hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / normal.cfg
1 cl_decals 1
2 cl_decals_time 2
3 cl_nogibs 0
4 cl_particles_quality 0.5
5 gl_picmip 1
6 gl_flashblend 0
7 r_picmipworld 0
8 gl_texture_anisotropy 1
9 mod_q3bsp_nolightmaps 0
10 r_bloom 0
11 r_coronas 1
12 r_glsl_deluxemapping 1
13 r_glsl_offsetmapping 0
14 r_glsl_offsetmapping_reliefmapping 0
15 r_hdr 0
16 r_shadow_usenormalmap 1
17 r_shadow_gloss 1
18 r_shadow_realtime_dlight 1
19 r_shadow_realtime_dlight_shadows 0
20 r_shadow_realtime_world 0
21 r_shadow_realtime_world_shadows 0
22 r_depthfirst 1
23 r_showsurfaces 0
24 r_water 0
25 r_water_resolutionmultiplier 0.5
26 r_drawparticles_drawdistance 1000
27 r_drawdecals_drawdistance 300
28 vid_samples 1
29
30 menu_sync