]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/Main.qc
improved the shot origin adjuster:
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         float i;\r
61         CSQC_CheckEngine();\r
62         dprint_load();\r
63 \r
64         binddb = db_create();\r
65         tempdb = db_create();\r
66         compressShortVector_init();\r
67 \r
68         drawfont = 0;\r
69         menu_visible = FALSE;\r
70         menu_show = menu_show_error;\r
71         menu_action = menu_sub_null;\r
72         maxclients = 255; // we later get the real maxclients to speed up stuff\r
73         //ctf_temp_1 = "";\r
74         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
75         //registercmd("ctf_menu");\r
76         registercmd("ons_map");\r
77         //registercmd("menu_action");\r
78         registercmd("sbar_columns_set");\r
79         registercmd("sbar_columns_help");\r
80 \r
81         registercmd("+button3");\r
82         registercmd("-button3");\r
83         registercmd("+button4");\r
84         registercmd("-button4");\r
85 \r
86 #ifndef CAMERATEST\r
87         if(isdemo())\r
88         {\r
89 #endif\r
90                 registercmd("+forward");registercmd("-forward");\r
91                 registercmd("+back");registercmd("-back");\r
92                 registercmd("+moveup");registercmd("-moveup");\r
93                 registercmd("+movedown");registercmd("-movedown");\r
94                 registercmd("+moveright");registercmd("-moveright");\r
95                 registercmd("+moveleft");registercmd("-moveleft");\r
96                 registercmd("+roll_right");registercmd("-roll_right");\r
97                 registercmd("+roll_left");registercmd("-roll_left");\r
98 #ifndef CAMERATEST\r
99         }\r
100 #endif\r
101         registercvar("sbar_usecsqc", "1");\r
102         registercvar("sbar_columns", "default", CVAR_SAVE);\r
103 \r
104         gametype = 0;\r
105 \r
106         // sbar_fields uses strunzone on the titles!\r
107         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
108                 sbar_title[i] = strzone("(null)");\r
109 \r
110         postinit = false;\r
111 \r
112         teams = Sort_Spawn();\r
113         players = Sort_Spawn();\r
114         \r
115         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
116 \r
117         cvar_clientsettemp("_supports_weaponpriority", "1");\r
118 \r
119 \r
120 \r
121 \r
122         cs_project_is_b0rked = TRUE;\r
123         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
124         R_SetView(VF_FOV, '90 90 0');\r
125         R_SetView(VF_ORIGIN, '0 0 0');\r
126         R_SetView(VF_ANGLES, '0 0 0');\r
127         R_SetView(VF_PERSPECTIVE, 1);\r
128         makevectors('0 0 0');\r
129         vector v;\r
130         v = cs_project(v_forward);\r
131         if(v_x - 320 < +1)\r
132         if(v_x - 320 > -1)\r
133         if(v_y - 240 < +1)\r
134         if(v_y - 240 > -1)\r
135                 cs_project_is_b0rked = FALSE;\r
136 \r
137         RegisterWeapons();\r
138 \r
139         WaypointSprite_Load();\r
140 \r
141         Projectile_Precache();\r
142         GibSplash_Precache();\r
143         Casings_Precache();\r
144         DamageInfo_Precache();\r
145 \r
146         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
147         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
148         shortmapname = mi_shortname;\r
149 \r
150         if(precache_pic(minimapname) == "")\r
151         {\r
152                 // but maybe we have a non-clever minimap\r
153                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
154                 if(precache_pic(minimapname) == "")\r
155                         minimapname = ""; // FAIL\r
156                 else\r
157                         get_mi_min_max_texcoords(0); // load new texcoords\r
158         }\r
159 \r
160         mi_center = (mi_min + mi_max) * 0.5;\r
161         mi_scale = mi_max - mi_min;\r
162         minimapname = strzone(minimapname);\r
163 }\r
164 \r
165 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
166 void CSQC_Shutdown(void)\r
167 {\r
168 #ifdef USE_FTE\r
169 #pragma TARGET id\r
170         if(!__engine_check)\r
171                 return 0;\r
172 #pragma TARGET fte\r
173 #endif\r
174 \r
175         remove(teams);\r
176         remove(players);\r
177         db_close(binddb);\r
178         db_close(tempdb);\r
179 \r
180         cvar_clientsettemp_restore();\r
181 \r
182         if(camera_active)\r
183                 cvar_set("chase_active",ftos(chase_active_backup));\r
184 }\r
185 \r
186 .float has_team;\r
187 float SetTeam(entity o, float Team)\r
188 {\r
189         entity tm;\r
190         if(Team == -1) // leave\r
191         {\r
192                 if(o.has_team)\r
193                 {\r
194                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
195                         tm = GetTeam(o.team, false);\r
196                         tm.team_size -= 1;\r
197                         o.has_team = 0;\r
198                         return TRUE;\r
199                 }\r
200         }\r
201         else\r
202         {\r
203                 if not(o.has_team)\r
204                 {\r
205                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
206                         o.team = Team;\r
207                         tm = GetTeam(Team, true);\r
208                         tm.team_size += 1;\r
209                         o.has_team = 1;\r
210                         return TRUE;\r
211                 }\r
212                 else if(Team != o.team)\r
213                 {\r
214                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
215                         tm = GetTeam(o.team, false);\r
216                         tm.team_size -= 1;\r
217                         o.team = Team;\r
218                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
219                         tm = GetTeam(Team, true);\r
220                         tm.team_size += 1;\r
221                         return TRUE;\r
222                 }\r
223         }\r
224         return FALSE;\r
225 }\r
226 \r
227 void Playerchecker_Think()\r
228 {\r
229         float i;\r
230         entity e;\r
231         for(i = 0; i < maxclients; ++i)\r
232         {\r
233                 e = playerslots[i];\r
234                 if(GetPlayerName(i) == "")\r
235                 {\r
236                         if(e.sort_prev)\r
237                         {\r
238                                 //print("playerchecker: KILL KILL KILL\n");\r
239                                 // player disconnected\r
240                                 SetTeam(e, -1);\r
241                                 RemovePlayer(e);\r
242                                 e.sort_prev = world;\r
243                                 //e.gotscores = 0;\r
244                         }\r
245                 }\r
246                 else\r
247                 {\r
248                         if not(e.sort_prev)\r
249                         {\r
250                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
251                                 // player connected\r
252                                 if not(e)\r
253                                         playerslots[i] = e = spawn();\r
254                                 e.sv_entnum = i;\r
255                                 //e.gotscores = 0; // we might already have the scores...\r
256                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
257                                 RegisterPlayer(e);\r
258                                 Sbar_UpdatePlayerPos(e);\r
259                         }\r
260                 }\r
261         }\r
262         self.nextthink = time + 0.2;\r
263 }\r
264 \r
265 void Porto_Init();\r
266 void PostInit(void)\r
267 {\r
268         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
269         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
270 \r
271         entity playerchecker;\r
272         playerchecker = spawn();\r
273         playerchecker.think = Playerchecker_Think;\r
274         playerchecker.nextthink = time + 0.2;\r
275 \r
276         Porto_Init();\r
277 \r
278         postinit = true;\r
279 }\r
280 \r
281 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
282 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
283 float button_zoom;\r
284 void Cmd_Sbar_SetFields(float);\r
285 void Cmd_Sbar_Help(float);\r
286 float CSQC_ConsoleCommand(string strMessage)\r
287 {\r
288         float argc;\r
289         // Tokenize String\r
290         //argc = tokenize(strMessage);\r
291         argc = tokenize_sane(strMessage);\r
292         \r
293         // Acquire Command\r
294         local string strCmd;\r
295         strCmd = argv(0);\r
296 \r
297         if(strCmd == "+button4") { // zoom\r
298                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
299                 if(ignore_plus_zoom)\r
300                 {\r
301                         --ignore_plus_zoom;\r
302                         return false;\r
303                 }\r
304                 button_zoom = 1;\r
305                 return true;\r
306         } else if(strCmd == "-button4") { // zoom\r
307                 if(ignore_minus_zoom)\r
308                 {\r
309                         --ignore_minus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 0;\r
313                 return true;\r
314         } else if(strCmd == "+button3") { // secondary\r
315                 button_attack2 = 1;\r
316                 return false;\r
317         } else if(strCmd == "-button3") { // secondary\r
318                 button_attack2 = 0;\r
319                 return false;\r
320         } else if(strCmd == "+showscores") {\r
321                 sb_showscores = true;\r
322                 return true;\r
323         } else if(strCmd == "-showscores") {\r
324                 sb_showscores = false;\r
325                 return true;\r
326         }\r
327 \r
328         if(camera_active)\r
329         if(strCmd == "+forward" || strCmd == "-back") {\r
330                 ++camera_direction_x;\r
331                 return true;\r
332         } else if(strCmd == "-forward" || strCmd == "+back") {\r
333                 --camera_direction_x;\r
334                 return true;\r
335         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
336                 --camera_direction_y;\r
337                 return true;\r
338         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
339                 ++camera_direction_y;\r
340                 return true;\r
341         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
342                 ++camera_direction_z;\r
343                 return true;\r
344         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
345                 --camera_direction_z;\r
346                 return true;\r
347         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
348                 ++camera_roll;\r
349                 return true;\r
350         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
351                 --camera_roll;\r
352                 return true;\r
353         }\r
354 \r
355         return false;\r
356 }\r
357 \r
358 .vector view_ofs;\r
359 entity debug_shotorg;\r
360 void ShotOrg_Draw()\r
361 {\r
362         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
363         self.angles = view_angles;\r
364         self.angles_x = -self.angles_x;\r
365         R_AddEntity(self);\r
366 }\r
367 void ShotOrg_Draw2D()\r
368 {\r
369         vector coord2d_topleft, coord2d_topright, coord2d;\r
370         string s;\r
371         vector fs;\r
372 \r
373         s = vtos(self.view_ofs);\r
374         s = substring(s, 1, strlen(s) - 2);\r
375         if(tokenize_sane(s) == 3)\r
376                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
377 \r
378         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
379         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
380 \r
381         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
382 \r
383         coord2d = coord2d_topleft - '0 1 0' * fs_y;\r
384         coord2d_z = 0;\r
385         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
386 }\r
387 \r
388 void ShotOrg_Spawn()\r
389 {\r
390         debug_shotorg = spawn();\r
391         debug_shotorg.draw = ShotOrg_Draw;\r
392         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
393         debug_shotorg.renderflags = RF_VIEWMODEL;\r
394         debug_shotorg.effects = EF_FULLBRIGHT;\r
395         precache_model("models/shotorg_adjuster.md3");\r
396         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
397         debug_shotorg.scale = 2;\r
398         debug_shotorg.view_ofs = '25 8 -8';\r
399 }\r
400 \r
401 void GameCommand(string msg)\r
402 {\r
403         float argc;\r
404         argc = tokenize_sane(msg);\r
405 \r
406         if(argv(0) == "help" || argc == 0)\r
407         {\r
408                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
409                 print("  settemp cvar value\n");\r
410                 print("  radar\n");\r
411                 print("  sbar_columns_set ...\n");\r
412                 print("  sbar_columns_help\n");\r
413                 GameCommand_Generic("help");\r
414         }\r
415 \r
416         if(GameCommand_Generic(msg))\r
417                 return;\r
418 \r
419         string cmd;\r
420         cmd = argv(0);\r
421         if(cmd == "mv_download") {\r
422                 Cmd_MapVote_MapDownload(argc);\r
423         }\r
424         else if(cmd == "settemp") {\r
425                 cvar_clientsettemp(argv(1), argv(2));\r
426         }\r
427         else if(cmd == "radar") {\r
428                 ons_showmap = !ons_showmap;\r
429         }\r
430         else if(cmd == "sbar_columns_set") {\r
431                 Cmd_Sbar_SetFields(argc);\r
432         }\r
433         else if(cmd == "sbar_columns_help") {\r
434                 Cmd_Sbar_Help(argc);\r
435         }\r
436 #ifdef BLURTEST\r
437         else if(cmd == "blurtest") {\r
438                 blurtest_time0 = time;\r
439                 blurtest_time1 = time + stof(argv(1));\r
440                 blurtest_radius = stof(argv(2));\r
441                 blurtest_power = stof(argv(3));\r
442         }\r
443 #endif\r
444         else if(cmd == "shotorg_move") {\r
445                 if(!debug_shotorg)\r
446                         ShotOrg_Spawn();\r
447                 else\r
448                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
449                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
450         }\r
451         else if(cmd == "shotorg_movez") {\r
452                 if(!debug_shotorg)\r
453                         ShotOrg_Spawn();\r
454                 else\r
455                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
456                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
457         }\r
458         else if(cmd == "shotorg_set") {\r
459                 if(!debug_shotorg)\r
460                         ShotOrg_Spawn();\r
461                 else\r
462                         debug_shotorg.view_ofs = stov(argv(1));\r
463                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
464         }\r
465         else if(cmd == "shotorg_setz") {\r
466                 if(!debug_shotorg)\r
467                         ShotOrg_Spawn();\r
468                 else\r
469                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
470                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
471         }\r
472         else if(cmd == "shotorg_end") {\r
473                 if(debug_shotorg)\r
474                 {\r
475                         print(vtos(debug_shotorg.view_ofs), "\n");\r
476                         remove(debug_shotorg);\r
477                         debug_shotorg = world;\r
478                 }\r
479                 localcmd("sv_cmd debug_shotorg\n");\r
480         }\r
481         else\r
482         {\r
483                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
484         }\r
485         \r
486         return;\r
487 }\r
488 \r
489 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
490 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
491 // All keys are in ascii.\r
492 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
493 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
494 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
495 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
496 {\r
497         local float bSkipKey;\r
498         bSkipKey = false;\r
499         \r
500         if(menu_visible)\r
501                 if(menu_action(bInputType, nPrimary, nSecondary))\r
502                         return TRUE;\r
503         return bSkipKey;\r
504 }\r
505 \r
506 // END REQUIRED CSQC FUNCTIONS\r
507 // --------------------------------------------------------------------------\r
508 \r
509 // --------------------------------------------------------------------------\r
510 // BEGIN OPTIONAL CSQC FUNCTIONS\r
511 void Ent_ReadEntCS()\r
512 {\r
513         InterpolateOrigin_Undo();\r
514 \r
515         self.classname = "entcs_receiver";\r
516         self.sv_entnum = ReadByte() - 1;\r
517         self.origin_x = ReadShort();\r
518         self.origin_y = ReadShort();\r
519         self.origin_z = ReadShort();\r
520         self.angles_y = ReadByte() * 360.0 / 256;\r
521         self.origin_z = self.angles_x = self.angles_z = 0;\r
522 \r
523         InterpolateOrigin_Note();\r
524 }\r
525 \r
526 void Ent_Remove();\r
527 \r
528 void Ent_RemovePlayerScore()\r
529 {\r
530         float i;\r
531 \r
532         if(self.owner)\r
533         {\r
534                 SetTeam(self.owner, -1);\r
535                 self.owner.gotscores = 0;\r
536                 for(i = 0; i < MAX_SCORE; ++i)\r
537                         self.owner.(scores[i]) = 0; // clear all scores\r
538         }\r
539 }\r
540 \r
541 void Ent_ReadPlayerScore()\r
542 {\r
543         float i, n;\r
544         float isNew;\r
545         entity o;\r
546 \r
547         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
548         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
549         isNew = !self.owner; // workaround for DP bug\r
550         n = ReadByte()-1;\r
551 \r
552 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
553         if(!isNew && n != self.sv_entnum)\r
554         {\r
555                 print("A CSQC entity changed its owner!\n");\r
556                 isNew = true;\r
557                 Ent_Remove();\r
558                 self.enttype = ENT_CLIENT_SCORES;\r
559         }\r
560 #endif\r
561 \r
562         self.sv_entnum = n;\r
563 \r
564         if not(playerslots[self.sv_entnum])\r
565                 playerslots[self.sv_entnum] = spawn();\r
566         o = self.owner = playerslots[self.sv_entnum];\r
567         o.sv_entnum = self.sv_entnum;\r
568         o.gotscores = 1;\r
569 \r
570         //if not(o.sort_prev)\r
571         //      RegisterPlayer(o);\r
572         //playerchecker will do this for us later, if it has not already done so\r
573 \r
574 #if MAX_SCORE <= 3\r
575         for(i = 0; i < MAX_SCORE; ++i)\r
576                 o.(scores[i]) = ReadShort();\r
577 #else\r
578         float sf;\r
579 #if MAX_SCORE <= 8\r
580         sf = ReadByte();\r
581 #else\r
582         sf = ReadShort();\r
583 #endif\r
584         float p;\r
585         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
586                 if(sf & p)\r
587                         o.(scores[i]) = ReadShort();\r
588 #endif\r
589 \r
590         if(o.sort_prev)\r
591                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
592         \r
593         self.entremove = Ent_RemovePlayerScore;\r
594 }\r
595 \r
596 void Ent_ReadTeamScore()\r
597 {\r
598         float i;\r
599         entity o;\r
600         \r
601         self.team = ReadByte();\r
602         o = self.owner = GetTeam(self.team, true);\r
603 \r
604 #if MAX_TEAMSCORE <= 3\r
605         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
606                 o.(teamscores[i]) = ReadShort();\r
607 #else\r
608         float sf;\r
609 #if MAX_TEAMSCORE <= 8\r
610         sf = ReadByte();\r
611 #else\r
612         sf = ReadShort();\r
613 #endif\r
614         float p;\r
615         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
616                 if(sf & p)\r
617                         o.(teamscores[i]) = ReadShort();\r
618 #endif\r
619 \r
620         Sbar_UpdateTeamPos(o);\r
621 }\r
622 \r
623 void Net_Reset()\r
624 {\r
625 }\r
626 \r
627 void Ent_ClientData()\r
628 {\r
629         float f;\r
630         float newspectatee_status;\r
631 \r
632         f = ReadByte();\r
633 \r
634         sb_showscores_force = (f & 1);\r
635 \r
636         if(f & 2)\r
637         {\r
638                 newspectatee_status = ReadByte();\r
639                 if(newspectatee_status == player_localentnum)\r
640                         newspectatee_status = -1; // observing\r
641         }\r
642         else\r
643                 newspectatee_status = 0;\r
644 \r
645         spectatorbutton_zoom = (f & 4);\r
646 \r
647         if(f & 8)\r
648         {\r
649                 angles_held_status = 1;\r
650                 angles_held_x = ReadAngle();\r
651                 angles_held_y = ReadAngle();\r
652                 angles_held_z = 0;\r
653         }\r
654         \r
655         if(newspectatee_status != spectatee_status)\r
656         {\r
657                 // clear race stuff\r
658                 race_laptime = 0;\r
659                 race_checkpointtime = 0;\r
660         }\r
661         spectatee_status = newspectatee_status;\r
662 }\r
663 \r
664 void Ent_Nagger()\r
665 {\r
666         float nags;\r
667 \r
668         nags = ReadByte();\r
669 \r
670         if(nags & 128)\r
671         {\r
672                 if(vote_called_vote)\r
673                         strunzone(vote_called_vote);\r
674                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
675         }\r
676 \r
677         ready_waiting = (nags & 1);\r
678         ready_waiting_for_me = (nags & 2);\r
679         vote_waiting = (nags & 4);\r
680         vote_waiting_for_me = (nags & 8);\r
681         warmup_stage = (nags & 16);\r
682 }\r
683 \r
684 void Ent_RandomSeed()\r
685 {\r
686         float s;\r
687         prandom_debug();\r
688         s = ReadShort();\r
689         psrandom(s);\r
690 }\r
691 \r
692 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
693 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
694 void Ent_RadarLink();\r
695 void Ent_Init();\r
696 void Ent_ScoresInfo();\r
697 void(float bIsNewEntity) CSQC_Ent_Update =\r
698 {\r
699         float t;\r
700         float savetime;\r
701         t = ReadByte();\r
702 \r
703         // set up the "time" global for received entities to be correct for interpolation purposes\r
704         savetime = time;\r
705         if(servertime)\r
706                 time = servertime;\r
707 \r
708 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
709         if(self.enttype)\r
710                 if(t != self.enttype)\r
711                 {\r
712                         print("A CSQC entity changed its type!\n");\r
713                         Ent_Remove();\r
714                 }\r
715 #endif\r
716         self.enttype = t;\r
717         switch(t)\r
718         {\r
719                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
720                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
721                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
722                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
723                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
724                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
725                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
726                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
727                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
728                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
729                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
730                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
731                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
732                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
733                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
734                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
735                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
736                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
737                 default:\r
738                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
739                         break;\r
740         }\r
741         \r
742         time = savetime;\r
743 };\r
744 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
745 // used when an entity changes its type. For an entity that someone interacts\r
746 // with others, make sure it can no longer do so.\r
747 void Ent_Remove()\r
748 {\r
749         if(self.entremove)\r
750                 self.entremove();\r
751 \r
752         self.enttype = 0;\r
753         self.classname = "";\r
754         self.draw = menu_sub_null;\r
755         self.entremove = menu_sub_null;\r
756         // TODO possibly set more stuff to defaults\r
757 }\r
758 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
759 void CSQC_Ent_Remove()\r
760 {\r
761         if(self.enttype)\r
762                 Ent_Remove();\r
763         remove(self);\r
764 }\r
765 \r
766 void Gamemode_Init()\r
767 {\r
768         if(gametype == GAME_ONSLAUGHT) {\r
769                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
770                 precache_pic("gfx/ons-cp-neutral.tga");\r
771                 precache_pic("gfx/ons-cp-red.tga");\r
772                 precache_pic("gfx/ons-cp-blue.tga");\r
773                 precache_pic("gfx/ons-frame.tga");\r
774                 precache_pic("gfx/ons-frame-team.tga");\r
775         } else if(gametype == GAME_KEYHUNT) {\r
776                 precache_pic("gfx/sb_key_carrying");\r
777                 precache_pic("gfx/sb_key_carrying_outline");\r
778         }\r
779 }\r
780 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
781 void CSQC_Parse_StuffCmd(string strMessage)\r
782 {\r
783         localcmd(strMessage);\r
784 }\r
785 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
786 void CSQC_Parse_Print(string strMessage)\r
787 {\r
788         print(ColorTranslateRGB(strMessage));\r
789 }\r
790 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
791 void CSQC_Parse_CenterPrint(string strMessage)\r
792 {\r
793         cprint(ColorTranslateRGB(strMessage));\r
794 }\r
795 \r
796 void CSQC_CheckRevision();\r
797 \r
798 void Fog_Force()\r
799 {\r
800         // TODO somehow thwart prvm_globalset client ...\r
801 \r
802         if(forcefog != "")\r
803                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
804 }\r
805 \r
806 void Gamemode_Init();\r
807 void Ent_ScoresInfo()\r
808 {\r
809         float i;\r
810         self.classname = "ent_client_scores_info";\r
811         gametype = ReadByte();\r
812         for(i = 0; i < MAX_SCORE; ++i)\r
813         {\r
814                 scores_label[i] = strzone(ReadString());\r
815                 scores_flags[i] = ReadByte();\r
816         }\r
817         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
818         {\r
819                 teamscores_label[i] = strzone(ReadString());\r
820                 teamscores_flags[i] = ReadByte();\r
821         }\r
822         Sbar_InitScores();\r
823         Gamemode_Init();\r
824 }\r
825 \r
826 void Ent_Init()\r
827 {\r
828         float i;\r
829         self.classname = "ent_client_init";\r
830 \r
831         csqc_revision = ReadShort();\r
832 \r
833         maxclients = ReadByte();\r
834         for(i = 0; i < 24; ++i)\r
835                 weaponimpulse[i] = ReadByte() - 1;\r
836         hook_shotorigin_x = ReadCoord();\r
837         hook_shotorigin_y = ReadCoord();\r
838         hook_shotorigin_z = ReadCoord();\r
839 \r
840         if(forcefog)\r
841                 strunzone(forcefog);\r
842         forcefog = strzone(ReadString());\r
843 \r
844         CSQC_CheckRevision();\r
845         if(!postinit)\r
846                 PostInit();\r
847 }\r
848 \r
849 string Net_ReadPicture()\r
850 {\r
851         string img;\r
852         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
853         {\r
854                 img = ReadPicture();\r
855                 print(strcat("Got Picture: ", img, "\n"));\r
856         } else {\r
857                 img = ReadString();\r
858                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
859                 float psize, i;\r
860                 psize = ReadShort();\r
861                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
862                 // Because then this could be optimized to first get all 4-byte-groups,\r
863                 // then the remaining 2, then the remaining 1\r
864                 for(i = 0; i < psize; ++i)\r
865                         ReadByte();\r
866         }\r
867         return img;\r
868 }\r
869 \r
870 void Net_ReadRace()\r
871 {\r
872         float b;\r
873 \r
874         b = ReadByte();\r
875 \r
876         switch(b)\r
877         {\r
878                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
879                         race_checkpoint = ReadByte();\r
880                         race_time = ReadShort();\r
881                         race_previousbesttime = ReadShort();\r
882                         if(race_previousbestname)\r
883                                 strunzone(race_previousbestname);\r
884                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
885 \r
886                         race_checkpointtime = time;\r
887 \r
888                         if(race_checkpoint == 0)\r
889                                 race_laptime = time; // valid\r
890 \r
891                         break;\r
892 \r
893                 case RACE_NET_CHECKPOINT_CLEAR:\r
894                         race_laptime = 0;\r
895                         race_checkpointtime = 0;\r
896                         break;\r
897 \r
898                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
899                         race_laptime = ReadCoord();\r
900                         race_checkpointtime = -99999;\r
901                         // fall through\r
902                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
903                         race_nextcheckpoint = ReadByte();\r
904 \r
905                         race_nextbesttime = ReadShort();\r
906                         if(race_nextbestname)\r
907                                 strunzone(race_nextbestname);\r
908                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
909                         break;\r
910 \r
911                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
912                         race_mycheckpoint = ReadByte();\r
913                         race_mycheckpointtime = time;\r
914                         race_mycheckpointdelta = ReadShort();\r
915                         race_mycheckpointlapsdelta = ReadByte();\r
916                         if(race_mycheckpointlapsdelta >= 128)\r
917                                 race_mycheckpointlapsdelta -= 256;\r
918                         if(race_mycheckpointenemy)\r
919                                 strunzone(race_mycheckpointenemy);\r
920                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
921                         break;\r
922 \r
923                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
924                         race_othercheckpoint = ReadByte();\r
925                         race_othercheckpointtime = time;\r
926                         race_othercheckpointdelta = ReadShort();\r
927                         race_othercheckpointlapsdelta = ReadByte();\r
928                         if(race_othercheckpointlapsdelta >= 128)\r
929                                 race_othercheckpointlapsdelta -= 256;\r
930                         if(race_othercheckpointenemy)\r
931                                 strunzone(race_othercheckpointenemy);\r
932                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
933                         break;\r
934         }\r
935 }\r
936 \r
937 void Net_ReadSpawn()\r
938 {\r
939         zoomin_effect = 1;\r
940         current_viewzoom = 0.6;\r
941 }\r
942 \r
943 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
944 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
945 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
946 float CSQC_Parse_TempEntity()\r
947 {\r
948         local float bHandled;\r
949                 bHandled  = true;\r
950         // Acquire TE ID\r
951         local float nTEID;\r
952                 nTEID = ReadByte();\r
953 \r
954                 // NOTE: Could just do return instead of break...\r
955         switch(nTEID)\r
956         {\r
957                 case TE_CSQC_PICTURE:\r
958                         Net_MapVote_Picture();\r
959                         bHandled = true;\r
960                         break;\r
961                 case TE_CSQC_RACE:\r
962                         Net_ReadRace();\r
963                         bHandled = true;\r
964                         break;\r
965                 case 13: // TE_BEAM\r
966                         Net_GrapplingHook();\r
967                         bHandled = true;\r
968                         break;\r
969                 case TE_CSQC_SPAWN:\r
970                         Net_ReadSpawn();\r
971                         bHandled = true;\r
972                         break;\r
973                 default:\r
974                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
975                         bHandled = false;\r
976                         break;\r
977         }\r
978                 \r
979         return bHandled;\r
980 }\r
981 \r
982 // COMMIT-TODO: Update if necessare, before committing\r
983 void CSQC_CheckRevision()\r
984 {\r
985         if(csqc_revision == CSQC_REVISION)\r
986         {\r
987                 print("^2SVQC and CSQC revisions are compatible.\n");\r
988         } else if(csqc_revision < CSQC_REVISION) {\r
989                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
990         } else if(csqc_revision > CSQC_REVISION) {\r
991                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
992                 print("^1Please update to a newer version.\n");\r
993         }\r
994 }\r
995 \r
996 string getcommandkey(string text, string command)\r
997 {\r
998         string keys;\r
999         float n, j, k, l;\r
1000 \r
1001         if (!sbar_showbinds)\r
1002                 return text;\r
1003 \r
1004         keys = db_get(binddb, command);\r
1005         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
1006         {\r
1007                 if (!keys) \r
1008                 {\r
1009                         n = tokenize_insane(findkeysforcommand(command)); // uses '...' strings\r
1010                         for(j = 0; j < n; ++j)\r
1011                         {\r
1012                                 k = stof(argv(j));\r
1013                                 if(k != -1) \r
1014                                 {\r
1015                                         if ("" == keys)\r
1016                                                 keys = keynumtostring(k);\r
1017                                         else\r
1018                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
1019 \r
1020                                         ++l;\r
1021                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1022                                 }\r
1023                         \r
1024                         }\r
1025                         db_put(binddb, command, keys);\r
1026                 }\r
1027         }\r
1028         \r
1029         if ("" == keys) {\r
1030                 if (sbar_showbinds > 1)\r
1031                         return strcat(text, " (not bound)");\r
1032                 else\r
1033                         return text;\r
1034         }\r
1035         else if (sbar_showbinds > 1)\r
1036                 return strcat(text, " (", keys, ")");\r
1037         else\r
1038                 return keys;\r
1039 }\r