rename menu directories
[divverent/nexuiz.git] / data / menu / options / effects.menu
1 // Property of Alientrap/AK
2 // options/key.menu
3 Item Window Effects
4 {
5         size    '600 600'
6
7         Derive Picture Table1
8         {
9                 picture "gfx/table1"
10                 size    '600 600'
11         }
12
13         Derive MultiLabel Description
14         {
15                 size    '600 100'
16                 text
17         "\n\n\n  See the Nexiuz Readme for more infomation. \n  Realtime lighting/Bloom features require \n  high end computers to run fast."
18         }
19
20         Item Layout Layout
21         {
22                 direction       [Nex_DefaultVertDirection]
23                 size            '600 600'
24                 origin          '300 80'
25                 alignment       [AlignFirst]
26
27                 Derive Nex_Option_Switch Particles
28                 {
29                         text    "Particles"
30                         target  "::Data::Effects::Particles::Switch"
31                 }
32                 Derive Nex_Option_Slider ParticleQuality
33                 {
34                         text    "Particle Quality"
35                         target  "::Data::Effects::ParticleQuality::Value"
36                 }
37                 Derive Nex_Option_Switch Decals
38                 {
39                         text    "Decals"
40                         target  "::Data::Effects::Decals::Switch"
41                 }
42                 Derive Nex_Option_Switch Bloom
43                 {
44                         text    "Bloom"
45                         target  "::Data::Effects::Bloom::Switch"
46                 }
47                 Derive Nex_Option_Switch Coronas
48                 {
49                         text    "Coronas"
50                         target  "::Data::Effects::Coronas::Switch"
51                 }
52
53                 Derive Nex_Line SeperatorRTLights
54                 {}              
55                 Derive Nex_Option_Switch RealtimeLights
56                 {
57                         text    "Realtime World Lights"
58                         target  "::Data::Effects::RealtimeLights::Switch"
59                 }
60                 Derive Nex_Option_Switch RealtimeShadows
61                 {
62                         text    "Realtime World Shadows"
63                         target  "::Data::Effects::RealtimeShadows::Switch"
64                 }
65                 Derive Nex_Option_Switch RealtimeDLights
66                 {
67                         text    "Realtime Dynamic Lights"
68                         target  "::Data::Effects::RealtimeDLights::Switch"
69                 }
70                 Derive Nex_Option_Switch RealtimeDLightShadows
71                 {
72                         text    "Realt. Dyn. Lights Shad."
73                         target  "::Data::Effects::RealtimeDLightShadows::Switch"
74                 }
75
76                 Derive Nex_Line SeperatorGFXFeatures
77                 {}              
78                 Derive Nex_Option_Switch GLSL
79                 {
80                         text    "OpenGL 2.0 Shaders"
81                         target  "::Data::Effects::GLSL::Switch"
82                 }
83                 Derive Nex_Option_Switch Gloss
84                 {
85                         text    "Gloss"
86                         target  "::Data::Effects::Gloss::Switch"
87                 }
88                 Derive Nex_Option_Switch ShowFPS
89                 {
90                         text    "Show FPS"
91                         target  "::Data::Effects::ShowFPS::Switch"
92                 }
93                 Derive Nex_Line SeperatorReset
94                 {}
95                 Derive TextButton Reset
96                 {
97                         normal  "Reset to default"
98                         init    Nex_Action_ResetData
99                         target  "::Data::Effects"
100                 }
101         }
102 }