make water shaders work as expected; s/r_glsl_water/r_water/
[divverent/nexuiz.git] / data / omg.cfg
1 cl_decals 1
2 cl_nogibs 0
3 cl_particles_quality 0.20
4 cl_particles_snow 0
5 gl_picmip 10
6 r_picmipworld 1
7 gl_texture_anisotropy 1
8 r_bloom 0
9 r_coronas 1
10 gl_flashblend 0
11 r_glsl_deluxemapping 0
12 r_glsl_offsetmapping 0
13 r_glsl_offsetmapping_reliefmapping 0
14 r_hdr 0
15 r_shadow_usenormalmap 0
16 r_shadow_gloss 0
17 r_shadow_realtime_dlight 0
18 r_shadow_realtime_dlight_shadows 0
19 r_shadow_realtime_world 0
20 r_shadow_realtime_world_shadows 0
21 r_depthfirst 0
22 r_showsurfaces 1
23 r_water 0
24 r_water_resolutionmultiplier 0.5
25
26 menu_sync