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large weapon system change - please test
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 void Sbar_DrawWeapon_Clear()
76 {
77         float idx;
78         for(idx = 0; idx < 10; ++idx)
79                 weaponspace[idx] = 0;
80 }
81 void Sbar_DrawWeapon(entity wi, float fade, float active)
82 {
83         vector pos, vsize, fill_colour;
84         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
85
86         imp = wi.impulse;
87
88         weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
89         weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
90         if(imp == 0)
91                 idx = 9;
92         else
93                 idx = imp - 1;
94
95         value = (active) ? 1 : 0.6;
96         color_x = color_y = color_z = value;
97
98         // width = 300, height = 100
99         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
100
101         sp = weaponspace[idx] + 1;
102         weaponspace[idx] = sp;
103
104         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
105         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
106         pos_z = 0;
107         vsize_x = w_width;
108         vsize_y = w_height;
109         vsize_z = 0;
110         if (active)
111                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
112         drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
113         pos_x += w_space;
114         pos_y += w_space;
115         vsize_x = font_size;
116         vsize_y = font_size;
117         vsize_z = 0;
118         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
119
120         // draw the weapon accuracy on the HUD
121         if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
122         {
123                 if(weapon_damage)
124                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
125
126                 fill_colour = Sbar_AccuracyColor(weapon_stats);
127                 if(weapon_damage)
128                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
129         }
130 }
131
132 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
133 {
134         float l, i;
135         string str, tmp, l_length;
136         float minus, plus;
137         vector vsize, num_color;
138
139         vsize_x = vsize_y = lettersize;
140         vsize_z = 0;
141
142         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
143         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
144         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
145
146         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
147         {
148                 plus = true;
149                 pos_x -= lettersize;
150         } else
151                 plus = false;   
152
153         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
154         {
155                 minus = true;
156                 num = -num;
157                 pos_x -= lettersize;
158         } else
159                 minus = false;
160
161         if(digits < 0)
162         {
163                 tmp = ftos(num);
164                 digits = -digits;
165                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
166         } else
167                 str = ftos(num);
168
169         l = strlen(str);
170         l_length = ftos(l);
171
172         if(l > digits)
173         {
174                 str = substring(str, l-digits, 999);
175                 l = strlen(str);
176         } else if(l < digits)
177                 pos_x += (digits-l) * lettersize;
178
179         if (highlighted == 1) {
180                 vector hl_size;
181                 hl_size_x = vsize_x * l + vsize_x * 0.2;
182                 hl_size_y = vsize_y * 1.1;
183                 hl_size_z = 0;
184                 if(minus)
185                         hl_size_x = hl_size_x + vsize_x;
186
187                 vector hl_pos;
188                 hl_pos_x = pos_x - lettersize/10;
189                 hl_pos_y = pos_y - lettersize/20;
190                 hl_pos_z = 0;
191
192                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
193         }
194
195         if (stroke == 1)
196                 num_color = '1 1 1';
197         else
198                 num_color = rgb;
199
200         if(minus)
201         {
202                 if (stroke == 1)
203                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
204                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
205                 pos_x += lettersize;
206         } else if(plus)
207         {
208                 if (stroke == 1)
209                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
210                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
211                 pos_x += lettersize;
212         }
213
214         for(i = 0; i < l; ++i)
215         {
216                 tmp = substring(str, i, 1);
217                 if (stroke == 1)
218                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
219                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
220                 pos_x += lettersize;
221         }
222 }
223
224 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
225 {
226         if(x > 200) {
227                 color_x = 0;
228                 color_y = 1;
229                 color_z = 0;
230         }
231         else if(x > 150) {
232                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
233                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
234                 color_z = 0;
235         }
236         else if(x > 100) {
237                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
238                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
239                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
240         }
241         else if(x > 50) {
242                 color_x = 1;
243                 color_y = 1;
244                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
245         }
246         else if(x > 20) {
247                 color_x = 1;
248                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
249                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
250         }
251         else {
252                 color_x = 1;
253                 color_y = 0;
254                 color_z = 0;
255         }
256         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 }
258
259 void Cmd_Sbar_SetFields(float argc);
260 void Sbar_InitScores()
261 {
262         float i, f;
263
264         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
265         for(i = 0; i < MAX_SCORE; ++i)
266         {
267                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
268                 if(f == SFL_SORT_PRIO_PRIMARY)
269                         ps_primary = i;
270                 if(f == SFL_SORT_PRIO_SECONDARY)
271                         ps_secondary = i;
272         }
273         if(ps_secondary == -1)
274                 ps_secondary = ps_primary;
275
276         for(i = 0; i < MAX_TEAMSCORE; ++i)
277         {
278                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ts_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ts_secondary = i;
283         }
284         if(ts_secondary == -1)
285                 ts_secondary = ts_primary;
286
287         Cmd_Sbar_SetFields(0);
288 }
289
290 void Sbar_UpdatePlayerPos(entity pl);
291 float SetTeam(entity pl, float Team);
292 //float lastpnum;
293 void Sbar_UpdatePlayerTeams()
294 {
295         float Team;
296         entity pl, tmp;
297         float num;
298
299         num = 0;
300         for(pl = players.sort_next; pl; pl = pl.sort_next)
301         {
302                 num += 1;
303                 Team = GetPlayerColor(pl.sv_entnum);
304                 if(SetTeam(pl, Team))
305                 {
306                         tmp = pl.sort_prev;
307                         Sbar_UpdatePlayerPos(pl);
308                         if(tmp)
309                                 pl = tmp;
310                         else
311                                 pl = players.sort_next;
312                 }
313         }
314         /*
315         if(num != lastpnum)
316                 print(strcat("PNUM: ", ftos(num), "\n"));
317         lastpnum = num;
318         */
319 }
320
321 float Sbar_ComparePlayerScores(entity left, entity right)
322 {
323         float vl, vr;
324         vl = GetPlayerColor(left.sv_entnum);
325         vr = GetPlayerColor(right.sv_entnum);
326
327         if(!left.gotscores)
328                 vl = COLOR_SPECTATOR;
329         if(!right.gotscores)
330                 vr = COLOR_SPECTATOR;
331
332         if(vl > vr)
333                 return true;
334         if(vl < vr)
335                 return false;
336
337         if(vl == COLOR_SPECTATOR)
338         {
339                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
340                 // no other sorting
341                 if(!left.gotscores && right.gotscores)
342                         return true;
343                 return false;
344         }
345
346         vl = left.scores[ps_primary];
347         vr = right.scores[ps_primary];
348         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
349         {
350                 if(vl == 0 && vr != 0)
351                         return 1;
352                 if(vl != 0 && vr == 0)
353                         return 0;
354         }
355         if(vl > vr)
356                 return IS_INCREASING(scores_flags[ps_primary]);
357         if(vl < vr)
358                 return IS_DECREASING(scores_flags[ps_primary]);
359
360         vl = left.scores[ps_secondary];
361         vr = right.scores[ps_secondary];
362         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
363         {
364                 if(vl == 0 && vr != 0)
365                         return 1;
366                 if(vl != 0 && vr == 0)
367                         return 0;
368         }
369         if(vl > vr)
370                 return IS_INCREASING(scores_flags[ps_secondary]);
371         if(vl < vr)
372                 return IS_DECREASING(scores_flags[ps_secondary]);
373
374         return false;
375 }
376
377 void Sbar_UpdatePlayerPos(entity player)
378 {
379         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
380         {
381                 SORT_SWAP(player, other);
382         }
383         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
384         {
385                 SORT_SWAP(other, player);
386         }
387 }
388
389 float Sbar_CompareTeamScores(entity left, entity right)
390 {
391         float vl, vr;
392
393         if(left.team == COLOR_SPECTATOR)
394                 return 1;
395         if(right.team == COLOR_SPECTATOR)
396                 return 0;
397
398         vl = left.teamscores[ts_primary];
399         vr = right.teamscores[ts_primary];
400         if(vl > vr)
401                 return IS_INCREASING(teamscores_flags[ts_primary]);
402         if(vl < vr)
403                 return IS_DECREASING(teamscores_flags[ts_primary]);
404
405         vl = left.teamscores[ts_secondary];
406         vr = right.teamscores[ts_secondary];
407         if(vl > vr)
408                 return IS_INCREASING(teamscores_flags[ts_secondary]);
409         if(vl < vr)
410                 return IS_DECREASING(teamscores_flags[ts_secondary]);
411
412         return false;
413 }
414
415 void Sbar_UpdateTeamPos(entity Team)
416 {
417         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
418         {
419                 SORT_SWAP(Team, other);
420         }
421         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
422         {
423                 SORT_SWAP(other, Team);
424         }
425 }
426
427 void Cmd_Sbar_Help(float argc)
428 {
429         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
430         print("^3|---------------------------------------------------------------|\n");
431         print("Usage:\n");
432         print("^2sbar_columns_set default\n");
433         print("^2sbar_columns_set ^7filed1 field2 ...\n");
434         print("The following field names are recognized (case insensitive):\n");
435         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
436
437         print("^3name^7 or ^3nick^7         Name of a player\n");
438         print("^3ping^7                     Ping time\n");
439         print("^3pl^7                       Packet loss\n");
440         print("^3kills^7                    Number of kills\n");
441         print("^3deaths^7                   Number of deaths\n");
442         print("^3suicides^7                 Number of suicides\n");
443         print("^3frags^7                    kills - suicides\n");
444         print("^3kd^7                       The kill-death ratio\n");
445         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
446         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
447         print("^3fckills^7                  Number of flag carrier kills\n");
448         print("^3returns^7                  Number of flag returns\n");
449         print("^3drops^7                    Number of flag drops\n");
450         print("^3lives^7                    Number of lives (LMS)\n");
451         print("^3rank^7                     Player rank\n");
452         print("^3pushes^7                   Number of players pushed into void\n");
453         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
454         print("^3kckills^7                  Number of keys carrier kills\n");
455         print("^3losses^7                   Number of times a key was lost\n");
456         print("^3laps^7                     Number of laps finished (race/cts)\n");
457         print("^3time^7                     Total time raced (race/cts)\n");
458         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
459         print("^3ticks^7                    Number of ticks (DOM)\n");
460         print("^3takes^7                    Number of domination points taken (DOM)\n");
461         print("^3score^7                    Total score\n\n");
462
463         print("Before a field you can put a + or - sign, then a comma separated list\n");
464         print("of game types, then a slash, to make the field show up only in these\n");
465         print("or in all but these game types. You can also specify 'all' as a\n");
466         print("field to show all fields available for the current game mode.\n\n");
467         
468         print("The special game type names 'teams' and 'noteams' can be used to\n");
469         print("include/exclude ALL teams/noteams game modes.\n\n");
470
471         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
472         print("will display name, ping and pl aligned to the left, and the fields\n");
473         print("right of the vertical bar aligned to the right.\n");
474         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
475         print("other gamemodes except DM.\n");
476 }
477
478 string Sbar_DefaultColumnLayout()
479 {
480         return strcat( // fteqcc sucks
481                 "ping pl name | ",
482                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
483                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
484                 "+lms/lives +lms/rank ",
485                 "+kh/caps +kh/pushes +kh/destroyed ",
486                 "?+race/laps ?+race/time ?+race/fastest ",
487                 "+as/objectives +nexball/faults +nexball/goals ",
488                 "-lms,race,nexball/score");
489 }
490
491 void Cmd_Sbar_SetFields(float argc)
492 {
493         float i, j, slash;
494         string str, pattern;
495         float have_name, have_primary, have_secondary, have_separator;
496         float missing;
497
498         // TODO: re enable with gametype dependant cvars?
499         if(argc < 2) // no arguments provided
500                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
501
502         if(argc < 2)
503                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
504
505         if(argc == 2)
506         {
507                 if(argv(1) == "default")
508                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
509                 else if(argv(1) == "all")
510                 {
511                         string s;
512                         s = "ping pl color name |";
513                         for(i = 0; i < MAX_SCORE; ++i)
514                         {
515                                 if(i != ps_primary)
516                                 if(i != ps_secondary)
517                                 if(scores_label[i] != "")
518                                         s = strcat(s, " ", scores_label[i]);
519                         }
520                         if(ps_secondary != ps_primary)
521                                 s = strcat(s, " ", scores_label[ps_secondary]);
522                         s = strcat(s, " ", scores_label[ps_primary]);
523                         argc = tokenizebyseparator(strcat("x ", s), " ");
524                 }
525         }
526
527
528         sbar_num_fields = 0;
529
530         drawfont = sbar_font;
531
532         for(i = 0; i < argc - 1; ++i)
533         {
534                 float nocomplain;
535                 str = argv(i+1);
536
537                 nocomplain = FALSE;
538                 if(substring(str, 0, 1) == "?")
539                 {
540                         nocomplain = TRUE;
541                         str = substring(str, 1, strlen(str) - 1);
542                 }
543
544                 slash = strstrofs(str, "/", 0);
545                 if(slash >= 0)
546                 {
547                         pattern = substring(str, 0, slash);
548                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
549
550                         if not(isGametypeInFilter(gametype, teamplay, pattern))
551                                 continue;
552                 }
553
554                 strunzone(sbar_title[sbar_num_fields]);
555                 sbar_title[sbar_num_fields] = strzone(str);
556                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
557                 str = strtolower(str);
558
559                 if(str == "ping") {
560                         sbar_field[sbar_num_fields] = SP_PING;
561                 } else if(str == "pl") {
562                         sbar_field[sbar_num_fields] = SP_PL;
563                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
564                         sbar_field[sbar_num_fields] = SP_KDRATIO;
565                 } else if(str == "name" || str == "nick") {
566                         sbar_field[sbar_num_fields] = SP_NAME;
567                         have_name = 1;
568                 } else if(str == "|") {
569                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
570                         have_separator = 1;
571                 } else {
572                         for(j = 0; j < MAX_SCORE; ++j)
573                                 if(str == strtolower(scores_label[j]))
574                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
575 :notfound
576                         if(str == "frags")
577                         {
578                                 j = SP_FRAGS;
579                         }
580                         else
581                         {
582                                 if not(nocomplain)
583                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
584                                 continue;
585                         }
586 :found
587                         sbar_field[sbar_num_fields] = j;
588                         if(j == ps_primary)
589                                 have_primary = 1;
590                         if(j == ps_secondary)
591                                 have_secondary = 1;
592                 }
593                 ++sbar_num_fields;
594                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
595                         break;
596         }
597
598         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
599                 have_primary = 1;
600         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
601                 have_secondary = 1;
602         if(ps_primary == ps_secondary)
603                 have_secondary = 1;
604         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
605
606         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
607         {
608                 if(!have_name)
609                 {
610                         strunzone(sbar_title[sbar_num_fields]);
611                         for(i = sbar_num_fields; i > 0; --i)
612                         {
613                                 sbar_title[i] = sbar_title[i-1];
614                                 sbar_size[i] = sbar_size[i-1];
615                                 sbar_field[i] = sbar_field[i-1];
616                         }
617                         sbar_title[0] = strzone("name");
618                         sbar_field[0] = SP_NAME;
619                         ++sbar_num_fields;
620                         print("fixed missing field 'name'\n");
621
622                         if(!have_separator)
623                         {
624                                 strunzone(sbar_title[sbar_num_fields]);
625                                 for(i = sbar_num_fields; i > 1; --i)
626                                 {
627                                         sbar_title[i] = sbar_title[i-1];
628                                         sbar_size[i] = sbar_size[i-1];
629                                         sbar_field[i] = sbar_field[i-1];
630                                 }
631                                 sbar_title[1] = strzone("|");
632                                 sbar_field[1] = SP_SEPARATOR;
633                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
634                                 ++sbar_num_fields;
635                                 print("fixed missing field '|'\n");
636                         }
637                 }
638                 else if(!have_separator)
639                 {
640                         strunzone(sbar_title[sbar_num_fields]);
641                         sbar_title[sbar_num_fields] = strzone("|");
642                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
643                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
644                         ++sbar_num_fields;
645                         print("fixed missing field '|'\n");
646                 }
647                 if(!have_secondary)
648                 {
649                         strunzone(sbar_title[sbar_num_fields]);
650                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
651                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
652                         sbar_field[sbar_num_fields] = ps_secondary;
653                         ++sbar_num_fields;
654                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
655                 }
656                 if(!have_primary)
657                 {
658                         strunzone(sbar_title[sbar_num_fields]);
659                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
660                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
661                         sbar_field[sbar_num_fields] = ps_primary;
662                         ++sbar_num_fields;
663                         print("fixed missing field '", scores_label[ps_primary], "'\n");
664                 }
665         }
666
667         sbar_field[sbar_num_fields] = SP_END;
668 }
669
670 // MOVEUP::
671 vector sbar_field_rgb;
672 string sbar_field_icon0;
673 string sbar_field_icon1;
674 string sbar_field_icon2;
675 vector sbar_field_icon0_rgb;
676 vector sbar_field_icon1_rgb;
677 vector sbar_field_icon2_rgb;
678 float sbar_field_icon0_alpha;
679 float sbar_field_icon1_alpha;
680 float sbar_field_icon2_alpha;
681 string Sbar_GetField(entity pl, float field)
682 {
683         float tmp, num, denom, f;
684         string str;
685         sbar_field_rgb = '1 1 1';
686         sbar_field_icon0 = "";
687         sbar_field_icon1 = "";
688         sbar_field_icon2 = "";
689         sbar_field_icon0_rgb = '1 1 1';
690         sbar_field_icon1_rgb = '1 1 1';
691         sbar_field_icon2_rgb = '1 1 1';
692         sbar_field_icon0_alpha = 1;
693         sbar_field_icon1_alpha = 1;
694         sbar_field_icon2_alpha = 1;
695         switch(field)
696         {
697                 case SP_PING:
698                         if not(pl.gotscores)
699                                 return "\x8D\x8D\x8D"; // >>> sign
700                         //str = getplayerkey(pl.sv_entnum, "ping");
701                         f = pl.ping;
702                         if(f == 0)
703                                 return "N/A";
704                         tmp = max(0, min(220, f-80)) / 220;
705                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
706                         return ftos(f);
707
708                 case SP_PL:
709                         if not(pl.gotscores)
710                                 return "N/A";
711                         f = pl.ping_packetloss;
712                         tmp = pl.ping_movementloss;
713                         if(f == 0 && tmp == 0)
714                                 return "";
715                         str = ftos(ceil(f * 100));
716                         if(tmp != 0)
717                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
718                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
719                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
720                         return str;
721
722                 case SP_NAME:
723                         if(ready_waiting && pl.ready)
724                         {
725                                 sbar_field_icon0 = "gfx/sb_player_ready";
726                         }
727                         else if(!teamplay)
728                         {
729                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
730                                 {
731                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
732                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
733                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
734                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
735                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
736                                 }
737                         }
738                         return GetPlayerName(pl.sv_entnum);
739
740                 case SP_FRAGS:
741                         f = pl.(scores[SP_KILLS]);
742                         f -= pl.(scores[SP_SUICIDES]);
743                         return ftos(f);
744
745                 case SP_KDRATIO:
746                         num = pl.(scores[SP_KILLS]);
747                         denom = pl.(scores[SP_DEATHS]);
748
749                         if(denom == 0) {
750                                 sbar_field_rgb = '0 1 0';
751                                 str = ftos(num);
752                         } else if(num <= 0) {
753                                 sbar_field_rgb = '1 0 0';
754                                 str = ftos(num/denom);
755                         } else
756                                 str = ftos(num/denom);
757
758                         tmp = strstrofs(str, ".", 0);
759                         if(tmp > 0)
760                                 str = substring(str, 0, tmp+2);
761                         return str;
762
763                 default:
764                         tmp = pl.(scores[field]);
765                         f = scores_flags[field];
766                         if(field == ps_primary)
767                                 sbar_field_rgb = '1 1 0';
768                         else if(field == ps_secondary)
769                                 sbar_field_rgb = '0 1 1';
770                         else
771                                 sbar_field_rgb = '1 1 1';
772                         return ScoreString(f, tmp);
773         }
774         //return "error";
775 }
776
777 float xmin, xmax, ymin, ymax, sbwidth;
778 float sbar_fixscoreboardcolumnwidth_len;
779 float sbar_fixscoreboardcolumnwidth_iconlen;
780 float sbar_fixscoreboardcolumnwidth_marginlen;
781
782 float stringwidth_colors(string s, vector theSize)
783 {
784         return stringwidth(s, TRUE, theSize);
785 }
786
787 float stringwidth_nocolors(string s, vector theSize)
788 {
789         return stringwidth(s, FALSE, theSize);
790 }
791
792 string Sbar_FixScoreboardColumnWidth(float i, string str)
793 {
794         float field, f;
795         vector sz;
796         field = sbar_field[i];
797
798         sbar_fixscoreboardcolumnwidth_iconlen = 0;
799
800         if(sbar_field_icon0 != "")
801         {
802                 sz = drawgetimagesize(sbar_field_icon0);
803                 f = sz_x / sz_y;
804                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
805                         sbar_fixscoreboardcolumnwidth_iconlen = f;
806         }
807
808         if(sbar_field_icon1 != "")
809         {
810                 sz = drawgetimagesize(sbar_field_icon1);
811                 f = sz_x / sz_y;
812                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813                         sbar_fixscoreboardcolumnwidth_iconlen = f;
814         }
815
816         if(sbar_field_icon2 != "")
817         {
818                 sz = drawgetimagesize(sbar_field_icon2);
819                 f = sz_x / sz_y;
820                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821                         sbar_fixscoreboardcolumnwidth_iconlen = f;
822         }
823
824         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
825
826         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
827                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
828         else
829                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
830
831         if(field == SP_NAME) // name gets all remaining space
832         {
833                 float namesize, j;
834                 namesize = sbwidth;// / sbar_fontsize_x;
835                 for(j = 0; j < sbar_num_fields; ++j)
836                         if(j != i)
837                                 if (sbar_field[i] != SP_SEPARATOR)
838                                         namesize -= sbar_size[j] + 1;
839                 namesize += 1;
840                 sbar_size[i] = namesize;
841                 
842                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
843                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
844                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
845                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
846         }
847         else
848                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
849         
850         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
851         if(sbar_size[i] < f)
852                 sbar_size[i] = f;
853
854         return str;
855 }
856
857 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
858 {
859         vector tmp, rgb;
860         rgb = GetTeamRGB(pl.team);
861         string str;
862         float i, field;
863         float is_spec;
864         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
865         
866         if((rgb == '1 1 1') && (!is_spec)) {
867                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
868                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
869                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
870                 
871         // Layout:
872         tmp_x = sbwidth;
873         tmp_y = sbar_fontsize_y * 1.25;
874         tmp_z = 0;
875
876         // alternated rows highlighting
877         if(is_self)
878                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
879         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
880                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
881
882         tmp_y = 0;
883
884         for(i = 0; i < sbar_num_fields; ++i)
885         {
886                 field = sbar_field[i];
887                 if(field == SP_SEPARATOR)
888                         break;
889
890                 if(is_spec && field != SP_NAME && field != SP_PING) {
891                         pos_x += sbar_size[i] + sbar_fontsize_x;
892                         continue;
893                 }
894                 str = Sbar_GetField(pl, field);
895                 str = Sbar_FixScoreboardColumnWidth(i, str);
896
897                 pos_x += sbar_size[i] + sbar_fontsize_x;
898
899                 if(field == SP_NAME) {
900                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
901                         if (is_self)
902                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
903                         else
904                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905                 } else {
906                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
907                         if (is_self)
908                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909                         else
910                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
911                 }
912
913                 tmp_x = sbar_size[i] + sbar_fontsize_x;
914                 if(sbar_field_icon0 != "")
915                         if (is_self)
916                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917                         else
918                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919                 if(sbar_field_icon1 != "")
920                         if (is_self)
921                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 if(sbar_field_icon2 != "")
925                         if (is_self)
926                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
927                         else
928                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
929         }
930
931         if(sbar_field[i] == SP_SEPARATOR)
932         {
933                 pos_x = xmax;
934                 for(i = sbar_num_fields-1; i > 0; --i)
935                 {
936                         field = sbar_field[i];
937                         if(field == SP_SEPARATOR)
938                                 break;
939
940                         if(is_spec && field != SP_NAME && field != SP_PING) {
941                                 pos_x -= sbar_size[i] + sbar_fontsize_x;
942                                 continue;
943                         }
944
945                         str = Sbar_GetField(pl, field);
946                         str = Sbar_FixScoreboardColumnWidth(i, str);
947
948                         if(field == SP_NAME) {
949                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
950                                 if(is_self)
951                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
952                                 else
953                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954                         } else {
955                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;
956                                 if(is_self)
957                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958                                 else
959                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
960                         }
961
962                         tmp_x = sbar_size[i];
963                         if(sbar_field_icon0 != "")
964                                 if (is_self)
965                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966                                 else
967                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968                         if(sbar_field_icon1 != "")
969                                 if (is_self)
970                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         if(sbar_field_icon2 != "")
974                                 if (is_self)
975                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
976                                 else
977                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978                         pos_x -= sbar_size[i] + sbar_fontsize_x;
979                 }
980         }
981 }
982
983 /*
984  * Sbar_Scoreboard_MakeTable
985  *
986  * Makes a table for a team (for all playing players in DM) and fills it
987  */
988
989 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
990 {
991         float body_table_height, i;
992         vector tmp, column_dim;
993         entity pl;
994
995         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
996
997         pos -= '1 1 0';
998
999         tmp_x = sbwidth + 2;
1000         tmp_y = 1.25 * sbar_fontsize_y;
1001
1002         // rounded header
1003         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1004
1005         // table border
1006         tmp_y += sbar_border_thickness;
1007         tmp_y += body_table_height;
1008         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1009
1010         // separator header/table
1011         pos_y += 1.25 * sbar_fontsize_y;
1012         tmp_y = sbar_border_thickness;
1013         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1014
1015         pos_y += sbar_border_thickness;
1016
1017         // table background
1018         tmp_y = body_table_height;
1019         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1020
1021         // anyway, apply some color
1022         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1023
1024         // go back to the top to make alternated columns highlighting and to print the strings
1025         pos_y -= 1.25 * sbar_fontsize_y;
1026         pos_y -= sbar_border_thickness;
1027
1028         pos += '1 1 0';
1029
1030         if (sbar_scoreboard_highlight)
1031         {
1032                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1033                 column_dim_y += sbar_border_thickness;
1034                 column_dim_y += body_table_height;
1035         }
1036
1037         // print the strings of the columns headers and draw the columns
1038         for(i = 0; i < sbar_num_fields; ++i)
1039         {
1040                 if(sbar_field[i] == SP_SEPARATOR)
1041                         break;
1042                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1043                 if (sbar_scoreboard_highlight)
1044                 {
1045                         if (mod(i,2))
1046                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1047                 }
1048                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1049                 pos_x += column_dim_x;
1050         }
1051         if(sbar_field[i] == SP_SEPARATOR)
1052         {
1053                 pos_x = xmax;
1054                 tmp_y = 0;
1055                 for(i = sbar_num_fields-1; i > 0; --i)
1056                 {
1057                         if(sbar_field[i] == SP_SEPARATOR)
1058                                 break;
1059
1060                         pos_x -= sbar_size[i];
1061
1062                         if (sbar_scoreboard_highlight)
1063                         {
1064                                 if (!mod(i,2))
1065                                 {
1066                                         if (i == sbar_num_fields-1)
1067                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
1068                                         else
1069                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1070                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1071                                 }
1072                         }
1073
1074                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
1075                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1076                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1077                         pos_x -= sbar_fontsize_x;
1078                 }
1079         }
1080         
1081         pos_x = xmin;
1082         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1083         pos_y += sbar_border_thickness;
1084
1085         // fill the table and draw the rows
1086         i = 0;
1087         if (teamplay)
1088                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1089                 {
1090                         if(pl.team != tm.team)
1091                                 continue;
1092                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1093                         pos_y += 1.25 * sbar_fontsize_y;
1094                         ++i;
1095                 }
1096         else
1097                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1098                 {
1099                         if(pl.team == COLOR_SPECTATOR)
1100                                 continue;
1101                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1102                         pos_y += 1.25 * sbar_fontsize_y;
1103                         ++i;
1104                 }
1105         
1106         if (i == 0)
1107                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1108         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1109
1110         return pos;
1111 }
1112
1113 float Sbar_WouldDrawScoreboard() {
1114         if (sb_showscores)
1115                 return 1;
1116         else if (intermission == 1)
1117                 return 1;
1118         else if (intermission == 2)
1119                 return 1;
1120         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1121                 return 1;
1122         else if(sb_showscores_force)
1123                 return 1;
1124         return 0;
1125 }
1126
1127 float g_minstagib;
1128 float average_accuracy;
1129 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1130 {
1131         float i;
1132         float weapon_hit, weapon_damage, weapon_stats;
1133         float fontsize = 40 * 1/3;
1134         float weapon_cnt = 12;
1135         float rows;
1136         if(cvar("sbar_accuracy_doublerows"))
1137                 rows = 2;
1138         else
1139                 rows = 1;
1140         float height = 40;
1141
1142         if(warmup_stage)
1143         {
1144                 return pos;
1145         }
1146
1147         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1148         pos_y += 18;
1149         vector tmp;
1150         tmp_x = sbwidth;
1151         tmp_y = height * rows;
1152
1153         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1154         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1155
1156         // column highlighting
1157         for(i = 0; i < weapon_cnt/rows; ++i)
1158         {
1159                 if(!mod(i, 2))
1160                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1161         }
1162
1163         // row highlighting
1164         for(i = 0; i < rows; ++i)
1165         {
1166                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1167         }
1168
1169         drawfont = sbar_bigfont;
1170         average_accuracy = 0;
1171         float weapons_with_stats;
1172         weapons_with_stats = 0;
1173         if(rows == 2)
1174                 pos_x += sbwidth/weapon_cnt / 2;
1175
1176         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1177                 g_minstagib = 1; // TODO: real detection for minstagib?
1178
1179         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1180         {
1181                 self = get_weaponinfo(i);
1182                 if not(self.weapons)
1183                         continue;
1184                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1185                         continue;
1186                 weapon_hit = weapon_hits[i-WEP_FIRST];
1187                 weapon_damage = weapon_fired[i-WEP_FIRST];
1188                 if(weapon_damage)
1189                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1190                 float weapon_alpha;
1191
1192                 if(weapon_damage)
1193                         weapon_alpha = sbar_scoreboard_alpha_fg;
1194                 else
1195                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1196
1197                 // weapon icon
1198                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1199                 // the accuracy
1200                 if(weapon_damage) {
1201                         weapons_with_stats += 1;
1202                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1203
1204                         string s;
1205                         s = strcat(ftos(weapon_stats),"%");
1206
1207                         float padding;
1208                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1209
1210                         rgb = Sbar_AccuracyColor(weapon_stats);
1211                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1212                 }
1213                 pos_x += sbwidth/weapon_cnt * rows;
1214                 if(rows == 2 && i == 6) {
1215                         pos_x -= sbwidth;
1216                         pos_y += height;
1217                 }
1218         }
1219         drawfont = sbar_font;
1220
1221         if(weapons_with_stats)
1222                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1223
1224         if(rows == 2)
1225                 pos_x -= sbwidth/weapon_cnt / 2;
1226         pos_x -= sbwidth;
1227         pos_y += height;
1228         return pos;
1229 }
1230
1231 string race_PlaceName(float pos) {
1232         if(pos == 1)
1233                 return "1st";
1234         else if(pos == 2)
1235                 return "2nd";
1236         else if(pos == 3)
1237                 return "3rd";
1238         else
1239                 return strcat(ftos(pos), "th");
1240 }
1241
1242 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1243 {
1244         float i;
1245         RANKINGS_RECEIVED_CNT = 0;
1246                 for (i=RANKINGS_CNT-1; i>=0; --i)
1247                         if (grecordtime[i])
1248                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1249
1250         if (RANKINGS_RECEIVED_CNT == 0)
1251                 return pos;
1252
1253         float is_spec;
1254         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1255         vector hl_rgb;
1256                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1257                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1258                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1259
1260         pos_y += sbar_fontsize_y;
1261         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1262         pos_y += sbar_fontsize_y;
1263         vector tmp;
1264         tmp_x = sbwidth;
1265         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1266
1267         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1268         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1269
1270         // row highlighting
1271         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1272         {
1273                 string n, p;
1274                 float t;
1275                 t = grecordtime[i];
1276                 if (t == 0)
1277                         continue;
1278                 n = grecordholder[i];
1279                 p = race_PlaceName(i+1);
1280                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1281                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
1282                 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1283                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
1284                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1285                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1286                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1287                 pos += '0 1 0' * sbar_fontsize_y;
1288         }
1289
1290         return pos;
1291 }
1292
1293 float scoreboard_bottom;
1294 float sbar_scoreboard_fade_alpha;
1295 float sbar_woulddrawscoreboard_prev;
1296 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1297 void Sbar_DrawScoreboard()
1298 {
1299         float sbar_woulddrawscoreboard; 
1300         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1301         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1302                 sbar_woulddrawscoreboard_change = time;
1303                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1304         }
1305
1306         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1307         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1308         if(sbar_woulddrawscoreboard) {
1309                 if (scoreboard_fadeinspeed)
1310                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1311                 else
1312                         sbar_scoreboard_fade_alpha = 1;
1313         }
1314         else
1315                 if (scoreboard_fadeoutspeed)
1316                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1317                 else
1318                         sbar_scoreboard_fade_alpha = 0;
1319
1320         if not(sbar_scoreboard_fade_alpha)
1321                 return;
1322                 
1323         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1324         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1325         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1326         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1327         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1328         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1329         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1330         
1331         vector rgb, pos, tmp;
1332         entity pl, tm;
1333
1334         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1335
1336         xmin = 0.5 * (vid_conwidth - sbwidth);
1337         ymin = SCOREBOARD_OFFSET;
1338
1339         xmax = vid_conwidth - xmin;
1340         ymax = vid_conheight - 0.2*vid_conheight;
1341
1342         // Initializes position
1343         pos_x = xmin;
1344         pos_y = ymin;
1345         pos_z = 0;
1346
1347         // Heading
1348         drawfont = sbar_bigfont;
1349         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1350
1351         pos_y += 24 + 4;
1352         pos_y += sbar_fontsize_y;
1353
1354         drawfont = sbar_font;
1355
1356         // Draw the scoreboard
1357         vector bg_size;
1358         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1359
1360         if(teamplay)
1361         {
1362                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1363                 {
1364                         if(tm.team == COLOR_SPECTATOR)
1365                                 continue;
1366
1367                         rgb = GetTeamRGB(tm.team);
1368                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1369                                 
1370                         if(ts_primary != ts_secondary)
1371                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1372
1373                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1374                 }
1375         }
1376         else
1377         {
1378                 rgb_x = cvar("sbar_color_bg_r");
1379                 rgb_y = cvar("sbar_color_bg_g");
1380                 rgb_z = cvar("sbar_color_bg_b");
1381
1382                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1383                 {
1384                         if(tm.team == COLOR_SPECTATOR)
1385                                 continue;
1386
1387                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1388                 }
1389         }
1390
1391         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1392                 if(race_speedaward) {
1393                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1394                         pos_y += 1.25 * sbar_fontsize_y;
1395                 }
1396                 if(race_speedaward_alltimebest) {
1397                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1398                         pos_y += 1.25 * sbar_fontsize_y;
1399                 }
1400                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1401         }
1402         else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1403                 if(teamplay)
1404                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1405                 else
1406                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1407         }
1408
1409         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1410         pos_y += 3 * sbar_fontsize_y;
1411
1412         // List spectators
1413         float specs;
1414         specs = 0;
1415         for(pl = players.sort_next; pl; pl = pl.sort_next)
1416         {
1417                 if(pl.team != COLOR_SPECTATOR)
1418                         continue;
1419                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1420                 pos_y += 1.25 * sbar_fontsize_y;
1421                 ++specs;
1422         }
1423
1424         if(specs)
1425                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1426
1427         // Print info string
1428         string str;
1429         float tl, fl, ll;
1430         str = strcat("playing on ^2", shortmapname, "^7");
1431         tl = getstatf(STAT_TIMELIMIT);
1432         fl = getstatf(STAT_FRAGLIMIT);
1433         ll = getstatf(STAT_LEADLIMIT);
1434         if(gametype == GAME_LMS)
1435         {
1436                 if(tl > 0)
1437                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1438         }
1439         else
1440         {
1441                 if(tl > 0)
1442                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1443                 if(fl > 0)
1444                 {
1445                         if(tl > 0)
1446                                 str = strcat(str, " or");
1447                         if(teamplay)
1448                         {
1449                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1450                                 if(teamscores_label[ts_primary] == "score")
1451                                         str = strcat(str, " points^7");
1452                                 else if(teamscores_label[ts_primary] == "fastest")
1453                                         str = strcat(str, " is beaten^7");
1454                                 else
1455                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1456                         }
1457                         else
1458                         {
1459                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1460                                 if(scores_label[ps_primary] == "score")
1461                                         str = strcat(str, " points^7");
1462                                 else if(scores_label[ps_primary] == "fastest")
1463                                         str = strcat(str, " is beaten^7");
1464                                 else
1465                                         str = strcat(str, " ", scores_label[ps_primary]);
1466                         }
1467                 }
1468                 if(ll > 0)
1469                 {
1470                         if(tl > 0 || fl > 0)
1471                                 str = strcat(str, " or");
1472                         if(teamplay)
1473                         {
1474                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1475                                 if(teamscores_label[ts_primary] == "score")
1476                                         str = strcat(str, " points^7");
1477                                 else if(teamscores_label[ts_primary] == "fastest")
1478                                         str = strcat(str, " is beaten^7");
1479                                 else
1480                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1481                         }
1482                         else
1483                         {
1484                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1485                                 if(scores_label[ps_primary] == "score")
1486                                         str = strcat(str, " points^7");
1487                                 else if(scores_label[ps_primary] == "fastest")
1488                                         str = strcat(str, " is beaten^7");
1489                                 else
1490                                         str = strcat(str, " ", scores_label[ps_primary]);
1491                         }
1492                 }
1493         }
1494
1495
1496         pos_y += 1.2 * sbar_fontsize_y;
1497         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1498
1499         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1500 }
1501
1502 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1503 {
1504         string col;
1505         string timestr;
1506         string cpname;
1507         string lapstr;
1508         lapstr = "";
1509
1510         if(histime == 0) // goal hit
1511         {
1512                 if(mytime > 0)
1513                 {
1514                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1515                         col = "^1";
1516                 }
1517                 else if(mytime == 0)
1518                 {
1519                         timestr = "+0.0";
1520                         col = "^3";
1521                 }
1522                 else
1523                 {
1524                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1525                         col = "^2";
1526                 }
1527
1528                 if(lapdelta > 0)
1529                 {
1530                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1531                         col = "^2";
1532                 }
1533                 else if(lapdelta < 0)
1534                 {
1535                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1536                         col = "^1";
1537                 }
1538         }
1539         else if(histime > 0) // anticipation
1540         {
1541                 if(mytime >= histime)
1542                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1543                 else
1544                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1545                 col = "^3";
1546         }
1547         else
1548                 col = "^7";
1549
1550         if(cp == 254)
1551                 cpname = "Start line";
1552         else if(cp == 255)
1553                 cpname = "Finish line";
1554         else if(cp)
1555                 cpname = strcat("Intermediate ", ftos(cp));
1556         else
1557                 cpname = "Finish line";
1558
1559         if(histime < 0)
1560                 return strcat(col, cpname);
1561         else if(hisname == "")
1562                 return strcat(col, cpname, " (", timestr, ")");
1563         else
1564                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1565 }
1566
1567 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1568         float i;
1569         for (i=RANKINGS_CNT-1;i>=0;--i)
1570                 if(grecordholder[i] == net_name)
1571                         return i+1;
1572         return 0;
1573 }
1574
1575 float race_status_time;
1576 float race_status_prev;
1577 string race_status_name_prev;
1578 void Sbar_DrawRaceStatus(vector pos)
1579 {
1580         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1581                 race_status_time = time + 5;
1582                 race_status_prev = race_status;
1583                 if (race_status_name_prev)
1584                         strunzone(race_status_name_prev);
1585                 race_status_name_prev = strzone(race_status_name);
1586         }
1587
1588         float a;
1589         a = bound(0, race_status_time - time, 1);
1590
1591         string s;
1592         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1593
1594         float rank;
1595         if(race_status > 0)
1596                 rank = race_CheckName(race_status_name);
1597         string rankname;
1598         rankname = race_PlaceName(rank);
1599
1600         if(race_status == 0)
1601                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1602         else if(race_status == 1) {
1603                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
1604                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1605                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1606         } else if(race_status == 2) {
1607                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1608                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1609                 else
1610                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1611                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1612                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1613         } else if(race_status == 3) {
1614                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1615                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1616                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1617         }
1618
1619         if (race_status_time - time <= 0) {
1620                 race_status_prev = -1;
1621                 race_status = -1;
1622                 if(race_status_name)
1623                         strunzone(race_status_name);
1624                 race_status_name = string_null;
1625                 if(race_status_name_prev)
1626                         strunzone(race_status_name_prev);
1627                 race_status_name_prev = string_null;
1628         }
1629 }
1630
1631 void Sbar_Score()
1632 {
1633         float score, distribution, leader;
1634         vector score_pos, secondary_score_pos, distribution_color;
1635         entity tm, pl, me;
1636         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1637
1638         vector bottomright;
1639         bottomright_x = vid_conwidth;
1640         bottomright_y = vid_conheight;
1641         bottomright_z = 0;
1642
1643         score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
1644         secondary_score_pos = score_pos + '149 -6 0';
1645
1646         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1647                 pl = players.sort_next;
1648                 if(pl == me)
1649                         pl = pl.sort_next;
1650                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1651                         if(pl.scores[ps_primary] == 0)
1652                                 pl = world;
1653
1654                 score = me.(scores[ps_primary]);
1655
1656                 float racemin, racesec, racemsec;
1657                 float distsec, distmsec, minusplus;
1658                 
1659                 racemin = floor(score/(60 * TIME_FACTOR));
1660                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1661                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1662
1663                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1664                         // distribution display
1665                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1666
1667                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1668                                 distmsec = fabs(distribution);
1669                         else {
1670                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1671                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1672                                 if (distribution < 0)
1673                                         distsec = -distsec;
1674                         }
1675
1676                         if (distribution <= 0) {
1677                                 distribution_color = '0 1 0';
1678                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1679                         }
1680                         else {
1681                                 distribution_color = '1 0 0';
1682                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1683                         }
1684                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1685                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1686                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1687                 }
1688                 // race record display
1689                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1690                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1691
1692                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1693                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1694                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1695
1696                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1697                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1698
1699         } else if (!teamplay) { // non-teamgames, except race/cts
1700                 // me vector := [team/connected frags id]
1701                 pl = players.sort_next;
1702                 if(pl == me)
1703                         pl = pl.sort_next;
1704
1705                 if(pl)
1706                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1707                 else
1708                         distribution = 0;
1709
1710                 score = me.(scores[ps_primary]);
1711                 
1712                 if(distribution >= 5) {
1713                         distribution_color = '0 1 0';
1714                         leader = 1;
1715                 } else if(distribution >= 0) {
1716                         distribution_color = '1 1 1';
1717                         leader = 1;
1718                 } else if(distribution >= -5)
1719                         distribution_color = '1 1 0';
1720                 else
1721                         distribution_color = '1 0 0';
1722                 
1723                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1724                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1725         } else { // teamgames
1726                 float max_fragcount;
1727                 max_fragcount = -999;
1728
1729                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1730                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1731                                 continue;
1732                         score = tm.(teamscores[ts_primary]);
1733                         leader = 0;
1734
1735                         if (score > max_fragcount)
1736                                 max_fragcount = score;
1737         
1738                         if(tm.team == myteam) {
1739                                 if (max_fragcount == score)
1740                                         leader = 1;
1741                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1742                         } else {
1743                                 if (max_fragcount == score)
1744                                         leader = 1;
1745                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1746                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1747                         }
1748                 }
1749         }
1750
1751         if(gametype == GAME_RACE || gametype == GAME_CTS)
1752         {
1753                 drawfont = sbar_bigfont;
1754                 float a, t;
1755                 vector m;
1756                 string s, forcetime;
1757
1758                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1759
1760                 if(race_checkpointtime)
1761                 {
1762                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1763                         s = "";
1764                         forcetime = "";
1765                         if(a > 0) // just hit a checkpoint?
1766                         {
1767                                 if(race_checkpoint != 254)
1768                                 {
1769                                         if(race_time && race_previousbesttime)
1770                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1771                                         else
1772                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1773                                         if(race_time)
1774                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1775                                 }
1776                         }
1777                         else
1778                         {
1779                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1780                                 {
1781                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1782                                         if(a > 0) // next one?
1783                                         {
1784                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1785                                         }
1786                                 }
1787                         }
1788
1789                         if(s != "" && a > 0)
1790                         {
1791                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1792                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1793                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1794                         }
1795
1796                         if(race_penaltytime)
1797                         {
1798                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1799                                 if(a > 0)
1800                                 {
1801                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1802                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1803                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1804                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1805                                 }
1806                         }
1807
1808                         if(forcetime != "")
1809                         {
1810                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1811                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1812                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1813                         }
1814                         else
1815                                 a = 1;
1816
1817                         if(race_laptime && race_checkpoint != 255)
1818                         {
1819                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1820                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1821                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1822                         }
1823                 }
1824                 else
1825                 {
1826                         if(race_mycheckpointtime)
1827                         {
1828                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1829                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1830                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1831                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1832                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1833                         }
1834                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1835                         {
1836                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1837                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1838                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1839                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1840                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1841                         }
1842
1843                         if(race_penaltytime && !race_penaltyaccumulator)
1844                         {
1845                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1846                                 a = bound(0, (1 + t - time), 1);
1847                                 if(a > 0)
1848                                 {
1849                                         if(time < t)
1850                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1851                                         else
1852                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1853                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1854                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1855                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1856                                 }
1857                         }
1858                 }
1859
1860                 drawfont = sbar_font;
1861         }
1862 }
1863
1864 void Sbar_Timer()
1865 {
1866         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1867         vector bgpos, timer_color;
1868         bgpos = '0 0 0';
1869         
1870         vector topright;
1871         topright = '0 0 0';
1872         topright_x = vid_conwidth;
1873         
1874         float scale;
1875         scale = cvar_or("sbar_timer_scale", 1);
1876         timelimit = getstatf(STAT_TIMELIMIT);
1877
1878         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1879         
1880         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1881         timeleft = ceil(timeleft);
1882         minutesLeft = floor(timeleft / 60);
1883         secondsLeft = timeleft - minutesLeft*60;
1884
1885         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1886                 timer_color = '1 1 1'; //white
1887         else if(minutesLeft >= 1)
1888                 timer_color = '1 1 0'; //yellow
1889         else
1890                 timer_color = '1 0 0'; //red
1891
1892         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1893                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1894                         //while restart is still active, show 00:00
1895                         minutes = seconds = 0;
1896                 } else {
1897                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1898                         minutes = floor(elapsedTime / 60);
1899                         seconds = elapsedTime - minutes*60;
1900                 }
1901                 if (minutes < 10)
1902                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1903                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1904                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1905                 else
1906                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1907                 bgpos_y = 0;
1908                 bgpos_z = 0;
1909         } else {
1910                 minutes = minutesLeft;
1911                 seconds = secondsLeft;
1912                 if (minutes == 0)
1913                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1914                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1915                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1916                 else if (minutes < 100)
1917                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1918                 else
1919                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1920                 bgpos_y = 0;
1921                 bgpos_z = 0;
1922         }
1923
1924         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1925                 if (teamplay)
1926                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1927                 else {
1928                         color_x = cvar("sbar_color_bg_r");
1929                         color_y = cvar("sbar_color_bg_g");
1930                         color_z = cvar("sbar_color_bg_b");
1931
1932                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1933                 }
1934         }
1935
1936         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1937                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1938                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1939         }
1940         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1941 }
1942
1943 void CSQC_Strength_Timer() {
1944         vector pos;
1945         vector bottom;
1946
1947         bottom_x = vid_conwidth/2;
1948         bottom_y = vid_conheight;
1949         bottom_z = 0;
1950
1951         float stat_items, dt;
1952         stat_items = getstati(STAT_ITEMS);
1953         /*
1954         if not(stat_items & IT_STRENGTH)
1955                 if not(stat_items & IT_INVINCIBLE)
1956                         return;
1957         */
1958
1959         if (getstati(STAT_HEALTH) <= 0)
1960                 return;
1961
1962         vector picsize;
1963         float strength_time, invincibility_time, countdown_fontsize;
1964
1965         picsize = '22 22 0';
1966         countdown_fontsize = 18;
1967
1968         if (vid_conwidth >= 800)
1969                 pos = bottom + '192 -46 0';
1970         else
1971                 pos = bottom + '192 -94 0';
1972
1973         //strength
1974         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1975         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1976
1977         if (strength_time) {
1978                 dt = strength_time - time;
1979                 if(dt > 0)
1980                 {
1981                         if(dt < 5)
1982                         {
1983                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1984                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1985                         }
1986                         else
1987                         {
1988                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1989                         }
1990                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1991                 }
1992                 else if(dt > -1)
1993                 {
1994                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1995                                 bound(0, -dt / 0.5, 1));
1996                 }
1997         }
1998
1999         //invincibility
2000         if (invincibility_time) {
2001                 dt = invincibility_time - time;
2002                 if(dt > 0)
2003                 {
2004                         if(dt < 5)
2005                         {
2006                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2007                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
2008                         }
2009                         else
2010                         {
2011                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2012                         }
2013                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2014                 }
2015                 else if(dt > -1)
2016                 {
2017                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2018                                 bound(0, -dt / 0.5, 1));
2019                 }
2020         }
2021 }
2022
2023 #define CENTERPRINT_MAX_LINES 30
2024 string centerprint_messages[CENTERPRINT_MAX_LINES];
2025 float centerprint_width[CENTERPRINT_MAX_LINES];
2026 vector centerprint_start;
2027 float centerprint_expire;
2028 float centerprint_num;
2029 float centerprint_offset_hint;
2030 vector centerprint_fontsize;
2031
2032 void centerprint(string strMessage)
2033 {
2034         float i, j, n, hcount;
2035         string s;
2036
2037         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2038
2039         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2040
2041         if(cvar("scr_centertime") <= 0)
2042                 return;
2043
2044         if(strMessage == "")
2045                 return;
2046
2047         // strip trailing newlines
2048         j = strlen(strMessage) - 1;
2049         while(substring(strMessage, j, 1) == "\n" && j >= 0)
2050                 j = j - 1;
2051         strMessage = substring(strMessage, 0, j + 1);
2052
2053         if(strMessage == "")
2054                 return;
2055
2056         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2057         j = 0;
2058         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2059                 j = j + 1;
2060         strMessage = substring(strMessage, j, strlen(strMessage) - j);
2061         centerprint_offset_hint = j;
2062
2063         if(strMessage == "")
2064                 return;
2065
2066         // if we get here, we have a message. Initialize its height.
2067         centerprint_num = 0;
2068
2069         n = tokenizebyseparator(strMessage, "\n");
2070         i = hcount = 0;
2071         for(j = 0; j < n; ++j)
2072         {
2073                 getWrappedLine_remaining = argv(j);
2074                 while(getWrappedLine_remaining)
2075                 {
2076                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
2077                         if(centerprint_messages[i])
2078                                 strunzone(centerprint_messages[i]);
2079                         centerprint_messages[i] = strzone(s);
2080                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
2081                         ++i;
2082
2083                         // half height for empty lines looks better
2084                         if(s == "")
2085                                 hcount += 0.5;
2086                         else
2087                                 hcount += 1;
2088
2089                         if(i >= CENTERPRINT_MAX_LINES)
2090                                 break;
2091                 }
2092         }
2093
2094         float h, havail;
2095         h = centerprint_fontsize_y*hcount;
2096
2097         havail = vid_conheight;
2098         if(cvar("con_chatpos") < 0)
2099                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2100         if(havail > vid_conheight - 70)
2101                 havail = vid_conheight - 70; // avoid overlapping HUD
2102
2103         centerprint_start_x = 0;
2104
2105 #if 0
2106         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2107
2108         // here, the centerprint would cover the crosshair. REALLY BAD.
2109         forbiddenmin = vid_conheight * 0.5 - h - 16;
2110         forbiddenmax = vid_conheight * 0.5 + 16;
2111
2112         allowedmin = scoreboard_bottom;
2113         allowedmax = havail - h;
2114         preferred = (havail - h)/2;
2115
2116
2117         // possible orderings (total: 4! / 4 = 6)
2118         //  allowedmin allowedmax forbiddenmin forbiddenmax
2119         //  forbiddenmin forbiddenmax allowedmin allowedmax
2120         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2121         {
2122                 // forbidden doesn't matter in this case
2123                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2124         }
2125         //  allowedmin forbiddenmin allowedmax forbiddenmax
2126         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2127         {
2128                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2129         }
2130         //  allowedmin forbiddenmin forbiddenmax allowedmax
2131         else if(allowedmin < forbiddenmin)
2132         {
2133                 // make sure the forbidden zone is not covered
2134                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2135                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2136                 else
2137                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2138         }
2139         //  forbiddenmin allowedmin allowedmax forbiddenmax
2140         else if(allowedmax < forbiddenmax)
2141         {
2142                 // it's better to leave the allowed zone (overlap with scoreboard) than
2143                 // to cover the forbidden zone (crosshair)
2144                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2145                         centerprint_start_y = forbiddenmax;
2146                 else
2147                         centerprint_start_y = forbiddenmin;
2148         }
2149         //  forbiddenmin allowedmin forbiddenmax allowedmax
2150         else
2151         {
2152                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2153         }
2154 #else
2155         centerprint_start_y =
2156                 min(
2157                         max(
2158                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2159                                 (havail - h)/2
2160                         ),
2161                         havail - h
2162                 );
2163 #endif
2164
2165         centerprint_num = i;
2166         centerprint_expire = time + cvar("scr_centertime");
2167 }
2168
2169 void Sbar_DrawCenterPrint (void)
2170 {
2171         float i;
2172         vector pos;
2173         string ts;
2174         float a;
2175
2176         //if(time > centerprint_expire)
2177         //      return;
2178
2179         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2180         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2181         //sz = 1.2 / (a + 0.2);
2182
2183         if(a <= 0)
2184                 return;
2185
2186         pos = centerprint_start;
2187         for (i=0; i<centerprint_num; i = i + 1)
2188         {
2189                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
2190                 ts = centerprint_messages[i];
2191                 if (ts != "")
2192                 {
2193                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2194                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2195                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2196                         pos_y = pos_y + centerprint_fontsize_y;
2197                 }
2198                 else
2199                         // half height for empty lines looks better
2200                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2201         }
2202 }
2203
2204 vector Sbar_DrawNoteLine(vector offset, string s)
2205 {
2206         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2207         drawcolorcodedstring(
2208                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
2209                 s,
2210                 sbar_fontsize,
2211                 sbar_alpha_fg,
2212                 0
2213         );
2214         return offset + sbar_fontsize_y * '0 1 0';
2215 }
2216
2217 void Sbar_DrawPressedKeys(void)
2218 {
2219         vector pos, bgsize;
2220         float pressedkeys;
2221
2222         pos = stov(cvar_string("cl_showpressedkeys_position"));
2223
2224         bgsize = '126 75 0';
2225
2226         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2227             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2228         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2229
2230         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2231         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2232         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2233         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2234         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2235         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2236         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2237         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2238 }
2239
2240 void Sbar_ShowSpeed(void)
2241 {
2242         vector numsize;
2243         float pos, conversion_factor;
2244         string speed, zspeed, unit;
2245
2246         switch(cvar("cl_showspeed_unit"))
2247         {
2248                 default:
2249                 case 0:
2250                         unit = "";
2251                         conversion_factor = 1.0;
2252                         break;
2253                 case 1:
2254                         unit = " qu/s";
2255                         conversion_factor = 1.0;
2256                         break;
2257                 case 2:
2258                         unit = " m/s";
2259                         conversion_factor = 0.0254;
2260                         break;
2261                 case 3:
2262                         unit = " km/h";
2263                         conversion_factor = 0.0254 * 3.6;
2264                         break;
2265                 case 4:
2266                         unit = " mph";
2267                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2268                         break;
2269                 case 5:
2270                         unit = " knots";
2271                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2272                         break;
2273         }
2274
2275         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2276
2277         numsize_x = numsize_y = cvar("cl_showspeed_size");
2278         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2279         
2280         drawfont = sbar_bigfont;
2281         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2282
2283         if (cvar("cl_showspeed_z") == 1) {
2284                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2285                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2286         }
2287
2288         drawfont = sbar_font;
2289 }
2290
2291 vector acc_prevspeed;
2292 float acc_prevtime;
2293 float acc_avg;
2294
2295 void Sbar_ShowAcceleration(void)
2296 {
2297         float acceleration, sz, scale, alpha, f;
2298         vector pos, top, rgb;
2299         top_x = vid_conwidth/2;
2300         top_y = 0;
2301
2302         f = time - acc_prevtime;
2303         if(cvar("cl_showacceleration_z"))
2304                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2305         else
2306                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2307         acc_prevspeed = pmove_vel;
2308         acc_prevtime = time;
2309
2310         f = bound(0, f * 10, 1);
2311         acc_avg = acc_avg * (1 - f) + acceleration * f;
2312         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2313
2314         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2315
2316         sz = cvar("cl_showacceleration_size");
2317         scale = cvar("cl_showacceleration_scale");
2318         alpha = cvar("cl_showacceleration_alpha");
2319         if (cvar("cl_showacceleration_color_custom"))
2320                 rgb = stov(cvar_string("cl_showacceleration_color"));
2321         else {
2322                 rgb = '1 1 1';
2323                 if (acceleration < 0) {
2324                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2325                 } else if (acceleration > 0) {
2326                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2327                 }
2328         }
2329                 
2330         if (acceleration > 0)
2331                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2332         else if (acceleration < 0)
2333                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2334 }
2335
2336 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2337 {
2338         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2339         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2340         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2341         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2342 }
2343
2344 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2345 {
2346         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2347         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2348         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2350 }
2351
2352 void Sbar_DrawAccuracyStats()
2353 {
2354         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2355         float weapon_hit, weapon_damage, weapon_stats;
2356         float left_border;  // position where the weapons start, the description is in the border
2357         vector fill_colour, fill_size;
2358         vector pos;
2359         vector border_colour;
2360
2361         float col_margin = 20;  // pixels between the columns
2362         float row_margin = 20;  // pixels between the rows
2363
2364         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2365         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2366
2367         drawfont = sbar_bigfont;
2368         pos_x = 0;
2369         pos_y = SCOREBOARD_OFFSET;
2370         pos_z = 0;
2371         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2372
2373         left_border = col_margin + 11 * sbar_fontsize_x;
2374
2375         drawfont = sbar_font;
2376
2377         if(warmup_stage)
2378         {
2379                 pos_y += 40;
2380                 if(mod(time, 1) >= 0.4)
2381                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2382
2383                 return;
2384         }
2385
2386         if(gametype == GAME_RACE || gametype == GAME_CTS)
2387         {
2388                 pos_y += 40;
2389                 if(mod(time, 1) >= 0.4)
2390                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2391
2392                 return;
2393         }
2394
2395         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2396         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2397
2398         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2399         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2400
2401         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2402         {
2403                 self = get_weaponinfo(i);
2404                 if not(self.weapons)
2405                         continue;
2406                 weapon_hit = weapon_hits[i-WEP_FIRST];
2407                 weapon_damage = weapon_fired[i-WEP_FIRST];
2408                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2409
2410                 if (weapon_damage) {
2411                         if (self.spawnflags & WEP_TYPE_SPLASH) {
2412                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2413
2414                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2415                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2416
2417                                 // how the background colour is calculated
2418                                 // %    red             green   red_2                   green_2
2419                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2420                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2421                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2422                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2423                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2424                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2425                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2426                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2427                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2428                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2429                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2430
2431                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2432                                 {
2433                                         count_splash = 0;
2434                                         ++row;
2435                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2436                                 }
2437
2438                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2439                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2440
2441                                 // background
2442                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2443                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2444
2445                                 // the weapon
2446                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2447
2448                                 // the amount of shots fired or max damage
2449                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2450
2451                                 // the amount of hits or actual damage
2452                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2453
2454                                 // the accuracy
2455                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2456
2457                                 // the amount of shots missed or damage wasted
2458                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2459
2460                                 ++count_splash;
2461                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2462                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2463
2464                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2465                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2466
2467                                 // how the background colour is calculated
2468                                 // %    red             green   red_2                   green_2
2469                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2470                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2471                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2472                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2473                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2474                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2475                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2476                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2477                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2478                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2479                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2480
2481                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2482                                 {
2483                                         count_hitscan = 0;
2484                                         ++row;
2485                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2486                                 }
2487
2488                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2489                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2490
2491                                 // background
2492                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2493                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2494
2495                                 // the weapon
2496                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2497
2498                                 // the amount of shots fired or max damage
2499                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2500
2501                                 // the amount of hits or actual damage
2502                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2503
2504                                 // the accuracy
2505                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2506
2507                                 // the amount of shots missed or damage wasted
2508                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2509
2510                                 ++count_hitscan;
2511                         }
2512                 }
2513         }
2514 }
2515
2516 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2517 {
2518         position_x -= 2 / 3 * strlen(text) * scale_x;
2519         drawstring(position, text, scale, rgb, alpha, flag);
2520 }
2521
2522 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2523 {
2524         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2525         drawstring(position, text, scale, rgb, alpha, flag);
2526 }
2527
2528 float GetAmmoStat(float i)
2529 {
2530         switch(i)
2531         {
2532                 case 0: return STAT_SHELLS;
2533                 case 1: return STAT_NAILS;
2534                 case 2: return STAT_ROCKETS;
2535                 case 3: return STAT_CELLS;
2536                 case 4: return STAT_FUEL;
2537                 default: return -1;
2538         }
2539 }
2540
2541 float GetAmmoItemCode(float i)
2542 {
2543         switch(i)
2544         {
2545                 case 0: return IT_SHELLS;
2546                 case 1: return IT_NAILS;
2547                 case 2: return IT_ROCKETS;
2548                 case 3: return IT_CELLS;
2549                 case 4: return IT_FUEL;
2550                 default: return -1;
2551         }
2552 }
2553
2554 string GetAmmoPicture(float i)
2555 {
2556         switch(i)
2557         {
2558                 case 0: return "gfx/hud/sb_shells";
2559                 case 1: return "gfx/hud/sb_bullets";
2560                 case 2: return "gfx/hud/sb_rocket";
2561                 case 3: return "gfx/hud/sb_cells";
2562                 case 4: return "gfx/hud/sb_fuel";
2563                 default: return "";
2564         }
2565 }
2566
2567 void Sbar_Reset (void)
2568 {
2569         // reset gametype specific icons
2570         if(gametype == GAME_KEYHUNT)
2571                 CSQC_kh_hudreset();
2572         else if(gametype == GAME_CTF)
2573                 CSQC_ctf_hudreset();
2574 }
2575
2576 float vote_yescount;
2577 float vote_nocount;
2578 float vote_needed;
2579 float vote_highlighted; // currently selected vote
2580
2581 float vote_active; // is there an active vote?
2582 float vote_prev; // previous state of vote_active to check for a change
2583 float vote_alpha;
2584 float vote_change; // "time" when vote_active changed
2585
2586 void Sbar_Draw (void)
2587 {
2588         // vectors for top right, bottom right, bottom and bottom left corners
2589         vector topright;
2590         vector bottom;
2591         vector bottomright;
2592         vector bottomleft;
2593
2594         topright_x = vid_conwidth;
2595         topright_y = 0;
2596         topright_z = 0;
2597
2598         bottom_x = vid_conwidth/2;
2599         bottom_y = vid_conheight;
2600         bottom_z = 0;
2601
2602         bottomright_x = vid_conwidth;
2603         bottomright_y = vid_conheight;
2604         bottomright_z = 0;
2605
2606         bottomleft_x = 0;
2607         bottomleft_y = vid_conheight;
2608         bottomleft_z = 0;
2609
2610         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2611         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2612         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2613         sbar_color_bg_team = cvar("sbar_color_bg_team");
2614
2615         float i;
2616         float weapon_stats;
2617         float x, fade;
2618         float stat_items, stat_weapons;
2619
2620         weapon_stats = getstati(STAT_DAMAGE_HITS);
2621         weapon_number = weapon_stats & 63;
2622         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2623
2624         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2625         weapon_number = weapon_stats & 63;
2626         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2627
2628         vector o; o = '1 0 0' * vid_conwidth;
2629         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2630
2631         string s;
2632         vector pos;
2633         pos = '0 0 0';
2634
2635         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2636         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2637
2638         if(spectatee_status && !intermission)
2639         {
2640                 drawfont = sbar_bigfont;
2641                 if(spectatee_status == -1)
2642                         s = "^1Observing";
2643                 else
2644                         s = GetPlayerName(spectatee_status - 1);
2645                 // spectated player name between HUD and chat area, aligned to the left
2646                 pos_x = bottomleft_x;
2647                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2648                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2649                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2650                 drawfont = sbar_font;
2651
2652                 // spectator text in the upper right corner
2653                 if(spectatee_status == -1)
2654                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2655                 else
2656                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2657                 o = Sbar_DrawNoteLine(o, s);
2658
2659                 if(spectatee_status == -1)
2660                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2661                 else
2662                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2663                 o = Sbar_DrawNoteLine(o, s);
2664
2665                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2666                 o = Sbar_DrawNoteLine(o, s);
2667
2668                 if(gametype == GAME_ARENA)
2669                         s = "^1Wait for your turn to join";
2670                 else if(gametype == GAME_LMS)
2671                 {
2672                         entity sk;
2673                         sk = playerslots[player_localentnum - 1];
2674                         if(sk.(scores[ps_primary]) >= 666)
2675                                 s = "^1Match has already begun";
2676                         else if(sk.(scores[ps_primary]) > 0)
2677                                 s = "^1You have no more lives left";
2678                         else
2679                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2680                 }
2681                 else
2682                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2683                 o = Sbar_DrawNoteLine(o, s);
2684
2685                 //show restart countdown:
2686                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2687                         float countdown;
2688                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2689                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2690                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2691                         o = Sbar_DrawNoteLine(o, s);
2692                 }
2693         }
2694         if(warmup_stage && !intermission)
2695         {
2696                 s = "^2Currently in ^1warmup^2 stage!";
2697                 o = Sbar_DrawNoteLine(o, s);
2698         }
2699
2700         // move more important stuff more to the middle so its more visible
2701         o_y = vid_conheight * 0.66;
2702
2703         string blinkcolor;
2704         if(mod(time, 1) >= 0.5)
2705                 blinkcolor = "^1";
2706         else
2707                 blinkcolor = "^3";
2708
2709         if(ready_waiting && !intermission && !spectatee_status)
2710         {
2711                 if(ready_waiting_for_me)
2712                 {
2713                         if(warmup_stage)
2714                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2715                         else
2716                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2717                 }
2718                 else
2719                 {
2720                         if(warmup_stage)
2721                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2722                         else
2723                                 s = strcat("^2Waiting for others to ready up...");
2724                 }
2725                 o = Sbar_DrawNoteLine(o, s);
2726         }
2727         else if(warmup_stage && !intermission && !spectatee_status)
2728         {
2729                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2730                 o = Sbar_DrawNoteLine(o, s);
2731         }
2732
2733         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2734         {
2735                 entity tm;
2736                 float ts_min, ts_max;
2737                 tm = teams.sort_next;
2738                 if (tm)
2739                 {
2740                         for(; tm.sort_next; tm = tm.sort_next)
2741                         {
2742                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2743                                         continue;
2744                                 if(!ts_min) ts_min = tm.team_size;
2745                                 else ts_min = min(ts_min, tm.team_size);
2746                                 if(!ts_max) ts_max = tm.team_size;
2747                                 else ts_max = max(ts_max, tm.team_size);
2748                         }
2749                         if ((ts_max - ts_min) > 1)
2750                         {
2751                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2752                                 tm = GetTeam(myteam, false);
2753                                 if (tm)
2754                                 if (tm.team != COLOR_SPECTATOR)
2755                                 if (tm.team_size == ts_max)
2756                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2757
2758                                 o = Sbar_DrawNoteLine(o, s);
2759                         }
2760                 }
2761         }
2762
2763         if(vote_active != vote_prev) {
2764                 vote_change = time;
2765                 vote_prev = bound(0, vote_active, 1);
2766         }
2767
2768         if(vote_active)
2769                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2770         else
2771                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2772
2773         if(vote_alpha) {
2774                 float a;
2775                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2776
2777                 if (teamplay)
2778                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;
2779                 else {
2780                         color_x = cvar("sbar_color_bg_r");
2781                         color_y = cvar("sbar_color_bg_g");
2782                         color_z = cvar("sbar_color_bg_b");
2783                 }
2784
2785                 vector voteorigin = bottomright - '290 135 0';
2786                 vector votesize = '280 70 0';
2787                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
2788
2789                 s = "A vote has been called for: ";
2790                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2791                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
2792                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2793
2794                 // print the yes/no counts
2795                 s = strcat("Yes: ", ftos(vote_yescount));
2796                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2797                 s = strcat("No: ", ftos(vote_nocount));
2798                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2799
2800                 // draw the progress bars
2801                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
2802                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2803
2804                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
2805                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2806
2807                 // draw the highlights
2808                 if(vote_highlighted == 1) {
2809                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2810                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2811                 }
2812                 else if(vote_highlighted == 2) {
2813                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2814                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2815                 }
2816
2817                 drawresetcliparea();
2818         }
2819         else if(!vote_active) {
2820                 vote_highlighted = 0;
2821         }
2822
2823         Sbar_UpdatePlayerTeams();
2824         if (intermission == 2) // map voting screen
2825         {
2826                 if(sb_showaccuracy && spectatee_status != -1) {
2827                         Sbar_DrawAccuracyStats();
2828                         Sbar_Score();
2829                         Sbar_Timer();
2830                 }
2831                 else if(sb_showscores) {
2832                         Sbar_DrawScoreboard();
2833                         Sbar_Score();
2834                         Sbar_Timer();
2835                 }
2836                 else
2837                         Sbar_FinaleOverlay();
2838
2839                 Sbar_Reset();
2840         }
2841         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2842         {
2843                 if(sb_showaccuracy && spectatee_status != -1)
2844                         Sbar_DrawAccuracyStats();
2845                 else
2846                         Sbar_DrawScoreboard();
2847                 Sbar_Score();
2848                 Sbar_Timer();
2849
2850                 Sbar_Reset();
2851         }
2852         else
2853         {
2854                 if(sb_showaccuracy && spectatee_status != -1)
2855                         Sbar_DrawAccuracyStats();
2856                 else
2857                         Sbar_DrawScoreboard();
2858                 float armor, health;
2859                 armor = getstati(STAT_ARMOR);
2860                 health = getstati(STAT_HEALTH);
2861
2862                 stat_items = getstati(STAT_ITEMS);
2863                 stat_weapons = getstati(STAT_WEAPONS);
2864
2865                 fade = 3.2 - 2 * (time - weapontime);
2866                 fade = bound(0.7, fade, 1);
2867
2868                 vector bg_size; // hud background size
2869                 bg_size = '1600 58 0';
2870
2871                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2872                         if (teamplay)
2873                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2874                         else {
2875                                 // allow for custom HUD colors in non-teamgames
2876                                 color_x = cvar("sbar_color_bg_r");
2877                                 color_y = cvar("sbar_color_bg_g");
2878                                 color_z = cvar("sbar_color_bg_b");
2879
2880                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2881                         }
2882                 }
2883
2884                 if(sbar_hudselector == 2) // combined health and armor display
2885                 {
2886                         vector v;
2887                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2888
2889                         vector num_pos;
2890                         num_pos = bottom - '96 28 0';
2891
2892                         x = floor(v_x + 1);
2893
2894                         if(v_z) // fully armored
2895                         {
2896                                 // here, armorideal > armor
2897                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2898                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2899                         }
2900                         else
2901                         {
2902                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2903                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2904                         }
2905                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2906                 }
2907
2908                 else
2909                 {
2910                         vector health_pos, armor_pos;
2911
2912                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2913                                 armor_pos = bottom - '96 28 0';
2914                                 health_pos = bottom - '-14 28 0';
2915                         }
2916                         else {
2917                                 health_pos = bottom - '96 28 0';                                
2918                                 armor_pos = bottom - '-14 28 0';
2919                         }
2920
2921                         // armor
2922                         x = armor;
2923                         if (x > 0)
2924                         {
2925                                 if (x > 45) {
2926                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2927                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2928                                 }
2929                                 else {
2930                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2931                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2932                                 }
2933                         }
2934
2935                         // health
2936                         x = health;
2937                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2938                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2939                 }
2940
2941                 // ammo
2942
2943                 for (i = 0; i < 4; ++i) {
2944                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2945
2946                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2947                                 if (stat_items & GetAmmoItemCode(i)) {
2948                                         if (vid_conwidth >= 800) {
2949                                                 pos_x = 230;
2950                                                 pos_y = 40;
2951                                         } else {
2952                                                 pos_x = 206;
2953                                                 pos_y = 33;
2954                                         }
2955
2956                                         pos = bottom - pos;
2957                                         if(vid_conwidth >= 800)
2958                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2959                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2960                                         if(a < 10)
2961                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2962                                         else
2963                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2964                                 }
2965                         } else {
2966                                 if (a > 0) {
2967                                         switch (i) {
2968                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2969                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2970                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2971                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2972                                         }
2973
2974                                         pos = bottom - pos;
2975                                         if (stat_items & GetAmmoItemCode(i))
2976                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2977                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2978                                         if (a < 10) {
2979                                                 if(stat_items & GetAmmoItemCode(i))
2980                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2981                                                 else
2982                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2983                                         } else {
2984                                                 if(stat_items & GetAmmoItemCode(i))
2985                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2986                                                 else
2987                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2988                                         }
2989                                 }
2990                         }
2991                 }
2992
2993                 // fuel ammo
2994                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2995
2996                 if (a > 0) { // if we have fuel, draw the amount
2997                         float invincibility_time, dt;
2998                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2999                         dt = invincibility_time - time;
3000                         if (vid_conwidth >= 800) {
3001                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
3002                                         pos_x = bottom_x + 140;
3003                                         pos_y = bottom_y - 72;
3004                                 }
3005                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
3006                                         pos_x = bottom_x + 140;
3007                                         pos_y = bottom_y - 20;
3008                                 }
3009                         }
3010                         else { // draw fuel on top of ammo if vid_conwidth < 800
3011                                 pos_x = bottom_x - 200;
3012                                 pos_y = bottom_y - 45;
3013                         }
3014                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3015                         if (a > 10)
3016                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3017                         else
3018                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3019                 }
3020
3021                 // draw scores and timer
3022                 Sbar_Score();
3023                 Sbar_Timer();
3024
3025                 // draw strength/invincibility icon and timer
3026                 CSQC_Strength_Timer();
3027
3028                 // weapon icons
3029                 if(cvar_or("sbar_showweaponicons", 1)) {
3030                         Sbar_DrawWeapon_Clear();
3031                         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
3032                         {
3033                                 self = get_weaponinfo(i);
3034                                 if(self.weapons)
3035                                 if(self.impulse >= 0)
3036                                 if(stat_weapons & self.weapons)
3037                                         Sbar_DrawWeapon(self, fade, (i == activeweapon));
3038                         }
3039                 }
3040
3041                 // draw gametype specific icons
3042                 if(gametype == GAME_KEYHUNT)
3043                         CSQC_kh_hud();
3044                 else if(gametype == GAME_CTF)
3045                         CSQC_ctf_hud();
3046                 else if(gametype == GAME_NEXBALL)
3047                         CSQC_nb_hud();
3048                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3049                         CSQC_race_hud();
3050         }
3051         return;
3052 }
3053
3054 // CTF HUD
3055 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3056 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3057 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3058
3059 void CSQC_ctf_hudreset(void)
3060 {
3061         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3062 }
3063
3064 void CSQC_ctf_hud(void)
3065 {
3066         vector bottomleft, redflag_pos, blueflag_pos, sz;
3067         float f; // every function should have that
3068         bottomleft_x = 0;
3069         bottomleft_y = vid_conheight;
3070         bottomleft_z = 0;
3071
3072         float redflag, blueflag; // current status
3073         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3074         float stat_items;
3075
3076         stat_items = getstati(STAT_ITEMS);
3077         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3078         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3079
3080         // when status CHANGES, set old status into prevstatus and current status into status
3081         if (redflag != redflag_prevframe)
3082         {
3083                 redflag_statuschange_time = time;
3084                 redflag_prevstatus = redflag_prevframe;
3085                 redflag_prevframe = redflag;
3086         }
3087
3088         if (blueflag != blueflag_prevframe)
3089         {
3090                 blueflag_statuschange_time = time;
3091                 blueflag_prevstatus = blueflag_prevframe;
3092                 blueflag_prevframe = blueflag;
3093         }
3094         
3095         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3096         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3097
3098         float BLINK_FACTOR = 0.15;
3099         float BLINK_BASE = 0.85;
3100         // note:
3101         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3102         // thus
3103         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3104         // ensure RMS == 1
3105         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3106
3107         string red_icon, red_icon_prevstatus;
3108         float red_alpha, red_alpha_prevstatus;
3109         red_alpha = red_alpha_prevstatus = 1;
3110         switch(redflag) {
3111                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3112                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3113                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3114                 default:
3115                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3116                                 red_icon = "gfx/hud/sb_flag_red_shielded";
3117                         else
3118                                 red_icon = string_null;
3119                         break;
3120         }
3121         switch(redflag_prevstatus) {
3122                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3123                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3124                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3125                 default:
3126                         if(redflag == 3)
3127                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3128                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3129                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3130                         else
3131                                 red_icon_prevstatus = string_null;
3132                         break;
3133         }
3134
3135         string blue_icon, blue_icon_prevstatus;
3136         float blue_alpha, blue_alpha_prevstatus;
3137         blue_alpha = blue_alpha_prevstatus = 1;
3138         switch(blueflag) {
3139                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3140                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3141                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3142                 default:
3143                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3144                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3145                         else
3146                                 blue_icon = string_null;
3147                         break;
3148         }
3149         switch(blueflag_prevstatus) {
3150                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3151                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3152                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3153                 default:
3154                         if(blueflag == 3)
3155                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3156                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3157                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3158                         else
3159                                 blue_icon_prevstatus = string_null;
3160                         break;
3161         }
3162
3163         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3164                 redflag_pos = bottomleft - '-4 50 0';
3165                 blueflag_pos = bottomleft - '-62 50 0';
3166         } else {
3167                 blueflag_pos = bottomleft - '-4 50 0';
3168                 redflag_pos = bottomleft - '-62 50 0';
3169         }
3170         
3171         sz = '52 52 0';
3172         
3173         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3174         if(red_icon_prevstatus && f < 1)
3175                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3176         if(red_icon)
3177                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3178
3179         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3180         if(blue_icon_prevstatus && f < 1)
3181                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3182         if(blue_icon)
3183                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3184 }
3185
3186 // Keyhunt HUD
3187 float kh_runheretime;
3188
3189 void CSQC_kh_hudreset(void)
3190 {
3191         kh_runheretime = 0;
3192 }
3193
3194 void CSQC_kh_hud(void)
3195 {
3196         float kh_keys;
3197         float keyteam;
3198         float a, aa;
3199         vector p, pa, kh_size, kh_asize;
3200
3201         vector bottomleft;
3202         bottomleft_x = 0;
3203         bottomleft_y = vid_conheight;
3204         bottomleft_z = 0;
3205
3206         p_x = 6;
3207         p_y = vid_conheight - 34 - 3;
3208         p_z = 0;
3209
3210         kh_keys = getstati(STAT_KH_KEYS);
3211
3212         kh_size = '19 34 0';
3213         kh_asize = '19 10 0';
3214         pa = p + '0 -10 0';
3215
3216         float i, key;
3217
3218         float keycount;
3219         keycount = 0;
3220         for(i = 0; i < 4; ++i)
3221         {
3222                 key = floor(kh_keys / pow(32, i)) & 31;
3223                 keyteam = key - 1;
3224                 if(keyteam == 30 && keycount <= 4)
3225                         keycount += 4;
3226                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3227                         keycount += 1;
3228         }
3229         // this yields 8 exactly if "RUN HERE" shows
3230
3231         if(keycount == 8)
3232         {
3233                 if(!kh_runheretime)
3234                         kh_runheretime = time;
3235                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3236         }
3237         else
3238                 kh_runheretime = 0;
3239
3240         for(i = 0; i < 4; ++i)
3241         {
3242                 key = floor(kh_keys / pow(32, i)) & 31;
3243                 keyteam = key - 1;
3244                 switch(keyteam)
3245                 {
3246                         case 30: // my key
3247                                 keyteam = myteam;
3248                                 a = 1;
3249                                 aa = 1;
3250                                 break;
3251                         case -1: // no key
3252                                 a = 0;
3253                                 aa = 0;
3254                                 break;
3255                         default: // owned or dropped
3256                                 a = 0.2;
3257                                 aa = 0.5;
3258                                 break;
3259                 }
3260                 a = a * sbar_alpha_fg;
3261                 aa = aa * sbar_alpha_fg;
3262                 if(a > 0)
3263                 {
3264                         switch(keyteam)
3265                         {
3266                                 case COLOR_TEAM1:
3267                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3268                                         break;
3269                                 case COLOR_TEAM2:
3270                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3271                                         break;
3272                                 case COLOR_TEAM3:
3273                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3274                                         break;
3275                                 case COLOR_TEAM4:
3276                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3277                                         break;
3278                                 default:
3279                                         break;
3280                         }
3281                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3282                         {
3283                                 case 0:
3284                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3285                                         break;
3286                                 case 1:
3287                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3288                                         break;
3289                                 case 2:
3290                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3291                                         break;
3292                                 case 3:
3293                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3294                                         break;
3295                         }
3296                 }
3297                 p_x += 24;
3298                 pa_x += 24;
3299         }
3300 }
3301
3302 //Nexball HUD
3303 #define NBPB_SIZE '96 38 0'
3304 #define NBPB_BT 2                   //thickness
3305 #define NBPB_BRGB '1 1 1'
3306 #define NBPB_BALPH 1                //alpha
3307 #define NBPB_BFLAG DRAWFLAG_NORMAL
3308 #define NBPB_IALPH 0.4
3309 #define NBPB_IFLAG DRAWFLAG_NORMAL
3310 #define NBPB_IRGB '0.7 0.1 0'
3311
3312 void CSQC_nb_hud(void)
3313 {
3314         float stat_items, nb_pb_starttime, dt, p;
3315         vector pos;
3316
3317         stat_items = getstati(STAT_ITEMS);
3318         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3319
3320         pos_x = 4;
3321         pos_y = vid_conheight - 42;
3322         pos_z = 0;
3323
3324         //Manage the progress bar if any
3325         if (nb_pb_starttime > 0)
3326         {
3327                 vector s;
3328                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3329                 // one period of positive triangle
3330                 p = 2 * dt / nb_pb_period;
3331                 if (p > 1)
3332                         p = 2 - p;
3333
3334                 s = NBPB_SIZE;
3335                 //Draw the filling
3336                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3337
3338                 //Draw the box
3339                 s = NBPB_SIZE;
3340                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3341                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3342                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3343                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3344         }
3345
3346         pos_x += 12; //horizontal margin to the picture
3347         pos_y += 2; //vertical margin to the picture
3348
3349         if (stat_items & IT_KEY1)
3350                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3351 }
3352
3353 float crecordtime_prev; // last remembered crecordtime
3354 float crecordtime_change_time; // time when crecordtime last changed
3355 float srecordtime_prev; // last remembered srecordtime
3356 float srecordtime_change_time; // time when srecordtime last changed
3357 void CSQC_race_hud(void) 
3358 {
3359         entity me;
3360         me = playerslots[player_localentnum - 1];
3361         float t, score;
3362         float f; // yet another function has this
3363         score = me.(scores[ps_primary]);
3364
3365         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3366                 return; // no records in the actual race
3367
3368         drawfont = sbar_bigfont;
3369         vector pos;
3370         pos_x = 2;
3371         pos_y = vid_conheight - 48;
3372
3373         // clientside personal record
3374         string rr;
3375         if(gametype == GAME_CTS)
3376                 rr = CTS_RECORD;
3377         else
3378                 rr = RACE_RECORD;
3379         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3380
3381         if(score && score < t || !t)
3382                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3383
3384         if(t != crecordtime_prev) {
3385                 crecordtime_prev = t;
3386                 crecordtime_change_time = time;
3387         }
3388         f = time - crecordtime_change_time;
3389
3390         if (f > 1) {
3391                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3392                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3393         } else {
3394                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3395                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3396                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3397                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3398         }
3399
3400         // server record
3401         pos_y += 26;
3402         t = race_server_record;
3403         if(t != srecordtime_prev) {
3404                 srecordtime_prev = t;
3405                 srecordtime_change_time = time;
3406         }
3407         f = time - srecordtime_change_time;
3408
3409         if (f > 1) {
3410                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3411                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3412         } else {
3413                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3414                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3415                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3416                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3417         }
3418         drawfont = sbar_font;
3419 }