Corrected Docs to say Nexuiz 2.0
[divverent/nexuiz.git] / data / low.cfg
1 set "vid_width" "800"
2 set "vid_height" "600"
3 set "vid_bitsperpixel" "32"
4
5 set "cl_decals" "0"
6 set "cl_stainmaps" "0"
7
8 set "cl_noplayershadow" "1"
9 set "cl_nogibs" "1"
10
11 set "cl_particles" "1"
12 set "cl_particles_blood" "0"
13 set "cl_particles_bubbles" "0"
14 set "cl_particles_bulletimpacts" "0"
15 set "cl_particles_explosions_bubbles" "0"
16 //set "cl_particles_explosions_shell" "0"
17 set "cl_particles_explosions_smokes" "0"
18 set "cl_particles_explosions_sparks" "0"
19 set "cl_particles_quality" "0.5"
20 set "cl_particles_size" "0.5"
21 set "cl_particles_smoke" "1"
22 set "cl_particles_sparks" "1"
23
24 set "gl_combine" "1"
25 set "gl_flashblend" "1"
26 set "gl_picmip" "5"
27 set "gl_texture_anisotropy" "1"
28 set "r_shadow_bumpscale_basetexture" "0"
29
30 set "r_sky" "0"
31
32 set "r_waterscroll" "0"
33 set "r_watershader" "0"
34 set "r_waterwarp" "0"
35
36 set "cl_bob" "0"
37 set "cl_bobcycle" "0"
38 set "cl_bobmodel" "0"
39 set "cl_bobup" "0"
40 set "cl_itembobheight" "0"
41 set "cl_rollangle" "0"
42
43 set "r_bloom" "0"
44 set "r_coronas" "0"
45 set "r_dynamic" "0"
46 set "r_glsl_deluxemapping" "0"
47 set "r_glsl_offsetmapping" "0"
48 //set "r_glsl_offsetmapping_reliefmapping" "0"
49 set "r_shadow_gloss" "0"
50 set "r_shadow_glsl" "1"
51 set "r_shadow_glsl_offsetmapping" "0"
52 set "r_shadow_glsl_surfacenormalize" "0"
53 set "r_shadow_realtime_dlight" "0"
54 //set "r_shadow_realtime_dlight_shadows" "0"
55 set "r_shadow_realtime_world" "0"
56 //set "r_shadow_realtime_world_dlightshadows" "0"
57 //set "r_shadow_realtime_world_shadows" "0"