use g_ctf_personalscore* cvars if g_ctf_win_mode is 0 or 1 (caps scoring); this fixes...
[divverent/nexuiz.git] / data / ctfscoring-z.cfg
1 exec ctfscoring-ai.cfg // fall back to ai's scoring for flag scores, if g_ctf_win_mode is 2, as this system is highly broken in that mode
2
3 set g_ctf_personalscore_pickup_base                  -5
4 set g_ctf_personalscore_pickup_dropped_early          1
5 set g_ctf_personalscore_pickup_dropped_late           5
6 set g_ctf_personalscore_capture                      30
7 set g_ctf_personalscore_kill                          5
8 set g_ctf_personalpenalty_drop                        5
9 set g_ctf_personalpenalty_suicidedrop                 5
10 set g_ctf_personalpenalty_returned                    0
11 set g_ctf_personalscore_return                        3
12 set g_ctf_personalscore_return_rogue                 10
13 set g_ctf_personalscore_return_by_killer              3
14 set g_ctf_personalscore_return_rogue_by_killer       10
15 // succeeded capture (pickup capture)            25 (0 for enemy)
16 // failed capture (pickup kill drop return)     -10 (8 for enemy)
17 // failed (shot into void) (pickup kill drop)   -10 (5 for enemy)
18 // capture retry (kill drop pickup)          -1..-4 (5 for enemy)
19 // suicide, then retake (suicidedrop pickup) -1..-4 (0 for enemy)