1 // --------------------------------------------------------------------------
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2 // BEGIN REQUIRED CSQC FUNCTIONS
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5 void() menu_show_error =
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7 drawstring('0 200', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);
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10 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
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11 // Useful for precaching things
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13 void() menu_sub_null =
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17 // let's make this a general data buffer...
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21 void CSQC_Init(void)
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25 menu_visible = FALSE;
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26 menu_show = menu_show_error;
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27 menu_action = menu_sub_null;
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30 localcmd("alias order \"cmd order $*\"");
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31 //registercmd("ctf_menu");
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32 registercmd("ons_map");
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33 //registercmd("menu_action");
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35 registercvar("sbar_usecsqc", "1");
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41 databuf = buf_create();
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42 for(i = 0; i < maxclients; ++i)
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43 bufstr_set(databuf, DATABUF_PING + i, "N/A");
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45 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
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46 void CSQC_Shutdown(void)
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53 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function
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54 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.
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55 float CSQC_ConsoleCommand(string strMessage)
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57 local float nReturn;
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61 tokenize(strMessage);
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64 local string strCmd;
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67 /*if(strCmd == "ctf_menu") {
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71 if(strCmd == "ons_map") {
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78 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
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79 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
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80 // All keys are in ascii.
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81 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
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82 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
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83 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
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84 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
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86 local float bSkipKey;
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89 if(menu_action(bInputType, nPrimary, nSecondary))
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94 // END REQUIRED CSQC FUNCTIONS
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95 // --------------------------------------------------------------------------
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97 // --------------------------------------------------------------------------
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98 // BEGIN OPTIONAL CSQC FUNCTIONS
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103 for(plnum = ReadByte(); plnum != 0; plnum = ReadByte())
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105 ping = ReadShort();
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106 bufstr_set(databuf, DATABUF_PING + plnum-1, ftos(ping));
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110 void ReadONS(float bIsNewEntity)
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114 self.origin_x = ReadCoord();
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115 self.origin_y = ReadCoord();
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116 self.angles_y = ReadCoord();
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117 self.origin_z = self.angles_x = self.angles_z = 0;
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121 //print(strcat("Adding entity: ", ftos(self.sv_entnum), "\n"));
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122 self.chain = gps_start;
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127 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
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128 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
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129 void(float bIsNewEntity) CSQC_Ent_Update =
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131 float tmp, plnum, msg;
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132 self.enttype = ReadByte();
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133 if(self.enttype == ENT_CLIENT_ENTCS)
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135 self.sv_entnum = ReadByte()-1;
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137 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())
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141 case ENTCS_MSG_PING: ReadPings(); break;
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142 case ENTCS_MSG_ONS: ReadONS(bIsNewEntity); break;
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144 error("unknown ENTCS_MSG type\n");
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149 error("unknown entity type in CSQC_Ent_Update\n");
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152 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
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153 void CSQC_Ent_Remove()
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155 if(self.enttype == ENT_CLIENT_ENTCS)
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157 if(using_gps) //gametype == GAME_ONSLAUGHT)
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159 if(gps_start == self)
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160 gps_start = self.chain;
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166 while(ent.chain != self && ent.chain != world)
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168 if(ent.chain == self)
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169 ent.chain = self.chain;
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176 void Gamemode_Init()
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178 local string mapinfo, infoline;
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181 local vector mi_min, mi_max;
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183 draw_enginesbar = true;
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184 gametype = cvar("gametype");
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185 if(gametype == GAME_ONSLAUGHT) {
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186 if(!strcasecmp(substring(mapname, 0, 5), "maps/"))
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187 minimapname = substring(mapname, 5, 999);
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189 minimapname = mapname;
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190 len = strlen(minimapname);
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191 if(!strcasecmp(substring(minimapname, len-4, 4), ".bsp"))
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192 minimapname = substring(minimapname, 0, len-4);
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194 mapinfo = strcat("maps/", minimapname, ".info");
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195 minimapname = strzone(strcat("gfx/", minimapname, "_mini.tga"));
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197 mi_min = world.mins;
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198 mi_max = world.maxs;
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200 file = fopen(mapinfo, FILE_READ);
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202 while((infoline = fgets(file))) {
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203 if(!strncasecmp(infoline, "mins", 4)) {
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204 mi_min = stov(substring(infoline, 5, 999));
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205 } else if(!strncasecmp(infoline, "maxs", 4)) {
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206 mi_max = stov(substring(infoline, 5, 999));
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207 } else if(strncasecmp(infoline, "//", 2)) { // don't print comment-style lines
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208 print(strcat("mapinfo: ", infoline, "\n"));
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212 print(strcat("^1Error: ^7Mapinfo file '", mapinfo, "' missing! Minimap will be screwed.\n"));
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216 print(strcat("Mins: ", vtos(mi_min), " Maxs: ", vtos(mi_max), "\n"));
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218 mi_center = (mi_min + mi_max) * 0.5;
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219 mi_scale = mi_max - mi_min;
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222 print(strcat("Using ", minimapname, " as minimap.\n"));
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223 precache_pic(minimapname);
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224 precache_pic("gfx/ons-cp-neutral.tga");
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225 precache_pic("gfx/ons-cp-red.tga");
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226 precache_pic("gfx/ons-cp-blue.tga");
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227 precache_pic("gfx/ons-frame.tga");
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228 precache_pic("gfx/ons-frame-team.tga");
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229 } else if(gametype == GAME_KEYHUNT) {
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230 precache_pic("gfx/sb_key_carrying");
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231 precache_pic("gfx/sb_key_carrying_outline");
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232 draw_enginesbar = false;
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235 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
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236 void CSQC_Parse_StuffCmd(string strMessage)
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238 localcmd(strMessage);
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239 // watch for gametype changes!
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240 if(gametype != cvar("gametype"))
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245 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
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246 void CSQC_Parse_Print(string strMessage)
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250 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided. To execute standard behavior, simply execute cprint with the string.
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251 void CSQC_Parse_CenterPrint(string strMessage)
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253 cprint(strMessage);
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255 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
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256 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
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257 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
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258 float CSQC_Parse_TempEntity()
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260 local float bHandled;
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264 nTEID = ReadByte();
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269 // Do something cool with TE_GUNSHOT!
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272 // No special logic for this temporary entity; return 0 so the engine can handle it
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