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[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         check_unacceptable_compiler_bugs();\r
61 \r
62         float i;\r
63         CSQC_CheckEngine();\r
64         dprint_load();\r
65 \r
66         binddb = db_create();\r
67         tempdb = db_create();\r
68         compressShortVector_init();\r
69 \r
70         drawfont = 0;\r
71         menu_visible = FALSE;\r
72         menu_show = menu_show_error;\r
73         menu_action = menu_sub_null;\r
74 \r
75         for(i = 0; i < 255; ++i)\r
76                 if(getplayerkey(i, "viewentity") == "")\r
77                         break;\r
78         maxclients = i;\r
79 \r
80         //ctf_temp_1 = "";\r
81         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
82         //registercmd("ctf_menu");\r
83         registercmd("ons_map");\r
84         //registercmd("menu_action");\r
85 \r
86         registercmd("+button3");\r
87         registercmd("-button3");\r
88         registercmd("+button4");\r
89         registercmd("-button4");\r
90 \r
91 #ifndef CAMERATEST\r
92         if(isdemo())\r
93         {\r
94 #endif\r
95                 registercmd("+forward");registercmd("-forward");\r
96                 registercmd("+back");registercmd("-back");\r
97                 registercmd("+moveup");registercmd("-moveup");\r
98                 registercmd("+movedown");registercmd("-movedown");\r
99                 registercmd("+moveright");registercmd("-moveright");\r
100                 registercmd("+moveleft");registercmd("-moveleft");\r
101                 registercmd("+roll_right");registercmd("-roll_right");\r
102                 registercmd("+roll_left");registercmd("-roll_left");\r
103 #ifndef CAMERATEST\r
104         }\r
105 #endif\r
106         registercvar("sbar_usecsqc", "1");\r
107         registercvar("sbar_columns", "default", CVAR_SAVE);\r
108 \r
109         gametype = 0;\r
110 \r
111         // sbar_fields uses strunzone on the titles!\r
112         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
113                 sbar_title[i] = strzone("(null)");\r
114 \r
115         postinit = false;\r
116 \r
117         teams = Sort_Spawn();\r
118         players = Sort_Spawn();\r
119 \r
120         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
121 \r
122         cvar_clientsettemp("_supports_weaponpriority", "1");\r
123 \r
124 \r
125 \r
126 \r
127         cs_project_is_b0rked = TRUE;\r
128         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
129         R_SetView(VF_FOV, '90 90 0');\r
130         R_SetView(VF_ORIGIN, '0 0 0');\r
131         R_SetView(VF_ANGLES, '0 0 0');\r
132         R_SetView(VF_PERSPECTIVE, 1);\r
133         makevectors('0 0 0');\r
134         vector v;\r
135         v = cs_project(v_forward);\r
136         if(v_x - 320 < +1)\r
137         if(v_x - 320 > -1)\r
138         if(v_y - 240 < +1)\r
139         if(v_y - 240 > -1)\r
140                 cs_project_is_b0rked = FALSE;\r
141 \r
142         RegisterWeapons();\r
143 \r
144         WaypointSprite_Load();\r
145 \r
146         Projectile_Precache();\r
147         GibSplash_Precache();\r
148         Casings_Precache();\r
149         DamageInfo_Precache();\r
150         Announcer_Precache();\r
151 \r
152         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
153         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
154         shortmapname = mi_shortname;\r
155 \r
156         if(precache_pic(minimapname) == "")\r
157         {\r
158                 // but maybe we have a non-clever minimap\r
159                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
160                 if(precache_pic(minimapname) == "")\r
161                         minimapname = ""; // FAIL\r
162                 else\r
163                         get_mi_min_max_texcoords(0); // load new texcoords\r
164         }\r
165 \r
166         mi_center = (mi_min + mi_max) * 0.5;\r
167         mi_scale = mi_max - mi_min;\r
168         minimapname = strzone(minimapname);\r
169 }\r
170 \r
171 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
172 void CSQC_Shutdown(void)\r
173 {\r
174 #ifdef USE_FTE\r
175 #pragma TARGET id\r
176         if(!__engine_check)\r
177                 return 0;\r
178 #pragma TARGET fte\r
179 #endif\r
180 \r
181         remove(teams);\r
182         remove(players);\r
183         db_close(binddb);\r
184         db_close(tempdb);\r
185 \r
186         cvar_clientsettemp_restore();\r
187 \r
188         if(camera_active)\r
189                 cvar_set("chase_active",ftos(chase_active_backup));\r
190 }\r
191 \r
192 .float has_team;\r
193 float SetTeam(entity o, float Team)\r
194 {\r
195         entity tm;\r
196         if(Team == -1) // leave\r
197         {\r
198                 if(o.has_team)\r
199                 {\r
200                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
201                         tm = GetTeam(o.team, false);\r
202                         tm.team_size -= 1;\r
203                         o.has_team = 0;\r
204                         return TRUE;\r
205                 }\r
206         }\r
207         else\r
208         {\r
209                 if not(o.has_team)\r
210                 {\r
211                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
212                         o.team = Team;\r
213                         tm = GetTeam(Team, true);\r
214                         tm.team_size += 1;\r
215                         o.has_team = 1;\r
216                         return TRUE;\r
217                 }\r
218                 else if(Team != o.team)\r
219                 {\r
220                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
221                         tm = GetTeam(o.team, false);\r
222                         tm.team_size -= 1;\r
223                         o.team = Team;\r
224                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
225                         tm = GetTeam(Team, true);\r
226                         tm.team_size += 1;\r
227                         return TRUE;\r
228                 }\r
229         }\r
230         return FALSE;\r
231 }\r
232 \r
233 void Playerchecker_Think()\r
234 {\r
235         float i;\r
236         entity e;\r
237         for(i = 0; i < maxclients; ++i)\r
238         {\r
239                 e = playerslots[i];\r
240                 if(GetPlayerName(i) == "")\r
241                 {\r
242                         if(e.sort_prev)\r
243                         {\r
244                                 //print("playerchecker: KILL KILL KILL\n");\r
245                                 // player disconnected\r
246                                 SetTeam(e, -1);\r
247                                 RemovePlayer(e);\r
248                                 e.sort_prev = world;\r
249                                 //e.gotscores = 0;\r
250                         }\r
251                 }\r
252                 else\r
253                 {\r
254                         if not(e.sort_prev)\r
255                         {\r
256                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
257                                 // player connected\r
258                                 if not(e)\r
259                                         playerslots[i] = e = spawn();\r
260                                 e.sv_entnum = i;\r
261                                 //e.gotscores = 0; // we might already have the scores...\r
262                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
263                                 RegisterPlayer(e);\r
264                                 Sbar_UpdatePlayerPos(e);\r
265                         }\r
266                 }\r
267         }\r
268         self.nextthink = time + 0.2;\r
269 }\r
270 \r
271 void Porto_Init();\r
272 void TrueAim_Init();\r
273 void PostInit(void)\r
274 {\r
275         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
276         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
277 \r
278         entity playerchecker;\r
279         playerchecker = spawn();\r
280         playerchecker.think = Playerchecker_Think;\r
281         playerchecker.nextthink = time + 0.2;\r
282 \r
283         Porto_Init();\r
284         TrueAim_Init();\r
285 \r
286         postinit = true;\r
287 }\r
288 \r
289 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
290 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
291 float button_zoom;\r
292 void Cmd_Sbar_SetFields(float);\r
293 void Cmd_Sbar_Help(float);\r
294 float CSQC_ConsoleCommand(string strMessage)\r
295 {\r
296         float argc;\r
297         // Tokenize String\r
298         //argc = tokenize(strMessage);\r
299         argc = tokenize_console(strMessage);\r
300 \r
301         // Acquire Command\r
302         local string strCmd;\r
303         strCmd = argv(0);\r
304 \r
305         if(strCmd == "+button4") { // zoom\r
306                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
307                 if(ignore_plus_zoom)\r
308                 {\r
309                         --ignore_plus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 1;\r
313                 return true;\r
314         } else if(strCmd == "-button4") { // zoom\r
315                 if(ignore_minus_zoom)\r
316                 {\r
317                         --ignore_minus_zoom;\r
318                         return false;\r
319                 }\r
320                 button_zoom = 0;\r
321                 return true;\r
322         } else if(strCmd == "+button3") { // secondary\r
323                 button_attack2 = 1;\r
324                 return false;\r
325         } else if(strCmd == "-button3") { // secondary\r
326                 button_attack2 = 0;\r
327                 return false;\r
328         } else if(strCmd == "+showscores") {\r
329                 sb_showscores = true;\r
330                 return true;\r
331         } else if(strCmd == "-showscores") {\r
332                 sb_showscores = false;\r
333                 return true;\r
334         }\r
335 \r
336         if(camera_active)\r
337         if(strCmd == "+forward" || strCmd == "-back") {\r
338                 ++camera_direction_x;\r
339                 return true;\r
340         } else if(strCmd == "-forward" || strCmd == "+back") {\r
341                 --camera_direction_x;\r
342                 return true;\r
343         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
344                 --camera_direction_y;\r
345                 return true;\r
346         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
347                 ++camera_direction_y;\r
348                 return true;\r
349         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
350                 ++camera_direction_z;\r
351                 return true;\r
352         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
353                 --camera_direction_z;\r
354                 return true;\r
355         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
356                 ++camera_roll;\r
357                 return true;\r
358         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
359                 --camera_roll;\r
360                 return true;\r
361         }\r
362 \r
363         return false;\r
364 }\r
365 \r
366 .vector view_ofs;\r
367 entity debug_shotorg;\r
368 void ShotOrg_Draw()\r
369 {\r
370         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
371         self.angles = view_angles;\r
372         self.angles_x = -self.angles_x;\r
373         if not(self.cnt)\r
374                 R_AddEntity(self);\r
375 }\r
376 void ShotOrg_Draw2D()\r
377 {\r
378         vector coord2d_topleft, coord2d_topright, coord2d;\r
379         string s;\r
380         vector fs;\r
381 \r
382         s = vtos(self.view_ofs);\r
383         s = substring(s, 1, strlen(s) - 2);\r
384         if(tokenize_console(s) == 3)\r
385                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
386 \r
387         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
388         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
389 \r
390         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
391 \r
392         coord2d = coord2d_topleft;\r
393         if(fs_x < 8)\r
394         {\r
395                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
396                 fs = '8 8 0';\r
397         }\r
398         coord2d_y -= fs_y;\r
399         coord2d_z = 0;\r
400         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
401 }\r
402 \r
403 void ShotOrg_Spawn()\r
404 {\r
405         debug_shotorg = spawn();\r
406         debug_shotorg.draw = ShotOrg_Draw;\r
407         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
408         debug_shotorg.renderflags = RF_VIEWMODEL;\r
409         debug_shotorg.effects = EF_FULLBRIGHT;\r
410         precache_model("models/shotorg_adjuster.md3");\r
411         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
412         debug_shotorg.scale = 2;\r
413         debug_shotorg.view_ofs = '25 8 -8';\r
414 }\r
415 \r
416 void GameCommand(string msg)\r
417 {\r
418         float argc;\r
419         argc = tokenize_console(msg);\r
420 \r
421         if(argv(0) == "help" || argc == 0)\r
422         {\r
423                 print("Usage: sv_cmd COMMAND..., where possible commands are:\n");\r
424                 print("  settemp cvar value\n");\r
425                 print("  radar\n");\r
426                 print("  sbar_columns_set ...\n");\r
427                 print("  sbar_columns_help\n");\r
428                 GameCommand_Generic("help");\r
429         }\r
430 \r
431         if(GameCommand_Generic(msg))\r
432                 return;\r
433 \r
434         string cmd;\r
435         cmd = argv(0);\r
436         if(cmd == "mv_download") {\r
437                 Cmd_MapVote_MapDownload(argc);\r
438         }\r
439         else if(cmd == "settemp") {\r
440                 cvar_clientsettemp(argv(1), argv(2));\r
441         }\r
442         else if(cmd == "radar") {\r
443                 ons_showmap = !ons_showmap;\r
444         }\r
445         else if(cmd == "sbar_columns_set") {\r
446                 Cmd_Sbar_SetFields(argc);\r
447         }\r
448         else if(cmd == "sbar_columns_help") {\r
449                 Cmd_Sbar_Help(argc);\r
450         }\r
451 #ifdef BLURTEST\r
452         else if(cmd == "blurtest") {\r
453                 blurtest_time0 = time;\r
454                 blurtest_time1 = time + stof(argv(1));\r
455                 blurtest_radius = stof(argv(2));\r
456                 blurtest_power = stof(argv(3));\r
457         }\r
458 #endif\r
459         else if(cmd == "shotorg_move") {\r
460                 if(!debug_shotorg)\r
461                         ShotOrg_Spawn();\r
462                 else\r
463                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
464                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
465         }\r
466         else if(cmd == "shotorg_movez") {\r
467                 if(!debug_shotorg)\r
468                         ShotOrg_Spawn();\r
469                 else\r
470                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
471                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
472         }\r
473         else if(cmd == "shotorg_set") {\r
474                 if(!debug_shotorg)\r
475                         ShotOrg_Spawn();\r
476                 else\r
477                         debug_shotorg.view_ofs = stov(argv(1));\r
478                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
479         }\r
480         else if(cmd == "shotorg_setz") {\r
481                 if(!debug_shotorg)\r
482                         ShotOrg_Spawn();\r
483                 else\r
484                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
485                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
486         }\r
487         else if(cmd == "shotorg_toggle_hide") {\r
488                 if(debug_shotorg)\r
489                 {\r
490                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
491                 }\r
492         }\r
493         else if(cmd == "shotorg_end") {\r
494                 if(debug_shotorg)\r
495                 {\r
496                         print(vtos(debug_shotorg.view_ofs), "\n");\r
497                         remove(debug_shotorg);\r
498                         debug_shotorg = world;\r
499                 }\r
500                 localcmd("sv_cmd debug_shotorg\n");\r
501         }\r
502         else\r
503         {\r
504                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
505         }\r
506 \r
507         return;\r
508 }\r
509 \r
510 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
511 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
512 // All keys are in ascii.\r
513 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
514 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
515 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
516 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
517 {\r
518         local float bSkipKey;\r
519         bSkipKey = false;\r
520 \r
521         if(menu_visible)\r
522                 if(menu_action(bInputType, nPrimary, nSecondary))\r
523                         return TRUE;\r
524         return bSkipKey;\r
525 }\r
526 \r
527 // END REQUIRED CSQC FUNCTIONS\r
528 // --------------------------------------------------------------------------\r
529 \r
530 // --------------------------------------------------------------------------\r
531 // BEGIN OPTIONAL CSQC FUNCTIONS\r
532 void Ent_ReadEntCS()\r
533 {\r
534         InterpolateOrigin_Undo();\r
535 \r
536         self.classname = "entcs_receiver";\r
537         self.sv_entnum = ReadByte() - 1;\r
538         self.origin_x = ReadShort();\r
539         self.origin_y = ReadShort();\r
540         self.origin_z = ReadShort();\r
541         self.angles_y = ReadByte() * 360.0 / 256;\r
542         self.origin_z = self.angles_x = self.angles_z = 0;\r
543 \r
544         InterpolateOrigin_Note();\r
545 }\r
546 \r
547 void Ent_Remove();\r
548 \r
549 void Ent_RemovePlayerScore()\r
550 {\r
551         float i;\r
552 \r
553         if(self.owner)\r
554         {\r
555                 SetTeam(self.owner, -1);\r
556                 self.owner.gotscores = 0;\r
557                 for(i = 0; i < MAX_SCORE; ++i)\r
558                         self.owner.(scores[i]) = 0; // clear all scores\r
559         }\r
560 }\r
561 \r
562 void Ent_ReadPlayerScore()\r
563 {\r
564         float i, n;\r
565         float isNew;\r
566         entity o;\r
567 \r
568         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
569         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
570         isNew = !self.owner; // workaround for DP bug\r
571         n = ReadByte()-1;\r
572 \r
573 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
574         if(!isNew && n != self.sv_entnum)\r
575         {\r
576                 print("A CSQC entity changed its owner!\n");\r
577                 isNew = true;\r
578                 Ent_Remove();\r
579                 self.enttype = ENT_CLIENT_SCORES;\r
580         }\r
581 #endif\r
582 \r
583         self.sv_entnum = n;\r
584 \r
585         if not(playerslots[self.sv_entnum])\r
586                 playerslots[self.sv_entnum] = spawn();\r
587         o = self.owner = playerslots[self.sv_entnum];\r
588         o.sv_entnum = self.sv_entnum;\r
589         o.gotscores = 1;\r
590 \r
591         //if not(o.sort_prev)\r
592         //      RegisterPlayer(o);\r
593         //playerchecker will do this for us later, if it has not already done so\r
594 \r
595 #if MAX_SCORE <= 3\r
596         for(i = 0; i < MAX_SCORE; ++i)\r
597                 o.(scores[i]) = ReadShort();\r
598 #else\r
599         float sf;\r
600 #if MAX_SCORE <= 8\r
601         sf = ReadByte();\r
602 #else\r
603         sf = ReadShort();\r
604 #endif\r
605         float p;\r
606         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
607                 if(sf & p)\r
608                         o.(scores[i]) = ReadShort();\r
609 #endif\r
610 \r
611         if(o.sort_prev)\r
612                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
613 \r
614         self.entremove = Ent_RemovePlayerScore;\r
615 }\r
616 \r
617 void Ent_ReadTeamScore()\r
618 {\r
619         float i;\r
620         entity o;\r
621 \r
622         self.team = ReadByte();\r
623         o = self.owner = GetTeam(self.team, true);\r
624 \r
625 #if MAX_TEAMSCORE <= 3\r
626         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
627                 o.(teamscores[i]) = ReadShort();\r
628 #else\r
629         float sf;\r
630 #if MAX_TEAMSCORE <= 8\r
631         sf = ReadByte();\r
632 #else\r
633         sf = ReadShort();\r
634 #endif\r
635         float p;\r
636         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
637                 if(sf & p)\r
638                         o.(teamscores[i]) = ReadShort();\r
639 #endif\r
640 \r
641         Sbar_UpdateTeamPos(o);\r
642 }\r
643 \r
644 void Net_Reset()\r
645 {\r
646 }\r
647 \r
648 void Ent_ClientData()\r
649 {\r
650         float f;\r
651         float newspectatee_status;\r
652 \r
653         f = ReadByte();\r
654 \r
655         sb_showscores_force = (f & 1);\r
656 \r
657         if(f & 2)\r
658         {\r
659                 newspectatee_status = ReadByte();\r
660                 if(newspectatee_status == player_localentnum)\r
661                         newspectatee_status = -1; // observing\r
662         }\r
663         else\r
664                 newspectatee_status = 0;\r
665 \r
666         spectatorbutton_zoom = (f & 4);\r
667 \r
668         if(f & 8)\r
669         {\r
670                 angles_held_status = 1;\r
671                 angles_held_x = ReadAngle();\r
672                 angles_held_y = ReadAngle();\r
673                 angles_held_z = 0;\r
674         }\r
675         else\r
676                 angles_held_status = 0;\r
677 \r
678         if(newspectatee_status != spectatee_status)\r
679         {\r
680                 // clear race stuff\r
681                 race_laptime = 0;\r
682                 race_checkpointtime = 0;\r
683         }\r
684         spectatee_status = newspectatee_status;\r
685 }\r
686 \r
687 void Ent_Nagger()\r
688 {\r
689         float nags, i, j, b, f;\r
690 \r
691         nags = ReadByte();\r
692 \r
693         if(nags & 128)\r
694         {\r
695                 if(vote_called_vote)\r
696                         strunzone(vote_called_vote);\r
697                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
698         }\r
699 \r
700         if(nags & 1)\r
701         {\r
702                 for(j = 0; j < maxclients; ++j)\r
703                         if(playerslots[j])\r
704                                 playerslots[j].ready = 1;\r
705                 for(i = 1; i <= maxclients; i += 8)\r
706                 {\r
707                         f = ReadByte();\r
708                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
709                                 if not(f & b)\r
710                                         if(playerslots[j])\r
711                                                 playerslots[j].ready = 0;\r
712                 }\r
713         }\r
714 \r
715         ready_waiting = (nags & 1);\r
716         ready_waiting_for_me = (nags & 2);\r
717         vote_waiting = (nags & 4);\r
718         vote_waiting_for_me = (nags & 8);\r
719         warmup_stage = (nags & 16);\r
720 }\r
721 \r
722 void Ent_RandomSeed()\r
723 {\r
724         float s;\r
725         prandom_debug();\r
726         s = ReadShort();\r
727         psrandom(s);\r
728 }\r
729 \r
730 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
731 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
732 void Ent_RadarLink();\r
733 void Ent_Init();\r
734 void Ent_ScoresInfo();\r
735 void(float bIsNewEntity) CSQC_Ent_Update =\r
736 {\r
737         float t;\r
738         float savetime;\r
739         t = ReadByte();\r
740 \r
741         // set up the "time" global for received entities to be correct for interpolation purposes\r
742         savetime = time;\r
743         if(servertime)\r
744         {\r
745                 time = servertime;\r
746         }\r
747         else\r
748         {\r
749                 serverprevtime = time;\r
750                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
751                 time = serverprevtime + serverdeltatime;\r
752         }\r
753 \r
754 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
755         if(self.enttype)\r
756                 if(t != self.enttype)\r
757                 {\r
758                         print("A CSQC entity changed its type!\n");\r
759                         Ent_Remove();\r
760                 }\r
761 #endif\r
762         self.enttype = t;\r
763         switch(t)\r
764         {\r
765                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
766                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
767                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
768                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
769                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
770                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
771                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
772                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
773                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
774                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
775                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
776                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
777                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
778                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
779                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
780                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
781                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
782                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
783                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
784                 default:\r
785                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
786                         break;\r
787         }\r
788 \r
789         time = savetime;\r
790 };\r
791 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
792 // used when an entity changes its type. For an entity that someone interacts\r
793 // with others, make sure it can no longer do so.\r
794 void Ent_Remove()\r
795 {\r
796         if(self.entremove)\r
797                 self.entremove();\r
798 \r
799         self.enttype = 0;\r
800         self.classname = "";\r
801         self.draw = menu_sub_null;\r
802         self.entremove = menu_sub_null;\r
803         // TODO possibly set more stuff to defaults\r
804 }\r
805 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
806 void CSQC_Ent_Remove()\r
807 {\r
808         if(self.enttype)\r
809                 Ent_Remove();\r
810         remove(self);\r
811 }\r
812 \r
813 void Gamemode_Init()\r
814 {\r
815         if(gametype == GAME_ONSLAUGHT) {\r
816                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
817                 precache_pic("gfx/ons-cp-neutral.tga");\r
818                 precache_pic("gfx/ons-cp-red.tga");\r
819                 precache_pic("gfx/ons-cp-blue.tga");\r
820                 precache_pic("gfx/ons-frame.tga");\r
821                 precache_pic("gfx/ons-frame-team.tga");\r
822         } else if(gametype == GAME_KEYHUNT) {\r
823                 precache_pic("gfx/sb_key_carrying");\r
824                 precache_pic("gfx/sb_key_carrying_outline");\r
825         }\r
826 }\r
827 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
828 void CSQC_Parse_StuffCmd(string strMessage)\r
829 {\r
830         localcmd(strMessage);\r
831 }\r
832 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
833 void CSQC_Parse_Print(string strMessage)\r
834 {\r
835         print(ColorTranslateRGB(strMessage));\r
836 }\r
837 \r
838 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
839 void CSQC_Parse_CenterPrint(string strMessage)\r
840 {\r
841         centerprint(strMessage);\r
842 }\r
843 \r
844 void Fog_Force()\r
845 {\r
846         // TODO somehow thwart prvm_globalset client ...\r
847 \r
848         if(forcefog != "")\r
849                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
850 }\r
851 \r
852 void Gamemode_Init();\r
853 void Ent_ScoresInfo()\r
854 {\r
855         float i;\r
856         self.classname = "ent_client_scores_info";\r
857         gametype = ReadByte();\r
858         for(i = 0; i < MAX_SCORE; ++i)\r
859         {\r
860                 scores_label[i] = strzone(ReadString());\r
861                 scores_flags[i] = ReadByte();\r
862         }\r
863         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
864         {\r
865                 teamscores_label[i] = strzone(ReadString());\r
866                 teamscores_flags[i] = ReadByte();\r
867         }\r
868         Sbar_InitScores();\r
869         Gamemode_Init();\r
870 }\r
871 \r
872 void Ent_Init()\r
873 {\r
874         float i;\r
875         self.classname = "ent_client_init";\r
876 \r
877         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th\r
878 \r
879         for(i = 0; i < 24; ++i)\r
880                 weaponimpulse[i] = ReadByte() - 1;\r
881         hook_shotorigin_x = ReadCoord();\r
882         hook_shotorigin_y = ReadCoord();\r
883         hook_shotorigin_z = ReadCoord();\r
884 \r
885         if(forcefog)\r
886                 strunzone(forcefog);\r
887         forcefog = strzone(ReadString());\r
888 \r
889         armorblockpercent = ReadByte() / 255.0;\r
890 \r
891         if(!postinit)\r
892                 PostInit();\r
893 }\r
894 \r
895 void Net_ReadRace()\r
896 {\r
897         float b;\r
898 \r
899         b = ReadByte();\r
900 \r
901         switch(b)\r
902         {\r
903                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
904                         race_checkpoint = ReadByte();\r
905                         race_time = ReadShort();\r
906                         race_previousbesttime = ReadShort();\r
907                         if(race_previousbestname)\r
908                                 strunzone(race_previousbestname);\r
909                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
910 \r
911                         race_checkpointtime = time;\r
912 \r
913                         if(race_checkpoint == 0)\r
914                                 race_laptime = time; // valid\r
915 \r
916                         break;\r
917 \r
918                 case RACE_NET_CHECKPOINT_CLEAR:\r
919                         race_laptime = 0;\r
920                         race_checkpointtime = 0;\r
921                         break;\r
922 \r
923                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
924                         race_laptime = ReadCoord();\r
925                         race_checkpointtime = -99999;\r
926                         // fall through\r
927                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
928                         race_nextcheckpoint = ReadByte();\r
929 \r
930                         race_nextbesttime = ReadShort();\r
931                         if(race_nextbestname)\r
932                                 strunzone(race_nextbestname);\r
933                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
934                         break;\r
935 \r
936                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
937                         race_mycheckpoint = ReadByte();\r
938                         race_mycheckpointtime = time;\r
939                         race_mycheckpointdelta = ReadShort();\r
940                         race_mycheckpointlapsdelta = ReadByte();\r
941                         if(race_mycheckpointlapsdelta >= 128)\r
942                                 race_mycheckpointlapsdelta -= 256;\r
943                         if(race_mycheckpointenemy)\r
944                                 strunzone(race_mycheckpointenemy);\r
945                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
946                         break;\r
947 \r
948                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
949                         race_othercheckpoint = ReadByte();\r
950                         race_othercheckpointtime = time;\r
951                         race_othercheckpointdelta = ReadShort();\r
952                         race_othercheckpointlapsdelta = ReadByte();\r
953                         if(race_othercheckpointlapsdelta >= 128)\r
954                                 race_othercheckpointlapsdelta -= 256;\r
955                         if(race_othercheckpointenemy)\r
956                                 strunzone(race_othercheckpointenemy);\r
957                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
958                         break;\r
959         }\r
960 }\r
961 \r
962 void Net_ReadSpawn()\r
963 {\r
964         zoomin_effect = 1;\r
965         current_viewzoom = 0.6;\r
966 }\r
967 \r
968 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
969 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
970 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
971 float CSQC_Parse_TempEntity()\r
972 {\r
973         local float bHandled;\r
974                 bHandled  = true;\r
975         // Acquire TE ID\r
976         local float nTEID;\r
977                 nTEID = ReadByte();\r
978 \r
979                 // NOTE: Could just do return instead of break...\r
980         switch(nTEID)\r
981         {\r
982                 case TE_CSQC_PICTURE:\r
983                         Net_MapVote_Picture();\r
984                         bHandled = true;\r
985                         break;\r
986                 case TE_CSQC_RACE:\r
987                         Net_ReadRace();\r
988                         bHandled = true;\r
989                         break;\r
990                 case 13: // TE_BEAM\r
991                         Net_GrapplingHook();\r
992                         bHandled = true;\r
993                         break;\r
994                 case TE_CSQC_SPAWN:\r
995                         Net_ReadSpawn();\r
996                         bHandled = true;\r
997                         break;\r
998                 case TE_CSQC_ZCURVEPARTICLES:\r
999                         Net_ReadZCurveParticles();\r
1000                         bHandled = true;\r
1001                         break;\r
1002                 case TE_CSQC_NEXGUNBEAMPARTICLE:\r
1003                         Net_ReadNexgunBeamParticle();\r
1004                         bHandled = true;\r
1005                         break;\r
1006         case TE_CSQC_LIGHTNINGARC:\r
1007             Net_ReadLightningarc();\r
1008             bHandled = true;\r
1009             break;\r
1010                 default:\r
1011                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1012                         bHandled = false;\r
1013                         break;\r
1014         }\r
1015 \r
1016         return bHandled;\r
1017 }\r
1018 \r
1019 string getcommandkey(string text, string command)\r
1020 {\r
1021         string keys;\r
1022         float n, j, k, l;\r
1023 \r
1024         if (!sbar_showbinds)\r
1025                 return text;\r
1026 \r
1027         keys = db_get(binddb, command);\r
1028         if (!keys)\r
1029         {\r
1030                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1031                 for(j = 0; j < n; ++j)\r
1032                 {\r
1033                         k = stof(argv(j));\r
1034                         if(k != -1)\r
1035                         {\r
1036                                 if ("" == keys)\r
1037                                         keys = keynumtostring(k);\r
1038                                 else\r
1039                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1040 \r
1041                                 ++l;\r
1042                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1043                         }\r
1044 \r
1045                 }\r
1046                 db_put(binddb, command, keys);\r
1047         }\r
1048 \r
1049         if ("" == keys) {\r
1050                 if (sbar_showbinds > 1)\r
1051                         return strcat(text, " (not bound)");\r
1052                 else\r
1053                         return text;\r
1054         }\r
1055         else if (sbar_showbinds > 1)\r
1056                 return strcat(text, " (", keys, ")");\r
1057         else\r
1058                 return keys;\r
1059 }\r