Make the text of scoreboard table headers brighter
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
25
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
28
29 vector color;
30 float SCOREBOARD_OFFSET = 50;
31
32 void CSQC_kh_hudreset();
33 void CSQC_kh_hud();
34 void CSQC_ctf_hudreset();
35 void CSQC_ctf_hud();
36 void CSQC_nb_hud();
37 void CSQC_race_hud();
38 void MapVote_Draw();
39 void Sbar_FinaleOverlay()
40 {
41         /*vector pos;
42         pos_x = (vid_conwidth - 1)/2;
43         pos_y = 16;
44         pos_z = 0;*/
45
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
47
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
49         MapVote_Draw();
50 }
51
52 vector Sbar_AccuracyColor(float accuracy)
53 {
54         vector color;
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
56         if(accuracy >= 100) {
57                 color_x = 0;
58                 color_y = 1;
59         }
60         else if(accuracy > yellow_accuracy) {
61                 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
62                 color_y = 1;
63         }
64         else {
65                 color_x = 1;
66                 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
67         }
68         color_z = 0;
69         return color;
70 }
71
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
75 {
76         float idx;
77         weapon_first = -2;
78         weapon_last = -1;
79         for(idx = 0; idx < 10; ++idx)
80                 weaponspace[idx] = 0;
81         for(idx = 0; idx <= 23; ++idx)
82         {
83                 if(weaponimpulse[idx] >= 0)
84                 {
85                         if(weapon_first < 0)
86                                 weapon_first = idx;
87                         weapon_last = idx;
88                 }
89         }
90 }
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
92 {
93         vector pos, vsize, fill_colour;
94         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
95
96         imp = weaponimpulse[nr];
97         weapon_hit = weapon_hits[wc];
98         weapon_damage = weapon_fired[wc];
99         if(imp == 0)
100                 idx = 9;
101         else
102                 idx = imp - 1;
103
104         value = (active) ? 1 : 0.6;
105         color_x = color_y = color_z = value;
106
107         // width = 300, height = 100
108         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
109
110         sp = weaponspace[idx] + 1;
111         weaponspace[idx] = sp;
112
113         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
115         pos_z = 0;
116         vsize_x = w_width;
117         vsize_y = w_height;
118         vsize_z = 0;
119         if (active)
120                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
122         pos_x += w_space;
123         pos_y += w_space;
124         vsize_x = font_size;
125         vsize_y = font_size;
126         vsize_z = 0;
127         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
128
129         // draw the weapon accuracy on the HUD
130         if(sbar_accuracy_hud)
131         {
132                 weapon_stats = rint(100*weapon_hit/weapon_damage);
133                 fill_colour = Sbar_AccuracyColor(weapon_stats);
134                 if(weapon_damage)
135                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
136         }
137 }
138
139 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
140 {
141         float l, i;
142         string str, tmp, l_length;
143         float minus, plus;
144         vector vsize, num_color;
145
146         vsize_x = vsize_y = lettersize;
147         vsize_z = 0;
148
149         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
150         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
151         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
152
153         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
154         {
155                 plus = true;
156                 pos_x -= lettersize;
157         } else
158                 plus = false;   
159
160         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
161         {
162                 minus = true;
163                 num = -num;
164                 pos_x -= lettersize;
165         } else
166                 minus = false;
167
168         if(digits < 0)
169         {
170                 tmp = ftos(num);
171                 digits = -digits;
172                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
173         } else
174                 str = ftos(num);
175
176         l = strlen(str);
177         l_length = ftos(l);
178
179         if(l > digits)
180         {
181                 str = substring(str, l-digits, 999);
182                 l = strlen(str);
183         } else if(l < digits)
184                 pos_x += (digits-l) * lettersize;
185
186         if (highlighted == 1) {
187                 vector hl_size;
188                 hl_size_x = vsize_x * l + vsize_x * 0.2;
189                 hl_size_y = vsize_y * 1.1;
190                 hl_size_z = 0;
191                 if(minus)
192                         hl_size_x = hl_size_x + vsize_x;
193
194                 vector hl_pos;
195                 hl_pos_x = pos_x - lettersize/10;
196                 hl_pos_y = pos_y - lettersize/20;
197                 hl_pos_z = 0;
198
199                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
200         }
201
202         if (stroke == 1)
203                 num_color = '1 1 1';
204         else
205                 num_color = rgb;
206
207         if(minus)
208         {
209                 if (stroke == 1)
210                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
211                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         } else if(plus)
214         {
215                 if (stroke == 1)
216                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
217                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
218                 pos_x += lettersize;
219         }
220
221         for(i = 0; i < l; ++i)
222         {
223                 tmp = substring(str, i, 1);
224                 if (stroke == 1)
225                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
226                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
227                 pos_x += lettersize;
228         }
229 }
230
231 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
232 {
233         if(x > 200) {
234                 color_x = 0;
235                 color_y = 1;
236                 color_z = 0;
237         }
238         else if(x > 150) {
239                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
240                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
241                 color_z = 0;
242         }
243         else if(x > 100) {
244                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
245                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
246                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
247         }
248         else if(x > 50) {
249                 color_x = 1;
250                 color_y = 1;
251                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
252         }
253         else if(x > 20) {
254                 color_x = 1;
255                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
256                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
257         }
258         else {
259                 color_x = 1;
260                 color_y = 0;
261                 color_z = 0;
262         }
263         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
264 }
265
266 void Cmd_Sbar_SetFields(float argc);
267 void Sbar_InitScores()
268 {
269         float i, f;
270
271         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
272         for(i = 0; i < MAX_SCORE; ++i)
273         {
274                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
275                 if(f == SFL_SORT_PRIO_PRIMARY)
276                         ps_primary = i;
277                 if(f == SFL_SORT_PRIO_SECONDARY)
278                         ps_secondary = i;
279         }
280         if(ps_secondary == -1)
281                 ps_secondary = ps_primary;
282
283         for(i = 0; i < MAX_TEAMSCORE; ++i)
284         {
285                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
286                 if(f == SFL_SORT_PRIO_PRIMARY)
287                         ts_primary = i;
288                 if(f == SFL_SORT_PRIO_SECONDARY)
289                         ts_secondary = i;
290         }
291         if(ts_secondary == -1)
292                 ts_secondary = ts_primary;
293
294         Cmd_Sbar_SetFields(0);
295 }
296
297 void Sbar_UpdatePlayerPos(entity pl);
298 float SetTeam(entity pl, float Team);
299 //float lastpnum;
300 void Sbar_UpdatePlayerTeams()
301 {
302         float Team;
303         entity pl, tmp;
304         float num;
305
306         num = 0;
307         for(pl = players.sort_next; pl; pl = pl.sort_next)
308         {
309                 num += 1;
310                 Team = GetPlayerColor(pl.sv_entnum);
311                 if(SetTeam(pl, Team))
312                 {
313                         tmp = pl.sort_prev;
314                         Sbar_UpdatePlayerPos(pl);
315                         if(tmp)
316                                 pl = tmp;
317                         else
318                                 pl = players.sort_next;
319                 }
320         }
321         /*
322         if(num != lastpnum)
323                 print(strcat("PNUM: ", ftos(num), "\n"));
324         lastpnum = num;
325         */
326 }
327
328 float Sbar_ComparePlayerScores(entity left, entity right)
329 {
330         float vl, vr;
331         vl = GetPlayerColor(left.sv_entnum);
332         vr = GetPlayerColor(right.sv_entnum);
333
334         if(!left.gotscores)
335                 vl = COLOR_SPECTATOR;
336         if(!right.gotscores)
337                 vr = COLOR_SPECTATOR;
338
339         if(vl > vr)
340                 return true;
341         if(vl < vr)
342                 return false;
343
344         if(vl == COLOR_SPECTATOR)
345         {
346                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
347                 // no other sorting
348                 if(!left.gotscores && right.gotscores)
349                         return true;
350                 return false;
351         }
352
353         vl = left.scores[ps_primary];
354         vr = right.scores[ps_primary];
355         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
356         {
357                 if(vl == 0 && vr != 0)
358                         return 1;
359                 if(vl != 0 && vr == 0)
360                         return 0;
361         }
362         if(vl > vr)
363                 return IS_INCREASING(scores_flags[ps_primary]);
364         if(vl < vr)
365                 return IS_DECREASING(scores_flags[ps_primary]);
366
367         vl = left.scores[ps_secondary];
368         vr = right.scores[ps_secondary];
369         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
370         {
371                 if(vl == 0 && vr != 0)
372                         return 1;
373                 if(vl != 0 && vr == 0)
374                         return 0;
375         }
376         if(vl > vr)
377                 return IS_INCREASING(scores_flags[ps_secondary]);
378         if(vl < vr)
379                 return IS_DECREASING(scores_flags[ps_secondary]);
380
381         return false;
382 }
383
384 void Sbar_UpdatePlayerPos(entity player)
385 {
386         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
387         {
388                 SORT_SWAP(player, other);
389         }
390         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
391         {
392                 SORT_SWAP(other, player);
393         }
394 }
395
396 float Sbar_CompareTeamScores(entity left, entity right)
397 {
398         float vl, vr;
399
400         if(left.team == COLOR_SPECTATOR)
401                 return 1;
402         if(right.team == COLOR_SPECTATOR)
403                 return 0;
404
405         vl = left.teamscores[ts_primary];
406         vr = right.teamscores[ts_primary];
407         if(vl > vr)
408                 return IS_INCREASING(teamscores_flags[ts_primary]);
409         if(vl < vr)
410                 return IS_DECREASING(teamscores_flags[ts_primary]);
411
412         vl = left.teamscores[ts_secondary];
413         vr = right.teamscores[ts_secondary];
414         if(vl > vr)
415                 return IS_INCREASING(teamscores_flags[ts_secondary]);
416         if(vl < vr)
417                 return IS_DECREASING(teamscores_flags[ts_secondary]);
418
419         return false;
420 }
421
422 void Sbar_UpdateTeamPos(entity Team)
423 {
424         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
425         {
426                 SORT_SWAP(Team, other);
427         }
428         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
429         {
430                 SORT_SWAP(other, Team);
431         }
432 }
433
434 void Cmd_Sbar_Help(float argc)
435 {
436         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
437         print("^3|---------------------------------------------------------------|\n");
438         print("Usage:\n");
439         print("^2sbar_columns_set default\n");
440         print("^2sbar_columns_set ^7filed1 field2 ...\n");
441         print("The following field names are recognized (case insensitive):\n");
442         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
443
444         print("^3name^7 or ^3nick^7         Name of a player\n");
445         print("^3ping^7                     Ping time\n");
446         print("^3pl^7                       Packet loss\n");
447         print("^3kills^7                    Number of kills\n");
448         print("^3deaths^7                   Number of deaths\n");
449         print("^3suicides^7                 Number of suicides\n");
450         print("^3frags^7                    kills - suicides\n");
451         print("^3kd^7                       The kill-death ratio\n");
452         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
453         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
454         print("^3fckills^7                  Number of flag carrier kills\n");
455         print("^3returns^7                  Number of flag returns\n");
456         print("^3drops^7                    Number of flag drops\n");
457         print("^3lives^7                    Number of lives (LMS)\n");
458         print("^3rank^7                     Player rank\n");
459         print("^3pushes^7                   Number of players pushed into void\n");
460         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
461         print("^3kckills^7                  Number of keys carrier kills\n");
462         print("^3losses^7                   Number of times a key was lost\n");
463         print("^3laps^7                     Number of laps finished (race/cts)\n");
464         print("^3time^7                     Total time raced (race/cts)\n");
465         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
466         print("^3ticks^7                    Number of ticks (DOM)\n");
467         print("^3takes^7                    Number of domination points taken (DOM)\n");
468         print("^3score^7                    Total score\n\n");
469
470         print("Before a field you can put a + or - sign, then a comma separated list\n");
471         print("of game types, then a slash, to make the field show up only in these\n");
472         print("or in all but these game types. You can also specify 'all' as a\n");
473         print("field to show all fields available for the current game mode.\n\n");
474         
475         print("The special game type names 'teams' and 'noteams' can be used to\n");
476         print("include/exclude ALL teams/noteams game modes.\n\n");
477
478         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
479         print("will display name, ping and pl aligned to the left, and the fields\n");
480         print("right of the vertical bar aligned to the right.\n");
481         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
482         print("other gamemodes except DM.\n");
483 }
484
485 string Sbar_DefaultColumnLayout()
486 {
487         return strcat( // fteqcc sucks
488                 "ping pl name | ",
489                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
490                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
491                 "+lms/lives +lms/rank ",
492                 "+kh/caps +kh/pushes +kh/destroyed ",
493                 "?+race/laps ?+race/time ?+race/fastest ",
494                 "+as/objectives +nexball/faults +nexball/goals ",
495                 "-lms,race,nexball/score");
496 }
497
498 void Cmd_Sbar_SetFields(float argc)
499 {
500         float i, j, slash;
501         string str, pattern;
502         float digit;
503         float have_name, have_primary, have_secondary, have_separator;
504         float missing;
505
506         // TODO: re enable with gametype dependant cvars?
507         if(argc < 2) // no arguments provided
508                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
509
510         if(argc < 2)
511                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
512
513         if(argc == 2)
514         {
515                 if(argv(1) == "default")
516                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
517                 else if(argv(1) == "all")
518                 {
519                         string s;
520                         s = "ping pl color name |";
521                         for(i = 0; i < MAX_SCORE; ++i)
522                         {
523                                 if(i != ps_primary)
524                                 if(i != ps_secondary)
525                                 if(scores_label[i] != "")
526                                         s = strcat(s, " ", scores_label[i]);
527                         }
528                         if(ps_secondary != ps_primary)
529                                 s = strcat(s, " ", scores_label[ps_secondary]);
530                         s = strcat(s, " ", scores_label[ps_primary]);
531                         argc = tokenizebyseparator(strcat("x ", s), " ");
532                 }
533         }
534
535
536         sbar_num_fields = 0;
537
538         drawfont = sbar_font;
539         digit = stringwidth("0123456789", FALSE) / 10;
540
541         for(i = 0; i < argc - 1; ++i)
542         {
543                 float nocomplain;
544                 str = argv(i+1);
545
546                 nocomplain = FALSE;
547                 if(substring(str, 0, 1) == "?")
548                 {
549                         nocomplain = TRUE;
550                         str = substring(str, 1, strlen(str) - 1);
551                 }
552
553                 slash = strstrofs(str, "/", 0);
554                 if(slash >= 0)
555                 {
556                         pattern = substring(str, 0, slash);
557                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
558
559                         if not(isGametypeInFilter(gametype, teamplay, pattern))
560                                 continue;
561                 }
562
563                 strunzone(sbar_title[sbar_num_fields]);
564                 sbar_title[sbar_num_fields] = strzone(str);
565                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
566                 str = strtolower(str);
567
568                 if(str == "ping") {
569                         sbar_field[sbar_num_fields] = SP_PING;
570                 } else if(str == "pl") {
571                         sbar_field[sbar_num_fields] = SP_PL;
572                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
573                         sbar_field[sbar_num_fields] = SP_KDRATIO;
574                 } else if(str == "name" || str == "nick") {
575                         sbar_field[sbar_num_fields] = SP_NAME;
576                         have_name = 1;
577                 } else if(str == "|") {
578                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
579                         have_separator = 1;
580                 } else {
581                         for(j = 0; j < MAX_SCORE; ++j)
582                                 if(str == strtolower(scores_label[j]))
583                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
584 :notfound
585                         if(str == "frags")
586                         {
587                                 j = SP_FRAGS;
588                         }
589                         else
590                         {
591                                 if not(nocomplain)
592                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
593                                 continue;
594                         }
595 :found
596                         sbar_field[sbar_num_fields] = j;
597                         if(j == ps_primary)
598                                 have_primary = 1;
599                         if(j == ps_secondary)
600                                 have_secondary = 1;
601                 }
602                 ++sbar_num_fields;
603                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
604                         break;
605         }
606
607         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
608                 have_primary = 1;
609         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
610                 have_secondary = 1;
611         if(ps_primary == ps_secondary)
612                 have_secondary = 1;
613         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
614
615         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
616         {
617                 if(!have_name)
618                 {
619                         strunzone(sbar_title[sbar_num_fields]);
620                         for(i = sbar_num_fields; i > 0; --i)
621                         {
622                                 sbar_title[i] = sbar_title[i-1];
623                                 sbar_size[i] = sbar_size[i-1];
624                                 sbar_field[i] = sbar_field[i-1];
625                         }
626                         sbar_title[0] = strzone("name");
627                         sbar_field[0] = SP_NAME;
628                         ++sbar_num_fields;
629                         print("fixed missing field 'name'\n");
630
631                         if(!have_separator)
632                         {
633                                 strunzone(sbar_title[sbar_num_fields]);
634                                 for(i = sbar_num_fields; i > 1; --i)
635                                 {
636                                         sbar_title[i] = sbar_title[i-1];
637                                         sbar_size[i] = sbar_size[i-1];
638                                         sbar_field[i] = sbar_field[i-1];
639                                 }
640                                 sbar_title[1] = strzone("|");
641                                 sbar_field[1] = SP_SEPARATOR;
642                                 sbar_size[1] = stringwidth("|", FALSE);
643                                 ++sbar_num_fields;
644                                 print("fixed missing field '|'\n");
645                         }
646                 }
647                 else if(!have_separator)
648                 {
649                         strunzone(sbar_title[sbar_num_fields]);
650                         sbar_title[sbar_num_fields] = strzone("|");
651                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
652                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
653                         ++sbar_num_fields;
654                         print("fixed missing field '|'\n");
655                 }
656                 if(!have_secondary)
657                 {
658                         strunzone(sbar_title[sbar_num_fields]);
659                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
660                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
661                         sbar_field[sbar_num_fields] = ps_secondary;
662                         ++sbar_num_fields;
663                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
664                 }
665                 if(!have_primary)
666                 {
667                         strunzone(sbar_title[sbar_num_fields]);
668                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
669                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
670                         sbar_field[sbar_num_fields] = ps_primary;
671                         ++sbar_num_fields;
672                         print("fixed missing field '", scores_label[ps_primary], "'\n");
673                 }
674         }
675
676         sbar_field[sbar_num_fields] = SP_END;
677 }
678
679 // MOVEUP::
680 vector sbar_field_rgb;
681 string sbar_field_icon0;
682 string sbar_field_icon1;
683 string sbar_field_icon2;
684 vector sbar_field_icon0_rgb;
685 vector sbar_field_icon1_rgb;
686 vector sbar_field_icon2_rgb;
687 float sbar_field_icon0_alpha;
688 float sbar_field_icon1_alpha;
689 float sbar_field_icon2_alpha;
690 string Sbar_GetField(entity pl, float field)
691 {
692         float tmp, num, denom, f;
693         string str;
694         sbar_field_rgb = '1 1 1';
695         sbar_field_icon0 = "";
696         sbar_field_icon1 = "";
697         sbar_field_icon2 = "";
698         sbar_field_icon0_rgb = '1 1 1';
699         sbar_field_icon1_rgb = '1 1 1';
700         sbar_field_icon2_rgb = '1 1 1';
701         sbar_field_icon0_alpha = 1;
702         sbar_field_icon1_alpha = 1;
703         sbar_field_icon2_alpha = 1;
704         switch(field)
705         {
706                 case SP_PING:
707                         if not(pl.gotscores)
708                                 return "\x8D\x8D\x8D"; // >>> sign
709                         str = getplayerkey(pl.sv_entnum, "ping");
710                         if(str == "0")
711                                 return "N/A";
712                         tmp = max(0, min(220, stof(str)-80)) / 220;
713                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
714                         return str;
715
716                 case SP_PL:
717                         if not(pl.gotscores)
718                                 return "N/A";
719                         str = getplayerkey(pl.sv_entnum, "pl");
720                         if(str == "0")
721                                 return "";
722                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
723                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
724                         return str;
725
726                 case SP_NAME:
727                         if(ready_waiting && pl.ready)
728                         {
729                                 sbar_field_icon0 = "gfx/sb_player_ready";
730                         }
731                         else if(!teamplay)
732                         {
733                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
734                                 {
735                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
736                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
737                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
738                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
739                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
740                                 }
741                         }
742                         return GetPlayerName(pl.sv_entnum);
743
744                 case SP_FRAGS:
745                         f = pl.(scores[SP_KILLS]);
746                         f -= pl.(scores[SP_SUICIDES]);
747                         return ftos(f);
748
749                 case SP_KDRATIO:
750                         num = pl.(scores[SP_KILLS]);
751                         denom = pl.(scores[SP_DEATHS]);
752
753                         if(denom == 0) {
754                                 sbar_field_rgb = '0 1 0';
755                                 str = ftos(num);
756                         } else if(num <= 0) {
757                                 sbar_field_rgb = '1 0 0';
758                                 str = ftos(num/denom);
759                         } else
760                                 str = ftos(num/denom);
761
762                         tmp = strstrofs(str, ".", 0);
763                         if(tmp > 0)
764                                 str = substring(str, 0, tmp+2);
765                         return str;
766
767                 default:
768                         tmp = pl.(scores[field]);
769                         f = scores_flags[field];
770                         if(field == ps_primary)
771                                 sbar_field_rgb = '1 1 0';
772                         else if(field == ps_secondary)
773                                 sbar_field_rgb = '0 1 1';
774                         else
775                                 sbar_field_rgb = '1 1 1';
776                         return ScoreString(f, tmp);
777         }
778         //return "error";
779 }
780
781 float xmin, xmax, ymin, ymax, sbwidth;
782 float sbar_fixscoreboardcolumnwidth_len;
783 float sbar_fixscoreboardcolumnwidth_iconlen;
784 float sbar_fixscoreboardcolumnwidth_marginlen;
785
786 float stringwidth_colors(string s)
787 {
788         return stringwidth(s, TRUE);
789 }
790
791 float stringwidth_nocolors(string s)
792 {
793         return stringwidth(s, FALSE);
794 }
795
796 string Sbar_FixScoreboardColumnWidth(float i, string str)
797 {
798         float field, f;
799         vector sz;
800         field = sbar_field[i];
801
802         sbar_fixscoreboardcolumnwidth_iconlen = 0;
803
804         if(sbar_field_icon0 != "")
805         {
806                 sz = drawgetimagesize(sbar_field_icon0);
807                 f = sz_x / sz_y;
808                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
809                         sbar_fixscoreboardcolumnwidth_iconlen = f;
810         }
811
812         if(sbar_field_icon1 != "")
813         {
814                 sz = drawgetimagesize(sbar_field_icon1);
815                 f = sz_x / sz_y;
816                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
817                         sbar_fixscoreboardcolumnwidth_iconlen = f;
818         }
819
820         if(sbar_field_icon2 != "")
821         {
822                 sz = drawgetimagesize(sbar_field_icon2);
823                 f = sz_x / sz_y;
824                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
825                         sbar_fixscoreboardcolumnwidth_iconlen = f;
826         }
827
828         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
829
830         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
831                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
832         else
833                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
834
835         if(field == SP_NAME) // name gets all remaining space
836         {
837                 float namesize, j;
838                 namesize = sbwidth / sbar_fontsize_x;
839                 for(j = 0; j < sbar_num_fields; ++j)
840                         if(j != i)
841                                 if (sbar_field[i] != SP_SEPARATOR)
842                                         namesize -= sbar_size[j] + 1;
843                 namesize += 1;
844                 sbar_size[i] = namesize;
845                 
846                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
847                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
848                 str = textShortenToWidth(str, namesize, stringwidth_colors);
849                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
850         }
851         else
852                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
853         
854         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
855         if(sbar_size[i] < f)
856                 sbar_size[i] = f;
857
858         return str;
859 }
860
861 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
862 {
863         vector tmp, rgb;
864         rgb = GetTeamRGB(pl.team);
865         string str;
866         float i, field;
867         float is_spec;
868         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
869         
870         if((rgb == '1 1 1') && (!is_spec)) {
871                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
872                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
873                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
874                 
875         // Layout:
876         tmp_x = sbwidth;
877         tmp_y = sbar_fontsize_y * 1.25;
878         tmp_z = 0;
879
880         // alternated rows highlighting
881         if(is_self)
882                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
883         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
884                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
885
886         tmp_y = 0;
887
888         for(i = 0; i < sbar_num_fields; ++i)
889         {
890                 field = sbar_field[i];
891                 if(field == SP_SEPARATOR)
892                         break;
893
894                 if(is_spec && field != SP_NAME && field != SP_PING) {
895                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
896                         continue;
897                 }
898                 str = Sbar_GetField(pl, field);
899                 str = Sbar_FixScoreboardColumnWidth(i, str);
900
901                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
902
903                 if(field == SP_NAME) {
904                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
905                         if (is_self)
906                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
907                         else
908                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
909                 } else {
910                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
911                         if (is_self)
912                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
913                         else
914                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
915                 }
916
917                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
918                 if(sbar_field_icon0 != "")
919                         if (is_self)
920                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
921                         else
922                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
923                 if(sbar_field_icon1 != "")
924                         if (is_self)
925                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
926                         else
927                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
928                 if(sbar_field_icon2 != "")
929                         if (is_self)
930                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
931                         else
932                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
933         }
934
935         if(sbar_field[i] == SP_SEPARATOR)
936         {
937                 pos_x = xmax;
938                 for(i = sbar_num_fields-1; i > 0; --i)
939                 {
940                         field = sbar_field[i];
941                         if(field == SP_SEPARATOR)
942                                 break;
943
944                         if(is_spec && field != SP_NAME && field != SP_PING) {
945                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
946                                 continue;
947                         }
948
949                         str = Sbar_GetField(pl, field);
950                         str = Sbar_FixScoreboardColumnWidth(i, str);
951
952                         if(field == SP_NAME) {
953                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
954                                 if(is_self)
955                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
956                                 else
957                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
958                         } else {
959                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
960                                 if(is_self)
961                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
962                                 else
963                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
964                         }
965
966                         tmp_x = sbar_fontsize_x*sbar_size[i];
967                         if(sbar_field_icon0 != "")
968                                 if (is_self)
969                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
970                                 else
971                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
972                         if(sbar_field_icon1 != "")
973                                 if (is_self)
974                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
975                                 else
976                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
977                         if(sbar_field_icon2 != "")
978                                 if (is_self)
979                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
980                                 else
981                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
982                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
983                 }
984         }
985 }
986
987 /*
988  * Sbar_Scoreboard_MakeTable
989  *
990  * Makes a table for a team (for all playing players in DM) and fills it
991  */
992
993 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
994 {
995         float body_table_height, i;
996         vector tmp, column_dim;
997         entity pl;
998
999         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1000
1001         pos -= '1 1 0';
1002
1003         tmp_x = sbwidth + 2;
1004         tmp_y = 1.25 * sbar_fontsize_y;
1005
1006         // rounded header
1007         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1008
1009         // table border
1010         tmp_y += sbar_border_thickness;
1011         tmp_y += body_table_height;
1012         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1013
1014         // separator header/table
1015         pos_y += 1.25 * sbar_fontsize_y;
1016         tmp_y = sbar_border_thickness;
1017         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1018
1019         pos_y += sbar_border_thickness;
1020
1021         // table background
1022         tmp_y = body_table_height;
1023         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1024
1025         // anyway, apply some color
1026         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1027
1028         // go back to the top to make alternated columns highlighting and to print the strings
1029         pos_y -= 1.25 * sbar_fontsize_y;
1030         pos_y -= sbar_border_thickness;
1031
1032         pos += '1 1 0';
1033
1034         if (sbar_scoreboard_highlight)
1035         {
1036                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1037                 column_dim_y += sbar_border_thickness;
1038                 column_dim_y += body_table_height;
1039         }
1040
1041         // print the strings of the columns headers and draw the columns
1042         for(i = 0; i < sbar_num_fields; ++i)
1043         {
1044                 if(sbar_field[i] == SP_SEPARATOR)
1045                         break;
1046                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1047                 if (sbar_scoreboard_highlight)
1048                 {
1049                         if (mod(i,2))
1050                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1051                 }
1052                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1053                 pos_x += column_dim_x;
1054         }
1055         if(sbar_field[i] == SP_SEPARATOR)
1056         {
1057                 pos_x = xmax;
1058                 tmp_y = 0;
1059                 for(i = sbar_num_fields-1; i > 0; --i)
1060                 {
1061                         if(sbar_field[i] == SP_SEPARATOR)
1062                                 break;
1063
1064                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1065
1066                         if (sbar_scoreboard_highlight)
1067                         {
1068                                 if (!mod(i,2))
1069                                 {
1070                                         if (i == sbar_num_fields-1)
1071                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1072                                         else
1073                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1074                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1075                                 }
1076                         }
1077
1078                         tmp_x = stringwidth(sbar_title[i], FALSE);
1079                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1080                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1081                         pos_x -= sbar_fontsize_x;
1082                 }
1083         }
1084         
1085         pos_x = xmin;
1086         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1087         pos_y += sbar_border_thickness;
1088
1089         // fill the table and draw the rows
1090         i = 0;
1091         if (teamplay)
1092                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1093                 {
1094                         if(pl.team != tm.team)
1095                                 continue;
1096                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1097                         pos_y += 1.25 * sbar_fontsize_y;
1098                         ++i;
1099                 }
1100         else
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1102                 {
1103                         if(pl.team == COLOR_SPECTATOR)
1104                                 continue;
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106                         pos_y += 1.25 * sbar_fontsize_y;
1107                         ++i;
1108                 }
1109         
1110         if (i == 0)
1111                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1112         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1113
1114         return pos;
1115 }
1116
1117 float Sbar_WouldDrawScoreboard() {
1118         if (sb_showscores)
1119                 return 1;
1120         else if (intermission == 1)
1121                 return 1;
1122         else if (intermission == 2)
1123                 return 1;
1124         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1125                 return 1;
1126         else if(sb_showscores_force)
1127                 return 1;
1128         return 0;
1129 }
1130
1131 float average_accuracy;
1132 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1133 {
1134         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1135         float weapon_hit, weapon_damage, weapon_stats;
1136         float fontsize = 40 * 1/3;
1137         float weapon_cnt = 12;
1138         float rows ;
1139         if(cvar("sbar_accuracy_doublerows"))
1140                 rows = 2;
1141         else
1142                 rows = 1;
1143         float height = 40;
1144
1145         if(warmup_stage)
1146         {
1147                 pos_y += 40;
1148                 if(mod(time, 1) >= 0.4)
1149                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1150
1151                 return pos;
1152         }
1153
1154         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1155         pos_y += 18;
1156         vector tmp;
1157         tmp_x = sbwidth;
1158         tmp_y = height * rows;
1159
1160         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1161         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1162
1163         // row highlighting
1164         for(i = 0; i < rows; ++i)
1165         {
1166                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1167                 
1168         }
1169
1170         // column highlighting
1171         for(i = 0; i < weapon_cnt/rows; ++i)
1172         {
1173                 if(!mod(i, 2))
1174                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1175         }
1176
1177         drawfont = sbar_bigfont;
1178         average_accuracy = 0;
1179         float weapons_with_stats;
1180         weapons_with_stats = 0;
1181         if(rows == 2)
1182                 pos_x += sbwidth/weapon_cnt / 2;
1183         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1184         {
1185                 if (i == 10 || i == 11 || i == 14 || i == 16) // skip port-o-launch, minstanex, tuba and fireball
1186                         continue;
1187                 weapon_hit = weapon_hits[i];
1188                 weapon_damage = weapon_fired[i];
1189                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1190                 self = get_weaponinfo(i);
1191                 float weapon_alpha;
1192
1193                 if(weapon_damage)
1194                         weapon_alpha = sbar_scoreboard_alpha_fg;
1195                 else
1196                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1197
1198                 // weapon icon
1199                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1200                 // the accuracy
1201                 if(weapon_damage) {
1202                         weapons_with_stats += 1;
1203                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1204
1205                         string s;
1206                         s = strcat(ftos(weapon_stats),"%");
1207
1208                         float padding;
1209                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1210
1211                         vector color;
1212                         color = Sbar_AccuracyColor(weapon_stats);
1213                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1214                 }
1215                 pos_x += sbwidth/weapon_cnt * rows;
1216                 if(rows == 2 && i == 6) {
1217                         pos_x -= sbwidth;
1218                         pos_y += height;
1219                 }
1220         }
1221         drawfont = sbar_font;
1222
1223         average_accuracy = floor(average_accuracy / weapons_with_stats);
1224
1225         if(rows == 2)
1226                 pos_x -= sbwidth/weapon_cnt / 2;
1227         pos_x -= sbwidth;
1228         pos_y += height;
1229         return pos;
1230 }
1231
1232 float lastpingstime;
1233 float scoreboard_bottom;
1234 float sbar_scoreboard_fade_alpha;
1235 float sbar_woulddrawscoreboard_prev;
1236 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1237 void Sbar_DrawScoreboard()
1238 {
1239         float sbar_woulddrawscoreboard; 
1240         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1241         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1242                 sbar_woulddrawscoreboard_change = time;
1243                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1244         }
1245
1246         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1247         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1248         if(sbar_woulddrawscoreboard) {
1249                 if (scoreboard_fadeinspeed)
1250                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1251                 else
1252                         sbar_scoreboard_fade_alpha = 1;
1253         }
1254         else
1255                 if (scoreboard_fadeoutspeed)
1256                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1257                 else
1258                         sbar_scoreboard_fade_alpha = 0;
1259
1260         if not(sbar_scoreboard_fade_alpha)
1261                 return;
1262                 
1263         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1264         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1265         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1266         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1267         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1268         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1269         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1270         
1271         vector rgb, pos, tmp;
1272         entity pl, tm;
1273
1274         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1275                 localcmd("pings\n");
1276                 lastpingstime = time;
1277         }
1278
1279         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1280
1281         xmin = 0.5 * (vid_conwidth - sbwidth);
1282         ymin = SCOREBOARD_OFFSET;
1283
1284         xmax = vid_conwidth - xmin;
1285         ymax = vid_conheight - 0.2*vid_conheight;
1286
1287         // Initializes position
1288         pos_x = xmin;
1289         pos_y = ymin;
1290         pos_z = 0;
1291
1292         // Heading
1293         drawfont = sbar_bigfont;
1294         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1295
1296         pos_y += 24 + 4;
1297         pos_y += sbar_fontsize_y;
1298
1299         drawfont = sbar_font;
1300
1301         // Draw the scoreboard
1302         vector bg_size;
1303         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1304
1305         if(teamplay)
1306         {
1307                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1308                 {
1309                         if(tm.team == COLOR_SPECTATOR)
1310                                 continue;
1311
1312                         rgb = GetTeamRGB(tm.team);
1313                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1314                                 
1315                         if(ts_primary != ts_secondary)
1316                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1317
1318                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1319                 }
1320         }
1321         else
1322         {
1323                 rgb_x = cvar("sbar_color_bg_r");
1324                 rgb_y = cvar("sbar_color_bg_g");
1325                 rgb_z = cvar("sbar_color_bg_b");
1326
1327                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1328                 {
1329                         if(tm.team == COLOR_SPECTATOR)
1330                                 continue;
1331
1332                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1333                 }
1334         }
1335
1336         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1337                 if(race_speedaward) {
1338                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1339                         pos_y += 1.25 * sbar_fontsize_y;
1340                 }
1341                 if(race_speedaward_alltimebest) {
1342                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1343                         pos_y += 1.25 * sbar_fontsize_y;
1344                 }
1345         }
1346         else if(cvar("sbar_accuracy"))
1347                 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1348
1349
1350         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1351         pos_y += 3 * sbar_fontsize_y;
1352
1353         // List spectators
1354         float specs;
1355         specs = 0;
1356         for(pl = players.sort_next; pl; pl = pl.sort_next)
1357         {
1358                 if(pl.team != COLOR_SPECTATOR)
1359                         continue;
1360                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1361                 pos_y += 1.25 * sbar_fontsize_y;
1362                 ++specs;
1363         }
1364
1365         if(specs)
1366                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1367
1368         // Print info string
1369         string str;
1370         float tl, fl, ll;
1371         str = strcat("playing on ^2", shortmapname, "^7");
1372         tl = getstatf(STAT_TIMELIMIT);
1373         fl = getstatf(STAT_FRAGLIMIT);
1374         ll = getstatf(STAT_LEADLIMIT);
1375         if(gametype == GAME_LMS)
1376         {
1377                 if(tl > 0)
1378                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1379         }
1380         else
1381         {
1382                 if(tl > 0)
1383                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1384                 if(fl > 0)
1385                 {
1386                         if(tl > 0)
1387                                 str = strcat(str, " or");
1388                         if(teamplay)
1389                         {
1390                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1391                                 if(teamscores_label[ts_primary] == "score")
1392                                         str = strcat(str, " points^7");
1393                                 else if(teamscores_label[ts_primary] == "fastest")
1394                                         str = strcat(str, " is beaten^7");
1395                                 else
1396                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1397                         }
1398                         else
1399                         {
1400                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1401                                 if(scores_label[ps_primary] == "score")
1402                                         str = strcat(str, " points^7");
1403                                 else if(scores_label[ps_primary] == "fastest")
1404                                         str = strcat(str, " is beaten^7");
1405                                 else
1406                                         str = strcat(str, " ", scores_label[ps_primary]);
1407                         }
1408                 }
1409                 if(ll > 0)
1410                 {
1411                         if(tl > 0 || fl > 0)
1412                                 str = strcat(str, " or");
1413                         if(teamplay)
1414                         {
1415                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1416                                 if(teamscores_label[ts_primary] == "score")
1417                                         str = strcat(str, " points^7");
1418                                 else if(teamscores_label[ts_primary] == "fastest")
1419                                         str = strcat(str, " is beaten^7");
1420                                 else
1421                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1422                         }
1423                         else
1424                         {
1425                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1426                                 if(scores_label[ps_primary] == "score")
1427                                         str = strcat(str, " points^7");
1428                                 else if(scores_label[ps_primary] == "fastest")
1429                                         str = strcat(str, " is beaten^7");
1430                                 else
1431                                         str = strcat(str, " ", scores_label[ps_primary]);
1432                         }
1433                 }
1434         }
1435
1436
1437         pos_y += 1.2 * sbar_fontsize_y;
1438         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1439
1440         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1441 }
1442
1443 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1444 {
1445         string col;
1446         string timestr;
1447         string cpname;
1448         string lapstr;
1449         lapstr = "";
1450
1451         if(histime == 0) // goal hit
1452         {
1453                 if(mytime > 0)
1454                 {
1455                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1456                         col = "^1";
1457                 }
1458                 else if(mytime == 0)
1459                 {
1460                         timestr = "+0.0";
1461                         col = "^3";
1462                 }
1463                 else
1464                 {
1465                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1466                         col = "^2";
1467                 }
1468
1469                 if(lapdelta > 0)
1470                 {
1471                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1472                         col = "^2";
1473                 }
1474                 else if(lapdelta < 0)
1475                 {
1476                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1477                         col = "^1";
1478                 }
1479         }
1480         else if(histime > 0) // anticipation
1481         {
1482                 if(mytime >= histime)
1483                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1484                 else
1485                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1486                 col = "^3";
1487         }
1488         else
1489                 col = "^7";
1490
1491         if(cp == 254)
1492                 cpname = "Start line";
1493         else if(cp == 255)
1494                 cpname = "Finish line";
1495         else if(cp)
1496                 cpname = strcat("Intermediate ", ftos(cp));
1497         else
1498                 cpname = "Finish line";
1499
1500         if(histime < 0)
1501                 return strcat(col, cpname);
1502         else if(hisname == "")
1503                 return strcat(col, cpname, " (", timestr, ")");
1504         else
1505                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1506 }
1507
1508 void Sbar_Score()
1509 {
1510         float score, distribution, leader;
1511         vector score_pos, secondary_score_pos, distribution_color;
1512         entity tm, pl, me;
1513         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1514
1515         vector bottomright;
1516         bottomright_x = vid_conwidth;
1517         bottomright_y = vid_conheight;
1518         bottomright_z = 0;
1519
1520         score_pos = bottomright - '196 42 0';
1521         secondary_score_pos = score_pos + '132 -6 0';
1522
1523         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1524                 pl = players.sort_next;
1525                 if(pl == me)
1526                         pl = pl.sort_next;
1527                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1528                         if(pl.scores[ps_primary] == 0)
1529                                 pl = world;
1530
1531                 score = me.(scores[ps_primary]);
1532
1533                 float racemin, racesec, racemsec;
1534                 float distsec, distmsec, minusplus;
1535                 
1536                 racemin = floor(score/(60 * TIME_FACTOR));
1537                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1538                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1539
1540                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1541                         // distribution display
1542                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1543
1544                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1545                                 distmsec = fabs(distribution);
1546                         else {
1547                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1548                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1549                                 if (distribution < 0)
1550                                         distsec = -distsec;
1551                         }
1552
1553                         if (distribution <= 0) {
1554                                 distribution_color = '0 1 0';
1555                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1556                         }
1557                         else {
1558                                 distribution_color = '1 0 0';
1559                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1560                         }
1561                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1562                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1563                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1564                 }
1565                 // race record display
1566                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1567                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1568
1569                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1570                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1571                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1572
1573                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1574                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1575
1576         } else if (!teamplay) { // non-teamgames, except race/cts
1577                 // me vector := [team/connected frags id]
1578                 pl = players.sort_next;
1579                 if(pl == me)
1580                         pl = pl.sort_next;
1581
1582                 if(pl)
1583                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1584                 else
1585                         distribution = 0;
1586
1587                 score = me.(scores[ps_primary]);
1588                 
1589                 if(distribution >= 5) {
1590                         distribution_color = '0 1 0';
1591                         leader = 1;
1592                 } else if(distribution >= 0) {
1593                         distribution_color = '1 1 1';
1594                         leader = 1;
1595                 } else if(distribution >= -5)
1596                         distribution_color = '1 1 0';
1597                 else
1598                         distribution_color = '1 0 0';
1599                 
1600                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1601                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1602         } else { // teamgames
1603                 float max_fragcount;
1604                 max_fragcount = -999;
1605
1606                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1607                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1608                                 continue;
1609                         score = tm.(teamscores[ts_primary]);
1610                         leader = 0;
1611
1612                         if (score > max_fragcount)
1613                                 max_fragcount = score;
1614         
1615                         if(tm.team == myteam) {
1616                                 if (max_fragcount == score)
1617                                         leader = 1;
1618                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1619                         } else {
1620                                 if (max_fragcount == score)
1621                                         leader = 1;
1622                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1623                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1624                         }
1625                 }
1626         }
1627
1628         if(gametype == GAME_RACE || gametype == GAME_CTS)
1629         {
1630                 drawfont = sbar_bigfont;
1631                 float a, t;
1632                 vector m;
1633                 string s, forcetime;
1634
1635                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1636
1637                 if(race_checkpointtime)
1638                 {
1639                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1640                         s = "";
1641                         forcetime = "";
1642                         if(a > 0) // just hit a checkpoint?
1643                         {
1644                                 if(race_checkpoint != 254)
1645                                 {
1646                                         if(race_time && race_previousbesttime)
1647                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1648                                         else
1649                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1650                                         if(race_time)
1651                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1652                                 }
1653                         }
1654                         else
1655                         {
1656                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1657                                 {
1658                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1659                                         if(a > 0) // next one?
1660                                         {
1661                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1662                                         }
1663                                 }
1664                         }
1665
1666                         if(s != "" && a > 0)
1667                         {
1668                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1669                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1670                         }
1671
1672                         if(race_penaltytime)
1673                         {
1674                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1675                                 if(a > 0)
1676                                 {
1677                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1678                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1679                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1680                                 }
1681                         }
1682
1683                         if(forcetime != "")
1684                         {
1685                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1686                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1687                         }
1688                         else
1689                                 a = 1;
1690
1691                         if(race_laptime && race_checkpoint != 255)
1692                         {
1693                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1694                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1695                         }
1696                 }
1697                 else
1698                 {
1699                         if(race_mycheckpointtime)
1700                         {
1701                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1702                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1703                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1704                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1705                         }
1706                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1707                         {
1708                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1709                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1710                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1711                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1712                         }
1713
1714                         if(race_penaltytime && !race_penaltyaccumulator)
1715                         {
1716                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1717                                 a = bound(0, (1 + t - time), 1);
1718                                 if(a > 0)
1719                                 {
1720                                         if(time < t)
1721                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1722                                         else
1723                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1724                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1725                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1726                                 }
1727                         }
1728                 }
1729
1730                 drawfont = sbar_font;
1731         }
1732 }
1733
1734 void Sbar_Timer()
1735 {
1736         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1737         vector bgpos, timer_color;
1738         bgpos = '0 0 0';
1739         
1740         vector topright;
1741         topright = '0 0 0';
1742         topright_x = vid_conwidth;
1743         
1744         timelimit = getstatf(STAT_TIMELIMIT);
1745         
1746         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1747         timeleft = ceil(timeleft);
1748         minutesLeft = floor(timeleft / 60);
1749         secondsLeft = timeleft - minutesLeft*60;
1750
1751         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1752                 timer_color = '1 1 1'; //white
1753         else if(minutesLeft >= 1)
1754                 timer_color = '1 1 0'; //yellow
1755         else
1756                 timer_color = '1 0 0'; //red
1757
1758         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1759                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1760                         //while restart is still active, show 00:00
1761                         minutes = seconds = 0;
1762                 } else {
1763                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1764                         minutes = floor(elapsedTime / 60);
1765                         seconds = elapsedTime - minutes*60;
1766                 }
1767                 if (minutes < 10)
1768                         bgpos_x = topright_x - 54 - 17 - 12;
1769                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1770                         bgpos_x = topright_x - 72 - 17 - 12;
1771                 else
1772                         bgpos_x = topright_x - 90 - 17 - 12;
1773                 bgpos_y = 0;
1774                 bgpos_z = 0;
1775         } else {
1776                 minutes = minutesLeft;
1777                 seconds = secondsLeft;
1778                 if (minutes == 0)
1779                 bgpos_x = topright_x - 36 - 7 - 12;
1780                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1781                         bgpos_x = topright_x - 54 - 17 - 12;
1782                 else if (minutes < 100)
1783                         bgpos_x = topright_x - 72 - 17 - 12;
1784                 else
1785                         bgpos_x = topright_x - 90 - 17 - 12;
1786                 bgpos_y = 0;
1787                 bgpos_z = 0;
1788         }
1789
1790         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1791                 if (teamplay)
1792                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1793                 else {
1794                         color_x = cvar("sbar_color_bg_r");
1795                         color_y = cvar("sbar_color_bg_g");
1796                         color_z = cvar("sbar_color_bg_b");
1797
1798                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1799                 }
1800         }
1801
1802         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1803                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1804                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1805         }
1806         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1807 }
1808
1809 void CSQC_Strength_Timer() {
1810         vector pos;
1811         vector bottom;
1812
1813         bottom_x = vid_conwidth/2;
1814         bottom_y = vid_conheight;
1815         bottom_z = 0;
1816
1817         float stat_items, dt;
1818         stat_items = getstati(STAT_ITEMS);
1819         /*
1820         if not(stat_items & IT_STRENGTH)
1821                 if not(stat_items & IT_INVINCIBLE)
1822                         return;
1823         */
1824
1825         if (getstati(STAT_HEALTH) <= 0)
1826                 return;
1827
1828         vector picsize;
1829         float strength_time, invincibility_time, countdown_fontsize;
1830
1831         picsize = '22 22 0';
1832         countdown_fontsize = 18;
1833
1834         if (vid_conwidth >= 800)
1835                 pos = bottom + '192 -46 0';
1836         else
1837                 pos = bottom + '192 -94 0';
1838
1839         //strength
1840         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1841         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1842
1843         if (strength_time) {
1844                 dt = strength_time - time;
1845                 if(dt > 0)
1846                 {
1847                         if(dt < 5)
1848                         {
1849                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1850                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1851                         }
1852                         else
1853                         {
1854                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1855                         }
1856                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1857                 }
1858                 else if(dt > -1)
1859                 {
1860                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1861                                 bound(0, -dt / 0.5, 1));
1862                 }
1863         }
1864
1865         //invincibility
1866         if (invincibility_time) {
1867                 dt = invincibility_time - time;
1868                 if(dt > 0)
1869                 {
1870                         if(dt < 5)
1871                         {
1872                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1873                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1874                         }
1875                         else
1876                         {
1877                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1878                         }
1879                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1880                 }
1881                 else if(dt > -1)
1882                 {
1883                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1884                                 bound(0, -dt / 0.5, 1));
1885                 }
1886         }
1887 }
1888
1889 #define CENTERPRINT_MAX_LINES 30
1890 string centerprint_messages[CENTERPRINT_MAX_LINES];
1891 float centerprint_width[CENTERPRINT_MAX_LINES];
1892 vector centerprint_start;
1893 float centerprint_expire;
1894 float centerprint_num;
1895 float centerprint_offset_hint;
1896 vector centerprint_fontsize;
1897
1898 void centerprint(string strMessage)
1899 {
1900         float i, j, n, hcount;
1901         string s;
1902
1903         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1904
1905         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1906
1907         if(cvar("scr_centertime") <= 0)
1908                 return;
1909
1910         if(strMessage == "")
1911                 return;
1912
1913         // strip trailing newlines
1914         j = strlen(strMessage) - 1;
1915         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1916                 j = j - 1;
1917         strMessage = substring(strMessage, 0, j + 1);
1918
1919         if(strMessage == "")
1920                 return;
1921
1922         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1923         j = 0;
1924         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1925                 j = j + 1;
1926         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1927         centerprint_offset_hint = j;
1928
1929         if(strMessage == "")
1930                 return;
1931
1932         // if we get here, we have a message. Initialize its height.
1933         centerprint_num = 0;
1934
1935         n = tokenizebyseparator(strMessage, "\n");
1936         i = hcount = 0;
1937         for(j = 0; j < n; ++j)
1938         {
1939                 getWrappedLine_remaining = argv(j);
1940                 while(getWrappedLine_remaining)
1941                 {
1942                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1943                         if(centerprint_messages[i])
1944                                 strunzone(centerprint_messages[i]);
1945                         centerprint_messages[i] = strzone(s);
1946                         centerprint_width[i] = stringwidth(s, TRUE);
1947                         ++i;
1948
1949                         // half height for empty lines looks better
1950                         if(s == "")
1951                                 hcount += 0.5;
1952                         else
1953                                 hcount += 1;
1954
1955                         if(i >= CENTERPRINT_MAX_LINES)
1956                                 break;
1957                 }
1958         }
1959
1960         float h, havail;
1961         h = centerprint_fontsize_y*hcount;
1962
1963         havail = vid_conheight;
1964         if(cvar("con_chatpos") < 0)
1965                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1966         if(havail > vid_conheight - 70)
1967                 havail = vid_conheight - 70; // avoid overlapping HUD
1968
1969         centerprint_start_x = 0;
1970
1971 #if 0
1972         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1973
1974         // here, the centerprint would cover the crosshair. REALLY BAD.
1975         forbiddenmin = vid_conheight * 0.5 - h - 16;
1976         forbiddenmax = vid_conheight * 0.5 + 16;
1977
1978         allowedmin = scoreboard_bottom;
1979         allowedmax = havail - h;
1980         preferred = (havail - h)/2;
1981
1982
1983         // possible orderings (total: 4! / 4 = 6)
1984         //  allowedmin allowedmax forbiddenmin forbiddenmax
1985         //  forbiddenmin forbiddenmax allowedmin allowedmax
1986         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1987         {
1988                 // forbidden doesn't matter in this case
1989                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1990         }
1991         //  allowedmin forbiddenmin allowedmax forbiddenmax
1992         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1993         {
1994                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1995         }
1996         //  allowedmin forbiddenmin forbiddenmax allowedmax
1997         else if(allowedmin < forbiddenmin)
1998         {
1999                 // make sure the forbidden zone is not covered
2000                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2001                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2002                 else
2003                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2004         }
2005         //  forbiddenmin allowedmin allowedmax forbiddenmax
2006         else if(allowedmax < forbiddenmax)
2007         {
2008                 // it's better to leave the allowed zone (overlap with scoreboard) than
2009                 // to cover the forbidden zone (crosshair)
2010                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2011                         centerprint_start_y = forbiddenmax;
2012                 else
2013                         centerprint_start_y = forbiddenmin;
2014         }
2015         //  forbiddenmin allowedmin forbiddenmax allowedmax
2016         else
2017         {
2018                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2019         }
2020 #else
2021         centerprint_start_y =
2022                 min(
2023                         max(
2024                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2025                                 (havail - h)/2
2026                         ),
2027                         havail - h
2028                 );
2029 #endif
2030
2031         centerprint_num = i;
2032         centerprint_expire = time + cvar("scr_centertime");
2033 }
2034
2035 void Sbar_DrawCenterPrint (void)
2036 {
2037         float i;
2038         vector pos;
2039         string ts;
2040         float a;
2041
2042         //if(time > centerprint_expire)
2043         //      return;
2044
2045         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2046         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2047         //sz = 1.2 / (a + 0.2);
2048
2049         if(a <= 0)
2050                 return;
2051
2052         pos = centerprint_start;
2053         for (i=0; i<centerprint_num; i = i + 1)
2054         {
2055                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2056                 ts = centerprint_messages[i];
2057                 if (ts != "")
2058                 {
2059                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2060                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2061                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2062                         pos_y = pos_y + centerprint_fontsize_y;
2063                 }
2064                 else
2065                         // half height for empty lines looks better
2066                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2067         }
2068 }
2069
2070 vector Sbar_DrawNoteLine(vector offset, string s)
2071 {
2072         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2073         drawcolorcodedstring(
2074                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2075                 s,
2076                 sbar_fontsize,
2077                 sbar_alpha_fg,
2078                 0
2079         );
2080         return offset + sbar_fontsize_y * '0 1 0';
2081 }
2082
2083 void Sbar_DrawPressedKeys(void)
2084 {
2085         vector pos, bgsize;
2086         float pressedkeys;
2087
2088         pos = stov(cvar_string("cl_showpressedkeys_position"));
2089
2090         bgsize = '126 75 0';
2091
2092         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2093             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2094         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2095
2096         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2097         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2098         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2099         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2100         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2102         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2104 }
2105
2106 void Sbar_ShowSpeed(void)
2107 {
2108         vector numsize;
2109         float pos, conversion_factor;
2110         string speed, unit;
2111
2112         switch(cvar("cl_showspeed_unit"))
2113         {
2114                 default:
2115                 case 0:
2116                         unit = "";
2117                         conversion_factor = 1.0;
2118                         break;
2119                 case 1:
2120                         unit = " qu/s";
2121                         conversion_factor = 1.0;
2122                         break;
2123                 case 2:
2124                         unit = " m/s";
2125                         conversion_factor = 0.0254;
2126                         break;
2127                 case 3:
2128                         unit = " km/h";
2129                         conversion_factor = 0.0254 * 3.6;
2130                         break;
2131                 case 4:
2132                         unit = " mph";
2133                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2134                         break;
2135                 case 5:
2136                         unit = " knots";
2137                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2138                         break;
2139         }
2140
2141         if (cvar("cl_showspeed_z") == 1)
2142                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2143         else
2144                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2145
2146         numsize_x = numsize_y = cvar("cl_showspeed_size");
2147         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2148         
2149         drawfont = sbar_bigfont;
2150         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2151         drawfont = sbar_font;
2152 }
2153
2154 vector acc_prevspeed;
2155 float acc_prevtime;
2156 float acc_avg;
2157
2158 void Sbar_ShowAcceleration(void)
2159 {
2160         float acceleration, sz, scale, alpha, f;
2161         vector pos, top, rgb;
2162         top_x = vid_conwidth/2;
2163         top_y = 0;
2164
2165         f = time - acc_prevtime;
2166         if(cvar("cl_showacceleration_z"))
2167                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2168         else
2169                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2170         acc_prevspeed = pmove_vel;
2171         acc_prevtime = time;
2172
2173         f = bound(0, f * 10, 1);
2174         acc_avg = acc_avg * (1 - f) + acceleration * f;
2175         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2176
2177         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2178
2179         sz = cvar("cl_showacceleration_size");
2180         scale = cvar("cl_showacceleration_scale");
2181         alpha = cvar("cl_showacceleration_alpha");
2182         if (cvar("cl_showacceleration_color_custom"))
2183                 rgb = stov(cvar_string("cl_showacceleration_color"));
2184         else {
2185                 rgb = '1 1 1';
2186                 if (acceleration < 0) {
2187                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2188                 } else if (acceleration > 0) {
2189                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2190                 }
2191         }
2192                 
2193         if (acceleration > 0)
2194                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2195         else if (acceleration < 0)
2196                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2197 }
2198
2199 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2200 {
2201         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2202         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2203         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2204         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2205 }
2206
2207 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2208 {
2209         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2211         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2212         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213 }
2214
2215 void Sbar_DrawAccuracyStats()
2216 {
2217         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2218         float weapon_hit, weapon_damage, weapon_stats;
2219         float left_border;  // position where the weapons start, the description is in the border
2220         vector fill_colour, fill_size;
2221         vector pos;
2222
2223         float col_margin = 20;  // pixels between the columns
2224         float row_margin = 20;  // pixels between the rows
2225
2226         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2227         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2228
2229         drawfont = sbar_bigfont;
2230         pos_x = 0;
2231         pos_y = SCOREBOARD_OFFSET;
2232         pos_z = 0;
2233         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2234
2235         left_border = col_margin + 11 * sbar_fontsize_x;
2236
2237         drawfont = sbar_font;
2238
2239         if(warmup_stage)
2240         {
2241                 pos_y += 40;
2242                 if(mod(time, 1) >= 0.4)
2243                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2244
2245                 return;
2246         }
2247
2248         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2249         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2250
2251         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2252         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2253
2254         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2255         {
2256                 weapon_hit = weapon_hits[i];
2257                 weapon_damage = weapon_fired[i];
2258                 self = get_weaponinfo(i);
2259
2260                 //if ((weapon_number != 42))  // print them all :)
2261                 if (weapon_damage) {
2262                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2263                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2264
2265                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2266                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2267
2268                                 // how the background colour is calculated
2269                                 // %    red             green   red_2                   green_2
2270                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2271                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2272                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2273                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2274                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2275                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2276                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2277                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2278                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2279                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2280                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2281
2282                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2283                                 {
2284                                         count_splash = 0;
2285                                         ++row;
2286                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2287                                 }
2288
2289                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2290                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2291
2292                                 // background
2293                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2294                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2295
2296                                 // the weapon
2297                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2298
2299                                 // the amount of shots fired or max damage
2300                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2301
2302                                 // the amount of hits or actual damage
2303                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2304
2305                                 // the accuracy
2306                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2307
2308                                 // the amount of shots missed or damage wasted
2309                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2310
2311                                 ++count_splash;
2312                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2313                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2314
2315                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2316                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2317
2318                                 // how the background colour is calculated
2319                                 // %    red             green   red_2                   green_2
2320                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2321                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2322                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2323                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2324                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2325                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2326                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2327                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2328                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2329                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2330                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2331
2332                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2333                                 {
2334                                         count_hitscan = 0;
2335                                         ++row;
2336                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2337                                 }
2338
2339                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2340                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2341
2342                                 // background
2343                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2344                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2345
2346                                 // the weapon
2347                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2348
2349                                 // the amount of shots fired or max damage
2350                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2351
2352                                 // the amount of hits or actual damage
2353                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2354
2355                                 // the accuracy
2356                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2357
2358                                 // the amount of shots missed or damage wasted
2359                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360
2361                                 ++count_hitscan;
2362                         }
2363                 }
2364         }
2365 }
2366
2367 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2368 {
2369         position_x -= 2 / 3 * strlen(text) * scale_x;
2370         drawstring(position, text, scale, rgb, alpha, flag);
2371 }
2372
2373 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2374 {
2375         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2376         drawstring(position, text, scale, rgb, alpha, flag);
2377 }
2378
2379 float GetAmmoStat(float i)
2380 {
2381         switch(i)
2382         {
2383                 case 0: return STAT_SHELLS;
2384                 case 1: return STAT_NAILS;
2385                 case 2: return STAT_ROCKETS;
2386                 case 3: return STAT_CELLS;
2387                 case 4: return STAT_FUEL;
2388                 default: return -1;
2389         }
2390 }
2391
2392 float GetAmmoItemCode(float i)
2393 {
2394         switch(i)
2395         {
2396                 case 0: return IT_SHELLS;
2397                 case 1: return IT_NAILS;
2398                 case 2: return IT_ROCKETS;
2399                 case 3: return IT_CELLS;
2400                 case 4: return IT_FUEL;
2401                 default: return -1;
2402         }
2403 }
2404
2405 string GetAmmoPicture(float i)
2406 {
2407         switch(i)
2408         {
2409                 case 0: return "gfx/hud/sb_shells";
2410                 case 1: return "gfx/hud/sb_bullets";
2411                 case 2: return "gfx/hud/sb_rocket";
2412                 case 3: return "gfx/hud/sb_cells";
2413                 case 4: return "gfx/hud/sb_fuel";
2414                 default: return "";
2415         }
2416 }
2417
2418 void Sbar_Reset (void)
2419 {
2420         // reset gametype specific icons
2421         if(gametype == GAME_KEYHUNT)
2422                 CSQC_kh_hudreset();
2423         else if(gametype == GAME_CTF)
2424                 CSQC_ctf_hudreset();
2425 }
2426
2427 void Sbar_Draw (void)
2428 {
2429         // vectors for top right, bottom right, bottom and bottom left corners
2430         vector topright;
2431         vector bottom;
2432         vector bottomright;
2433         vector bottomleft;
2434
2435         topright_x = vid_conwidth;
2436         topright_y = 0;
2437         topright_z = 0;
2438
2439         bottom_x = vid_conwidth/2;
2440         bottom_y = vid_conheight;
2441         bottom_z = 0;
2442
2443         bottomright_x = vid_conwidth;
2444         bottomright_y = vid_conheight;
2445         bottomright_z = 0;
2446
2447         bottomleft_x = 0;
2448         bottomleft_y = vid_conheight;
2449         bottomleft_z = 0;
2450
2451         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2452         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2453         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2454         sbar_color_bg_team = cvar("sbar_color_bg_team");
2455
2456         float i;
2457         float weapon_stats;
2458         float x, fade;
2459         float stat_items, stat_weapons;
2460
2461         weapon_stats = getstati(STAT_DAMAGE_HITS);
2462         weapon_number = weapon_stats & 63;
2463         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2464
2465         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2466         weapon_number = weapon_stats & 63;
2467         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2468
2469         vector o; o = '1 0 0' * vid_conwidth;
2470         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2471
2472         string s;
2473         vector pos;
2474         pos = '0 0 0';
2475
2476         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2477         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2478
2479         if(spectatee_status && !intermission)
2480         {
2481                 drawfont = sbar_bigfont;
2482                 if(spectatee_status == -1)
2483                         s = "^1Observing";
2484                 else
2485                         s = GetPlayerName(spectatee_status - 1);
2486                 // spectated player name between HUD and chat area, aligned to the left
2487                 pos_x = bottomleft_x;
2488                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2489                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2490                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2491                 drawfont = sbar_font;
2492
2493                 // spectator text in the upper right corner
2494                 if(spectatee_status == -1)
2495                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2496                 else
2497                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2498                 o = Sbar_DrawNoteLine(o, s);
2499
2500                 if(spectatee_status == -1)
2501                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2502                 else
2503                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2504                 o = Sbar_DrawNoteLine(o, s);
2505
2506                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2507                 o = Sbar_DrawNoteLine(o, s);
2508
2509                 if(gametype == GAME_ARENA)
2510                         s = "^1Wait for your turn to join";
2511                 else if(gametype == GAME_LMS)
2512                 {
2513                         entity sk;
2514                         sk = playerslots[player_localentnum - 1];
2515                         if(sk.(scores[ps_primary]) >= 666)
2516                                 s = "^1Match has already begun";
2517                         else if(sk.(scores[ps_primary]) > 0)
2518                                 s = "^1You have no more lives left";
2519                         else
2520                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2521                 }
2522                 else
2523                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2524                 o = Sbar_DrawNoteLine(o, s);
2525
2526                 //show restart countdown:
2527                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2528                         float countdown;
2529                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2530                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2531                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2532                         o = Sbar_DrawNoteLine(o, s);
2533                 }
2534         }
2535         if(warmup_stage && !intermission)
2536         {
2537                 s = "^2Currently in ^1warmup^2 stage!";
2538                 o = Sbar_DrawNoteLine(o, s);
2539         }
2540
2541         // move more important stuff more to the middle so its more visible
2542         o_y = vid_conheight * 0.66;
2543
2544         string blinkcolor;
2545         if(mod(time, 1) >= 0.5)
2546                 blinkcolor = "^1";
2547         else
2548                 blinkcolor = "^3";
2549
2550         if(ready_waiting && !intermission && !spectatee_status)
2551         {
2552                 if(ready_waiting_for_me)
2553                 {
2554                         if(warmup_stage)
2555                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2556                         else
2557                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2558                 }
2559                 else
2560                 {
2561                         if(warmup_stage)
2562                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2563                         else
2564                                 s = strcat("^2Waiting for others to ready up...");
2565                 }
2566                 o = Sbar_DrawNoteLine(o, s);
2567         }
2568         else if(warmup_stage && !intermission && !spectatee_status)
2569         {
2570                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2571                 o = Sbar_DrawNoteLine(o, s);
2572         }
2573         if(vote_waiting)
2574         {
2575                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2576                 o = Sbar_DrawNoteLine(o, s);
2577
2578                 if(vote_waiting_for_me)
2579                 {
2580                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2581                         o = Sbar_DrawNoteLine(o, s);
2582
2583                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2584                         o = Sbar_DrawNoteLine(o, s);
2585
2586                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2587                         o = Sbar_DrawNoteLine(o, s);
2588                 }
2589                 else
2590                 {
2591                         s = strcat("^2Waiting for others to vote...");
2592                         o = Sbar_DrawNoteLine(o, s);
2593                 }
2594         }
2595         if(teamplay && !intermission && !spectatee_status)
2596         {
2597                 entity tm;
2598                 float ts_min, ts_max;
2599                 tm = teams.sort_next;
2600                 if (tm)
2601                 {
2602                         for(; tm.sort_next; tm = tm.sort_next)
2603                         {
2604                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2605                                         continue;
2606                                 if(!ts_min) ts_min = tm.team_size;
2607                                 else ts_min = min(ts_min, tm.team_size);
2608                                 if(!ts_max) ts_max = tm.team_size;
2609                                 else ts_max = max(ts_max, tm.team_size);
2610                         }
2611                         if ((ts_max - ts_min) > 1)
2612                         {
2613                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2614                                 tm = GetTeam(myteam, false);
2615                                 if (tm)
2616                                 if (tm.team != COLOR_SPECTATOR)
2617                                 if (tm.team_size == ts_max)
2618                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2619
2620                                 o = Sbar_DrawNoteLine(o, s);
2621                         }
2622                 }
2623         }
2624
2625         Sbar_UpdatePlayerTeams();
2626         if (intermission == 2) // map voting screen
2627         {
2628                 if(sb_showaccuracy) {
2629                         Sbar_DrawAccuracyStats();
2630                         Sbar_Score();
2631                         Sbar_Timer();
2632                 }
2633                 else if(sb_showscores) {
2634                         Sbar_DrawScoreboard();
2635                         Sbar_Score();
2636                         Sbar_Timer();
2637                 }
2638                 else
2639                         Sbar_FinaleOverlay();
2640
2641                 Sbar_Reset();
2642         }
2643         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2644         {
2645                 if(sb_showaccuracy)
2646                         Sbar_DrawAccuracyStats();
2647                 else
2648                         Sbar_DrawScoreboard();
2649                 Sbar_Score();
2650                 Sbar_Timer();
2651
2652                 Sbar_Reset();
2653         }
2654         else
2655         {
2656                 if(sb_showaccuracy)
2657                         Sbar_DrawAccuracyStats();
2658                 else
2659                         Sbar_DrawScoreboard();
2660                 float armor, health;
2661                 armor = getstati(STAT_ARMOR);
2662                 health = getstati(STAT_HEALTH);
2663
2664                 stat_items = getstati(STAT_ITEMS);
2665                 stat_weapons = getstati(STAT_WEAPONS);
2666
2667                 fade = 3.2 - 2 * (time - weapontime);
2668                 fade = bound(0.7, fade, 1);
2669
2670                 vector bg_size; // hud background size
2671                 bg_size = '1600 58 0';
2672
2673                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2674                         if (teamplay)
2675                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2676                         else {
2677                                 // allow for custom HUD colors in non-teamgames
2678                                 color_x = cvar("sbar_color_bg_r");
2679                                 color_y = cvar("sbar_color_bg_g");
2680                                 color_z = cvar("sbar_color_bg_b");
2681
2682                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2683                         }
2684                 }
2685
2686                 if(sbar_hudselector == 2) // combined health and armor display
2687                 {
2688                         vector v;
2689                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2690
2691                         vector num_pos;
2692                         num_pos = bottom - '96 28 0';
2693
2694                         x = floor(v_x + 1);
2695
2696                         if(v_z) // fully armored
2697                         {
2698                                 // here, armorideal > armor
2699                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2700                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2701                         }
2702                         else
2703                         {
2704                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2705                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2706                         }
2707                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2708                 }
2709
2710                 else
2711                 {
2712                         vector health_pos, armor_pos;
2713
2714                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2715                                 armor_pos = bottom - '96 28 0';
2716                                 health_pos = bottom - '-14 28 0';
2717                         }
2718                         else {
2719                                 health_pos = bottom - '96 28 0';                                
2720                                 armor_pos = bottom - '-14 28 0';
2721                         }
2722
2723                         // armor
2724                         x = armor;
2725                         if (x > 0)
2726                         {
2727                                 if (x > 45) {
2728                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2729                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2730                                 }
2731                                 else {
2732                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2733                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2734                                 }
2735                         }
2736
2737                         // health
2738                         x = health;
2739                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2740                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2741                 }
2742
2743                 // ammo
2744                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2745
2746                 for (i = 0; i < 4; ++i) {
2747                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2748
2749                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2750                                 if (stat_items & GetAmmoItemCode(i)) {
2751                                         if (vid_conwidth >= 800) {
2752                                                 pos_x = 230;
2753                                                 pos_y = 40;
2754                                         } else {
2755                                                 pos_x = 206;
2756                                                 pos_y = 33;
2757                                         }
2758
2759                                         pos = bottom - pos;
2760                                         if(vid_conwidth >= 800)
2761                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2762                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2763                                         if(a < 10)
2764                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2765                                         else
2766                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2767                                 }
2768                         } else {
2769                                 if (a > 0) {
2770                                         switch (i) {
2771                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2772                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2773                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2774                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2775                                         }
2776
2777                                         pos = bottom - pos;
2778                                         if (stat_items & GetAmmoItemCode(i))
2779                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2780                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2781                                         if (a < 10) {
2782                                                 if(stat_items & GetAmmoItemCode(i))
2783                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2784                                                 else
2785                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2786                                         } else {
2787                                                 if(stat_items & GetAmmoItemCode(i))
2788                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2789                                                 else
2790                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2791                                         }
2792                                 }
2793                         }
2794                 }
2795
2796                 // fuel ammo
2797                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2798
2799                 if (a > 0) { // if we have fuel, draw the amount
2800                         float invincibility_time, dt;
2801                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2802                         dt = invincibility_time - time;
2803                         if (vid_conwidth >= 800) {
2804                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2805                                         pos_x = bottom_x + 140;
2806                                         pos_y = bottom_y - 72;
2807                                 }
2808                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2809                                         pos_x = bottom_x + 140;
2810                                         pos_y = bottom_y - 20;
2811                                 }
2812                         }
2813                         else { // draw fuel on top of ammo if vid_conwidth < 800
2814                                 pos_x = bottom_x - 200;
2815                                 pos_y = bottom_y - 45;
2816                         }
2817                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2818                         if (a > 10)
2819                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2820                         else
2821                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2822                 }
2823
2824                 // draw scores and timer
2825                 Sbar_Score();
2826                 Sbar_Timer();
2827
2828                 // draw strength/invincibility icon and timer
2829                 CSQC_Strength_Timer();
2830
2831                 // weapon icons
2832                 if(cvar_or("sbar_showweaponicons", 1)) {
2833                         x = 1.0;
2834                         Sbar_DrawWeapon_Clear();
2835                         for(i = 1; i <= 24; ++i)
2836                         {
2837                                 if(weaponimpulse[i-1] >= 0)
2838                                 if(stat_weapons & x)
2839                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2840                                 x *= 2;
2841                         }
2842                 }
2843
2844                 // draw gametype specific icons
2845                 if(gametype == GAME_KEYHUNT)
2846                         CSQC_kh_hud();
2847                 else if(gametype == GAME_CTF)
2848                         CSQC_ctf_hud();
2849                 else if(gametype == GAME_NEXBALL)
2850                         CSQC_nb_hud();
2851                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2852                         CSQC_race_hud();
2853         }
2854         return;
2855 }
2856
2857 // CTF HUD
2858 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2859 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2860 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2861
2862 void CSQC_ctf_hudreset(void)
2863 {
2864         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2865 }
2866
2867 void CSQC_ctf_hud(void)
2868 {
2869         vector bottomleft, redflag_pos, blueflag_pos, sz;
2870         float f; // every function should have that
2871         bottomleft_x = 0;
2872         bottomleft_y = vid_conheight;
2873         bottomleft_z = 0;
2874
2875         float redflag, blueflag; // current status
2876         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2877         float stat_items;
2878
2879         stat_items = getstati(STAT_ITEMS);
2880         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2881         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2882
2883         // when status CHANGES, set old status into prevstatus and current status into status
2884         if (redflag != redflag_prevframe)
2885         {
2886                 redflag_statuschange_time = time;
2887                 redflag_prevstatus = redflag_prevframe;
2888                 redflag_prevframe = redflag;
2889         }
2890
2891         if (blueflag != blueflag_prevframe)
2892         {
2893                 blueflag_statuschange_time = time;
2894                 blueflag_prevstatus = blueflag_prevframe;
2895                 blueflag_prevframe = blueflag;
2896         }
2897         
2898         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2899         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2900
2901         float BLINK_FACTOR = 0.15;
2902         float BLINK_BASE = 0.85;
2903         // note:
2904         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2905         // thus
2906         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2907         // ensure RMS == 1
2908         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2909
2910         string red_icon, red_icon_prevstatus;
2911         float red_alpha, red_alpha_prevstatus;
2912         red_alpha = red_alpha_prevstatus = 1;
2913         switch(redflag) {
2914                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2915                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2916                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2917                 default:
2918                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2919                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2920                         else
2921                                 red_icon = string_null;
2922                         break;
2923         }
2924 &nb