g_ctf_flagpenalty_returned for ai's scoring system
[divverent/nexuiz.git] / data / ctfscoring-z.cfg
1 set g_ctf_flagscore_pickup_base                  -5
2 set g_ctf_flagscore_pickup_dropped_early          1
3 set g_ctf_flagscore_pickup_dropped_late           5
4 set g_ctf_flagscore_capture                      30
5 set g_ctf_flagscore_kill                          5
6 set g_ctf_flagpenalty_drop                        5
7 set g_ctf_flagpenalty_suicidedrop                 5
8 set g_ctf_flagpenalty_returned                    0
9 set g_ctf_flagscore_return                        3
10 set g_ctf_flagscore_return_rogue                 10
11 set g_ctf_flagscore_return_by_killer              3
12 set g_ctf_flagscore_return_rogue_by_killer       10
13 // succeeded capture (pickup capture)            25 (0 for enemy)
14 // failed capture (pickup kill drop return)     -10 (8 for enemy)
15 // failed (shot into void) (pickup kill drop)   -10 (5 for enemy)
16 // capture retry (kill drop pickup)          -1..-4 (5 for enemy)
17 // suicide, then retake (suicidedrop pickup) -1..-4 (0 for enemy)