1 // Property of Alientrap/AK
3 // creategame/game.menu
10 Item ScrollWindow ScrollWindow
15 Item Arrangement Arrangement
17 direction [Nex_DefaultVertDirection]
18 alignment [AlignFirst]
21 // hack to make the arrangement have a set width
38 Derive Nex_Option_EditBox JoinMessageTime
40 text "Join Message Display Time"
41 target "Data::Game::Misc::JoinMessageTime::Text"
43 Derive Nex_Option_Switch Grapple
45 text "Grappling Hook Enabled"
46 target "::Data::Game::Misc::Grapple::Switch"
48 Derive Nex_Option_EditBox GrappleFireSpeed
50 text "Grappling Hook Fire Speed"
51 target "Data::Game::Misc::GrappleFireSpeed::Text"
53 Derive Nex_Option_EditBox GrapplePullSpeed
55 text "Grappling Hook Pull Speed"
56 target "Data::Game::Misc::GrapplePullSpeed::Text"
58 Derive Nex_Line SeperatorWeapons
60 Derive Nex_Option_Switch StartLaser
62 text "Start with Laser"
63 target "::Data::Game::Misc::StartLaser::Switch"
65 Derive Nex_Option_Switch StartShotgun
67 text "Start with Shotgun"
68 target "::Data::Game::Misc::StartShotgun::Switch"
70 Derive Nex_Option_Switch StartUzi
72 text "Start with Machinegun"
73 target "::Data::Game::Misc::StartUzi::Switch"
75 Derive Nex_Option_Switch StartGrenadelauncher
77 text "Start with Grenadelauncher"
78 target "::Data::Game::Misc::StartGrenadelauncher::Switch"
80 Derive Nex_Option_Switch StartElectro
82 text "Start with Electro"
83 target "::Data::Game::Misc::StartElectro::Switch"
85 Derive Nex_Option_Switch StartCrylink
87 text "Start with Crylink"
88 target "::Data::Game::Misc::StartCrylink::Switch"
90 Derive Nex_Option_Switch StartNex
93 target "::Data::Game::Misc::StartNex::Switch"
95 Derive Nex_Option_Switch StartHagar
97 text "Start with Hagar"
98 target "::Data::Game::Misc::StartHagar::Switch"
100 Derive Nex_Option_Switch StartRocketlauncher
102 text "Start with Rocketlauncher"
103 target "::Data::Game::Misc::StartRocketlauncher::Switch"
105 Derive Nex_Line SeperatorAmmo
107 Derive Nex_Option_EditBox StartShells
109 text "Starting Shells"
110 target "::Data::Game::Misc::StartShells::Text"
112 Derive Nex_Option_EditBox StartNails
114 text "Starting Bullets"
115 target "::Data::Game::Misc::StartNails::Text"
117 Derive Nex_Option_EditBox StartRockets
119 text "Starting Rockets"
120 target "::Data::Game::Misc::StartRockets::Text"
122 Derive Nex_Option_EditBox StartCells
124 text "Starting Cells"
125 target "::Data::Game::Misc::StartCells::Text"
127 Derive Nex_Line SeperatorItems
129 Derive Nex_Option_Switch UseAmmunition
131 text "Use ammunition"
132 target "::Data::Game::Misc::UseAmmunition::Switch"
134 Derive Nex_Option_Switch PickupItems
137 target "::Data::Game::Misc::PickupItems::Switch"
139 Derive Nex_Line SeperatorGamemodes
141 Derive Nex_Option_Switch Instagib
143 text "Instagib (better use above)"
144 target "::Data::Game::Misc::Instagib::Switch"
146 Derive Nex_Option_Switch Rocketarena
148 text "Rocket Arena (better use above)"
149 target "::Data::Game::Misc::RocketArena::Switch"
151 Derive Nex_Option_Switch Vampire
154 target "::Data::Game::Misc::Vampire::Switch"
156 Derive Nex_Option_Switch HomingRocket
158 text "Laser-Guide Rockets"
159 target "::Data::Game::Misc::HomingRocket::Switch"
161 Derive Nex_Option_Switch MidAir
164 target "::Data::Game::Misc::MidAir::Switch"
166 Derive Nex_Line SeperatorOthers
168 Derive Nex_Option_Switch Casings
170 text "Bullet Casings"
171 target "::Data::Game::Misc::Casings::Switch"
173 Derive Nex_Option_EditBox HealthStart
175 text "Starting Health"
176 target "Data::Game::Misc::HealthStart::Text"
178 Derive Nex_Option_EditBox HealthRot
181 target "Data::Game::Misc::HealthRot::Text"
183 Derive Nex_Option_EditBox HealthStable
186 target "Data::Game::Misc::HealthStable::Text"
188 Derive Nex_Option_EditBox Gravity
191 target "Data::Game::Misc::Gravity::Text"
193 Derive Nex_Option_EditBox Maxspeed
195 text "Player Maxspeed"
196 target "Data::Game::Misc::MaxSpeed::Text"
198 Derive Nex_Option_EditBox Gamespeed
201 target "Data::Game::Misc::GameSpeed::Text"
203 Derive Nex_Option_EditBox Maxairspeed
206 target "Data::Game::Misc::MaxAirSpeed::Text"
208 Derive Nex_Option_EditBox JumpHeight
211 target "Data::Game::Misc::JumpHeight::Text"
213 Derive Nex_Option_EditBox HealthRegeneration
215 text "Health Regeneration Speed"
216 target "Data::Game::Misc::HealthRegeneration::Text"
218 Derive Nex_Option_EditBox ArmorRott
220 text "Armor Rot Speed"
221 target "Data::Game::Misc::ArmorRott::Text"
223 Derive Nex_Option_EditBox ArmorRegen
225 text "Armor Regeneration Speed"
226 target "Data::Game::Misc::ArmorRegen::Text"
228 Derive Nex_Option_EditBox ArmorStable
231 target "Data::Game::Misc::ArmorStable::Text"
233 Derive Nex_Option_EditBox ArmorStart
236 target "Data::Game::Misc::ArmorStart::Text"
238 Derive Nex_Option_EditBox SelfDamagePercent
240 text "Self Damage Percent"
241 target "Data::Game::Misc::SelfDamagePercent::Text"
243 Derive Nex_Option_EditBox WeaponSwitchDelay
245 text "Weapon Switch Delay"
246 target "Data::Game::Misc::WeaponSwitchDelay::Text"
248 Derive Nex_Option_EditBox Friction
250 text "Player Friction"
251 target "Data::Game::Misc::Friction::Text"
253 Derive Nex_Option_EditBox Accelerate
255 text "Player Accelerate"
256 target "Data::Game::Misc::Accelerate::Text"
258 Derive Nex_Line SeperatorSpec
260 Derive Nex_Option_Switch SpecMode
263 target "Data::Game::Misc::SpecMode::Switch"
265 Derive Nex_Option_Switch DefaultModel
268 target "Data::Game::Misc::DefaultModel::Switch"
270 Derive Nex_Line SeperatorReset
272 Derive TextButton Reset
274 normal "Reset to default"
275 init Nex_Action_ResetData
276 target "::Data::Game::Misc"
280 Item VScrollBar Scroller