sloppy (faster) gibs
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud)
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float digit;
507         float have_name, have_primary, have_secondary, have_separator;
508         float missing;
509
510         // TODO: re enable with gametype dependant cvars?
511         if(argc < 2) // no arguments provided
512                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
513
514         if(argc < 2)
515                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516
517         if(argc == 2)
518         {
519                 if(argv(1) == "default")
520                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521                 else if(argv(1) == "all")
522                 {
523                         string s;
524                         s = "ping pl color name |";
525                         for(i = 0; i < MAX_SCORE; ++i)
526                         {
527                                 if(i != ps_primary)
528                                 if(i != ps_secondary)
529                                 if(scores_label[i] != "")
530                                         s = strcat(s, " ", scores_label[i]);
531                         }
532                         if(ps_secondary != ps_primary)
533                                 s = strcat(s, " ", scores_label[ps_secondary]);
534                         s = strcat(s, " ", scores_label[ps_primary]);
535                         argc = tokenizebyseparator(strcat("x ", s), " ");
536                 }
537         }
538
539
540         sbar_num_fields = 0;
541
542         drawfont = sbar_font;
543         digit = stringwidth("0123456789", FALSE) / 10;
544
545         for(i = 0; i < argc - 1; ++i)
546         {
547                 float nocomplain;
548                 str = argv(i+1);
549
550                 nocomplain = FALSE;
551                 if(substring(str, 0, 1) == "?")
552                 {
553                         nocomplain = TRUE;
554                         str = substring(str, 1, strlen(str) - 1);
555                 }
556
557                 slash = strstrofs(str, "/", 0);
558                 if(slash >= 0)
559                 {
560                         pattern = substring(str, 0, slash);
561                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
562
563                         if not(isGametypeInFilter(gametype, teamplay, pattern))
564                                 continue;
565                 }
566
567                 strunzone(sbar_title[sbar_num_fields]);
568                 sbar_title[sbar_num_fields] = strzone(str);
569                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570                 str = strtolower(str);
571
572                 if(str == "ping") {
573                         sbar_field[sbar_num_fields] = SP_PING;
574                 } else if(str == "pl") {
575                         sbar_field[sbar_num_fields] = SP_PL;
576                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577                         sbar_field[sbar_num_fields] = SP_KDRATIO;
578                 } else if(str == "name" || str == "nick") {
579                         sbar_field[sbar_num_fields] = SP_NAME;
580                         have_name = 1;
581                 } else if(str == "|") {
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
583                         have_separator = 1;
584                 } else {
585                         for(j = 0; j < MAX_SCORE; ++j)
586                                 if(str == strtolower(scores_label[j]))
587                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
588 :notfound
589                         if(str == "frags")
590                         {
591                                 j = SP_FRAGS;
592                         }
593                         else
594                         {
595                                 if not(nocomplain)
596                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597                                 continue;
598                         }
599 :found
600                         sbar_field[sbar_num_fields] = j;
601                         if(j == ps_primary)
602                                 have_primary = 1;
603                         if(j == ps_secondary)
604                                 have_secondary = 1;
605                 }
606                 ++sbar_num_fields;
607                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608                         break;
609         }
610
611         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612                 have_primary = 1;
613         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614                 have_secondary = 1;
615         if(ps_primary == ps_secondary)
616                 have_secondary = 1;
617         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618
619         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620         {
621                 if(!have_name)
622                 {
623                         strunzone(sbar_title[sbar_num_fields]);
624                         for(i = sbar_num_fields; i > 0; --i)
625                         {
626                                 sbar_title[i] = sbar_title[i-1];
627                                 sbar_size[i] = sbar_size[i-1];
628                                 sbar_field[i] = sbar_field[i-1];
629                         }
630                         sbar_title[0] = strzone("name");
631                         sbar_field[0] = SP_NAME;
632                         ++sbar_num_fields;
633                         print("fixed missing field 'name'\n");
634
635                         if(!have_separator)
636                         {
637                                 strunzone(sbar_title[sbar_num_fields]);
638                                 for(i = sbar_num_fields; i > 1; --i)
639                                 {
640                                         sbar_title[i] = sbar_title[i-1];
641                                         sbar_size[i] = sbar_size[i-1];
642                                         sbar_field[i] = sbar_field[i-1];
643                                 }
644                                 sbar_title[1] = strzone("|");
645                                 sbar_field[1] = SP_SEPARATOR;
646                                 sbar_size[1] = stringwidth("|", FALSE);
647                                 ++sbar_num_fields;
648                                 print("fixed missing field '|'\n");
649                         }
650                 }
651                 else if(!have_separator)
652                 {
653                         strunzone(sbar_title[sbar_num_fields]);
654                         sbar_title[sbar_num_fields] = strzone("|");
655                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
657                         ++sbar_num_fields;
658                         print("fixed missing field '|'\n");
659                 }
660                 if(!have_secondary)
661                 {
662                         strunzone(sbar_title[sbar_num_fields]);
663                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665                         sbar_field[sbar_num_fields] = ps_secondary;
666                         ++sbar_num_fields;
667                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
668                 }
669                 if(!have_primary)
670                 {
671                         strunzone(sbar_title[sbar_num_fields]);
672                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674                         sbar_field[sbar_num_fields] = ps_primary;
675                         ++sbar_num_fields;
676                         print("fixed missing field '", scores_label[ps_primary], "'\n");
677                 }
678         }
679
680         sbar_field[sbar_num_fields] = SP_END;
681 }
682
683 // MOVEUP::
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
695 {
696         float tmp, num, denom, f;
697         string str;
698         sbar_field_rgb = '1 1 1';
699         sbar_field_icon0 = "";
700         sbar_field_icon1 = "";
701         sbar_field_icon2 = "";
702         sbar_field_icon0_rgb = '1 1 1';
703         sbar_field_icon1_rgb = '1 1 1';
704         sbar_field_icon2_rgb = '1 1 1';
705         sbar_field_icon0_alpha = 1;
706         sbar_field_icon1_alpha = 1;
707         sbar_field_icon2_alpha = 1;
708         switch(field)
709         {
710                 case SP_PING:
711                         if not(pl.gotscores)
712                                 return "\x8D\x8D\x8D"; // >>> sign
713                         str = getplayerkey(pl.sv_entnum, "ping");
714                         if(str == "0")
715                                 return "N/A";
716                         tmp = max(0, min(220, stof(str)-80)) / 220;
717                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
718                         return str;
719
720                 case SP_PL:
721                         if not(pl.gotscores)
722                                 return "N/A";
723                         str = getplayerkey(pl.sv_entnum, "pl");
724                         if(str == "0")
725                                 return "";
726                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
727                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
728                         return str;
729
730                 case SP_NAME:
731                         if(ready_waiting && pl.ready)
732                         {
733                                 sbar_field_icon0 = "gfx/sb_player_ready";
734                         }
735                         else if(!teamplay)
736                         {
737                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
738                                 {
739                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
740                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
741                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
742                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
743                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
744                                 }
745                         }
746                         return GetPlayerName(pl.sv_entnum);
747
748                 case SP_FRAGS:
749                         f = pl.(scores[SP_KILLS]);
750                         f -= pl.(scores[SP_SUICIDES]);
751                         return ftos(f);
752
753                 case SP_KDRATIO:
754                         num = pl.(scores[SP_KILLS]);
755                         denom = pl.(scores[SP_DEATHS]);
756
757                         if(denom == 0) {
758                                 sbar_field_rgb = '0 1 0';
759                                 str = ftos(num);
760                         } else if(num <= 0) {
761                                 sbar_field_rgb = '1 0 0';
762                                 str = ftos(num/denom);
763                         } else
764                                 str = ftos(num/denom);
765
766                         tmp = strstrofs(str, ".", 0);
767                         if(tmp > 0)
768                                 str = substring(str, 0, tmp+2);
769                         return str;
770
771                 default:
772                         tmp = pl.(scores[field]);
773                         f = scores_flags[field];
774                         if(field == ps_primary)
775                                 sbar_field_rgb = '1 1 0';
776                         else if(field == ps_secondary)
777                                 sbar_field_rgb = '0 1 1';
778                         else
779                                 sbar_field_rgb = '1 1 1';
780                         return ScoreString(f, tmp);
781         }
782         //return "error";
783 }
784
785 float xmin, xmax, ymin, ymax, sbwidth;
786 float sbar_fixscoreboardcolumnwidth_len;
787 float sbar_fixscoreboardcolumnwidth_iconlen;
788 float sbar_fixscoreboardcolumnwidth_marginlen;
789
790 float stringwidth_colors(string s)
791 {
792         return stringwidth(s, TRUE);
793 }
794
795 float stringwidth_nocolors(string s)
796 {
797         return stringwidth(s, FALSE);
798 }
799
800 string Sbar_FixScoreboardColumnWidth(float i, string str)
801 {
802         float field, f;
803         vector sz;
804         field = sbar_field[i];
805
806         sbar_fixscoreboardcolumnwidth_iconlen = 0;
807
808         if(sbar_field_icon0 != "")
809         {
810                 sz = drawgetimagesize(sbar_field_icon0);
811                 f = sz_x / sz_y;
812                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813                         sbar_fixscoreboardcolumnwidth_iconlen = f;
814         }
815
816         if(sbar_field_icon1 != "")
817         {
818                 sz = drawgetimagesize(sbar_field_icon1);
819                 f = sz_x / sz_y;
820                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821                         sbar_fixscoreboardcolumnwidth_iconlen = f;
822         }
823
824         if(sbar_field_icon2 != "")
825         {
826                 sz = drawgetimagesize(sbar_field_icon2);
827                 f = sz_x / sz_y;
828                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
829                         sbar_fixscoreboardcolumnwidth_iconlen = f;
830         }
831
832         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
833
834         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
835                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
836         else
837                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
838
839         if(field == SP_NAME) // name gets all remaining space
840         {
841                 float namesize, j;
842                 namesize = sbwidth / sbar_fontsize_x;
843                 for(j = 0; j < sbar_num_fields; ++j)
844                         if(j != i)
845                                 if (sbar_field[i] != SP_SEPARATOR)
846                                         namesize -= sbar_size[j] + 1;
847                 namesize += 1;
848                 sbar_size[i] = namesize;
849                 
850                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
851                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
852                 str = textShortenToWidth(str, namesize, stringwidth_colors);
853                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
854         }
855         else
856                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
857         
858         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
859         if(sbar_size[i] < f)
860                 sbar_size[i] = f;
861
862         return str;
863 }
864
865 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
866 {
867         vector tmp, rgb;
868         rgb = GetTeamRGB(pl.team);
869         string str;
870         float i, field;
871         float is_spec;
872         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
873         
874         if((rgb == '1 1 1') && (!is_spec)) {
875                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
876                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
877                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
878                 
879         // Layout:
880         tmp_x = sbwidth;
881         tmp_y = sbar_fontsize_y * 1.25;
882         tmp_z = 0;
883
884         // alternated rows highlighting
885         if(is_self)
886                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
887         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
888                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
889
890         tmp_y = 0;
891
892         for(i = 0; i < sbar_num_fields; ++i)
893         {
894                 field = sbar_field[i];
895                 if(field == SP_SEPARATOR)
896                         break;
897
898                 if(is_spec && field != SP_NAME && field != SP_PING) {
899                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
900                         continue;
901                 }
902                 str = Sbar_GetField(pl, field);
903                 str = Sbar_FixScoreboardColumnWidth(i, str);
904
905                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
906
907                 if(field == SP_NAME) {
908                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
909                         if (is_self)
910                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
911                         else
912                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
913                 } else {
914                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
915                         if (is_self)
916                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
917                         else
918                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919                 }
920
921                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
922                 if(sbar_field_icon0 != "")
923                         if (is_self)
924                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
925                         else
926                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
927                 if(sbar_field_icon1 != "")
928                         if (is_self)
929                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
930                         else
931                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932                 if(sbar_field_icon2 != "")
933                         if (is_self)
934                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
935                         else
936                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
937         }
938
939         if(sbar_field[i] == SP_SEPARATOR)
940         {
941                 pos_x = xmax;
942                 for(i = sbar_num_fields-1; i > 0; --i)
943                 {
944                         field = sbar_field[i];
945                         if(field == SP_SEPARATOR)
946                                 break;
947
948                         if(is_spec && field != SP_NAME && field != SP_PING) {
949                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
950                                 continue;
951                         }
952
953                         str = Sbar_GetField(pl, field);
954                         str = Sbar_FixScoreboardColumnWidth(i, str);
955
956                         if(field == SP_NAME) {
957                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
958                                 if(is_self)
959                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
960                                 else
961                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
962                         } else {
963                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
964                                 if(is_self)
965                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
966                                 else
967                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968                         }
969
970                         tmp_x = sbar_fontsize_x*sbar_size[i];
971                         if(sbar_field_icon0 != "")
972                                 if (is_self)
973                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
974                                 else
975                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
976                         if(sbar_field_icon1 != "")
977                                 if (is_self)
978                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
979                                 else
980                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981                         if(sbar_field_icon2 != "")
982                                 if (is_self)
983                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
984                                 else
985                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
987                 }
988         }
989 }
990
991 /*
992  * Sbar_Scoreboard_MakeTable
993  *
994  * Makes a table for a team (for all playing players in DM) and fills it
995  */
996
997 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
998 {
999         float body_table_height, i;
1000         vector tmp, column_dim;
1001         entity pl;
1002
1003         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1004
1005         pos -= '1 1 0';
1006
1007         tmp_x = sbwidth + 2;
1008         tmp_y = 1.25 * sbar_fontsize_y;
1009
1010         // rounded header
1011         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1012
1013         // table border
1014         tmp_y += sbar_border_thickness;
1015         tmp_y += body_table_height;
1016         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1017
1018         // separator header/table
1019         pos_y += 1.25 * sbar_fontsize_y;
1020         tmp_y = sbar_border_thickness;
1021         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1022
1023         pos_y += sbar_border_thickness;
1024
1025         // table background
1026         tmp_y = body_table_height;
1027         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1028
1029         // anyway, apply some color
1030         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1031
1032         // go back to the top to make alternated columns highlighting and to print the strings
1033         pos_y -= 1.25 * sbar_fontsize_y;
1034         pos_y -= sbar_border_thickness;
1035
1036         pos += '1 1 0';
1037
1038         if (sbar_scoreboard_highlight)
1039         {
1040                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1041                 column_dim_y += sbar_border_thickness;
1042                 column_dim_y += body_table_height;
1043         }
1044
1045         // print the strings of the columns headers and draw the columns
1046         for(i = 0; i < sbar_num_fields; ++i)
1047         {
1048                 if(sbar_field[i] == SP_SEPARATOR)
1049                         break;
1050                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051                 if (sbar_scoreboard_highlight)
1052                 {
1053                         if (mod(i,2))
1054                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1055                 }
1056                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1057                 pos_x += column_dim_x;
1058         }
1059         if(sbar_field[i] == SP_SEPARATOR)
1060         {
1061                 pos_x = xmax;
1062                 tmp_y = 0;
1063                 for(i = sbar_num_fields-1; i > 0; --i)
1064                 {
1065                         if(sbar_field[i] == SP_SEPARATOR)
1066                                 break;
1067
1068                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1069
1070                         if (sbar_scoreboard_highlight)
1071                         {
1072                                 if (!mod(i,2))
1073                                 {
1074                                         if (i == sbar_num_fields-1)
1075                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1076                                         else
1077                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1078                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1079                                 }
1080                         }
1081
1082                         tmp_x = stringwidth(sbar_title[i], FALSE);
1083                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1084                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1085                         pos_x -= sbar_fontsize_x;
1086                 }
1087         }
1088         
1089         pos_x = xmin;
1090         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1091         pos_y += sbar_border_thickness;
1092
1093         // fill the table and draw the rows
1094         i = 0;
1095         if (teamplay)
1096                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1097                 {
1098                         if(pl.team != tm.team)
1099                                 continue;
1100                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1101                         pos_y += 1.25 * sbar_fontsize_y;
1102                         ++i;
1103                 }
1104         else
1105                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1106                 {
1107                         if(pl.team == COLOR_SPECTATOR)
1108                                 continue;
1109                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1110                         pos_y += 1.25 * sbar_fontsize_y;
1111                         ++i;
1112                 }
1113         
1114         if (i == 0)
1115                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1116         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1117
1118         return pos;
1119 }
1120
1121 float Sbar_WouldDrawScoreboard() {
1122         if (sb_showscores)
1123                 return 1;
1124         else if (intermission == 1)
1125                 return 1;
1126         else if (intermission == 2)
1127                 return 1;
1128         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1129                 return 1;
1130         else if(sb_showscores_force)
1131                 return 1;
1132         return 0;
1133 }
1134
1135 float g_minstagib;
1136 float average_accuracy;
1137 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1138 {
1139         float i;
1140         float weapon_hit, weapon_damage, weapon_stats;
1141         float fontsize = 40 * 1/3;
1142         float weapon_cnt = 12;
1143         float rows;
1144         if(cvar("sbar_accuracy_doublerows"))
1145                 rows = 2;
1146         else
1147                 rows = 1;
1148         float height = 40;
1149
1150         if(warmup_stage)
1151         {
1152                 return pos;
1153         }
1154
1155         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1156         pos_y += 18;
1157         vector tmp;
1158         tmp_x = sbwidth;
1159         tmp_y = height * rows;
1160
1161         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1162         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1163
1164         // column highlighting
1165         for(i = 0; i < weapon_cnt/rows; ++i)
1166         {
1167                 if(!mod(i, 2))
1168                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1169         }
1170
1171         // row highlighting
1172         for(i = 0; i < rows; ++i)
1173         {
1174                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1175         }
1176
1177         drawfont = sbar_bigfont;
1178         average_accuracy = 0;
1179         float weapons_with_stats;
1180         weapons_with_stats = 0;
1181         if(rows == 2)
1182                 pos_x += sbwidth/weapon_cnt / 2;
1183
1184         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1185                 g_minstagib = 1; // TODO: real detection for minstagib?
1186
1187         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1188         {
1189                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1190                         continue;
1191                 weapon_hit = weapon_hits[i];
1192                 weapon_damage = weapon_fired[i];
1193                 if(weapon_damage)
1194                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1195                 self = get_weaponinfo(i);
1196                 float weapon_alpha;
1197
1198                 if(weapon_damage)
1199                         weapon_alpha = sbar_scoreboard_alpha_fg;
1200                 else
1201                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1202
1203                 // weapon icon
1204                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1205                 // the accuracy
1206                 if(weapon_damage) {
1207                         weapons_with_stats += 1;
1208                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1209
1210                         string s;
1211                         s = strcat(ftos(weapon_stats),"%");
1212
1213                         float padding;
1214                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1215
1216                         rgb = Sbar_AccuracyColor(weapon_stats);
1217                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1218                 }
1219                 pos_x += sbwidth/weapon_cnt * rows;
1220                 if(rows == 2 && i == 6) {
1221                         pos_x -= sbwidth;
1222                         pos_y += height;
1223                 }
1224         }
1225         drawfont = sbar_font;
1226
1227         if(weapons_with_stats)
1228                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1229
1230         if(rows == 2)
1231                 pos_x -= sbwidth/weapon_cnt / 2;
1232         pos_x -= sbwidth;
1233         pos_y += height;
1234         return pos;
1235 }
1236
1237 float lastpingstime;
1238 float scoreboard_bottom;
1239 float sbar_scoreboard_fade_alpha;
1240 float sbar_woulddrawscoreboard_prev;
1241 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1242 void Sbar_DrawScoreboard()
1243 {
1244         float sbar_woulddrawscoreboard; 
1245         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1246         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1247                 sbar_woulddrawscoreboard_change = time;
1248                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1249         }
1250
1251         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1252         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1253         if(sbar_woulddrawscoreboard) {
1254                 if (scoreboard_fadeinspeed)
1255                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1256                 else
1257                         sbar_scoreboard_fade_alpha = 1;
1258         }
1259         else
1260                 if (scoreboard_fadeoutspeed)
1261                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1262                 else
1263                         sbar_scoreboard_fade_alpha = 0;
1264
1265         if not(sbar_scoreboard_fade_alpha)
1266                 return;
1267                 
1268         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1269         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1270         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1271         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1272         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1273         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1274         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1275         
1276         vector rgb, pos, tmp;
1277         entity pl, tm;
1278
1279         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1280                 localcmd("pings\n");
1281                 lastpingstime = time;
1282         }
1283
1284         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1285
1286         xmin = 0.5 * (vid_conwidth - sbwidth);
1287         ymin = SCOREBOARD_OFFSET;
1288
1289         xmax = vid_conwidth - xmin;
1290         ymax = vid_conheight - 0.2*vid_conheight;
1291
1292         // Initializes position
1293         pos_x = xmin;
1294         pos_y = ymin;
1295         pos_z = 0;
1296
1297         // Heading
1298         drawfont = sbar_bigfont;
1299         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1300
1301         pos_y += 24 + 4;
1302         pos_y += sbar_fontsize_y;
1303
1304         drawfont = sbar_font;
1305
1306         // Draw the scoreboard
1307         vector bg_size;
1308         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1309
1310         if(teamplay)
1311         {
1312                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1313                 {
1314                         if(tm.team == COLOR_SPECTATOR)
1315                                 continue;
1316
1317                         rgb = GetTeamRGB(tm.team);
1318                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1319                                 
1320                         if(ts_primary != ts_secondary)
1321                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1322
1323                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1324                 }
1325         }
1326         else
1327         {
1328                 rgb_x = cvar("sbar_color_bg_r");
1329                 rgb_y = cvar("sbar_color_bg_g");
1330                 rgb_z = cvar("sbar_color_bg_b");
1331
1332                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1333                 {
1334                         if(tm.team == COLOR_SPECTATOR)
1335                                 continue;
1336
1337                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1338                 }
1339         }
1340
1341         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1342                 if(race_speedaward) {
1343                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1344                         pos_y += 1.25 * sbar_fontsize_y;
1345                 }
1346                 if(race_speedaward_alltimebest) {
1347                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1348                         pos_y += 1.25 * sbar_fontsize_y;
1349                 }
1350         }
1351         else if(cvar("sbar_accuracy")) {
1352                 if(teamplay)
1353                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1354                 else
1355                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1356         }
1357
1358         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1359         pos_y += 3 * sbar_fontsize_y;
1360
1361         // List spectators
1362         float specs;
1363         specs = 0;
1364         for(pl = players.sort_next; pl; pl = pl.sort_next)
1365         {
1366                 if(pl.team != COLOR_SPECTATOR)
1367                         continue;
1368                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1369                 pos_y += 1.25 * sbar_fontsize_y;
1370                 ++specs;
1371         }
1372
1373         if(specs)
1374                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1375
1376         // Print info string
1377         string str;
1378         float tl, fl, ll;
1379         str = strcat("playing on ^2", shortmapname, "^7");
1380         tl = getstatf(STAT_TIMELIMIT);
1381         fl = getstatf(STAT_FRAGLIMIT);
1382         ll = getstatf(STAT_LEADLIMIT);
1383         if(gametype == GAME_LMS)
1384         {
1385                 if(tl > 0)
1386                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1387         }
1388         else
1389         {
1390                 if(tl > 0)
1391                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1392                 if(fl > 0)
1393                 {
1394                         if(tl > 0)
1395                                 str = strcat(str, " or");
1396                         if(teamplay)
1397                         {
1398                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1399                                 if(teamscores_label[ts_primary] == "score")
1400                                         str = strcat(str, " points^7");
1401                                 else if(teamscores_label[ts_primary] == "fastest")
1402                                         str = strcat(str, " is beaten^7");
1403                                 else
1404                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1405                         }
1406                         else
1407                         {
1408                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1409                                 if(scores_label[ps_primary] == "score")
1410                                         str = strcat(str, " points^7");
1411                                 else if(scores_label[ps_primary] == "fastest")
1412                                         str = strcat(str, " is beaten^7");
1413                                 else
1414                                         str = strcat(str, " ", scores_label[ps_primary]);
1415                         }
1416                 }
1417                 if(ll > 0)
1418                 {
1419                         if(tl > 0 || fl > 0)
1420                                 str = strcat(str, " or");
1421                         if(teamplay)
1422                         {
1423                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1424                                 if(teamscores_label[ts_primary] == "score")
1425                                         str = strcat(str, " points^7");
1426                                 else if(teamscores_label[ts_primary] == "fastest")
1427                                         str = strcat(str, " is beaten^7");
1428                                 else
1429                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1430                         }
1431                         else
1432                         {
1433                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1434                                 if(scores_label[ps_primary] == "score")
1435                                         str = strcat(str, " points^7");
1436                                 else if(scores_label[ps_primary] == "fastest")
1437                                         str = strcat(str, " is beaten^7");
1438                                 else
1439                                         str = strcat(str, " ", scores_label[ps_primary]);
1440                         }
1441                 }
1442         }
1443
1444
1445         pos_y += 1.2 * sbar_fontsize_y;
1446         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1447
1448         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1449 }
1450
1451 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1452 {
1453         string col;
1454         string timestr;
1455         string cpname;
1456         string lapstr;
1457         lapstr = "";
1458
1459         if(histime == 0) // goal hit
1460         {
1461                 if(mytime > 0)
1462                 {
1463                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1464                         col = "^1";
1465                 }
1466                 else if(mytime == 0)
1467                 {
1468                         timestr = "+0.0";
1469                         col = "^3";
1470                 }
1471                 else
1472                 {
1473                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1474                         col = "^2";
1475                 }
1476
1477                 if(lapdelta > 0)
1478                 {
1479                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1480                         col = "^2";
1481                 }
1482                 else if(lapdelta < 0)
1483                 {
1484                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1485                         col = "^1";
1486                 }
1487         }
1488         else if(histime > 0) // anticipation
1489         {
1490                 if(mytime >= histime)
1491                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1492                 else
1493                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1494                 col = "^3";
1495         }
1496         else
1497                 col = "^7";
1498
1499         if(cp == 254)
1500                 cpname = "Start line";
1501         else if(cp == 255)
1502                 cpname = "Finish line";
1503         else if(cp)
1504                 cpname = strcat("Intermediate ", ftos(cp));
1505         else
1506                 cpname = "Finish line";
1507
1508         if(histime < 0)
1509                 return strcat(col, cpname);
1510         else if(hisname == "")
1511                 return strcat(col, cpname, " (", timestr, ")");
1512         else
1513                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1514 }
1515
1516 void Sbar_Score()
1517 {
1518         float score, distribution, leader;
1519         vector score_pos, secondary_score_pos, distribution_color;
1520         entity tm, pl, me;
1521         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1522
1523         vector bottomright;
1524         bottomright_x = vid_conwidth;
1525         bottomright_y = vid_conheight;
1526         bottomright_z = 0;
1527
1528         score_pos = bottomright - '196 42 0';
1529         secondary_score_pos = score_pos + '132 -6 0';
1530
1531         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1532                 pl = players.sort_next;
1533                 if(pl == me)
1534                         pl = pl.sort_next;
1535                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1536                         if(pl.scores[ps_primary] == 0)
1537                                 pl = world;
1538
1539                 score = me.(scores[ps_primary]);
1540
1541                 float racemin, racesec, racemsec;
1542                 float distsec, distmsec, minusplus;
1543                 
1544                 racemin = floor(score/(60 * TIME_FACTOR));
1545                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1546                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1547
1548                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1549                         // distribution display
1550                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1551
1552                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1553                                 distmsec = fabs(distribution);
1554                         else {
1555                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1556                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1557                                 if (distribution < 0)
1558                                         distsec = -distsec;
1559                         }
1560
1561                         if (distribution <= 0) {
1562                                 distribution_color = '0 1 0';
1563                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1564                         }
1565                         else {
1566                                 distribution_color = '1 0 0';
1567                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1568                         }
1569                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1570                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1572                 }
1573                 // race record display
1574                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1575                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1576
1577                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1578                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1579                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1580
1581                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1583
1584         } else if (!teamplay) { // non-teamgames, except race/cts
1585                 // me vector := [team/connected frags id]
1586                 pl = players.sort_next;
1587                 if(pl == me)
1588                         pl = pl.sort_next;
1589
1590                 if(pl)
1591                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1592                 else
1593                         distribution = 0;
1594
1595                 score = me.(scores[ps_primary]);
1596                 
1597                 if(distribution >= 5) {
1598                         distribution_color = '0 1 0';
1599                         leader = 1;
1600                 } else if(distribution >= 0) {
1601                         distribution_color = '1 1 1';
1602                         leader = 1;
1603                 } else if(distribution >= -5)
1604                         distribution_color = '1 1 0';
1605                 else
1606                         distribution_color = '1 0 0';
1607                 
1608                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1609                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1610         } else { // teamgames
1611                 float max_fragcount;
1612                 max_fragcount = -999;
1613
1614                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1615                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1616                                 continue;
1617                         score = tm.(teamscores[ts_primary]);
1618                         leader = 0;
1619
1620                         if (score > max_fragcount)
1621                                 max_fragcount = score;
1622         
1623                         if(tm.team == myteam) {
1624                                 if (max_fragcount == score)
1625                                         leader = 1;
1626                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1627                         } else {
1628                                 if (max_fragcount == score)
1629                                         leader = 1;
1630                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1631                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1632                         }
1633                 }
1634         }
1635
1636         if(gametype == GAME_RACE || gametype == GAME_CTS)
1637         {
1638                 drawfont = sbar_bigfont;
1639                 float a, t;
1640                 vector m;
1641                 string s, forcetime;
1642
1643                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1644
1645                 if(race_checkpointtime)
1646                 {
1647                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1648                         s = "";
1649                         forcetime = "";
1650                         if(a > 0) // just hit a checkpoint?
1651                         {
1652                                 if(race_checkpoint != 254)
1653                                 {
1654                                         if(race_time && race_previousbesttime)
1655                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1656                                         else
1657                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1658                                         if(race_time)
1659                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1660                                 }
1661                         }
1662                         else
1663                         {
1664                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1665                                 {
1666                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1667                                         if(a > 0) // next one?
1668                                         {
1669                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1670                                         }
1671                                 }
1672                         }
1673
1674                         if(s != "" && a > 0)
1675                         {
1676                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1677                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1678                         }
1679
1680                         if(race_penaltytime)
1681                         {
1682                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1683                                 if(a > 0)
1684                                 {
1685                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1686                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1687                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1688                                 }
1689                         }
1690
1691                         if(forcetime != "")
1692                         {
1693                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1694                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1695                         }
1696                         else
1697                                 a = 1;
1698
1699                         if(race_laptime && race_checkpoint != 255)
1700                         {
1701                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1702                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1703                         }
1704                 }
1705                 else
1706                 {
1707                         if(race_mycheckpointtime)
1708                         {
1709                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1710                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1711                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1712                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1713                         }
1714                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1715                         {
1716                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1717                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1718                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1719                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1720                         }
1721
1722                         if(race_penaltytime && !race_penaltyaccumulator)
1723                         {
1724                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1725                                 a = bound(0, (1 + t - time), 1);
1726                                 if(a > 0)
1727                                 {
1728                                         if(time < t)
1729                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1730                                         else
1731                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1732                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1733                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1734                                 }
1735                         }
1736                 }
1737
1738                 drawfont = sbar_font;
1739         }
1740 }
1741
1742 void Sbar_Timer()
1743 {
1744         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1745         vector bgpos, timer_color;
1746         bgpos = '0 0 0';
1747         
1748         vector topright;
1749         topright = '0 0 0';
1750         topright_x = vid_conwidth;
1751         
1752         float scale;
1753         scale = cvar_or("sbar_timer_scale", 1);
1754         timelimit = getstatf(STAT_TIMELIMIT);
1755         
1756         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1757         timeleft = ceil(timeleft);
1758         minutesLeft = floor(timeleft / 60);
1759         secondsLeft = timeleft - minutesLeft*60;
1760
1761         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1762                 timer_color = '1 1 1'; //white
1763         else if(minutesLeft >= 1)
1764                 timer_color = '1 1 0'; //yellow
1765         else
1766                 timer_color = '1 0 0'; //red
1767
1768         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1769                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1770                         //while restart is still active, show 00:00
1771                         minutes = seconds = 0;
1772                 } else {
1773                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1774                         minutes = floor(elapsedTime / 60);
1775                         seconds = elapsedTime - minutes*60;
1776                 }
1777                 if (minutes < 10)
1778                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1779                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1780                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1781                 else
1782                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1783                 bgpos_y = 0;
1784                 bgpos_z = 0;
1785         } else {
1786                 minutes = minutesLeft;
1787                 seconds = secondsLeft;
1788                 if (minutes == 0)
1789                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1790                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1791                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1792                 else if (minutes < 100)
1793                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1794                 else
1795                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1796                 bgpos_y = 0;
1797                 bgpos_z = 0;
1798         }
1799
1800         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1801                 if (teamplay)
1802                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1803                 else {
1804                         color_x = cvar("sbar_color_bg_r");
1805                         color_y = cvar("sbar_color_bg_g");
1806                         color_z = cvar("sbar_color_bg_b");
1807
1808                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1809                 }
1810         }
1811
1812         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1813                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1814                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1815         }
1816         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1817 }
1818
1819 void CSQC_Strength_Timer() {
1820         vector pos;
1821         vector bottom;
1822
1823         bottom_x = vid_conwidth/2;
1824         bottom_y = vid_conheight;
1825         bottom_z = 0;
1826
1827         float stat_items, dt;
1828         stat_items = getstati(STAT_ITEMS);
1829         /*
1830         if not(stat_items & IT_STRENGTH)
1831                 if not(stat_items & IT_INVINCIBLE)
1832                         return;
1833         */
1834
1835         if (getstati(STAT_HEALTH) <= 0)
1836                 return;
1837
1838         vector picsize;
1839         float strength_time, invincibility_time, countdown_fontsize;
1840
1841         picsize = '22 22 0';
1842         countdown_fontsize = 18;
1843
1844         if (vid_conwidth >= 800)
1845                 pos = bottom + '192 -46 0';
1846         else
1847                 pos = bottom + '192 -94 0';
1848
1849         //strength
1850         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1851         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1852
1853         if (strength_time) {
1854                 dt = strength_time - time;
1855                 if(dt > 0)
1856                 {
1857                         if(dt < 5)
1858                         {
1859                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1860                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1861                         }
1862                         else
1863                         {
1864                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1865                         }
1866                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1867                 }
1868                 else if(dt > -1)
1869                 {
1870                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1871                                 bound(0, -dt / 0.5, 1));
1872                 }
1873         }
1874
1875         //invincibility
1876         if (invincibility_time) {
1877                 dt = invincibility_time - time;
1878                 if(dt > 0)
1879                 {
1880                         if(dt < 5)
1881                         {
1882                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1883                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1884                         }
1885                         else
1886                         {
1887                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1888                         }
1889                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1890                 }
1891                 else if(dt > -1)
1892                 {
1893                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1894                                 bound(0, -dt / 0.5, 1));
1895                 }
1896         }
1897 }
1898
1899 #define CENTERPRINT_MAX_LINES 30
1900 string centerprint_messages[CENTERPRINT_MAX_LINES];
1901 float centerprint_width[CENTERPRINT_MAX_LINES];
1902 vector centerprint_start;
1903 float centerprint_expire;
1904 float centerprint_num;
1905 float centerprint_offset_hint;
1906 vector centerprint_fontsize;
1907
1908 void centerprint(string strMessage)
1909 {
1910         float i, j, n, hcount;
1911         string s;
1912
1913         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1914
1915         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1916
1917         if(cvar("scr_centertime") <= 0)
1918                 return;
1919
1920         if(strMessage == "")
1921                 return;
1922
1923         // strip trailing newlines
1924         j = strlen(strMessage) - 1;
1925         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1926                 j = j - 1;
1927         strMessage = substring(strMessage, 0, j + 1);
1928
1929         if(strMessage == "")
1930                 return;
1931
1932         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1933         j = 0;
1934         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1935                 j = j + 1;
1936         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1937         centerprint_offset_hint = j;
1938
1939         if(strMessage == "")
1940                 return;
1941
1942         // if we get here, we have a message. Initialize its height.
1943         centerprint_num = 0;
1944
1945         n = tokenizebyseparator(strMessage, "\n");
1946         i = hcount = 0;
1947         for(j = 0; j < n; ++j)
1948         {
1949                 getWrappedLine_remaining = argv(j);
1950                 while(getWrappedLine_remaining)
1951                 {
1952                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1953                         if(centerprint_messages[i])
1954                                 strunzone(centerprint_messages[i]);
1955                         centerprint_messages[i] = strzone(s);
1956                         centerprint_width[i] = stringwidth(s, TRUE);
1957                         ++i;
1958
1959                         // half height for empty lines looks better
1960                         if(s == "")
1961                                 hcount += 0.5;
1962                         else
1963                                 hcount += 1;
1964
1965                         if(i >= CENTERPRINT_MAX_LINES)
1966                                 break;
1967                 }
1968         }
1969
1970         float h, havail;
1971         h = centerprint_fontsize_y*hcount;
1972
1973         havail = vid_conheight;
1974         if(cvar("con_chatpos") < 0)
1975                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1976         if(havail > vid_conheight - 70)
1977                 havail = vid_conheight - 70; // avoid overlapping HUD
1978
1979         centerprint_start_x = 0;
1980
1981 #if 0
1982         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1983
1984         // here, the centerprint would cover the crosshair. REALLY BAD.
1985         forbiddenmin = vid_conheight * 0.5 - h - 16;
1986         forbiddenmax = vid_conheight * 0.5 + 16;
1987
1988         allowedmin = scoreboard_bottom;
1989         allowedmax = havail - h;
1990         preferred = (havail - h)/2;
1991
1992
1993         // possible orderings (total: 4! / 4 = 6)
1994         //  allowedmin allowedmax forbiddenmin forbiddenmax
1995         //  forbiddenmin forbiddenmax allowedmin allowedmax
1996         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1997         {
1998                 // forbidden doesn't matter in this case
1999                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2000         }
2001         //  allowedmin forbiddenmin allowedmax forbiddenmax
2002         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2003         {
2004                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2005         }
2006         //  allowedmin forbiddenmin forbiddenmax allowedmax
2007         else if(allowedmin < forbiddenmin)
2008         {
2009                 // make sure the forbidden zone is not covered
2010                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2011                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2012                 else
2013                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2014         }
2015         //  forbiddenmin allowedmin allowedmax forbiddenmax
2016         else if(allowedmax < forbiddenmax)
2017         {
2018                 // it's better to leave the allowed zone (overlap with scoreboard) than
2019                 // to cover the forbidden zone (crosshair)
2020                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2021                         centerprint_start_y = forbiddenmax;
2022                 else
2023                         centerprint_start_y = forbiddenmin;
2024         }
2025         //  forbiddenmin allowedmin forbiddenmax allowedmax
2026         else
2027         {
2028                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2029         }
2030 #else
2031         centerprint_start_y =
2032                 min(
2033                         max(
2034                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2035                                 (havail - h)/2
2036                         ),
2037                         havail - h
2038                 );
2039 #endif
2040
2041         centerprint_num = i;
2042         centerprint_expire = time + cvar("scr_centertime");
2043 }
2044
2045 void Sbar_DrawCenterPrint (void)
2046 {
2047         float i;
2048         vector pos;
2049         string ts;
2050         float a;
2051
2052         //if(time > centerprint_expire)
2053         //      return;
2054
2055         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2056         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2057         //sz = 1.2 / (a + 0.2);
2058
2059         if(a <= 0)
2060                 return;
2061
2062         pos = centerprint_start;
2063         for (i=0; i<centerprint_num; i = i + 1)
2064         {
2065                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2066                 ts = centerprint_messages[i];
2067                 if (ts != "")
2068                 {
2069                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2070                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2071                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2072                         pos_y = pos_y + centerprint_fontsize_y;
2073                 }
2074                 else
2075                         // half height for empty lines looks better
2076                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2077         }
2078 }
2079
2080 vector Sbar_DrawNoteLine(vector offset, string s)
2081 {
2082         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2083         drawcolorcodedstring(
2084                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2085                 s,
2086                 sbar_fontsize,
2087                 sbar_alpha_fg,
2088                 0
2089         );
2090         return offset + sbar_fontsize_y * '0 1 0';
2091 }
2092
2093 void Sbar_DrawPressedKeys(void)
2094 {
2095         vector pos, bgsize;
2096         float pressedkeys;
2097
2098         pos = stov(cvar_string("cl_showpressedkeys_position"));
2099
2100         bgsize = '126 75 0';
2101
2102         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2103             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2104         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2105
2106         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2107         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2108         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114 }
2115
2116 void Sbar_ShowSpeed(void)
2117 {
2118         vector numsize;
2119         float pos, conversion_factor;
2120         string speed, unit;
2121
2122         switch(cvar("cl_showspeed_unit"))
2123         {
2124                 default:
2125                 case 0:
2126                         unit = "";
2127                         conversion_factor = 1.0;
2128                         break;
2129                 case 1:
2130                         unit = " qu/s";
2131                         conversion_factor = 1.0;
2132                         break;
2133                 case 2:
2134                         unit = " m/s";
2135                         conversion_factor = 0.0254;
2136                         break;
2137                 case 3:
2138                         unit = " km/h";
2139                         conversion_factor = 0.0254 * 3.6;
2140                         break;
2141                 case 4:
2142                         unit = " mph";
2143                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2144                         break;
2145                 case 5:
2146                         unit = " knots";
2147                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2148                         break;
2149         }
2150
2151         if (cvar("cl_showspeed_z") == 1)
2152                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2153         else
2154                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2155
2156         numsize_x = numsize_y = cvar("cl_showspeed_size");
2157         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2158         
2159         drawfont = sbar_bigfont;
2160         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2161         drawfont = sbar_font;
2162 }
2163
2164 vector acc_prevspeed;
2165 float acc_prevtime;
2166 float acc_avg;
2167
2168 void Sbar_ShowAcceleration(void)
2169 {
2170         float acceleration, sz, scale, alpha, f;
2171         vector pos, top, rgb;
2172         top_x = vid_conwidth/2;
2173         top_y = 0;
2174
2175         f = time - acc_prevtime;
2176         if(cvar("cl_showacceleration_z"))
2177                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2178         else
2179                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2180         acc_prevspeed = pmove_vel;
2181         acc_prevtime = time;
2182
2183         f = bound(0, f * 10, 1);
2184         acc_avg = acc_avg * (1 - f) + acceleration * f;
2185         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2186
2187         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2188
2189         sz = cvar("cl_showacceleration_size");
2190         scale = cvar("cl_showacceleration_scale");
2191         alpha = cvar("cl_showacceleration_alpha");
2192         if (cvar("cl_showacceleration_color_custom"))
2193                 rgb = stov(cvar_string("cl_showacceleration_color"));
2194         else {
2195                 rgb = '1 1 1';
2196                 if (acceleration < 0) {
2197                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2198                 } else if (acceleration > 0) {
2199                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2200                 }
2201         }
2202                 
2203         if (acceleration > 0)
2204                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2205         else if (acceleration < 0)
2206                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2207 }
2208
2209 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2210 {
2211         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2212         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215 }
2216
2217 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2218 {
2219         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2220         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2221         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223 }
2224
2225 void Sbar_DrawAccuracyStats()
2226 {
2227         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2228         float weapon_hit, weapon_damage, weapon_stats;
2229         float left_border;  // position where the weapons start, the description is in the border
2230         vector fill_colour, fill_size;
2231         vector pos;
2232         vector border_colour;
2233
2234         float col_margin = 20;  // pixels between the columns
2235         float row_margin = 20;  // pixels between the rows
2236
2237         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2238         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2239
2240         drawfont = sbar_bigfont;
2241         pos_x = 0;
2242         pos_y = SCOREBOARD_OFFSET;
2243         pos_z = 0;
2244         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2245
2246         left_border = col_margin + 11 * sbar_fontsize_x;
2247
2248         drawfont = sbar_font;
2249
2250         if(warmup_stage)
2251         {
2252                 pos_y += 40;
2253                 if(mod(time, 1) >= 0.4)
2254                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2255
2256                 return;
2257         }
2258
2259         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2260         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2261
2262         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2263         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2264
2265         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2266         {
2267                 weapon_hit = weapon_hits[i];
2268                 weapon_damage = weapon_fired[i];
2269                 self = get_weaponinfo(i);
2270                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2271
2272                 if (weapon_damage) {
2273                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2274                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2275
2276                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2277                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2278
2279                                 // how the background colour is calculated
2280                                 // %    red             green   red_2                   green_2
2281                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2282                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2283                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2287                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2288                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2289                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2290                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2291                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2292
2293                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2294                                 {
2295                                         count_splash = 0;
2296                                         ++row;
2297                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2298                                 }
2299
2300                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2301                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2302
2303                                 // background
2304                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2305                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2306
2307                                 // the weapon
2308                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2309
2310                                 // the amount of shots fired or max damage
2311                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312
2313                                 // the amount of hits or actual damage
2314                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2315
2316                                 // the accuracy
2317                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2318
2319                                 // the amount of shots missed or damage wasted
2320                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2321
2322                                 ++count_splash;
2323                         } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2324                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2325
2326                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2327                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2328
2329                                 // how the background colour is calculated
2330                                 // %    red             green   red_2                   green_2
2331                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2332                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2333                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2337                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2338                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2339                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2340                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2341                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2342
2343                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2344                                 {
2345                                         count_hitscan = 0;
2346                                         ++row;
2347                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2348                                 }
2349
2350                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2351                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2352
2353                                 // background
2354                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2355                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2356
2357                                 // the weapon
2358                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359
2360                                 // the amount of shots fired or max damage
2361                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362
2363                                 // the amount of hits or actual damage
2364                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2365
2366                                 // the accuracy
2367                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2368
2369                                 // the amount of shots missed or damage wasted
2370                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2371
2372                                 ++count_hitscan;
2373                         }
2374                 }
2375         }
2376 }
2377
2378 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2379 {
2380         position_x -= 2 / 3 * strlen(text) * scale_x;
2381         drawstring(position, text, scale, rgb, alpha, flag);
2382 }
2383
2384 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2385 {
2386         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2387         drawstring(position, text, scale, rgb, alpha, flag);
2388 }
2389
2390 float GetAmmoStat(float i)
2391 {
2392         switch(i)
2393         {
2394                 case 0: return STAT_SHELLS;
2395                 case 1: return STAT_NAILS;
2396                 case 2: return STAT_ROCKETS;
2397                 case 3: return STAT_CELLS;
2398                 case 4: return STAT_FUEL;
2399                 default: return -1;
2400         }
2401 }
2402
2403 float GetAmmoItemCode(float i)
2404 {
2405         switch(i)
2406         {
2407                 case 0: return IT_SHELLS;
2408                 case 1: return IT_NAILS;
2409                 case 2: return IT_ROCKETS;
2410                 case 3: return IT_CELLS;
2411                 case 4: return IT_FUEL;
2412                 default: return -1;
2413         }
2414 }
2415
2416 string GetAmmoPicture(float i)
2417 {
2418         switch(i)
2419         {
2420                 case 0: return "gfx/hud/sb_shells";
2421                 case 1: return "gfx/hud/sb_bullets";
2422                 case 2: return "gfx/hud/sb_rocket";
2423                 case 3: return "gfx/hud/sb_cells";
2424                 case 4: return "gfx/hud/sb_fuel";
2425                 default: return "";
2426         }
2427 }
2428
2429 void Sbar_Reset (void)
2430 {
2431         // reset gametype specific icons
2432         if(gametype == GAME_KEYHUNT)
2433                 CSQC_kh_hudreset();
2434         else if(gametype == GAME_CTF)
2435                 CSQC_ctf_hudreset();
2436 }
2437
2438 void Sbar_Draw (void)
2439 {
2440         // vectors for top right, bottom right, bottom and bottom left corners
2441         vector topright;
2442         vector bottom;
2443         vector bottomright;
2444         vector bottomleft;
2445
2446         topright_x = vid_conwidth;
2447         topright_y = 0;
2448         topright_z = 0;
2449
2450         bottom_x = vid_conwidth/2;
2451         bottom_y = vid_conheight;
2452         bottom_z = 0;
2453
2454         bottomright_x = vid_conwidth;
2455         bottomright_y = vid_conheight;
2456         bottomright_z = 0;
2457
2458         bottomleft_x = 0;
2459         bottomleft_y = vid_conheight;
2460         bottomleft_z = 0;
2461
2462         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2463         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2464         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2465         sbar_color_bg_team = cvar("sbar_color_bg_team");
2466
2467         float i;
2468         float weapon_stats;
2469         float x, fade;
2470         float stat_items, stat_weapons;
2471
2472         weapon_stats = getstati(STAT_DAMAGE_HITS);
2473         weapon_number = weapon_stats & 63;
2474         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2475
2476         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2477         weapon_number = weapon_stats & 63;
2478         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2479
2480         vector o; o = '1 0 0' * vid_conwidth;
2481         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2482
2483         string s;
2484         vector pos;
2485         pos = '0 0 0';
2486
2487         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2488         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2489
2490         if(spectatee_status && !intermission)
2491         {
2492                 drawfont = sbar_bigfont;
2493                 if(spectatee_status == -1)
2494                         s = "^1Observing";
2495                 else
2496                         s = GetPlayerName(spectatee_status - 1);
2497                 // spectated player name between HUD and chat area, aligned to the left
2498                 pos_x = bottomleft_x;
2499                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2500                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2501                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2502                 drawfont = sbar_font;
2503
2504                 // spectator text in the upper right corner
2505                 if(spectatee_status == -1)
2506                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2507                 else
2508                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2509                 o = Sbar_DrawNoteLine(o, s);
2510
2511                 if(spectatee_status == -1)
2512                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2513                 else
2514                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2515                 o = Sbar_DrawNoteLine(o, s);
2516
2517                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2518                 o = Sbar_DrawNoteLine(o, s);
2519
2520                 if(gametype == GAME_ARENA)
2521                         s = "^1Wait for your turn to join";
2522                 else if(gametype == GAME_LMS)
2523                 {
2524                         entity sk;
2525                         sk = playerslots[player_localentnum - 1];
2526                         if(sk.(scores[ps_primary]) >= 666)
2527                                 s = "^1Match has already begun";
2528                         else if(sk.(scores[ps_primary]) > 0)
2529                                 s = "^1You have no more lives left";
2530                         else
2531                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2532                 }
2533                 else
2534                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2535                 o = Sbar_DrawNoteLine(o, s);
2536
2537                 //show restart countdown:
2538                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2539                         float countdown;
2540                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2541                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2542                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2543                         o = Sbar_DrawNoteLine(o, s);
2544                 }
2545         }
2546         if(warmup_stage && !intermission)
2547         {
2548                 s = "^2Currently in ^1warmup^2 stage!";
2549                 o = Sbar_DrawNoteLine(o, s);
2550         }
2551
2552         // move more important stuff more to the middle so its more visible
2553         o_y = vid_conheight * 0.66;
2554
2555         string blinkcolor;
2556         if(mod(time, 1) >= 0.5)
2557                 blinkcolor = "^1";
2558         else
2559                 blinkcolor = "^3";
2560
2561         if(ready_waiting && !intermission && !spectatee_status)
2562         {
2563                 if(ready_waiting_for_me)
2564                 {
2565                         if(warmup_stage)
2566                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2567                         else
2568                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2569                 }
2570                 else
2571                 {
2572                         if(warmup_stage)
2573                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2574                         else
2575                                 s = strcat("^2Waiting for others to ready up...");
2576                 }
2577                 o = Sbar_DrawNoteLine(o, s);
2578         }
2579         else if(warmup_stage && !intermission && !spectatee_status)
2580         {
2581                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2582                 o = Sbar_DrawNoteLine(o, s);
2583         }
2584         if(vote_waiting)
2585         {
2586                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2587                 o = Sbar_DrawNoteLine(o, s);
2588
2589                 if(vote_waiting_for_me)
2590                 {
2591                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2592                         o = Sbar_DrawNoteLine(o, s);
2593
2594                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2595                         o = Sbar_DrawNoteLine(o, s);
2596
2597                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2598                         o = Sbar_DrawNoteLine(o, s);
2599                 }
2600                 else
2601                 {
2602                         s = strcat("^2Waiting for others to vote...");
2603                         o = Sbar_DrawNoteLine(o, s);
2604                 }
2605         }
2606         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2607         {
2608                 entity tm;
2609                 float ts_min, ts_max;
2610                 tm = teams.sort_next;
2611                 if (tm)
2612                 {
2613                         for(; tm.sort_next; tm = tm.sort_next)
2614                         {
2615                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2616                                         continue;
2617                                 if(!ts_min) ts_min = tm.team_size;
2618                                 else ts_min = min(ts_min, tm.team_size);
2619                                 if(!ts_max) ts_max = tm.team_size;
2620                                 else ts_max = max(ts_max, tm.team_size);
2621                         }
2622                         if ((ts_max - ts_min) > 1)
2623                         {
2624                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2625                                 tm = GetTeam(myteam, false);
2626                                 if (tm)
2627                                 if (tm.team != COLOR_SPECTATOR)
2628                                 if (tm.team_size == ts_max)
2629                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2630
2631                                 o = Sbar_DrawNoteLine(o, s);
2632                         }
2633                 }
2634         }
2635
2636         Sbar_UpdatePlayerTeams();
2637         if (intermission == 2) // map voting screen
2638         {
2639                 if(sb_showaccuracy) {
2640                         Sbar_DrawAccuracyStats();
2641                         Sbar_Score();
2642                         Sbar_Timer();
2643                 }
2644                 else if(sb_showscores) {
2645                         Sbar_DrawScoreboard();
2646                         Sbar_Score();
2647                         Sbar_Timer();
2648                 }
2649                 else
2650                         Sbar_FinaleOverlay();
2651
2652                 Sbar_Reset();
2653         }
2654         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2655         {
2656                 if(sb_showaccuracy)
2657                         Sbar_DrawAccuracyStats();
2658                 else
2659                         Sbar_DrawScoreboard();
2660                 Sbar_Score();
2661                 Sbar_Timer();
2662
2663                 Sbar_Reset();
2664         }
2665         else
2666         {
2667                 if(sb_showaccuracy)
2668                         Sbar_DrawAccuracyStats();
2669                 else
2670                         Sbar_DrawScoreboard();
2671                 float armor, health;
2672                 armor = getstati(STAT_ARMOR);
2673                 health = getstati(STAT_HEALTH);
2674
2675                 stat_items = getstati(STAT_ITEMS);
2676                 stat_weapons = getstati(STAT_WEAPONS);
2677
2678                 fade = 3.2 - 2 * (time - weapontime);
2679                 fade = bound(0.7, fade, 1);
2680
2681                 vector bg_size; // hud background size
2682                 bg_size = '1600 58 0';
2683
2684                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2685                         if (teamplay)
2686                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2687                         else {
2688                                 // allow for custom HUD colors in non-teamgames
2689                                 color_x = cvar("sbar_color_bg_r");
2690                                 color_y = cvar("sbar_color_bg_g");
2691                                 color_z = cvar("sbar_color_bg_b");
2692
2693                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2694                         }
2695                 }
2696
2697                 if(sbar_hudselector == 2) // combined health and armor display
2698                 {
2699                         vector v;
2700                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2701
2702                         vector num_pos;
2703                         num_pos = bottom - '96 28 0';
2704
2705                         x = floor(v_x + 1);
2706
2707                         if(v_z) // fully armored
2708                         {
2709                                 // here, armorideal > armor
2710                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2711                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2712                         }
2713                         else
2714                         {
2715                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2716                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2717                         }
2718                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2719                 }
2720
2721                 else
2722                 {
2723                         vector health_pos, armor_pos;
2724
2725                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2726                                 armor_pos = bottom - '96 28 0';
2727                                 health_pos = bottom - '-14 28 0';
2728                         }
2729                         else {
2730                                 health_pos = bottom - '96 28 0';                                
2731                                 armor_pos = bottom - '-14 28 0';
2732                         }
2733
2734                         // armor
2735                         x = armor;
2736                         if (x > 0)
2737                         {
2738                                 if (x > 45) {
2739                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2740                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2741                                 }
2742                                 else {
2743                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2744                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2745                                 }
2746                         }
2747
2748                         // health
2749                         x = health;
2750                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2751                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2752                 }
2753
2754                 // ammo
2755                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2756
2757                 for (i = 0; i < 4; ++i) {
2758                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2759
2760                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2761                                 if (stat_items & GetAmmoItemCode(i)) {
2762                                         if (vid_conwidth >= 800) {
2763                                                 pos_x = 230;
2764                                                 pos_y = 40;
2765                                         } else {
2766                                                 pos_x = 206;
2767                                                 pos_y = 33;
2768                                         }
2769
2770                                         pos = bottom - pos;
2771                                         if(vid_conwidth >= 800)
2772                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2773                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2774                                         if(a < 10)
2775                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2776                                         else
2777                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2778                                 }
2779                         } else {
2780                                 if (a > 0) {
2781                                         switch (i) {
2782                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2783                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2784                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2785                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2786                                         }
2787
2788                                         pos = bottom - pos;
2789                                         if (stat_items & GetAmmoItemCode(i))
2790                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2791                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2792                                         if (a < 10) {
2793                                                 if(stat_items & GetAmmoItemCode(i))
2794                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2795                                                 else
2796                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2797                                         } else {
2798                                                 if(stat_items & GetAmmoItemCode(i))
2799                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2800                                                 else
2801                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2802                                         }
2803                                 }
2804                         }
2805                 }
2806
2807                 // fuel ammo
2808                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2809
2810                 if (a > 0) { // if we have fuel, draw the amount
2811                         float invincibility_time, dt;
2812                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2813                         dt = invincibility_time - time;
2814                         if (vid_conwidth >= 800) {
2815                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2816                                         pos_x = bottom_x + 140;
2817                                         pos_y = bottom_y - 72;
2818                                 }
2819                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2820                                         pos_x = bottom_x + 140;
2821                                         pos_y = bottom_y - 20;
2822                                 }
2823                         }
2824                         else { // draw fuel on top of ammo if vid_conwidth < 800
2825                                 pos_x = bottom_x - 200;
2826                                 pos_y = bottom_y - 45;
2827                         }
2828                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2829                         if (a > 10)
2830                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2831                         else
2832                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2833                 }
2834
2835                 // draw scores and timer
2836                 Sbar_Score();
2837                 Sbar_Timer();
2838
2839                 // draw strength/invincibility icon and timer
2840                 CSQC_Strength_Timer();
2841
2842                 // weapon icons
2843                 if(cvar_or("sbar_showweaponicons", 1)) {
2844                         x = 1.0;
2845                         Sbar_DrawWeapon_Clear();
2846                         for(i = 1; i <= 24; ++i)
2847                         {
2848                                 if(weaponimpulse[i-1] >= 0)
2849                                 if(stat_weapons & x)
2850                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2851                                 x *= 2;
2852                         }
2853                 }
2854
2855                 // draw gametype specific icons
2856                 if(gametype == GAME_KEYHUNT)
2857                         CSQC_kh_hud();
2858                 else if(gametype == GAME_CTF)
2859                         CSQC_ctf_hud();
2860                 else if(gametype == GAME_NEXBALL)
2861                         CSQC_nb_hud();
2862                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2863                         CSQC_race_hud();
2864         }
2865         return;
2866 }
2867
2868 // CTF HUD
2869 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2870 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2871 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2872
2873 void CSQC_ctf_hudreset(void)
2874 {
2875         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2876 }
2877
2878 void CSQC_ctf_hud(void)
2879 {
2880         vector bottomleft, redflag_pos, blueflag_pos, sz;
2881         float f; // every function should have that
2882         bottomleft_x = 0;
2883         bottomleft_y = vid_conheight;
2884         bottomleft_z = 0;
2885
2886         float redflag, blueflag; // current status
2887         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2888         float stat_items;
2889
2890         stat_items = getstati(STAT_ITEMS);
2891         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2892         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2893
2894         // when status CHANGES, set old status into prevstatus and current status into status
2895         if (redflag != redflag_prevframe)
2896         {
2897                 redflag_statuschange_time = time;
2898                 redflag_prevstatus = redflag_prevframe;
2899                 redflag_prevframe = redflag;
2900         }
2901
2902         if (blueflag != blueflag_prevframe)
2903         {
2904                 blueflag_statuschange_time = time;
2905                 blueflag_prevstatus = blueflag_prevframe;
2906                 blueflag_prevframe = blueflag;
2907         }
2908         
2909         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2911
2912         float BLINK_FACTOR = 0.15;
2913         float BLINK_BASE = 0.85;
2914         // note:
2915         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2916         // thus
2917         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2918         // ensure RMS == 1
2919         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2920
2921         string red_icon, red_icon_prevstatus;
2922         float red_alpha, red_alpha_prevstatus;
2923         red_alpha = red_alpha_prevstatus = 1;
2924         switch(redflag) {
2925                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;