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1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set g_weaponreplace_laser ""
7 set g_weaponreplace_shotgun ""
8 set g_weaponreplace_uzi ""
9 set g_weaponreplace_grenadelauncher ""
10 set g_weaponreplace_electro ""
11 set g_weaponreplace_crylink ""
12 set g_weaponreplace_nex ""
13 set g_weaponreplace_hagar ""
14 set g_weaponreplace_rocketlauncher ""
15 set g_weaponreplace_porto ""
16 set g_weaponreplace_minstanex ""
17 set g_weaponreplace_hook ""
18 set g_weaponreplace_hlac ""
19 set g_weaponreplace_campingrifle ""
20 set g_weaponreplace_tuba ""
21 set g_weaponreplace_fireball ""
22 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
23 // }}}
24
25 // {{{ starting gear
26 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
27 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
28 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_balance_health_start 100
43 set g_balance_armor_start 0
44 set g_start_ammo_shells 45
45 set g_start_ammo_nails 0
46 set g_start_ammo_rockets 0
47 set g_start_ammo_cells 0
48 set g_start_ammo_fuel 0
49 set g_warmup_start_health 250 "starting values when being in warmup-stage"
50 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
51 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
52 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
53 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
54 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
56 set g_lms_start_health 250
57 set g_lms_start_armor 100
58 set g_lms_start_ammo_shells 50
59 set g_lms_start_ammo_nails 150
60 set g_lms_start_ammo_rockets 50
61 set g_lms_start_ammo_cells 50
62 set g_lms_start_ammo_fuel 0
63 set g_balance_nixnex_roundtime 25
64 set g_balance_nixnex_incrtime 1.6
65 set g_balance_nixnex_ammo_shells 15
66 set g_balance_nixnex_ammo_nails 45
67 set g_balance_nixnex_ammo_rockets 15
68 set g_balance_nixnex_ammo_cells 15
69 set g_balance_nixnex_ammo_fuel 0
70 set g_balance_nixnex_ammoincr_shells 2
71 set g_balance_nixnex_ammoincr_nails 6
72 set g_balance_nixnex_ammoincr_rockets 2
73 set g_balance_nixnex_ammoincr_cells 2
74 set g_balance_nixnex_ammoincr_fuel 2
75 // }}}
76
77 // {{{ pickup items
78 set g_pickup_shells 30
79 set g_pickup_shells_max 120
80 set g_pickup_nails 80
81 set g_pickup_nails_max 400
82 set g_pickup_rockets 30
83 set g_pickup_rockets_max 120
84 set g_pickup_cells 50
85 set g_pickup_cells_max 200
86 set g_pickup_fuel 25
87 set g_pickup_fuel_jetpack 50
88 set g_pickup_fuel_max 999
89 set g_pickup_armorsmall 10
90 set g_pickup_armorsmall_max 100
91 set g_pickup_armormedium 25
92 set g_pickup_armormedium_max 100
93 set g_pickup_armorbig 50
94 set g_pickup_armorbig_max 100
95 set g_pickup_armorlarge 100
96 set g_pickup_armorlarge_max 150
97 set g_pickup_healthsmall 10
98 set g_pickup_healthsmall_max 100
99 set g_pickup_healthmedium 25
100 set g_pickup_healthmedium_max 100
101 set g_pickup_healthlarge 50
102 set g_pickup_healthlarge_max 100
103 set g_pickup_healthmega 100
104 set g_pickup_healthmega_max 150
105 set g_pickup_respawntime_short 15
106 set g_pickup_respawntime_medium 20
107 set g_pickup_respawntime_long 30
108 set g_pickup_respawntime_powerup 120
109 set g_pickup_respawntime_weapon 15
110 set g_pickup_respawntime_ammo 15
111 set g_pickup_respawntimejitter_short 0
112 set g_pickup_respawntimejitter_medium 0
113 set g_pickup_respawntimejitter_long 0
114 set g_pickup_respawntimejitter_powerup 10
115 set g_pickup_respawntimejitter_weapon 0
116 set g_pickup_respawntimejitter_ammo 0
117 // }}}
118
119 // {{{ regen/rot
120 set g_balance_health_regen 0
121 set g_balance_health_regenlinear 5
122 set g_balance_pause_health_regen 5
123 set g_balance_pause_health_regen_spawn 0
124 set g_balance_health_rot 0
125 set g_balance_health_rotlinear 0
126 set g_balance_pause_health_rot 1
127 set g_balance_pause_health_rot_spawn 1
128 set g_balance_health_regenstable 100
129 set g_balance_health_rotstable 100
130 set g_balance_health_limit 999
131 set g_balance_armor_regen 0
132 set g_balance_armor_regenlinear 0
133 set g_balance_armor_rot 0
134 set g_balance_armor_rotlinear 0
135 set g_balance_pause_armor_rot 1
136 set g_balance_pause_armor_rot_spawn 1
137 set g_balance_armor_regenstable 100
138 set g_balance_armor_rotstable 100
139 set g_balance_armor_limit 999
140 set g_balance_armor_blockpercent 0.6
141 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
142 set g_balance_fuel_regenlinear 0
143 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
144 set g_balance_fuel_rot 0.05
145 set g_balance_fuel_rotlinear 0
146 set g_balance_pause_fuel_rot 5
147 set g_balance_pause_fuel_rot_spawn 10
148 set g_balance_fuel_regenstable 50
149 set g_balance_fuel_rotstable 100
150 set g_balance_fuel_limit 999
151 // }}}
152
153 // {{{ misc
154 set g_balance_selfdamagepercent 0.6
155 set g_balance_weaponswitchdelay 0.05
156 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
157 set g_weaponratefactor 1 "weapon fire rate multiplier"
158 set g_weapondamagefactor 1 "weapon damage multiplier"
159 set g_weaponforcefactor 1 "weapon force multiplier"
160 set g_balance_firetransfer_time 0.9
161 set g_balance_firetransfer_damage 0.8
162 set g_throughfloor_damage 0
163 set g_throughfloor_force 0
164 set g_projectiles_newton_style 0
165 // possible values:
166 // 0: absolute velocity projectiles (like Quake)
167 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
168 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
169 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
170 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
171 set g_projectiles_newton_style_2_minfactor 0.7
172 set g_projectiles_newton_style_2_maxfactor 5
173 set g_projectiles_spread_style 0
174 // possible values:
175 // 0: forward + solid sphere (like Quake) - varies velocity
176 // 1: forward + flattened solid sphere
177 // 2: forward + solid circle
178 // 3: forward + normal distribution 3D - varies velocity
179 // 4: forward + normal distribution on a plane
180 // 5: forward + circle with 1-r falloff
181 // 6: forward + circle with 1-r^2 falloff
182 // 7: forward + circle with (1-r)(2-r) falloff
183 set g_balance_falldamage_deadminspeed 150
184 set g_balance_falldamage_minspeed 1400
185 set g_balance_falldamage_factor 0.15
186 set g_balance_falldamage_maxdamage 25
187 // }}}
188
189 // {{{ powerups
190 set g_balance_powerup_invincible_takedamage 0.2
191 set g_balance_powerup_invincible_time 30
192 set g_balance_powerup_strength_damage 3
193 set g_balance_powerup_strength_force 4
194 set g_balance_powerup_strength_time 30
195 set g_balance_powerup_strength_selfdamage 1.5
196 set g_balance_powerup_strength_selfforce 1.5
197 // }}}
198
199 // {{{ jetpack/hook
200 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
201 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
202 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
203 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
204 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
205 set g_jetpack_fuel 8 "fuel per second for jetpack"
206 set g_jetpack_attenuation 2 "jetpack sound attenuation"
207
208 set g_grappling_hook_tarzan 2 // 2: can also pull players
209 set g_balance_grapplehook_speed_fly 1800
210 set g_balance_grapplehook_speed_pull 2000
211 set g_balance_grapplehook_force_rubber 2000
212 set g_balance_grapplehook_force_rubber_overstretch 1000
213 set g_balance_grapplehook_length_min 50
214 set g_balance_grapplehook_stretch 50
215 set g_balance_grapplehook_airfriction 0.2
216 set g_balance_grapplehook_health 130
217 // }}}
218
219 // {{{ weapon properties
220 // {{{ laser
221 set g_balance_laser_primary_damage 25
222 set g_balance_laser_primary_edgedamage 10
223 set g_balance_laser_primary_force 400
224 set g_balance_laser_primary_radius 70
225 set g_balance_laser_primary_speed 9000
226 set g_balance_laser_primary_spread 0
227 set g_balance_laser_primary_refire 0.7
228 set g_balance_laser_primary_animtime 0.3
229 set g_balance_laser_primary_lifetime 30
230 set g_balance_laser_primary_shotangle 0
231 set g_balance_laser_primary_delay 0
232 set g_balance_laser_gauntlet 0
233 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
234 set g_balance_laser_secondary_damage 25
235 set g_balance_laser_secondary_edgedamage 10
236 set g_balance_laser_secondary_force 400
237 set g_balance_laser_secondary_radius 70
238 set g_balance_laser_secondary_speed 9000
239 set g_balance_laser_secondary_spread 0
240 set g_balance_laser_secondary_refire 0.7
241 set g_balance_laser_secondary_animtime 0.3
242 set g_balance_laser_secondary_lifetime 30
243 set g_balance_laser_secondary_shotangle -90
244 set g_balance_laser_secondary_delay 0
245 // }}}
246 // {{{ shotgun
247 set g_balance_shotgun_primary_bullets 15
248 set g_balance_shotgun_primary_damage 5
249 set g_balance_shotgun_primary_force 0
250 set g_balance_shotgun_primary_spread 0.09
251 set g_balance_shotgun_primary_refire 1
252 set g_balance_shotgun_primary_animtime 0.5
253 set g_balance_shotgun_primary_ammo 3
254 set g_balance_shotgun_primary_speed 12000
255 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
256 set g_balance_shotgun_secondary_bullets 5
257 set g_balance_shotgun_secondary_damage 5
258 set g_balance_shotgun_secondary_force 0
259 set g_balance_shotgun_secondary_spread 0.09
260 set g_balance_shotgun_secondary_refire 1
261 set g_balance_shotgun_secondary_animtime 0.1
262 set g_balance_shotgun_secondary_ammo 1
263 set g_balance_shotgun_secondary_speed 12000
264 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
265 // }}}
266 // {{{ uzi
267 set g_balance_uzi_first_damage 25
268 set g_balance_uzi_first_force 0
269 set g_balance_uzi_first_spread 0.015
270 set g_balance_uzi_first_refire 0.2
271 set g_balance_uzi_first_ammo 1
272 set g_balance_uzi_sustained_damage 7
273 set g_balance_uzi_sustained_force 0
274 set g_balance_uzi_sustained_spread 0.07
275 set g_balance_uzi_sustained_refire 0.05
276 set g_balance_uzi_sustained_ammo 1
277 set g_balance_uzi_speed 18000
278 set g_balance_uzi_bulletconstant 115 // 13.1qu
279 // }}}
280 // {{{ mortar
281 set g_balance_grenadelauncher_primary_damage 40
282 set g_balance_grenadelauncher_primary_edgedamage 20
283 set g_balance_grenadelauncher_primary_force 400
284 set g_balance_grenadelauncher_primary_radius 140
285 set g_balance_grenadelauncher_primary_speed 2000
286 set g_balance_grenadelauncher_primary_speed_up 200
287 set g_balance_grenadelauncher_primary_spread 0
288 set g_balance_grenadelauncher_primary_lifetime 30
289 set g_balance_grenadelauncher_primary_refire 0.8
290 set g_balance_grenadelauncher_primary_animtime 0.5
291 set g_balance_grenadelauncher_primary_ammo 1
292 set g_balance_grenadelauncher_secondary_damage 70
293 set g_balance_grenadelauncher_secondary_edgedamage 30
294 set g_balance_grenadelauncher_secondary_force 400
295 set g_balance_grenadelauncher_secondary_radius 140
296 set g_balance_grenadelauncher_secondary_speed 1400
297 set g_balance_grenadelauncher_secondary_speed_up 200
298 set g_balance_grenadelauncher_secondary_spread 0
299 set g_balance_grenadelauncher_secondary_lifetime 0.3
300 set g_balance_grenadelauncher_secondary_refire 1
301 set g_balance_grenadelauncher_secondary_animtime 0.5
302 set g_balance_grenadelauncher_secondary_ammo 3
303 set g_balance_grenadelauncher_secondary_health 10
304 set g_balance_grenadelauncher_secondary_damageforcescale 4
305 // }}}
306 // {{{ electro
307 set g_balance_electro_primary_damage 70
308 set g_balance_electro_primary_edgedamage 5
309 set g_balance_electro_primary_force 200
310 set g_balance_electro_primary_radius 90
311 set g_balance_electro_primary_comboradius 300
312 set g_balance_electro_primary_speed 2000
313 set g_balance_electro_primary_spread 0
314 set g_balance_electro_primary_lifetime 30
315 set g_balance_electro_primary_refire 1
316 set g_balance_electro_primary_animtime 0.3
317 set g_balance_electro_primary_ammo 3
318 set g_balance_electro_secondary_damage 30
319 set g_balance_electro_secondary_spread 0.05
320 set g_balance_electro_secondary_edgedamage 0
321 set g_balance_electro_secondary_force 200
322 set g_balance_electro_secondary_radius 90
323 set g_balance_electro_secondary_speed 900
324 set g_balance_electro_secondary_speed_up 200
325 set g_balance_electro_secondary_spread 0
326 set g_balance_electro_secondary_lifetime 1
327 set g_balance_electro_secondary_refire 0.3
328 set g_balance_electro_secondary_refire2 0
329 set g_balance_electro_secondary_animtime 0.3
330 set g_balance_electro_secondary_ammo 1
331 set g_balance_electro_secondary_health 5
332 set g_balance_electro_secondary_damageforcescale 4
333 set g_balance_electro_secondary_count 1
334 set g_balance_electro_combo_damage 80
335 set g_balance_electro_combo_edgedamage 0
336 set g_balance_electro_combo_force 200
337 set g_balance_electro_combo_radius 250
338 set g_balance_electro_combo_comboradius 300
339 set g_balance_electro_combo_speed 2000
340 // }}}
341 // {{{ crylink
342 set g_balance_crylink_primary_damage 25
343 set g_balance_crylink_primary_edgedamage 0
344 set g_balance_crylink_primary_force 0
345 set g_balance_crylink_primary_radius 80
346 set g_balance_crylink_primary_speed 7000
347 set g_balance_crylink_primary_spread 0.03
348 set g_balance_crylink_primary_shots 4
349 set g_balance_crylink_primary_bounces 1
350 set g_balance_crylink_primary_refire 0.8
351 set g_balance_crylink_primary_animtime 0.3
352 set g_balance_crylink_primary_ammo 4
353 set g_balance_crylink_primary_bouncedamagefactor 0.5
354
355 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
356 set g_balance_crylink_primary_middle_fadetime 5
357 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
358 set g_balance_crylink_primary_star_fadetime 0.25
359 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
360 set g_balance_crylink_primary_other_fadetime 0.25
361
362 set g_balance_crylink_secondary_damage 25
363 set g_balance_crylink_secondary_edgedamage 0
364 set g_balance_crylink_secondary_force 0
365 set g_balance_crylink_secondary_radius 80
366 set g_balance_crylink_secondary_speed 7000
367 set g_balance_crylink_secondary_spread 0.08
368 set g_balance_crylink_secondary_shots 5
369 set g_balance_crylink_secondary_bounces 1
370 set g_balance_crylink_secondary_refire 1
371 set g_balance_crylink_secondary_animtime 0.3
372 set g_balance_crylink_secondary_ammo 5
373 set g_balance_crylink_secondary_bouncedamagefactor 0.5
374
375 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
376 set g_balance_crylink_secondary_middle_fadetime 5
377 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
378 set g_balance_crylink_secondary_line_fadetime 0.25
379
380 set g_balance_crylink_secondary_lightning 0
381 // }}}
382 // {{{ nex
383 set g_balance_nex_damage 60
384 set g_balance_nex_force 0
385 set g_balance_nex_refire 0.7
386 set g_balance_nex_animtime 0.3
387 set g_balance_nex_ammo 5
388 set g_balance_nex_damagefalloff_mindist 0
389 set g_balance_nex_damagefalloff_maxdist 0
390 set g_balance_nex_damagefalloff_halflife 0
391 set g_balance_nex_damagefalloff_forcehalflife 0
392 // }}}
393 // {{{ minstanex
394 set g_balance_minstanex_refire 1
395 set g_balance_minstanex_animtime 0.3
396 set g_balance_minstanex_ammo 10
397 // }}}
398 // {{{ hagar
399 set g_balance_hagar_primary_damage 30
400 set g_balance_hagar_primary_edgedamage 0
401 set g_balance_hagar_primary_force 50
402 set g_balance_hagar_primary_radius 90
403 set g_balance_hagar_primary_spread 0.1
404 set g_balance_hagar_primary_speed 2000
405 set g_balance_hagar_primary_lifetime 30
406 set g_balance_hagar_primary_refire 0.1
407 set g_balance_hagar_primary_ammo 1
408 set g_balance_hagar_secondary_damage 30
409 set g_balance_hagar_secondary_edgedamage 0
410 set g_balance_hagar_secondary_force 50
411 set g_balance_hagar_secondary_radius 90
412 set g_balance_hagar_secondary_spread 0.1
413 set g_balance_hagar_secondary_speed 2000
414 set g_balance_hagar_secondary_lifetime_min 30
415 set g_balance_hagar_secondary_lifetime_rand 0
416 set g_balance_hagar_secondary_refire 0.1
417 set g_balance_hagar_secondary_ammo 1
418 // }}}
419 // {{{ rocketlauncher
420 set g_balance_rocketlauncher_damage 80
421 set g_balance_rocketlauncher_edgedamage 0
422 set g_balance_rocketlauncher_force 400
423 set g_balance_rocketlauncher_radius 100
424 set g_balance_rocketlauncher_speed 2200
425 set g_balance_rocketlauncher_speedaccel 0
426 set g_balance_rocketlauncher_speedstart 2200
427 set g_balance_rocketlauncher_lifetime 30
428 set g_balance_rocketlauncher_refire 0.7
429 set g_balance_rocketlauncher_animtime 0.3
430 set g_balance_rocketlauncher_ammo 3
431 set g_balance_rocketlauncher_health 40
432 set g_balance_rocketlauncher_damageforcescale 0
433 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
434 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
435 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
436 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
437 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
438 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
439 set g_balance_rocketlauncher_laserguided_speed 1000 //650
440 set g_balance_rocketlauncher_laserguided_speedaccel 0
441 set g_balance_rocketlauncher_laserguided_speedstart 1000
442 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
443 set g_balance_rocketlauncher_laserguided_allow_steal 1
444 // }}}
445 // {{{ porto
446 set g_balance_porto_primary_refire 1.5
447 set g_balance_porto_primary_animtime 0.3
448 set g_balance_porto_primary_speed 2000
449 set g_balance_porto_primary_lifetime 30
450 set g_balance_portal_health 200 // these get recharged whenever the portal is used
451 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
452 // }}}
453 // {{{ hook
454 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
455 set g_balance_hook_primary_refire 0 // hook monkeys set 0
456 set g_balance_hook_primary_animtime 0.3 // good shoot anim
457 set g_balance_hook_primary_hooked_time_max 0 // infinite
458 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
459 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
460 set g_balance_hook_secondary_damage 25 // not much
461 set g_balance_hook_secondary_edgedamage 5 // not much
462 set g_balance_hook_secondary_radius 500 // LOTS
463 set g_balance_hook_secondary_force -2000 // LOTS
464 set g_balance_hook_secondary_ammo 50 // a whole pack
465 set g_balance_hook_secondary_lifetime 30 // infinite
466 set g_balance_hook_secondary_speed 0 // not much throwing
467 set g_balance_hook_secondary_gravity 5 // fast falling
468 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
469 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
470 set g_balance_hook_secondary_power 3 // effect behaves like a square function
471 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
472 // }}}
473 // {{{ hlac
474 set g_balance_hlac_primary_spread_min 0.0
475 set g_balance_hlac_primary_spread_max 0.03
476 set g_balance_hlac_primary_spread_add 0.03
477 set g_balance_hlac_primary_spread_crouchmod 0.5
478
479 set g_balance_hlac_primary_damage 33
480 set g_balance_hlac_primary_edgedamage 10
481 set g_balance_hlac_primary_force 250
482 set g_balance_hlac_primary_radius 70
483 set g_balance_hlac_primary_speed 20000
484 set g_balance_hlac_primary_lifetime 5
485
486 set g_balance_hlac_primary_refire 0.3
487 set g_balance_hlac_primary_animtime 0.3
488 set g_balance_hlac_primary_ammo 2
489
490 set g_balance_hlac_secondary_spread 0.05
491 set g_balance_hlac_secondary_spread_crouchmod 1
492
493 set g_balance_hlac_secondary_damage 20
494 set g_balance_hlac_secondary_edgedamage 10
495 set g_balance_hlac_secondary_force 100
496 set g_balance_hlac_secondary_radius 70
497 set g_balance_hlac_secondary_speed 20000
498 set g_balance_hlac_secondary_lifetime 5
499
500 set g_balance_hlac_secondary_refire 1.5
501 set g_balance_hlac_secondary_animtime 0.3
502 set g_balance_hlac_secondary_ammo 6
503 set g_balance_hlac_secondary_shots 5
504 // }}}
505 // {{{ campingrifle
506 set g_balance_campingrifle_magazinecapacity 0
507 set g_balance_campingrifle_reloadtime 2 // matches reload anim
508 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
509 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
510 set g_balance_campingrifle_tracer 1
511 set g_balance_campingrifle_primary_damage 50
512 set g_balance_campingrifle_primary_headshotaddeddamage 50
513 set g_balance_campingrifle_primary_spread 0
514 set g_balance_campingrifle_primary_force 2
515 set g_balance_campingrifle_primary_speed 35000
516 set g_balance_campingrifle_primary_lifetime 5
517 set g_balance_campingrifle_primary_refire 0.7
518 set g_balance_campingrifle_primary_animtime 0.3
519 set g_balance_campingrifle_primary_ammo 10
520 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
521 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
522 set g_balance_campingrifle_secondary_damage 15
523 set g_balance_campingrifle_secondary_headshotaddeddamage 25
524 set g_balance_campingrifle_secondary_spread 0.02
525 set g_balance_campingrifle_secondary_force 1
526 set g_balance_campingrifle_secondary_speed 20000
527 set g_balance_campingrifle_secondary_lifetime 5
528 set g_balance_campingrifle_secondary_refire 0.1
529 set g_balance_campingrifle_secondary_animtime 0.1
530 set g_balance_campingrifle_secondary_ammo 4
531 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
532 set g_balance_campingrifle_secondary_burstcost 0.35
533 // }}}
534 // {{{ tuba
535 set g_balance_tuba_refire 0.05
536 set g_balance_tuba_animtime 0.05
537 set g_balance_tuba_attenuation 0.5
538 set g_balance_tuba_volume 1
539 set g_balance_tuba_fadetime 0.25
540 set g_balance_tuba_damage 5
541 set g_balance_tuba_edgedamage 0
542 set g_balance_tuba_radius 200
543 set g_balance_tuba_force 40
544 // }}}
545 // {{{ fireball
546 set g_balance_fireball_primary_ammo 5
547 set g_balance_fireball_primary_animtime 0.3
548 set g_balance_fireball_primary_damage 40
549 set g_balance_fireball_primary_damageforcescale 4
550 set g_balance_fireball_primary_damagetime 3
551 set g_balance_fireball_primary_force 100
552 set g_balance_fireball_primary_laserburntime 0.5
553 set g_balance_fireball_primary_laserdamage 30
554 set g_balance_fireball_primary_laseredgedamage 20
555 set g_balance_fireball_primary_laserradius 100
556 set g_balance_fireball_primary_lifetime 4.5
557 set g_balance_fireball_primary_refire 1.5
558 set g_balance_fireball_primary_speed 700
559 set g_balance_fireball_primary_speed_up 100
560 set g_balance_fireball_primary_spread 0
561 set g_balance_fireball_secondary_ammo 15
562 set g_balance_fireball_secondary_animtime 0.15
563 set g_balance_fireball_secondary_bfgdamage 100
564 set g_balance_fireball_secondary_bfgforce 500
565 set g_balance_fireball_secondary_bfgradius 600
566 set g_balance_fireball_secondary_damage 150
567 set g_balance_fireball_secondary_damageforcescale 4
568 set g_balance_fireball_secondary_edgedamage 0
569 set g_balance_fireball_secondary_force 700
570 set g_balance_fireball_secondary_health 50
571 set g_balance_fireball_secondary_laserburntime 0.5
572 set g_balance_fireball_secondary_laserdamage 30
573 set g_balance_fireball_secondary_laseredgedamage 20
574 set g_balance_fireball_secondary_laserradius 200
575 set g_balance_fireball_secondary_lifetime 15
576 set g_balance_fireball_secondary_radius 200
577 set g_balance_fireball_secondary_refire 3
578 set g_balance_fireball_secondary_refire2 6
579 set g_balance_fireball_secondary_speed 650
580 set g_balance_fireball_secondary_spread 0
581 // }}}