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better default layout for KH
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240
241         if(left.team == COLOR_SPECTATOR)
242                 return 1;
243         if(right.team == COLOR_SPECTATOR)
244                 return 0;
245         
246         vl = left.teamscores[ts_primary];
247         vr = right.teamscores[ts_primary];
248         if(vl > vr)
249                 return IS_INCREASING(teamscores_flags[ts_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(teamscores_flags[ts_primary]);
252         
253         vl = left.teamscores[ts_secondary];
254         vr = right.teamscores[ts_secondary];
255         if(vl > vr)
256                 return IS_INCREASING(teamscores_flags[ts_secondary]);
257         if(vl < vr)
258                 return IS_DECREASING(teamscores_flags[ts_secondary]);
259
260         return false;
261 }
262
263 void Sbar_UpdateTeamPos(entity Team)
264 {
265         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
266         {
267                 SORT_SWAP(Team, other);
268         }
269         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
270         {
271                 SORT_SWAP(other, Team);
272         }
273 }
274
275 void Cmd_Sbar_Help(float argc)
276 {
277         print("You can modify the scoreboard using the\n");
278         print("^3|---------------------------------------------------------------|\n");
279         print("^1 TO BE DONE\n");
280         print("Usage:\n");
281         print("^2sbar_columns_set default\n");
282         print("^2sbar_columns_set ^7filed1 field2 ...\n");
283         print("The following field names are recognized (case INsensitive):\n");
284         print("You can use a ^3|^7 to start the right-aligned fields.\n");
285         
286         print("^3name^7 or ^3nick^7             Name of a player\n");
287         print("^3ping^7                     Ping time\n\n");
288         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289         print("                         The kill-death ratio\n");
290
291         print("Before a field you can put a + or - sign, then a comma separated list\n");
292         print("of game types, then a slash, to make the field show up only in these\n");
293         print("or in all but these game types.\n");
294
295 /*
296         print("^3caps^7 or ^3captures^7         Number of flags captured\n");
297         print("^3rets^7 or ^3returns^7          Number of flags returned\n");
298         print("^3frags^7 or ^3kills^7           Frags\n");
299         print("^3deaths^7 or ^3dths^7           Number of deaths\n");
300         */
301         local float i;
302         print("Additional columns:\n");
303         for(i = 0; i < MAX_SCORE; ++i)
304         {
305                 if(scores_label[i] != "")
306                         print(strcat(scores_label[i], "\n"));
307         }
308 }
309
310 #define MIN_NAMELEN 24
311 #define MAX_NAMELEN 24
312
313 string Sbar_DefaultColumnLayout()
314 {
315         return "ping name | -ctf,kh/kills -ctf,kh/deaths -lms/score +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroys";
316         /*
317         switch(gametype)
318         {
319                 case GAME_CTF: return "ping name | caps score";
320                 case GAME_KEYHUNT: return "ping name | caps kills score";
321                 default: return "ping name | score";
322                         // TODO: add other gametypes
323         }
324         */
325 }
326
327 void Cmd_Sbar_SetFields(float argc)
328 {
329         float i, j, slash;
330         string str, pattern, subpattern;
331         float digit;
332         float have_name, have_primary, have_secondary, have_separator;
333         float missing;
334
335         // TODO: re enable with gametype dependant cvars?
336         if(argc < 2) // no arguments provided
337                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
338
339         if(argc < 2)
340                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
341
342         if(argc == 2)
343         {
344                 if(argv(1) == "default")
345                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
346                 else if(argv(1) == "all")
347                 {
348                         string s;
349                         s = "ping name |";
350                         for(i = 0; i < MAX_SCORE; ++i)
351                         {
352                                 if(i != ps_primary)
353                                 if(i != ps_secondary)
354                                 if(scores_label[i] != "")
355                                         s = strcat(s, " ", scores_label[i]);
356                         }
357                         if(ps_secondary != ps_primary)
358                                 s = strcat(s, " ", scores_label[ps_secondary]);
359                         s = strcat(s, " ", scores_label[ps_primary]);
360                         argc = tokenizebyseparator(strcat("x ", s), " ");
361                 }
362         }
363                 
364         
365         argc = min(MAX_SBAR_FIELDS, argc);
366         sbar_num_fields = 0;
367
368         drawfont = sbar_font;
369         digit = stringwidth("0123456789", FALSE) / 10;
370
371         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
372
373         argc = min(argc-1, MAX_SBAR_FIELDS-1);
374         for(i = 0; i < argc; ++i)
375         {
376                 str = argv(i+1);
377
378                 slash = strstrofs(str, "/", 0);
379                 if(slash >= 0)
380                 {
381                         pattern = substring(str, 0, slash);
382                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
383
384                         if(substring(pattern, 0, 1) == "-")
385                         {
386                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
387                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
388                                         continue;
389                         }
390                         else
391                         {
392                                 if(substring(pattern, 0, 1) == "+")
393                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
394                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
395                                         continue;
396                         }
397                 }
398
399                 strunzone(sbar_title[sbar_num_fields]);
400                 sbar_title[sbar_num_fields] = strzone(str);
401                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
402                 str = strtolower(str);
403
404                 if(str == "ping") {
405                         sbar_field[sbar_num_fields] = SP_PING;
406                 } else if(str == "name" || str == "nick") {
407                         sbar_field[sbar_num_fields] = SP_NAME;
408                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
409                         have_name = 1;
410                 } else if(str == "|") {
411                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
412                         have_separator = 1;
413                 } else {
414                         for(j = 0; j < MAX_SCORE; ++j)
415                                 if(str == strtolower(scores_label[j]))
416                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
417 :notfound
418                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
419                         continue;
420 :found
421                         sbar_field[sbar_num_fields] = j;
422                         if(j == ps_primary)
423                                 have_primary = 1;
424                         if(j == ps_secondary)
425                                 have_secondary = 1;
426                 }
427                 ++sbar_num_fields;
428         }
429
430         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
431                 have_primary = 1;
432         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
433                 have_secondary = 1;
434         if(ps_primary == ps_secondary)
435                 have_secondary = 1;
436         missing = !have_primary + !have_secondary + !have_separator + !have_name;
437
438         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
439         {
440                 if(!have_name)
441                 {
442                         strunzone(sbar_title[sbar_num_fields]);
443                         for(i = sbar_num_fields; i > 0; --i)
444                         {
445                                 sbar_title[i] = sbar_title[i-1];
446                                 sbar_size[i] = sbar_size[i-1];
447                                 sbar_field[i] = sbar_field[i-1];
448                         }
449                         sbar_title[0] = strzone("name");
450                         sbar_field[0] = SP_NAME;
451                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
452                         ++sbar_num_fields;
453                         print("fixed missing field 'name'\n");
454
455                         if(!have_separator)
456                         {
457                                 strunzone(sbar_title[sbar_num_fields]);
458                                 for(i = sbar_num_fields; i > 1; --i)
459                                 {
460                                         sbar_title[i] = sbar_title[i-1];
461                                         sbar_size[i] = sbar_size[i-1];
462                                         sbar_field[i] = sbar_field[i-1];
463                                 }
464                                 sbar_title[1] = strzone("|");
465                                 sbar_field[1] = SP_SEPARATOR;
466                                 sbar_size[1] = stringwidth("|", FALSE);
467                                 ++sbar_num_fields;
468                                 print("fixed missing field '|'\n");
469                         }
470                 }
471                 else if(!have_separator)
472                 {
473                         strunzone(sbar_title[sbar_num_fields]);
474                         sbar_title[sbar_num_fields] = strzone("|");
475                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
476                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
477                         ++sbar_num_fields;
478                         print("fixed missing field '|'\n");
479                 }
480
481                 if(!have_secondary)
482                 {
483                         strunzone(sbar_title[sbar_num_fields]);
484                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
485                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
486                         sbar_field[sbar_num_fields] = ps_secondary;
487                         ++sbar_num_fields;
488                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
489                 }
490
491                 if(!have_primary)
492                 {
493                         strunzone(sbar_title[sbar_num_fields]);
494                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
495                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
496                         sbar_field[sbar_num_fields] = ps_primary;
497                         ++sbar_num_fields;
498                         print("fixed missing field '", scores_label[ps_primary], "'\n");
499                 }
500         }
501
502         sbar_field[sbar_num_fields] = SP_END;
503 }
504
505 // MOVEUP::
506 vector sbar_field_rgb;
507 string Sbar_GetField(entity pl, float field)
508 {
509         float tmp, num, denom, f;
510         string str;
511         sbar_field_rgb = '1 1 1';
512         switch(field)
513         {
514                 case SP_PING:
515                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
516                         tmp = max(0, min(220, stof(str)-80)) / 220;
517                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
518                         return str;
519                 
520                 case SP_NAME:
521                         return getplayerkey(pl.sv_entnum, "name");
522
523                 case SP_KDRATIO:
524                         num = pl.(scores[SP_KILLS]);
525                         denom = pl.(scores[SP_DEATHS]);
526
527                         if(denom == 0) {
528                                 sbar_field_rgb = '0 1 0';
529                                 str = ftos(num);
530                         } else if(num <= 0) {
531                                 sbar_field_rgb = '1 0 0';
532                                 str = ftos(num/denom);
533                         } else
534                                 str = ftos(num/denom);
535                 
536                         tmp = strstrofs(str, ".", 0);
537                         if(tmp > 0)
538                                 str = substring(str, 0, tmp+2);
539                         return str;
540                         
541                 default:
542                         tmp = pl.(scores[field]);
543                         f = scores_flags[field];
544                         if(field == ps_primary)
545                                 sbar_field_rgb = '1 1 0';
546                         else if(field == ps_secondary)
547                                 sbar_field_rgb = '0 1 1';
548                         else
549                                 sbar_field_rgb = '1 1 1';
550                         if(!tmp)
551                                 if(f & SFL_HIDE_ZERO)
552                                         return "";
553                         return ftos(tmp);
554         }
555         //return "error";
556 }
557
558 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
559 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
560 {
561         // STOP.
562         // The following function is SLOW.
563         // For your safety and for the protection of those around you...
564         // DO NOT CALL THIS AT HOME.
565         // No really, don't.
566         if(stringwidth(theText, handleColors) <= maxWidth)
567                 return strlen(theText); // yeah!
568
569         // binary search for right place to cut string
570         float left, right, middle; // this always works
571         left = 0;
572         right = strlen(theText); // this always fails
573         do
574         {
575                 middle = floor((left + right) / 2);
576                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
577                         left = middle;
578                 else
579                         right = middle;
580         }
581         while(left < right - 1);
582
583         // NOTE: when color codes are involved, this binary search is,
584         // mathematically, BROKEN. However, it is obviously guaranteed to
585         // terminate, as the range still halves each time - but nevertheless, it is
586         // guaranteed that it finds ONE valid cutoff place (where "left" is in
587         // range, and "right" is outside).
588
589         return left;
590 }
591 string textShortenToWidth(string theText, float maxWidth, float handleColors)
592 {
593         if(stringwidth(theText, handleColors) <= maxWidth)
594                 return theText;
595         else
596                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
597 }
598
599 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
600
601 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
602 {
603         vector tmp;
604         string str;
605         float i, field, len;
606         float is_spec;
607         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
608
609         // Layout:
610         tmp_z = 0;
611         if(is_self)
612         {
613                 tmp_x = sbwidth;
614                 tmp_y = sbar_fontsize_y;
615                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
616         }       
617         tmp_y = 0;
618         
619         for(i = 0; i < sbar_num_fields; ++i)
620         {
621                 field = sbar_field[i];
622                 if(field == SP_SEPARATOR)
623                         break;
624
625                 if(is_spec && field != SP_NAME && field != SP_PING) {
626                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
627                         continue;
628                 }
629                 str = Sbar_GetField(pl, field);
630
631                 if(field == SP_NAME)
632                 {
633                         float realsize;
634                         float j;
635                         realsize = sbar_size[i];
636                         if(i+1 < sbar_num_fields)
637                                 if(sbar_field[i+1] == SP_SEPARATOR)
638                                 {
639                                         realsize = (xmax - xmin) / sbar_fontsize_x;
640                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
641                                                 realsize -= sbar_size[j] + 1;
642                                         realsize += 1;
643                                 }
644                         str = textShortenToWidth(str, realsize, TRUE);
645                 }
646                 len = stringwidth(str, TRUE);
647                 
648                 if(sbar_size[i] < len)
649                         sbar_size[i] = len;
650
651                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
652
653                 if(field == SP_NAME) {
654                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
655                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
656                 } else {
657                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
658                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
659                 }
660         }
661         
662         if(sbar_field[i] == SP_SEPARATOR)
663         {
664                 pos_x = xmax;
665                 for(i = sbar_num_fields-1; i > 0; --i)
666                 {
667                         field = sbar_field[i];
668                         if(field == SP_SEPARATOR)
669                                 break;
670                         
671                         if(is_spec && field != SP_NAME && field != SP_PING) {
672                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
673                                 continue;
674                         }
675                         
676                         str = Sbar_GetField(pl, field);
677
678                         if(field == SP_NAME)
679                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
680                         len = stringwidth(str, TRUE);
681
682                         if(sbar_size[i] < len)
683                                 sbar_size[i] = len;
684
685                         if(field == SP_NAME) {
686                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
687                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
688                         } else {
689                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
690                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
691                         }
692                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
693                 }
694         }
695 }
696
697 void Sbar_DrawScoreboard()
698 {
699         //float xmin, ymin, xmax, ymax;
700         vector rgb, pos, tmp, sbar_save;
701         entity pl, tm;
702         float specs, i;
703         float center_x;
704
705         sbar_fontsize = Sbar_GetFontsize();
706         if(sbar_fontsize_x == 0)
707                 sbar_fontsize = '8 8 0';
708         if(sbar_fontsize_y == 0)
709                 sbar_fontsize_y = sbar_fontsize_x;
710         
711         xmin = vid_conwidth / 5;
712         ymin = 20;
713
714         xmax = vid_conwidth - xmin;
715         ymax = vid_conheight - 0.2*vid_conheight;
716
717         sbwidth = xmax - xmin;
718         sbheight = ymax - ymin;
719
720         center_x = xmin + 0.5*sbwidth;
721
722         //Sbar_UpdateFields();
723
724         // Initializes position
725         //pos_x = xmin;
726         pos_y = ymin;
727         pos_z = 0;
728
729         // Heading
730         drawfont = sbar_bigfont;
731         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
732         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
733         pos_x = xmin;
734         pos_y += 24 + 4;
735
736         // Titlebar background:
737         tmp_x = sbwidth;
738         tmp_y = sbar_fontsize_y;
739         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
740         
741         drawfont = sbar_font;
742
743         for(i = 0; i < sbar_num_fields; ++i)
744         {
745                 if(sbar_field[i] == SP_SEPARATOR)
746                         break;
747                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
748                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
749         }
750         
751         if(sbar_field[i] == SP_SEPARATOR)
752         {
753                 pos_x = xmax + sbar_fontsize_x;
754                 tmp_y = tmp_z = 0;
755                 for(i = sbar_num_fields-1; i > 0; --i)
756                 {
757                         if(sbar_field[i] == SP_SEPARATOR)
758                                 break;
759
760                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
761                         /**
762                          * FTEQCC BUG!
763                          * Using the following line will fuck it all up:
764                          **
765                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
766                          */
767                         tmp_x = sbar_fontsize_x*sbar_size[i];
768                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
769                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
770                 }
771         }
772                 
773         pos_x = xmin;
774         pos_y += 1.5 * sbar_fontsize_y;
775
776         sbar_save = sbar;
777         sbar = '0 0 0';
778         
779         if(teamplay)
780         {
781                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
782                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
783                 {
784                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
785                                 continue;
786
787                         rgb = GetTeamRGB(tm.team);
788
789                         pos_x = xmin;
790
791                         Sbar_DrawXNum(
792                                 pos - '6.5 0 0' * sbar_fontsize_y,
793                                 tm.(teamscores[ts_primary]),
794                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
795
796                         if(ts_primary != ts_secondary)
797                         Sbar_DrawXNum(
798                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
799                                 tm.(teamscores[ts_secondary]),
800                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
801                         
802                         specs = tm.team_size;
803
804                         if(specs < 2)
805                                 specs = 2;
806                         
807                         tmp_x = sbwidth;
808                         tmp_y = 1.25 * sbar_fontsize_y * specs;
809                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
810                         
811                         for(pl = players.sort_next; pl; pl = pl.sort_next)
812                         {
813                                 if(pl.team != tm.team)
814                                         continue;
815                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
816                                 pos_y += 1.25 * sbar_fontsize_y;
817                                 tmp_y -= 1.25 * sbar_fontsize_y;
818                         }
819                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
820                 }
821                 // rgb := tempvector :)
822                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
823                 pos_y += 3 * sbar_fontsize_y;
824                 specs = 0;
825                 for(pl = players.sort_next; pl; pl = pl.sort_next)
826                 {
827                         if(pl.team != COLOR_SPECTATOR)
828                                 continue;
829                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
830                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
831                         pos += '0 1.25 0' * sbar_fontsize_y;
832                         ++specs;
833                 }
834                         
835                 if(specs)
836                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
837         } else {
838                 pos_x = xmin;
839                 for(pl = players.sort_next; pl; pl = pl.sort_next)
840                 {
841                         if(pl.team == COLOR_SPECTATOR)
842                                 continue;
843                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
844                         pos_y += 1.25 * sbar_fontsize_y;
845                         tmp_y -= 1.25 * sbar_fontsize_y;
846                 }
847
848                 // rgb := tempvector :)
849                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
850                 pos_y += 3 * sbar_fontsize_y;
851                 specs = 0;
852                 for(pl = players.sort_next; pl; pl = pl.sort_next)
853                 {
854                         if(pl.team != COLOR_SPECTATOR)
855                                 continue;
856                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
857                         pos += '0 1.25 0' * sbar_fontsize_y;
858                         ++specs;
859                 }
860                         
861                 if(specs)
862                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
863         }
864
865         string str;
866         float tl, fl;
867         str = strcat("playing on ^2", shortmapname, "^7");
868         tl = getstatf(STAT_TIMELIMIT);
869         fl = getstatf(STAT_FRAGLIMIT);
870         if(gametype == GAME_LMS)
871         {
872                 if(tl > 0)
873                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
874         }
875         else
876         {
877                 if(tl > 0)
878                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
879                 if(fl > 0)
880                 {
881                         if(tl > 0)
882                                 str = strcat(str, " or");
883                         str = strcat(str, " until ^3", ftos(fl));
884                         if(scores_label[ps_primary] == "score")
885                                 str = strcat(str, " points^7");
886                         else
887                                 str = strcat(str, " ", scores_label[ps_primary]);
888                 }
889         }
890         
891         pos_y += 1.5 * sbar_fontsize_y;
892         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
893
894         sbar = sbar_save;
895 }
896
897 void Sbar_Score(float margin)
898 {
899         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
900         vector sbar_save, place;
901         entity tm, pl, me;
902         sbar_save = sbar;
903         
904         myteam = GetPlayerColor(player_localentnum - 1);
905
906         sbar_y = vid_conheight - (32+12);
907         sbar_x -= margin;
908         
909         place = '-48 -12 0';
910         if(teamplay)
911         {
912                 // Layout:
913                 //
914                 //   team1 team3 team4
915                 //
916                 //         TEAM2
917                 //for(i = 0; i < 4; ++i)
918                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
919                 {
920                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
921                                 continue;
922                         // -32*4 = -128
923                         score = tm.(teamscores[ts_primary]);
924                         if(tm.team == myteam)
925                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
926                         else
927                         {
928                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
929                                 place_x -= 4*12;
930                         }
931                 }
932         } else {
933                 // me vector := [team/connected frags id]
934                 myplace = 0;
935                 for(me = players.sort_next; me; me = me.sort_next)
936                 {
937                         if(me.team != COLOR_SPECTATOR)
938                                 ++myplace;
939                         if(me.sv_entnum == player_localentnum - 1)
940                                 break;
941                 }
942                 pl = players;
943                 if(pl == me)
944                         pl = pl.sort_next;
945                 
946                 if(pl) {
947                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
948                 } else
949                         distribution = 0;
950                 
951                 if(myplace == 1)
952                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
953                 else if(myplace == 2)
954                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
955                 else
956                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
957
958                 score = me.(scores[ps_primary]);
959                 if(distribution >= 0)
960                 {
961                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
962                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
963                 } else if(distribution >= -5)
964                 {
965                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
966                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
967                 } else {
968                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
969                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
970                 }
971         }
972         timelimit = getstatf(STAT_TIMELIMIT);
973         if(timelimit)
974         {
975                 timeleft = max(0, timelimit * 60 - time);
976                 minutes = floor(timeleft / 60);
977                 seconds = floor(timeleft - minutes*60);
978                 if(minutes >= 5)
979                 {
980                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
981                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
982                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
983                 } else if(minutes >= 1)
984                 {
985                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
986                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
987                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
988                 } else {
989                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
990                 }
991         } else {
992                 minutes = floor(time / 60);
993                 seconds = floor(time - minutes*60);
994                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
995                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
996                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
997         }
998         sbar = sbar_save;
999 }
1000
1001 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1002 {
1003         float x, score;
1004         pos_x += 72;
1005         
1006         if(teamplay)
1007                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1008         else
1009                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1010         x = pos_x;
1011         pos_x += 5*8;
1012         score = pl.(scores[ps_primary]);
1013         pos_x -= stringwidth(ftos(score), FALSE)*8;
1014         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1015         pos_x = x;
1016         if(is_self)
1017         {
1018                 pos_x += 48;
1019                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1020                 pos_x += 8;
1021         } else
1022                 pos_x += 56;
1023         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1024 }
1025
1026 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1027 {
1028         float x;
1029         pos_x += 72;
1030         
1031         if(teamplay)
1032                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1033         else
1034                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1035         x = pos_x;
1036         pos_x += 5*8;
1037         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1038         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1039         pos_x = x;
1040         if(is_self)
1041         {
1042                 pos_x += 48;
1043                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1044                 pos_x += 8;
1045         } else
1046                 pos_x += 56;
1047         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1048 }
1049
1050 void Sbar_MiniDeathmatchOverlay(vector pos)
1051 {
1052         float numlines, up, down, score;
1053         entity me, tm, pl;
1054         float miniscoreboard_size;
1055         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1056         
1057         if(miniscoreboard_size == 0)
1058                 return;
1059         pos_y = vid_conheight - 8;
1060         
1061         if(miniscoreboard_size < 0)
1062                 numlines = (vid_conheight - sbar_y + 7) / 8;
1063         else
1064                 numlines = miniscoreboard_size;
1065
1066         // give up if there isn't enough room
1067         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1068                 return;
1069
1070         // me vector := [team/connected frags id]
1071         for(me = players.sort_next; me; me = me.sort_next)
1072         {
1073                 if(me.sv_entnum == player_localentnum - 1)
1074                         break;
1075         }
1076
1077         if(teamplay)
1078                 numlines -= numteams;
1079
1080         // figure out how many players above and below we can show
1081         up = floor(numlines/2);
1082         down = up;
1083         if((up + down) > numlines)
1084                 down = numlines - up;
1085
1086         // render bottom-up
1087         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1088         {
1089                 if(pl.team == COLOR_SPECTATOR)
1090                         continue;
1091                 Sbar_MiniscoreItem(pos, pl, false);
1092                 pos_y -= 9;
1093                 --down;
1094         }
1095         Sbar_MiniscoreItem(pos, me, true);
1096         pos_y -= 9;
1097         up += down; // if there weren't enough lines below... add them
1098         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1099         {
1100                 if(pl.team == COLOR_SPECTATOR)
1101                         continue;
1102                 Sbar_MiniscoreItem(pos, pl, false);
1103                 pos_y -= 9;
1104                 --up;
1105         }
1106
1107         if(teamplay)
1108         {
1109                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1110                 for(; tm; tm = tm.sort_prev)
1111                 {
1112                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1113                                 continue;
1114                         score = tm.(teamscores[ts_primary]);
1115                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1116                         pos_y -= 9;
1117                 }
1118         }
1119 }
1120
1121 float Sbar_WouldDrawScoreboard ()
1122 {
1123         if (sb_showscores)
1124                 return 1;
1125         else if (intermission == 1)
1126                 return 1;
1127         else if (intermission == 2)
1128                 return 1;
1129         return 0;
1130 }
1131
1132 void Sbar_Draw (void)
1133 {
1134         float i;
1135         float x, fade;
1136         float stat_items;
1137
1138         //Sbar_SortFrags();
1139         Sbar_UpdatePlayerTeams();
1140
1141         sb_lines = 24;
1142         
1143         if (sb_showscores)
1144                 Sbar_DrawScoreboard();
1145         else if (intermission == 1)
1146         {
1147                 Sbar_DrawScoreboard();
1148                 return;
1149         }
1150         else if (intermission == 2)
1151                 Sbar_FinaleOverlay();
1152         else
1153         {
1154                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1155                 {
1156                         sbar_x = (vid_conwidth - 640.0)*0.5;
1157                         sbar_y = vid_conheight - 47;
1158                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1159                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1160                         Sbar_DrawScoreboard ();
1161                 }
1162                 else
1163                 {
1164                         if (sb_lines && sbar_hudselector == 1)
1165                         {
1166                                 stat_items = getstati(STAT_ITEMS);
1167
1168                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1169                                 sbar_y = vid_conheight - 24.0 - 16.0;
1170                                 sbar_z = 0;
1171                         
1172                                 fade = 3.2 - 2 * (time - weapontime);
1173                                 fade = bound(0.7, fade, 1);
1174
1175                                 x = 1.0;
1176                                 for(i = 0; i < 8; ++i)
1177                                 {
1178                                         if(stat_items & x)
1179                                         {
1180                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1181                                         }
1182                                         x *= 2;
1183                                 }
1184                                 x *= 2*2*2*2;
1185                                 if(stat_items & x)
1186                                 {
1187                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1188                                 }
1189
1190                                 // armor
1191                                 x = getstati(STAT_ARMOR);
1192                                 if (x > 0)
1193                                 {
1194                                         // "gfx/sb_armor"
1195                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1196                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1197                                         if(x > 200)
1198                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1199                                         else if(x > 100)
1200                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1201                                         else if(x > 50)
1202                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1203                                         else if(x > 25)
1204                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1205                                         else
1206                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1207                                 }
1208
1209                                 // health
1210                                 x = getstati(STAT_HEALTH);
1211                                 if (x != 0)
1212                                 {
1213                                         // "gfx/sb_health"
1214                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1215                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1216                                         if(x > 200)
1217                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1218                                         else if(x > 100)
1219                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1220                                         else if(x > 50)
1221                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1222                                         else if(x > 25)
1223                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1224                                         else
1225                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1226                                 }
1227
1228                                 // ammo
1229                                 x = getstati(STAT_AMMO);
1230                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1231                                 {
1232                                         if (stat_items & NEX_IT_SHELLS)
1233                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1234                                         else if (stat_items & NEX_IT_BULLETS)
1235                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1236                                         else if (stat_items & NEX_IT_ROCKETS)
1237                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1238                                         else if (stat_items & NEX_IT_CELLS)
1239                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1240                                         if(x > 10)
1241                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1242                                         else
1243                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1244                                 }
1245
1246                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1247                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1248                                 if (sbar_x > 0)
1249                                         Sbar_Score(16);
1250                                 // The margin can be at most 8 to support 640x480 console size:
1251                                 //   320 + 2 * (144 + 16) = 640
1252                         }
1253                         else if (sb_lines)
1254                         {
1255                         
1256                                 stat_items = getstati(STAT_ITEMS);
1257                         
1258                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1259                                 sbar_y = vid_conheight - 47;
1260                                 sbar_z = 0;
1261
1262                                 fade = 3 - 2 * (time - weapontime);
1263
1264                                 x = 1.0;
1265                                 for(i = 0; i < 8; ++i)
1266                                 {
1267                                         if(stat_items & x)
1268                                         {
1269                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1270                                         }
1271                                         x *= 2;
1272                                 }
1273                                 x *= 2*2*2*2;
1274                                 if(stat_items & x)
1275                                 {
1276                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1277                                 }
1278
1279                                 if (sb_lines > 24)
1280                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1281                                 else
1282                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1283
1284                                 // armor
1285                                 // (340-3*24) = 268
1286                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1287
1288                                 // health
1289                                 // (154-3*24) = 82
1290                                 x = getstati(STAT_HEALTH);
1291                                 if(x > 100)
1292                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1293                                 else if(x <= 25 && time - floor(time) > 0.5)
1294                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1295                                 else
1296                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1297
1298                                 // AK dont draw ammo for the laser
1299                                 x = getstati(STAT_AMMO);
1300                                 if(activeweapon != 12)
1301                                 {
1302                                         // (519-3*24) = 447
1303                                         if (stat_items & NEX_IT_SHELLS)
1304                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1305                                         else if (stat_items & NEX_IT_BULLETS)
1306                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1307                                         else if (stat_items & NEX_IT_ROCKETS)
1308                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1309                                         else if (stat_items & NEX_IT_CELLS)
1310                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1311                                         if(x > 10)
1312                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1313                                         else
1314                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1315                                 }
1316
1317                                 if (sb_lines > 24)
1318                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1319
1320                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1321                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1322
1323                                 if (sbar_x > 0)
1324                                         Sbar_Score(-16);
1325                                 // Because:
1326                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1327                                 //   pixels when there are four teams...
1328                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1329                                 //   sbar_x == 80...
1330                                 //   so we need to shift it by 64 pixels to the right to fit
1331                                 //   BUT: then it overlaps with the image that gets drawn
1332                                 //   for viewsize 100! Therefore, just account for 3 teams,
1333                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1334                                 //   to the right!
1335                         }
1336                 
1337                 
1338                         if(gametype == GAME_KEYHUNT)
1339                         {
1340                                 CSQC_kh_hud();
1341                         } else if(gametype == GAME_CTF)
1342                         {
1343                                 CSQC_ctf_hud();
1344                         }
1345                 }
1346         }
1347 }
1348
1349 void CSQC_ctf_hud(void)
1350 {
1351         // cvar("sbar_flagstatus_right") move the flag icons right
1352         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1353         float redflag, blueflag;
1354         float stat_items;
1355         vector pos;
1356         
1357         stat_items = getstati(STAT_ITEMS);
1358         redflag = (stat_items/32768) & 3;
1359         blueflag = (stat_items/131072) & 3;
1360
1361         /**
1362          * FTEQCC BUG!
1363          * For some reason now not even THAT works there...
1364          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1365          **
1366          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1367          ** Should try those later:
1368          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1369          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1370          */
1371         
1372         if(cvar("sbar_flagstatus_right"))
1373                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1374         else
1375                 pos_x = 10 - sbar_x;
1376         
1377         pos_z = 0;
1378
1379         if(sbar_hudselector == 1)
1380                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1381         else
1382                 pos_y = -117;
1383
1384         pos += sbar;
1385
1386         switch(redflag)
1387         {
1388         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1389         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1390         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1391         }
1392
1393         pos_y -= 64;
1394         
1395         switch(blueflag)
1396         {
1397         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1398         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1399         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1400         }
1401 }