balanceSamual.cfg: Rebalance: Crylink/Uzi are a bit too strong, and Nex is a bit...
[divverent/nexuiz.git] / data / balanceSamual.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // {{{ weapon replacement
5 // NOTE: this only replaces weapons on the map
6 // use g_start_weapon_* to also replace the on-startup weapons!
7 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
8 // set the cvars to "0" to totally disable a weapon
9 set g_weaponreplace_laser ""
10 set g_weaponreplace_shotgun ""
11 set g_weaponreplace_uzi ""
12 set g_weaponreplace_grenadelauncher ""
13 set g_weaponreplace_electro ""
14 set g_weaponreplace_crylink ""
15 set g_weaponreplace_nex ""
16 set g_weaponreplace_hagar ""
17 set g_weaponreplace_rocketlauncher ""
18 set g_weaponreplace_porto ""
19 set g_weaponreplace_minstanex ""
20 set g_weaponreplace_hook ""
21 set g_weaponreplace_hlac ""
22 set g_weaponreplace_campingrifle ""
23 set g_weaponreplace_tuba ""
24 set g_weaponreplace_fireball ""
25 // }}}
26
27 // {{{ starting gear
28 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
29 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
30 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
31 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
32 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
33 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_balance_health_start 100
45 set g_balance_armor_start 0
46 set g_start_ammo_shells 45
47 set g_start_ammo_nails 0
48 set g_start_ammo_rockets 0
49 set g_start_ammo_cells 0
50 set g_start_ammo_fuel 0
51 set g_warmup_start_health 250   "starting values when being in warmup-stage"
52 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
58 set g_lms_start_health 250
59 set g_lms_start_armor 100
60 set g_lms_start_ammo_shells 50
61 set g_lms_start_ammo_nails 150
62 set g_lms_start_ammo_rockets 50
63 set g_lms_start_ammo_cells 50
64 set g_lms_start_ammo_fuel 0
65 set g_balance_nixnex_roundtime 25
66 set g_balance_nixnex_incrtime 1.6
67 set g_balance_nixnex_ammo_shells 15
68 set g_balance_nixnex_ammo_nails 45
69 set g_balance_nixnex_ammo_rockets 15
70 set g_balance_nixnex_ammo_cells 15
71 set g_balance_nixnex_ammo_fuel 0
72 set g_balance_nixnex_ammoincr_shells 2
73 set g_balance_nixnex_ammoincr_nails 6
74 set g_balance_nixnex_ammoincr_rockets 2
75 set g_balance_nixnex_ammoincr_cells 2
76 set g_balance_nixnex_ammoincr_fuel 2
77 // }}}
78
79 // {{{ pickup items
80 set g_pickup_shells 30
81 set g_pickup_shells_max 120
82 set g_pickup_nails 80
83 set g_pickup_nails_max 400
84 set g_pickup_rockets 30
85 set g_pickup_rockets_max 120
86 set g_pickup_cells 50
87 set g_pickup_cells_max 200
88 set g_pickup_fuel 25
89 set g_pickup_fuel_jetpack 50
90 set g_pickup_fuel_max 999
91 set g_pickup_armorsmall 10
92 set g_pickup_armorsmall_max 100
93 set g_pickup_armormedium 25
94 set g_pickup_armormedium_max 100
95 set g_pickup_armorbig 50
96 set g_pickup_armorbig_max 100
97 set g_pickup_armorlarge 100
98 set g_pickup_armorlarge_max 100
99 set g_pickup_healthsmall 10
100 set g_pickup_healthsmall_max 200
101 set g_pickup_healthmedium 25
102 set g_pickup_healthmedium_max 200
103 set g_pickup_healthlarge 50
104 set g_pickup_healthlarge_max 200
105 set g_pickup_healthmega 100
106 set g_pickup_healthmega_max 200
107 set g_pickup_respawntime_short 15
108 set g_pickup_respawntime_medium 20
109 set g_pickup_respawntime_long 30
110 set g_pickup_respawntime_powerup 120
111 set g_pickup_respawntime_weapon 15
112 set g_pickup_respawntime_ammo 15
113 set g_pickup_respawntimejitter_short 0
114 set g_pickup_respawntimejitter_medium 0
115 set g_pickup_respawntimejitter_long 0
116 set g_pickup_respawntimejitter_powerup 10
117 set g_pickup_respawntimejitter_weapon 0
118 set g_pickup_respawntimejitter_ammo 0
119 // }}}
120
121 // {{{ regen/rot
122 set g_balance_health_regen 0
123 set g_balance_health_regenlinear 5
124 set g_balance_pause_health_regen 5
125 set g_balance_pause_health_regen_spawn 0
126 set g_balance_health_rot 0
127 set g_balance_health_rotlinear 5
128 set g_balance_pause_health_rot 1
129 set g_balance_pause_health_rot_spawn 1
130 set g_balance_health_regenstable 100
131 set g_balance_health_rotstable 100
132 set g_balance_health_limit 999
133 set g_balance_armor_regen 0
134 set g_balance_armor_regenlinear 0
135 set g_balance_armor_rot 0
136 set g_balance_armor_rotlinear 0
137 set g_balance_pause_armor_rot 1
138 set g_balance_pause_armor_rot_spawn 1
139 set g_balance_armor_regenstable 100
140 set g_balance_armor_rotstable 100
141 set g_balance_armor_limit 999
142 set g_balance_armor_blockpercent 0.6
143 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
144 set g_balance_fuel_regenlinear 0
145 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
146 set g_balance_fuel_rot 0.05
147 set g_balance_fuel_rotlinear 0
148 set g_balance_pause_fuel_rot 5
149 set g_balance_pause_fuel_rot_spawn 10
150 set g_balance_fuel_regenstable 50
151 set g_balance_fuel_rotstable 100
152 set g_balance_fuel_limit 999
153 // }}}
154
155 // {{{ misc
156 set g_balance_selfdamagepercent 0.6
157 set g_balance_weaponswitchdelay 0.15
158 set g_balance_firetransfer_time 0.9
159 set g_balance_firetransfer_damage 0.8
160 set g_throughfloor_damage 0.3
161 set g_throughfloor_force 0.7
162 set g_projectiles_newton_style 0
163 // possible values:
164 //  0: absolute velocity projectiles (like Quake)
165 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
166 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
167 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
168 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
169 set g_projectiles_newton_style_2_minfactor 0.7
170 set g_projectiles_newton_style_2_maxfactor 5
171 set g_balance_falldamage_deadminspeed 150
172 set g_balance_falldamage_minspeed 1400
173 set g_balance_falldamage_factor 0.15
174 set g_balance_falldamage_maxdamage 25
175 // }}}
176
177 // {{{ powerups
178 set g_balance_powerup_invincible_takedamage 0.2
179 set g_balance_powerup_invincible_time 30
180 set g_balance_powerup_strength_damage 3
181 set g_balance_powerup_strength_force 4
182 set g_balance_powerup_strength_time 30
183 set g_balance_powerup_strength_selfdamage 1.5
184 set g_balance_powerup_strength_selfforce 1.5
185 // }}}
186
187 // {{{ jetpack/hook
188 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
189 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
190 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
191 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
192 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
193 set g_jetpack_fuel 8 "fuel per second for jetpack"
194 set g_jetpack_attenuation 2 "jetpack sound attenuation"
195
196 set g_grappling_hook_tarzan 2 // 2: can also pull players
197 set g_balance_grapplehook_speed_fly 1800
198 set g_balance_grapplehook_speed_pull 2000
199 set g_balance_grapplehook_force_rubber 2000
200 set g_balance_grapplehook_force_rubber_overstretch 1000
201 set g_balance_grapplehook_length_min 50
202 set g_balance_grapplehook_stretch 50
203 set g_balance_grapplehook_airfriction 0.2
204 set g_balance_grapplehook_health 130
205 // }}}
206
207 // {{{ weapon properties
208 //   {{{ laser
209 set g_balance_laser_primary_damage 25
210 set g_balance_laser_primary_edgedamage 10
211 set g_balance_laser_primary_force 400
212 set g_balance_laser_primary_radius 70
213 set g_balance_laser_primary_speed 9000
214 set g_balance_laser_primary_refire 0.7
215 set g_balance_laser_primary_animtime 0.3
216 set g_balance_laser_primary_lifetime 30
217 set g_balance_laser_primary_shotangle 0
218 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
219 set g_balance_laser_secondary_damage 25
220 set g_balance_laser_secondary_edgedamage 10
221 set g_balance_laser_secondary_force 400
222 set g_balance_laser_secondary_radius 70
223 set g_balance_laser_secondary_speed 9000
224 set g_balance_laser_secondary_refire 0.7
225 set g_balance_laser_secondary_animtime 0.3
226 set g_balance_laser_secondary_lifetime 30
227 set g_balance_laser_secondary_shotangle -90
228 //   }}}
229 //   {{{ shotgun
230 set g_balance_shotgun_primary_bullets 6
231 set g_balance_shotgun_primary_damage 12
232 set g_balance_shotgun_primary_force 60
233 set g_balance_shotgun_primary_spread 0.06
234 set g_balance_shotgun_primary_refire 0.5
235 set g_balance_shotgun_primary_animtime 0.2
236 set g_balance_shotgun_primary_ammo 1
237 set g_balance_shotgun_primary_speed 12000
238 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
239 set g_balance_shotgun_secondary_bullets 6
240 set g_balance_shotgun_secondary_damage 12
241 set g_balance_shotgun_secondary_force 60
242 set g_balance_shotgun_secondary_spread 0.1
243 set g_balance_shotgun_secondary_refire 1.35
244 set g_balance_shotgun_secondary_animtime 0.2
245 set g_balance_shotgun_secondary_ammo 1
246 set g_balance_shotgun_secondary_speed 12000
247 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
248 //   }}}
249 //   {{{ uzi
250 set g_balance_uzi_first_damage 12
251 set g_balance_uzi_first_force 0
252 set g_balance_uzi_first_spread 0.015
253 set g_balance_uzi_first_refire 0.15
254 set g_balance_uzi_first_ammo 1
255 set g_balance_uzi_sustained_damage 6
256 set g_balance_uzi_sustained_force 0
257 set g_balance_uzi_sustained_spread 0.05
258 set g_balance_uzi_sustained_refire 0.075
259 set g_balance_uzi_sustained_ammo 1
260 set g_balance_uzi_speed 18000
261 set g_balance_uzi_bulletconstant 115 // 13.1qu
262 //   }}}
263 //   {{{ mortar
264 set g_balance_grenadelauncher_primary_damage 60
265 set g_balance_grenadelauncher_primary_edgedamage 38
266 set g_balance_grenadelauncher_primary_force 400
267 set g_balance_grenadelauncher_primary_radius 140
268 set g_balance_grenadelauncher_primary_speed 2200
269 set g_balance_grenadelauncher_primary_speed_up 220
270 set g_balance_grenadelauncher_primary_lifetime 30
271 set g_balance_grenadelauncher_primary_refire 0.8
272 set g_balance_grenadelauncher_primary_animtime 0.3
273 set g_balance_grenadelauncher_primary_ammo 2
274 set g_balance_grenadelauncher_secondary_damage 70
275 set g_balance_grenadelauncher_secondary_edgedamage 38
276 set g_balance_grenadelauncher_secondary_force 400
277 set g_balance_grenadelauncher_secondary_radius 140
278 set g_balance_grenadelauncher_secondary_speed 1000
279 set g_balance_grenadelauncher_secondary_speed_up 150
280 set g_balance_grenadelauncher_secondary_lifetime 1
281 set g_balance_grenadelauncher_secondary_refire 0.7
282 set g_balance_grenadelauncher_secondary_animtime 0.3
283 set g_balance_grenadelauncher_secondary_ammo 2
284 set g_balance_grenadelauncher_secondary_health 70
285 set g_balance_grenadelauncher_secondary_damageforcescale 4
286 //   }}}
287 //   {{{ electro
288 set g_balance_electro_primary_damage 65
289 set g_balance_electro_primary_edgedamage 0
290 set g_balance_electro_primary_force 200
291 set g_balance_electro_primary_radius 150
292 set g_balance_electro_primary_speed 2000
293 set g_balance_electro_primary_lifetime 30
294 set g_balance_electro_primary_refire 0.6
295 set g_balance_electro_primary_animtime 0.3
296 set g_balance_electro_primary_ammo 2
297 set g_balance_electro_secondary_damage 50
298 set g_balance_electro_secondary_spread 0.05
299 set g_balance_electro_secondary_edgedamage 0
300 set g_balance_electro_secondary_force 200
301 set g_balance_electro_secondary_radius 150
302 set g_balance_electro_secondary_speed 900
303 set g_balance_electro_secondary_speed_up 200
304 set g_balance_electro_secondary_lifetime 5
305 set g_balance_electro_secondary_refire 1
306 set g_balance_electro_secondary_animtime 0.1
307 set g_balance_electro_secondary_ammo 2
308 set g_balance_electro_secondary_health 5
309 set g_balance_electro_secondary_damageforcescale 4
310 set g_balance_electro_secondary_count 3
311 set g_balance_electro_combo_damage 80
312 set g_balance_electro_combo_edgedamage 0
313 set g_balance_electro_combo_force 200
314 set g_balance_electro_combo_radius 250
315 set g_balance_electro_combo_speed 2000
316 //   }}}
317 //   {{{ crylink
318 set g_balance_crylink_primary_damage 14
319 set g_balance_crylink_primary_edgedamage 0
320 set g_balance_crylink_primary_force -55
321 set g_balance_crylink_primary_radius 80
322 set g_balance_crylink_primary_speed 7000
323 set g_balance_crylink_primary_spread 0.01
324 set g_balance_crylink_primary_shots 4
325 set g_balance_crylink_primary_bounces 1
326 set g_balance_crylink_primary_refire 0.4
327 set g_balance_crylink_primary_animtime 0.3
328 set g_balance_crylink_primary_ammo 2
329 set g_balance_crylink_primary_bouncedamagefactor 0.5
330
331 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
332 set g_balance_crylink_primary_middle_fadetime 5
333 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
334 set g_balance_crylink_primary_star_fadetime 0.25
335 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
336 set g_balance_crylink_primary_other_fadetime 0.25
337
338 set g_balance_crylink_secondary_damage 10
339 set g_balance_crylink_secondary_edgedamage 0
340 set g_balance_crylink_secondary_force -40
341 set g_balance_crylink_secondary_radius 10
342 set g_balance_crylink_secondary_speed 3000
343 set g_balance_crylink_secondary_spread 0.02
344 set g_balance_crylink_secondary_shots 3
345 set g_balance_crylink_secondary_bounces 0
346 set g_balance_crylink_secondary_refire 0.1
347 set g_balance_crylink_secondary_animtime 0.1
348 set g_balance_crylink_secondary_ammo 1
349 set g_balance_crylink_secondary_bouncedamagefactor 0.5
350
351 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
352 set g_balance_crylink_secondary_middle_fadetime 5
353 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
354 set g_balance_crylink_secondary_line_fadetime 2
355 //   }}}
356 //   {{{ nex
357 set g_balance_nex_damage 90
358 set g_balance_nex_force 200
359 set g_balance_nex_refire 1.5
360 set g_balance_nex_animtime 0.3
361 set g_balance_nex_ammo 5
362 set g_balance_nex_damagefalloff_mindist 1000
363 set g_balance_nex_damagefalloff_maxdist 3000
364 set g_balance_nex_damagefalloff_halflife 1500
365 set g_balance_nex_damagefalloff_forcehalflife 1500
366 //   }}}
367 //   {{{ minstanex
368 set g_balance_minstanex_refire 1
369 set g_balance_minstanex_animtime 0.3
370 set g_balance_minstanex_ammo 10
371 //   }}}
372 //   {{{ hagar
373 set g_balance_hagar_primary_damage 30
374 set g_balance_hagar_primary_edgedamage 0
375 set g_balance_hagar_primary_force 50
376 set g_balance_hagar_primary_radius 70
377 set g_balance_hagar_primary_spread 0.05
378 set g_balance_hagar_primary_speed 2000
379 set g_balance_hagar_primary_lifetime 30
380 set g_balance_hagar_primary_refire 0.15
381 set g_balance_hagar_primary_ammo 1
382 set g_balance_hagar_secondary_damage 30
383 set g_balance_hagar_secondary_edgedamage 0
384 set g_balance_hagar_secondary_force 50
385 set g_balance_hagar_secondary_radius 70
386 set g_balance_hagar_secondary_spread 0.05
387 set g_balance_hagar_secondary_speed 2000
388 set g_balance_hagar_secondary_lifetime 30
389 set g_balance_hagar_secondary_refire 0.15
390 set g_balance_hagar_secondary_ammo 1
391 //   }}}
392 //   {{{ rocketlauncher
393 set g_balance_rocketlauncher_damage 80
394 set g_balance_rocketlauncher_edgedamage 40
395 set g_balance_rocketlauncher_force 600
396 set g_balance_rocketlauncher_radius 80
397 set g_balance_rocketlauncher_speed 1600
398 set g_balance_rocketlauncher_speedaccel 0
399 set g_balance_rocketlauncher_speedstart 1600
400 set g_balance_rocketlauncher_lifetime 30
401 set g_balance_rocketlauncher_refire 1.2
402 set g_balance_rocketlauncher_animtime 0.3
403 set g_balance_rocketlauncher_ammo 3
404 set g_balance_rocketlauncher_health 40
405 set g_balance_rocketlauncher_damageforcescale 4
406 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
407 set g_balance_rocketlauncher_guiderate 120 // max degrees per second
408 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
409 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
410 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
411 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
412 set g_balance_rocketlauncher_laserguided_speed 1000  //650
413 set g_balance_rocketlauncher_laserguided_speedaccel 0
414 set g_balance_rocketlauncher_laserguided_speedstart 1000
415 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
416 set g_balance_rocketlauncher_laserguided_allow_steal    1
417 //   }}}
418 //   {{{ porto
419 set g_balance_porto_primary_refire 1.5
420 set g_balance_porto_primary_speed 2000
421 set g_balance_porto_primary_lifetime 30
422 set g_balance_portal_health 200 // these get recharged whenever the portal is used
423 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
424 //   }}}
425 //   {{{ hook
426 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
427 set g_balance_hook_primary_refire 0 // hook monkeys set 0
428 set g_balance_hook_primary_animtime 0.3 // good shoot anim
429 set g_balance_hook_primary_hooked_time_max 0 // infinite
430 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
431 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
432 set g_balance_hook_secondary_damage 25 // not much
433 set g_balance_hook_secondary_edgedamage 5 // not much
434 set g_balance_hook_secondary_radius 500 // LOTS
435 set g_balance_hook_secondary_force -2000 // LOTS
436 set g_balance_hook_secondary_ammo 50 // a whole pack
437 set g_balance_hook_secondary_lifetime 30 // infinite
438 set g_balance_hook_secondary_speed 0 // not much throwing
439 set g_balance_hook_secondary_gravity 5 // fast falling
440 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
441 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
442 set g_balance_hook_secondary_power 3 // effect behaves like a square function
443 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
444 //   }}}
445 //   {{{ hlac
446 set g_balance_hlac_primary_spread_min 0.01
447 set g_balance_hlac_primary_spread_max 0.03
448 set g_balance_hlac_primary_spread_add 0.002
449 set g_balance_hlac_primary_spread_crouchmod 0.5
450
451 set g_balance_hlac_primary_damage 18
452 set g_balance_hlac_primary_edgedamage 0
453 set g_balance_hlac_primary_force 50
454 set g_balance_hlac_primary_radius 70
455 set g_balance_hlac_primary_speed 20000
456 set g_balance_hlac_primary_lifetime 5
457
458 set g_balance_hlac_primary_refire 0.15
459 set g_balance_hlac_primary_animtime 0.05
460 set g_balance_hlac_primary_ammo 1
461
462 set g_balance_hlac_secondary_spread 0.06
463 set g_balance_hlac_secondary_spread_crouchmod 0.5
464
465 set g_balance_hlac_secondary_damage 11
466 set g_balance_hlac_secondary_edgedamage 10
467 set g_balance_hlac_secondary_force 100
468 set g_balance_hlac_secondary_radius 70
469 set g_balance_hlac_secondary_speed 20000
470 set g_balance_hlac_secondary_lifetime 5
471
472 set g_balance_hlac_secondary_refire 1
473 set g_balance_hlac_secondary_animtime 0.3
474 set g_balance_hlac_secondary_ammo 10
475 set g_balance_hlac_secondary_shots 5
476 //   }}}
477 //   {{{ campingrifle
478 set g_balance_campingrifle_magazinecapacity 0
479 set g_balance_campingrifle_reloadtime 2 // matches reload anim
480 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
481 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
482 set g_balance_campingrifle_primary_damage 50
483 set g_balance_campingrifle_primary_headshotaddeddamage 50
484 set g_balance_campingrifle_primary_spread 0
485 set g_balance_campingrifle_primary_force 2
486 set g_balance_campingrifle_primary_speed 35000
487 set g_balance_campingrifle_primary_lifetime 5
488 set g_balance_campingrifle_primary_refire 0.7
489 set g_balance_campingrifle_primary_animtime 0.3
490 set g_balance_campingrifle_primary_ammo 10
491 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
492 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
493 set g_balance_campingrifle_secondary_damage 15
494 set g_balance_campingrifle_secondary_headshotaddeddamage 25
495 set g_balance_campingrifle_secondary_spread 0.02
496 set g_balance_campingrifle_secondary_force 1
497 set g_balance_campingrifle_secondary_speed 20000
498 set g_balance_campingrifle_secondary_lifetime 5
499 set g_balance_campingrifle_secondary_refire 0.1
500 set g_balance_campingrifle_secondary_animtime 0.1
501 set g_balance_campingrifle_secondary_ammo 4
502 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
503 set g_balance_campingrifle_secondary_burstcost 0.35
504 //   }}}
505 //   {{{ tuba
506 set g_balance_tuba_refire 0.25
507 set g_balance_tuba_animtime 0.25
508 set g_balance_tuba_attenuation 0.5
509 set g_balance_tuba_volume 1
510 set g_balance_tuba_damage 25
511 set g_balance_tuba_edgedamage 0
512 set g_balance_tuba_radius 200
513 set g_balance_tuba_force 200
514 //   }}}
515 //   {{{ fireball
516 set g_balance_fireball_primary_ammo 5
517 set g_balance_fireball_primary_animtime 0.3
518 set g_balance_fireball_primary_damage 50
519 set g_balance_fireball_primary_damageforcescale 4
520 set g_balance_fireball_primary_damagetime 5
521 set g_balance_fireball_primary_force 100
522 set g_balance_fireball_primary_laserburntime 0.5
523 set g_balance_fireball_primary_laserdamage 30
524 set g_balance_fireball_primary_laseredgedamage 20
525 set g_balance_fireball_primary_laserradius 128
526 set g_balance_fireball_primary_lifetime 7
527 set g_balance_fireball_primary_refire 1
528 set g_balance_fireball_primary_speed 700
529 set g_balance_fireball_primary_speed_up 100
530 set g_balance_fireball_secondary_ammo 15
531 set g_balance_fireball_secondary_animtime 0.15
532 set g_balance_fireball_secondary_bfgdamage 100
533 set g_balance_fireball_secondary_bfgforce 500
534 set g_balance_fireball_secondary_bfgradius 750
535 set g_balance_fireball_secondary_damage 150
536 set g_balance_fireball_secondary_damageforcescale 4
537 set g_balance_fireball_secondary_edgedamage 0
538 set g_balance_fireball_secondary_force 700
539 set g_balance_fireball_secondary_health 50
540 set g_balance_fireball_secondary_laserburntime 0.5
541 set g_balance_fireball_secondary_laserdamage 30
542 set g_balance_fireball_secondary_laseredgedamage 20
543 set g_balance_fireball_secondary_laserradius 256
544 set g_balance_fireball_secondary_lifetime 15
545 set g_balance_fireball_secondary_radius 200
546 set g_balance_fireball_secondary_refire 2
547 set g_balance_fireball_secondary_speed 650
548 //   }}}