edited high.cfg to use anisotropic filtering instead of offsetmapping
[divverent/nexuiz.git] / data / high.cfg
1 cl_decals 1
2 cl_nogibs 0
3 cl_particles 1
4 cl_particles_blood 1
5 cl_particles_bubbles 1
6 cl_particles_bulletimpacts 1
7 cl_particles_explosions_shell 0
8 cl_particles_explosions_smokes 1
9 cl_particles_explosions_sparks 1
10 cl_particles_quality 1
11 cl_particles_rain 1
12 cl_particles_size 1
13 cl_particles_smoke 1
14 cl_particles_snow 1
15 cl_particles_sparks 1
16 gl_picmip 0
17 r_picmipworld 0
18 gl_texture_anisotropy 16
19 r_bloom 1
20 r_coronas 1
21 gl_flashblend 0
22 r_dynamic 1
23 r_glsl_deluxemapping 1
24 r_glsl_offsetmapping 0
25 r_glsl_offsetmapping_reliefmapping 0
26 r_hdr 0
27 r_shadow_usenormalmap 1
28 r_shadow_gloss 1
29 r_shadow_realtime_dlight 1
30 r_shadow_realtime_dlight_shadows 1
31 r_shadow_realtime_world 1
32 r_shadow_realtime_world_dlightshadows 1
33 r_shadow_realtime_world_shadows 1
34 r_sky 1
35 r_depthfirst 1
36 r_showsurfaces 0