60);
1462                         seconds = elapsedTime - minutes*60;
1463                 }
1464                 if (minutes < 10)
1465                         bgpos_x = topright_x - 54 - 17 - 12;
1466                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1467                         bgpos_x = topright_x - 72 - 17 - 12;
1468                 else
1469                         bgpos_x = topright_x - 90 - 17 - 12;
1470                 bgpos_y = 0;
1471                 bgpos_z = 0;
1472         } else {
1473                 minutes = minutesLeft;
1474                 seconds = secondsLeft;
1475                 if (minutes == 0)
1476                 bgpos_x = topright_x - 36 - 7 - 12;
1477                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1478                         bgpos_x = topright_x - 54 - 17 - 12;
1479                 else if (minutes < 100)
1480                         bgpos_x = topright_x - 72 - 17 - 12;
1481                 else
1482                         bgpos_x = topright_x - 90 - 17 - 12;
1483                 bgpos_y = 0;
1484                 bgpos_z = 0;
1485         }
1486
1487         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1488                 if (teamplay)
1489                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1490                 else {
1491                         color_x = cvar("sbar_color_bg_r");
1492                         color_y = cvar("sbar_color_bg_g");
1493                         color_z = cvar("sbar_color_bg_b");
1494
1495                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1496                 }
1497         }
1498
1499         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0) {
1500                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1501                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1502         }
1503         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1504
1505         if(gametype == GAME_RACE || gametype == GAME_CTS)
1506         {
1507                 drawfont = sbar_bigfont;
1508                 float a, t;
1509                 vector m;
1510                 string s, forcetime;
1511
1512                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1513
1514                 if(race_checkpointtime)
1515                 {
1516                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1517                         s = "";
1518                         forcetime = "";
1519                         if(a > 0) // just hit a checkpoint?
1520                         {
1521                                 if(race_checkpoint != 254)
1522                                 {
1523                                         if(race_time && race_previousbesttime)
1524                                                 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1525                                         else
1526                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1527                                         if(race_time)
1528                                                 forcetime = mmsss(race_time);
1529                                 }
1530                         }
1531                         else
1532                         {
1533                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1534                                 {
1535                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - (time + race_penaltyaccumulator/10)), 1);
1536                                         if(a > 0) // next one?
1537                                         {
1538                                                 s = MakeRaceString(race_nextcheckpoint, (time + race_penaltyaccumulator/10) - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1539                                         }
1540                                 }
1541                         }
1542
1543                         if(s != "" && a > 0)
1544                         {
1545                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1546                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1547                         }
1548
1549                         if(race_penaltytime)
1550                         {
1551                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1552                                 if(a > 0)
1553                                 {
1554                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1555                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1556                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1557                                 }
1558                         }
1559
1560                         if(forcetime != "")
1561                         {
1562                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1563                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1564                         }
1565                         else
1566                                 a = 1;
1567
1568                         if(race_laptime && race_checkpoint != 255)
1569                         {
1570                                 s = mmsss(10*(time + race_penaltyaccumulator/10 - race_laptime));
1571                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1572                         }
1573                 }
1574                 else
1575                 {
1576                         if(race_mycheckpointtime)
1577                         {
1578                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1579                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1580                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1581                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1582                         }
1583                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1584                         {
1585                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1586                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1587                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1588                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1589                         }
1590
1591                         if(race_penaltytime && !race_penaltyaccumulator)
1592                         {
1593                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1594                                 a = bound(0, (1 + t - time), 1);
1595                                 if(a > 0)
1596                                 {
1597                                         if(time < t)
1598                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1599                                         else
1600                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1601                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1602                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1603                                 }
1604                         }
1605                 }
1606
1607                 drawfont = sbar_font;
1608         }
1609
1610         sbar = sbar_save;
1611 }
1612
1613 float Sbar_WouldDrawScoreboard ()
1614 {
1615         if (sb_showscores)
1616                 return 1;
1617         else if (intermission == 1)
1618                 return 1;
1619         else if (intermission == 2)
1620                 return 1;
1621         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1622                 return 1;
1623         else if(sb_showscores_force)
1624                 return 1;
1625         return 0;
1626 }
1627
1628 void CSQC_Strength_Timer() {
1629         vector bottom;
1630
1631         bottom_x = vid_conwidth/2;
1632         bottom_y = vid_conheight;
1633         bottom_z = 0;
1634
1635         float stat_items, dt;
1636         stat_items = getstati(STAT_ITEMS);
1637         /*
1638         if not(stat_items & IT_STRENGTH)
1639                 if not(stat_items & IT_INVINCIBLE)
1640                         return;
1641         */
1642
1643         if (getstati(STAT_HEALTH) <= 0)
1644                 return;
1645
1646         vector picsize;
1647         float strength_time, invincibility_time, countdown_fontsize;
1648
1649         picsize = '22 22 0';
1650         countdown_fontsize = 18;
1651
1652         //strength
1653         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1654         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1655
1656         if (strength_time) {
1657                 dt = strength_time - time;
1658                 if(dt > 0)
1659                 {
1660                         if(dt < 5)
1661                         {
1662                                 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1663                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1664                         }
1665                         else
1666                         {
1667                                 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1668                         }
1669                         Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1670                 }
1671                 else if(dt > -1)
1672                 {
1673                         drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1674                                 bound(0, -dt / 0.5, 1));
1675                 }
1676         }
1677
1678         //invincibility
1679         if (invincibility_time) {
1680                 dt = invincibility_time - time;
1681                 if(dt > 0)
1682                 {
1683                         if(dt < 5)
1684                         {
1685                                 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1686                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1687                         }
1688                         else
1689                         {
1690                                 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1691                         }
1692                         Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1693                 }
1694                 else if(dt > -1)
1695                 {
1696                         drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1697                                 bound(0, -dt / 0.5, 1));
1698                 }
1699         }
1700 }
1701
1702 #define CENTERPRINT_MAX_LINES 30
1703 string centerprint_messages[CENTERPRINT_MAX_LINES];
1704 float centerprint_width[CENTERPRINT_MAX_LINES];
1705 vector centerprint_start;
1706 float centerprint_expire;
1707 float centerprint_num;
1708 float centerprint_offset_hint;
1709 vector centerprint_fontsize;
1710
1711 void centerprint(string strMessage)
1712 {
1713         float i, j, n, hcount;
1714         string s;
1715
1716         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1717
1718         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1719
1720         if(cvar("scr_centertime") <= 0)
1721                 return;
1722
1723         if(strMessage == "")
1724                 return;
1725
1726         // strip trailing newlines
1727         j = strlen(strMessage) - 1;
1728         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1729                 j = j - 1;
1730         strMessage = substring(strMessage, 0, j + 1);
1731
1732         if(strMessage == "")
1733                 return;
1734
1735         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1736         j = 0;
1737         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1738                 j = j + 1;
1739         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1740         centerprint_offset_hint = j;
1741
1742         if(strMessage == "")
1743                 return;
1744
1745         // if we get here, we have a message. Initialize its height.
1746         centerprint_num = 0;
1747
1748         n = tokenizebyseparator(strMessage, "\n");
1749         i = hcount = 0;
1750         for(j = 0; j < n; ++j)
1751         {
1752                 getWrappedLine_remaining = argv(j);
1753                 while(getWrappedLine_remaining)
1754                 {
1755                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1756                         if(centerprint_messages[i])
1757                                 strunzone(centerprint_messages[i]);
1758                         centerprint_messages[i] = strzone(s);
1759                         centerprint_width[i] = stringwidth(s, TRUE);
1760                         ++i;
1761
1762                         // half height for empty lines looks better
1763                         if(s == "")
1764                                 hcount += 0.5;
1765                         else
1766                                 hcount += 1;
1767
1768                         if(i >= CENTERPRINT_MAX_LINES)
1769                                 break;
1770                 }
1771         }
1772
1773         float h, havail;
1774         h = centerprint_fontsize_y*hcount;
1775
1776         havail = vid_conheight;
1777         if(cvar("con_chatpos") < 0)
1778                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1779         if(havail > vid_conheight - 70)
1780                 havail = vid_conheight - 70; // avoid overlapping HUD
1781
1782         centerprint_start_x = 0;
1783
1784 #if 0
1785         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1786
1787         // here, the centerprint would cover the crosshair. REALLY BAD.
1788         forbiddenmin = vid_conheight * 0.5 - h - 16;
1789         forbiddenmax = vid_conheight * 0.5 + 16;
1790
1791         allowedmin = scoreboard_bottom;
1792         allowedmax = havail - h;
1793         preferred = (havail - h)/2;
1794
1795
1796         // possible orderings (total: 4! / 4 = 6)
1797         //  allowedmin allowedmax forbiddenmin forbiddenmax
1798         //  forbiddenmin forbiddenmax allowedmin allowedmax
1799         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1800         {
1801                 // forbidden doesn't matter in this case
1802                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1803         }
1804         //  allowedmin forbiddenmin allowedmax forbiddenmax
1805         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1806         {
1807                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1808         }
1809         //  allowedmin forbiddenmin forbiddenmax allowedmax
1810         else if(allowedmin < forbiddenmin)
1811         {
1812                 // make sure the forbidden zone is not covered
1813                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1814                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1815                 else
1816                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1817         }
1818         //  forbiddenmin allowedmin allowedmax forbiddenmax
1819         else if(allowedmax < forbiddenmax)
1820         {
1821                 // it's better to leave the allowed zone (overlap with scoreboard) than
1822                 // to cover the forbidden zone (crosshair)
1823                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1824                         centerprint_start_y = forbiddenmax;
1825                 else
1826                         centerprint_start_y = forbiddenmin;
1827         }
1828         //  forbiddenmin allowedmin forbiddenmax allowedmax
1829         else
1830         {
1831                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1832         }
1833 #else
1834         centerprint_start_y =
1835                 min(
1836                         max(
1837                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1838                                 (havail - h)/2
1839                         ),
1840                         havail - h
1841                 );
1842 #endif
1843
1844         centerprint_num = i;
1845         centerprint_expire = time + cvar("scr_centertime");
1846 }
1847
1848 void Sbar_DrawCenterPrint (void)
1849 {
1850         float i;
1851         vector pos;
1852         string ts;
1853         float a;
1854
1855         //if(time > centerprint_expire)
1856         //      return;
1857
1858         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1859         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1860         //sz = 1.2 / (a + 0.2);
1861
1862         if(a <= 0)
1863                 return;
1864
1865         pos = centerprint_start;
1866         for (i=0; i<centerprint_num; i = i + 1)
1867         {
1868                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1869                 ts = centerprint_messages[i];
1870                 if (ts != "")
1871                 {
1872                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1873                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1874                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1875                         pos_y = pos_y + centerprint_fontsize_y;
1876                 }
1877                 else
1878                         // half height for empty lines looks better
1879                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1880         }
1881 }
1882
1883 vector Sbar_DrawNoteLine(vector offset, string s)
1884 {
1885         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1886         drawcolorcodedstring(
1887                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1888                 s,
1889                 sbar_fontsize,
1890                 sbar_alpha_fg,
1891                 0
1892         );
1893         return offset + sbar_fontsize_y * '0 1 0';
1894 }
1895
1896 void Sbar_DrawPressedKeys(void)
1897 {
1898         vector pos, bgsize;
1899         float pressedkeys;
1900
1901         pos = stov(cvar_string("cl_showpressedkeys_position"));
1902
1903         bgsize = '126 75 0';
1904
1905         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1906             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1907         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1908
1909         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1910         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1911         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1912         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1915         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1916         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1917 }
1918
1919 void Sbar_ShowSpeed(void)
1920 {
1921         vector numsize;
1922         float pos;
1923         string speed;
1924
1925         if (cvar("cl_showspeed_z") == 1)
1926                 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1927         else
1928                 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1929
1930         pos = cvar("cl_showspeed_position");
1931         numsize_x = numsize_y = cvar("cl_showspeed_size");
1932         pos = (vid_conheight - numsize_y) * pos;
1933
1934         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1935 }
1936
1937 void Sbar_DrawAccuracyStats()
1938 {
1939         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1940         float weapon_hit, weapon_damage, weapon_stats;
1941         float left_border;  // position where the weapons start, the description is in the border
1942         vector fill_colour, fill_size;
1943         vector pos;
1944
1945         float col_margin = 20;  // pixels between the columns
1946         float row_margin = 20;  // pixels between the rows
1947         float top_border;  // position where the first row starts: pixels down the screen
1948
1949         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
1950         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
1951
1952         // 45 pixels is the same as the 'Scoreboard' heading
1953         drawfont = sbar_bigfont;
1954         drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955         left_border = col_margin + 11 * sbar_fontsize_x;
1956
1957         if(warmup_stage)
1958         {
1959                 if(mod(time, 1) >= 0.4)
1960                         drawstringcenter('0 85 0', "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1961
1962                 return;
1963         }
1964
1965         top_border = 80;
1966         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1967
1968         top_border = 220;
1969         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1970
1971
1972         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1973         {
1974                 weapon_hit = weapon_hits[i];
1975                 weapon_damage = weapon_fired[i];
1976                 self = get_weaponinfo(i);
1977
1978                 //if ((weapon_number != 42))  // print them all :)
1979                 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1980                 {
1981                         top_border = 220;
1982                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
1983
1984                         fill_colour_x = 1 - 0.015 * weapon_stats;
1985                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1986
1987 //                      how the background colour is calculated
1988 //                      %       red     green   red_2           green_2
1989 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
1990 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
1991 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
1992 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
1993 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
1994 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
1995 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
1996 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
1997 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
1998 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
1999 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2000
2001                         if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2002                         {
2003                                 count_splash = 0;
2004                                 ++row;
2005                                 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2006                         }
2007
2008                         pos_x = left_border + count_splash * (fill_size_x + col_margin);
2009                         pos_y = top_border + row * (fill_size_y + row_margin);
2010
2011                         // background
2012                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2013                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2014
2015                         // the weapon
2016                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2017
2018                         // the amount of shots fired or max damage
2019                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2020
2021                         // the amount of hits or actual damage
2022                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2023
2024                         // the accuracy
2025                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2026
2027                         // the amount of shots missed or damage wasted
2028                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2029
2030                         ++count_splash;
2031                 }
2032                 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2033                 {
2034                         top_border = 80;
2035                         weapon_stats = rint(100 * weapon_hit / weapon_damage);
2036
2037                         fill_colour_x = 1 - 0.015 * weapon_stats;
2038                         fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2039
2040 //                      how the background colour is calculated
2041 //                      %       red     green   red_2           green_2
2042 //                      0       1       0       1 - % * 0.015   1 - (100 - %) * 0.015
2043 //                      10      0.85    0       1 - % * 0.015   1 - (100 - %) * 0.015
2044 //                      20      0.70    0       1 - % * 0.015   1 - (100 - %) * 0.015
2045 //                      30      0.55    0       1 - % * 0.015   1 - (100 - %) * 0.015
2046 //                      40      0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2047 //                      50      0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2048 //                      60      0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2049 //                      70      0       0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2050 //                      80      0       0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2051 //                      90      0       0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2052 //                      100     0       1       1 - % * 0.015   1 - (100 - %) * 0.015
2053
2054                         if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2055                         {
2056                                 count_hitscan = 0;
2057                                 ++row;
2058                                 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
2059                         }
2060
2061                         pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2062                         pos_y = top_border + row * (fill_size_y + row_margin);
2063
2064                         // background
2065                         drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2066                         drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2067
2068                         // the weapon
2069                         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2070
2071                         // the amount of shots fired or max damage
2072                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2073
2074                         // the amount of hits or actual damage
2075                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2076
2077                         // the accuracy
2078                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2079
2080                         // the amount of shots missed or damage wasted
2081                         drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2082
2083                         ++count_hitscan;
2084                 }
2085         }
2086 }
2087
2088 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2089 {
2090         drawfont = sbar_font;
2091          // hitscan stats
2092         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2095         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 }
2097
2098 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2099 {
2100         //splash stats
2101         drawfont = sbar_font;
2102         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2105         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 }
2107
2108 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2109 {
2110         position_x -= 2 / 3 * strlen(text) * scale_x;
2111         drawstring(position, text, scale, rgb, alpha, flag);
2112 }
2113
2114 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2115 {
2116         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2117         drawstring(position, text, scale, rgb, alpha, flag);
2118 }
2119
2120 float GetAmmoStat(float i)
2121 {
2122         switch(i)
2123         {
2124                 case 0: return STAT_SHELLS;
2125                 case 1: return STAT_NAILS;
2126                 case 2: return STAT_ROCKETS;
2127                 case 3: return STAT_CELLS;
2128                 case 4: return STAT_FUEL;
2129                 default: return -1;
2130         }
2131 }
2132
2133 float GetAmmoItemCode(float i)
2134 {
2135         switch(i)
2136         {
2137                 case 0: return IT_SHELLS;
2138                 case 1: return IT_NAILS;
2139                 case 2: return IT_ROCKETS;
2140                 case 3: return IT_CELLS;
2141                 case 4: return IT_FUEL;
2142                 default: return -1;
2143         }
2144 }
2145
2146 string GetAmmoPicture(float i)
2147 {
2148         switch(i)
2149         {
2150                 case 0: return "gfx/hud/sb_shells";
2151                 case 1: return "gfx/hud/sb_bullets";
2152                 case 2: return "gfx/hud/sb_rocket";
2153                 case 3: return "gfx/hud/sb_cells";
2154                 case 4: return "gfx/hud/sb_fuel";
2155                 default: return "";
2156         }
2157 }
2158
2159 void Sbar_Draw (void)
2160 {
2161         // vectors for top right, bottom right, bottom and bottom left corners
2162
2163         vector topright;
2164         vector bottom;
2165         vector bottomright;
2166         vector bottomleft;
2167
2168         topright_x = vid_conwidth;
2169         topright_y = 0;
2170         topright_z = 0;
2171
2172         bottom_x = vid_conwidth/2;
2173         bottom_y = vid_conheight;
2174         bottom_z = 0;
2175
2176         bottomright_x = vid_conwidth;
2177         bottomright_y = vid_conheight;
2178         bottomright_z = 0;
2179
2180         bottomleft_x = 0;
2181         bottomleft_y = vid_conheight;
2182         bottomleft_z = 0;
2183
2184         sbar_alpha_bg = cvar("sbar_alpha_bg");
2185         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2186         sbar_color_bg_team = cvar("sbar_color_bg_team");
2187         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2188         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2189
2190         float i;
2191         float weapon_stats;
2192         float x, fade;
2193         float stat_items, stat_weapons;
2194
2195         weapon_stats = getstati(STAT_DAMAGE_HITS);
2196         weapon_number = weapon_stats & 63;
2197         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2198
2199         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2200         weapon_number = weapon_stats & 63;
2201         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2202
2203         vector o; o = '1 0 0' * vid_conwidth;
2204         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2205
2206         string s;
2207
2208         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2209
2210         if(spectatee_status && !intermission)
2211         {
2212                 if(spectatee_status == -1)
2213                         s = "^1Observing";
2214                 else
2215                         s = GetPlayerName(spectatee_status - 1);
2216                 // spectated player name between HUD and chat area, aligned to the left
2217                 vector pos;
2218                 pos_x = bottomleft_x;
2219                 pos_y = bottom_y - 61;
2220                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_x, stringwidth_colors);
2221                 drawcolorcodedstring(pos, s, sbar_fontsize, 1, DRAWFLAG_NORMAL);
2222
2223                 // spectator text in the upper right corner
2224                 if(spectatee_status == -1)
2225                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2226                 else
2227                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2228                 o = Sbar_DrawNoteLine(o, s);
2229
2230                 if(spectatee_status == -1)
2231                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2232                 else
2233                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2234                 o = Sbar_DrawNoteLine(o, s);
2235
2236                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2237                 o = Sbar_DrawNoteLine(o, s);
2238
2239                 if(gametype == GAME_ARENA)
2240                         s = "^1Wait for your turn to join";
2241                 else if(gametype == GAME_LMS)
2242                 {
2243                         entity sk;
2244                         sk = playerslots[player_localentnum - 1];
2245                         if(sk.(scores[ps_primary]) >= 666)
2246                                 s = "^1Match has already begun";
2247                         else if(sk.(scores[ps_primary]) > 0)
2248                                 s = "^1You have no more lives left";
2249                         else
2250                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2251                 }
2252                 else
2253                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2254                 o = Sbar_DrawNoteLine(o, s);
2255
2256                 //show restart countdown:
2257                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2258                         float countdown;
2259                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2260                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2261                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2262                         o = Sbar_DrawNoteLine(o, s);
2263                 }
2264         }
2265         if(warmup_stage && !intermission)
2266         {
2267                 s = "^2Currently in ^1warmup^2 stage!";
2268                 o = Sbar_DrawNoteLine(o, s);
2269         }
2270
2271         // move more important stuff more to the middle so its more visible
2272         o_y = vid_conheight * 0.66;
2273
2274         string blinkcolor;
2275         if(mod(time, 1) >= 0.5)
2276                 blinkcolor = "^1";
2277         else
2278                 blinkcolor = "^3";
2279
2280         if(ready_waiting && !intermission)
2281         {
2282                 if(ready_waiting_for_me)
2283                 {
2284                         if(warmup_stage)
2285                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2286                         else
2287                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2288                 }
2289                 else
2290                 {
2291                         if(warmup_stage)
2292                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2293                         else
2294                                 s = strcat("^2Waiting for others to ready up...");
2295                 }
2296                 o = Sbar_DrawNoteLine(o, s);
2297         }
2298         else if(warmup_stage && !intermission)
2299         {
2300                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2301                 o = Sbar_DrawNoteLine(o, s);
2302         }
2303         if(vote_waiting)
2304         {
2305                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2306                 o = Sbar_DrawNoteLine(o, s);
2307
2308                 if(vote_waiting_for_me)
2309                 {
2310                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2311                         o = Sbar_DrawNoteLine(o, s);
2312
2313                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2314                         o = Sbar_DrawNoteLine(o, s);
2315
2316                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2317                         o = Sbar_DrawNoteLine(o, s);
2318                 }
2319                 else
2320                 {
2321                         s = strcat("^2Waiting for others to vote...");
2322                         o = Sbar_DrawNoteLine(o, s);
2323                 }
2324         }
2325         if(teamplay && !intermission && !spectatee_status)
2326         {
2327                 entity tm;
2328                 float ts_min, ts_max;
2329                 tm = teams.sort_next;
2330                 if (tm)
2331                 {
2332                         for(; tm.sort_next; tm = tm.sort_next)
2333                         {
2334                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2335                                         continue;
2336                                 if(!ts_min) ts_min = tm.team_size;
2337                                 else ts_min = min(ts_min, tm.team_size);
2338                                 if(!ts_max) ts_max = tm.team_size;
2339                                 else ts_max = max(ts_max, tm.team_size);
2340                         }
2341                         if ((ts_max - ts_min) > 1)
2342                         {
2343                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2344                                 tm = GetTeam(myteam, false);
2345                                 if (tm)
2346                                 if (tm.team != COLOR_SPECTATOR)
2347                                 if (tm.team_size == ts_max)
2348                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2349
2350                                 o = Sbar_DrawNoteLine(o, s);
2351                         }
2352                 }
2353         }
2354
2355         Sbar_UpdatePlayerTeams();
2356
2357         if (intermission == 2) // map voting screen
2358         {
2359                 if(sb_showscores) {
2360                         Sbar_DrawScoreboard();
2361                         Sbar_Score(16);
2362                 }
2363                 else if(sb_showaccuracy) {
2364                         Sbar_DrawAccuracyStats();
2365                         Sbar_Score(16);
2366                 }
2367                 else
2368                         Sbar_FinaleOverlay();
2369         }
2370         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2371         {
2372                 if(sb_showaccuracy)
2373                         Sbar_DrawAccuracyStats();
2374                 else
2375                         Sbar_DrawScoreboard();
2376                 Sbar_Score(16);
2377         }
2378         else
2379         {
2380                 if (sb_showscores)
2381                         Sbar_DrawScoreboard();
2382                 else if(sb_showaccuracy)
2383                         Sbar_DrawAccuracyStats();
2384
2385                 float armor, health;
2386                 armor = getstati(STAT_ARMOR);
2387                 health = getstati(STAT_HEALTH);
2388
2389                 stat_items = getstati(STAT_ITEMS);
2390                 stat_weapons = getstati(STAT_WEAPONS);
2391
2392                 fade = 3.2 - 2 * (time - weapontime);
2393                 fade = bound(0.7, fade, 1);
2394
2395                 vector bg_size; // hud background size
2396                 bg_size_x = 800;
2397                 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2398                         bg_size_x = vid_conwidth;
2399                 bg_size_y = 58;
2400                 bg_size_z = 0;
2401
2402                 vector bgoffset; // hud background offset
2403                 bgoffset_x = 0;
2404                 bgoffset_y = 0;
2405                 bgoffset_z = 0;
2406                 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2407                         bgoffset_x = (vid_conwidth - 800) / 2;
2408
2409                 if (cvar("viewsize") <= 100) {
2410                         if (teamplay)
2411                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2412                         else {
2413                                 // allow for custom HUD colors in non-teamgames
2414                                 color_x = cvar("sbar_color_bg_r");
2415                                 color_y = cvar("sbar_color_bg_g");
2416                                 color_z = cvar("sbar_color_bg_b");
2417
2418                                 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2419                         }
2420                 }
2421
2422                 if(sbar_hudselector == 2) // combined health and armor display
2423                 {
2424                         vector v;
2425                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2426
2427                         vector num_pos;
2428                         num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2429
2430                         x = floor(v_x + 1);
2431
2432                         if(v_z) // fully armored
2433                         {
2434                                 // here, armorideal > armor
2435                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2436                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2437                         }
2438                         else
2439                         {
2440                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2441                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2442                         }
2443                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2444                 }
2445
2446                 else
2447                 {
2448                         vector health_pos, armor_pos;
2449
2450                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2451                                 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2452                                 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2453                         }
2454                         else {
2455                                 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2456                                 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2457                         }
2458
2459                         // armor
2460                         x = armor;
2461                         if (x > 0)
2462                         {
2463                                 if (x > 45) {
2464                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2465                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2466                                 }
2467                                 else {
2468                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2469                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2470                                 }
2471                         }
2472
2473                         // health
2474                         x = health;
2475                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2476                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2477                 }
2478
2479                 // weapon icons
2480                 x = 1.0;
2481                 Sbar_DrawWeapon_Clear();
2482                 for(i = 1; i <= 24; ++i)
2483                 {
2484                         if(weaponimpulse[i-1] >= 0)
2485                         if(stat_weapons & x)
2486                         {
2487                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2488                         }
2489                         x *= 2;
2490                 }
2491
2492                 // ammo
2493                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2494                 vector pos;
2495                 pos_z = 0;
2496
2497                 for (i = 0; i < 4; ++i) {
2498                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2499
2500                         if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2501                         {
2502                                 pos = '0 0 0';
2503                                 if (stat_items & GetAmmoItemCode(i))
2504                                 {
2505                                         if (vid_conwidth < 800)
2506                                         pos_x = 105;
2507                                         else
2508                                                 pos_x = 170;
2509                                         pos_y = -40;
2510
2511                                         drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2512                                         drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2513                                         if(a < 10)
2514                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2515                                         else
2516                                                 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2517                                 }
2518                         }
2519                         else
2520                         {
2521                                 if (a > 0) {
2522                                         switch (i) {
2523                                                 case 0: pos_x = 114; pos_y = -48; break; // shells
2524                                                 case 1: pos_x = 114; pos_y = -26; break; // bullets
2525                                                 case 2: pos_x = 200; pos_y = -48; break; // rockets
2526                                                 case 3: pos_x = 200; pos_y = -26; break; // cells
2527                                         }
2528
2529                                         if (stat_items & GetAmmoItemCode(i))
2530                                                 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2531                                         drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2532                                         if (a < 10) {
2533                                                 if(stat_items & GetAmmoItemCode(i))
2534                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2535                                                 else
2536                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2537                                         } else {
2538                                                 if(stat_items & GetAmmoItemCode(i))
2539                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2540                                                 else
2541                                                         Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2542                                         }
2543                                 }
2544                         }
2545                 }
2546
2547                 // fuel ammo
2548                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2549
2550                 if (a > 0) { // if we have fuel, draw the amount
2551                         float invincibility_time, dt;
2552                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2553                         dt = invincibility_time - time;
2554                         if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2555                                 pos_x = bottom_x + 140;
2556                                 pos_y = bottom_y - 72;
2557                         }
2558                         else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2559                                 pos_x = bottom_x + 140;
2560                                 pos_y = bottom_y - 22;
2561                         }
2562                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2563                         if (a > 10)
2564                                 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2565                         else
2566                                 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2567                 }
2568
2569                 // draw scores and timer
2570                 Sbar_Score(16);
2571
2572                 //show strength/invincibility ICON and timer:
2573                 CSQC_Strength_Timer();
2574
2575                 if(gametype == GAME_KEYHUNT)
2576                 {
2577                         CSQC_kh_hud();
2578                 } else if(gametype == GAME_CTF)
2579                 {
2580                         CSQC_ctf_hud();
2581                 } else if(gametype == GAME_NEXBALL)
2582                 {
2583                         CSQC_nb_hud();
2584                 }
2585         }
2586 }
2587
2588 // CTF HUD
2589 void CSQC_ctf_hud(void)
2590 {
2591         vector bottomleft, redflag_pos, blueflag_pos;
2592         bottomleft_x = 0;
2593         bottomleft_y = vid_conheight;
2594         bottomleft_z = 0;
2595
2596         float redflag, blueflag;
2597         float stat_items;
2598
2599         stat_items = getstati(STAT_ITEMS);
2600         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2601         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2602
2603         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2604                 redflag_pos = bottomleft - element_offset - '-4 36 0';
2605                 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2606         }
2607
2608         else {
2609                 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2610                 redflag_pos = bottomleft - element_offset - '-68 36 0';
2611         }
2612
2613         switch(redflag)
2614         {
2615         case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2616         case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617         case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2618         default:
2619                 if(stat_items & IT_CTF_SHIELDED)
2620                         if(myteam == COLOR_TEAM2)
2621                                 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622         }
2623
2624         switch(blueflag)
2625         {
2626         case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2627         case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2628         case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2629         default:
2630                 if(stat_items & IT_CTF_SHIELDED)
2631                         if(myteam == COLOR_TEAM1)
2632                                 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633         }
2634 }
2635
2636 // Keyhunt HUD
2637 void CSQC_kh_hud(void)
2638 {
2639         float kh_keys, kh_keys_status, kh_teams_set;
2640         vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2641
2642         vector bottomleft;
2643         bottomleft_x = 0;
2644         bottomleft_y = vid_conheight;
2645         bottomleft_z = 0;
2646
2647         red_pos_x = 6;
2648         red_pos_y = vid_conheight - 35 - 6;
2649         red_pos_z = 0;
2650
2651         blue_pos_x = 6 + (24 * 1);
2652         blue_pos_y = vid_conheight - 35 - 6;
2653         blue_pos_z = 0;
2654
2655         yellow_pos_x = 6 + (24 * 2);
2656         yellow_pos_y = vid_conheight - 35 - 6;
2657         yellow_pos_z = 0;
2658
2659         pink_pos_x = 6 + (24 * 3);
2660         pink_pos_y = vid_conheight - 35 - 6;
2661         pink_pos_z = 0;
2662
2663         kh_keys = getstati(STAT_KH_KEYS);
2664         kh_keys_status = kh_keys / 256;
2665         kh_teams_set = cvar("_teams_available");  // set in keyhunt.qc
2666
2667         kh_size = '22 35 0';
2668
2669         if (kh_keys_status & 1)  // red
2670                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);  // show 30% alpha key
2671         if (kh_keys & 1)
2672                 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);  // show solid key 100% alpha
2673
2674         if (kh_keys_status & 2)  // blue
2675                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2676         if (kh_keys & 2)
2677                 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2678
2679         if (kh_teams_set & 4)  // yellow
2680         {
2681                 if (kh_keys_status & 4)
2682                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2683                 if (kh_keys & 4)
2684                         drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2685         }
2686
2687         if (kh_teams_set & 8)  // pink
2688         {
2689                 if (kh_keys_status & 8)
2690                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2691                 if (kh_keys & 8)
2692                         drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2693         }
2694 }
2695
2696 //Nexball HUD
2697 #define NBPB_SIZE '96 38 0'
2698 #define NBPB_BT 2                   //thickness
2699 #define NBPB_BRGB '1 1 1'
2700 #define NBPB_BALPH 1                //alpha
2701 #define NBPB_BFLAG DRAWFLAG_NORMAL
2702 #define NBPB_IALPH 0.4
2703 #define NBPB_IFLAG DRAWFLAG_NORMAL
2704 #define NBPB_IRGB '0.7 0.1 0'
2705
2706 void CSQC_nb_hud(void)
2707 {
2708         float stat_items, nb_pb_starttime, dt, p;
2709         vector pos;
2710
2711         stat_items = getstati(STAT_ITEMS);
2712         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2713
2714         pos_x = 4;
2715         pos_y = vid_conheight - 42;
2716         pos_z = 0;
2717
2718         //Manage the progress bar if any
2719         if (nb_pb_starttime > 0)
2720         {
2721                 vector s;
2722                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2723                 // one period of positive triangle
2724                 p = 2 * dt / nb_pb_period;
2725                 if (p > 1)
2726                         p = 2 - p;
2727
2728                 s = NBPB_SIZE;
2729                 //Draw the filling
2730                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2731
2732                 //Draw the box
2733                 s = NBPB_SIZE;
2734                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2735                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2736                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2737                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738         }
2739
2740         pos_x += 12; //horizontal margin to the picture
2741         pos_y += 2; //vertical margin to the picture
2742
2743         if (stat_items & IT_KEY1)
2744                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2745 }