]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/movetypes.qh
do bouncing client side (sound is still server side)
[divverent/nexuiz.git] / data / qcsrc / client / movetypes.qh
1 .float move_flags;
2 .float move_movetype;
3 .float move_time;
4 .vector move_origin;
5 .vector move_angles;
6 .vector move_velocity;
7
8 void Movetype_Physics(float matchserver);
9
10 float   MOVETYPE_NONE                           = 0;
11 float   MOVETYPE_ANGLENOCLIP                    = 1;
12 float   MOVETYPE_ANGLECLIP                      = 2;
13 float   MOVETYPE_WALK                           = 3;
14 float   MOVETYPE_STEP                           = 4;
15 float   MOVETYPE_FLY                            = 5;
16 float   MOVETYPE_TOSS                           = 6;
17 float   MOVETYPE_PUSH                           = 7;
18 float   MOVETYPE_NOCLIP                         = 8;
19 float   MOVETYPE_FLYMISSILE                     = 9;
20 float   MOVETYPE_BOUNCE                         = 10;
21 float   MOVETYPE_BOUNCEMISSILE  = 11;   // Like bounce but doesn't lose speed on bouncing
22 float MOVETYPE_FOLLOW = 12;
23 float MOVETYPE_FAKEPUSH = 13;
24
25 float   FL_ONGROUND                             = 512;