1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 float weapon_hits[WEP_COUNT];
4 float weapon_fired[WEP_COUNT];
12 float sbar_color_bg_team;
13 float sbar_border_thickness;
14 float sbar_scoreboard_alpha_bg;
15 float sbar_scoreboard_highlight;
16 float sbar_hudselector;
17 float sbar_hud_accuracy;
19 float ps_primary, ps_secondary;
20 float ts_primary, ts_secondary;
23 vector element_offset = '0 6 0'; // global item offset from the bottom edge
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
132 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
141 str = substring(str, l-digits, 999);
143 } else if(l < digits)
144 pos_x += (digits-l) * lettersize;
146 if (highlighted == 1) {
148 hl_size_x = vsize_x * l + vsize_x * 0.2;
149 hl_size_y = vsize_y * 1.1;
152 hl_size_x = hl_size_x + vsize_x;
155 hl_pos_x = pos_x - lettersize/10;
156 hl_pos_y = pos_y - lettersize/20;
159 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
170 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
171 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
175 for(i = 0; i < l; ++i)
177 tmp = substring(str, i, 1);
179 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 string Sbar_DefaultColumnLayout()
422 return strcat( // fteqcc sucks
424 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
425 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
426 "+lms/lives +lms/rank ",
427 "+kh/caps +kh/pushes +kh/destroyed ",
428 "?+race/laps ?+race/time ?+race/fastest ",
429 "+as/objectives +nexball/faults +nexball/goals ",
430 "-lms,race,nexball/score");
433 void Cmd_Sbar_SetFields(float argc)
437 float have_name, have_primary, have_secondary, have_separator;
440 // TODO: re enable with gametype dependant cvars?
441 if(argc < 2) // no arguments provided
442 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
445 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
449 if(argv(1) == "default")
450 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
451 else if(argv(1) == "all")
454 s = "ping pl color name |";
455 for(i = 0; i < MAX_SCORE; ++i)
458 if(i != ps_secondary)
459 if(scores_label[i] != "")
460 s = strcat(s, " ", scores_label[i]);
462 if(ps_secondary != ps_primary)
463 s = strcat(s, " ", scores_label[ps_secondary]);
464 s = strcat(s, " ", scores_label[ps_primary]);
465 argc = tokenizebyseparator(strcat("x ", s), " ");
472 drawfont = sbar_font;
474 for(i = 0; i < argc - 1; ++i)
480 if(substring(str, 0, 1) == "?")
483 str = substring(str, 1, strlen(str) - 1);
486 slash = strstrofs(str, "/", 0);
489 pattern = substring(str, 0, slash);
490 str = substring(str, slash + 1, strlen(str) - (slash + 1));
492 if not(isGametypeInFilter(gametype, teamplay, pattern))
496 strunzone(sbar_title[sbar_num_fields]);
497 sbar_title[sbar_num_fields] = strzone(str);
498 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
499 str = strtolower(str);
502 sbar_field[sbar_num_fields] = SP_PING;
503 } else if(str == "pl") {
504 sbar_field[sbar_num_fields] = SP_PL;
505 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
506 sbar_field[sbar_num_fields] = SP_KDRATIO;
507 } else if(str == "name" || str == "nick") {
508 sbar_field[sbar_num_fields] = SP_NAME;
510 } else if(str == "|") {
511 sbar_field[sbar_num_fields] = SP_SEPARATOR;
514 for(j = 0; j < MAX_SCORE; ++j)
515 if(str == strtolower(scores_label[j]))
516 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
525 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
529 sbar_field[sbar_num_fields] = j;
532 if(j == ps_secondary)
536 if(sbar_num_fields >= MAX_SBAR_FIELDS)
540 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
542 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
544 if(ps_primary == ps_secondary)
546 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
548 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
552 strunzone(sbar_title[sbar_num_fields]);
553 for(i = sbar_num_fields; i > 0; --i)
555 sbar_title[i] = sbar_title[i-1];
556 sbar_size[i] = sbar_size[i-1];
557 sbar_field[i] = sbar_field[i-1];
559 sbar_title[0] = strzone("name");
560 sbar_field[0] = SP_NAME;
562 print("fixed missing field 'name'\n");
566 strunzone(sbar_title[sbar_num_fields]);
567 for(i = sbar_num_fields; i > 1; --i)
569 sbar_title[i] = sbar_title[i-1];
570 sbar_size[i] = sbar_size[i-1];
571 sbar_field[i] = sbar_field[i-1];
573 sbar_title[1] = strzone("|");
574 sbar_field[1] = SP_SEPARATOR;
575 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
577 print("fixed missing field '|'\n");
580 else if(!have_separator)
582 strunzone(sbar_title[sbar_num_fields]);
583 sbar_title[sbar_num_fields] = strzone("|");
584 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
585 sbar_field[sbar_num_fields] = SP_SEPARATOR;
587 print("fixed missing field '|'\n");
591 strunzone(sbar_title[sbar_num_fields]);
592 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
593 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
594 sbar_field[sbar_num_fields] = ps_secondary;
596 print("fixed missing field '", scores_label[ps_secondary], "'\n");
600 strunzone(sbar_title[sbar_num_fields]);
601 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
602 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
603 sbar_field[sbar_num_fields] = ps_primary;
605 print("fixed missing field '", scores_label[ps_primary], "'\n");
609 sbar_field[sbar_num_fields] = SP_END;
613 vector sbar_field_rgb;
614 string sbar_field_icon0;
615 string sbar_field_icon1;
616 string sbar_field_icon2;
617 vector sbar_field_icon0_rgb;
618 vector sbar_field_icon1_rgb;
619 vector sbar_field_icon2_rgb;
620 float sbar_field_icon0_alpha;
621 float sbar_field_icon1_alpha;
622 float sbar_field_icon2_alpha;
623 string Sbar_GetField(entity pl, float field)
625 float tmp, num, denom, f;
627 sbar_field_rgb = '1 1 1';
628 sbar_field_icon0 = "";
629 sbar_field_icon1 = "";
630 sbar_field_icon2 = "";
631 sbar_field_icon0_rgb = '1 1 1';
632 sbar_field_icon1_rgb = '1 1 1';
633 sbar_field_icon2_rgb = '1 1 1';
634 sbar_field_icon0_alpha = 1;
635 sbar_field_icon1_alpha = 1;
636 sbar_field_icon2_alpha = 1;
641 return "\x8D\x8D\x8D"; // >>> sign
642 str = getplayerkey(pl.sv_entnum, "ping");
645 tmp = max(0, min(220, stof(str)-80)) / 220;
646 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
652 str = getplayerkey(pl.sv_entnum, "pl");
655 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
656 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
660 if(ready_waiting && pl.ready)
662 sbar_field_icon0 = "gfx/sb_player_ready";
666 f = stof(getplayerkey(pl.sv_entnum, "colors"));
668 sbar_field_icon0 = "gfx/sb_playercolor_base";
669 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
670 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
671 sbar_field_icon2 = "gfx/sb_playercolor_pants";
672 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
675 return GetPlayerName(pl.sv_entnum);
678 f = pl.(scores[SP_KILLS]);
679 f -= pl.(scores[SP_SUICIDES]);
683 num = pl.(scores[SP_KILLS]);
684 denom = pl.(scores[SP_DEATHS]);
687 sbar_field_rgb = '0 1 0';
689 } else if(num <= 0) {
690 sbar_field_rgb = '1 0 0';
691 str = ftos(num/denom);
693 str = ftos(num/denom);
695 tmp = strstrofs(str, ".", 0);
697 str = substring(str, 0, tmp+2);
701 tmp = pl.(scores[field]);
702 f = scores_flags[field];
703 if(field == ps_primary)
704 sbar_field_rgb = '1 1 0';
705 else if(field == ps_secondary)
706 sbar_field_rgb = '0 1 1';
708 sbar_field_rgb = '1 1 1';
709 return ScoreString(f, tmp);
714 float xmin, xmax, ymin, ymax, sbwidth;
715 float sbar_fixscoreboardcolumnwidth_len;
716 float sbar_fixscoreboardcolumnwidth_iconlen;
717 float sbar_fixscoreboardcolumnwidth_marginlen;
719 float stringwidth_colors(string s, vector theSize)
721 return stringwidth(s, TRUE, theSize);
724 float stringwidth_nocolors(string s, vector theSize)
726 return stringwidth(s, FALSE, theSize);
729 string Sbar_FixScoreboardColumnWidth(float i, string str)
733 field = sbar_field[i];
735 sbar_fixscoreboardcolumnwidth_iconlen = 0;
737 if(sbar_field_icon0 != "")
739 sz = drawgetimagesize(sbar_field_icon0);
741 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
742 sbar_fixscoreboardcolumnwidth_iconlen = f;
745 if(sbar_field_icon1 != "")
747 sz = drawgetimagesize(sbar_field_icon1);
749 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
750 sbar_fixscoreboardcolumnwidth_iconlen = f;
753 if(sbar_field_icon2 != "")
755 sz = drawgetimagesize(sbar_field_icon2);
757 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
758 sbar_fixscoreboardcolumnwidth_iconlen = f;
761 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
763 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
764 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
766 sbar_fixscoreboardcolumnwidth_marginlen = 0;
768 if(field == SP_NAME) // name gets all remaining space
771 namesize = sbwidth;// / sbar_fontsize_x;
772 for(j = 0; j < sbar_num_fields; ++j)
774 if (sbar_field[i] != SP_SEPARATOR)
775 namesize -= sbar_size[j] + 1;
777 sbar_size[i] = namesize;
779 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
780 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
781 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
782 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
785 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
787 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
794 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
800 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
804 tmp_y = sbar_fontsize_y * 1.25;
807 // alternated rows highlighting
809 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
812 if (sbar_scoreboard_highlight)
813 if(!mod(pl_number,2))
814 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
819 for(i = 0; i < sbar_num_fields; ++i)
821 field = sbar_field[i];
822 if(field == SP_SEPARATOR)
825 if(is_spec && field != SP_NAME && field != SP_PING) {
826 pos_x += sbar_size[i] + sbar_fontsize_x;
829 str = Sbar_GetField(pl, field);
830 str = Sbar_FixScoreboardColumnWidth(i, str);
832 pos_x += sbar_size[i] + sbar_fontsize_x;
834 if(field == SP_NAME) {
835 tmp_x = (sbar_size[i] - sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
836 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
838 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
839 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
842 tmp_x = sbar_size[i] + sbar_fontsize_x;
843 if(sbar_field_icon0 != "")
844 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
845 if(sbar_field_icon1 != "")
846 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon2 != "")
848 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
851 if(sbar_field[i] == SP_SEPARATOR)
854 for(i = sbar_num_fields-1; i > 0; --i)
856 field = sbar_field[i];
857 if(field == SP_SEPARATOR)
860 if(is_spec && field != SP_NAME && field != SP_PING) {
861 pos_x -= sbar_size[i] + sbar_fontsize_x;
865 str = Sbar_GetField(pl, field);
866 str = Sbar_FixScoreboardColumnWidth(i, str);
868 if(field == SP_NAME) {
869 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
870 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
872 tmp_x = sbar_fixscoreboardcolumnwidth_len;
873 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
876 tmp_x = sbar_size[i];
877 if(sbar_field_icon0 != "")
878 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
879 if(sbar_field_icon1 != "")
880 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon2 != "")
882 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
884 pos_x -= sbar_size[i] + sbar_fontsize_x;
890 * Sbar_Scoreboard_MakeTable
892 * Makes a table for a team (for all playing players in DM) and fills it
895 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
897 float body_table_height, i;
898 vector tmp, column_dim;
901 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
906 tmp_y = 1.25 * sbar_fontsize_y;
909 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
912 tmp_y += sbar_border_thickness;
913 tmp_y += body_table_height;
914 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
916 // separator header/table
917 pos_y += 1.25 * sbar_fontsize_y;
918 tmp_y = sbar_border_thickness;
919 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
921 pos_y += sbar_border_thickness;
924 tmp_y = body_table_height;
925 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
927 // anyway, apply some color
928 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
930 // go back to the top to make alternated columns highlighting and to print the strings
931 pos_y -= 1.25 * sbar_fontsize_y;
932 pos_y -= sbar_border_thickness;
936 if (sbar_scoreboard_highlight)
938 column_dim_y = 1.25 * sbar_fontsize_y; // header
939 column_dim_y += sbar_border_thickness;
940 column_dim_y += body_table_height;
943 // print the strings of the columns headers and draw the columns
944 for(i = 0; i < sbar_num_fields; ++i)
946 if(sbar_field[i] == SP_SEPARATOR)
948 column_dim_x = sbar_size[i] + sbar_fontsize_x;
949 if (sbar_scoreboard_highlight)
952 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
954 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
955 pos_x += column_dim_x;
957 if(sbar_field[i] == SP_SEPARATOR)
961 for(i = sbar_num_fields-1; i > 0; --i)
963 if(sbar_field[i] == SP_SEPARATOR)
966 pos_x -= sbar_size[i];
968 if (sbar_scoreboard_highlight)
972 if (i == sbar_num_fields-1)
973 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
975 column_dim_x = sbar_size[i] + sbar_fontsize_x;
976 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
980 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
981 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
982 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
983 pos_x -= sbar_fontsize_x;
988 pos_y += 1.25 * sbar_fontsize_y; // skip the header
989 pos_y += sbar_border_thickness;
991 // fill the table and draw the rows
994 for(pl = players.sort_next; pl; pl = pl.sort_next)
996 if(pl.team != tm.team)
998 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
999 pos_y += 1.25 * sbar_fontsize_y;
1003 for(pl = players.sort_next; pl; pl = pl.sort_next)
1005 if(pl.team == COLOR_SPECTATOR)
1007 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1008 pos_y += 1.25 * sbar_fontsize_y;
1013 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1014 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1019 float lastpingstime;
1020 float scoreboard_bottom;
1021 void Sbar_DrawScoreboard()
1023 vector rgb, pos, tmp, sbar_save;
1028 if(time > lastpingstime + 10)
1030 localcmd("pings\n");
1031 lastpingstime = time;
1034 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1036 xmin = 0.5 * (vid_conwidth - sbwidth);
1037 ymin = SCOREBOARD_OFFSET;
1039 xmax = vid_conwidth - xmin;
1040 ymax = vid_conheight - 0.2*vid_conheight;
1042 center_x = xmin + 0.5*sbwidth;
1044 // Initializes position
1050 drawfont = sbar_bigfont;
1051 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1054 pos_y += sbar_fontsize_y;
1056 drawfont = sbar_font;
1062 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1066 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1067 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1069 if(tm.team == COLOR_SPECTATOR)
1072 rgb = GetTeamRGB(tm.team);
1074 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1076 if(ts_primary != ts_secondary)
1077 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1079 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1084 rgb_x = cvar("sbar_color_bg_r");
1085 rgb_y = cvar("sbar_color_bg_g");
1086 rgb_z = cvar("sbar_color_bg_b");
1088 tm = teams.sort_next;
1090 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1092 if(tm.team == COLOR_SPECTATOR)
1095 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1099 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1100 pos_y += 3 * sbar_fontsize_y;
1102 for(pl = players.sort_next; pl; pl = pl.sort_next)
1104 if(pl.team != COLOR_SPECTATOR)
1106 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1107 pos_y += 1.25 * sbar_fontsize_y;
1112 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1116 str = strcat("playing on ^2", shortmapname, "^7");
1117 tl = getstatf(STAT_TIMELIMIT);
1118 fl = getstatf(STAT_FRAGLIMIT);
1119 ll = getstatf(STAT_LEADLIMIT);
1120 if(gametype == GAME_LMS)
1123 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1128 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1132 str = strcat(str, " or");
1135 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1136 if(teamscores_label[ts_primary] == "score")
1137 str = strcat(str, " points^7");
1138 else if(teamscores_label[ts_primary] == "fastest")
1139 str = strcat(str, " is beaten^7");
1141 str = strcat(str, " ", teamscores_label[ts_primary]);
1145 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1146 if(scores_label[ps_primary] == "score")
1147 str = strcat(str, " points^7");
1148 else if(scores_label[ps_primary] == "fastest")
1149 str = strcat(str, " is beaten^7");
1151 str = strcat(str, " ", scores_label[ps_primary]);
1156 if(tl > 0 || fl > 0)
1157 str = strcat(str, " or");
1160 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1161 if(teamscores_label[ts_primary] == "score")
1162 str = strcat(str, " points^7");
1163 else if(teamscores_label[ts_primary] == "fastest")
1164 str = strcat(str, " is beaten^7");
1166 str = strcat(str, " ", teamscores_label[ts_primary]);
1170 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1171 if(scores_label[ps_primary] == "score")
1172 str = strcat(str, " points^7");
1173 else if(scores_label[ps_primary] == "fastest")
1174 str = strcat(str, " is beaten^7");
1176 str = strcat(str, " ", scores_label[ps_primary]);
1182 pos_y += 1.2 * sbar_fontsize_y;
1183 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1186 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1189 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1197 if(histime == 0) // goal hit
1201 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1204 else if(mytime == 0)
1211 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1217 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1220 else if(lapdelta < 0)
1222 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1226 else if(histime > 0) // anticipation
1228 if(mytime >= histime)
1229 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1231 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1238 cpname = "Start line";
1240 cpname = "Finish line";
1242 cpname = strcat("Intermediate ", ftos(cp));
1244 cpname = "Finish line";
1247 return strcat(col, cpname);
1248 else if(hisname == "")
1249 return strcat(col, cpname, " (", timestr, ")");
1251 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1254 void Sbar_Score(float margin)
1256 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1257 float racemin, racesec, racemsec;
1258 float distsec, distmsec;
1259 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1264 bottomright_x = vid_conwidth;
1265 bottomright_y = vid_conheight;
1269 topright_x = vid_conwidth;
1273 //get the ID (could be "me", or the player I'm spectating)
1274 if (spectatee_status > 0)
1275 desiredPlayerId = spectatee_status - 1;
1277 desiredPlayerId = player_localentnum - 1;
1278 me = playerslots[desiredPlayerId];
1280 sbar_y = vid_conheight - (32+12);
1285 score_offset_x = 196;
1286 score_offset_y = 36;
1289 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1291 // me vector := [team/connected frags id]
1293 pl = players.sort_next;
1296 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1297 if(pl.scores[ps_primary] == 0)
1300 score = me.(scores[ps_primary]);
1302 racemin = floor(score/(60 * TIME_FACTOR));
1303 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1304 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1306 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1307 // distribution display
1308 distribution = me.(scores[ps_primary]);
1309 distribution -= pl.(scores[ps_primary]);
1311 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1312 distmsec = fabs(distribution);
1314 distsec = floor(fabs(distribution)/TIME_FACTOR);
1315 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1318 if (distribution < 100 && distribution > -100)
1319 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1320 else if (distribution < 1000 && distribution > -1000)
1321 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1322 else if (distribution < 10000 && distribution > -10000)
1323 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1325 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1327 if (distribution <= 0) {
1328 distribution_color = '0 1 0';
1329 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1332 distribution_color = '1 0 0';
1333 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1336 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, -TIME_DECIMALS, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1337 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1338 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1342 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1343 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1345 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, -TIME_DECIMALS, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1346 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1349 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1350 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1357 // team1 team3 team4
1360 //for(i = 0; i < 4; ++i)
1362 float max_fragcount;
1363 max_fragcount = -999;
1365 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1367 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1370 score = tm.(teamscores[ts_primary]);
1372 if (score > max_fragcount)
1373 max_fragcount = score;
1375 if(tm.team == myteam) {
1376 if (max_fragcount == score)
1377 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1379 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1383 if (max_fragcount == score)
1384 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1386 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1391 // me vector := [team/connected frags id]
1393 pl = players.sort_next;
1398 distribution = me.(scores[ps_primary]);
1399 distribution -= pl.(scores[ps_primary]);
1403 score = me.(scores[ps_primary]);
1405 if(distribution >= 0)
1407 if (distribution != 0) {
1408 // draw a + sign in front of the score
1409 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1410 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1411 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1414 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1415 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1417 else if(distribution >= -5)
1419 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1420 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1423 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429 //draw the remaining or elapsed time
1430 timelimit = getstatf(STAT_TIMELIMIT);
1433 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1434 timeleft = ceil(timeleft);
1435 minutesLeft = floor(timeleft / 60);
1436 secondsLeft = timeleft - minutesLeft*60;
1438 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1439 timer_color = '1 1 1'; //white
1440 else if(minutesLeft >= 1)
1441 timer_color = '1 1 0'; //yellow
1443 timer_color = '1 0 0'; //red
1445 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1446 if (time < getstatf(STAT_GAMESTARTTIME)) {
1447 //while restart is still active, show 00:00
1448 minutes = seconds = 0;
1451 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1452 minutes = floor(elapsedTime / 60);
1453 seconds = elapsedTime - minutes*60;
1456 bgpos_x = topright_x - 54 - 17 - 12;
1457 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1458 bgpos_x = topright_x - 72 - 17 - 12;
1460 bgpos_x = topright_x - 90 - 17 - 12;
1464 minutes = minutesLeft;
1465 seconds = secondsLeft;
1467 bgpos_x = topright_x - 36 - 7 - 12;
1468 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1469 bgpos_x = topright_x - 54 - 17 - 12;
1470 else if (minutes < 100)
1471 bgpos_x = topright_x - 72 - 17 - 12;
1473 bgpos_x = topright_x - 90 - 17 - 12;
1478 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1480 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1482 color_x = cvar("sbar_color_bg_r");
1483 color_y = cvar("sbar_color_bg_g");
1484 color_z = cvar("sbar_color_bg_b");
1486 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1490 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1491 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1492 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1494 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1496 if(gametype == GAME_RACE || gametype == GAME_CTS)
1498 drawfont = sbar_bigfont;
1501 string s, forcetime;
1503 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1505 if(race_checkpointtime)
1507 a = bound(0, 2 - (time - race_checkpointtime), 1);
1510 if(a > 0) // just hit a checkpoint?
1512 if(race_checkpoint != 254)
1514 if(race_time && race_previousbesttime)
1515 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1517 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1519 forcetime = TIME_ENCODED_TOSTRING(race_time);
1524 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1526 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1527 if(a > 0) // next one?
1529 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1534 if(s != "" && a > 0)
1536 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1537 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1538 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1541 if(race_penaltytime)
1543 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1546 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1547 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1548 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1549 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1555 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1556 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1557 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1562 if(race_laptime && race_checkpoint != 255)
1564 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1565 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1566 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1571 if(race_mycheckpointtime)
1573 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1574 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1575 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1576 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1577 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1579 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1581 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1582 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1583 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1584 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1585 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1588 if(race_penaltytime && !race_penaltyaccumulator)
1590 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1591 a = bound(0, (1 + t - time), 1);
1595 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1597 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1598 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1599 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1600 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1605 drawfont = sbar_font;
1611 float Sbar_WouldDrawScoreboard ()
1615 else if (intermission == 1)
1617 else if (intermission == 2)
1619 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1621 else if(sb_showscores_force)
1626 void CSQC_Strength_Timer() {
1630 bottom_x = vid_conwidth/2;
1631 bottom_y = vid_conheight;
1634 float stat_items, dt;
1635 stat_items = getstati(STAT_ITEMS);
1637 if not(stat_items & IT_STRENGTH)
1638 if not(stat_items & IT_INVINCIBLE)
1642 if (getstati(STAT_HEALTH) <= 0)
1646 float strength_time, invincibility_time, countdown_fontsize;
1648 picsize = '22 22 0';
1649 countdown_fontsize = 18;
1651 if (vid_conwidth >= 800)
1652 pos = bottom + '192 -46 0';
1654 pos = bottom + '192 -94 0';
1657 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1658 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1660 if (strength_time) {
1661 dt = strength_time - time;
1666 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1667 bound(0, (ceil(dt) - dt) / 0.5, 1));
1671 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1673 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1677 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1678 bound(0, -dt / 0.5, 1));
1683 if (invincibility_time) {
1684 dt = invincibility_time - time;
1689 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1690 bound(0, (ceil(dt) - dt) / 0.5, 1));
1694 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1696 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1700 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1701 bound(0, -dt / 0.5, 1));
1706 #define CENTERPRINT_MAX_LINES 30
1707 string centerprint_messages[CENTERPRINT_MAX_LINES];
1708 float centerprint_width[CENTERPRINT_MAX_LINES];
1709 vector centerprint_start;
1710 float centerprint_expire;
1711 float centerprint_num;
1712 float centerprint_offset_hint;
1713 vector centerprint_fontsize;
1715 void centerprint(string strMessage)
1717 float i, j, n, hcount;
1720 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1722 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1724 if(cvar("scr_centertime") <= 0)
1727 if(strMessage == "")
1730 // strip trailing newlines
1731 j = strlen(strMessage) - 1;
1732 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1734 strMessage = substring(strMessage, 0, j + 1);
1736 if(strMessage == "")
1739 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1741 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1743 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1744 centerprint_offset_hint = j;
1746 if(strMessage == "")
1749 // if we get here, we have a message. Initialize its height.
1750 centerprint_num = 0;
1752 n = tokenizebyseparator(strMessage, "\n");
1754 for(j = 0; j < n; ++j)
1756 getWrappedLine_remaining = argv(j);
1757 while(getWrappedLine_remaining)
1759 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
1760 if(centerprint_messages[i])
1761 strunzone(centerprint_messages[i]);
1762 centerprint_messages[i] = strzone(s);
1763 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
1766 // half height for empty lines looks better
1772 if(i >= CENTERPRINT_MAX_LINES)
1778 h = centerprint_fontsize_y*hcount;
1780 havail = vid_conheight;
1781 if(cvar("con_chatpos") < 0)
1782 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1783 if(havail > vid_conheight - 70)
1784 havail = vid_conheight - 70; // avoid overlapping HUD
1786 centerprint_start_x = 0;
1789 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1791 // here, the centerprint would cover the crosshair. REALLY BAD.
1792 forbiddenmin = vid_conheight * 0.5 - h - 16;
1793 forbiddenmax = vid_conheight * 0.5 + 16;
1795 allowedmin = scoreboard_bottom;
1796 allowedmax = havail - h;
1797 preferred = (havail - h)/2;
1800 // possible orderings (total: 4! / 4 = 6)
1801 // allowedmin allowedmax forbiddenmin forbiddenmax
1802 // forbiddenmin forbiddenmax allowedmin allowedmax
1803 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1805 // forbidden doesn't matter in this case
1806 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1808 // allowedmin forbiddenmin allowedmax forbiddenmax
1809 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1811 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1813 // allowedmin forbiddenmin forbiddenmax allowedmax
1814 else if(allowedmin < forbiddenmin)
1816 // make sure the forbidden zone is not covered
1817 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1818 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1820 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1822 // forbiddenmin allowedmin allowedmax forbiddenmax
1823 else if(allowedmax < forbiddenmax)
1825 // it's better to leave the allowed zone (overlap with scoreboard) than
1826 // to cover the forbidden zone (crosshair)
1827 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1828 centerprint_start_y = forbiddenmax;
1830 centerprint_start_y = forbiddenmin;
1832 // forbiddenmin allowedmin forbiddenmax allowedmax
1835 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1838 centerprint_start_y =
1841 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1848 centerprint_num = i;
1849 centerprint_expire = time + cvar("scr_centertime");
1852 void Sbar_DrawCenterPrint (void)
1859 //if(time > centerprint_expire)
1862 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1863 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1864 //sz = 1.2 / (a + 0.2);
1869 pos = centerprint_start;
1870 for (i=0; i<centerprint_num; i = i + 1)
1872 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1873 ts = centerprint_messages[i];
1876 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1877 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1878 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1879 pos_y = pos_y + centerprint_fontsize_y;
1882 // half height for empty lines looks better
1883 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1887 vector Sbar_DrawNoteLine(vector offset, string s)
1889 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1890 drawcolorcodedstring(
1891 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
1897 return offset + sbar_fontsize_y * '0 1 0';
1900 void Sbar_DrawPressedKeys(void)
1905 pos = stov(cvar_string("cl_showpressedkeys_position"));
1907 bgsize = '126 75 0';
1909 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1910 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1911 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1913 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1914 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1915 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1916 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1917 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1918 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1919 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1920 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1923 void Sbar_ShowSpeed(void)
1929 if (cvar("cl_showspeed_z") == 1)
1930 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1932 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1934 pos = cvar("cl_showspeed_position");
1935 numsize_x = numsize_y = cvar("cl_showspeed_size");
1936 pos = (vid_conheight - numsize_y) * pos;
1938 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1941 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1943 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1944 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1945 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1949 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1951 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1952 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1953 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1954 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1957 void Sbar_DrawAccuracyStats()
1959 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1960 float weapon_hit, weapon_damage, weapon_stats;
1961 float left_border; // position where the weapons start, the description is in the border
1962 vector fill_colour, fill_size;
1965 float col_margin = 20; // pixels between the columns
1966 float row_margin = 20; // pixels between the rows
1968 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1969 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1971 drawfont = sbar_bigfont;
1973 pos_y = SCOREBOARD_OFFSET;
1975 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1977 left_border = col_margin + 11 * sbar_fontsize_x;
1981 drawfont = sbar_font;
1983 if(mod(time, 1) >= 0.4)
1984 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1989 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
1990 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1992 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
1993 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1995 drawfont = sbar_font;
1997 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1999 weapon_hit = weapon_hits[i];
2000 weapon_damage = weapon_fired[i];
2001 self = get_weaponinfo(i);
2003 //if ((weapon_number != 42)) // print them all :)
2004 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
2006 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2008 fill_colour_x = 1 - 0.015 * weapon_stats;
2009 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2011 // how the background colour is calculated
2012 // % red green red_2 green_2
2013 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2014 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2015 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2016 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2017 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2018 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2019 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2020 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2021 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2022 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2023 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2025 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2029 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2032 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2033 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2036 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2037 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2040 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2042 // the amount of shots fired or max damage
2043 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2045 // the amount of hits or actual damage
2046 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2049 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2051 // the amount of shots missed or damage wasted
2052 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2056 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2058 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2060 fill_colour_x = 1 - 0.015 * weapon_stats;
2061 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2063 // how the background colour is calculated
2064 // % red green red_2 green_2
2065 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2066 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2067 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2068 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2069 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2070 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2071 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2072 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2073 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2074 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2075 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2077 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2081 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2084 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2085 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2088 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2089 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2092 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2094 // the amount of shots fired or max damage
2095 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2097 // the amount of hits or actual damage
2098 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2101 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2103 // the amount of shots missed or damage wasted
2104 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2113 position_x -= 2 / 3 * strlen(text) * scale_x;
2114 drawstring(position, text, scale, rgb, alpha, flag);
2117 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2119 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2120 drawstring(position, text, scale, rgb, alpha, flag);
2123 float GetAmmoStat(float i)
2127 case 0: return STAT_SHELLS;
2128 case 1: return STAT_NAILS;
2129 case 2: return STAT_ROCKETS;
2130 case 3: return STAT_CELLS;
2131 case 4: return STAT_FUEL;
2136 float GetAmmoItemCode(float i)
2140 case 0: return IT_SHELLS;
2141 case 1: return IT_NAILS;
2142 case 2: return IT_ROCKETS;
2143 case 3: return IT_CELLS;
2144 case 4: return IT_FUEL;
2149 string GetAmmoPicture(float i)
2153 case 0: return "gfx/hud/sb_shells";
2154 case 1: return "gfx/hud/sb_bullets";
2155 case 2: return "gfx/hud/sb_rocket";
2156 case 3: return "gfx/hud/sb_cells";
2157 case 4: return "gfx/hud/sb_fuel";
2162 void Sbar_Draw (void)
2164 // vectors for top right, bottom right, bottom and bottom left corners
2171 topright_x = vid_conwidth;
2175 bottom_x = vid_conwidth/2;
2176 bottom_y = vid_conheight;
2179 bottomright_x = vid_conwidth;
2180 bottomright_y = vid_conheight;
2184 bottomleft_y = vid_conheight;
2187 sbar_alpha_bg = cvar("sbar_alpha_bg");
2188 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2189 sbar_color_bg_team = cvar("sbar_color_bg_team");
2190 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2191 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2196 float stat_items, stat_weapons;
2198 weapon_stats = getstati(STAT_DAMAGE_HITS);
2199 weapon_number = weapon_stats & 63;
2200 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2202 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2203 weapon_number = weapon_stats & 63;
2204 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2206 vector o; o = '1 0 0' * vid_conwidth;
2207 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2213 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2214 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2216 if(spectatee_status && !intermission)
2218 if(spectatee_status == -1)
2221 s = GetPlayerName(spectatee_status - 1);
2222 // spectated player name between HUD and chat area, aligned to the left
2223 pos_x = bottomleft_x;
2224 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2225 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2226 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2228 // spectator text in the upper right corner
2229 if(spectatee_status == -1)
2230 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2232 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2233 o = Sbar_DrawNoteLine(o, s);
2235 if(spectatee_status == -1)
2236 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2238 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2239 o = Sbar_DrawNoteLine(o, s);
2241 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2242 o = Sbar_DrawNoteLine(o, s);
2244 if(gametype == GAME_ARENA)
2245 s = "^1Wait for your turn to join";
2246 else if(gametype == GAME_LMS)
2249 sk = playerslots[player_localentnum - 1];
2250 if(sk.(scores[ps_primary]) >= 666)
2251 s = "^1Match has already begun";
2252 else if(sk.(scores[ps_primary]) > 0)
2253 s = "^1You have no more lives left";
2255 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2258 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2259 o = Sbar_DrawNoteLine(o, s);
2261 //show restart countdown:
2262 if (time < getstatf(STAT_GAMESTARTTIME)) {
2264 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2265 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2266 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2267 o = Sbar_DrawNoteLine(o, s);
2270 if(warmup_stage && !intermission)
2272 s = "^2Currently in ^1warmup^2 stage!";
2273 o = Sbar_DrawNoteLine(o, s);
2276 // move more important stuff more to the middle so its more visible
2277 o_y = vid_conheight * 0.66;
2280 if(mod(time, 1) >= 0.5)
2285 if(ready_waiting && !intermission && !spectatee_status)
2287 if(ready_waiting_for_me)
2290 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2292 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2297 s = strcat("^2Waiting for others to ready up to end warmup...");
2299 s = strcat("^2Waiting for others to ready up...");
2301 o = Sbar_DrawNoteLine(o, s);
2303 else if(warmup_stage && !intermission && !spectatee_status)
2305 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2306 o = Sbar_DrawNoteLine(o, s);
2310 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2311 o = Sbar_DrawNoteLine(o, s);
2313 if(vote_waiting_for_me)
2315 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2316 o = Sbar_DrawNoteLine(o, s);
2318 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2319 o = Sbar_DrawNoteLine(o, s);
2321 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2322 o = Sbar_DrawNoteLine(o, s);
2326 s = strcat("^2Waiting for others to vote...");
2327 o = Sbar_DrawNoteLine(o, s);
2330 if(teamplay && !intermission && !spectatee_status)
2333 float ts_min, ts_max;
2334 tm = teams.sort_next;
2337 for(; tm.sort_next; tm = tm.sort_next)
2339 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2341 if(!ts_min) ts_min = tm.team_size;
2342 else ts_min = min(ts_min, tm.team_size);
2343 if(!ts_max) ts_max = tm.team_size;
2344 else ts_max = max(ts_max, tm.team_size);
2346 if ((ts_max - ts_min) > 1)
2348 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2349 tm = GetTeam(myteam, false);
2351 if (tm.team != COLOR_SPECTATOR)
2352 if (tm.team_size == ts_max)
2353 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2355 o = Sbar_DrawNoteLine(o, s);
2360 Sbar_UpdatePlayerTeams();
2362 if (intermission == 2) // map voting screen
2365 Sbar_DrawScoreboard();
2368 else if(sb_showaccuracy) {
2369 Sbar_DrawAccuracyStats();
2373 Sbar_FinaleOverlay();
2375 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2378 Sbar_DrawAccuracyStats();
2380 Sbar_DrawScoreboard();
2386 Sbar_DrawScoreboard();
2387 else if(sb_showaccuracy)
2388 Sbar_DrawAccuracyStats();
2390 float armor, health;
2391 armor = getstati(STAT_ARMOR);
2392 health = getstati(STAT_HEALTH);
2394 stat_items = getstati(STAT_ITEMS);
2395 stat_weapons = getstati(STAT_WEAPONS);
2397 fade = 3.2 - 2 * (time - weapontime);
2398 fade = bound(0.7, fade, 1);
2400 vector bg_size; // hud background size
2405 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2407 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2409 // allow for custom HUD colors in non-teamgames
2410 color_x = cvar("sbar_color_bg_r");
2411 color_y = cvar("sbar_color_bg_g");
2412 color_z = cvar("sbar_color_bg_b");
2414 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2418 if(sbar_hudselector == 2) // combined health and armor display
2421 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2424 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2428 if(v_z) // fully armored
2430 // here, armorideal > armor
2431 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2432 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2436 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2437 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2439 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2444 vector health_pos, armor_pos;
2446 if (sbar_hudselector == 0) { // old style layout with armor left of health
2447 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2448 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2451 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2452 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2460 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2461 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2464 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2465 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2471 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2472 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2477 Sbar_DrawWeapon_Clear();
2478 for(i = 1; i <= 24; ++i)
2480 if(weaponimpulse[i-1] >= 0)
2481 if(stat_weapons & x)
2483 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2489 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2491 for (i = 0; i < 4; ++i) {
2492 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2494 if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2496 if (stat_items & GetAmmoItemCode(i))
2498 if (vid_conwidth >= 800) {
2507 if(vid_conwidth >= 800)
2508 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2509 drawpic(bottom - pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2511 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2513 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2520 case 0: pos_x = 286; pos_y = 48; break; // shells
2521 case 1: pos_x = 286; pos_y = 26; break; // bullets
2522 case 2: pos_x = 200; pos_y = 48; break; // rockets
2523 case 3: pos_x = 200; pos_y = 26; break; // cells
2526 if (stat_items & GetAmmoItemCode(i))
2527 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2528 drawpic(bottom - pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2530 if(stat_items & GetAmmoItemCode(i))
2531 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2533 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2535 if(stat_items & GetAmmoItemCode(i))
2536 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2538 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2545 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2547 if (a > 0) { // if we have fuel, draw the amount
2548 float invincibility_time, dt;
2549 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2550 dt = invincibility_time - time;
2551 if (vid_conwidth >= 800) {
2552 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2553 pos_x = bottom_x + 140;
2554 pos_y = bottom_y - 72;
2556 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2557 pos_x = bottom_x + 140;
2558 pos_y = bottom_y - 20;
2561 else { // draw fuel on top of ammo if vid_conwidth < 800
2562 pos_x = bottom_x - 200;
2563 pos_y = bottom_y - 45;
2565 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2567 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2569 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2572 // draw scores and timer
2575 //show strength/invincibility ICON and timer:
2576 CSQC_Strength_Timer();
2578 if(gametype == GAME_KEYHUNT)
2581 } else if(gametype == GAME_CTF)
2584 } else if(gametype == GAME_NEXBALL)
2592 void CSQC_ctf_hud(void)
2594 vector bottomleft, redflag_pos, blueflag_pos;
2596 bottomleft_y = vid_conheight;
2599 float redflag, blueflag;
2602 stat_items = getstati(STAT_ITEMS);
2603 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2604 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2606 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2607 redflag_pos = bottomleft - element_offset - '-4 36 0';
2608 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2612 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2613 redflag_pos = bottomleft - element_offset - '-68 36 0';
2618 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2619 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2620 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2622 if(stat_items & IT_CTF_SHIELDED)
2623 if(myteam == COLOR_TEAM2)
2624 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2629 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2630 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2631 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2633 if(stat_items & IT_CTF_SHIELDED)
2634 if(myteam == COLOR_TEAM1)
2635 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2640 void CSQC_kh_hud(void)
2642 float kh_keys, kh_keys_status, kh_teams_set;
2643 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2647 bottomleft_y = vid_conheight;
2651 red_pos_y = vid_conheight - 35 - 6;
2654 blue_pos_x = 6 + (24 * 1);
2655 blue_pos_y = vid_conheight - 35 - 6;
2658 yellow_pos_x = 6 + (24 * 2);
2659 yellow_pos_y = vid_conheight - 35 - 6;
2662 pink_pos_x = 6 + (24 * 3);
2663 pink_pos_y = vid_conheight - 35 - 6;
2666 kh_keys = getstati(STAT_KH_KEYS);
2667 kh_keys_status = kh_keys / 256;
2668 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2670 kh_size = '22 35 0';
2672 if (kh_keys_status & 1) // red
2673 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2675 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2677 if (kh_keys_status & 2) // blue
2678 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2680 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2682 if (kh_teams_set & 4) // yellow
2684 if (kh_keys_status & 4)
2685 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2687 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2690 if (kh_teams_set & 8) // pink
2692 if (kh_keys_status & 8)
2693 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2695 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2700 #define NBPB_SIZE '96 38 0'
2701 #define NBPB_BT 2 //thickness
2702 #define NBPB_BRGB '1 1 1'
2703 #define NBPB_BALPH 1 //alpha
2704 #define NBPB_BFLAG DRAWFLAG_NORMAL
2705 #define NBPB_IALPH 0.4
2706 #define NBPB_IFLAG DRAWFLAG_NORMAL
2707 #define NBPB_IRGB '0.7 0.1 0'
2709 void CSQC_nb_hud(void)
2711 float stat_items, nb_pb_starttime, dt, p;
2714 stat_items = getstati(STAT_ITEMS);
2715 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2718 pos_y = vid_conheight - 42;
2721 //Manage the progress bar if any
2722 if (nb_pb_starttime > 0)
2725 dt = mod(time - nb_pb_starttime, nb_pb_period);
2726 // one period of positive triangle
2727 p = 2 * dt / nb_pb_period;
2733 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2737 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2739 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2740 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2743 pos_x += 12; //horizontal margin to the picture
2744 pos_y += 2; //vertical margin to the picture
2746 if (stat_items & IT_KEY1)
2747 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);