]> icculus.org git repositories - divverent/nexuiz.git/blob - data/balanceNexrun.cfg
weaponsNexrun* => balanceNexrun.cfg, with some tweaks as well
[divverent/nexuiz.git] / data / balanceNexrun.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance f419825b823199b15cb1aafdb4e5422a
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set sv_q3acompat_machineshotgunswap 1
14
15 set g_weaponreplace_laser ""
16 set g_weaponreplace_shotgun ""
17 set g_weaponreplace_uzi ""
18 set g_weaponreplace_grenadelauncher ""
19 set g_weaponreplace_electro ""
20 set g_weaponreplace_crylink ""
21 set g_weaponreplace_nex ""
22 set g_weaponreplace_hagar ""
23 set g_weaponreplace_rocketlauncher ""
24 set g_weaponreplace_porto ""
25 set g_weaponreplace_minstanex ""
26 set g_weaponreplace_hook ""
27 set g_weaponreplace_hlac ""
28 set g_weaponreplace_campingrifle ""
29 set g_weaponreplace_tuba ""
30 set g_weaponreplace_fireball 0 // Don't kill me div0, just for now until I figure out a good balance for it.
31 // }}}
32
33 // {{{ starting gear
34 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_shotgun 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_uzi 1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
49 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
50 set g_balance_health_start 100
51 set g_balance_armor_start 0
52 set g_start_ammo_shells 0
53 set g_start_ammo_nails 90
54 set g_start_ammo_rockets 0
55 set g_start_ammo_cells 0
56 set g_start_ammo_fuel 0
57 set g_warmup_start_health 200 "starting values when being in warmup-stage"
58 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
62 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
63 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
64 set g_lms_start_health 200
65 set g_lms_start_armor 100
66 set g_lms_start_ammo_shells 50
67 set g_lms_start_ammo_nails 150
68 set g_lms_start_ammo_rockets 50
69 set g_lms_start_ammo_cells 50
70 set g_lms_start_ammo_fuel 0
71 set g_balance_nixnex_roundtime 25
72 set g_balance_nixnex_incrtime 1.6
73 set g_balance_nixnex_ammo_shells 15
74 set g_balance_nixnex_ammo_nails 45
75 set g_balance_nixnex_ammo_rockets 15
76 set g_balance_nixnex_ammo_cells 15
77 set g_balance_nixnex_ammo_fuel 0
78 set g_balance_nixnex_ammoincr_shells 2
79 set g_balance_nixnex_ammoincr_nails 6
80 set g_balance_nixnex_ammoincr_rockets 2
81 set g_balance_nixnex_ammoincr_cells 2
82 set g_balance_nixnex_ammoincr_fuel 2
83 // }}}
84
85 // {{{ pickup items
86 set g_pickup_shells 30
87 set g_pickup_shells_max 120
88 set g_pickup_nails 80
89 set g_pickup_nails_max 400
90 set g_pickup_rockets 30
91 set g_pickup_rockets_max 120
92 set g_pickup_cells 50
93 set g_pickup_cells_max 200
94 set g_pickup_fuel 25
95 set g_pickup_fuel_jetpack 50
96 set g_pickup_fuel_max 999
97 set g_pickup_armorsmall 10
98 set g_pickup_armorsmall_max 100
99 set g_pickup_armormedium 25
100 set g_pickup_armormedium_max 100
101 set g_pickup_armorbig 50
102 set g_pickup_armorbig_max 100
103 set g_pickup_armorlarge 100
104 set g_pickup_armorlarge_max 200
105 set g_pickup_healthsmall 10
106 set g_pickup_healthsmall_max 100
107 set g_pickup_healthmedium 25
108 set g_pickup_healthmedium_max 100
109 set g_pickup_healthlarge 50
110 set g_pickup_healthlarge_max 100
111 set g_pickup_healthmega 100
112 set g_pickup_healthmega_max 200
113 set g_pickup_respawntime_short 15
114 set g_pickup_respawntime_medium 20
115 set g_pickup_respawntime_long 30
116 set g_pickup_respawntime_powerup 120
117 set g_pickup_respawntime_weapon 15
118 set g_pickup_respawntime_ammo 15
119 set g_pickup_respawntimejitter_short 0
120 set g_pickup_respawntimejitter_medium 0
121 set g_pickup_respawntimejitter_long 0
122 set g_pickup_respawntimejitter_powerup 10
123 set g_pickup_respawntimejitter_weapon 0
124 set g_pickup_respawntimejitter_ammo 0
125 // }}}
126
127 // {{{ regen/rot
128 set g_balance_health_regen 0
129 set g_balance_health_regenlinear 2
130 set g_balance_pause_health_regen 5
131 set g_balance_pause_health_regen_spawn 0
132 set g_balance_health_rot 0
133 set g_balance_health_rotlinear 2
134 set g_balance_pause_health_rot 3
135 set g_balance_pause_health_rot_spawn 1
136 set g_balance_health_regenstable 100
137 set g_balance_health_rotstable 100
138 set g_balance_health_limit 200
139 set g_balance_armor_regen 0
140 set g_balance_armor_regenlinear 0
141 set g_balance_armor_rot 0
142 set g_balance_armor_rotlinear 0
143 set g_balance_pause_armor_rot 1
144 set g_balance_pause_armor_rot_spawn 1
145 set g_balance_armor_regenstable 100
146 set g_balance_armor_rotstable 100
147 set g_balance_armor_limit 200
148 set g_balance_armor_blockpercent 0.6
149 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
150 set g_balance_fuel_regenlinear 0
151 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
152 set g_balance_fuel_rot 0.05
153 set g_balance_fuel_rotlinear 0
154 set g_balance_pause_fuel_rot 5
155 set g_balance_pause_fuel_rot_spawn 10
156 set g_balance_fuel_regenstable 50
157 set g_balance_fuel_rotstable 100
158 set g_balance_fuel_limit 999
159 // }}}
160
161 // {{{ misc
162 set g_balance_selfdamagepercent 0.6
163 set g_balance_weaponswitchdelay 0
164 set g_weaponforcefactor 0.65
165 set g_balance_firetransfer_time 0.9
166 set g_balance_firetransfer_damage 0.8
167 set g_throughfloor_damage 0.3
168 set g_throughfloor_force 1
169 set g_projectiles_newton_style 0
170 // possible values:
171 //  0: absolute velocity projectiles (like Quake)
172 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.7
177 set g_projectiles_newton_style_2_maxfactor 5
178 set g_balance_falldamage_deadminspeed 150
179 set g_balance_falldamage_minspeed 600
180 set g_balance_falldamage_factor 0.15
181 set g_balance_falldamage_maxdamage 25
182 // }}}
183
184 // {{{ powerups
185 set g_balance_powerup_invincible_takedamage 0.2
186 set g_balance_powerup_invincible_time 30
187 set g_balance_powerup_strength_damage 3
188 set g_balance_powerup_strength_force 3
189 set g_balance_powerup_strength_time 30
190 set g_balance_powerup_strength_selfdamage 1.5
191 set g_balance_powerup_strength_selfforce 1.5
192 // }}}
193
194 // {{{ jetpack/hook
195 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
196 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
197 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
198 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
199 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
200 set g_jetpack_fuel 8 "fuel per second for jetpack"
201 set g_jetpack_attenuation 2 "jetpack sound attenuation"
202
203 set g_grappling_hook_tarzan 2 // 2: can also pull players
204 set g_balance_grapplehook_speed_fly 1800
205 set g_balance_grapplehook_speed_pull 2000
206 set g_balance_grapplehook_force_rubber 2000
207 set g_balance_grapplehook_force_rubber_overstretch 1000
208 set g_balance_grapplehook_length_min 50
209 set g_balance_grapplehook_stretch 50
210 set g_balance_grapplehook_airfriction 0.2
211 set g_balance_grapplehook_health 130
212 // }}}
213
214 // {{{ weapon properties
215 //   {{{ laser
216 set g_balance_laser_primary_damage 40
217 set g_balance_laser_primary_edgedamage 10
218 set g_balance_laser_primary_force 100
219 set g_balance_laser_primary_radius 1
220 set g_balance_laser_primary_speed 1500
221 set g_balance_laser_primary_refire 0
222 set g_balance_laser_primary_animtime 0.1
223 set g_balance_laser_primary_lifetime 0.066
224 set g_balance_laser_primary_shotangle 0
225 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
226 set g_balance_laser_secondary_damage 25
227 set g_balance_laser_secondary_edgedamage 10
228 set g_balance_laser_secondary_force 400
229 set g_balance_laser_secondary_radius 70
230 set g_balance_laser_secondary_speed 9000
231 set g_balance_laser_secondary_refire 0.7
232 set g_balance_laser_secondary_animtime 0.3
233 set g_balance_laser_secondary_lifetime 30
234 set g_balance_laser_secondary_shotangle -90
235 //   }}}
236 //   {{{ shotgun
237 set g_balance_shotgun_primary_bullets 6
238 set g_balance_shotgun_primary_damage 10
239 set g_balance_shotgun_primary_force 0
240 set g_balance_shotgun_primary_spread 0.06
241 set g_balance_shotgun_primary_refire 0.5
242 set g_balance_shotgun_primary_animtime 0.2
243 set g_balance_shotgun_primary_ammo 1
244 set g_balance_shotgun_primary_speed 12000
245 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
246 set g_balance_shotgun_secondary_bullets 6
247 set g_balance_shotgun_secondary_damage 10
248 set g_balance_shotgun_secondary_force 0
249 set g_balance_shotgun_secondary_spread 0.1
250 set g_balance_shotgun_secondary_refire 1.35
251 set g_balance_shotgun_secondary_animtime 0.2
252 set g_balance_shotgun_secondary_ammo 1
253 set g_balance_shotgun_secondary_speed 12000
254 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
255 //   }}}
256 //   {{{ uzi
257 set g_balance_uzi_first_damage 8
258 set g_balance_uzi_first_force 0
259 set g_balance_uzi_first_spread 0.015
260 set g_balance_uzi_first_refire 0.15
261 set g_balance_uzi_first_ammo 1
262 set g_balance_uzi_sustained_damage 4
263 set g_balance_uzi_sustained_force 0
264 set g_balance_uzi_sustained_spread 0.05
265 set g_balance_uzi_sustained_refire 0.075
266 set g_balance_uzi_sustained_ammo 1
267 set g_balance_uzi_speed 18000
268 set g_balance_uzi_bulletconstant 115 // 13.1qu
269 //   }}}
270 //   {{{ mortar
271 set g_balance_grenadelauncher_primary_damage 50
272 set g_balance_grenadelauncher_primary_edgedamage 38
273 set g_balance_grenadelauncher_primary_force 400
274 set g_balance_grenadelauncher_primary_radius 140
275 set g_balance_grenadelauncher_primary_speed 2200
276 set g_balance_grenadelauncher_primary_speed_up 220
277 set g_balance_grenadelauncher_primary_lifetime 30
278 set g_balance_grenadelauncher_primary_refire 0.8
279 set g_balance_grenadelauncher_primary_animtime 0.3
280 set g_balance_grenadelauncher_primary_ammo 2
281 set g_balance_grenadelauncher_secondary_damage 60
282 set g_balance_grenadelauncher_secondary_edgedamage 38
283 set g_balance_grenadelauncher_secondary_force 400
284 set g_balance_grenadelauncher_secondary_radius 140
285 set g_balance_grenadelauncher_secondary_speed 1000
286 set g_balance_grenadelauncher_secondary_speed_up 150
287 set g_balance_grenadelauncher_secondary_lifetime 1
288 set g_balance_grenadelauncher_secondary_refire 0.7
289 set g_balance_grenadelauncher_secondary_animtime 0.3
290 set g_balance_grenadelauncher_secondary_ammo 2
291 set g_balance_grenadelauncher_secondary_health 70
292 set g_balance_grenadelauncher_secondary_damageforcescale 4
293 //   }}}
294 //   {{{ electro
295 set g_balance_electro_primary_damage 65
296 set g_balance_electro_primary_edgedamage 0
297 set g_balance_electro_primary_force 200
298 set g_balance_electro_primary_radius 150
299 set g_balance_electro_primary_comboradius 0
300 set g_balance_electro_primary_speed 2000
301 set g_balance_electro_primary_lifetime 30
302 set g_balance_electro_primary_refire 0.6
303 set g_balance_electro_primary_animtime 0.3
304 set g_balance_electro_primary_ammo 2
305 set g_balance_electro_secondary_damage 50
306 set g_balance_electro_secondary_spread 0.05
307 set g_balance_electro_secondary_edgedamage 0
308 set g_balance_electro_secondary_force 200
309 set g_balance_electro_secondary_radius 150
310 set g_balance_electro_secondary_speed 900
311 set g_balance_electro_secondary_speed_up 200
312 set g_balance_electro_secondary_lifetime 2.5
313 set g_balance_electro_secondary_refire 0.2
314 set g_balance_electro_secondary_refire2 1
315 set g_balance_electro_secondary_animtime 0.2
316 set g_balance_electro_secondary_ammo 2
317 set g_balance_electro_secondary_health 5
318 set g_balance_electro_secondary_damageforcescale 4
319 set g_balance_electro_secondary_count 3
320 set g_balance_electro_combo_damage 50
321 set g_balance_electro_combo_edgedamage 0
322 set g_balance_electro_combo_force 200
323 set g_balance_electro_combo_radius 250
324 set g_balance_electro_combo_comboradius 0
325 set g_balance_electro_combo_speed 2000
326 //   }}}
327 //   {{{ crylink
328 set g_balance_crylink_primary_damage 14
329 set g_balance_crylink_primary_edgedamage 0
330 set g_balance_crylink_primary_force -55
331 set g_balance_crylink_primary_radius 80
332 set g_balance_crylink_primary_speed 7000
333 set g_balance_crylink_primary_spread 0.01
334 set g_balance_crylink_primary_shots 4
335 set g_balance_crylink_primary_bounces 1
336 set g_balance_crylink_primary_refire 0.4
337 set g_balance_crylink_primary_animtime 0.3
338 set g_balance_crylink_primary_ammo 2
339 set g_balance_crylink_primary_bouncedamagefactor 0.5
340
341 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
342 set g_balance_crylink_primary_middle_fadetime 5
343 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
344 set g_balance_crylink_primary_star_fadetime 0.25
345 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
346 set g_balance_crylink_primary_other_fadetime 0.25
347
348 set g_balance_crylink_secondary_damage 10
349 set g_balance_crylink_secondary_edgedamage 0
350 set g_balance_crylink_secondary_force -40
351 set g_balance_crylink_secondary_radius 10
352 set g_balance_crylink_secondary_speed 3000
353 set g_balance_crylink_secondary_spread 0.02
354 set g_balance_crylink_secondary_shots 3
355 set g_balance_crylink_secondary_bounces 0
356 set g_balance_crylink_secondary_refire 0.1
357 set g_balance_crylink_secondary_animtime 0.1
358 set g_balance_crylink_secondary_ammo 1
359 set g_balance_crylink_secondary_bouncedamagefactor 0.5
360
361 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
362 set g_balance_crylink_secondary_middle_fadetime 5
363 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
364 set g_balance_crylink_secondary_line_fadetime 2
365 //   }}}
366 //   {{{ nex
367 set g_balance_nex_damage 80
368 set g_balance_nex_force 200
369 set g_balance_nex_refire 1
370 set g_balance_nex_animtime 1
371 set g_balance_nex_ammo 5
372 set g_balance_nex_damagefalloff_mindist 1000
373 set g_balance_nex_damagefalloff_maxdist 3000
374 set g_balance_nex_damagefalloff_halflife 1500
375 set g_balance_nex_damagefalloff_forcehalflife 1500
376 //   }}}
377 //   {{{ minstanex
378 set g_balance_minstanex_refire 1
379 set g_balance_minstanex_animtime 0.3
380 set g_balance_minstanex_ammo 10
381 //   }}}
382 //   {{{ hagar
383 set g_balance_hagar_primary_damage 30
384 set g_balance_hagar_primary_edgedamage 0
385 set g_balance_hagar_primary_force 50
386 set g_balance_hagar_primary_radius 70
387 set g_balance_hagar_primary_spread 0.05
388 set g_balance_hagar_primary_speed 2400
389 set g_balance_hagar_primary_lifetime 30
390 set g_balance_hagar_primary_refire 0.15
391 set g_balance_hagar_primary_ammo 1
392 set g_balance_hagar_secondary_damage 20
393 set g_balance_hagar_secondary_edgedamage 10
394 set g_balance_hagar_secondary_force 50
395 set g_balance_hagar_secondary_radius 90
396 set g_balance_hagar_secondary_spread 0.05
397 set g_balance_hagar_secondary_speed 2000
398 set g_balance_hagar_secondary_lifetime_min 0.1
399 set g_balance_hagar_secondary_lifetime_rand 0.05
400 set g_balance_hagar_secondary_refire 0.1
401 set g_balance_hagar_secondary_ammo 0.5
402 //   }}}
403 //   {{{ rocketlauncher
404 set g_balance_rocketlauncher_damage 80
405 set g_balance_rocketlauncher_edgedamage 40
406 set g_balance_rocketlauncher_force 600
407 set g_balance_rocketlauncher_radius 90
408 set g_balance_rocketlauncher_speed 1100
409 set g_balance_rocketlauncher_speedaccel 0
410 set g_balance_rocketlauncher_speedstart 1600
411 set g_balance_rocketlauncher_lifetime 30
412 set g_balance_rocketlauncher_refire 1
413 set g_balance_rocketlauncher_animtime 1
414 set g_balance_rocketlauncher_ammo 3
415 set g_balance_rocketlauncher_health 40
416 set g_balance_rocketlauncher_damageforcescale 4
417 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
418 set g_balance_rocketlauncher_guiderate 120 // max degrees per second
419 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
420 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
421 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
422 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
423 set g_balance_rocketlauncher_laserguided_speed 1000  //650
424 set g_balance_rocketlauncher_laserguided_speedaccel 0
425 set g_balance_rocketlauncher_laserguided_speedstart 1000
426 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
427 set g_balance_rocketlauncher_laserguided_allow_steal    1
428 //   }}}
429 //   {{{ porto
430 set g_balance_porto_primary_refire 1.5
431 set g_balance_porto_primary_speed 5000
432 set g_balance_porto_primary_lifetime 30
433 set g_balance_portal_health 200 // these get recharged whenever the portal is used
434 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
435 //   }}}
436 //   {{{ hook
437 set g_balance_hook_primary_fuel 2 // hook monkeys set 0
438 set g_balance_hook_primary_refire 0 // hook monkeys set 0
439 set g_balance_hook_primary_animtime 0.3 // good shoot anim
440 set g_balance_hook_primary_hooked_time_max 0 // infinite
441 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
442 set g_balance_hook_primary_hooked_fuel 3 // fuel per second hooked
443 set g_balance_hook_secondary_damage 25 // not much
444 set g_balance_hook_secondary_edgedamage 5 // not much
445 set g_balance_hook_secondary_radius 500 // LOTS
446 set g_balance_hook_secondary_force -2000 // LOTS
447 set g_balance_hook_secondary_ammo 50 // a whole pack
448 set g_balance_hook_secondary_lifetime 30 // infinite
449 set g_balance_hook_secondary_speed 0 // not much throwing
450 set g_balance_hook_secondary_gravity 5 // fast falling
451 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
452 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
453 set g_balance_hook_secondary_power 3 // effect behaves like a square function
454 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
455 //   }}}
456 //   {{{ hlac
457 set g_balance_hlac_primary_spread_min 0.01
458 set g_balance_hlac_primary_spread_max 0.03
459 set g_balance_hlac_primary_spread_add 0.002
460 set g_balance_hlac_primary_spread_crouchmod 0.5
461
462 set g_balance_hlac_primary_damage 18
463 set g_balance_hlac_primary_edgedamage 0
464 set g_balance_hlac_primary_force 50
465 set g_balance_hlac_primary_radius 70
466 set g_balance_hlac_primary_speed 20000
467 set g_balance_hlac_primary_lifetime 5
468
469 set g_balance_hlac_primary_refire 0.2
470 set g_balance_hlac_primary_animtime 0.05
471 set g_balance_hlac_primary_ammo 1
472
473 set g_balance_hlac_secondary_spread 0.06
474 set g_balance_hlac_secondary_spread_crouchmod 0.5
475
476 set g_balance_hlac_secondary_damage 11
477 set g_balance_hlac_secondary_edgedamage 10
478 set g_balance_hlac_secondary_force 100
479 set g_balance_hlac_secondary_radius 70
480 set g_balance_hlac_secondary_speed 20000
481 set g_balance_hlac_secondary_lifetime 5
482
483 set g_balance_hlac_secondary_refire 1
484 set g_balance_hlac_secondary_animtime 0.3
485 set g_balance_hlac_secondary_ammo 10
486 set g_balance_hlac_secondary_shots 5
487 //   }}}
488 //   {{{ campingrifle
489 set g_balance_campingrifle_magazinecapacity 0
490 set g_balance_campingrifle_reloadtime 2 // matches reload anim
491 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
492 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
493 set g_balance_campingrifle_tracer 1
494 set g_balance_campingrifle_primary_damage 50
495 set g_balance_campingrifle_primary_headshotaddeddamage 50
496 set g_balance_campingrifle_primary_spread 0
497 set g_balance_campingrifle_primary_force 0
498 set g_balance_campingrifle_primary_speed 35000
499 set g_balance_campingrifle_primary_lifetime 5
500 set g_balance_campingrifle_primary_refire 0.7
501 set g_balance_campingrifle_primary_animtime 0.3
502 set g_balance_campingrifle_primary_ammo 10
503 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
504 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
505 set g_balance_campingrifle_secondary_damage 15
506 set g_balance_campingrifle_secondary_headshotaddeddamage 25
507 set g_balance_campingrifle_secondary_spread 0.02
508 set g_balance_campingrifle_secondary_force 0
509 set g_balance_campingrifle_secondary_speed 20000
510 set g_balance_campingrifle_secondary_lifetime 5
511 set g_balance_campingrifle_secondary_refire 0.1
512 set g_balance_campingrifle_secondary_animtime 0.1
513 set g_balance_campingrifle_secondary_ammo 4
514 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
515 set g_balance_campingrifle_secondary_burstcost 0.35
516 //   }}}
517 //   {{{ tuba
518 set g_balance_tuba_refire 0.25
519 set g_balance_tuba_animtime 0.25
520 set g_balance_tuba_attenuation 0.5
521 set g_balance_tuba_volume 1
522 set g_balance_tuba_damage 25
523 set g_balance_tuba_edgedamage 0
524 set g_balance_tuba_radius 200
525 set g_balance_tuba_force 200
526 //   }}}
527 //   {{{ fireball
528 set g_balance_fireball_primary_ammo 5
529 set g_balance_fireball_primary_animtime 0.3
530 set g_balance_fireball_primary_damage 40
531 set g_balance_fireball_primary_damageforcescale 4
532 set g_balance_fireball_primary_damagetime 5
533 set g_balance_fireball_primary_force 100
534 set g_balance_fireball_primary_laserburntime 0.5
535 set g_balance_fireball_primary_laserdamage 30
536 set g_balance_fireball_primary_laseredgedamage 20
537 set g_balance_fireball_primary_laserradius 110
538 set g_balance_fireball_primary_lifetime 7
539 set g_balance_fireball_primary_refire 2
540 set g_balance_fireball_primary_speed 900
541 set g_balance_fireball_primary_speed_up 100
542 set g_balance_fireball_secondary_ammo 25
543 set g_balance_fireball_secondary_animtime 0.15
544 set g_balance_fireball_secondary_bfgdamage 100
545 set g_balance_fireball_secondary_bfgforce 500
546 set g_balance_fireball_secondary_bfgradius 750
547 set g_balance_fireball_secondary_damage 150
548 set g_balance_fireball_secondary_damageforcescale 4
549 set g_balance_fireball_secondary_edgedamage 0
550 set g_balance_fireball_secondary_force 700
551 set g_balance_fireball_secondary_health 50
552 set g_balance_fireball_secondary_laserburntime 0.5
553 set g_balance_fireball_secondary_laserdamage 30
554 set g_balance_fireball_secondary_laseredgedamage 20
555 set g_balance_fireball_secondary_laserradius 256
556 set g_balance_fireball_secondary_lifetime 15
557 set g_balance_fireball_secondary_radius 200
558 set g_balance_fireball_secondary_refire 0
559 set g_balance_fireball_secondary_refire2 4
560 set g_balance_fireball_secondary_speed 650
561 //   }}}