]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
improved networking of ping and packet loss, now updates every 3 sec and distributes...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud)
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float digit;
507         float have_name, have_primary, have_secondary, have_separator;
508         float missing;
509
510         // TODO: re enable with gametype dependant cvars?
511         if(argc < 2) // no arguments provided
512                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
513
514         if(argc < 2)
515                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516
517         if(argc == 2)
518         {
519                 if(argv(1) == "default")
520                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521                 else if(argv(1) == "all")
522                 {
523                         string s;
524                         s = "ping pl color name |";
525                         for(i = 0; i < MAX_SCORE; ++i)
526                         {
527                                 if(i != ps_primary)
528                                 if(i != ps_secondary)
529                                 if(scores_label[i] != "")
530                                         s = strcat(s, " ", scores_label[i]);
531                         }
532                         if(ps_secondary != ps_primary)
533                                 s = strcat(s, " ", scores_label[ps_secondary]);
534                         s = strcat(s, " ", scores_label[ps_primary]);
535                         argc = tokenizebyseparator(strcat("x ", s), " ");
536                 }
537         }
538
539
540         sbar_num_fields = 0;
541
542         drawfont = sbar_font;
543         digit = stringwidth("0123456789", FALSE) / 10;
544
545         for(i = 0; i < argc - 1; ++i)
546         {
547                 float nocomplain;
548                 str = argv(i+1);
549
550                 nocomplain = FALSE;
551                 if(substring(str, 0, 1) == "?")
552                 {
553                         nocomplain = TRUE;
554                         str = substring(str, 1, strlen(str) - 1);
555                 }
556
557                 slash = strstrofs(str, "/", 0);
558                 if(slash >= 0)
559                 {
560                         pattern = substring(str, 0, slash);
561                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
562
563                         if not(isGametypeInFilter(gametype, teamplay, pattern))
564                                 continue;
565                 }
566
567                 strunzone(sbar_title[sbar_num_fields]);
568                 sbar_title[sbar_num_fields] = strzone(str);
569                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570                 str = strtolower(str);
571
572                 if(str == "ping") {
573                         sbar_field[sbar_num_fields] = SP_PING;
574                 } else if(str == "pl") {
575                         sbar_field[sbar_num_fields] = SP_PL;
576                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577                         sbar_field[sbar_num_fields] = SP_KDRATIO;
578                 } else if(str == "name" || str == "nick") {
579                         sbar_field[sbar_num_fields] = SP_NAME;
580                         have_name = 1;
581                 } else if(str == "|") {
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
583                         have_separator = 1;
584                 } else {
585                         for(j = 0; j < MAX_SCORE; ++j)
586                                 if(str == strtolower(scores_label[j]))
587                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
588 :notfound
589                         if(str == "frags")
590                         {
591                                 j = SP_FRAGS;
592                         }
593                         else
594                         {
595                                 if not(nocomplain)
596                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597                                 continue;
598                         }
599 :found
600                         sbar_field[sbar_num_fields] = j;
601                         if(j == ps_primary)
602                                 have_primary = 1;
603                         if(j == ps_secondary)
604                                 have_secondary = 1;
605                 }
606                 ++sbar_num_fields;
607                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608                         break;
609         }
610
611         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612                 have_primary = 1;
613         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614                 have_secondary = 1;
615         if(ps_primary == ps_secondary)
616                 have_secondary = 1;
617         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618
619         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620         {
621                 if(!have_name)
622                 {
623                         strunzone(sbar_title[sbar_num_fields]);
624                         for(i = sbar_num_fields; i > 0; --i)
625                         {
626                                 sbar_title[i] = sbar_title[i-1];
627                                 sbar_size[i] = sbar_size[i-1];
628                                 sbar_field[i] = sbar_field[i-1];
629                         }
630                         sbar_title[0] = strzone("name");
631                         sbar_field[0] = SP_NAME;
632                         ++sbar_num_fields;
633                         print("fixed missing field 'name'\n");
634
635                         if(!have_separator)
636                         {
637                                 strunzone(sbar_title[sbar_num_fields]);
638                                 for(i = sbar_num_fields; i > 1; --i)
639                                 {
640                                         sbar_title[i] = sbar_title[i-1];
641                                         sbar_size[i] = sbar_size[i-1];
642                                         sbar_field[i] = sbar_field[i-1];
643                                 }
644                                 sbar_title[1] = strzone("|");
645                                 sbar_field[1] = SP_SEPARATOR;
646                                 sbar_size[1] = stringwidth("|", FALSE);
647                                 ++sbar_num_fields;
648                                 print("fixed missing field '|'\n");
649                         }
650                 }
651                 else if(!have_separator)
652                 {
653                         strunzone(sbar_title[sbar_num_fields]);
654                         sbar_title[sbar_num_fields] = strzone("|");
655                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
657                         ++sbar_num_fields;
658                         print("fixed missing field '|'\n");
659                 }
660                 if(!have_secondary)
661                 {
662                         strunzone(sbar_title[sbar_num_fields]);
663                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665                         sbar_field[sbar_num_fields] = ps_secondary;
666                         ++sbar_num_fields;
667                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
668                 }
669                 if(!have_primary)
670                 {
671                         strunzone(sbar_title[sbar_num_fields]);
672                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674                         sbar_field[sbar_num_fields] = ps_primary;
675                         ++sbar_num_fields;
676                         print("fixed missing field '", scores_label[ps_primary], "'\n");
677                 }
678         }
679
680         sbar_field[sbar_num_fields] = SP_END;
681 }
682
683 // MOVEUP::
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
695 {
696         float tmp, num, denom, f;
697         string str;
698         sbar_field_rgb = '1 1 1';
699         sbar_field_icon0 = "";
700         sbar_field_icon1 = "";
701         sbar_field_icon2 = "";
702         sbar_field_icon0_rgb = '1 1 1';
703         sbar_field_icon1_rgb = '1 1 1';
704         sbar_field_icon2_rgb = '1 1 1';
705         sbar_field_icon0_alpha = 1;
706         sbar_field_icon1_alpha = 1;
707         sbar_field_icon2_alpha = 1;
708         switch(field)
709         {
710                 case SP_PING:
711                         if not(pl.gotscores)
712                                 return "\x8D\x8D\x8D"; // >>> sign
713                         //str = getplayerkey(pl.sv_entnum, "ping");
714                         f = pl.ping;
715                         if(f == 0)
716                                 return "N/A";
717                         tmp = max(0, min(220, f-80)) / 220;
718                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
719                         return ftos(f);
720
721                 case SP_PL:
722                         if not(pl.gotscores)
723                                 return "N/A";
724                         f = pl.ping_packetloss;
725                         tmp = pl.ping_movementloss;
726                         if(f == 0 && tmp == 0)
727                                 return "";
728                         str = ftos(ceil(f * 100));
729                         if(tmp != 0)
730                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
731                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
732                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
733                         return str;
734
735                 case SP_NAME:
736                         if(ready_waiting && pl.ready)
737                         {
738                                 sbar_field_icon0 = "gfx/sb_player_ready";
739                         }
740                         else if(!teamplay)
741                         {
742                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
743                                 {
744                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
745                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
746                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
747                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
748                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
749                                 }
750                         }
751                         return GetPlayerName(pl.sv_entnum);
752
753                 case SP_FRAGS:
754                         f = pl.(scores[SP_KILLS]);
755                         f -= pl.(scores[SP_SUICIDES]);
756                         return ftos(f);
757
758                 case SP_KDRATIO:
759                         num = pl.(scores[SP_KILLS]);
760                         denom = pl.(scores[SP_DEATHS]);
761
762                         if(denom == 0) {
763                                 sbar_field_rgb = '0 1 0';
764                                 str = ftos(num);
765                         } else if(num <= 0) {
766                                 sbar_field_rgb = '1 0 0';
767                                 str = ftos(num/denom);
768                         } else
769                                 str = ftos(num/denom);
770
771                         tmp = strstrofs(str, ".", 0);
772                         if(tmp > 0)
773                                 str = substring(str, 0, tmp+2);
774                         return str;
775
776                 default:
777                         tmp = pl.(scores[field]);
778                         f = scores_flags[field];
779                         if(field == ps_primary)
780                                 sbar_field_rgb = '1 1 0';
781                         else if(field == ps_secondary)
782                                 sbar_field_rgb = '0 1 1';
783                         else
784                                 sbar_field_rgb = '1 1 1';
785                         return ScoreString(f, tmp);
786         }
787         //return "error";
788 }
789
790 float xmin, xmax, ymin, ymax, sbwidth;
791 float sbar_fixscoreboardcolumnwidth_len;
792 float sbar_fixscoreboardcolumnwidth_iconlen;
793 float sbar_fixscoreboardcolumnwidth_marginlen;
794
795 float stringwidth_colors(string s)
796 {
797         return stringwidth(s, TRUE);
798 }
799
800 float stringwidth_nocolors(string s)
801 {
802         return stringwidth(s, FALSE);
803 }
804
805 string Sbar_FixScoreboardColumnWidth(float i, string str)
806 {
807         float field, f;
808         vector sz;
809         field = sbar_field[i];
810
811         sbar_fixscoreboardcolumnwidth_iconlen = 0;
812
813         if(sbar_field_icon0 != "")
814         {
815                 sz = drawgetimagesize(sbar_field_icon0);
816                 f = sz_x / sz_y;
817                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818                         sbar_fixscoreboardcolumnwidth_iconlen = f;
819         }
820
821         if(sbar_field_icon1 != "")
822         {
823                 sz = drawgetimagesize(sbar_field_icon1);
824                 f = sz_x / sz_y;
825                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826                         sbar_fixscoreboardcolumnwidth_iconlen = f;
827         }
828
829         if(sbar_field_icon2 != "")
830         {
831                 sz = drawgetimagesize(sbar_field_icon2);
832                 f = sz_x / sz_y;
833                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
834                         sbar_fixscoreboardcolumnwidth_iconlen = f;
835         }
836
837         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
838
839         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
840                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
841         else
842                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
843
844         if(field == SP_NAME) // name gets all remaining space
845         {
846                 float namesize, j;
847                 namesize = sbwidth / sbar_fontsize_x;
848                 for(j = 0; j < sbar_num_fields; ++j)
849                         if(j != i)
850                                 if (sbar_field[i] != SP_SEPARATOR)
851                                         namesize -= sbar_size[j] + 1;
852                 namesize += 1;
853                 sbar_size[i] = namesize;
854                 
855                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
856                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
857                 str = textShortenToWidth(str, namesize, stringwidth_colors);
858                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
859         }
860         else
861                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
862         
863         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
864         if(sbar_size[i] < f)
865                 sbar_size[i] = f;
866
867         return str;
868 }
869
870 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
871 {
872         vector tmp, rgb;
873         rgb = GetTeamRGB(pl.team);
874         string str;
875         float i, field;
876         float is_spec;
877         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
878         
879         if((rgb == '1 1 1') && (!is_spec)) {
880                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
881                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
882                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
883                 
884         // Layout:
885         tmp_x = sbwidth;
886         tmp_y = sbar_fontsize_y * 1.25;
887         tmp_z = 0;
888
889         // alternated rows highlighting
890         if(is_self)
891                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
892         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
893                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
894
895         tmp_y = 0;
896
897         for(i = 0; i < sbar_num_fields; ++i)
898         {
899                 field = sbar_field[i];
900                 if(field == SP_SEPARATOR)
901                         break;
902
903                 if(is_spec && field != SP_NAME && field != SP_PING) {
904                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
905                         continue;
906                 }
907                 str = Sbar_GetField(pl, field);
908                 str = Sbar_FixScoreboardColumnWidth(i, str);
909
910                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
911
912                 if(field == SP_NAME) {
913                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
914                         if (is_self)
915                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
916                         else
917                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
918                 } else {
919                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
920                         if (is_self)
921                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 }
925
926                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
927                 if(sbar_field_icon0 != "")
928                         if (is_self)
929                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
930                         else
931                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932                 if(sbar_field_icon1 != "")
933                         if (is_self)
934                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
935                         else
936                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
937                 if(sbar_field_icon2 != "")
938                         if (is_self)
939                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
940                         else
941                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
942         }
943
944         if(sbar_field[i] == SP_SEPARATOR)
945         {
946                 pos_x = xmax;
947                 for(i = sbar_num_fields-1; i > 0; --i)
948                 {
949                         field = sbar_field[i];
950                         if(field == SP_SEPARATOR)
951                                 break;
952
953                         if(is_spec && field != SP_NAME && field != SP_PING) {
954                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
955                                 continue;
956                         }
957
958                         str = Sbar_GetField(pl, field);
959                         str = Sbar_FixScoreboardColumnWidth(i, str);
960
961                         if(field == SP_NAME) {
962                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
963                                 if(is_self)
964                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
965                                 else
966                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
967                         } else {
968                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
969                                 if(is_self)
970                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         }
974
975                         tmp_x = sbar_fontsize_x*sbar_size[i];
976                         if(sbar_field_icon0 != "")
977                                 if (is_self)
978                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
979                                 else
980                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981                         if(sbar_field_icon1 != "")
982                                 if (is_self)
983                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
984                                 else
985                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986                         if(sbar_field_icon2 != "")
987                                 if (is_self)
988                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
989                                 else
990                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
991                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
992                 }
993         }
994 }
995
996 /*
997  * Sbar_Scoreboard_MakeTable
998  *
999  * Makes a table for a team (for all playing players in DM) and fills it
1000  */
1001
1002 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1003 {
1004         float body_table_height, i;
1005         vector tmp, column_dim;
1006         entity pl;
1007
1008         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1009
1010         pos -= '1 1 0';
1011
1012         tmp_x = sbwidth + 2;
1013         tmp_y = 1.25 * sbar_fontsize_y;
1014
1015         // rounded header
1016         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1017
1018         // table border
1019         tmp_y += sbar_border_thickness;
1020         tmp_y += body_table_height;
1021         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1022
1023         // separator header/table
1024         pos_y += 1.25 * sbar_fontsize_y;
1025         tmp_y = sbar_border_thickness;
1026         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1027
1028         pos_y += sbar_border_thickness;
1029
1030         // table background
1031         tmp_y = body_table_height;
1032         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1033
1034         // anyway, apply some color
1035         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1036
1037         // go back to the top to make alternated columns highlighting and to print the strings
1038         pos_y -= 1.25 * sbar_fontsize_y;
1039         pos_y -= sbar_border_thickness;
1040
1041         pos += '1 1 0';
1042
1043         if (sbar_scoreboard_highlight)
1044         {
1045                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1046                 column_dim_y += sbar_border_thickness;
1047                 column_dim_y += body_table_height;
1048         }
1049
1050         // print the strings of the columns headers and draw the columns
1051         for(i = 0; i < sbar_num_fields; ++i)
1052         {
1053                 if(sbar_field[i] == SP_SEPARATOR)
1054                         break;
1055                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1056                 if (sbar_scoreboard_highlight)
1057                 {
1058                         if (mod(i,2))
1059                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1060                 }
1061                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1062                 pos_x += column_dim_x;
1063         }
1064         if(sbar_field[i] == SP_SEPARATOR)
1065         {
1066                 pos_x = xmax;
1067                 tmp_y = 0;
1068                 for(i = sbar_num_fields-1; i > 0; --i)
1069                 {
1070                         if(sbar_field[i] == SP_SEPARATOR)
1071                                 break;
1072
1073                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1074
1075                         if (sbar_scoreboard_highlight)
1076                         {
1077                                 if (!mod(i,2))
1078                                 {
1079                                         if (i == sbar_num_fields-1)
1080                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1081                                         else
1082                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1083                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1084                                 }
1085                         }
1086
1087                         tmp_x = stringwidth(sbar_title[i], FALSE);
1088                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1089                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1090                         pos_x -= sbar_fontsize_x;
1091                 }
1092         }
1093         
1094         pos_x = xmin;
1095         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1096         pos_y += sbar_border_thickness;
1097
1098         // fill the table and draw the rows
1099         i = 0;
1100         if (teamplay)
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1102                 {
1103                         if(pl.team != tm.team)
1104                                 continue;
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106                         pos_y += 1.25 * sbar_fontsize_y;
1107                         ++i;
1108                 }
1109         else
1110                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1111                 {
1112                         if(pl.team == COLOR_SPECTATOR)
1113                                 continue;
1114                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1115                         pos_y += 1.25 * sbar_fontsize_y;
1116                         ++i;
1117                 }
1118         
1119         if (i == 0)
1120                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1121         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1122
1123         return pos;
1124 }
1125
1126 float Sbar_WouldDrawScoreboard() {
1127         if (sb_showscores)
1128                 return 1;
1129         else if (intermission == 1)
1130                 return 1;
1131         else if (intermission == 2)
1132                 return 1;
1133         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1134                 return 1;
1135         else if(sb_showscores_force)
1136                 return 1;
1137         return 0;
1138 }
1139
1140 float g_minstagib;
1141 float average_accuracy;
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1143 {
1144         float i;
1145         float weapon_hit, weapon_damage, weapon_stats;
1146         float fontsize = 40 * 1/3;
1147         float weapon_cnt = 12;
1148         float rows;
1149         if(cvar("sbar_accuracy_doublerows"))
1150                 rows = 2;
1151         else
1152                 rows = 1;
1153         float height = 40;
1154
1155         if(warmup_stage)
1156         {
1157                 return pos;
1158         }
1159
1160         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1161         pos_y += 18;
1162         vector tmp;
1163         tmp_x = sbwidth;
1164         tmp_y = height * rows;
1165
1166         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1167         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1168
1169         // column highlighting
1170         for(i = 0; i < weapon_cnt/rows; ++i)
1171         {
1172                 if(!mod(i, 2))
1173                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1174         }
1175
1176         // row highlighting
1177         for(i = 0; i < rows; ++i)
1178         {
1179                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1180         }
1181
1182         drawfont = sbar_bigfont;
1183         average_accuracy = 0;
1184         float weapons_with_stats;
1185         weapons_with_stats = 0;
1186         if(rows == 2)
1187                 pos_x += sbwidth/weapon_cnt / 2;
1188
1189         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1190                 g_minstagib = 1; // TODO: real detection for minstagib?
1191
1192         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1193         {
1194                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1195                         continue;
1196                 weapon_hit = weapon_hits[i];
1197                 weapon_damage = weapon_fired[i];
1198                 if(weapon_damage)
1199                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1200                 self = get_weaponinfo(i);
1201                 float weapon_alpha;
1202
1203                 if(weapon_damage)
1204                         weapon_alpha = sbar_scoreboard_alpha_fg;
1205                 else
1206                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1207
1208                 // weapon icon
1209                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1210                 // the accuracy
1211                 if(weapon_damage) {
1212                         weapons_with_stats += 1;
1213                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1214
1215                         string s;
1216                         s = strcat(ftos(weapon_stats),"%");
1217
1218                         float padding;
1219                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1220
1221                         rgb = Sbar_AccuracyColor(weapon_stats);
1222                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1223                 }
1224                 pos_x += sbwidth/weapon_cnt * rows;
1225                 if(rows == 2 && i == 6) {
1226                         pos_x -= sbwidth;
1227                         pos_y += height;
1228                 }
1229         }
1230         drawfont = sbar_font;
1231
1232         if(weapons_with_stats)
1233                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1234
1235         if(rows == 2)
1236                 pos_x -= sbwidth/weapon_cnt / 2;
1237         pos_x -= sbwidth;
1238         pos_y += height;
1239         return pos;
1240 }
1241
1242 float scoreboard_bottom;
1243 float sbar_scoreboard_fade_alpha;
1244 float sbar_woulddrawscoreboard_prev;
1245 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1246 void Sbar_DrawScoreboard()
1247 {
1248         float sbar_woulddrawscoreboard; 
1249         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1250         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1251                 sbar_woulddrawscoreboard_change = time;
1252                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1253         }
1254
1255         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1256         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1257         if(sbar_woulddrawscoreboard) {
1258                 if (scoreboard_fadeinspeed)
1259                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1260                 else
1261                         sbar_scoreboard_fade_alpha = 1;
1262         }
1263         else
1264                 if (scoreboard_fadeoutspeed)
1265                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1266                 else
1267                         sbar_scoreboard_fade_alpha = 0;
1268
1269         if not(sbar_scoreboard_fade_alpha)
1270                 return;
1271                 
1272         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1273         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1274         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1275         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1276         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1277         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1278         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1279         
1280         vector rgb, pos, tmp;
1281         entity pl, tm;
1282
1283         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1284
1285         xmin = 0.5 * (vid_conwidth - sbwidth);
1286         ymin = SCOREBOARD_OFFSET;
1287
1288         xmax = vid_conwidth - xmin;
1289         ymax = vid_conheight - 0.2*vid_conheight;
1290
1291         // Initializes position
1292         pos_x = xmin;
1293         pos_y = ymin;
1294         pos_z = 0;
1295
1296         // Heading
1297         drawfont = sbar_bigfont;
1298         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1299
1300         pos_y += 24 + 4;
1301         pos_y += sbar_fontsize_y;
1302
1303         drawfont = sbar_font;
1304
1305         // Draw the scoreboard
1306         vector bg_size;
1307         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1308
1309         if(teamplay)
1310         {
1311                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1312                 {
1313                         if(tm.team == COLOR_SPECTATOR)
1314                                 continue;
1315
1316                         rgb = GetTeamRGB(tm.team);
1317                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1318                                 
1319                         if(ts_primary != ts_secondary)
1320                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1321
1322                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1323                 }
1324         }
1325         else
1326         {
1327                 rgb_x = cvar("sbar_color_bg_r");
1328                 rgb_y = cvar("sbar_color_bg_g");
1329                 rgb_z = cvar("sbar_color_bg_b");
1330
1331                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1332                 {
1333                         if(tm.team == COLOR_SPECTATOR)
1334                                 continue;
1335
1336                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1337                 }
1338         }
1339
1340         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1341                 if(race_speedaward) {
1342                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1343                         pos_y += 1.25 * sbar_fontsize_y;
1344                 }
1345                 if(race_speedaward_alltimebest) {
1346                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1347                         pos_y += 1.25 * sbar_fontsize_y;
1348                 }
1349         }
1350         else if(cvar("sbar_accuracy")) {
1351                 if(teamplay)
1352                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1353                 else
1354                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1355         }
1356
1357         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1358         pos_y += 3 * sbar_fontsize_y;
1359
1360         // List spectators
1361         float specs;
1362         specs = 0;
1363         for(pl = players.sort_next; pl; pl = pl.sort_next)
1364         {
1365                 if(pl.team != COLOR_SPECTATOR)
1366                         continue;
1367                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1368                 pos_y += 1.25 * sbar_fontsize_y;
1369                 ++specs;
1370         }
1371
1372         if(specs)
1373                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1374
1375         // Print info string
1376         string str;
1377         float tl, fl, ll;
1378         str = strcat("playing on ^2", shortmapname, "^7");
1379         tl = getstatf(STAT_TIMELIMIT);
1380         fl = getstatf(STAT_FRAGLIMIT);
1381         ll = getstatf(STAT_LEADLIMIT);
1382         if(gametype == GAME_LMS)
1383         {
1384                 if(tl > 0)
1385                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1386         }
1387         else
1388         {
1389                 if(tl > 0)
1390                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1391                 if(fl > 0)
1392                 {
1393                         if(tl > 0)
1394                                 str = strcat(str, " or");
1395                         if(teamplay)
1396                         {
1397                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1398                                 if(teamscores_label[ts_primary] == "score")
1399                                         str = strcat(str, " points^7");
1400                                 else if(teamscores_label[ts_primary] == "fastest")
1401                                         str = strcat(str, " is beaten^7");
1402                                 else
1403                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1404                         }
1405                         else
1406                         {
1407                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1408                                 if(scores_label[ps_primary] == "score")
1409                                         str = strcat(str, " points^7");
1410                                 else if(scores_label[ps_primary] == "fastest")
1411                                         str = strcat(str, " is beaten^7");
1412                                 else
1413                                         str = strcat(str, " ", scores_label[ps_primary]);
1414                         }
1415                 }
1416                 if(ll > 0)
1417                 {
1418                         if(tl > 0 || fl > 0)
1419                                 str = strcat(str, " or");
1420                         if(teamplay)
1421                         {
1422                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1423                                 if(teamscores_label[ts_primary] == "score")
1424                                         str = strcat(str, " points^7");
1425                                 else if(teamscores_label[ts_primary] == "fastest")
1426                                         str = strcat(str, " is beaten^7");
1427                                 else
1428                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1429                         }
1430                         else
1431                         {
1432                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1433                                 if(scores_label[ps_primary] == "score")
1434                                         str = strcat(str, " points^7");
1435                                 else if(scores_label[ps_primary] == "fastest")
1436                                         str = strcat(str, " is beaten^7");
1437                                 else
1438                                         str = strcat(str, " ", scores_label[ps_primary]);
1439                         }
1440                 }
1441         }
1442
1443
1444         pos_y += 1.2 * sbar_fontsize_y;
1445         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1446
1447         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1448 }
1449
1450 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1451 {
1452         string col;
1453         string timestr;
1454         string cpname;
1455         string lapstr;
1456         lapstr = "";
1457
1458         if(histime == 0) // goal hit
1459         {
1460                 if(mytime > 0)
1461                 {
1462                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1463                         col = "^1";
1464                 }
1465                 else if(mytime == 0)
1466                 {
1467                         timestr = "+0.0";
1468                         col = "^3";
1469                 }
1470                 else
1471                 {
1472                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1473                         col = "^2";
1474                 }
1475
1476                 if(lapdelta > 0)
1477                 {
1478                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1479                         col = "^2";
1480                 }
1481                 else if(lapdelta < 0)
1482                 {
1483                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1484                         col = "^1";
1485                 }
1486         }
1487         else if(histime > 0) // anticipation
1488         {
1489                 if(mytime >= histime)
1490                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1491                 else
1492                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1493                 col = "^3";
1494         }
1495         else
1496                 col = "^7";
1497
1498         if(cp == 254)
1499                 cpname = "Start line";
1500         else if(cp == 255)
1501                 cpname = "Finish line";
1502         else if(cp)
1503                 cpname = strcat("Intermediate ", ftos(cp));
1504         else
1505                 cpname = "Finish line";
1506
1507         if(histime < 0)
1508                 return strcat(col, cpname);
1509         else if(hisname == "")
1510                 return strcat(col, cpname, " (", timestr, ")");
1511         else
1512                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1513 }
1514
1515 void Sbar_Score()
1516 {
1517         float score, distribution, leader;
1518         vector score_pos, secondary_score_pos, distribution_color;
1519         entity tm, pl, me;
1520         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1521
1522         vector bottomright;
1523         bottomright_x = vid_conwidth;
1524         bottomright_y = vid_conheight;
1525         bottomright_z = 0;
1526
1527         score_pos = bottomright - '196 42 0';
1528         secondary_score_pos = score_pos + '132 -6 0';
1529
1530         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1531                 pl = players.sort_next;
1532                 if(pl == me)
1533                         pl = pl.sort_next;
1534                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1535                         if(pl.scores[ps_primary] == 0)
1536                                 pl = world;
1537
1538                 score = me.(scores[ps_primary]);
1539
1540                 float racemin, racesec, racemsec;
1541                 float distsec, distmsec, minusplus;
1542                 
1543                 racemin = floor(score/(60 * TIME_FACTOR));
1544                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1545                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1546
1547                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1548                         // distribution display
1549                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1550
1551                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1552                                 distmsec = fabs(distribution);
1553                         else {
1554                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1555                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1556                                 if (distribution < 0)
1557                                         distsec = -distsec;
1558                         }
1559
1560                         if (distribution <= 0) {
1561                                 distribution_color = '0 1 0';
1562                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1563                         }
1564                         else {
1565                                 distribution_color = '1 0 0';
1566                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1567                         }
1568                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1569                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1570                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1571                 }
1572                 // race record display
1573                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1574                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1575
1576                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1577                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1578                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1579
1580                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1581                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1582
1583         } else if (!teamplay) { // non-teamgames, except race/cts
1584                 // me vector := [team/connected frags id]
1585                 pl = players.sort_next;
1586                 if(pl == me)
1587                         pl = pl.sort_next;
1588
1589                 if(pl)
1590                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1591                 else
1592                         distribution = 0;
1593
1594                 score = me.(scores[ps_primary]);
1595                 
1596                 if(distribution >= 5) {
1597                         distribution_color = '0 1 0';
1598                         leader = 1;
1599                 } else if(distribution >= 0) {
1600                         distribution_color = '1 1 1';
1601                         leader = 1;
1602                 } else if(distribution >= -5)
1603                         distribution_color = '1 1 0';
1604                 else
1605                         distribution_color = '1 0 0';
1606                 
1607                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1608                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1609         } else { // teamgames
1610                 float max_fragcount;
1611                 max_fragcount = -999;
1612
1613                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1614                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1615                                 continue;
1616                         score = tm.(teamscores[ts_primary]);
1617                         leader = 0;
1618
1619                         if (score > max_fragcount)
1620                                 max_fragcount = score;
1621         
1622                         if(tm.team == myteam) {
1623                                 if (max_fragcount == score)
1624                                         leader = 1;
1625                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1626                         } else {
1627                                 if (max_fragcount == score)
1628                                         leader = 1;
1629                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1630                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1631                         }
1632                 }
1633         }
1634
1635         if(gametype == GAME_RACE || gametype == GAME_CTS)
1636         {
1637                 drawfont = sbar_bigfont;
1638                 float a, t;
1639                 vector m;
1640                 string s, forcetime;
1641
1642                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1643
1644                 if(race_checkpointtime)
1645                 {
1646                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1647                         s = "";
1648                         forcetime = "";
1649                         if(a > 0) // just hit a checkpoint?
1650                         {
1651                                 if(race_checkpoint != 254)
1652                                 {
1653                                         if(race_time && race_previousbesttime)
1654                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1655                                         else
1656                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1657                                         if(race_time)
1658                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1659                                 }
1660                         }
1661                         else
1662                         {
1663                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1664                                 {
1665                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1666                                         if(a > 0) // next one?
1667                                         {
1668                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1669                                         }
1670                                 }
1671                         }
1672
1673                         if(s != "" && a > 0)
1674                         {
1675                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1676                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1677                         }
1678
1679                         if(race_penaltytime)
1680                         {
1681                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1682                                 if(a > 0)
1683                                 {
1684                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1685                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1686                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1687                                 }
1688                         }
1689
1690                         if(forcetime != "")
1691                         {
1692                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1693                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1694                         }
1695                         else
1696                                 a = 1;
1697
1698                         if(race_laptime && race_checkpoint != 255)
1699                         {
1700                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1701                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1702                         }
1703                 }
1704                 else
1705                 {
1706                         if(race_mycheckpointtime)
1707                         {
1708                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1709                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1710                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1711                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1712                         }
1713                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1714                         {
1715                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1716                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1717                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1718                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1719                         }
1720
1721                         if(race_penaltytime && !race_penaltyaccumulator)
1722                         {
1723                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1724                                 a = bound(0, (1 + t - time), 1);
1725                                 if(a > 0)
1726                                 {
1727                                         if(time < t)
1728                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1729                                         else
1730                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1731                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1732                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1733                                 }
1734                         }
1735                 }
1736
1737                 drawfont = sbar_font;
1738         }
1739 }
1740
1741 void Sbar_Timer()
1742 {
1743         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1744         vector bgpos, timer_color;
1745         bgpos = '0 0 0';
1746         
1747         vector topright;
1748         topright = '0 0 0';
1749         topright_x = vid_conwidth;
1750         
1751         float scale;
1752         scale = cvar_or("sbar_timer_scale", 1);
1753         timelimit = getstatf(STAT_TIMELIMIT);
1754         
1755         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1756         timeleft = ceil(timeleft);
1757         minutesLeft = floor(timeleft / 60);
1758         secondsLeft = timeleft - minutesLeft*60;
1759
1760         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1761                 timer_color = '1 1 1'; //white
1762         else if(minutesLeft >= 1)
1763                 timer_color = '1 1 0'; //yellow
1764         else
1765                 timer_color = '1 0 0'; //red
1766
1767         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1768                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1769                         //while restart is still active, show 00:00
1770                         minutes = seconds = 0;
1771                 } else {
1772                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1773                         minutes = floor(elapsedTime / 60);
1774                         seconds = elapsedTime - minutes*60;
1775                 }
1776                 if (minutes < 10)
1777                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1778                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1779                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1780                 else
1781                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1782                 bgpos_y = 0;
1783                 bgpos_z = 0;
1784         } else {
1785                 minutes = minutesLeft;
1786                 seconds = secondsLeft;
1787                 if (minutes == 0)
1788                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1789                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1790                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1791                 else if (minutes < 100)
1792                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1793                 else
1794                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1795                 bgpos_y = 0;
1796                 bgpos_z = 0;
1797         }
1798
1799         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1800                 if (teamplay)
1801                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1802                 else {
1803                         color_x = cvar("sbar_color_bg_r");
1804                         color_y = cvar("sbar_color_bg_g");
1805                         color_z = cvar("sbar_color_bg_b");
1806
1807                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1808                 }
1809         }
1810
1811         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1812                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1813                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1814         }
1815         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1816 }
1817
1818 void CSQC_Strength_Timer() {
1819         vector pos;
1820         vector bottom;
1821
1822         bottom_x = vid_conwidth/2;
1823         bottom_y = vid_conheight;
1824         bottom_z = 0;
1825
1826         float stat_items, dt;
1827         stat_items = getstati(STAT_ITEMS);
1828         /*
1829         if not(stat_items & IT_STRENGTH)
1830                 if not(stat_items & IT_INVINCIBLE)
1831                         return;
1832         */
1833
1834         if (getstati(STAT_HEALTH) <= 0)
1835                 return;
1836
1837         vector picsize;
1838         float strength_time, invincibility_time, countdown_fontsize;
1839
1840         picsize = '22 22 0';
1841         countdown_fontsize = 18;
1842
1843         if (vid_conwidth >= 800)
1844                 pos = bottom + '192 -46 0';
1845         else
1846                 pos = bottom + '192 -94 0';
1847
1848         //strength
1849         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1850         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1851
1852         if (strength_time) {
1853                 dt = strength_time - time;
1854                 if(dt > 0)
1855                 {
1856                         if(dt < 5)
1857                         {
1858                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1859                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1860                         }
1861                         else
1862                         {
1863                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1864                         }
1865                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1866                 }
1867                 else if(dt > -1)
1868                 {
1869                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1870                                 bound(0, -dt / 0.5, 1));
1871                 }
1872         }
1873
1874         //invincibility
1875         if (invincibility_time) {
1876                 dt = invincibility_time - time;
1877                 if(dt > 0)
1878                 {
1879                         if(dt < 5)
1880                         {
1881                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1882                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1883                         }
1884                         else
1885                         {
1886                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1887                         }
1888                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1889                 }
1890                 else if(dt > -1)
1891                 {
1892                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1893                                 bound(0, -dt / 0.5, 1));
1894                 }
1895         }
1896 }
1897
1898 #define CENTERPRINT_MAX_LINES 30
1899 string centerprint_messages[CENTERPRINT_MAX_LINES];
1900 float centerprint_width[CENTERPRINT_MAX_LINES];
1901 vector centerprint_start;
1902 float centerprint_expire;
1903 float centerprint_num;
1904 float centerprint_offset_hint;
1905 vector centerprint_fontsize;
1906
1907 void centerprint(string strMessage)
1908 {
1909         float i, j, n, hcount;
1910         string s;
1911
1912         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1913
1914         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1915
1916         if(cvar("scr_centertime") <= 0)
1917                 return;
1918
1919         if(strMessage == "")
1920                 return;
1921
1922         // strip trailing newlines
1923         j = strlen(strMessage) - 1;
1924         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1925                 j = j - 1;
1926         strMessage = substring(strMessage, 0, j + 1);
1927
1928         if(strMessage == "")
1929                 return;
1930
1931         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1932         j = 0;
1933         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1934                 j = j + 1;
1935         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1936         centerprint_offset_hint = j;
1937
1938         if(strMessage == "")
1939                 return;
1940
1941         // if we get here, we have a message. Initialize its height.
1942         centerprint_num = 0;
1943
1944         n = tokenizebyseparator(strMessage, "\n");
1945         i = hcount = 0;
1946         for(j = 0; j < n; ++j)
1947         {
1948                 getWrappedLine_remaining = argv(j);
1949                 while(getWrappedLine_remaining)
1950                 {
1951                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1952                         if(centerprint_messages[i])
1953                                 strunzone(centerprint_messages[i]);
1954                         centerprint_messages[i] = strzone(s);
1955                         centerprint_width[i] = stringwidth(s, TRUE);
1956                         ++i;
1957
1958                         // half height for empty lines looks better
1959                         if(s == "")
1960                                 hcount += 0.5;
1961                         else
1962                                 hcount += 1;
1963
1964                         if(i >= CENTERPRINT_MAX_LINES)
1965                                 break;
1966                 }
1967         }
1968
1969         float h, havail;
1970         h = centerprint_fontsize_y*hcount;
1971
1972         havail = vid_conheight;
1973         if(cvar("con_chatpos") < 0)
1974                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1975         if(havail > vid_conheight - 70)
1976                 havail = vid_conheight - 70; // avoid overlapping HUD
1977
1978         centerprint_start_x = 0;
1979
1980 #if 0
1981         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1982
1983         // here, the centerprint would cover the crosshair. REALLY BAD.
1984         forbiddenmin = vid_conheight * 0.5 - h - 16;
1985         forbiddenmax = vid_conheight * 0.5 + 16;
1986
1987         allowedmin = scoreboard_bottom;
1988         allowedmax = havail - h;
1989         preferred = (havail - h)/2;
1990
1991
1992         // possible orderings (total: 4! / 4 = 6)
1993         //  allowedmin allowedmax forbiddenmin forbiddenmax
1994         //  forbiddenmin forbiddenmax allowedmin allowedmax
1995         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1996         {
1997                 // forbidden doesn't matter in this case
1998                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1999         }
2000         //  allowedmin forbiddenmin allowedmax forbiddenmax
2001         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2002         {
2003                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2004         }
2005         //  allowedmin forbiddenmin forbiddenmax allowedmax
2006         else if(allowedmin < forbiddenmin)
2007         {
2008                 // make sure the forbidden zone is not covered
2009                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2010                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2011                 else
2012                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2013         }
2014         //  forbiddenmin allowedmin allowedmax forbiddenmax
2015         else if(allowedmax < forbiddenmax)
2016         {
2017                 // it's better to leave the allowed zone (overlap with scoreboard) than
2018                 // to cover the forbidden zone (crosshair)
2019                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2020                         centerprint_start_y = forbiddenmax;
2021                 else
2022                         centerprint_start_y = forbiddenmin;
2023         }
2024         //  forbiddenmin allowedmin forbiddenmax allowedmax
2025         else
2026         {
2027                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2028         }
2029 #else
2030         centerprint_start_y =
2031                 min(
2032                         max(
2033                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2034                                 (havail - h)/2
2035                         ),
2036                         havail - h
2037                 );
2038 #endif
2039
2040         centerprint_num = i;
2041         centerprint_expire = time + cvar("scr_centertime");
2042 }
2043
2044 void Sbar_DrawCenterPrint (void)
2045 {
2046         float i;
2047         vector pos;
2048         string ts;
2049         float a;
2050
2051         //if(time > centerprint_expire)
2052         //      return;
2053
2054         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2055         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2056         //sz = 1.2 / (a + 0.2);
2057
2058         if(a <= 0)
2059                 return;
2060
2061         pos = centerprint_start;
2062         for (i=0; i<centerprint_num; i = i + 1)
2063         {
2064                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2065                 ts = centerprint_messages[i];
2066                 if (ts != "")
2067                 {
2068                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2069                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2070                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2071                         pos_y = pos_y + centerprint_fontsize_y;
2072                 }
2073                 else
2074                         // half height for empty lines looks better
2075                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2076         }
2077 }
2078
2079 vector Sbar_DrawNoteLine(vector offset, string s)
2080 {
2081         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2082         drawcolorcodedstring(
2083                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2084                 s,
2085                 sbar_fontsize,
2086                 sbar_alpha_fg,
2087                 0
2088         );
2089         return offset + sbar_fontsize_y * '0 1 0';
2090 }
2091
2092 void Sbar_DrawPressedKeys(void)
2093 {
2094         vector pos, bgsize;
2095         float pressedkeys;
2096
2097         pos = stov(cvar_string("cl_showpressedkeys_position"));
2098
2099         bgsize = '126 75 0';
2100
2101         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2102             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2103         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2104
2105         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2106         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2107         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2108         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113 }
2114
2115 void Sbar_ShowSpeed(void)
2116 {
2117         vector numsize;
2118         float pos, conversion_factor;
2119         string speed, unit;
2120
2121         switch(cvar("cl_showspeed_unit"))
2122         {
2123                 default:
2124                 case 0:
2125                         unit = "";
2126                         conversion_factor = 1.0;
2127                         break;
2128                 case 1:
2129                         unit = " qu/s";
2130                         conversion_factor = 1.0;
2131                         break;
2132                 case 2:
2133                         unit = " m/s";
2134                         conversion_factor = 0.0254;
2135                         break;
2136                 case 3:
2137                         unit = " km/h";
2138                         conversion_factor = 0.0254 * 3.6;
2139                         break;
2140                 case 4:
2141                         unit = " mph";
2142                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2143                         break;
2144                 case 5:
2145                         unit = " knots";
2146                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2147                         break;
2148         }
2149
2150         if (cvar("cl_showspeed_z") == 1)
2151                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2152         else
2153                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2154
2155         numsize_x = numsize_y = cvar("cl_showspeed_size");
2156         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2157         
2158         drawfont = sbar_bigfont;
2159         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2160         drawfont = sbar_font;
2161 }
2162
2163 vector acc_prevspeed;
2164 float acc_prevtime;
2165 float acc_avg;
2166
2167 void Sbar_ShowAcceleration(void)
2168 {
2169         float acceleration, sz, scale, alpha, f;
2170         vector pos, top, rgb;
2171         top_x = vid_conwidth/2;
2172         top_y = 0;
2173
2174         f = time - acc_prevtime;
2175         if(cvar("cl_showacceleration_z"))
2176                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2177         else
2178                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2179         acc_prevspeed = pmove_vel;
2180         acc_prevtime = time;
2181
2182         f = bound(0, f * 10, 1);
2183         acc_avg = acc_avg * (1 - f) + acceleration * f;
2184         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2185
2186         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2187
2188         sz = cvar("cl_showacceleration_size");
2189         scale = cvar("cl_showacceleration_scale");
2190         alpha = cvar("cl_showacceleration_alpha");
2191         if (cvar("cl_showacceleration_color_custom"))
2192                 rgb = stov(cvar_string("cl_showacceleration_color"));
2193         else {
2194                 rgb = '1 1 1';
2195                 if (acceleration < 0) {
2196                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2197                 } else if (acceleration > 0) {
2198                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2199                 }
2200         }
2201                 
2202         if (acceleration > 0)
2203                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2204         else if (acceleration < 0)
2205                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2206 }
2207
2208 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2209 {
2210         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2211         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2212         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214 }
2215
2216 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2217 {
2218         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2220         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2221         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222 }
2223
2224 void Sbar_DrawAccuracyStats()
2225 {
2226         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2227         float weapon_hit, weapon_damage, weapon_stats;
2228         float left_border;  // position where the weapons start, the description is in the border
2229         vector fill_colour, fill_size;
2230         vector pos;
2231         vector border_colour;
2232
2233         float col_margin = 20;  // pixels between the columns
2234         float row_margin = 20;  // pixels between the rows
2235
2236         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2237         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2238
2239         drawfont = sbar_bigfont;
2240         pos_x = 0;
2241         pos_y = SCOREBOARD_OFFSET;
2242         pos_z = 0;
2243         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2244
2245         left_border = col_margin + 11 * sbar_fontsize_x;
2246
2247         drawfont = sbar_font;
2248
2249         if(warmup_stage)
2250         {
2251                 pos_y += 40;
2252                 if(mod(time, 1) >= 0.4)
2253                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2254
2255                 return;
2256         }
2257
2258         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2259         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2260
2261         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2262         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2263
2264         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2265         {
2266                 weapon_hit = weapon_hits[i];
2267                 weapon_damage = weapon_fired[i];
2268                 self = get_weaponinfo(i);
2269                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2270
2271                 if (weapon_damage) {
2272                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2273                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2274
2275                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2276                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2277
2278                                 // how the background colour is calculated
2279                                 // %    red             green   red_2                   green_2
2280                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2281                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2282                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2283                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2287                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2288                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2289                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2290                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2291
2292                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2293                                 {
2294                                         count_splash = 0;
2295                                         ++row;
2296                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2297                                 }
2298
2299                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2300                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2301
2302                                 // background
2303                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2304                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2305
2306                                 // the weapon
2307                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2308
2309                                 // the amount of shots fired or max damage
2310                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2311
2312                                 // the amount of hits or actual damage
2313                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2314
2315                                 // the accuracy
2316                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2317
2318                                 // the amount of shots missed or damage wasted
2319                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2320
2321                                 ++count_splash;
2322                         } else if (self.weapon_type == WEP_TYPE_HITSCAN) {
2323                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2324
2325                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2326                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2327
2328                                 // how the background colour is calculated
2329                                 // %    red             green   red_2                   green_2
2330                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2331                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2332                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2333                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2337                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2338                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2339                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2340                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2341
2342                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2343                                 {
2344                                         count_hitscan = 0;
2345                                         ++row;
2346                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2347                                 }
2348
2349                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2350                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2351
2352                                 // background
2353                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2354                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2355
2356                                 // the weapon
2357                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2358
2359                                 // the amount of shots fired or max damage
2360                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2361
2362                                 // the amount of hits or actual damage
2363                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2364
2365                                 // the accuracy
2366                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2367
2368                                 // the amount of shots missed or damage wasted
2369                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2370
2371                                 ++count_hitscan;
2372                         }
2373                 }
2374         }
2375 }
2376
2377 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2378 {
2379         position_x -= 2 / 3 * strlen(text) * scale_x;
2380         drawstring(position, text, scale, rgb, alpha, flag);
2381 }
2382
2383 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2384 {
2385         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2386         drawstring(position, text, scale, rgb, alpha, flag);
2387 }
2388
2389 float GetAmmoStat(float i)
2390 {
2391         switch(i)
2392         {
2393                 case 0: return STAT_SHELLS;
2394                 case 1: return STAT_NAILS;
2395                 case 2: return STAT_ROCKETS;
2396                 case 3: return STAT_CELLS;
2397                 case 4: return STAT_FUEL;
2398                 default: return -1;
2399         }
2400 }
2401
2402 float GetAmmoItemCode(float i)
2403 {
2404         switch(i)
2405         {
2406                 case 0: return IT_SHELLS;
2407                 case 1: return IT_NAILS;
2408                 case 2: return IT_ROCKETS;
2409                 case 3: return IT_CELLS;
2410                 case 4: return IT_FUEL;
2411                 default: return -1;
2412         }
2413 }
2414
2415 string GetAmmoPicture(float i)
2416 {
2417         switch(i)
2418         {
2419                 case 0: return "gfx/hud/sb_shells";
2420                 case 1: return "gfx/hud/sb_bullets";
2421                 case 2: return "gfx/hud/sb_rocket";
2422                 case 3: return "gfx/hud/sb_cells";
2423                 case 4: return "gfx/hud/sb_fuel";
2424                 default: return "";
2425         }
2426 }
2427
2428 void Sbar_Reset (void)
2429 {
2430         // reset gametype specific icons
2431         if(gametype == GAME_KEYHUNT)
2432                 CSQC_kh_hudreset();
2433         else if(gametype == GAME_CTF)
2434                 CSQC_ctf_hudreset();
2435 }
2436
2437 void Sbar_Draw (void)
2438 {
2439         // vectors for top right, bottom right, bottom and bottom left corners
2440         vector topright;
2441         vector bottom;
2442         vector bottomright;
2443         vector bottomleft;
2444
2445         topright_x = vid_conwidth;
2446         topright_y = 0;
2447         topright_z = 0;
2448
2449         bottom_x = vid_conwidth/2;
2450         bottom_y = vid_conheight;
2451         bottom_z = 0;
2452
2453         bottomright_x = vid_conwidth;
2454         bottomright_y = vid_conheight;
2455         bottomright_z = 0;
2456
2457         bottomleft_x = 0;
2458         bottomleft_y = vid_conheight;
2459         bottomleft_z = 0;
2460
2461         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2462         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2463         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2464         sbar_color_bg_team = cvar("sbar_color_bg_team");
2465
2466         float i;
2467         float weapon_stats;
2468         float x, fade;
2469         float stat_items, stat_weapons;
2470
2471         weapon_stats = getstati(STAT_DAMAGE_HITS);
2472         weapon_number = weapon_stats & 63;
2473         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2474
2475         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2476         weapon_number = weapon_stats & 63;
2477         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2478
2479         vector o; o = '1 0 0' * vid_conwidth;
2480         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2481
2482         string s;
2483         vector pos;
2484         pos = '0 0 0';
2485
2486         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2487         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2488
2489         if(spectatee_status && !intermission)
2490         {
2491                 drawfont = sbar_bigfont;
2492                 if(spectatee_status == -1)
2493                         s = "^1Observing";
2494                 else
2495                         s = GetPlayerName(spectatee_status - 1);
2496                 // spectated player name between HUD and chat area, aligned to the left
2497                 pos_x = bottomleft_x;
2498                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2499                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2500                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2501                 drawfont = sbar_font;
2502
2503                 // spectator text in the upper right corner
2504                 if(spectatee_status == -1)
2505                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2506                 else
2507                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2508                 o = Sbar_DrawNoteLine(o, s);
2509
2510                 if(spectatee_status == -1)
2511                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2512                 else
2513                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2514                 o = Sbar_DrawNoteLine(o, s);
2515
2516                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2517                 o = Sbar_DrawNoteLine(o, s);
2518
2519                 if(gametype == GAME_ARENA)
2520                         s = "^1Wait for your turn to join";
2521                 else if(gametype == GAME_LMS)
2522                 {
2523                         entity sk;
2524                         sk = playerslots[player_localentnum - 1];
2525                         if(sk.(scores[ps_primary]) >= 666)
2526                                 s = "^1Match has already begun";
2527                         else if(sk.(scores[ps_primary]) > 0)
2528                                 s = "^1You have no more lives left";
2529                         else
2530                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2531                 }
2532                 else
2533                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2534                 o = Sbar_DrawNoteLine(o, s);
2535
2536                 //show restart countdown:
2537                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2538                         float countdown;
2539                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2540                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2541                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2542                         o = Sbar_DrawNoteLine(o, s);
2543                 }
2544         }
2545         if(warmup_stage && !intermission)
2546         {
2547                 s = "^2Currently in ^1warmup^2 stage!";
2548                 o = Sbar_DrawNoteLine(o, s);
2549         }
2550
2551         // move more important stuff more to the middle so its more visible
2552         o_y = vid_conheight * 0.66;
2553
2554         string blinkcolor;
2555         if(mod(time, 1) >= 0.5)
2556                 blinkcolor = "^1";
2557         else
2558                 blinkcolor = "^3";
2559
2560         if(ready_waiting && !intermission && !spectatee_status)
2561         {
2562                 if(ready_waiting_for_me)
2563                 {
2564                         if(warmup_stage)
2565                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2566                         else
2567                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2568                 }
2569                 else
2570                 {
2571                         if(warmup_stage)
2572                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2573                         else
2574                                 s = strcat("^2Waiting for others to ready up...");
2575                 }
2576                 o = Sbar_DrawNoteLine(o, s);
2577         }
2578         else if(warmup_stage && !intermission && !spectatee_status)
2579         {
2580                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2581                 o = Sbar_DrawNoteLine(o, s);
2582         }
2583         if(vote_waiting)
2584         {
2585                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2586                 o = Sbar_DrawNoteLine(o, s);
2587
2588                 if(vote_waiting_for_me)
2589                 {
2590                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2591                         o = Sbar_DrawNoteLine(o, s);
2592
2593                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2594                         o = Sbar_DrawNoteLine(o, s);
2595
2596                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2597                         o = Sbar_DrawNoteLine(o, s);
2598                 }
2599                 else
2600                 {
2601                         s = strcat("^2Waiting for others to vote...");
2602                         o = Sbar_DrawNoteLine(o, s);
2603                 }
2604         }
2605         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2606         {
2607                 entity tm;
2608                 float ts_min, ts_max;
2609                 tm = teams.sort_next;
2610                 if (tm)
2611                 {
2612                         for(; tm.sort_next; tm = tm.sort_next)
2613                         {
2614                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2615                                         continue;
2616                                 if(!ts_min) ts_min = tm.team_size;
2617                                 else ts_min = min(ts_min, tm.team_size);
2618                                 if(!ts_max) ts_max = tm.team_size;
2619                                 else ts_max = max(ts_max, tm.team_size);
2620                         }
2621                         if ((ts_max - ts_min) > 1)
2622                         {
2623                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2624                                 tm = GetTeam(myteam, false);
2625                                 if (tm)
2626                                 if (tm.team != COLOR_SPECTATOR)
2627                                 if (tm.team_size == ts_max)
2628                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2629
2630                                 o = Sbar_DrawNoteLine(o, s);
2631                         }
2632                 }
2633         }
2634
2635         Sbar_UpdatePlayerTeams();
2636         if (intermission == 2) // map voting screen
2637         {
2638                 if(sb_showaccuracy) {
2639                         Sbar_DrawAccuracyStats();
2640                         Sbar_Score();
2641                         Sbar_Timer();
2642                 }
2643                 else if(sb_showscores) {
2644                         Sbar_DrawScoreboard();
2645                         Sbar_Score();
2646                         Sbar_Timer();
2647                 }
2648                 else
2649                         Sbar_FinaleOverlay();
2650
2651                 Sbar_Reset();
2652         }
2653         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2654         {
2655                 if(sb_showaccuracy)
2656                         Sbar_DrawAccuracyStats();
2657                 else
2658                         Sbar_DrawScoreboard();
2659                 Sbar_Score();
2660                 Sbar_Timer();
2661
2662                 Sbar_Reset();
2663         }
2664         else
2665         {
2666                 if(sb_showaccuracy)
2667                         Sbar_DrawAccuracyStats();
2668                 else
2669                         Sbar_DrawScoreboard();
2670                 float armor, health;
2671                 armor = getstati(STAT_ARMOR);
2672                 health = getstati(STAT_HEALTH);
2673
2674                 stat_items = getstati(STAT_ITEMS);
2675                 stat_weapons = getstati(STAT_WEAPONS);
2676
2677                 fade = 3.2 - 2 * (time - weapontime);
2678                 fade = bound(0.7, fade, 1);
2679
2680                 vector bg_size; // hud background size
2681                 bg_size = '1600 58 0';
2682
2683                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2684                         if (teamplay)
2685                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2686                         else {
2687                                 // allow for custom HUD colors in non-teamgames
2688                                 color_x = cvar("sbar_color_bg_r");
2689                                 color_y = cvar("sbar_color_bg_g");
2690                                 color_z = cvar("sbar_color_bg_b");
2691
2692                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2693                         }
2694                 }
2695
2696                 if(sbar_hudselector == 2) // combined health and armor display
2697                 {
2698                         vector v;
2699                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2700
2701                         vector num_pos;
2702                         num_pos = bottom - '96 28 0';
2703
2704                         x = floor(v_x + 1);
2705
2706                         if(v_z) // fully armored
2707                         {
2708                                 // here, armorideal > armor
2709                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2710                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2711                         }
2712                         else
2713                         {
2714                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2715                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2716                         }
2717                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2718                 }
2719
2720                 else
2721                 {
2722                         vector health_pos, armor_pos;
2723
2724                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2725                                 armor_pos = bottom - '96 28 0';
2726                                 health_pos = bottom - '-14 28 0';
2727                         }
2728                         else {
2729                                 health_pos = bottom - '96 28 0';                                
2730                                 armor_pos = bottom - '-14 28 0';
2731                         }
2732
2733                         // armor
2734                         x = armor;
2735                         if (x > 0)
2736                         {
2737                                 if (x > 45) {
2738                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2739                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2740                                 }
2741                                 else {
2742                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2743                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2744                                 }
2745                         }
2746
2747                         // health
2748                         x = health;
2749                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2750                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2751                 }
2752
2753                 // ammo
2754                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2755
2756                 for (i = 0; i < 4; ++i) {
2757                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2758
2759                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2760                                 if (stat_items & GetAmmoItemCode(i)) {
2761                                         if (vid_conwidth >= 800) {
2762                                                 pos_x = 230;
2763                                                 pos_y = 40;
2764                                         } else {
2765                                                 pos_x = 206;
2766                                                 pos_y = 33;
2767                                         }
2768
2769                                         pos = bottom - pos;
2770                                         if(vid_conwidth >= 800)
2771                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2772                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2773                                         if(a < 10)
2774                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2775                                         else
2776                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2777                                 }
2778                         } else {
2779                                 if (a > 0) {
2780                                         switch (i) {
2781                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2782                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2783                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2784                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2785                                         }
2786
2787                                         pos = bottom - pos;
2788                                         if (stat_items & GetAmmoItemCode(i))
2789                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2790                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2791                                         if (a < 10) {
2792                                                 if(stat_items & GetAmmoItemCode(i))
2793                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2794                                                 else
2795                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2796                                         } else {
2797                                                 if(stat_items & GetAmmoItemCode(i))
2798                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2799                                                 else
2800                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2801                                         }
2802                                 }
2803                         }
2804                 }
2805
2806                 // fuel ammo
2807                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2808
2809                 if (a > 0) { // if we have fuel, draw the amount
2810                         float invincibility_time, dt;
2811                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2812                         dt = invincibility_time - time;
2813                         if (vid_conwidth >= 800) {
2814                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2815                                         pos_x = bottom_x + 140;
2816                                         pos_y = bottom_y - 72;
2817                                 }
2818                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2819                                         pos_x = bottom_x + 140;
2820                                         pos_y = bottom_y - 20;
2821                                 }
2822                         }
2823                         else { // draw fuel on top of ammo if vid_conwidth < 800
2824                                 pos_x = bottom_x - 200;
2825                                 pos_y = bottom_y - 45;
2826                         }
2827                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2828                         if (a > 10)
2829                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2830                         else
2831                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2832                 }
2833
2834                 // draw scores and timer
2835                 Sbar_Score();
2836                 Sbar_Timer();
2837
2838                 // draw strength/invincibility icon and timer
2839                 CSQC_Strength_Timer();
2840
2841                 // weapon icons
2842                 if(cvar_or("sbar_showweaponicons", 1)) {
2843                         x = 1.0;
2844                         Sbar_DrawWeapon_Clear();
2845                         for(i = 1; i <= 24; ++i)
2846                         {
2847                                 if(weaponimpulse[i-1] >= 0)
2848                                 if(stat_weapons & x)
2849                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2850                                 x *= 2;
2851                         }
2852                 }
2853
2854                 // draw gametype specific icons
2855                 if(gametype == GAME_KEYHUNT)
2856                         CSQC_kh_hud();
2857                 else if(gametype == GAME_CTF)
2858                         CSQC_ctf_hud();
2859                 else if(gametype == GAME_NEXBALL)
2860                         CSQC_nb_hud();
2861                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2862                         CSQC_race_hud();
2863         }
2864         return;
2865 }
2866
2867 // CTF HUD
2868 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2869 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2870 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2871
2872 void CSQC_ctf_hudreset(void)
2873 {
2874         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2875 }
2876
2877 void CSQC_ctf_hud(void)
2878 {
2879         vector bottomleft, redflag_pos, blueflag_pos, sz;
2880         float f; // every function should have that
2881         bottomleft_x = 0;
2882         bottomleft_y = vid_conheight;
2883         bottomleft_z = 0;
2884
2885         float redflag, blueflag; // current status
2886         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2887         float stat_items;
2888
2889         stat_items = getstati(STAT_ITEMS);
2890         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2891         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2892
2893         // when status CHANGES, set old status into prevstatus and current status into status
2894         if (redflag != redflag_prevframe)
2895         {
2896                 redflag_statuschange_time = time;
2897                 redflag_prevstatus = redflag_prevframe;
2898                 redflag_prevframe = redflag;
2899         }
2900
2901         if (blueflag != blueflag_prevframe)
2902         {
2903                 blueflag_statuschange_time = time;
2904                 blueflag_prevstatus = blueflag_prevframe;
2905                 blueflag_prevframe = blueflag;
2906         }
2907         
2908         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2909         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2910
2911         float BLINK_FACTOR = 0.15;
2912         float BLINK_BASE = 0.85;
2913         // note:
2914         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2915         // thus
2916         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2917         // ensure RMS == 1
2918         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2919
2920         string red_icon, red_icon_prevstatus;
2921         float red_alpha, red_alpha_prevstatus;
2922         red_alpha = red_alpha_prevstatus = 1;
2923         switch(redflag) {
2924                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2925                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2926                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2927                 default:
2928                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2929                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2930                         else
2931                                 red_icon = string_null;
2932                         break;
2933         }
2934         switch(redflag_prevstatus) {
2935                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2936                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2937                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2938                 default:
2939                         if(redflag == 3)
2940                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2941                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2942                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2943                         else
2944                                 red_icon_prevstatus = string_null;
2945                         break;
2946         }
2947
2948         string blue_icon, blue_icon_prevstatus;
2949         float blue_alpha, blue_alpha_prevstatus;
2950         blue_alpha = blue_alpha_prevstatus = 1;
2951         switch(blueflag) {
2952                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2953                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2954                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2955                 default:
2956                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2957                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2958                         else
2959                                 blue_icon = string_null;
2960                         break;
2961         }
2962         switch(blueflag_prevstatus) {
2963                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2964                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2965                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2966                 default:
2967                         if(blueflag == 3)
2968                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2969                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2970                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2971                         else
2972                                 blue_icon_prevstatus = string_null;
2973                         break;
2974         }
2975
2976         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2977                 redflag_pos = bottomleft - '-4 50 0';
2978                 blueflag_pos = bottomleft - '-62 50 0';
2979         } else {
2980                 blueflag_pos = bottomleft - '-4 50 0';
2981                 redflag_pos = bottomleft - '-62 50 0';
2982         }
2983         
2984         sz = '52 52 0';
2985         
2986         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2987         if(red_icon_prevstatus && f < 1)
2988                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2989         if(red_icon)
2990                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2991
2992         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2993         if(blue_icon_prevstatus && f < 1)
2994                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2995         if(blue_icon)
2996                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2997 }
2998
2999 // Keyhunt HUD
3000 float kh_runheretime;
3001
3002 void CSQC_kh_hudreset(void)
3003 {
3004         kh_runheretime = 0;
3005 }
3006
3007 void CSQC_kh_hud(void)
3008 {
3009         float kh_keys;
3010         float keyteam;
3011         float a, aa;
3012         vector p, pa, kh_size, kh_asize;
3013
3014         vector bottomleft;
3015         bottomleft_x = 0;
3016         bottomleft_y = vid_conheight;
3017         bottomleft_z = 0;
3018
3019         p_x = 6;
3020         p_y = vid_conheight - 34 - 3;
3021         p_z = 0;
3022
3023         kh_keys = getstati(STAT_KH_KEYS);
3024
3025         kh_size = '19 34 0';
3026         kh_asize = '19 10 0';
3027         pa = p + '0 -10 0';
3028
3029         float i, key;
3030
3031         float keycount;
3032         keycount = 0;
3033         for(i = 0; i < 4; ++i)
3034         {
3035                 key = floor(kh_keys / pow(32, i)) & 31;
3036                 keyteam = key - 1;
3037                 if(keyteam == 30 && keycount <= 4)
3038                         keycount += 4;
3039                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3040                         keycount += 1;
3041         }
3042         // this yields 8 exactly if "RUN HERE" shows
3043
3044         if(keycount == 8)
3045         {
3046                 if(!kh_runheretime)
3047                         kh_runheretime = time;
3048                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3049         }
3050         else
3051                 kh_runheretime = 0;
3052
3053         for(i = 0; i < 4; ++i)
3054         {
3055                 key = floor(kh_keys / pow(32, i)) & 31;
3056                 keyteam = key - 1;
3057                 switch(keyteam)
3058                 {
3059                         case 30: // my key
3060                                 keyteam = myteam;
3061                                 a = 1;
3062                                 aa = 1;
3063                                 break;
3064                         case -1: // no key
3065                                 a = 0;
3066                                 aa = 0;
3067                                 break;
3068                         default: // owned or dropped
3069                                 a = 0.2;
3070                                 aa = 0.5;
3071                                 break;
3072                 }
3073                 a = a * sbar_alpha_fg;
3074                 aa = aa * sbar_alpha_fg;
3075                 if(a > 0)
3076                 {
3077                         switch(keyteam)
3078                         {
3079                                 case COLOR_TEAM1:
3080                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3081                                         break;
3082                                 case COLOR_TEAM2:
3083                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3084                                         break;
3085                                 case COLOR_TEAM3:
3086                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3087                                         break;
3088                                 case COLOR_TEAM4:
3089                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3090                                         break;
3091                                 default:
3092                                         break;
3093                         }
3094                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3095                         {
3096                                 case 0:
3097                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3098                                         break;
3099                                 case 1:
3100                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3101                                         break;
3102                                 case 2:
3103                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3104                                         break;
3105                                 case 3:
3106                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3107                                         break;
3108                         }
3109                 }
3110                 p_x += 24;
3111                 pa_x += 24;
3112         }
3113 }
3114
3115 //Nexball HUD
3116 #define NBPB_SIZE '96 38 0'
3117 #define NBPB_BT 2                   //thickness
3118 #define NBPB_BRGB '1 1 1'
3119 #define NBPB_BALPH 1                //alpha
3120 #define NBPB_BFLAG DRAWFLAG_NORMAL
3121 #define NBPB_IALPH 0.4
3122 #define NBPB_IFLAG DRAWFLAG_NORMAL
3123 #define NBPB_IRGB '0.7 0.1 0'
3124
3125 void CSQC_nb_hud(void)
3126 {
3127         float stat_items, nb_pb_starttime, dt, p;
3128         vector pos;
3129
3130         stat_items = getstati(STAT_ITEMS);
3131         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3132
3133         pos_x = 4;
3134         pos_y = vid_conheight - 42;
3135         pos_z = 0;
3136
3137         //Manage the progress bar if any
3138         if (nb_pb_starttime > 0)
3139         {
3140                 vector s;
3141                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3142                 // one period of positive triangle
3143                 p = 2 * dt / nb_pb_period;
3144                 if (p > 1)
3145                         p = 2 - p;
3146
3147                 s = NBPB_SIZE;
3148                 //Draw the filling
3149                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3150
3151                 //Draw the box
3152                 s = NBPB_SIZE;
3153                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3154                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3155                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3156                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3157         }
3158
3159         pos_x += 12; //horizontal margin to the picture
3160         pos_y += 2; //vertical margin to the picture
3161
3162         if (stat_items & IT_KEY1)
3163                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3164 }
3165
3166 float crecordtime_prev; // last remembered crecordtime
3167 float crecordtime_change_time; // time when crecordtime last changed
3168 float srecordtime_prev; // last remembered srecordtime
3169 float srecordtime_change_time; // time when srecordtime last changed
3170 void CSQC_race_hud(void) 
3171 {
3172         entity me;
3173         me = playerslots[player_localentnum - 1];
3174         float t, score;
3175         float f; // yet another function has this
3176         score = me.(scores[ps_primary]);
3177
3178         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3179                 return; // no records in the actual race
3180
3181         drawfont = sbar_bigfont;
3182         vector pos;
3183         pos_x = 2;
3184         pos_y = vid_conheight - 48;
3185
3186         // clientside personal record
3187         string rr;
3188         if(gametype == GAME_CTS)
3189                 rr = CTS_RECORD;
3190         else
3191                 rr = RACE_RECORD;
3192         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3193
3194         if(score && score < t || !t)
3195                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3196
3197         if(t != crecordtime_prev) {
3198                 crecordtime_prev = t;
3199                 crecordtime_change_time = time;
3200         }
3201         f = time - crecordtime_change_time;
3202
3203         if (f > 1) {
3204                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3205                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3206         } else {
3207                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3208                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3209
3210                 // expanding
3211                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3212                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3213         }
3214
3215         // server record
3216         pos_y += 26;
3217         t = race_server_record;
3218         if(t != srecordtime_prev) {
3219                 srecordtime_prev = t;
3220                 srecordtime_change_time = time;
3221         }
3222         f = time - srecordtime_change_time;
3223
3224         if (f > 1) {
3225                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3226                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3227         } else {
3228                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3229                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3230
3231                 // expanding
3232                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3233                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3234         }
3235         drawfont = sbar_font;
3236 }