2 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
15 void Sbar_FinaleOverlay()
18 pos_x = (vid_conwidth - 1)/2;
21 drawpic(pos, "gfx/finale", '0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
24 void Sbar_DrawWeapon(float nr, float fade, float active)
26 vector pos, vsize, color;
29 value = (active) ? 1 : 0.6;
30 color_x = color_y = color_z = value;
32 if(sbar_hudselector == 1)
34 // width = 300, height = 100
35 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
37 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
38 pos_y = (vid_conheight - w_height);
43 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
49 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
54 // width = 300, height = 100
55 const float w2_width = 300, w2_height = 100, w2_space = 10;
56 const float w2_scale = 0.4;
58 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
59 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
61 vsize_x = w2_width * w2_scale;
62 vsize_y = w2_height * w2_scale;
65 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
68 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
75 vsize_x = vsize_y = lettersize;
90 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
98 str = substring(str, l-digits, 999);
100 } else if(l < digits)
101 pos_x += (digits-l) * lettersize;
105 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
109 for(i = 0; i < l; ++i)
111 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
116 float Sbar_PlayerCmp(entity l, entity r)
120 if(l.sb_team > r.sb_team)
122 else if(l.sb_team > r.sb_team)
124 if(gametype == GAME_CTF)
126 if(l.sb_caps > r.sb_caps)
128 else if(l.sb_caps < r.sb_caps)
132 if(l.sb_frags > r.sb_frags)
134 else if(l.sb_frags < r.sb_frags)
136 return (l.sb_player > r.sb_player);
138 float Sbar_TeamCmp(entity l, entity r)
140 if(gametype == GAME_CTF)
142 if(l.sb_caps > r.sb_caps)
144 else if(l.sb_caps < r.sb_caps)
147 if(l.sb_frags > r.sb_frags)
149 else if(l.sb_frags < r.sb_frags)
151 return (l.sb_player > r.sb_player);
154 void Sbar_SortFrags()
158 entity t1, t2, t3, t4, ts;
160 Sort_Remove(sortedPlayers);
161 sortedPlayers = Sort_New(Sbar_PlayerCmp);
166 Sort_Remove(sortedTeams);
174 t1.sb_team = COLOR_TEAM1;
175 t2.sb_team = COLOR_TEAM2;
176 t3.sb_team = COLOR_TEAM3;
177 t4.sb_team = COLOR_TEAM4;
178 ts.sb_team = COLOR_SPECTATOR;
180 t1.sb_player = t2.sb_player = t3.sb_player = t4.sb_player = ts.sb_player = 0;
181 t1.sb_frags = t2.sb_frags = t3.sb_frags = t4.sb_frags = 0;
182 t1.sb_caps = caps_team1;
183 t2.sb_caps = caps_team2;
184 sortedTeams = Sort_New(Sbar_TeamCmp);
186 for(i = 0; i < maxclients; ++i)
188 if(strlen(getplayerkey(i, "name")) <= 0)
193 tmp.sb_frags = stof(getplayerkey(i, "frags"));
194 tmp.sb_caps = stof(bufstr_get(databuf, DATABUF_CAPTURES + tmp.sb_player));
196 if(tmp.sb_frags == -666)
197 tmp.sb_team = COLOR_SPECTATOR;
199 tmp.sb_team = GetPlayerColor(i);
203 case COLOR_TEAM1: t1.sb_frags += tmp.sb_frags; t1.sb_player++; break;
204 case COLOR_TEAM2: t2.sb_frags += tmp.sb_frags; t2.sb_player++; break;
205 case COLOR_TEAM3: t3.sb_frags += tmp.sb_frags; t3.sb_player++; break;
206 case COLOR_TEAM4: t4.sb_frags += tmp.sb_frags; t4.sb_player++; break;
207 case COLOR_SPECTATOR: ts.sb_frags += tmp.sb_frags; ts.sb_player++; break;
210 if(i == player_localentnum-1)
211 myteam = tmp.sb_team;
213 Sort_Add(sortedPlayers, tmp);
215 if(t1.sb_player) ++numteams;
216 if(t2.sb_player) ++numteams;
217 if(t3.sb_player) ++numteams;
218 if(t4.sb_player) ++numteams;
220 Sort_Add(sortedTeams, t1);
221 Sort_Add(sortedTeams, t2);
222 Sort_Add(sortedTeams, t3);
223 Sort_Add(sortedTeams, t4);
224 Sort_Add(sortedTeams, ts);
227 for(i = 0; i < maxclients; ++i)
229 if(strlen(getplayerkey(i, "name")) <= 0)
234 tmp.sb_frags = stof(getplayerkey(i, "frags"));
235 if(tmp.sb_frags == -666)
236 tmp.sb_team = COLOR_SPECTATOR;
238 tmp.sb_team = COLOR_TEAM1;
239 Sort_Add(sortedPlayers, tmp);
244 void Cmd_Sbar_Help(float argc)
246 print("You can modify the scoreboard using the\n");
247 print("^3|---------------------------------------------------------------|\n");
248 print("^2sbar_columns^7 cvar and the ^2sbar_columns_set command.\n");
249 print("^2sbar_columns^7 specifies the default layout and\n");
250 print("^2sbar_columns_set^7 actually changes the layout.\n");
251 print("You can call ^2sbar_columns_set^7 with the new layout\n");
252 print("as parameters, or eithout parameters it will read the cvar.\n\n");
254 print("^2sbar_columns_set ^7filed1 field2 ...\n");
255 print("Fields which are not relevant to the current gametype\n");
256 print("won't be displayed\n\n");
257 print("The following field names are recognized (case INsensitive):\n");
258 print("^3name^7 or ^3nick^7 Name of a player\n");
259 print("^3caps^7 or ^3captures^7 Number of flags captured\n");
260 print("^3rets^7 or ^3returns^7 Number of flags returned\n");
261 print("^3frags^7 or ^3kills^7 Frags\n");
262 print("^3deaths^7 or ^3dths^7 Number of deaths\n");
263 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
264 print(" The kill-death ratio\n");
265 print("^3ping^7 Ping time\n\n");
266 print("You can use a ^3|^7 to start the right-aligned fields.\n");
267 print("Example: ping name | caps rets frags k/d\n");
268 print("This will put the ping and the name on the left side.\n");
269 print("The captures, returns, frags and kill-death ratio will be\n");
270 print("rendered beginning on the right side.\n");
274 #define MIN_NAMELEN 24
275 #define MAX_NAMELEN 24
277 void Cmd_Sbar_SetFields(float argc)
284 argc = tokenize(strcat("x ", cvar_string("sbar_columns")));
286 argc = min(MAX_SBAR_FIELDS, argc);
288 drawfont = sbar_font;
289 digit = stringwidth("0123456789", FALSE) / 10;
290 for(i = 0; i < argc-1; ++i)
293 strunzone(sbar_title[i]);
294 sbar_title[i] = strzone(str);
295 sbar_size[i] = stringwidth(str, FALSE);
296 str = strtolower(str);
298 sbar_field[i] = SBF_PING;
299 } else if(str == "name" || str == "nick") {
300 sbar_field[i] = SBF_NAME;
301 sbar_size[i] = MIN_NAMELEN; // minimum size? any use?
302 } else if(str == "caps" || str == "captures") {
303 if(sbar_size[i] < 3*digit)
304 sbar_size[i] = 3*digit;
305 sbar_field[i] = SBF_CAPS;
306 } else if(str == "rets" || str == "returns") {
307 if(sbar_size[i] < 3*digit)
308 sbar_size[i] = 3*digit;
309 sbar_field[i] = SBF_RETS;
310 } else if(str == "frags" || str == "kills") {
311 if(sbar_size[i] < 5*digit)
312 sbar_size[i] = 5*digit;
313 sbar_field[i] = SBF_FRAGS;
314 } else if(str == "deaths" || str == "dths") {
315 if(sbar_size[i] < 5*digit)
316 sbar_size[i] = 5*digit;
317 sbar_field[i] = SBF_DEATHS;
318 } else if(str == "kdratio") {
319 sbar_field[i] = SBF_KDRATIO;
320 } else if(str == "kdr" || str == "k/d") {
321 sbar_field[i] = SBF_KDRATIO;
322 } else if(str == "kd") {
323 sbar_field[i] = SBF_KDRATIO;
324 } else if(str == "|") {
325 sbar_field[i] = SBF_SEPARATOR;
327 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
332 sbar_field[i] = SBF_END;
335 vector sbar_field_rgb;
336 string Sbar_GetField(entity pl, float field)
340 sbar_field_rgb = '1 1 1';
344 str = bufstr_get(databuf, DATABUF_PING + pl.sb_player);
345 tmp = max(0, min(220, stof(str)-80)) / 220;
346 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
348 case SBF_NAME: return getplayerkey(pl.sb_player, "name");
349 case SBF_CAPS: return ftos(pl.sb_caps);
350 case SBF_RETS: return bufstr_get(databuf, DATABUF_RETURNS + pl.sb_player);
351 case SBF_FRAGS: return ftos(pl.sb_frags);
352 case SBF_DEATHS: return bufstr_get(databuf, DATABUF_DEATHS + pl.sb_player);
354 tmp = stof(bufstr_get(databuf, DATABUF_DEATHS + pl.sb_player));
356 sbar_field_rgb = '0 1 0';
357 str = ftos(pl.sb_frags);
358 } else if(pl.sb_frags <= 0) {
359 sbar_field_rgb = '1 0 0';
360 str = ftos(pl.sb_frags / tmp);
362 str = ftos(pl.sb_frags / tmp);
364 tmp = strstrofs(str, ".", 0);
366 str = substring(str, 0, tmp+2);
371 float Sbar_IsFieldMasked(float field, float mask)
373 if(mask&1) // spectator
374 return (field != SBF_NAME && field != SBF_PING);
375 if(gametype != GAME_CTF)
377 if(field == SBF_CAPS || field == SBF_RETS)
383 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
384 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
387 // The following function is SLOW.
388 // For your safety and for the protection of those around you...
389 // DO NOT CALL THIS AT HOME.
391 if(stringwidth(theText, handleColors) <= maxWidth)
392 return strlen(theText); // yeah!
394 // binary search for right place to cut string
395 float left, right, middle; // this always works
397 right = strlen(theText); // this always fails
400 middle = floor((left + right) / 2);
401 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
406 while(left < right - 1);
408 // NOTE: when color codes are involved, this binary search is,
409 // mathematically, BROKEN. However, it is obviously guaranteed to
410 // terminate, as the range still halves each time - but nevertheless, it is
411 // guaranteed that it finds ONE valid cutoff place (where "left" is in
412 // range, and "right" is outside).
416 string textShortenToWidth(string theText, float maxWidth, float handleColors)
418 if(stringwidth(theText, handleColors) <= maxWidth)
421 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
424 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
425 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float mask)
436 tmp_y = sbar_fontsize_y;
437 drawfill(pos - '1 1', tmp + '2 2', '1 1 1', 0.3, DRAWFLAG_NORMAL);
441 for(i = 0; i < sbar_num_fields; ++i)
443 field = sbar_field[i];
444 if(field == SBF_SEPARATOR)
446 if(Sbar_IsFieldMasked(field, mask))
449 str = Sbar_GetField(pl, field);
451 if(field == SBF_NAME)
455 realsize = sbar_size[i];
456 if(i+1 < sbar_num_fields)
457 if(sbar_field[i+1] == SBF_SEPARATOR)
459 realsize = (xmax - xmin) / sbar_fontsize_x;
460 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SBF_SEPARATOR)
461 realsize -= sbar_size[j] + 1;
464 str = textShortenToWidth(str, realsize, TRUE);
466 len = stringwidth(str, TRUE);
468 if(sbar_size[i] < len)
471 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
472 if(field == SBF_NAME) {
473 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
474 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
476 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
477 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
481 if(sbar_field[i] == SBF_SEPARATOR)
484 for(i = sbar_num_fields-1; i > 0; --i)
486 field = sbar_field[i];
487 if(field == SBF_SEPARATOR)
489 if(Sbar_IsFieldMasked(field, mask))
492 str = Sbar_GetField(pl, field);
494 if(field == SBF_NAME)
495 str = textShortenToWidth(str, sbar_size[i], TRUE);
496 len = stringwidth(str, TRUE);
498 if(sbar_size[i] < len)
501 if(field == SBF_NAME) {
502 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
503 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
505 tmp_x = sbar_fontsize_x*len; //strlen(str);
506 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
508 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
513 void Sbar_DrawScoreboard()
515 //float xmin, ymin, xmax, ymax;
516 vector rgb, pos, tmp, sbar_save;
522 sbar_fontsize = Sbar_GetFontsize();
523 if(sbar_fontsize_x == 0)
524 sbar_fontsize = '8 8 0';
525 if(sbar_fontsize_y == 0)
526 sbar_fontsize_y = sbar_fontsize_x;
528 xmin = vid_conwidth / 5;
531 xmax = vid_conwidth - xmin;
532 ymax = vid_conheight - 0.2*vid_conheight;
534 sbwidth = xmax - xmin;
535 sbheight = ymax - ymin;
537 center_x = xmin + 0.5*sbwidth;
539 //Sbar_UpdateFields();
541 // Initializes position
547 drawfont = sbar_font;
548 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
549 drawstring(pos, "Scoreboard", '24 24', '1 1 1', 1, DRAWFLAG_NORMAL);
553 // Titlebar background:
555 tmp_y = sbar_fontsize_y;
556 drawfill(pos - '1 1', tmp + '2 2', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
558 for(i = 0; i < sbar_num_fields; ++i)
560 if(Sbar_IsFieldMasked(sbar_field[i]))
562 if(sbar_field[i] == SBF_SEPARATOR)
564 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
565 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
568 if(sbar_field[i] == SBF_SEPARATOR)
570 pos_x = xmax + sbar_fontsize_x;
572 for(i = sbar_num_fields-1; i > 0; --i)
574 if(Sbar_IsFieldMasked(sbar_field[i]))
576 if(sbar_field[i] == SBF_SEPARATOR)
579 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
582 * Using the following line will fuck it all up:
584 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
586 tmp_x = sbar_fontsize_x*sbar_size[i];
587 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
588 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
593 pos_y += 1.5 * sbar_fontsize_y;
600 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
602 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players in it?
605 rgb = GetTeamRGB(tm.sb_team);
608 if(gametype == GAME_CTF)
610 if(tm.sb_team == COLOR_TEAM1)
611 Sbar_DrawXNum(pos, caps_team1, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
612 else if(tm.sb_team == COLOR_TEAM2)
613 Sbar_DrawXNum(pos, caps_team2, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
615 Sbar_DrawXNum(pos + '0 24', tm.sb_frags, 4, 10, rgb, 1, DRAWFLAG_NORMAL);
618 Sbar_DrawXNum(pos, tm.sb_frags, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
621 // abuse specs as playerounter
623 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
625 if(pl.sb_team == tm.sb_team)
631 if(gametype == GAME_CTF && specs < 4)
635 tmp_y = 1.25 * sbar_fontsize_y * specs;
636 drawfill(pos - '1 1', tmp + '2 0', rgb, 0.2, DRAWFLAG_NORMAL);
638 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
640 if(pl.sb_team != tm.sb_team)
642 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 0);
643 pos_y += 1.25 * sbar_fontsize_y;
644 tmp_y -= 1.25 * sbar_fontsize_y;
646 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
648 // rgb := tempvector :)
649 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
650 pos_y += 3 * sbar_fontsize_y;
652 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
654 if(pl.sb_team != COLOR_SPECTATOR)
656 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
657 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 1);
658 pos += '0 1.25 0' * sbar_fontsize_y;
663 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
666 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
668 if(pl.sb_team == COLOR_SPECTATOR)
670 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 0);
671 pos_y += 1.25 * sbar_fontsize_y;
672 tmp_y -= 1.25 * sbar_fontsize_y;
674 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
676 // rgb := tempvector :)
677 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
678 pos_y += 3 * sbar_fontsize_y;
680 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
682 if(pl.sb_team != COLOR_SPECTATOR)
684 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
685 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 1);
686 pos += '0 1.25 0' * sbar_fontsize_y;
691 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
696 void Sbar_Score(float margin)
698 float timelimit, timeleft, minutes, seconds, distribution, myplace;
699 vector sbar_save, place;
703 sbar_y = vid_conheight - (32+12);
714 //for(i = 0; i < 4; ++i)
715 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
717 if(tm.sb_team == COLOR_SPECTATOR || !tm.sb_player) // no players? don't display
720 if(tm.sb_team == myteam)
721 Sbar_DrawXNum('-128 0', tm.sb_frags, 4, 32, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
724 Sbar_DrawXNum(place, tm.sb_frags, 4, 12, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
729 // me vector := [team/connected frags id]
731 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
733 if(me.sb_team != COLOR_SPECTATOR)
735 if(me.sb_player == player_localentnum - 1)
738 pl = sortedPlayers.sort_next;
742 if(pl && myplace != 1)
744 distribution = me.sb_frags - pl.sb_frags;
746 distribution = me.sb_frags - pl.sb_frags;
751 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
752 else if(myplace == 2)
753 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
755 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
757 if(distribution >= 0)
759 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
760 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
761 } else if(distribution >= -5)
763 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
764 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
766 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
767 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
770 timelimit = getstatf(STAT_TIMELIMIT);
773 timeleft = max(0, timelimit * 60 - time);
774 minutes = floor(timeleft / 60);
775 seconds = floor(timeleft - minutes*60);
778 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
779 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
780 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
781 } else if(minutes >= 1)
783 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
784 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 0', sbar_alpha_fg, 0);
785 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
787 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
790 minutes = floor(time / 60);
791 seconds = floor(time - minutes*60);
792 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
793 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
794 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
799 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
805 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.sb_team)*0.5, 1, DRAWFLAG_NORMAL);
807 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
810 pos_x -= stringwidth(ftos(pl.sb_frags), FALSE)*8;
811 drawstring(pos, ftos(pl.sb_frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
816 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
820 drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
823 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
829 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
831 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
834 pos_x -= stringwidth(ftos(frags), FALSE)*8;
835 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
840 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
844 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
847 void Sbar_MiniDeathmatchOverlay(vector pos)
849 float numlines, up, down;
851 float miniscoreboard_size;
852 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
854 if(miniscoreboard_size == 0)
856 pos_y = vid_conheight - 8;
858 if(miniscoreboard_size < 0)
859 numlines = (vid_conheight - sbar_y + 7) / 8;
861 numlines = miniscoreboard_size;
863 // give up if there isn't enough room
864 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
867 // me vector := [team/connected frags id]
868 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
870 if(me.sb_player == player_localentnum - 1)
875 numlines -= numteams;
877 // figure out how many players above and below we can show
878 up = floor(numlines/2);
880 if((up + down) > numlines)
881 down = numlines - up;
884 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
886 if(pl.sb_team == COLOR_SPECTATOR)
888 Sbar_MiniscoreItem(pos, pl, false);
892 Sbar_MiniscoreItem(pos, me, true);
894 up += down; // if there weren't enough lines below... add them
895 for(pl = me.sort_prev; pl != sortedPlayers && up > 0; pl = pl.sort_prev)
897 if(pl.sb_team == COLOR_SPECTATOR)
899 Sbar_MiniscoreItem(pos, pl, false);
906 for(tm = sortedTeams.sort_next; tm.sort_next; tm = tm.sort_next);
907 for(; tm != sortedTeams; tm = tm.sort_prev)
909 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players?
911 Sbar_MiniscoreTeamItem(pos, tm.sb_team, tm.sb_frags, (tm.sb_team == me.sb_team));
917 void Sbar_Draw (void)
928 Sbar_DrawScoreboard();
929 else if (intermission == 1)
931 Sbar_DrawScoreboard();
934 else if (intermission == 2)
935 Sbar_FinaleOverlay();
938 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
940 sbar_x = (vid_conwidth - 640.0)*0.5;
941 sbar_y = vid_conheight - 47;
942 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
943 //drawpic('0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
944 Sbar_DrawScoreboard ();
948 if (sb_lines && sbar_hudselector == 1)
950 stat_items = getstati(STAT_ITEMS);
952 sbar_x = (vid_conwidth - 320.0)*0.5;
953 sbar_y = vid_conheight - 24.0 - 16.0;
956 fade = 3.2 - 2 * (time - weapontime);
957 fade = bound(0.7, fade, 1);
960 for(i = 0; i < 8; ++i)
964 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
971 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
975 x = getstati(STAT_ARMOR);
979 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
980 drawpic(sbar + '72 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
982 Sbar_DrawXNum('0 0', x, 3, 24, '0 1 0', 1, 0);
984 Sbar_DrawXNum('0 0', x, 3, 24, '0.2 1 0', 1, 0);
986 Sbar_DrawXNum('0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
988 Sbar_DrawXNum('0 0', x, 3, 24, '1 1 0.2', 1, 0);
990 Sbar_DrawXNum('0 0', x, 3, 24, '0.7 0 0', 1, 0);
994 x = getstati(STAT_HEALTH);
998 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
999 drawpic(sbar + '184 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1001 Sbar_DrawXNum('112 0', x, 3, 24, '0 1 0', 1, 0);
1003 Sbar_DrawXNum('112 0', x, 3, 24, '0.2 1 0', 1, 0);
1005 Sbar_DrawXNum('112 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1007 Sbar_DrawXNum('112 0', x, 3, 24, '1 1 0.2', 1, 0);
1009 Sbar_DrawXNum('112 0', x, 3, 24, '0.7 0 0', 1, 0);
1013 x = getstati(STAT_AMMO);
1014 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1016 if (stat_items & NEX_IT_SHELLS)
1017 drawpic(sbar + '296 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1018 else if (stat_items & NEX_IT_BULLETS)
1019 drawpic(sbar + '296 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1020 else if (stat_items & NEX_IT_ROCKETS)
1021 drawpic(sbar + '296 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1022 else if (stat_items & NEX_IT_CELLS)
1023 drawpic(sbar + '296 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1025 Sbar_DrawXNum('224 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1027 Sbar_DrawXNum('224 0', x, 3, 24, '0.7 0 0', 1, 0);
1030 if (sbar_x + 320 + 160 <= vid_conwidth)
1031 Sbar_MiniDeathmatchOverlay(sbar + '320 0');
1034 // The margin can be at most 8 to support 640x480 console size:
1035 // 320 + 2 * (144 + 16) = 640
1040 stat_items = getstati(STAT_ITEMS);
1042 sbar_x = (vid_conwidth - 640.0)*0.5;
1043 sbar_y = vid_conheight - 47;
1046 fade = 3 - 2 * (time - weapontime);
1049 for(i = 0; i < 8; ++i)
1053 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1060 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1064 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1066 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1070 Sbar_DrawXNum('268 12', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1074 x = getstati(STAT_HEALTH);
1076 Sbar_DrawXNum('82 12', x, 3, 24, '1 1 1', 1, 0);
1077 else if(x <= 25 && time - floor(time) > 0.5)
1078 Sbar_DrawXNum('82 12', x, 3, 24, '0.7 0 0', 1, 0);
1080 Sbar_DrawXNum('81 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1082 // AK dont draw ammo for the laser
1083 x = getstati(STAT_AMMO);
1084 if(activeweapon != 12)
1087 if (stat_items & NEX_IT_SHELLS)
1088 drawpic(sbar + '519 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1089 else if (stat_items & NEX_IT_BULLETS)
1090 drawpic(sbar + '519 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1091 else if (stat_items & NEX_IT_ROCKETS)
1092 drawpic(sbar + '519 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1093 else if (stat_items & NEX_IT_CELLS)
1094 drawpic(sbar + '519 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1096 Sbar_DrawXNum('447 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1098 Sbar_DrawXNum('447 12', x, 3, 24, '0.7 0 0', 1, 0);
1102 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1104 if (sbar_x + 600 + 160 <= vid_conwidth)
1105 Sbar_MiniDeathmatchOverlay (sbar + '600 0');
1110 // Mini scoreboard uses 12*4 per other team, that is, 144
1111 // pixels when there are four teams...
1112 // Nexuiz by default sets vid_conwidth to 800... makes
1114 // so we need to shift it by 64 pixels to the right to fit
1115 // BUT: then it overlaps with the image that gets drawn
1116 // for viewsize 100! Therefore, just account for 3 teams,
1117 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1122 if(gametype == GAME_KEYHUNT)
1125 } else if(gametype == GAME_CTF)
1133 void CSQC_ctf_hud(void)
1135 // cvar("sbar_flagstatus_right") move the flag icons right
1136 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1137 float redflag, blueflag;
1141 stat_items = getstati(STAT_ITEMS);
1142 redflag = (stat_items/32768) & 3;
1143 blueflag = (stat_items/131072) & 3;
1147 * For some reason now not even THAT works there...
1148 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1150 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1151 ** Should try those later:
1152 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1153 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1156 if(cvar("sbar_flagstatus_right"))
1157 pos_x = vid_conwidth - 10 - sbar_x - 64;
1159 pos_x = 10 - sbar_x;
1163 if(sbar_hudselector == 1)
1164 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1172 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1173 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1174 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1181 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1182 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1183 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;