Fix the valuebuttons being cut off by too small window sizes.
[divverent/nexuiz.git] / data / menu / options / effects.menu
1 // Property of Alientrap/AK
2 // options/key.menu
3 Item Window Effects
4 {
5         Derive MultiLabel Description
6         {
7                 size    '600 100'
8                 pos     '156 45'
9                 text
10         "See the Nexiuz Readme for more infomation. \nRealtime lighting/Bloom features require \nhigh end computers to run fast."
11         }
12
13         Item Layout Layout
14         {
15                 pos             '156 95'
16                 size            '700 800'
17                 origin          '280 0'
18                 alignment       [AlignFirst]
19                 direction       [Nex_DefaultVertDirection]
20
21                 Derive Nex_Option_Switch Particles
22                 {
23                         text    "Particles"
24                         target  "::Data::Effects::Particles::Switch"
25                 }
26                 Derive Nex_Option_Slider ParticleQuality
27                 {
28                         text    "Particle Quality"
29                         target  "::Data::Effects::ParticleQuality::Value"
30                 }
31                 Derive Nex_Option_Switch Decals
32                 {
33                         text    "Decals"
34                         target  "::Data::Effects::Decals::Switch"
35                 }
36                 Derive Nex_Option_Switch Bloom
37                 {
38                         text    "Bloom"
39                         target  "::Data::Effects::Bloom::Switch"
40                 }
41                 Derive Nex_Option_Switch Coronas
42                 {
43                         text    "Coronas"
44                         target  "::Data::Effects::Coronas::Switch"
45                 }
46
47                 Derive Nex_Line SeperatorRTLights
48                 {}
49                 Derive Nex_Option_Switch RealtimeLights
50                 {
51                         text    "Realtime World Lights"
52                         target  "::Data::Effects::RealtimeLights::Switch"
53                 }
54                 Derive Nex_Option_Switch RealtimeShadows
55                 {
56                         text    "Realtime World Shadows"
57                         target  "::Data::Effects::RealtimeShadows::Switch"
58                 }
59                 Derive Nex_Option_Switch RealtimeDLights
60                 {
61                         text    "Realtime Dynamic Lights"
62                         target  "::Data::Effects::RealtimeDLights::Switch"
63                 }
64                 Derive Nex_Option_Switch RealtimeDLightShadows
65                 {
66                         text    "Realt. Dyn. Lights Shad."
67                         target  "::Data::Effects::RealtimeDLightShadows::Switch"
68                 }
69
70                 Derive Nex_Line SeperatorGFXFeatures
71                 {}
72                 Derive Nex_Option_Switch GLSL
73                 {
74                         text    "OpenGL 2.0 Shaders"
75                         target  "::Data::Effects::GLSL::Switch"
76                 }
77                 Derive Nex_Option_Switch Gloss
78                 {
79                         text    "Gloss"
80                         target  "::Data::Effects::Gloss::Switch"
81                 }
82                 Derive Nex_Option_Switch ShowFPS
83                 {
84                         text    "Show FPS"
85                         target  "::Data::Effects::ShowFPS::Switch"
86                 }
87                 Derive Nex_Line SeperatorReset
88                 {}
89                 Derive TextButton Reset
90                 {
91                         normal  "Reset to default"
92                         init    Nex_Action_ResetData
93                         target  "::Data::Effects"
94                 }
95         }
96 }