make water shaders work as expected; s/r_glsl_water/r_water/
[divverent/nexuiz.git] / data / high.cfg
1 cl_decals 1
2 cl_nogibs 0
3 cl_particles_quality 1
4 cl_particles_snow 1
5 gl_picmip 0
6 r_picmipworld 0
7 gl_texture_anisotropy 16
8 r_bloom 1
9 r_coronas 1
10 gl_flashblend 0
11 r_glsl_deluxemapping 1
12 r_glsl_offsetmapping 0
13 r_glsl_offsetmapping_reliefmapping 0
14 r_hdr 0
15 r_shadow_usenormalmap 1
16 r_shadow_gloss 1
17 r_shadow_realtime_dlight 1
18 r_shadow_realtime_dlight_shadows 1
19 r_shadow_realtime_world 1
20 r_shadow_realtime_world_shadows 1
21 r_depthfirst 1
22 r_showsurfaces 0
23 r_water 1
24 r_water_resolutionmultiplier 0.5
25
26 menu_sync