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1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float have_name, have_primary, have_secondary, have_separator;
507         float missing;
508
509         // TODO: re enable with gametype dependant cvars?
510         if(argc < 2) // no arguments provided
511                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
512
513         if(argc < 2)
514                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
515
516         if(argc == 2)
517         {
518                 if(argv(1) == "default")
519                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
520                 else if(argv(1) == "all")
521                 {
522                         string s;
523                         s = "ping pl color name |";
524                         for(i = 0; i < MAX_SCORE; ++i)
525                         {
526                                 if(i != ps_primary)
527                                 if(i != ps_secondary)
528                                 if(scores_label[i] != "")
529                                         s = strcat(s, " ", scores_label[i]);
530                         }
531                         if(ps_secondary != ps_primary)
532                                 s = strcat(s, " ", scores_label[ps_secondary]);
533                         s = strcat(s, " ", scores_label[ps_primary]);
534                         argc = tokenizebyseparator(strcat("x ", s), " ");
535                 }
536         }
537
538
539         sbar_num_fields = 0;
540
541         drawfont = sbar_font;
542
543         for(i = 0; i < argc - 1; ++i)
544         {
545                 float nocomplain;
546                 str = argv(i+1);
547
548                 nocomplain = FALSE;
549                 if(substring(str, 0, 1) == "?")
550                 {
551                         nocomplain = TRUE;
552                         str = substring(str, 1, strlen(str) - 1);
553                 }
554
555                 slash = strstrofs(str, "/", 0);
556                 if(slash >= 0)
557                 {
558                         pattern = substring(str, 0, slash);
559                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
560
561                         if not(isGametypeInFilter(gametype, teamplay, pattern))
562                                 continue;
563                 }
564
565                 strunzone(sbar_title[sbar_num_fields]);
566                 sbar_title[sbar_num_fields] = strzone(str);
567                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
568                 str = strtolower(str);
569
570                 if(str == "ping") {
571                         sbar_field[sbar_num_fields] = SP_PING;
572                 } else if(str == "pl") {
573                         sbar_field[sbar_num_fields] = SP_PL;
574                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
575                         sbar_field[sbar_num_fields] = SP_KDRATIO;
576                 } else if(str == "name" || str == "nick") {
577                         sbar_field[sbar_num_fields] = SP_NAME;
578                         have_name = 1;
579                 } else if(str == "|") {
580                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
581                         have_separator = 1;
582                 } else {
583                         for(j = 0; j < MAX_SCORE; ++j)
584                                 if(str == strtolower(scores_label[j]))
585                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
586 :notfound
587                         if(str == "frags")
588                         {
589                                 j = SP_FRAGS;
590                         }
591                         else
592                         {
593                                 if not(nocomplain)
594                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
595                                 continue;
596                         }
597 :found
598                         sbar_field[sbar_num_fields] = j;
599                         if(j == ps_primary)
600                                 have_primary = 1;
601                         if(j == ps_secondary)
602                                 have_secondary = 1;
603                 }
604                 ++sbar_num_fields;
605                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
606                         break;
607         }
608
609         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
610                 have_primary = 1;
611         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
612                 have_secondary = 1;
613         if(ps_primary == ps_secondary)
614                 have_secondary = 1;
615         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
616
617         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
618         {
619                 if(!have_name)
620                 {
621                         strunzone(sbar_title[sbar_num_fields]);
622                         for(i = sbar_num_fields; i > 0; --i)
623                         {
624                                 sbar_title[i] = sbar_title[i-1];
625                                 sbar_size[i] = sbar_size[i-1];
626                                 sbar_field[i] = sbar_field[i-1];
627                         }
628                         sbar_title[0] = strzone("name");
629                         sbar_field[0] = SP_NAME;
630                         ++sbar_num_fields;
631                         print("fixed missing field 'name'\n");
632
633                         if(!have_separator)
634                         {
635                                 strunzone(sbar_title[sbar_num_fields]);
636                                 for(i = sbar_num_fields; i > 1; --i)
637                                 {
638                                         sbar_title[i] = sbar_title[i-1];
639                                         sbar_size[i] = sbar_size[i-1];
640                                         sbar_field[i] = sbar_field[i-1];
641                                 }
642                                 sbar_title[1] = strzone("|");
643                                 sbar_field[1] = SP_SEPARATOR;
644                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
645                                 ++sbar_num_fields;
646                                 print("fixed missing field '|'\n");
647                         }
648                 }
649                 else if(!have_separator)
650                 {
651                         strunzone(sbar_title[sbar_num_fields]);
652                         sbar_title[sbar_num_fields] = strzone("|");
653                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
654                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
655                         ++sbar_num_fields;
656                         print("fixed missing field '|'\n");
657                 }
658                 if(!have_secondary)
659                 {
660                         strunzone(sbar_title[sbar_num_fields]);
661                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
662                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
663                         sbar_field[sbar_num_fields] = ps_secondary;
664                         ++sbar_num_fields;
665                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
666                 }
667                 if(!have_primary)
668                 {
669                         strunzone(sbar_title[sbar_num_fields]);
670                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
671                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
672                         sbar_field[sbar_num_fields] = ps_primary;
673                         ++sbar_num_fields;
674                         print("fixed missing field '", scores_label[ps_primary], "'\n");
675                 }
676         }
677
678         sbar_field[sbar_num_fields] = SP_END;
679 }
680
681 // MOVEUP::
682 vector sbar_field_rgb;
683 string sbar_field_icon0;
684 string sbar_field_icon1;
685 string sbar_field_icon2;
686 vector sbar_field_icon0_rgb;
687 vector sbar_field_icon1_rgb;
688 vector sbar_field_icon2_rgb;
689 float sbar_field_icon0_alpha;
690 float sbar_field_icon1_alpha;
691 float sbar_field_icon2_alpha;
692 string Sbar_GetField(entity pl, float field)
693 {
694         float tmp, num, denom, f;
695         string str;
696         sbar_field_rgb = '1 1 1';
697         sbar_field_icon0 = "";
698         sbar_field_icon1 = "";
699         sbar_field_icon2 = "";
700         sbar_field_icon0_rgb = '1 1 1';
701         sbar_field_icon1_rgb = '1 1 1';
702         sbar_field_icon2_rgb = '1 1 1';
703         sbar_field_icon0_alpha = 1;
704         sbar_field_icon1_alpha = 1;
705         sbar_field_icon2_alpha = 1;
706         switch(field)
707         {
708                 case SP_PING:
709                         if not(pl.gotscores)
710                                 return "\x8D\x8D\x8D"; // >>> sign
711                         //str = getplayerkey(pl.sv_entnum, "ping");
712                         f = pl.ping;
713                         if(f == 0)
714                                 return "N/A";
715                         tmp = max(0, min(220, f-80)) / 220;
716                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
717                         return ftos(f);
718
719                 case SP_PL:
720                         if not(pl.gotscores)
721                                 return "N/A";
722                         f = pl.ping_packetloss;
723                         tmp = pl.ping_movementloss;
724                         if(f == 0 && tmp == 0)
725                                 return "";
726                         str = ftos(ceil(f * 100));
727                         if(tmp != 0)
728                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
729                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
730                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
731                         return str;
732
733                 case SP_NAME:
734                         if(ready_waiting && pl.ready)
735                         {
736                                 sbar_field_icon0 = "gfx/sb_player_ready";
737                         }
738                         else if(!teamplay)
739                         {
740                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
741                                 {
742                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
743                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
744                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
745                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
746                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
747                                 }
748                         }
749                         return GetPlayerName(pl.sv_entnum);
750
751                 case SP_FRAGS:
752                         f = pl.(scores[SP_KILLS]);
753                         f -= pl.(scores[SP_SUICIDES]);
754                         return ftos(f);
755
756                 case SP_KDRATIO:
757                         num = pl.(scores[SP_KILLS]);
758                         denom = pl.(scores[SP_DEATHS]);
759
760                         if(denom == 0) {
761                                 sbar_field_rgb = '0 1 0';
762                                 str = ftos(num);
763                         } else if(num <= 0) {
764                                 sbar_field_rgb = '1 0 0';
765                                 str = ftos(num/denom);
766                         } else
767                                 str = ftos(num/denom);
768
769                         tmp = strstrofs(str, ".", 0);
770                         if(tmp > 0)
771                                 str = substring(str, 0, tmp+2);
772                         return str;
773
774                 default:
775                         tmp = pl.(scores[field]);
776                         f = scores_flags[field];
777                         if(field == ps_primary)
778                                 sbar_field_rgb = '1 1 0';
779                         else if(field == ps_secondary)
780                                 sbar_field_rgb = '0 1 1';
781                         else
782                                 sbar_field_rgb = '1 1 1';
783                         return ScoreString(f, tmp);
784         }
785         //return "error";
786 }
787
788 float xmin, xmax, ymin, ymax, sbwidth;
789 float sbar_fixscoreboardcolumnwidth_len;
790 float sbar_fixscoreboardcolumnwidth_iconlen;
791 float sbar_fixscoreboardcolumnwidth_marginlen;
792
793 float stringwidth_colors(string s, vector theSize)
794 {
795         return stringwidth(s, TRUE, theSize);
796 }
797
798 float stringwidth_nocolors(string s, vector theSize)
799 {
800         return stringwidth(s, FALSE, theSize);
801 }
802
803 string Sbar_FixScoreboardColumnWidth(float i, string str)
804 {
805         float field, f;
806         vector sz;
807         field = sbar_field[i];
808
809         sbar_fixscoreboardcolumnwidth_iconlen = 0;
810
811         if(sbar_field_icon0 != "")
812         {
813                 sz = drawgetimagesize(sbar_field_icon0);
814                 f = sz_x / sz_y;
815                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
816                         sbar_fixscoreboardcolumnwidth_iconlen = f;
817         }
818
819         if(sbar_field_icon1 != "")
820         {
821                 sz = drawgetimagesize(sbar_field_icon1);
822                 f = sz_x / sz_y;
823                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
824                         sbar_fixscoreboardcolumnwidth_iconlen = f;
825         }
826
827         if(sbar_field_icon2 != "")
828         {
829                 sz = drawgetimagesize(sbar_field_icon2);
830                 f = sz_x / sz_y;
831                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
832                         sbar_fixscoreboardcolumnwidth_iconlen = f;
833         }
834
835         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
836
837         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
838                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
839         else
840                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
841
842         if(field == SP_NAME) // name gets all remaining space
843         {
844                 float namesize, j;
845                 namesize = sbwidth;// / sbar_fontsize_x;
846                 for(j = 0; j < sbar_num_fields; ++j)
847                         if(j != i)
848                                 if (sbar_field[i] != SP_SEPARATOR)
849                                         namesize -= sbar_size[j] + 1;
850                 namesize += 1;
851                 sbar_size[i] = namesize;
852                 
853                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
854                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
855                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
856                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
857         }
858         else
859                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
860         
861         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
862         if(sbar_size[i] < f)
863                 sbar_size[i] = f;
864
865         return str;
866 }
867
868 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
869 {
870         vector tmp, rgb;
871         rgb = GetTeamRGB(pl.team);
872         string str;
873         float i, field;
874         float is_spec;
875         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
876         
877         if((rgb == '1 1 1') && (!is_spec)) {
878                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
879                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
880                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
881                 
882         // Layout:
883         tmp_x = sbwidth;
884         tmp_y = sbar_fontsize_y * 1.25;
885         tmp_z = 0;
886
887         // alternated rows highlighting
888         if(is_self)
889                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
890         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
891                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
892
893         tmp_y = 0;
894
895         for(i = 0; i < sbar_num_fields; ++i)
896         {
897                 field = sbar_field[i];
898                 if(field == SP_SEPARATOR)
899                         break;
900
901                 if(is_spec && field != SP_NAME && field != SP_PING) {
902                         pos_x += sbar_size[i] + sbar_fontsize_x;
903                         continue;
904                 }
905                 str = Sbar_GetField(pl, field);
906                 str = Sbar_FixScoreboardColumnWidth(i, str);
907
908                 pos_x += sbar_size[i] + sbar_fontsize_x;
909
910                 if(field == SP_NAME) {
911                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
912                         if (is_self)
913                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
914                         else
915                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
916                 } else {
917                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
918                         if (is_self)
919                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
920                         else
921                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
922                 }
923
924                 tmp_x = sbar_size[i] + sbar_fontsize_x;
925                 if(sbar_field_icon0 != "")
926                         if (is_self)
927                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928                         else
929                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
930                 if(sbar_field_icon1 != "")
931                         if (is_self)
932                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933                         else
934                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
935                 if(sbar_field_icon2 != "")
936                         if (is_self)
937                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
938                         else
939                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
940         }
941
942         if(sbar_field[i] == SP_SEPARATOR)
943         {
944                 pos_x = xmax;
945                 for(i = sbar_num_fields-1; i > 0; --i)
946                 {
947                         field = sbar_field[i];
948                         if(field == SP_SEPARATOR)
949                                 break;
950
951                         if(is_spec && field != SP_NAME && field != SP_PING) {
952                                 pos_x -= sbar_size[i] + sbar_fontsize_x;
953                                 continue;
954                         }
955
956                         str = Sbar_GetField(pl, field);
957                         str = Sbar_FixScoreboardColumnWidth(i, str);
958
959                         if(field == SP_NAME) {
960                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
961                                 if(is_self)
962                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
963                                 else
964                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
965                         } else {
966                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;
967                                 if(is_self)
968                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
969                                 else
970                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
971                         }
972
973                         tmp_x = sbar_size[i];
974                         if(sbar_field_icon0 != "")
975                                 if (is_self)
976                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977                                 else
978                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
979                         if(sbar_field_icon1 != "")
980                                 if (is_self)
981                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
982                                 else
983                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
984                         if(sbar_field_icon2 != "")
985                                 if (is_self)
986                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
987                                 else
988                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
989                         pos_x -= sbar_size[i] + sbar_fontsize_x;
990                 }
991         }
992 }
993
994 /*
995  * Sbar_Scoreboard_MakeTable
996  *
997  * Makes a table for a team (for all playing players in DM) and fills it
998  */
999
1000 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1001 {
1002         float body_table_height, i;
1003         vector tmp, column_dim;
1004         entity pl;
1005
1006         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1007
1008         pos -= '1 1 0';
1009
1010         tmp_x = sbwidth + 2;
1011         tmp_y = 1.25 * sbar_fontsize_y;
1012
1013         // rounded header
1014         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1015
1016         // table border
1017         tmp_y += sbar_border_thickness;
1018         tmp_y += body_table_height;
1019         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1020
1021         // separator header/table
1022         pos_y += 1.25 * sbar_fontsize_y;
1023         tmp_y = sbar_border_thickness;
1024         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1025
1026         pos_y += sbar_border_thickness;
1027
1028         // table background
1029         tmp_y = body_table_height;
1030         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1031
1032         // anyway, apply some color
1033         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1034
1035         // go back to the top to make alternated columns highlighting and to print the strings
1036         pos_y -= 1.25 * sbar_fontsize_y;
1037         pos_y -= sbar_border_thickness;
1038
1039         pos += '1 1 0';
1040
1041         if (sbar_scoreboard_highlight)
1042         {
1043                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1044                 column_dim_y += sbar_border_thickness;
1045                 column_dim_y += body_table_height;
1046         }
1047
1048         // print the strings of the columns headers and draw the columns
1049         for(i = 0; i < sbar_num_fields; ++i)
1050         {
1051                 if(sbar_field[i] == SP_SEPARATOR)
1052                         break;
1053                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1054                 if (sbar_scoreboard_highlight)
1055                 {
1056                         if (mod(i,2))
1057                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1058                 }
1059                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1060                 pos_x += column_dim_x;
1061         }
1062         if(sbar_field[i] == SP_SEPARATOR)
1063         {
1064                 pos_x = xmax;
1065                 tmp_y = 0;
1066                 for(i = sbar_num_fields-1; i > 0; --i)
1067                 {
1068                         if(sbar_field[i] == SP_SEPARATOR)
1069                                 break;
1070
1071                         pos_x -= sbar_size[i];
1072
1073                         if (sbar_scoreboard_highlight)
1074                         {
1075                                 if (!mod(i,2))
1076                                 {
1077                                         if (i == sbar_num_fields-1)
1078                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
1079                                         else
1080                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1081                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1082                                 }
1083                         }
1084
1085                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
1086                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1087                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1088                         pos_x -= sbar_fontsize_x;
1089                 }
1090         }
1091         
1092         pos_x = xmin;
1093         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1094         pos_y += sbar_border_thickness;
1095
1096         // fill the table and draw the rows
1097         i = 0;
1098         if (teamplay)
1099                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1100                 {
1101                         if(pl.team != tm.team)
1102                                 continue;
1103                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1104                         pos_y += 1.25 * sbar_fontsize_y;
1105                         ++i;
1106                 }
1107         else
1108                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1109                 {
1110                         if(pl.team == COLOR_SPECTATOR)
1111                                 continue;
1112                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1113                         pos_y += 1.25 * sbar_fontsize_y;
1114                         ++i;
1115                 }
1116         
1117         if (i == 0)
1118                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1119         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1120
1121         return pos;
1122 }
1123
1124 float Sbar_WouldDrawScoreboard() {
1125         if (sb_showscores)
1126                 return 1;
1127         else if (intermission == 1)
1128                 return 1;
1129         else if (intermission == 2)
1130                 return 1;
1131         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1132                 return 1;
1133         else if(sb_showscores_force)
1134                 return 1;
1135         return 0;
1136 }
1137
1138 float g_minstagib;
1139 float average_accuracy;
1140 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1141 {
1142         float i;
1143         float weapon_hit, weapon_damage, weapon_stats;
1144         float fontsize = 40 * 1/3;
1145         float weapon_cnt = 12;
1146         float rows;
1147         if(cvar("sbar_accuracy_doublerows"))
1148                 rows = 2;
1149         else
1150                 rows = 1;
1151         float height = 40;
1152
1153         if(warmup_stage)
1154         {
1155                 return pos;
1156         }
1157
1158         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1159         pos_y += 18;
1160         vector tmp;
1161         tmp_x = sbwidth;
1162         tmp_y = height * rows;
1163
1164         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1165         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1166
1167         // column highlighting
1168         for(i = 0; i < weapon_cnt/rows; ++i)
1169         {
1170                 if(!mod(i, 2))
1171                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1172         }
1173
1174         // row highlighting
1175         for(i = 0; i < rows; ++i)
1176         {
1177                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1178         }
1179
1180         drawfont = sbar_bigfont;
1181         average_accuracy = 0;
1182         float weapons_with_stats;
1183         weapons_with_stats = 0;
1184         if(rows == 2)
1185                 pos_x += sbwidth/weapon_cnt / 2;
1186
1187         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1188                 g_minstagib = 1; // TODO: real detection for minstagib?
1189
1190         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1191         {
1192                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1193                         continue;
1194                 weapon_hit = weapon_hits[i];
1195                 weapon_damage = weapon_fired[i];
1196                 if(weapon_damage)
1197                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1198                 self = get_weaponinfo(i);
1199                 float weapon_alpha;
1200
1201                 if(weapon_damage)
1202                         weapon_alpha = sbar_scoreboard_alpha_fg;
1203                 else
1204                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1205
1206                 // weapon icon
1207                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1208                 // the accuracy
1209                 if(weapon_damage) {
1210                         weapons_with_stats += 1;
1211                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1212
1213                         string s;
1214                         s = strcat(ftos(weapon_stats),"%");
1215
1216                         float padding;
1217                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1218
1219                         rgb = Sbar_AccuracyColor(weapon_stats);
1220                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1221                 }
1222                 pos_x += sbwidth/weapon_cnt * rows;
1223                 if(rows == 2 && i == 6) {
1224                         pos_x -= sbwidth;
1225                         pos_y += height;
1226                 }
1227         }
1228         drawfont = sbar_font;
1229
1230         if(weapons_with_stats)
1231                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1232
1233         if(rows == 2)
1234                 pos_x -= sbwidth/weapon_cnt / 2;
1235         pos_x -= sbwidth;
1236         pos_y += height;
1237         return pos;
1238 }
1239
1240 string race_PlaceName(float pos) {
1241         if(pos == 1)
1242                 return "1st";
1243         else if(pos == 2)
1244                 return "2nd";
1245         else if(pos == 3)
1246                 return "3rd";
1247         else
1248                 return strcat(ftos(pos), "th");
1249 }
1250
1251 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1252 {
1253         float i;
1254         RANKINGS_RECEIVED_CNT = 0;
1255                 for (i=RANKINGS_CNT-1; i>=0; --i)
1256                         if (grecordtime[i])
1257                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1258
1259         if (RANKINGS_RECEIVED_CNT == 0)
1260                 return pos;
1261
1262         float is_spec;
1263         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1264         vector hl_rgb;
1265                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1266                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1267                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1268
1269         pos_y += sbar_fontsize_y;
1270         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1271         pos_y += sbar_fontsize_y;
1272         vector tmp;
1273         tmp_x = sbwidth;
1274         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1275
1276         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1277         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1278
1279         // row highlighting
1280         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1281         {
1282                 string n, p;
1283                 float t;
1284                 t = grecordtime[i];
1285                 if (t == 0)
1286                         continue;
1287                 n = grecordholder[i];
1288                 p = race_PlaceName(i+1);
1289                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1290                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
1291                 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1292                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
1293                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1294                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1295                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1296                 pos += '0 1 0' * sbar_fontsize_y;
1297         }
1298
1299         return pos;
1300 }
1301
1302 float scoreboard_bottom;
1303 float sbar_scoreboard_fade_alpha;
1304 float sbar_woulddrawscoreboard_prev;
1305 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1306 void Sbar_DrawScoreboard()
1307 {
1308         float sbar_woulddrawscoreboard; 
1309         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1310         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1311                 sbar_woulddrawscoreboard_change = time;
1312                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1313         }
1314
1315         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1316         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1317         if(sbar_woulddrawscoreboard) {
1318                 if (scoreboard_fadeinspeed)
1319                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1320                 else
1321                         sbar_scoreboard_fade_alpha = 1;
1322         }
1323         else
1324                 if (scoreboard_fadeoutspeed)
1325                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1326                 else
1327                         sbar_scoreboard_fade_alpha = 0;
1328
1329         if not(sbar_scoreboard_fade_alpha)
1330                 return;
1331                 
1332         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1333         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1334         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1335         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1336         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1337         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1338         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1339         
1340         vector rgb, pos, tmp;
1341         entity pl, tm;
1342
1343         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1344
1345         xmin = 0.5 * (vid_conwidth - sbwidth);
1346         ymin = SCOREBOARD_OFFSET;
1347
1348         xmax = vid_conwidth - xmin;
1349         ymax = vid_conheight - 0.2*vid_conheight;
1350
1351         // Initializes position
1352         pos_x = xmin;
1353         pos_y = ymin;
1354         pos_z = 0;
1355
1356         // Heading
1357         drawfont = sbar_bigfont;
1358         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1359
1360         pos_y += 24 + 4;
1361         pos_y += sbar_fontsize_y;
1362
1363         drawfont = sbar_font;
1364
1365         // Draw the scoreboard
1366         vector bg_size;
1367         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1368
1369         if(teamplay)
1370         {
1371                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1372                 {
1373                         if(tm.team == COLOR_SPECTATOR)
1374                                 continue;
1375
1376                         rgb = GetTeamRGB(tm.team);
1377                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1378                                 
1379                         if(ts_primary != ts_secondary)
1380                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1381
1382                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1383                 }
1384         }
1385         else
1386         {
1387                 rgb_x = cvar("sbar_color_bg_r");
1388                 rgb_y = cvar("sbar_color_bg_g");
1389                 rgb_z = cvar("sbar_color_bg_b");
1390
1391                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1392                 {
1393                         if(tm.team == COLOR_SPECTATOR)
1394                                 continue;
1395
1396                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1397                 }
1398         }
1399
1400         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1401                 if(race_speedaward) {
1402                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1403                         pos_y += 1.25 * sbar_fontsize_y;
1404                 }
1405                 if(race_speedaward_alltimebest) {
1406                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1407                         pos_y += 1.25 * sbar_fontsize_y;
1408                 }
1409                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1410         }
1411         else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1412                 if(teamplay)
1413                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1414                 else
1415                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1416         }
1417
1418         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1419         pos_y += 3 * sbar_fontsize_y;
1420
1421         // List spectators
1422         float specs;
1423         specs = 0;
1424         for(pl = players.sort_next; pl; pl = pl.sort_next)
1425         {
1426                 if(pl.team != COLOR_SPECTATOR)
1427                         continue;
1428                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1429                 pos_y += 1.25 * sbar_fontsize_y;
1430                 ++specs;
1431         }
1432
1433         if(specs)
1434                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1435
1436         // Print info string
1437         string str;
1438         float tl, fl, ll;
1439         str = strcat("playing on ^2", shortmapname, "^7");
1440         tl = getstatf(STAT_TIMELIMIT);
1441         fl = getstatf(STAT_FRAGLIMIT);
1442         ll = getstatf(STAT_LEADLIMIT);
1443         if(gametype == GAME_LMS)
1444         {
1445                 if(tl > 0)
1446                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1447         }
1448         else
1449         {
1450                 if(tl > 0)
1451                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1452                 if(fl > 0)
1453                 {
1454                         if(tl > 0)
1455                                 str = strcat(str, " or");
1456                         if(teamplay)
1457                         {
1458                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1459                                 if(teamscores_label[ts_primary] == "score")
1460                                         str = strcat(str, " points^7");
1461                                 else if(teamscores_label[ts_primary] == "fastest")
1462                                         str = strcat(str, " is beaten^7");
1463                                 else
1464                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1465                         }
1466                         else
1467                         {
1468                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1469                                 if(scores_label[ps_primary] == "score")
1470                                         str = strcat(str, " points^7");
1471                                 else if(scores_label[ps_primary] == "fastest")
1472                                         str = strcat(str, " is beaten^7");
1473                                 else
1474                                         str = strcat(str, " ", scores_label[ps_primary]);
1475                         }
1476                 }
1477                 if(ll > 0)
1478                 {
1479                         if(tl > 0 || fl > 0)
1480                                 str = strcat(str, " or");
1481                         if(teamplay)
1482                         {
1483                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1484                                 if(teamscores_label[ts_primary] == "score")
1485                                         str = strcat(str, " points^7");
1486                                 else if(teamscores_label[ts_primary] == "fastest")
1487                                         str = strcat(str, " is beaten^7");
1488                                 else
1489                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1490                         }
1491                         else
1492                         {
1493                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1494                                 if(scores_label[ps_primary] == "score")
1495                                         str = strcat(str, " points^7");
1496                                 else if(scores_label[ps_primary] == "fastest")
1497                                         str = strcat(str, " is beaten^7");
1498                                 else
1499                                         str = strcat(str, " ", scores_label[ps_primary]);
1500                         }
1501                 }
1502         }
1503
1504
1505         pos_y += 1.2 * sbar_fontsize_y;
1506         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1507
1508         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1509 }
1510
1511 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1512 {
1513         string col;
1514         string timestr;
1515         string cpname;
1516         string lapstr;
1517         lapstr = "";
1518
1519         if(histime == 0) // goal hit
1520         {
1521                 if(mytime > 0)
1522                 {
1523                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1524                         col = "^1";
1525                 }
1526                 else if(mytime == 0)
1527                 {
1528                         timestr = "+0.0";
1529                         col = "^3";
1530                 }
1531                 else
1532                 {
1533                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1534                         col = "^2";
1535                 }
1536
1537                 if(lapdelta > 0)
1538                 {
1539                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1540                         col = "^2";
1541                 }
1542                 else if(lapdelta < 0)
1543                 {
1544                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1545                         col = "^1";
1546                 }
1547         }
1548         else if(histime > 0) // anticipation
1549         {
1550                 if(mytime >= histime)
1551                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1552                 else
1553                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1554                 col = "^3";
1555         }
1556         else
1557                 col = "^7";
1558
1559         if(cp == 254)
1560                 cpname = "Start line";
1561         else if(cp == 255)
1562                 cpname = "Finish line";
1563         else if(cp)
1564                 cpname = strcat("Intermediate ", ftos(cp));
1565         else
1566                 cpname = "Finish line";
1567
1568         if(histime < 0)
1569                 return strcat(col, cpname);
1570         else if(hisname == "")
1571                 return strcat(col, cpname, " (", timestr, ")");
1572         else
1573                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1574 }
1575
1576 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1577         float i;
1578         for (i=RANKINGS_CNT-1;i>=0;--i)
1579                 if(grecordholder[i] == net_name)
1580                         return i+1;
1581         return 0;
1582 }
1583
1584 float race_status_time;
1585 float race_status_prev;
1586 string race_status_name_prev;
1587 void Sbar_DrawRaceStatus(vector pos)
1588 {
1589         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1590                 race_status_time = time + 5;
1591                 race_status_prev = race_status;
1592                 if (race_status_name_prev)
1593                         strunzone(race_status_name_prev);
1594                 race_status_name_prev = strzone(race_status_name);
1595         }
1596
1597         float a;
1598         a = bound(0, race_status_time - time, 1);
1599
1600         string s;
1601         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1602
1603         float rank;
1604         if(race_status > 0)
1605                 rank = race_CheckName(race_status_name);
1606         string rankname;
1607         rankname = race_PlaceName(rank);
1608
1609         if(race_status == 0)
1610                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1611         else if(race_status == 1) {
1612                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
1613                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1614                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1615         } else if(race_status == 2) {
1616                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1617                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1618                 else
1619                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1620                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1621                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1622         } else if(race_status == 3) {
1623                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1624                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1625                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1626         }
1627
1628         if (race_status_time - time <= 0) {
1629                 race_status_prev = -1;
1630                 race_status = -1;
1631                 if(race_status_name)
1632                         strunzone(race_status_name);
1633                 race_status_name = string_null;
1634                 if(race_status_name_prev)
1635                         strunzone(race_status_name_prev);
1636                 race_status_name_prev = string_null;
1637         }
1638 }
1639
1640 void Sbar_Score()
1641 {
1642         float score, distribution, leader;
1643         vector score_pos, secondary_score_pos, distribution_color;
1644         entity tm, pl, me;
1645         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1646
1647         vector bottomright;
1648         bottomright_x = vid_conwidth;
1649         bottomright_y = vid_conheight;
1650         bottomright_z = 0;
1651
1652         score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
1653         secondary_score_pos = score_pos + '149 -6 0';
1654
1655         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1656                 pl = players.sort_next;
1657                 if(pl == me)
1658                         pl = pl.sort_next;
1659                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1660                         if(pl.scores[ps_primary] == 0)
1661                                 pl = world;
1662
1663                 score = me.(scores[ps_primary]);
1664
1665                 float racemin, racesec, racemsec;
1666                 float distsec, distmsec, minusplus;
1667                 
1668                 racemin = floor(score/(60 * TIME_FACTOR));
1669                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1670                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1671
1672                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1673                         // distribution display
1674                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1675
1676                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1677                                 distmsec = fabs(distribution);
1678                         else {
1679                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1680                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1681                                 if (distribution < 0)
1682                                         distsec = -distsec;
1683                         }
1684
1685                         if (distribution <= 0) {
1686                                 distribution_color = '0 1 0';
1687                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1688                         }
1689                         else {
1690                                 distribution_color = '1 0 0';
1691                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1692                         }
1693                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1694                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1695                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1696                 }
1697                 // race record display
1698                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1699                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1700
1701                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1702                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1703                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1704
1705                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1706                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1707
1708         } else if (!teamplay) { // non-teamgames, except race/cts
1709                 // me vector := [team/connected frags id]
1710                 pl = players.sort_next;
1711                 if(pl == me)
1712                         pl = pl.sort_next;
1713
1714                 if(pl)
1715                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1716                 else
1717                         distribution = 0;
1718
1719                 score = me.(scores[ps_primary]);
1720                 
1721                 if(distribution >= 5) {
1722                         distribution_color = '0 1 0';
1723                         leader = 1;
1724                 } else if(distribution >= 0) {
1725                         distribution_color = '1 1 1';
1726                         leader = 1;
1727                 } else if(distribution >= -5)
1728                         distribution_color = '1 1 0';
1729                 else
1730                         distribution_color = '1 0 0';
1731                 
1732                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1733                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1734         } else { // teamgames
1735                 float max_fragcount;
1736                 max_fragcount = -999;
1737
1738                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1739                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1740                                 continue;
1741                         score = tm.(teamscores[ts_primary]);
1742                         leader = 0;
1743
1744                         if (score > max_fragcount)
1745                                 max_fragcount = score;
1746         
1747                         if(tm.team == myteam) {
1748                                 if (max_fragcount == score)
1749                                         leader = 1;
1750                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1751                         } else {
1752                                 if (max_fragcount == score)
1753                                         leader = 1;
1754                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1755                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1756                         }
1757                 }
1758         }
1759
1760         if(gametype == GAME_RACE || gametype == GAME_CTS)
1761         {
1762                 drawfont = sbar_bigfont;
1763                 float a, t;
1764                 vector m;
1765                 string s, forcetime;
1766
1767                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1768
1769                 if(race_checkpointtime)
1770                 {
1771                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1772                         s = "";
1773                         forcetime = "";
1774                         if(a > 0) // just hit a checkpoint?
1775                         {
1776                                 if(race_checkpoint != 254)
1777                                 {
1778                                         if(race_time && race_previousbesttime)
1779                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1780                                         else
1781                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1782                                         if(race_time)
1783                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1784                                 }
1785                         }
1786                         else
1787                         {
1788                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1789                                 {
1790                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1791                                         if(a > 0) // next one?
1792                                         {
1793                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1794                                         }
1795                                 }
1796                         }
1797
1798                         if(s != "" && a > 0)
1799                         {
1800                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1801                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1802                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1803                         }
1804
1805                         if(race_penaltytime)
1806                         {
1807                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1808                                 if(a > 0)
1809                                 {
1810                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1811                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1812                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1813                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1814                                 }
1815                         }
1816
1817                         if(forcetime != "")
1818                         {
1819                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1820                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1821                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1822                         }
1823                         else
1824                                 a = 1;
1825
1826                         if(race_laptime && race_checkpoint != 255)
1827                         {
1828                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1829                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1830                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1831                         }
1832                 }
1833                 else
1834                 {
1835                         if(race_mycheckpointtime)
1836                         {
1837                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1838                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1839                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1840                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1841                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1842                         }
1843                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1844                         {
1845                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1846                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1847                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1848                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1849                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1850                         }
1851
1852                         if(race_penaltytime && !race_penaltyaccumulator)
1853                         {
1854                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1855                                 a = bound(0, (1 + t - time), 1);
1856                                 if(a > 0)
1857                                 {
1858                                         if(time < t)
1859                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1860                                         else
1861                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1862                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1863                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1864                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1865                                 }
1866                         }
1867                 }
1868
1869                 drawfont = sbar_font;
1870         }
1871 }
1872
1873 void Sbar_Timer()
1874 {
1875         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1876         vector bgpos, timer_color;
1877         bgpos = '0 0 0';
1878         
1879         vector topright;
1880         topright = '0 0 0';
1881         topright_x = vid_conwidth;
1882         
1883         float scale;
1884         scale = cvar_or("sbar_timer_scale", 1);
1885         timelimit = getstatf(STAT_TIMELIMIT);
1886
1887         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1888         
1889         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1890         timeleft = ceil(timeleft);
1891         minutesLeft = floor(timeleft / 60);
1892         secondsLeft = timeleft - minutesLeft*60;
1893
1894         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1895                 timer_color = '1 1 1'; //white
1896         else if(minutesLeft >= 1)
1897                 timer_color = '1 1 0'; //yellow
1898         else
1899                 timer_color = '1 0 0'; //red
1900
1901         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1902                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1903                         //while restart is still active, show 00:00
1904                         minutes = seconds = 0;
1905                 } else {
1906                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1907                         minutes = floor(elapsedTime / 60);
1908                         seconds = elapsedTime - minutes*60;
1909                 }
1910                 if (minutes < 10)
1911                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1912                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1913                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1914                 else
1915                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1916                 bgpos_y = 0;
1917                 bgpos_z = 0;
1918         } else {
1919                 minutes = minutesLeft;
1920                 seconds = secondsLeft;
1921                 if (minutes == 0)
1922                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1923                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1924                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1925                 else if (minutes < 100)
1926                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1927                 else
1928                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1929                 bgpos_y = 0;
1930                 bgpos_z = 0;
1931         }
1932
1933         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1934                 if (teamplay)
1935                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1936                 else {
1937                         color_x = cvar("sbar_color_bg_r");
1938                         color_y = cvar("sbar_color_bg_g");
1939                         color_z = cvar("sbar_color_bg_b");
1940
1941                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1942                 }
1943         }
1944
1945         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1946                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1947                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1948         }
1949         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1950 }
1951
1952 void CSQC_Strength_Timer() {
1953         vector pos;
1954         vector bottom;
1955
1956         bottom_x = vid_conwidth/2;
1957         bottom_y = vid_conheight;
1958         bottom_z = 0;
1959
1960         float stat_items, dt;
1961         stat_items = getstati(STAT_ITEMS);
1962         /*
1963         if not(stat_items & IT_STRENGTH)
1964                 if not(stat_items & IT_INVINCIBLE)
1965                         return;
1966         */
1967
1968         if (getstati(STAT_HEALTH) <= 0)
1969                 return;
1970
1971         vector picsize;
1972         float strength_time, invincibility_time, countdown_fontsize;
1973
1974         picsize = '22 22 0';
1975         countdown_fontsize = 18;
1976
1977         if (vid_conwidth >= 800)
1978                 pos = bottom + '192 -46 0';
1979         else
1980                 pos = bottom + '192 -94 0';
1981
1982         //strength
1983         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1984         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1985
1986         if (strength_time) {
1987                 dt = strength_time - time;
1988                 if(dt > 0)
1989                 {
1990                         if(dt < 5)
1991                         {
1992                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1993                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1994                         }
1995                         else
1996                         {
1997                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1998                         }
1999                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2000                 }
2001                 else if(dt > -1)
2002                 {
2003                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2004                                 bound(0, -dt / 0.5, 1));
2005                 }
2006         }
2007
2008         //invincibility
2009         if (invincibility_time) {
2010                 dt = invincibility_time - time;
2011                 if(dt > 0)
2012                 {
2013                         if(dt < 5)
2014                         {
2015                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2016                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
2017                         }
2018                         else
2019                         {
2020                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2021                         }
2022                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2023                 }
2024                 else if(dt > -1)
2025                 {
2026                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2027                                 bound(0, -dt / 0.5, 1));
2028                 }
2029         }
2030 }
2031
2032 #define CENTERPRINT_MAX_LINES 30
2033 string centerprint_messages[CENTERPRINT_MAX_LINES];
2034 float centerprint_width[CENTERPRINT_MAX_LINES];
2035 vector centerprint_start;
2036 float centerprint_expire;
2037 float centerprint_num;
2038 float centerprint_offset_hint;
2039 vector centerprint_fontsize;
2040
2041 void centerprint(string strMessage)
2042 {
2043         float i, j, n, hcount;
2044         string s;
2045
2046         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2047
2048         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2049
2050         if(cvar("scr_centertime") <= 0)
2051                 return;
2052
2053         if(strMessage == "")
2054                 return;
2055
2056         // strip trailing newlines
2057         j = strlen(strMessage) - 1;
2058         while(substring(strMessage, j, 1) == "\n" && j >= 0)
2059                 j = j - 1;
2060         strMessage = substring(strMessage, 0, j + 1);
2061
2062         if(strMessage == "")
2063                 return;
2064
2065         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2066         j = 0;
2067         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2068                 j = j + 1;
2069         strMessage = substring(strMessage, j, strlen(strMessage) - j);
2070         centerprint_offset_hint = j;
2071
2072         if(strMessage == "")
2073                 return;
2074
2075         // if we get here, we have a message. Initialize its height.
2076         centerprint_num = 0;
2077
2078         n = tokenizebyseparator(strMessage, "\n");
2079         i = hcount = 0;
2080         for(j = 0; j < n; ++j)
2081         {
2082                 getWrappedLine_remaining = argv(j);
2083                 while(getWrappedLine_remaining)
2084                 {
2085                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
2086                         if(centerprint_messages[i])
2087                                 strunzone(centerprint_messages[i]);
2088                         centerprint_messages[i] = strzone(s);
2089                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
2090                         ++i;
2091
2092                         // half height for empty lines looks better
2093                         if(s == "")
2094                                 hcount += 0.5;
2095                         else
2096                                 hcount += 1;
2097
2098                         if(i >= CENTERPRINT_MAX_LINES)
2099                                 break;
2100                 }
2101         }
2102
2103         float h, havail;
2104         h = centerprint_fontsize_y*hcount;
2105
2106         havail = vid_conheight;
2107         if(cvar("con_chatpos") < 0)
2108                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2109         if(havail > vid_conheight - 70)
2110                 havail = vid_conheight - 70; // avoid overlapping HUD
2111
2112         centerprint_start_x = 0;
2113
2114 #if 0
2115         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2116
2117         // here, the centerprint would cover the crosshair. REALLY BAD.
2118         forbiddenmin = vid_conheight * 0.5 - h - 16;
2119         forbiddenmax = vid_conheight * 0.5 + 16;
2120
2121         allowedmin = scoreboard_bottom;
2122         allowedmax = havail - h;
2123         preferred = (havail - h)/2;
2124
2125
2126         // possible orderings (total: 4! / 4 = 6)
2127         //  allowedmin allowedmax forbiddenmin forbiddenmax
2128         //  forbiddenmin forbiddenmax allowedmin allowedmax
2129         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2130         {
2131                 // forbidden doesn't matter in this case
2132                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2133         }
2134         //  allowedmin forbiddenmin allowedmax forbiddenmax
2135         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2136         {
2137                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2138         }
2139         //  allowedmin forbiddenmin forbiddenmax allowedmax
2140         else if(allowedmin < forbiddenmin)
2141         {
2142                 // make sure the forbidden zone is not covered
2143                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2144                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2145                 else
2146                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2147         }
2148         //  forbiddenmin allowedmin allowedmax forbiddenmax
2149         else if(allowedmax < forbiddenmax)
2150         {
2151                 // it's better to leave the allowed zone (overlap with scoreboard) than
2152                 // to cover the forbidden zone (crosshair)
2153                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2154                         centerprint_start_y = forbiddenmax;
2155                 else
2156                         centerprint_start_y = forbiddenmin;
2157         }
2158         //  forbiddenmin allowedmin forbiddenmax allowedmax
2159         else
2160         {
2161                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2162         }
2163 #else
2164         centerprint_start_y =
2165                 min(
2166                         max(
2167                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2168                                 (havail - h)/2
2169                         ),
2170                         havail - h
2171                 );
2172 #endif
2173
2174         centerprint_num = i;
2175         centerprint_expire = time + cvar("scr_centertime");
2176 }
2177
2178 void Sbar_DrawCenterPrint (void)
2179 {
2180         float i;
2181         vector pos;
2182         string ts;
2183         float a;
2184
2185         //if(time > centerprint_expire)
2186         //      return;
2187
2188         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2189         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2190         //sz = 1.2 / (a + 0.2);
2191
2192         if(a <= 0)
2193                 return;
2194
2195         pos = centerprint_start;
2196         for (i=0; i<centerprint_num; i = i + 1)
2197         {
2198                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
2199                 ts = centerprint_messages[i];
2200                 if (ts != "")
2201                 {
2202                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2203                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2204                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2205                         pos_y = pos_y + centerprint_fontsize_y;
2206                 }
2207                 else
2208                         // half height for empty lines looks better
2209                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2210         }
2211 }
2212
2213 vector Sbar_DrawNoteLine(vector offset, string s)
2214 {
2215         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2216         drawcolorcodedstring(
2217                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
2218                 s,
2219                 sbar_fontsize,
2220                 sbar_alpha_fg,
2221                 0
2222         );
2223         return offset + sbar_fontsize_y * '0 1 0';
2224 }
2225
2226 void Sbar_DrawPressedKeys(void)
2227 {
2228         vector pos, bgsize;
2229         float pressedkeys;
2230
2231         pos = stov(cvar_string("cl_showpressedkeys_position"));
2232
2233         bgsize = '126 75 0';
2234
2235         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2236             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2237         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2238
2239         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2240         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2241         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2242         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2243         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2244         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2245         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2246         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2247 }
2248
2249 void Sbar_ShowSpeed(void)
2250 {
2251         vector numsize;
2252         float pos, conversion_factor;
2253         string speed, zspeed, unit;
2254
2255         switch(cvar("cl_showspeed_unit"))
2256         {
2257                 default:
2258                 case 0:
2259                         unit = "";
2260                         conversion_factor = 1.0;
2261                         break;
2262                 case 1:
2263                         unit = " qu/s";
2264                         conversion_factor = 1.0;
2265                         break;
2266                 case 2:
2267                         unit = " m/s";
2268                         conversion_factor = 0.0254;
2269                         break;
2270                 case 3:
2271                         unit = " km/h";
2272                         conversion_factor = 0.0254 * 3.6;
2273                         break;
2274                 case 4:
2275                         unit = " mph";
2276                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2277                         break;
2278                 case 5:
2279                         unit = " knots";
2280                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2281                         break;
2282         }
2283
2284         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2285
2286         numsize_x = numsize_y = cvar("cl_showspeed_size");
2287         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2288         
2289         drawfont = sbar_bigfont;
2290         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2291
2292         if (cvar("cl_showspeed_z") == 1) {
2293                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2294                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2295         }
2296
2297         drawfont = sbar_font;
2298 }
2299
2300 vector acc_prevspeed;
2301 float acc_prevtime;
2302 float acc_avg;
2303
2304 void Sbar_ShowAcceleration(void)
2305 {
2306         float acceleration, sz, scale, alpha, f;
2307         vector pos, top, rgb;
2308         top_x = vid_conwidth/2;
2309         top_y = 0;
2310
2311         f = time - acc_prevtime;
2312         if(cvar("cl_showacceleration_z"))
2313                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2314         else
2315                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2316         acc_prevspeed = pmove_vel;
2317         acc_prevtime = time;
2318
2319         f = bound(0, f * 10, 1);
2320         acc_avg = acc_avg * (1 - f) + acceleration * f;
2321         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2322
2323         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2324
2325         sz = cvar("cl_showacceleration_size");
2326         scale = cvar("cl_showacceleration_scale");
2327         alpha = cvar("cl_showacceleration_alpha");
2328         if (cvar("cl_showacceleration_color_custom"))
2329                 rgb = stov(cvar_string("cl_showacceleration_color"));
2330         else {
2331                 rgb = '1 1 1';
2332                 if (acceleration < 0) {
2333                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2334                 } else if (acceleration > 0) {
2335                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2336                 }
2337         }
2338                 
2339         if (acceleration > 0)
2340                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2341         else if (acceleration < 0)
2342                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2343 }
2344
2345 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2346 {
2347         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2348         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2350         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2351 }
2352
2353 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2354 {
2355         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2356         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2357         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2358         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359 }
2360
2361 void Sbar_DrawAccuracyStats()
2362 {
2363         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2364         float weapon_hit, weapon_damage, weapon_stats;
2365         float left_border;  // position where the weapons start, the description is in the border
2366         vector fill_colour, fill_size;
2367         vector pos;
2368         vector border_colour;
2369
2370         float col_margin = 20;  // pixels between the columns
2371         float row_margin = 20;  // pixels between the rows
2372
2373         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2374         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2375
2376         drawfont = sbar_bigfont;
2377         pos_x = 0;
2378         pos_y = SCOREBOARD_OFFSET;
2379         pos_z = 0;
2380         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2381
2382         left_border = col_margin + 11 * sbar_fontsize_x;
2383
2384         drawfont = sbar_font;
2385
2386         if(warmup_stage)
2387         {
2388                 pos_y += 40;
2389                 if(mod(time, 1) >= 0.4)
2390                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2391
2392                 return;
2393         }
2394
2395         if(gametype == GAME_RACE || gametype == GAME_CTS)
2396         {
2397                 pos_y += 40;
2398                 if(mod(time, 1) >= 0.4)
2399                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2400
2401                 return;
2402         }
2403
2404         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2405         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2406
2407         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2408         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2409
2410         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2411         {
2412                 weapon_hit = weapon_hits[i];
2413                 weapon_damage = weapon_fired[i];
2414                 self = get_weaponinfo(i);
2415                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2416
2417                 if (weapon_damage) {
2418                         if (self.spawnflags & WEP_TYPE_SPLASH) {
2419                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2420
2421                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2422                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2423
2424                                 // how the background colour is calculated
2425                                 // %    red             green   red_2                   green_2
2426                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2427                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2428                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2429                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2430                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2431                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2432                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2433                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2434                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2435                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2436                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2437
2438                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2439                                 {
2440                                         count_splash = 0;
2441                                         ++row;
2442                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2443                                 }
2444
2445                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2446                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2447
2448                                 // background
2449                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2450                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2451
2452                                 // the weapon
2453                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2454
2455                                 // the amount of shots fired or max damage
2456                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2457
2458                                 // the amount of hits or actual damage
2459                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2460
2461                                 // the accuracy
2462                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2463
2464                                 // the amount of shots missed or damage wasted
2465                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2466
2467                                 ++count_splash;
2468                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2469                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2470
2471                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2472                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2473
2474                                 // how the background colour is calculated
2475                                 // %    red             green   red_2                   green_2
2476                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2477                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2478                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2479                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2480                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2481                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2482                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2483                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2484                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2485                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2486                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2487
2488                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2489                                 {
2490                                         count_hitscan = 0;
2491                                         ++row;
2492                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2493                                 }
2494
2495                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2496                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2497
2498                                 // background
2499                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2500                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2501
2502                                 // the weapon
2503                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2504
2505                                 // the amount of shots fired or max damage
2506                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2507
2508                                 // the amount of hits or actual damage
2509                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2510
2511                                 // the accuracy
2512                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2513
2514                                 // the amount of shots missed or damage wasted
2515                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2516
2517                                 ++count_hitscan;
2518                         }
2519                 }
2520         }
2521 }
2522
2523 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2524 {
2525         position_x -= 2 / 3 * strlen(text) * scale_x;
2526         drawstring(position, text, scale, rgb, alpha, flag);
2527 }
2528
2529 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2530 {
2531         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2532         drawstring(position, text, scale, rgb, alpha, flag);
2533 }
2534
2535 float GetAmmoStat(float i)
2536 {
2537         switch(i)
2538         {
2539                 case 0: return STAT_SHELLS;
2540                 case 1: return STAT_NAILS;
2541                 case 2: return STAT_ROCKETS;
2542                 case 3: return STAT_CELLS;
2543                 case 4: return STAT_FUEL;
2544                 default: return -1;
2545         }
2546 }
2547
2548 float GetAmmoItemCode(float i)
2549 {
2550         switch(i)
2551         {
2552                 case 0: return IT_SHELLS;
2553                 case 1: return IT_NAILS;
2554                 case 2: return IT_ROCKETS;
2555                 case 3: return IT_CELLS;
2556                 case 4: return IT_FUEL;
2557                 default: return -1;
2558         }
2559 }
2560
2561 string GetAmmoPicture(float i)
2562 {
2563         switch(i)
2564         {
2565                 case 0: return "gfx/hud/sb_shells";
2566                 case 1: return "gfx/hud/sb_bullets";
2567                 case 2: return "gfx/hud/sb_rocket";
2568                 case 3: return "gfx/hud/sb_cells";
2569                 case 4: return "gfx/hud/sb_fuel";
2570                 default: return "";
2571         }
2572 }
2573
2574 void Sbar_Reset (void)
2575 {
2576         // reset gametype specific icons
2577         if(gametype == GAME_KEYHUNT)
2578                 CSQC_kh_hudreset();
2579         else if(gametype == GAME_CTF)
2580                 CSQC_ctf_hudreset();
2581 }
2582
2583 float vote_yescount;
2584 float vote_nocount;
2585 float vote_needed;
2586 float vote_highlighted; // currently selected vote
2587
2588 float vote_active; // is there an active vote?
2589 float vote_prev; // previous state of vote_active to check for a change
2590 float vote_alpha;
2591 float vote_change; // "time" when vote_active changed
2592
2593 void Sbar_Draw (void)
2594 {
2595         // vectors for top right, bottom right, bottom and bottom left corners
2596         vector topright;
2597         vector bottom;
2598         vector bottomright;
2599         vector bottomleft;
2600
2601         topright_x = vid_conwidth;
2602         topright_y = 0;
2603         topright_z = 0;
2604
2605         bottom_x = vid_conwidth/2;
2606         bottom_y = vid_conheight;
2607         bottom_z = 0;
2608
2609         bottomright_x = vid_conwidth;
2610         bottomright_y = vid_conheight;
2611         bottomright_z = 0;
2612
2613         bottomleft_x = 0;
2614         bottomleft_y = vid_conheight;
2615         bottomleft_z = 0;
2616
2617         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2618         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2619         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2620         sbar_color_bg_team = cvar("sbar_color_bg_team");
2621
2622         float i;
2623         float weapon_stats;
2624         float x, fade;
2625         float stat_items, stat_weapons;
2626
2627         weapon_stats = getstati(STAT_DAMAGE_HITS);
2628         weapon_number = weapon_stats & 63;
2629         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2630
2631         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2632         weapon_number = weapon_stats & 63;
2633         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2634
2635         vector o; o = '1 0 0' * vid_conwidth;
2636         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2637
2638         string s;
2639         vector pos;
2640         pos = '0 0 0';
2641
2642         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2643         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2644
2645         if(spectatee_status && !intermission)
2646         {
2647                 drawfont = sbar_bigfont;
2648                 if(spectatee_status == -1)
2649                         s = "^1Observing";
2650                 else
2651                         s = GetPlayerName(spectatee_status - 1);
2652                 // spectated player name between HUD and chat area, aligned to the left
2653                 pos_x = bottomleft_x;
2654                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2655                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2656                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2657                 drawfont = sbar_font;
2658
2659                 // spectator text in the upper right corner
2660                 if(spectatee_status == -1)
2661                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2662                 else
2663                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2664                 o = Sbar_DrawNoteLine(o, s);
2665
2666                 if(spectatee_status == -1)
2667                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2668                 else
2669                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2670                 o = Sbar_DrawNoteLine(o, s);
2671
2672                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2673                 o = Sbar_DrawNoteLine(o, s);
2674
2675                 if(gametype == GAME_ARENA)
2676                         s = "^1Wait for your turn to join";
2677                 else if(gametype == GAME_LMS)
2678                 {
2679                         entity sk;
2680                         sk = playerslots[player_localentnum - 1];
2681                         if(sk.(scores[ps_primary]) >= 666)
2682                                 s = "^1Match has already begun";
2683                         else if(sk.(scores[ps_primary]) > 0)
2684                                 s = "^1You have no more lives left";
2685                         else
2686                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2687                 }
2688                 else
2689                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2690                 o = Sbar_DrawNoteLine(o, s);
2691
2692                 //show restart countdown:
2693                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2694                         float countdown;
2695                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2696                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2697                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2698                         o = Sbar_DrawNoteLine(o, s);
2699                 }
2700         }
2701         if(warmup_stage && !intermission)
2702         {
2703                 s = "^2Currently in ^1warmup^2 stage!";
2704                 o = Sbar_DrawNoteLine(o, s);
2705         }
2706
2707         // move more important stuff more to the middle so its more visible
2708         o_y = vid_conheight * 0.66;
2709
2710         string blinkcolor;
2711         if(mod(time, 1) >= 0.5)
2712                 blinkcolor = "^1";
2713         else
2714                 blinkcolor = "^3";
2715
2716         if(ready_waiting && !intermission && !spectatee_status)
2717         {
2718                 if(ready_waiting_for_me)
2719                 {
2720                         if(warmup_stage)
2721                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2722                         else
2723                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2724                 }
2725                 else
2726                 {
2727                         if(warmup_stage)
2728                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2729                         else
2730                                 s = strcat("^2Waiting for others to ready up...");
2731                 }
2732                 o = Sbar_DrawNoteLine(o, s);
2733         }
2734         else if(warmup_stage && !intermission && !spectatee_status)
2735         {
2736                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2737                 o = Sbar_DrawNoteLine(o, s);
2738         }
2739
2740         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2741         {
2742                 entity tm;
2743                 float ts_min, ts_max;
2744                 tm = teams.sort_next;
2745                 if (tm)
2746                 {
2747                         for(; tm.sort_next; tm = tm.sort_next)
2748                         {
2749                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2750                                         continue;
2751                                 if(!ts_min) ts_min = tm.team_size;
2752                                 else ts_min = min(ts_min, tm.team_size);
2753                                 if(!ts_max) ts_max = tm.team_size;
2754                                 else ts_max = max(ts_max, tm.team_size);
2755                         }
2756                         if ((ts_max - ts_min) > 1)
2757                         {
2758                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2759                                 tm = GetTeam(myteam, false);
2760                                 if (tm)
2761                                 if (tm.team != COLOR_SPECTATOR)
2762                                 if (tm.team_size == ts_max)
2763                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2764
2765                                 o = Sbar_DrawNoteLine(o, s);
2766                         }
2767                 }
2768         }
2769
2770         if(vote_active != vote_prev) {
2771                 vote_change = time;
2772                 vote_prev = bound(0, vote_active, 1);
2773         }
2774
2775         if(vote_active)
2776                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2777         else
2778                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2779
2780         if(vote_alpha) {
2781                 float a;
2782                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2783
2784                 if (teamplay)
2785                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;
2786                 else {
2787                         color_x = cvar("sbar_color_bg_r");
2788                         color_y = cvar("sbar_color_bg_g");
2789                         color_z = cvar("sbar_color_bg_b");
2790                 }
2791
2792                 vector origin = bottomright - '290 135 0';
2793                 vector size = '280 70 0';
2794                 drawpic(origin, "gfx/hud/voteprogress_back", size, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
2795
2796                 string s;
2797                 s = "A vote has been called for: ";
2798                 drawstring(origin + '0.5 0 0' * size_x + '0 0.1 0' * size_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2799                 s = textShortenToWidth(vote_called_vote, size_x * 0.96, '10 0 0', stringwidth_colors);
2800                 drawcolorcodedstring(origin + '0.52 0 0' * size_x + '0 0.3 0' * size_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2801
2802                 // print the yes/no counts
2803                 s = strcat("Yes: ", ftos(vote_yescount));
2804                 drawstring(origin + '0 0.6 0' * size_y + '0.02 0 0' * size_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2805                 s = strcat("No: ", ftos(vote_nocount));
2806                 drawstring(origin + '0 0.6 0' * size_y + '0.98 0 0' * size_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2807
2808                 // draw the progress bars
2809                 drawsetcliparea(origin_x, origin_y, size_x * 0.5 * (vote_yescount/vote_needed), size_y);
2810                 drawpic(origin, "gfx/hud/voteprogress_prog", size, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2811
2812                 drawsetcliparea(origin_x + size_x - size_x * 0.5 * (vote_nocount/vote_needed), origin_y, size_x * 0.5, size_y);
2813                 drawpic(origin, "gfx/hud/voteprogress_prog", size, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2814
2815                 // draw the highlights
2816                 if(vote_highlighted == 1) {
2817                         drawsetcliparea(origin_x, origin_y, size_x * 0.5, size_y);
2818                         drawpic(origin, "gfx/hud/voteprogress_voted", size, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2819                 }
2820                 else if(vote_highlighted == 2) {
2821                         drawsetcliparea(origin_x + 0.5 * size_x, origin_y, size_x * 0.5, size_y);
2822                         drawpic(origin, "gfx/hud/voteprogress_voted", size, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2823                 }
2824
2825                 drawresetcliparea();
2826         }
2827         else if(!vote_active) {
2828                 vote_highlighted = 0;
2829         }
2830
2831         Sbar_UpdatePlayerTeams();
2832         if (intermission == 2) // map voting screen
2833         {
2834                 if(sb_showaccuracy && spectatee_status != -1) {
2835                         Sbar_DrawAccuracyStats();
2836                         Sbar_Score();
2837                         Sbar_Timer();
2838                 }
2839                 else if(sb_showscores) {
2840                         Sbar_DrawScoreboard();
2841                         Sbar_Score();
2842                         Sbar_Timer();
2843                 }
2844                 else
2845                         Sbar_FinaleOverlay();
2846
2847                 Sbar_Reset();
2848         }
2849         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2850         {
2851                 if(sb_showaccuracy && spectatee_status != -1)
2852                         Sbar_DrawAccuracyStats();
2853                 else
2854                         Sbar_DrawScoreboard();
2855                 Sbar_Score();
2856                 Sbar_Timer();
2857
2858                 Sbar_Reset();
2859         }
2860         else
2861         {
2862                 if(sb_showaccuracy && spectatee_status != -1)
2863                         Sbar_DrawAccuracyStats();
2864                 else
2865                         Sbar_DrawScoreboard();
2866                 float armor, health;
2867                 armor = getstati(STAT_ARMOR);
2868                 health = getstati(STAT_HEALTH);
2869
2870                 stat_items = getstati(STAT_ITEMS);
2871                 stat_weapons = getstati(STAT_WEAPONS);
2872
2873                 fade = 3.2 - 2 * (time - weapontime);
2874                 fade = bound(0.7, fade, 1);
2875
2876                 vector bg_size; // hud background size
2877                 bg_size = '1600 58 0';
2878
2879                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2880                         if (teamplay)
2881                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2882                         else {
2883                                 // allow for custom HUD colors in non-teamgames
2884                                 color_x = cvar("sbar_color_bg_r");
2885                                 color_y = cvar("sbar_color_bg_g");
2886                                 color_z = cvar("sbar_color_bg_b");
2887
2888                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2889                         }
2890                 }
2891
2892                 if(sbar_hudselector == 2) // combined health and armor display
2893                 {
2894                         vector v;
2895                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2896
2897                         vector num_pos;
2898                         num_pos = bottom - '96 28 0';
2899
2900                         x = floor(v_x + 1);
2901
2902                         if(v_z) // fully armored
2903                         {
2904                                 // here, armorideal > armor
2905                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2906                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2907                         }
2908                         else
2909                         {
2910                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2911                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2912                         }
2913                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2914                 }
2915
2916                 else
2917                 {
2918                         vector health_pos, armor_pos;
2919
2920                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2921                                 armor_pos = bottom - '96 28 0';
2922                                 health_pos = bottom - '-14 28 0';
2923                         }
2924                         else {
2925                                 health_pos = bottom - '96 28 0';                                
2926                                 armor_pos = bottom - '-14 28 0';
2927                         }
2928
2929                         // armor
2930                         x = armor;
2931                         if (x > 0)
2932                         {
2933                                 if (x > 45) {
2934                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2935                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2936                                 }
2937                                 else {
2938                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2939                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2940                                 }
2941                         }
2942
2943                         // health
2944                         x = health;
2945                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2946                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2947                 }
2948
2949                 // ammo
2950                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2951
2952                 for (i = 0; i < 4; ++i) {
2953                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2954
2955                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2956                                 if (stat_items & GetAmmoItemCode(i)) {
2957                                         if (vid_conwidth >= 800) {
2958                                                 pos_x = 230;
2959                                                 pos_y = 40;
2960                                         } else {
2961                                                 pos_x = 206;
2962                                                 pos_y = 33;
2963                                         }
2964
2965                                         pos = bottom - pos;
2966                                         if(vid_conwidth >= 800)
2967                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2968                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2969                                         if(a < 10)
2970                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2971                                         else
2972                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2973                                 }
2974                         } else {
2975                                 if (a > 0) {
2976                                         switch (i) {
2977                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2978                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2979                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2980                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2981                                         }
2982
2983                                         pos = bottom - pos;
2984                                         if (stat_items & GetAmmoItemCode(i))
2985                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2986                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2987                                         if (a < 10) {
2988                                                 if(stat_items & GetAmmoItemCode(i))
2989                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2990                                                 else
2991                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2992                                         } else {
2993                                                 if(stat_items & GetAmmoItemCode(i))
2994                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2995                                                 else
2996                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2997                                         }
2998                                 }
2999                         }
3000                 }
3001
3002                 // fuel ammo
3003                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
3004
3005                 if (a > 0) { // if we have fuel, draw the amount
3006                         float invincibility_time, dt;
3007                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
3008                         dt = invincibility_time - time;
3009                         if (vid_conwidth >= 800) {
3010                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
3011                                         pos_x = bottom_x + 140;
3012                                         pos_y = bottom_y - 72;
3013                                 }
3014                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
3015                                         pos_x = bottom_x + 140;
3016                                         pos_y = bottom_y - 20;
3017                                 }
3018                         }
3019                         else { // draw fuel on top of ammo if vid_conwidth < 800
3020                                 pos_x = bottom_x - 200;
3021                                 pos_y = bottom_y - 45;
3022                         }
3023                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3024                         if (a > 10)
3025                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3026                         else
3027                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3028                 }
3029
3030                 // draw scores and timer
3031                 Sbar_Score();
3032                 Sbar_Timer();
3033
3034                 // draw strength/invincibility icon and timer
3035                 CSQC_Strength_Timer();
3036
3037                 // weapon icons
3038                 if(cvar_or("sbar_showweaponicons", 1)) {
3039                         x = 1.0;
3040                         Sbar_DrawWeapon_Clear();
3041                         for(i = 1; i <= 24; ++i)
3042                         {
3043                                 if(weaponimpulse[i-1] >= 0)
3044                                 if(stat_weapons & x)
3045                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
3046                                 x *= 2;
3047                         }
3048                 }
3049
3050                 // draw gametype specific icons
3051                 if(gametype == GAME_KEYHUNT)
3052                         CSQC_kh_hud();
3053                 else if(gametype == GAME_CTF)
3054                         CSQC_ctf_hud();
3055                 else if(gametype == GAME_NEXBALL)
3056                         CSQC_nb_hud();
3057                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3058                         CSQC_race_hud();
3059         }
3060         return;
3061 }
3062
3063 // CTF HUD
3064 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3065 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3066 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3067
3068 void CSQC_ctf_hudreset(void)
3069 {
3070         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3071 }
3072
3073 void CSQC_ctf_hud(void)
3074 {
3075         vector bottomleft, redflag_pos, blueflag_pos, sz;
3076         float f; // every function should have that
3077         bottomleft_x = 0;
3078         bottomleft_y = vid_conheight;
3079         bottomleft_z = 0;
3080
3081         float redflag, blueflag; // current status
3082         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3083         float stat_items;
3084
3085         stat_items = getstati(STAT_ITEMS);
3086         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3087         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3088
3089         // when status CHANGES, set old status into prevstatus and current status into status
3090         if (redflag != redflag_prevframe)
3091         {
3092                 redflag_statuschange_time = time;
3093                 redflag_prevstatus = redflag_prevframe;
3094                 redflag_prevframe = redflag;
3095         }
3096
3097         if (blueflag != blueflag_prevframe)
3098         {
3099                 blueflag_statuschange_time = time;
3100                 blueflag_prevstatus = blueflag_prevframe;
3101                 blueflag_prevframe = blueflag;
3102         }
3103         
3104         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3105         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3106
3107         float BLINK_FACTOR = 0.15;
3108         float BLINK_BASE = 0.85;
3109         // note:
3110         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3111         // thus
3112         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3113         // ensure RMS == 1
3114         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3115
3116         string red_icon, red_icon_prevstatus;
3117         float red_alpha, red_alpha_prevstatus;
3118         red_alpha = red_alpha_prevstatus = 1;
3119         switch(redflag) {
3120                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3121                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3122                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3123                 default:
3124                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3125                                 red_icon = "gfx/hud/sb_flag_red_shielded";
3126                         else
3127                                 red_icon = string_null;
3128                         break;
3129         }
3130         switch(redflag_prevstatus) {
3131                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3132                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3133                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3134                 default:
3135                         if(redflag == 3)
3136                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3137                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3138                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3139                         else
3140                                 red_icon_prevstatus = string_null;
3141                         break;
3142         }
3143
3144         string blue_icon, blue_icon_prevstatus;
3145         float blue_alpha, blue_alpha_prevstatus;
3146         blue_alpha = blue_alpha_prevstatus = 1;
3147         switch(blueflag) {
3148                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3149                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3150                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3151                 default:
3152                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3153                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3154                         else
3155                                 blue_icon = string_null;
3156                         break;
3157         }
3158         switch(blueflag_prevstatus) {
3159                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3160                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3161                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3162                 default:
3163                         if(blueflag == 3)
3164                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3165                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3166                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3167                         else
3168                                 blue_icon_prevstatus = string_null;
3169                         break;
3170         }
3171
3172         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3173                 redflag_pos = bottomleft - '-4 50 0';
3174                 blueflag_pos = bottomleft - '-62 50 0';
3175         } else {
3176                 blueflag_pos = bottomleft - '-4 50 0';
3177                 redflag_pos = bottomleft - '-62 50 0';
3178         }
3179         
3180         sz = '52 52 0';
3181         
3182         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3183         if(red_icon_prevstatus && f < 1)
3184                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3185         if(red_icon)
3186                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3187
3188         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3189         if(blue_icon_prevstatus && f < 1)
3190                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3191         if(blue_icon)
3192                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3193 }
3194
3195 // Keyhunt HUD
3196 float kh_runheretime;
3197
3198 void CSQC_kh_hudreset(void)
3199 {
3200         kh_runheretime = 0;
3201 }
3202
3203 void CSQC_kh_hud(void)
3204 {
3205         float kh_keys;
3206         float keyteam;
3207         float a, aa;
3208         vector p, pa, kh_size, kh_asize;
3209
3210         vector bottomleft;
3211         bottomleft_x = 0;
3212         bottomleft_y = vid_conheight;
3213         bottomleft_z = 0;
3214
3215         p_x = 6;
3216         p_y = vid_conheight - 34 - 3;
3217         p_z = 0;
3218
3219         kh_keys = getstati(STAT_KH_KEYS);
3220
3221         kh_size = '19 34 0';
3222         kh_asize = '19 10 0';
3223         pa = p + '0 -10 0';
3224
3225         float i, key;
3226
3227         float keycount;
3228         keycount = 0;
3229         for(i = 0; i < 4; ++i)
3230         {
3231                 key = floor(kh_keys / pow(32, i)) & 31;
3232                 keyteam = key - 1;
3233                 if(keyteam == 30 && keycount <= 4)
3234                         keycount += 4;
3235                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3236                         keycount += 1;
3237         }
3238         // this yields 8 exactly if "RUN HERE" shows
3239
3240         if(keycount == 8)
3241         {
3242                 if(!kh_runheretime)
3243                         kh_runheretime = time;
3244                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3245         }
3246         else
3247                 kh_runheretime = 0;
3248
3249         for(i = 0; i < 4; ++i)
3250         {
3251                 key = floor(kh_keys / pow(32, i)) & 31;
3252                 keyteam = key - 1;
3253                 switch(keyteam)
3254                 {
3255                         case 30: // my key
3256                                 keyteam = myteam;
3257                                 a = 1;
3258                                 aa = 1;
3259                                 break;
3260                         case -1: // no key
3261                                 a = 0;
3262                                 aa = 0;
3263                                 break;
3264                         default: // owned or dropped
3265                                 a = 0.2;
3266                                 aa = 0.5;
3267                                 break;
3268                 }
3269                 a = a * sbar_alpha_fg;
3270                 aa = aa * sbar_alpha_fg;
3271                 if(a > 0)
3272                 {
3273                         switch(keyteam)
3274                         {
3275                                 case COLOR_TEAM1:
3276                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3277                                         break;
3278                                 case COLOR_TEAM2:
3279                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3280                                         break;
3281                                 case COLOR_TEAM3:
3282                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3283                                         break;
3284                                 case COLOR_TEAM4:
3285                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3286                                         break;
3287                                 default:
3288                                         break;
3289                         }
3290                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3291                         {
3292                                 case 0:
3293                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3294                                         break;
3295                                 case 1:
3296                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3297                                         break;
3298                                 case 2:
3299                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3300                                         break;
3301                                 case 3:
3302                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3303                                         break;
3304                         }
3305                 }
3306                 p_x += 24;
3307                 pa_x += 24;
3308         }
3309 }
3310
3311 //Nexball HUD
3312 #define NBPB_SIZE '96 38 0'
3313 #define NBPB_BT 2                   //thickness
3314 #define NBPB_BRGB '1 1 1'
3315 #define NBPB_BALPH 1                //alpha
3316 #define NBPB_BFLAG DRAWFLAG_NORMAL
3317 #define NBPB_IALPH 0.4
3318 #define NBPB_IFLAG DRAWFLAG_NORMAL
3319 #define NBPB_IRGB '0.7 0.1 0'
3320
3321 void CSQC_nb_hud(void)
3322 {
3323         float stat_items, nb_pb_starttime, dt, p;
3324         vector pos;
3325
3326         stat_items = getstati(STAT_ITEMS);
3327         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3328
3329         pos_x = 4;
3330         pos_y = vid_conheight - 42;
3331         pos_z = 0;
3332
3333         //Manage the progress bar if any
3334         if (nb_pb_starttime > 0)
3335         {
3336                 vector s;
3337                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3338                 // one period of positive triangle
3339                 p = 2 * dt / nb_pb_period;
3340                 if (p > 1)
3341                         p = 2 - p;
3342
3343                 s = NBPB_SIZE;
3344                 //Draw the filling
3345                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3346
3347                 //Draw the box
3348                 s = NBPB_SIZE;
3349                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3350                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3351                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3352                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3353         }
3354
3355         pos_x += 12; //horizontal margin to the picture
3356         pos_y += 2; //vertical margin to the picture
3357
3358         if (stat_items & IT_KEY1)
3359                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3360 }
3361
3362 float crecordtime_prev; // last remembered crecordtime
3363 float crecordtime_change_time; // time when crecordtime last changed
3364 float srecordtime_prev; // last remembered srecordtime
3365 float srecordtime_change_time; // time when srecordtime last changed
3366 void CSQC_race_hud(void) 
3367 {
3368         entity me;
3369         me = playerslots[player_localentnum - 1];
3370         float t, score;
3371         float f; // yet another function has this
3372         score = me.(scores[ps_primary]);
3373
3374         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3375                 return; // no records in the actual race
3376
3377         drawfont = sbar_bigfont;
3378         vector pos;
3379         pos_x = 2;
3380         pos_y = vid_conheight - 48;
3381
3382         // clientside personal record
3383         string rr;
3384         if(gametype == GAME_CTS)
3385                 rr = CTS_RECORD;
3386         else
3387                 rr = RACE_RECORD;
3388         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3389
3390         if(score && score < t || !t)
3391                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3392
3393         if(t != crecordtime_prev) {
3394                 crecordtime_prev = t;
3395                 crecordtime_change_time = time;
3396         }
3397         f = time - crecordtime_change_time;
3398
3399         if (f > 1) {
3400                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3401                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3402         } else {
3403                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3404                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3405                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3406                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3407         }
3408
3409         // server record
3410         pos_y += 26;
3411         t = race_server_record;
3412         if(t != srecordtime_prev) {
3413                 srecordtime_prev = t;
3414                 srecordtime_change_time = time;
3415         }
3416         f = time - srecordtime_change_time;
3417
3418         if (f > 1) {
3419                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3420                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3421         } else {
3422                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3423                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3424                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3425                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3426         }
3427         drawfont = sbar_font;
3428 }