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get rid of .info files; make interpolation generic
[divverent/nexuiz.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 // let's make this a general data buffer...\r
41 float using_gps;\r
42 \r
43 #ifdef USE_FTE\r
44 float __engine_check;\r
45 #endif\r
46 \r
47 string config_get(string key, string defaultvalue)\r
48 {\r
49         string s;\r
50         s = db_get(configdb, strcat("/s/", key));\r
51         if(s == "")\r
52                 return defaultvalue;\r
53         else\r
54                 return db_get(configdb, strcat("/v/", key));\r
55 }\r
56 \r
57 string forcefog;\r
58 void CSQC_Init(void)\r
59 {\r
60 #ifdef USE_FTE\r
61 #pragma target ID\r
62         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
63         if(!__engine_check)\r
64         {\r
65                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
66                 localcmd("\ndisconnect\n");\r
67                 return;\r
68         }\r
69 #pragma target FTE\r
70 #endif\r
71         \r
72         float i;\r
73         CSQC_CheckEngine();\r
74 \r
75         configdb = db_create();\r
76         binddb = db_create();\r
77         compressShortVector_init();\r
78 \r
79         drawfont = 0;\r
80         menu_visible = FALSE;\r
81         menu_show = menu_show_error;\r
82         menu_action = menu_sub_null;\r
83         using_gps = false;\r
84         maxclients = 255; // we later get the real maxclients to speed up stuff\r
85         //ctf_temp_1 = "";\r
86         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
87         //registercmd("ctf_menu");\r
88         registercmd("ons_map");\r
89         //registercmd("menu_action");\r
90         registercmd("sbar_columns_set");\r
91         registercmd("sbar_columns_help");\r
92 \r
93         registercmd("+button3");\r
94         registercmd("-button3");\r
95         registercmd("+button4");\r
96         registercmd("-button4");\r
97 \r
98         registercvar("sbar_usecsqc", "1");\r
99         registercvar("sbar_columns", "default", CVAR_SAVE);\r
100 \r
101         gametype = 0;\r
102 \r
103         gps_start = world;\r
104 \r
105         // sbar_fields uses strunzone on the titles!\r
106         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
107                 sbar_title[i] = strzone("(null)");\r
108 \r
109         postinit = false;\r
110 \r
111         teams = Sort_Spawn();\r
112         players = Sort_Spawn();\r
113         \r
114         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
115 \r
116         cvar_clientsettemp("_supports_weaponpriority", "1");\r
117 }\r
118 \r
119 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
120 void CSQC_Shutdown(void)\r
121 {\r
122 #ifdef USE_FTE\r
123 #pragma TARGET id\r
124         if(!__engine_check)\r
125                 return 0;\r
126 #pragma TARGET fte\r
127 #endif\r
128 \r
129         remove(teams);\r
130         remove(players);\r
131         db_close(configdb);\r
132         db_close(binddb);\r
133 \r
134         cvar_clientsettemp_restore();\r
135 }\r
136 \r
137 .float has_team;\r
138 float SetTeam(entity o, float Team)\r
139 {\r
140         entity tm;\r
141         if(Team == -1) // leave\r
142         {\r
143                 if(o.has_team)\r
144                 {\r
145                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
146                         tm = GetTeam(o.team, false);\r
147                         tm.team_size -= 1;\r
148                         o.has_team = 0;\r
149                         return TRUE;\r
150                 }\r
151         }\r
152         else\r
153         {\r
154                 if not(o.has_team)\r
155                 {\r
156                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
157                         o.team = Team;\r
158                         tm = GetTeam(Team, true);\r
159                         tm.team_size += 1;\r
160                         o.has_team = 1;\r
161                         return TRUE;\r
162                 }\r
163                 else if(Team != o.team)\r
164                 {\r
165                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
166                         tm = GetTeam(o.team, false);\r
167                         tm.team_size -= 1;\r
168                         o.team = Team;\r
169                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
170                         tm = GetTeam(Team, true);\r
171                         tm.team_size += 1;\r
172                         return TRUE;\r
173                 }\r
174         }\r
175         return FALSE;\r
176 }\r
177 \r
178 void Playerchecker_Think()\r
179 {\r
180         float i;\r
181         for(i = 0; i < maxclients; ++i)\r
182         {\r
183                 if(getplayerkey(i, "name") == "")\r
184                 {\r
185                         if(playerslots[i].sort_prev)\r
186                         {\r
187                                 //print("playerchecker: KILL KILL KILL\n");\r
188                                 // player disconnected\r
189                                 SetTeam(playerslots[i], -1);\r
190                                 RemovePlayer(playerslots[i]);\r
191                                 playerslots[i].sort_prev = world;\r
192                                 playerslots[i].gotscores = 0;\r
193                         }\r
194                 }\r
195                 else\r
196                 {\r
197                         if not(playerslots[i].sort_prev)\r
198                         {\r
199                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
200                                 // player connected\r
201                                 if not(playerslots[i])\r
202                                         playerslots[i] = spawn();\r
203                                 playerslots[i].sv_entnum = i;\r
204                                 playerslots[i].gotscores = 0;\r
205                                 SetTeam(playerslots[i], COLOR_SPECTATOR);\r
206                                 RegisterPlayer(playerslots[i]);\r
207                                 Sbar_UpdatePlayerPos(playerslots[i]);\r
208                         }\r
209                 }\r
210         }\r
211         self.nextthink = time + 0.2;\r
212 }\r
213 \r
214 void Porto_Init();\r
215 void PostInit(void)\r
216 {\r
217         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
218         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
219 \r
220         entity playerchecker;\r
221         playerchecker = spawn();\r
222         playerchecker.think = Playerchecker_Think;\r
223         playerchecker.nextthink = time + 0.2;\r
224 \r
225         Porto_Init();\r
226 \r
227         postinit = true;\r
228 }\r
229 \r
230 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
231 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
232 float button_zoom;\r
233 void Cmd_Sbar_SetFields(float);\r
234 void Cmd_Sbar_Help(float);\r
235 float CSQC_ConsoleCommand(string strMessage)\r
236 {\r
237         float argc;\r
238         // Tokenize String\r
239         //argc = tokenize(strMessage);\r
240         argc = tokenizebyseparator(strMessage, " ");\r
241         \r
242         // Acquire Command\r
243         local string strCmd;\r
244         strCmd = argv(0);\r
245 \r
246         if(strCmd == "+button4") { // zoom\r
247                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
248                 if(ignore_plus_zoom)\r
249                 {\r
250                         --ignore_plus_zoom;\r
251                         return false;\r
252                 }\r
253                 button_zoom = 1;\r
254                 return true;\r
255         } else if(strCmd == "-button4") { // zoom\r
256                 if(ignore_minus_zoom)\r
257                 {\r
258                         --ignore_minus_zoom;\r
259                         return false;\r
260                 }\r
261                 button_zoom = 0;\r
262                 return true;\r
263         } else if(strCmd == "+button3") { // secondary\r
264                 button_attack2 = 1;\r
265                 return false;\r
266         } else if(strCmd == "-button3") { // secondary\r
267                 button_attack2 = 0;\r
268                 return false;\r
269         } else if(strCmd == "ons_map") {\r
270                 Cmd_ons_map();\r
271                 return true;\r
272         } else if(strCmd == "sbar_columns_set") {\r
273                 Cmd_Sbar_SetFields(argc);\r
274                 return true;\r
275         } else if(strCmd == "sbar_columns_help") {\r
276                 Cmd_Sbar_Help(argc);\r
277                 return true;\r
278         } else if(strCmd == "+showscores") {\r
279                 sb_showscores = true;\r
280                 return true;\r
281         } else if(strCmd == "-showscores") {\r
282                 sb_showscores = false;\r
283                 return true;\r
284         }\r
285         \r
286         return false;\r
287 }\r
288 \r
289 float GameCommand(string msg)\r
290 {\r
291         float argc;\r
292         argc = tokenize(msg);\r
293         string cmd;\r
294         cmd = argv(0);\r
295         if(cmd == "mv_download") {\r
296                 Cmd_MapVote_MapDownload(argc);\r
297                 return true;\r
298         }\r
299         else if(cmd == "settemp") {\r
300                 cvar_clientsettemp(argv(1), argv(2));\r
301         }\r
302         \r
303         return false;\r
304 }\r
305 \r
306 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
307 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
308 // All keys are in ascii.\r
309 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
310 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
311 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
312 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
313 {\r
314         local float bSkipKey;\r
315         bSkipKey = false;\r
316         \r
317         if(menu_visible)\r
318                 if(menu_action(bInputType, nPrimary, nSecondary))\r
319                         return TRUE;\r
320         return bSkipKey;\r
321 }\r
322 \r
323 // END REQUIRED CSQC FUNCTIONS\r
324 // --------------------------------------------------------------------------\r
325 \r
326 // --------------------------------------------------------------------------\r
327 // BEGIN OPTIONAL CSQC FUNCTIONS\r
328 void Ent_ReadONS()\r
329 {\r
330         entity gps;\r
331         using_gps = true;\r
332 \r
333         self.origin_x = ReadCoord();\r
334         self.origin_y = ReadCoord();\r
335         self.angles_y = ReadCoord();\r
336         self.origin_z = self.angles_x = self.angles_z = 0;\r
337 \r
338         for(gps = gps_start; gps; gps = gps.chain)\r
339         {\r
340                 if(gps == self)\r
341                         break;\r
342         }\r
343         if(!gps)\r
344         {\r
345                 self.chain = gps_start;\r
346                 gps_start = self;\r
347         }\r
348 }\r
349 \r
350 void Ent_RemoveONS()\r
351 {\r
352         if(gps_start == self)\r
353                 gps_start = self.chain;\r
354         else\r
355         {\r
356                 local entity ent;\r
357                 ent = gps_start;\r
358                         \r
359                 while(ent.chain != self && ent.chain != world)\r
360                         ent = ent.chain;\r
361                 if(ent.chain == self)\r
362                         ent.chain = self.chain;\r
363         }\r
364 }\r
365 \r
366 void Ent_Remove();\r
367 void Ent_ReadPlayerScore()\r
368 {\r
369         float i, Team, n;\r
370         float isNew;\r
371         entity o;\r
372 \r
373         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
374         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
375         isNew = !self.owner; // workaround for DP bug\r
376         n = ReadByte()-1;\r
377 \r
378 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
379         if(!isNew && n != self.sv_entnum)\r
380         {\r
381                 print("A CSQC entity changed its owner!\n");\r
382                 isNew = true;\r
383                 Ent_Remove();\r
384                 self.enttype = ENT_CLIENT_SCORES;\r
385         }\r
386 #endif\r
387 \r
388         self.sv_entnum = n;\r
389         Team = GetPlayerColor(self.sv_entnum);\r
390 \r
391         if not(playerslots[self.sv_entnum])\r
392                 playerslots[self.sv_entnum] = spawn();\r
393         o = self.owner = playerslots[self.sv_entnum];\r
394         o.sv_entnum = self.sv_entnum;\r
395         o.gotscores = 1;\r
396         if not(o.sort_prev)\r
397                 RegisterPlayer(o);\r
398 \r
399         SetTeam(o, Team);\r
400 \r
401 #if MAX_SCORE <= 3\r
402         for(i = 0; i < MAX_SCORE; ++i)\r
403                 o.(scores[i]) = ReadShort();\r
404 #else\r
405         float sf;\r
406 #if MAX_SCORE <= 8\r
407         sf = ReadByte();\r
408 #else\r
409         sf = ReadShort();\r
410 #endif\r
411         float p;\r
412         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
413                 if(sf & p)\r
414                         o.(scores[i]) = ReadShort();\r
415 #endif\r
416 \r
417         Sbar_UpdatePlayerPos(o);\r
418 }\r
419 \r
420 void Ent_ReadTeamScore()\r
421 {\r
422         float i;\r
423         entity o;\r
424         \r
425         self.team = ReadByte();\r
426         o = self.owner = GetTeam(self.team, true);\r
427 \r
428 #if MAX_TEAMSCORE <= 3\r
429         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
430                 o.(teamscores[i]) = ReadShort();\r
431 #else\r
432         float sf;\r
433 #if MAX_TEAMSCORE <= 8\r
434         sf = ReadByte();\r
435 #else\r
436         sf = ReadShort();\r
437 #endif\r
438         float p;\r
439         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
440                 if(sf & p)\r
441                         o.(teamscores[i]) = ReadShort();\r
442 #endif\r
443 \r
444         Sbar_UpdateTeamPos(o);\r
445 }\r
446 \r
447 void Ent_Nagger()\r
448 {\r
449         float nags;\r
450         string s;\r
451 \r
452         nags = ReadByte();\r
453 \r
454         if(nags & 128)\r
455         {\r
456                 if(vote_called_vote)\r
457                         strunzone(vote_called_vote);\r
458                 vote_called_vote = strzone(ReadString());\r
459         }\r
460 \r
461         ready_waiting = (nags & 1);\r
462         ready_waiting_for_me = (nags & 2);\r
463         vote_waiting = (nags & 4);\r
464         vote_waiting_for_me = (nags & 8);\r
465 }\r
466 \r
467 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
468 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
469 void(float bIsNewEntity) CSQC_Ent_Update =\r
470 {\r
471         float msg, t;\r
472         t = ReadByte();\r
473 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
474         if(self.enttype)\r
475                 if(t != self.enttype)\r
476                 {\r
477                         print("A CSQC entity changed its type!\n");\r
478                         Ent_Remove();\r
479                 }\r
480 #endif\r
481         self.enttype = t;\r
482         if(self.enttype == ENT_CLIENT_ENTCS)\r
483         {\r
484                 self.sv_entnum = ReadByte()-1;\r
485 \r
486                 for(msg = ReadByte(); msg != ENTCS_MSG_END; msg = ReadByte())\r
487                 {\r
488                         switch(msg)\r
489                         {\r
490                         case ENTCS_MSG_ONS_GPS: Ent_ReadONS(); break;\r
491                         case ENTCS_MSG_ONS_REMOVE: Ent_RemoveONS(); break;\r
492                         default:\r
493                                 error("unknown ENTCS_MSG type\n");\r
494                         }\r
495                 }\r
496         }\r
497         else if(self.enttype == ENT_CLIENT_SCORES)\r
498                 Ent_ReadPlayerScore();\r
499         else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
500                 Ent_ReadTeamScore();\r
501         else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
502                 Ent_PointParticles();\r
503         else if(self.enttype == ENT_CLIENT_RAINSNOW)\r
504                 Ent_RainOrSnow();\r
505         else if(self.enttype == ENT_CLIENT_LASER)\r
506                 Ent_Laser();\r
507         else if(self.enttype == ENT_CLIENT_NAGGER)\r
508                 Ent_Nagger();\r
509         else\r
510                 error("unknown entity type in CSQC_Ent_Update\n");\r
511         \r
512 };\r
513 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
514 // used when an entity changes its type. For an entity that someone interacts\r
515 // with others, make sure it can no longer do so.\r
516 void Ent_Remove()\r
517 {\r
518         if(self.enttype == ENT_CLIENT_ENTCS)\r
519         {\r
520                 if(using_gps) //gametype == GAME_ONSLAUGHT)\r
521                 {\r
522                         if(gps_start == self)\r
523                                 gps_start = self.chain;\r
524                         else\r
525                         {\r
526                                 local entity ent;\r
527                                 ent = gps_start;\r
528                         \r
529                                 while(ent.chain != self && ent.chain != world)\r
530                                         ent = ent.chain;\r
531                                 if(ent.chain == self)\r
532                                         ent.chain = self.chain;\r
533                         }\r
534                 }\r
535         } else if(self.enttype == ENT_CLIENT_SCORES)\r
536         {\r
537                 if(self.owner)\r
538                 {\r
539                         SetTeam(self.owner, -1);\r
540                         if(self.owner.sort_prev)\r
541                                 RemovePlayer(self.owner);\r
542                         self.owner.sort_prev = NULL;\r
543                 }\r
544         } else if(self.enttype == ENT_CLIENT_TEAMSCORES)\r
545         {\r
546                 /*\r
547                 if(self.owner)\r
548                         RemoveTeam(self.owner);\r
549                 */\r
550                 // we don't NEED to remove them... they won't display anyway\r
551                 // plus, svqc never does this anyway\r
552         } else if(self.enttype == ENT_CLIENT_POINTPARTICLES)\r
553         {\r
554                 Ent_PointParticles_Remove();\r
555         }\r
556 \r
557         self.enttype = 0;\r
558         self.classname = "";\r
559         self.draw = menu_sub_null;\r
560         // TODO possibly set more stuff to defaults\r
561 }\r
562 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
563 void CSQC_Ent_Remove()\r
564 {\r
565         if(self.enttype)\r
566                 Ent_Remove();\r
567         remove(self);\r
568 }\r
569 \r
570 void Gamemode_Init()\r
571 {\r
572         local string mapinfo, infoline;\r
573         local float len;\r
574         local float file;\r
575 \r
576         get_mi_min_max();\r
577         mi_center = (mi_min + mi_max) * 0.5;\r
578         mi_scale = mi_max - mi_min;\r
579         minimapname = strzone(strcat("gfx/", mi_shortname, "_mini.tga"));\r
580         shortmapname = mi_shortname;\r
581 \r
582         if(gametype == GAME_ONSLAUGHT) {\r
583                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
584                 precache_pic(minimapname);\r
585                 precache_pic("gfx/ons-cp-neutral.tga");\r
586                 precache_pic("gfx/ons-cp-red.tga");\r
587                 precache_pic("gfx/ons-cp-blue.tga");\r
588                 precache_pic("gfx/ons-frame.tga");\r
589                 precache_pic("gfx/ons-frame-team.tga");\r
590         } else if(gametype == GAME_KEYHUNT) {\r
591                 precache_pic("gfx/sb_key_carrying");\r
592                 precache_pic("gfx/sb_key_carrying_outline");\r
593         }\r
594 }\r
595 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
596 void CSQC_Parse_StuffCmd(string strMessage)\r
597 {\r
598         localcmd(strMessage);\r
599 }\r
600 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
601 void CSQC_Parse_Print(string strMessage)\r
602 {\r
603         print(strMessage);\r
604 }\r
605 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.  To execute standard behavior, simply execute cprint with the string.\r
606 void CSQC_Parse_CenterPrint(string strMessage)\r
607 {\r
608         cprint(strMessage);\r
609 }\r
610 \r
611 void CSQC_CheckRevision();\r
612 \r
613 void Fog_Force()\r
614 {\r
615         string s;\r
616 \r
617         // TODO somehow thwart prvm_globalset client ...\r
618 \r
619         if(forcefog != "")\r
620                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
621 }\r
622 \r
623 void Net_ReadFog()\r
624 {\r
625         if(forcefog)\r
626                 strunzone(forcefog);\r
627         ReadCoord(); // ignore fog interval\r
628         forcefog = strzone(ReadString());\r
629 }\r
630 \r
631 void Gamemode_Init();\r
632 void Net_ReadScoresInfo()\r
633 {\r
634         float i;\r
635         gametype = ReadByte();\r
636         for(i = 0; i < MAX_SCORE; ++i)\r
637         {\r
638                 scores_label[i] = strzone(ReadString());\r
639                 scores_flags[i] = ReadByte();\r
640         }\r
641         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
642         {\r
643                 teamscores_label[i] = strzone(ReadString());\r
644                 teamscores_flags[i] = ReadByte();\r
645         }\r
646         Sbar_InitScores();\r
647         Gamemode_Init();\r
648 }\r
649 \r
650 void Net_ReadInit()\r
651 {\r
652         float i;\r
653         csqc_revision = ReadShort();\r
654         maxclients = ReadByte();\r
655         for(i = 0; i < 24; ++i)\r
656                 weaponimpulse[i] = ReadByte() - 1;\r
657         CSQC_CheckRevision();\r
658 }\r
659 \r
660 string Net_ReadPicture()\r
661 {\r
662         string img;\r
663         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
664         {\r
665                 img = ReadPicture();\r
666                 print(strcat("Got Picture: ", img, "\n"));\r
667         } else {\r
668                 img = ReadString();\r
669                 print(strcat("^3Warning: ^7Couldn't download ", img, ". This is probably because your engine build is outdated.\n"));\r
670                 float psize, i;\r
671                 psize = ReadShort();\r
672                 // Can I be sure that ReadShort is 2 bytes and ReadLong is 4 bytes?\r
673                 // Because then this could be optimized to first get all 4-byte-groups,\r
674                 // then the remaining 2, then the remaining 1\r
675                 for(i = 0; i < psize; ++i)\r
676                         ReadByte();\r
677         }\r
678         return img;\r
679 }\r
680 \r
681 void Net_Config()\r
682 {\r
683         string key, value;\r
684         key = ReadString();\r
685         value = ReadString();\r
686         db_put(configdb, strcat("/v/", key), value);\r
687         db_put(configdb, strcat("/s/", key), "1");\r
688 }\r
689 \r
690 void Net_ReadRace()\r
691 {\r
692         float b;\r
693 \r
694         b = ReadByte();\r
695 \r
696         switch(b)\r
697         {\r
698                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
699                         race_checkpoint = ReadByte();\r
700                         race_time = ReadShort();\r
701                         race_previousbesttime = ReadShort();\r
702                         if(race_previousbestname)\r
703                                 strunzone(race_previousbestname);\r
704                         race_previousbestname = strzone(ReadString());\r
705 \r
706                         race_checkpointtime = time;\r
707 \r
708                         if(race_checkpoint == 0)\r
709                                 race_laptime = time; // valid\r
710 \r
711                         break;\r
712 \r
713                 case RACE_NET_CHECKPOINT_CLEAR:\r
714                         race_laptime = 0;\r
715                         race_checkpointtime = 0;\r
716                         break;\r
717 \r
718                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
719                         race_laptime = ReadCoord();\r
720                         race_checkpointtime = -99999;\r
721                         // fall through\r
722                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
723                         race_nextcheckpoint = ReadByte();\r
724 \r
725                         race_nextbesttime = ReadShort();\r
726                         if(race_nextbestname)\r
727                                 strunzone(race_nextbestname);\r
728                         race_nextbestname = strzone(ReadString());\r
729                         break;\r
730 \r
731                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
732                         race_mycheckpoint = ReadByte();\r
733                         race_mycheckpointtime = time;\r
734                         race_mycheckpointdelta = ReadShort();\r
735                         race_mycheckpointlapsdelta = ReadByte();\r
736                         if(race_mycheckpointlapsdelta >= 128)\r
737                                 race_mycheckpointlapsdelta -= 256;\r
738                         if(race_mycheckpointenemy)\r
739                                 strunzone(race_mycheckpointenemy);\r
740                         race_mycheckpointenemy = strzone(ReadString());\r
741                         break;\r
742 \r
743                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
744                         race_othercheckpoint = ReadByte();\r
745                         race_othercheckpointtime = time;\r
746                         race_othercheckpointdelta = ReadShort();\r
747                         race_othercheckpointlapsdelta = ReadByte();\r
748                         if(race_othercheckpointlapsdelta >= 128)\r
749                                 race_othercheckpointlapsdelta -= 256;\r
750                         if(race_othercheckpointenemy)\r
751                                 strunzone(race_othercheckpointenemy);\r
752                         race_othercheckpointenemy = strzone(ReadString());\r
753                         break;\r
754         }\r
755 }\r
756 \r
757 void Net_ReadForceScoreboard()\r
758 {\r
759         sb_showscores_force = ReadByte();\r
760 }\r
761 \r
762 void Net_Reset()\r
763 {\r
764         float i;\r
765         race_laptime = 0;\r
766         race_checkpointtime = 0;\r
767         for(i = 0; i < 24; ++i)\r
768                 angles_held_status[i] = 0;\r
769 }\r
770 \r
771 void Net_ReadSpectating()\r
772 {\r
773         float newspectatee_status;\r
774         newspectatee_status = ReadByte();\r
775         if(newspectatee_status == player_localentnum)\r
776                 newspectatee_status = -1; // observing\r
777         if(newspectatee_status != spectatee_status)\r
778                 Net_Reset();\r
779         spectatee_status = newspectatee_status;\r
780 }\r
781 \r
782 void Net_ReadZoomNotify()\r
783 {\r
784         spectatorbutton_zoom = ReadByte();\r
785 }\r
786 \r
787 void Net_ReadSpawn()\r
788 {\r
789         zoomin_effect = 1;\r
790         current_viewzoom = 0.6;\r
791 }\r
792 \r
793 void Net_ReadWarmupStage()\r
794 {\r
795         warmup_stage = ReadByte();\r
796 }\r
797 \r
798 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
799 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
800 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
801 void Net_ReadHoldAngles();\r
802 float CSQC_Parse_TempEntity()\r
803 {\r
804         local float bHandled;\r
805                 bHandled  = true;\r
806         // Acquire TE ID\r
807         local float nTEID;\r
808                 nTEID = ReadByte();\r
809 \r
810                 // NOTE: Could just do return instead of break...\r
811         switch(nTEID)\r
812         {\r
813                 case TE_CSQC_INIT:\r
814                         Net_ReadInit();\r
815                         bHandled = true;\r
816                         break;\r
817                 case TE_CSQC_MAPVOTE:\r
818                         Net_Mapvote();\r
819                         bHandled = true;\r
820                         break;\r
821                 case TE_CSQC_CONFIG:\r
822                         Net_Config();\r
823                         bHandled = true;\r
824                         break;\r
825                 case TE_CSQC_SCORESINFO:\r
826                         Net_ReadScoresInfo();\r
827                         bHandled = true;\r
828                         break;\r
829                 case TE_CSQC_RACE:\r
830                         Net_ReadRace();\r
831                         bHandled = true;\r
832                         break;\r
833                 case TE_CSQC_FORCESCOREBOARD:\r
834                         Net_ReadForceScoreboard();\r
835                         bHandled = true;\r
836                         break;\r
837                 case TE_CSQC_SPECTATING:\r
838                         Net_ReadSpectating();\r
839                         bHandled = true;\r
840                         break;\r
841                 case 13: // TE_BEAM\r
842                         Net_GrapplingHook();\r
843                         bHandled = true;\r
844                         break;\r
845                 case TE_CSQC_SPAWN:\r
846                         Net_ReadSpawn();\r
847                         bHandled = true;\r
848                         break;\r
849                 case TE_CSQC_ZOOMNOTIFY:\r
850                         Net_ReadZoomNotify();\r
851                         bHandled = true;\r
852                         break;\r
853                 case TE_CSQC_HOLDANGLES:\r
854                         Net_ReadHoldAngles();\r
855                         bHandled = true;\r
856                         break;\r
857                 case TE_CSQC_WARMUP:\r
858                         Net_ReadWarmupStage();\r
859                         bHandled = true;\r
860                         break;\r
861                 case TE_CSQC_FOG:\r
862                         Net_ReadFog();\r
863                         bHandled = true;\r
864                         break;\r
865                 default:\r
866                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
867                         bHandled = false;\r
868                         break;\r
869         }\r
870         \r
871         if(!postinit)\r
872                 PostInit();\r
873                 \r
874         return bHandled;\r
875 }\r
876 \r
877 // COMMIT-TODO: Update if necessare, before committing\r
878 void CSQC_CheckRevision()\r
879 {\r
880         if(csqc_revision == CSQC_REVISION)\r
881         {\r
882                 print("^2SVQC and CSQC revisions are compatible.\n");\r
883         } else if(csqc_revision < CSQC_REVISION) {\r
884                 print("^1Your csprogs.dat (CSQC) version is newer than the one on the server.\n");\r
885         } else if(csqc_revision > CSQC_REVISION) {\r
886                 print("^1Your csprogs.dat (CSQC) is too old for this server.\n");\r
887                 print("^1Please update to a newer version.\n");\r
888         }\r
889 }\r
890 \r
891 string getcommandkey(string text, string command)\r
892 {\r
893         string keys;\r
894         float n, j, k, l;\r
895 \r
896         if (!sbar_showbinds)\r
897                 return text;\r
898 \r
899         keys = db_get(binddb, command);\r
900         if(csqc_flags & CSQC_FLAG_READPICTURE)\r
901         {\r
902                 if (!keys) \r
903                 {\r
904                         n = tokenize(findkeysforcommand(command));\r
905                         for(j = 0; j < n; ++j)\r
906                         {\r
907                                 k = stof(argv(j));\r
908                                 if(k != -1) \r
909                                 {\r
910                                         if ("" == keys)\r
911                                                 keys = keynumtostring(k);\r
912                                         else\r
913                                                 keys = strcat(keys, ", ", keynumtostring(k));\r
914 \r
915                                         ++l;\r
916                                         if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
917                                 }\r
918                         \r
919                         }\r
920                         db_put(binddb, command, keys);\r
921                 }\r
922         }\r
923         \r
924         if ("" == keys) {\r
925                 if (sbar_showbinds > 1)\r
926                         return strcat(text, " (not bound)");\r
927                 else\r
928                         return text;\r
929         }\r
930         else if (sbar_showbinds > 1)\r
931                 return strcat(text, " (", keys, ")");\r
932         else\r
933                 return keys;\r
934 }\r