]> icculus.org git repositories - divverent/nexuiz.git/blob - data/menu/options/effects.menu
corrected two typos
[divverent/nexuiz.git] / data / menu / options / effects.menu
1 // Property of Alientrap/AK
2 // options/key.menu
3 Item Window Effects
4 {
5         Derive MultiLabel Description
6         {
7                 size    '600 100'
8                 pos     '156 45'
9                 text
10         "See the Nexuiz Readme for more information. \nRealtime lighting/Bloom features require \nhigh end computers to run fast."
11         }
12
13         Item Layout Layout
14         {
15                 pos             '156 95'
16                 size            '700 800'
17                 origin          '280 0'
18                 alignment       [AlignFirst]
19                 direction       [Nex_DefaultVertDirection]
20
21                 Derive Nex_Option_Slider ParticleQuality
22                 {
23                         text    "Particle Quality"
24                         target  "::Data::Effects::ParticleQuality::Value"
25                 }
26                 Derive Nex_Option_Switch Decals
27                 {
28                         text    "Decals"
29                         target  "::Data::Effects::Decals::Switch"
30                 }
31                 Derive Nex_Option_Switch Bloom
32                 {
33                         text    "Bloom"
34                         target  "::Data::Effects::Bloom::Switch"
35                 }
36                 Derive Nex_Option_Switch HDR
37                 {
38                         text    "High Dynamic Range (HDR)"
39                         target  "::Data::Effects::HDR::Switch"
40                 }
41                 Derive Nex_Option_Switch Coronas
42                 {
43                         text    "Coronas"
44                         target  "::Data::Effects::Coronas::Switch"
45                 }
46
47                 Derive Nex_Line SeperatorRTLights
48                 {}
49                 Derive Nex_Option_Switch DeluxeMapping
50                 {
51                         text    "Deluxemapping"
52                         target  "::Data::Effects::DeluxeMapping::Switch"
53                 }
54                 Derive Nex_Option_Switch OffsetMapping
55                 {
56                         text    "Offset Mapping"
57                         target  "::Data::Effects::OffsetMapping::Switch"
58                 }                                                                                       
59                 Derive Nex_Option_Switch RealtimeLights
60                 {
61                         text    "Realtime World Lights"
62                         target  "::Data::Effects::RealtimeLights::Switch"
63                 }
64                 Derive Nex_Option_Switch RealtimeShadows
65                 {
66                         text    "Realtime World Shadows"
67                         target  "::Data::Effects::RealtimeShadows::Switch"
68                 }
69                 Derive Nex_Option_Switch RealtimeDLights
70                 {
71                         text    "Realtime Dynamic Lights"
72                         target  "::Data::Effects::RealtimeDLights::Switch"
73                 }
74                 Derive Nex_Option_Switch RealtimeDLightShadows
75                 {
76                         text    "Realt. Dyn. Lights Shad."
77                         target  "::Data::Effects::RealtimeDLightShadows::Switch"
78                 }
79
80                 Derive Nex_Line SeperatorGFXFeatures
81                 {}
82                 Derive Nex_Option_Switch GLSL
83                 {
84                         text    "OpenGL 2.0 Shaders"
85                         target  "::Data::Effects::GLSL::Switch"
86                 }
87                 Derive Nex_Option_Switch Gloss
88                 {
89                         text    "Gloss"
90                         target  "::Data::Effects::Gloss::Switch"
91                 }
92                 Derive Nex_Option_Switch ShowFPS
93                 {
94                         text    "Show FPS"
95                         target  "::Data::Effects::ShowFPS::Switch"
96                 }
97                 Derive Nex_Line SeperatorReset
98                 {}
99                 Derive TextButton Reset
100                 {
101                         normal  "Reset to default"
102                         init    Nex_Action_ResetData
103                         target  "::Data::Effects"
104                 }
105         }
106 }