7 .vector move_avelocity;
10 void Movetype_Physics(float matchserver);
12 float MOVETYPE_NONE = 0;
13 float MOVETYPE_ANGLENOCLIP = 1;
14 float MOVETYPE_ANGLECLIP = 2;
15 float MOVETYPE_WALK = 3;
16 float MOVETYPE_STEP = 4;
17 float MOVETYPE_FLY = 5;
18 float MOVETYPE_TOSS = 6;
19 float MOVETYPE_PUSH = 7;
20 float MOVETYPE_NOCLIP = 8;
21 float MOVETYPE_FLYMISSILE = 9;
22 float MOVETYPE_BOUNCE = 10;
23 float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
24 float MOVETYPE_FOLLOW = 12;
25 float MOVETYPE_FAKEPUSH = 13;
27 float FL_ONGROUND = 512;
29 float MOVEFLAG_STOPONIMPACT = 1;