1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_hudselector;
16 float sbar_hud_accuracy;
18 float ps_primary, ps_secondary;
19 float ts_primary, ts_secondary;
22 vector element_offset = '0 6 0'; // global item offset from the bottom edge
28 void Sbar_FinaleOverlay()
31 pos_x = (vid_conwidth - 1)/2;
35 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
41 float weaponspace[10];
42 float weapon_first, weapon_last;
43 void Sbar_DrawWeapon_Clear()
48 for(idx = 0; idx < 10; ++idx)
50 for(idx = 0; idx <= 23; ++idx)
52 if(weaponimpulse[idx] >= 0)
60 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
62 vector pos, vsize, fill_colour;
63 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
65 imp = weaponimpulse[nr];
66 weapon_hit = weapon_hits[wc];
67 weapon_damage = weapon_fired[wc];
73 value = (active) ? 1 : 0.6;
74 color_x = color_y = color_z = value;
76 // width = 300, height = 100
77 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
79 sp = weaponspace[idx] + 1;
80 weaponspace[idx] = sp;
82 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
83 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
89 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, 0);
90 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
96 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, 0);
98 // draw the weapon accuracy on the HUD
101 weapon_stats = rint(100*weapon_hit/weapon_damage);
102 fill_colour_x = 1 - 0.015 * weapon_stats;
103 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
104 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
108 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float a, float dflags)
111 string str, tmp, l_length;
115 vsize_x = vsize_y = lettersize;
130 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
139 str = substring(str, l-digits, 999);
141 } else if(l < digits)
142 pos_x += (digits-l) * lettersize;
144 if (highlighted == 1) {
146 hl_size_x = vsize_x * l + vsize_x * 0.2;
147 hl_size_y = vsize_y * 1.1;
150 hl_size_x = hl_size_x + vsize_x;
153 hl_pos_x = pos_x - lettersize/10;
154 hl_pos_y = pos_y - lettersize/30;
157 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
162 drawpic(pos, "gfx/hud/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
166 for(i = 0; i < l; ++i)
168 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
173 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
179 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, alpha, 0);
182 color_x = 0.4 - ((x-150)*0.02 * 0.4); //red value between 0.4 -> 0
183 color_y = 0.9 + ((x-150)*0.02 * 0.1); // green value between 0.9 -> 1
185 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, alpha, 0);
188 color_x = 0.6 - ((x-100)*0.02 * 0.2); //red value between 0.6 -> 0.4
189 color_y = 0.7 + ((x-100)*0.02 * 0.2); // green value between 0.7 -> 0.9
190 color_z = 0.8 - ((x-100)*0.02 * 0.8); // blue value between 0.8 -> 0
191 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, alpha, 0);
194 color_x = 1 - ((x-50)*0.02 * 0.4); //red value between 1 -> 0.6
195 color_y = 1 - ((x-50)*0.02 * 0.3); // green value between 1 -> 0.7
196 color_z = 0.2 + ((x-50)*0.02 * 0.6); // blue value between 0.2 -> 0.8
197 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, alpha, 0);
201 color_y = (x-20)*90/27/100; // green value between 0 -> 1
202 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
203 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, alpha, 0);
206 Sbar_DrawXNum(pos, x, 3, lettersize, '1 0 0', 0, alpha, 0);
209 void Cmd_Sbar_SetFields(float argc);
210 void Sbar_InitScores()
214 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
215 for(i = 0; i < MAX_SCORE; ++i)
217 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
218 if(f == SFL_SORT_PRIO_PRIMARY)
220 if(f == SFL_SORT_PRIO_SECONDARY)
223 if(ps_secondary == -1)
224 ps_secondary = ps_primary;
226 for(i = 0; i < MAX_TEAMSCORE; ++i)
228 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ts_secondary == -1)
235 ts_secondary = ts_primary;
237 Cmd_Sbar_SetFields(0);
240 void Sbar_UpdatePlayerPos(entity pl);
241 float SetTeam(entity pl, float Team);
243 void Sbar_UpdatePlayerTeams()
250 for(pl = players.sort_next; pl; pl = pl.sort_next)
253 Team = GetPlayerColor(pl.sv_entnum);
254 if(SetTeam(pl, Team))
257 Sbar_UpdatePlayerPos(pl);
261 pl = players.sort_next;
266 print(strcat("PNUM: ", ftos(num), "\n"));
271 float Sbar_ComparePlayerScores(entity left, entity right)
274 vl = GetPlayerColor(left.sv_entnum);
275 vr = GetPlayerColor(right.sv_entnum);
278 vl = COLOR_SPECTATOR;
280 vr = COLOR_SPECTATOR;
287 if(vl == COLOR_SPECTATOR)
289 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
291 if(!left.gotscores && right.gotscores)
296 vl = left.scores[ps_primary];
297 vr = right.scores[ps_primary];
298 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
300 if(vl == 0 && vr != 0)
302 if(vl != 0 && vr == 0)
306 return IS_INCREASING(scores_flags[ps_primary]);
308 return IS_DECREASING(scores_flags[ps_primary]);
310 vl = left.scores[ps_secondary];
311 vr = right.scores[ps_secondary];
312 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
314 if(vl == 0 && vr != 0)
316 if(vl != 0 && vr == 0)
320 return IS_INCREASING(scores_flags[ps_secondary]);
322 return IS_DECREASING(scores_flags[ps_secondary]);
327 void Sbar_UpdatePlayerPos(entity player)
329 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
331 SORT_SWAP(player, other);
333 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
335 SORT_SWAP(other, player);
339 float Sbar_CompareTeamScores(entity left, entity right)
343 if(left.team == COLOR_SPECTATOR)
345 if(right.team == COLOR_SPECTATOR)
348 vl = left.teamscores[ts_primary];
349 vr = right.teamscores[ts_primary];
351 return IS_INCREASING(teamscores_flags[ts_primary]);
353 return IS_DECREASING(teamscores_flags[ts_primary]);
355 vl = left.teamscores[ts_secondary];
356 vr = right.teamscores[ts_secondary];
358 return IS_INCREASING(teamscores_flags[ts_secondary]);
360 return IS_DECREASING(teamscores_flags[ts_secondary]);
365 void Sbar_UpdateTeamPos(entity Team)
367 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
369 SORT_SWAP(Team, other);
371 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
373 SORT_SWAP(other, Team);
377 void Cmd_Sbar_Help(float argc)
379 print("You can modify the scoreboard using the\n");
380 print("^3|---------------------------------------------------------------|\n");
381 print("^1 TO BE DONE\n");
383 print("^2sbar_columns_set default\n");
384 print("^2sbar_columns_set ^7filed1 field2 ...\n");
385 print("The following field names are recognized (case INsensitive):\n");
386 print("You can use a ^3|^7 to start the right-aligned fields.\n");
388 print("^3name^7 or ^3nick^7 Name of a player\n");
389 print("^3ping^7 Ping time\n\n");
390 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
391 print(" The kill-death ratio\n");
393 print("Before a field you can put a + or - sign, then a comma separated list\n");
394 print("of game types, then a slash, to make the field show up only in these\n");
395 print("or in all but these game types.\n");
397 print("The special game type names 'teams' and 'noteams' can be used to\n");
398 print("include/exclude ALL teams/noteams game modes.\n");
401 print("Additional columns:\n");
402 for(i = 0; i < MAX_SCORE; ++i)
404 if(scores_label[i] != "")
405 print(strcat(scores_label[i], "\n"));
409 #define MIN_NAMELEN 24
410 #define MAX_NAMELEN 24
412 string Sbar_DefaultColumnLayout()
414 return strcat( // fteqcc sucks
416 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
417 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
418 "+lms/lives +lms/rank ",
419 "+/caps +kh/pushes +kh/destroyed ",
420 "?+race/laps ?+race/time ?+race/fastest ",
421 "+as/objectives +nexball/faults +nexball/goals ",
422 "-lms,race,nexball/score");
425 void Cmd_Sbar_SetFields(float argc)
430 float have_name, have_primary, have_secondary, have_separator;
433 // TODO: re enable with gametype dependant cvars?
434 if(argc < 2) // no arguments provided
435 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
438 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
442 if(argv(1) == "default")
443 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
444 else if(argv(1) == "all")
447 s = "ping pl color name |";
448 for(i = 0; i < MAX_SCORE; ++i)
451 if(i != ps_secondary)
452 if(scores_label[i] != "")
453 s = strcat(s, " ", scores_label[i]);
455 if(ps_secondary != ps_primary)
456 s = strcat(s, " ", scores_label[ps_secondary]);
457 s = strcat(s, " ", scores_label[ps_primary]);
458 argc = tokenizebyseparator(strcat("x ", s), " ");
465 drawfont = sbar_font;
466 digit = stringwidth("0123456789", FALSE) / 10;
468 for(i = 0; i < argc - 1; ++i)
474 if(substring(str, 0, 1) == "?")
477 str = substring(str, 1, strlen(str) - 1);
480 slash = strstrofs(str, "/", 0);
483 pattern = substring(str, 0, slash);
484 str = substring(str, slash + 1, strlen(str) - (slash + 1));
486 if not(isGametypeInFilter(gametype, teamplay, pattern))
490 strunzone(sbar_title[sbar_num_fields]);
491 sbar_title[sbar_num_fields] = strzone(str);
492 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
493 str = strtolower(str);
496 sbar_field[sbar_num_fields] = SP_PING;
497 } else if(str == "pl") {
498 sbar_field[sbar_num_fields] = SP_PL;
499 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
500 sbar_field[sbar_num_fields] = SP_KDRATIO;
501 } else if(str == "name" || str == "nick") {
502 sbar_field[sbar_num_fields] = SP_NAME;
503 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
505 } else if(str == "|") {
506 sbar_field[sbar_num_fields] = SP_SEPARATOR;
509 for(j = 0; j < MAX_SCORE; ++j)
510 if(str == strtolower(scores_label[j]))
511 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
520 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
524 sbar_field[sbar_num_fields] = j;
527 if(j == ps_secondary)
531 if(sbar_num_fields >= MAX_SBAR_FIELDS)
535 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
537 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
539 if(ps_primary == ps_secondary)
541 missing = !have_primary + !have_secondary + !have_separator + !have_name;
543 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
547 strunzone(sbar_title[sbar_num_fields]);
548 for(i = sbar_num_fields; i > 0; --i)
550 sbar_title[i] = sbar_title[i-1];
551 sbar_size[i] = sbar_size[i-1];
552 sbar_field[i] = sbar_field[i-1];
554 sbar_title[0] = strzone("name");
555 sbar_field[0] = SP_NAME;
556 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
558 print("fixed missing field 'name'\n");
562 strunzone(sbar_title[sbar_num_fields]);
563 for(i = sbar_num_fields; i > 1; --i)
565 sbar_title[i] = sbar_title[i-1];
566 sbar_size[i] = sbar_size[i-1];
567 sbar_field[i] = sbar_field[i-1];
569 sbar_title[1] = strzone("|");
570 sbar_field[1] = SP_SEPARATOR;
571 sbar_size[1] = stringwidth("|", FALSE);
573 print("fixed missing field '|'\n");
576 else if(!have_separator)
578 strunzone(sbar_title[sbar_num_fields]);
579 sbar_title[sbar_num_fields] = strzone("|");
580 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
581 sbar_field[sbar_num_fields] = SP_SEPARATOR;
583 print("fixed missing field '|'\n");
588 strunzone(sbar_title[sbar_num_fields]);
589 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
590 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
591 sbar_field[sbar_num_fields] = ps_secondary;
593 print("fixed missing field '", scores_label[ps_secondary], "'\n");
598 strunzone(sbar_title[sbar_num_fields]);
599 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
600 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
601 sbar_field[sbar_num_fields] = ps_primary;
603 print("fixed missing field '", scores_label[ps_primary], "'\n");
607 sbar_field[sbar_num_fields] = SP_END;
611 vector sbar_field_rgb;
612 string sbar_field_icon0;
613 string sbar_field_icon1;
614 string sbar_field_icon2;
615 vector sbar_field_icon0_rgb;
616 vector sbar_field_icon1_rgb;
617 vector sbar_field_icon2_rgb;
618 float sbar_field_icon0_alpha;
619 float sbar_field_icon1_alpha;
620 float sbar_field_icon2_alpha;
621 string Sbar_GetField(entity pl, float field)
623 float tmp, num, denom, f;
625 sbar_field_rgb = '1 1 1';
626 sbar_field_icon0 = "";
627 sbar_field_icon1 = "";
628 sbar_field_icon2 = "";
629 sbar_field_icon0_rgb = '1 1 1';
630 sbar_field_icon1_rgb = '1 1 1';
631 sbar_field_icon2_rgb = '1 1 1';
632 sbar_field_icon0_alpha = 1;
633 sbar_field_icon1_alpha = 1;
634 sbar_field_icon2_alpha = 1;
639 return "\x8D\x8D\x8D"; // >>> sign
640 str = getplayerkey(pl.sv_entnum, "ping");
643 tmp = max(0, min(220, stof(str)-80)) / 220;
644 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
650 str = getplayerkey(pl.sv_entnum, "pl");
653 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
654 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
658 if(ready_waiting && pl.ready)
660 sbar_field_icon0 = "gfx/sb_player_ready";
664 f = stof(getplayerkey(pl.sv_entnum, "colors"));
666 sbar_field_icon0 = "gfx/sb_playercolor_base";
667 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
668 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
669 sbar_field_icon2 = "gfx/sb_playercolor_pants";
670 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
673 return GetPlayerName(pl.sv_entnum);
676 f = pl.(scores[SP_KILLS]);
677 f -= pl.(scores[SP_SUICIDES]);
681 num = pl.(scores[SP_KILLS]);
682 denom = pl.(scores[SP_DEATHS]);
685 sbar_field_rgb = '0 1 0';
687 } else if(num <= 0) {
688 sbar_field_rgb = '1 0 0';
689 str = ftos(num/denom);
691 str = ftos(num/denom);
693 tmp = strstrofs(str, ".", 0);
695 str = substring(str, 0, tmp+2);
699 tmp = pl.(scores[field]);
700 f = scores_flags[field];
701 if(field == ps_primary)
702 sbar_field_rgb = '1 1 0';
703 else if(field == ps_secondary)
704 sbar_field_rgb = '0 1 1';
706 sbar_field_rgb = '1 1 1';
707 return ScoreString(f, tmp);
712 float xmin, xmax, ymin, ymax, sbwidth;
713 float sbar_fixscoreboardcolumnwidth_len;
714 float sbar_fixscoreboardcolumnwidth_iconlen;
715 float sbar_fixscoreboardcolumnwidth_marginlen;
717 float stringwidth_colors(string s)
719 return stringwidth(s, TRUE);
722 float stringwidth_nocolors(string s)
724 return stringwidth(s, FALSE);
727 string Sbar_FixScoreboardColumnWidth(float i, string str)
729 float field, maxsize, j, f;
731 field = sbar_field[i];
733 if(field == SP_NAME) // name gets all remaining space
735 maxsize = (xmax - xmin) / sbar_fontsize_x;
736 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
737 maxsize -= sbar_size[j] + 1;
739 str = textShortenToWidth(str, maxsize, stringwidth_colors);
740 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
743 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
745 sbar_fixscoreboardcolumnwidth_iconlen = 0;
747 if(sbar_field_icon0 != "")
749 sz = drawgetimagesize(sbar_field_icon0);
751 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
752 sbar_fixscoreboardcolumnwidth_iconlen = f;
755 if(sbar_field_icon1 != "")
757 sz = drawgetimagesize(sbar_field_icon1);
759 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
760 sbar_fixscoreboardcolumnwidth_iconlen = f;
763 if(sbar_field_icon2 != "")
765 sz = drawgetimagesize(sbar_field_icon2);
767 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
768 sbar_fixscoreboardcolumnwidth_iconlen = f;
771 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
773 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
774 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
776 sbar_fixscoreboardcolumnwidth_marginlen = 0;
778 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
785 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
791 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
798 tmp_y = sbar_fontsize_y;
799 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
803 for(i = 0; i < sbar_num_fields; ++i)
805 field = sbar_field[i];
806 if(field == SP_SEPARATOR)
809 if(is_spec && field != SP_NAME && field != SP_PING) {
810 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
813 str = Sbar_GetField(pl, field);
814 str = Sbar_FixScoreboardColumnWidth(i, str);
816 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
818 if(field == SP_NAME) {
819 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
820 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
822 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
823 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
826 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
827 if(sbar_field_icon0 != "")
828 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
829 if(sbar_field_icon1 != "")
830 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
831 if(sbar_field_icon2 != "")
832 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
835 if(sbar_field[i] == SP_SEPARATOR)
838 for(i = sbar_num_fields-1; i > 0; --i)
840 field = sbar_field[i];
841 if(field == SP_SEPARATOR)
844 if(is_spec && field != SP_NAME && field != SP_PING) {
845 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
849 str = Sbar_GetField(pl, field);
850 str = Sbar_FixScoreboardColumnWidth(i, str);
852 if(field == SP_NAME) {
853 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
854 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
856 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
857 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
860 tmp_x = sbar_fontsize_x*sbar_size[i];
861 if(sbar_field_icon0 != "")
862 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
863 if(sbar_field_icon1 != "")
864 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
865 if(sbar_field_icon2 != "")
866 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
868 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
874 float scoreboard_bottom;
875 void Sbar_DrawScoreboard()
877 //float xmin, ymin, xmax, ymax;
878 vector rgb, pos, tmp, sbar_save;
883 if(time > lastpingstime + 10)
886 lastpingstime = time;
889 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
891 xmin = 0.5 * (vid_conwidth - sbwidth);
894 xmax = vid_conwidth - xmin;
895 ymax = vid_conheight - 0.2*vid_conheight;
897 center_x = xmin + 0.5*sbwidth;
899 //Sbar_UpdateFields();
901 // Initializes position
907 drawfont = sbar_bigfont;
908 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
909 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
913 // Titlebar background:
915 tmp_y = sbar_fontsize_y;
916 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
918 drawfont = sbar_font;
920 for(i = 0; i < sbar_num_fields; ++i)
922 if(sbar_field[i] == SP_SEPARATOR)
924 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
925 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
928 if(sbar_field[i] == SP_SEPARATOR)
930 pos_x = xmax + sbar_fontsize_x;
932 for(i = sbar_num_fields-1; i > 0; --i)
934 if(sbar_field[i] == SP_SEPARATOR)
937 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
940 * Using the following line will mess it all up:
942 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
944 tmp_x = sbar_fontsize_x*sbar_size[i];
945 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
946 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
951 pos_y += 1.5 * sbar_fontsize_y;
958 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
959 for(tm = teams.sort_next; tm; tm = tm.sort_next)
961 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
964 rgb = GetTeamRGB(tm.team);
968 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, DRAWFLAG_NORMAL);
970 if(ts_primary != ts_secondary)
971 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, DRAWFLAG_NORMAL);
973 specs = tm.team_size;
979 tmp_y = 1.25 * sbar_fontsize_y * specs;
980 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
982 for(pl = players.sort_next; pl; pl = pl.sort_next)
984 if(pl.team != tm.team)
986 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
987 pos_y += 1.25 * sbar_fontsize_y;
988 tmp_y -= 1.25 * sbar_fontsize_y;
990 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
992 // rgb := tempvector :)
993 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
994 pos_y += 3 * sbar_fontsize_y;
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != COLOR_SPECTATOR)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1001 pos += '0 1.25 0' * sbar_fontsize_y;
1006 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
1009 for(pl = players.sort_next; pl; pl = pl.sort_next)
1011 if(pl.team == COLOR_SPECTATOR)
1013 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1014 pos_y += 1.25 * sbar_fontsize_y;
1015 tmp_y -= 1.25 * sbar_fontsize_y;
1018 // rgb := tempvector :)
1019 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
1020 pos_y += 3 * sbar_fontsize_y;
1022 for(pl = players.sort_next; pl; pl = pl.sort_next)
1024 if(pl.team != COLOR_SPECTATOR)
1026 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1027 pos += '0 1.25 0' * sbar_fontsize_y;
1032 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
1037 str = strcat("playing on ^2", shortmapname, "^7");
1038 tl = getstatf(STAT_TIMELIMIT);
1039 fl = getstatf(STAT_FRAGLIMIT);
1040 ll = getstatf(STAT_LEADLIMIT);
1041 if(gametype == GAME_LMS)
1044 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1049 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1053 str = strcat(str, " or");
1056 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1057 if(teamscores_label[ts_primary] == "score")
1058 str = strcat(str, " points^7");
1059 else if(teamscores_label[ts_primary] == "fastest")
1060 str = strcat(str, " is beaten^7");
1062 str = strcat(str, " ", teamscores_label[ts_primary]);
1066 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1067 if(scores_label[ps_primary] == "score")
1068 str = strcat(str, " points^7");
1069 else if(scores_label[ps_primary] == "fastest")
1070 str = strcat(str, " is beaten^7");
1072 str = strcat(str, " ", scores_label[ps_primary]);
1077 if(tl > 0 || fl > 0)
1078 str = strcat(str, " or");
1081 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1082 if(teamscores_label[ts_primary] == "score")
1083 str = strcat(str, " points^7");
1084 else if(teamscores_label[ts_primary] == "fastest")
1085 str = strcat(str, " is beaten^7");
1087 str = strcat(str, " ", teamscores_label[ts_primary]);
1091 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1092 if(scores_label[ps_primary] == "score")
1093 str = strcat(str, " points^7");
1094 else if(scores_label[ps_primary] == "fastest")
1095 str = strcat(str, " is beaten^7");
1097 str = strcat(str, " ", scores_label[ps_primary]);
1103 pos_y += 1.2 * sbar_fontsize_y;
1104 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1107 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1110 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1118 if(histime == 0) // goal hit
1122 timestr = strcat("+", ftos_decimals(+mytime, 1));
1125 else if(mytime == 0)
1132 timestr = strcat("-", ftos_decimals(-mytime, 1));
1138 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1141 else if(lapdelta < 0)
1143 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1147 else if(histime > 0) // anticipation
1149 if(mytime >= histime)
1150 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1152 timestr = mmsss(histime * 10);
1159 cpname = strcat("Intermediate ", ftos(cp));
1161 cpname = "Finish line";
1164 return strcat(col, cpname);
1165 else if(hisname == "")
1166 return strcat(col, cpname, " (", timestr, ")");
1168 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1171 void Sbar_Score(float margin)
1173 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score, desiredPlayerId;
1174 vector sbar_save, place, timer_color, offset;
1179 bottomright_x = vid_conwidth;
1180 bottomright_y = vid_conheight;
1184 topright_x = vid_conwidth;
1188 sbar_alpha_bg = cvar("sbar_alpha_bg");
\r
1189 //get the ID (could be "me", or the player I'm spectating)
\r
1190 desiredPlayerId = player_localentnum - 1;
\r
1191 if (spectatee_status) {
\r
1192 if (spectatee_status != -1) {
\r
1193 desiredPlayerId = spectatee_status - 1;
\r
1197 sbar_y = vid_conheight - (32+12);
1206 // team1 team3 team4
1209 //for(i = 0; i < 4; ++i)
1210 if (cvar("vid_conwidth") >= 800) {
1220 float max_fragcount;
1221 max_fragcount = -999;
1223 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1225 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1228 score = tm.(teamscores[ts_primary]);
1230 if (score > max_fragcount)
1231 max_fragcount = score;
1233 if(tm.team == myteam) {
1234 if (max_fragcount == score)
1235 Sbar_DrawXNum(bottomright - element_offset - place, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, DRAWFLAG_NORMAL);
1237 Sbar_DrawXNum(bottomright - element_offset - place, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, DRAWFLAG_NORMAL);
1241 if (max_fragcount == score)
1242 Sbar_DrawXNum(bottomright - element_offset - place + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, DRAWFLAG_NORMAL);
1244 Sbar_DrawXNum(bottomright - element_offset - place + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, DRAWFLAG_NORMAL);
1249 // me vector := [team/connected frags id]
1252 for(me = players.sort_next; me; me = me.sort_next)
1254 if(me.team != COLOR_SPECTATOR)
1256 if(me.sv_entnum == desiredPlayerId)
1260 pl = players.sort_next;
1265 distribution = me.(scores[ps_primary]);
1266 distribution -= pl.(scores[ps_primary]);
1270 if (cvar("vid_conwidth") >= 800) {
1275 else { // move the scores if vid_conwidth < 800
1279 score = me.(scores[ps_primary]);
1281 if(distribution >= 0)
1283 if (distribution != 0) {
1284 // draw a + sign in front of the score
1285 if (distribution < 10) { drawpic(bottomright - element_offset - place + '132 -5 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1286 else if (distribution < 100) { drawpic(bottomright - element_offset - place + '132 -5 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1287 else if (distribution < 1000) { drawpic(bottomright - element_offset - place + '132 -5 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1290 Sbar_DrawXNum(bottomright - element_offset - place + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 1, DRAWFLAG_NORMAL);
1291 Sbar_DrawXNum(bottomright - element_offset - place, score, 4, 34, '1 1 1', 1, 1, DRAWFLAG_NORMAL);
1293 else if(distribution >= -5)
1295 Sbar_DrawXNum(bottomright - element_offset - place + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 1, DRAWFLAG_NORMAL);
1296 Sbar_DrawXNum(bottomright - element_offset - place, score, 4, 34, '1 1 0', 0, 1, DRAWFLAG_NORMAL);
1299 Sbar_DrawXNum(bottomright - element_offset - place + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 1, DRAWFLAG_NORMAL);
1300 Sbar_DrawXNum(bottomright - element_offset - place, score, 4, 34, '1 0 0', 0, 1, DRAWFLAG_NORMAL);
1304 //draw the remaining or elapsed time
1305 timelimit = getstatf(STAT_TIMELIMIT);
1310 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1311 timeleft = ceil(timeleft);
1312 minutesLeft = floor(timeleft / 60);
1313 secondsLeft = timeleft - minutesLeft*60;
1315 if(minutesLeft >= 5) {
1316 timer_color = '1 1 1'; //white
1317 } else if(minutesLeft >= 1) {
1318 timer_color = '1 1 0'; //yellow
1320 timer_color = '1 0 0'; //red
1324 timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1327 if (cvar("sbar_increment_maptime")) {
1328 if (time < getstatf(STAT_GAMESTARTTIME)) {
1329 //while restart is still active, show negative counter
1331 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1334 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1335 minutes = floor(elapsedTime / 60);
1336 seconds = elapsedTime - minutes*60;
1339 minutes = minutesLeft;
1340 seconds = secondsLeft;
1344 bgpos_x = topright_x - 36 - 7 - 12;
1345 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1346 bgpos_x = topright_x - 54 - 17 - 12;
1347 else if (minutes < 100)
1348 bgpos_x = topright_x - 72 - 17 - 12;
1350 bgpos_x = topright_x - 90 - 17 - 12;
1354 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1356 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * cvar("sbar_color_bg_team"), sbar_alpha_bg, 0); // timer bg color = myteam color
1358 color_x = cvar("sbar_color_bg_r");
1359 color_y = cvar("sbar_color_bg_g");
1360 color_z = cvar("sbar_color_bg_b");
1362 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, 0);
1366 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1367 Sbar_DrawXNum(topright - '103 0 0', minutes, 3, 18, timer_color, 0, sbar_alpha_fg, 0);
1368 drawpic(topright - '53 0 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, 0);
1370 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0', seconds, -2, 18, timer_color, 0, 1, DRAWFLAG_NORMAL);
1373 timer_color = '1 1 1'; //white
1374 minutes = floor(time / 60);
1375 seconds = floor(time - minutes*60);
1378 bgpos_x = topright_x - 54 - 17 - 12;
1379 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1380 bgpos_x = topright_x - 72 - 17 - 12;
1382 bgpos_x = topright_x - 90 - 17 - 12;
1386 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1388 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * cvar("sbar_color_bg_team"), sbar_alpha_bg, 0); // timer bg color = myteam color
1390 color_x = cvar("sbar_color_bg_r");
1391 color_y = cvar("sbar_color_bg_g");
1392 color_z = cvar("sbar_color_bg_b");
1394 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, 0);
1398 Sbar_DrawXNum(topright - '103 0 0', minutes, 3, 18, timer_color, 0, 1, DRAWFLAG_NORMAL);
1399 drawpic(topright - '53 0 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, 0);
1400 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0', seconds, -2, 18, timer_color, 0, 1, DRAWFLAG_NORMAL);
1403 if(gametype == GAME_RACE)
1405 drawfont = sbar_bigfont;
1408 string s, forcetime;
1410 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1412 if(race_checkpointtime)
1414 a = bound(0, 2 - (time - race_checkpointtime), 1);
1417 if(a > 0) // just hit a checkpoint?
1419 if(race_time && race_previousbesttime)
1420 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1422 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1424 forcetime = mmsss(race_time);
1428 if(race_laptime && race_nextbesttime)
1430 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1431 if(a > 0) // next one?
1433 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1438 if(s != "" && a > 0)
1440 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1441 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1446 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1447 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1454 s = mmsss(10*(time - race_laptime));
1455 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1460 if(race_mycheckpointtime)
1462 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1463 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1464 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1465 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1467 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1469 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1470 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1471 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1472 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1476 drawfont = sbar_font;
1482 float Sbar_WouldDrawScoreboard ()
1486 else if (intermission == 1)
1488 else if (intermission == 2)
1490 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1492 else if(sb_showscores_force)
1497 void CSQC_Strength_Timer() {
1500 bottom_x = vid_conwidth/2;
1501 bottom_y = vid_conheight;
1504 float stat_items, dt;
1505 stat_items = getstati(STAT_ITEMS);
1507 if not(stat_items & IT_STRENGTH)
1508 if not(stat_items & IT_INVINCIBLE)
1512 if (getstati(STAT_HEALTH) <= 0)
1516 float strength_time, invincibility_time, countdown_fontsize;
1518 picsize = '22 22 0';
1519 countdown_fontsize = 18;
1522 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1523 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1525 if (strength_time) {
1526 dt = strength_time - time;
1531 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1532 bound(0, (ceil(dt) - dt) / 0.5, 1));
1536 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1538 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 1, DRAWFLAG_NORMAL);
1542 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1543 bound(0, -dt / 0.5, 1));
1548 if (invincibility_time) {
1549 dt = invincibility_time - time;
1554 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1555 bound(0, (ceil(dt) - dt) / 0.5, 1));
1559 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1561 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 1, DRAWFLAG_NORMAL);
1565 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1566 bound(0, -dt / 0.5, 1));
1571 #define CENTERPRINT_MAX_LINES 30
1572 string centerprint_messages[CENTERPRINT_MAX_LINES];
1573 float centerprint_width[CENTERPRINT_MAX_LINES];
1574 vector centerprint_start;
1575 float centerprint_expire;
1576 float centerprint_num;
1577 float centerprint_offset_hint;
1578 vector centerprint_fontsize;
1580 void centerprint(string strMessage)
1582 float i, j, n, hcount;
1585 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1587 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1589 if(cvar("scr_centertime") <= 0)
1592 if(strMessage == "")
1595 // strip trailing newlines
1596 j = strlen(strMessage) - 1;
1597 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1599 strMessage = substring(strMessage, 0, j + 1);
1601 if(strMessage == "")
1604 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1606 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1608 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1609 centerprint_offset_hint = j;
1611 if(strMessage == "")
1614 // if we get here, we have a message. Initialize its height.
1615 centerprint_num = 0;
1617 n = tokenizebyseparator(strMessage, "\n");
1619 for(j = 0; j < n; ++j)
1621 getWrappedLine_remaining = argv(j);
1622 while(getWrappedLine_remaining)
1624 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1625 if(centerprint_messages[i])
1626 strunzone(centerprint_messages[i]);
1627 centerprint_messages[i] = strzone(s);
1628 centerprint_width[i] = stringwidth(s, TRUE);
1631 // half height for empty lines looks better
1637 if(i >= CENTERPRINT_MAX_LINES)
1643 h = centerprint_fontsize_y*hcount;
1645 havail = vid_conheight;
1646 if(cvar("con_chatpos") < 0)
1647 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1649 centerprint_start_x = 0;
1652 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1654 // here, the centerprint would cover the crosshair. REALLY BAD.
1655 forbiddenmin = vid_conheight * 0.5 - h - 16;
1656 forbiddenmax = vid_conheight * 0.5 + 16;
1658 allowedmin = scoreboard_bottom;
1659 allowedmax = havail - h;
1660 preferred = (havail - h)/2;
1663 // possible orderings (total: 4! / 4 = 6)
1664 // allowedmin allowedmax forbiddenmin forbiddenmax
1665 // forbiddenmin forbiddenmax allowedmin allowedmax
1666 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1668 // forbidden doesn't matter in this case
1669 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1671 // allowedmin forbiddenmin allowedmax forbiddenmax
1672 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1674 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1676 // allowedmin forbiddenmin forbiddenmax allowedmax
1677 else if(allowedmin < forbiddenmin)
1679 // make sure the forbidden zone is not covered
1680 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1681 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1683 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1685 // forbiddenmin allowedmin allowedmax forbiddenmax
1686 else if(allowedmax < forbiddenmax)
1688 // it's better to leave the allowed zone (overlap with scoreboard) than
1689 // to cover the forbidden zone (crosshair)
1690 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1691 centerprint_start_y = forbiddenmax;
1693 centerprint_start_y = forbiddenmin;
1695 // forbiddenmin allowedmin forbiddenmax allowedmax
1698 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1701 centerprint_start_y =
1704 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1711 centerprint_num = i;
1712 centerprint_expire = time + cvar("scr_centertime");
1715 void Sbar_DrawCenterPrint (void)
1722 //if(time > centerprint_expire)
1725 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1726 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1727 //sz = 1.2 / (a + 0.2);
1732 pos = centerprint_start;
1733 for (i=0; i<centerprint_num; i = i + 1)
1735 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1736 ts = centerprint_messages[i];
1739 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1740 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1741 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1742 pos_y = pos_y + centerprint_fontsize_y;
1745 // half height for empty lines looks better
1746 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1750 vector Sbar_DrawNoteLine(vector offset, string s)
1752 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1753 drawcolorcodedstring(
1754 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1760 return offset + sbar_fontsize_y * '0 1 0';
1763 void Sbar_DrawPressedKeys(void)
1768 pos = stov(cvar_string("cl_showpressedkeys_position"));
1770 bgsize = '126 75 0';
1772 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1773 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1774 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1776 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1777 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1778 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1779 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1780 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1781 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1782 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1783 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1786 void Sbar_ShowSpeed(void)
1792 if (cvar("cl_showspeed_z") == 1)
1793 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1795 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1797 pos = cvar("cl_showspeed_position");
1798 numsize_x = numsize_y = cvar("cl_showspeed_size");
1799 pos = (vid_conheight - numsize_y) * pos;
1801 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1804 void Sbar_DrawAccuracyStats()
1806 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1807 float weapon_hit, weapon_damage, weapon_stats;
1808 float left_border; // position where the weapons start, the description is in the border
1809 float border_thickness = 2;
1810 vector fill_colour, fill_size;
1813 float col_margin = 20; // pixels between the columns
1814 float row_margin = 20; // pixels between the rows
1815 float top_border; // position where the first row starts: pixels down the screen
1817 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1818 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1820 // 45 pixels is the same as the 'Scoreboard' heading
1821 drawfont = sbar_bigfont;
1822 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1823 left_border = col_margin + 11 * sbar_fontsize_x;
1826 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1829 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1832 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1834 weapon_hit = weapon_hits[i];
1835 weapon_damage = weapon_fired[i];
1836 self = get_weaponinfo(i);
1838 //if ((weapon_number != 42)) // print them all :)
1839 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1842 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1844 fill_colour_x = 1 - 0.015 * weapon_stats;
1845 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1847 // how the background colour is calculated
1848 // % red green red_2 green_2
1849 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1850 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1851 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1852 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1853 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1854 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1855 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1856 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1857 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1858 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1859 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1861 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1865 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1868 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1869 pos_y = top_border + row * (fill_size_y + row_margin);
1872 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1873 drawline(border_thickness, pos, pos + '1 0 0' * fill_size_x, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1874 drawline(border_thickness, pos, pos + '0 1 0' * fill_size_y, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1875 drawline(border_thickness, pos + '1 0 0' * fill_size_x, pos + '1 0 0' * fill_size_x + '0 1 0' * fill_size_y, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1876 drawline(border_thickness, pos + '0 1 0' * fill_size_y, pos + '0 1 0' * fill_size_y + '1 0 0' * fill_size_x, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1879 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1881 // the amount of shots fired or max damage
1882 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1884 // the amount of hits or actual damage
1885 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1888 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1890 // the amount of shots missed or damage wasted
1891 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1895 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
1898 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1900 fill_colour_x = 1 - 0.015 * weapon_stats;
1901 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1903 // how the background colour is calculated
1904 // % red green red_2 green_2
1905 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1906 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1907 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1908 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1909 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1910 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1911 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1912 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1913 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1914 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1915 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1917 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
1921 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1924 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
1925 pos_y = top_border + row * (fill_size_y + row_margin);
1928 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1929 drawline(border_thickness, pos, pos + '1 0 0' * fill_size_x, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1930 drawline(border_thickness, pos, pos + '0 1 0' * fill_size_y, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1931 drawline(border_thickness, pos + '1 0 0' * fill_size_x, pos + '1 0 0' * fill_size_x + '0 1 0' * fill_size_y, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1932 drawline(border_thickness, pos + '0 1 0' * fill_size_y, pos + '0 1 0' * fill_size_y + '1 0 0' * fill_size_x, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1935 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1937 // the amount of shots fired or max damage
1938 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1940 // the amount of hits or actual damage
1941 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1944 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946 // the amount of shots missed or damage wasted
1947 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1954 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1956 drawfont = sbar_font;
1958 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1959 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1960 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1961 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1964 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1967 drawfont = sbar_font;
1968 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1969 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1970 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1971 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1974 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
1976 position_x -= 2 / 3 * strlen(text) * scale_x;
1977 drawstring(position, text, scale, rgb, alpha, flag);
1980 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
1982 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
1983 drawstring(position, text, scale, rgb, alpha, flag);
1986 float GetAmmoStat(float i)
1990 case 0: return STAT_SHELLS;
1991 case 1: return STAT_NAILS;
1992 case 2: return STAT_ROCKETS;
1993 case 3: return STAT_CELLS;
1994 case 4: return STAT_FUEL;
1999 float GetAmmoItemCode(float i)
2003 case 0: return IT_SHELLS;
2004 case 1: return IT_NAILS;
2005 case 2: return IT_ROCKETS;
2006 case 3: return IT_CELLS;
2007 case 4: return IT_FUEL;
2012 string GetAmmoPicture(float i)
2016 case 0: return "gfx/hud/sb_shells";
2017 case 1: return "gfx/hud/sb_bullets";
2018 case 2: return "gfx/hud/sb_rocket";
2019 case 3: return "gfx/hud/sb_cells";
2020 case 4: return "gfx/hud/sb_fuel";
2025 void Sbar_Draw (void)
2027 // vectors for top right, bottom right, bottom and bottom left corners
2034 topright_x = vid_conwidth;
2038 bottom_x = vid_conwidth/2;
2039 bottom_y = vid_conheight;
2042 bottomright_x = vid_conwidth;
2043 bottomright_y = vid_conheight;
2047 bottomleft_y = vid_conheight;
2050 sbar_alpha_bg = cvar("sbar_alpha_bg");
2055 float stat_items, stat_weapons;
2057 weapon_stats = getstati(STAT_DAMAGE_HITS);
2058 weapon_number = weapon_stats & 63;
2059 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2061 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2062 weapon_number = weapon_stats & 63;
2063 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2065 vector o; o = '1 0 0' * vid_conwidth;
2066 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2070 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2072 if(spectatee_status && !intermission)
2074 if(spectatee_status == -1)
2077 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2078 o = Sbar_DrawNoteLine(o, s);
2080 if(spectatee_status == -1)
2081 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2083 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2084 o = Sbar_DrawNoteLine(o, s);
2086 if(spectatee_status == -1)
2087 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2089 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2090 o = Sbar_DrawNoteLine(o, s);
2092 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2093 o = Sbar_DrawNoteLine(o, s);
2095 if(gametype == GAME_ARENA)
2096 s = "^1Wait for your turn to join";
2097 else if(gametype == GAME_LMS)
2100 sk = playerslots[player_localentnum - 1];
2101 if(sk.(scores[ps_primary]) >= 666)
2102 s = "^1Match has already begun";
2103 else if(sk.(scores[ps_primary]) > 0)
2104 s = "^1You have no more lives left";
2106 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2109 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2110 o = Sbar_DrawNoteLine(o, s);
2112 //show restart countdown:
2113 if (time < getstatf(STAT_GAMESTARTTIME)) {
2115 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2116 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2117 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2118 o = Sbar_DrawNoteLine(o, s);
2121 if(warmup_stage && !intermission)
2123 s = "^2Currently in ^1warmup^2 stage!";
2124 o = Sbar_DrawNoteLine(o, s);
2127 // move more important stuff more to the middle so its more visible
2128 o_y = vid_conheight * 0.66;
2131 if(mod(time, 1) >= 0.5)
2136 if(ready_waiting && !intermission)
2138 if(ready_waiting_for_me)
2141 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2143 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2148 s = strcat("^2Waiting for others to ready up to end warmup...");
2150 s = strcat("^2Waiting for others to ready up...");
2152 o = Sbar_DrawNoteLine(o, s);
2154 else if(warmup_stage && !intermission)
2156 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2157 o = Sbar_DrawNoteLine(o, s);
2161 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2162 o = Sbar_DrawNoteLine(o, s);
2164 if(vote_waiting_for_me)
2166 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2167 o = Sbar_DrawNoteLine(o, s);
2169 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2170 o = Sbar_DrawNoteLine(o, s);
2172 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2173 o = Sbar_DrawNoteLine(o, s);
2177 s = strcat("^2Waiting for others to vote...");
2178 o = Sbar_DrawNoteLine(o, s);
2181 if(teamplay && !intermission)
2184 float ts_min, ts_max;
2185 tm = teams.sort_next;
2188 for(; tm.sort_next; tm = tm.sort_next)
2190 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2192 if(!ts_min) ts_min = tm.team_size;
2193 else ts_min = min(ts_min, tm.team_size);
2194 if(!ts_max) ts_max = tm.team_size;
2195 else ts_max = max(ts_max, tm.team_size);
2197 if ((ts_max - ts_min) > 1)
2199 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2200 tm = GetTeam(myteam, false);
2202 if (tm.team != COLOR_SPECTATOR)
2203 if (tm.team_size == ts_max)
2204 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2206 o = Sbar_DrawNoteLine(o, s);
2211 Sbar_UpdatePlayerTeams();
2213 if (intermission == 2) // map voting screen
2216 Sbar_DrawScoreboard();
2219 else if(sb_showaccuracy) {
2220 Sbar_DrawAccuracyStats();
2224 Sbar_FinaleOverlay();
2226 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2229 Sbar_DrawAccuracyStats();
2231 Sbar_DrawScoreboard();
2237 Sbar_DrawScoreboard();
2238 else if(sb_showaccuracy)
2239 Sbar_DrawAccuracyStats();
2241 float armor, health;
2242 armor = getstati(STAT_ARMOR);
2243 health = getstati(STAT_HEALTH);
2245 stat_items = getstati(STAT_ITEMS);
2246 stat_weapons = getstati(STAT_WEAPONS);
2248 fade = 3.2 - 2 * (time - weapontime);
2249 fade = bound(0.7, fade, 1);
2251 vector bg_size; // hud background size
2253 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2254 bg_size_x = vid_conwidth;
2258 vector bgoffset; // hud background offset
2262 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2263 bgoffset_x = (vid_conwidth - 800) / 2;
2265 if (cvar("viewsize") <= 100) {
2267 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * cvar("sbar_color_bg_team"), sbar_alpha_bg, 0); // hud color = myteam color
2269 // allow for custom HUD colors in non-teamgames
2270 color_x = cvar("sbar_color_bg_r");
2271 color_y = cvar("sbar_color_bg_g");
2272 color_z = cvar("sbar_color_bg_b");
2274 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, 0);
2278 if(sbar_hudselector == 2) // combined health and armor display
2281 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2284 num_pos = bottom - element_offset - '0 24 0' + '-96 0 0';
2288 if(v_z) // fully armored
2290 // here, armorideal > armor
2291 drawpic(num_pos + '78 -3 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, 0);
2292 drawpic(num_pos + '108 -3 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, 0);
2296 drawpic(num_pos + '108 -3 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, 0);
2297 drawpic(num_pos + '78 -3 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, 0);
2299 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2304 vector health_pos, armor_pos;
2306 if (sbar_hudselector == 0) { // old style layout with armor left of health
2307 health_pos = bottom - element_offset - '0 24 0' + '14 0 0';
2308 armor_pos = bottom - element_offset - '0 24 0' + '-96 0 0';
2312 health_pos = bottom - element_offset - '0 24 0' + '-96 0 0';
2313 armor_pos = bottom - element_offset - '0 24 0' + '14 0 0';
2320 drawpic(armor_pos + '78 -3 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, 0);
2322 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2324 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2329 drawpic(health_pos + '78 -3 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, 0);
2330 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2335 Sbar_DrawWeapon_Clear();
2336 for(i = 1; i <= 24; ++i)
2338 if(weaponimpulse[i-1] >= 0)
2339 if(stat_weapons & x)
2341 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2347 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2351 for (i = 0; i < 4; ++i) {
2352 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2354 if(sbar_currentammo)
2357 if (stat_items & GetAmmoItemCode(i))
2359 if(cvar("vid_conwidth") >= 800)
2363 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, 0);
2364 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2366 Sbar_DrawXNum(bottomleft + pos + '5 4 0', a, 3, 24, '0.6 0.7 0.8', 0, 1, 0);
2368 Sbar_DrawXNum(bottomleft + pos + '5 4 0', a, 3, 24, '0.7 0 0', 0, 1, 0);
2372 pos_x = vid_conwidth - 110;
2374 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, 0);
2375 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2377 Sbar_DrawXNum(bottomleft + pos + '5 4 0', a, 3, 24, '0.6 0.7 0.8', 0, 1, 0);
2379 Sbar_DrawXNum(bottomleft + pos + '5 4 0', a, 3, 24, '0.7 0 0', 0, 1, 0);
2387 if (cvar("vid_conwidth") >= 800)
2389 case 0: pos_x = 114; pos_y = -48; break; // shells
2390 case 1: pos_x = 114; pos_y = -26; break; // bullets
2391 case 2: pos_x = 200; pos_y = -48; break; // rockets
2392 case 3: pos_x = 200; pos_y = -26; break; // cells
2394 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2396 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2397 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2398 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2399 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2402 if (stat_items & GetAmmoItemCode(i))
2403 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, 0);
2404 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, 0);
2406 Sbar_DrawXNum(bottomleft + pos + '6 4 0', a, 3, 16, '0.6 0.7 0.8', 0, 1, 0);
2408 Sbar_DrawXNum(bottomleft + pos + '6 4 0', a, 3, 16, '0.7 0 0', 0, 1, 0);
2414 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2416 if (a > 0) { // if we have fuel, draw the amount
2417 float invincibility_time, dt;
2418 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2419 dt = invincibility_time - time;
2420 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2421 pos_x = bottom_x + 140;
2422 pos_y = bottom_y - 72;
2424 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2425 pos_x = bottom_x + 140;
2426 pos_y = bottom_y - 22;
2428 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, 0);
2430 Sbar_DrawXNum(pos, a, 3, 16, '0.6 0.7 0.8', 0, 1, 0);
2432 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 1, 0);
2435 // draw scores and timer
2438 //show strength/invincibility ICON and timer:
2439 CSQC_Strength_Timer();
2441 if(gametype == GAME_KEYHUNT)
2444 } else if(gametype == GAME_CTF)
2447 } else if(gametype == GAME_NEXBALL)
2455 void CSQC_ctf_hud(void)
2457 vector bottomleft, redflag_pos, blueflag_pos;
2459 bottomleft_y = vid_conheight;
2462 float redflag, blueflag;
2465 stat_items = getstati(STAT_ITEMS);
2466 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2467 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2469 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2470 redflag_pos = bottomleft - element_offset - '-4 36 0';
2471 blueflag_pos = bottomleft - element_offset - '-72 36 0';
2475 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2476 redflag_pos = bottomleft - element_offset - '-72 36 0';
2481 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2482 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2483 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2485 if(stat_items & IT_CTF_SHIELDED)
2486 if(myteam == COLOR_TEAM2)
2487 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2492 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, 0); break;
2493 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, 0); break;
2494 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, 0); break;
2496 if(stat_items & IT_CTF_SHIELDED)
2497 if(myteam == COLOR_TEAM1)
2498 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2503 void CSQC_kh_hud(void)
2505 float kh_keys, kh_keys_status, kh_teams_set;
2506 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2510 bottomleft_y = vid_conheight;
2514 red_pos_y = vid_conheight - 35 - 6;
2517 blue_pos_x = 6 + (24 * 1);
2518 blue_pos_y = vid_conheight - 35 - 6;
2521 yellow_pos_x = 6 + (24 * 2);
2522 yellow_pos_y = vid_conheight - 35 - 6;
2525 pink_pos_x = 6 + (24 * 3);
2526 pink_pos_y = vid_conheight - 35 - 6;
2529 kh_keys = getstati(STAT_KH_KEYS);
2530 kh_keys_status = kh_keys / 256;
2531 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2533 kh_size = '22 35 0';
2535 if (kh_keys_status & 1) // red
2536 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, 0); // show 30% alpha key
2538 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, 0); // show solid key 100% alpha
2540 if (kh_keys_status & 2) // blue
2541 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, 0);
2543 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, 0);
2545 if (kh_teams_set & 4) // yellow
2547 if (kh_keys_status & 4)
2548 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, 0);
2550 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, 0);
2553 if (kh_teams_set & 8) // pink
2555 if (kh_keys_status & 8)
2556 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, 0);
2558 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, 0);
2563 #define NBPB_SIZE '96 38 0'
2564 #define NBPB_BT 2 //thickness
2565 #define NBPB_BRGB '1 1 1'
2566 #define NBPB_BALPH 1 //alpha
2567 #define NBPB_BFLAG DRAWFLAG_NORMAL
2568 #define NBPB_IALPH 0.4
2569 #define NBPB_IFLAG DRAWFLAG_NORMAL
2570 #define NBPB_IRGB '0.7 0.1 0'
2572 void CSQC_nb_hud(void)
2574 float stat_items, nb_pb_starttime, dt, p;
2577 stat_items = getstati(STAT_ITEMS);
2578 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2581 pos_y = vid_conheight - 42;
2584 //Manage the progress bar if any
2585 if (nb_pb_starttime > 0)
2588 dt = mod(time - nb_pb_starttime, nb_pb_period);
2589 // one period of positive triangle
2590 p = 2 * dt / nb_pb_period;
2596 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2600 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2601 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2602 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2603 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2606 pos_x += 12; //horizontal margin to the picture
2607 pos_y += 2; //vertical margin to the picture
2609 if (stat_items & IT_KEY1)
2610 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);