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[divverent/nexuiz.git] / data / balanceHavoc.cfg
1 // {{{ weapon replacement
2 // NOTE: this only replaces weapons on the map
3 // use g_start_weapon_* to also replace the on-startup weapons!
4 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
5 // set the cvars to "0" to totally disable a weapon
6 set g_weaponreplace_laser ""
7 set g_weaponreplace_shotgun ""
8 set g_weaponreplace_uzi ""
9 set g_weaponreplace_grenadelauncher ""
10 set g_weaponreplace_electro ""
11 set g_weaponreplace_crylink ""
12 set g_weaponreplace_nex ""
13 set g_weaponreplace_hagar ""
14 set g_weaponreplace_rocketlauncher ""
15 set g_weaponreplace_porto ""
16 set g_weaponreplace_minstanex ""
17 set g_weaponreplace_hook ""
18 set g_weaponreplace_hlac ""
19 set g_weaponreplace_campingrifle ""
20 set g_weaponreplace_tuba ""
21 set g_weaponreplace_fireball ""
22 set g_weaponreplace_rcalpistol ""
23 set g_weaponreplace_seeker ""
24 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
25 // }}}
26
27 // {{{ starting gear
28 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
29 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
30 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
31 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
32 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
33 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
34 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
35 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
36 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
37 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
38 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
39 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
40 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
41 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
42 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
43 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
44 set g_start_weapon_rcalpistol -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
45 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
46 set g_balance_health_start 100
47 set g_balance_armor_start 0
48 set g_start_ammo_shells 45
49 set g_start_ammo_nails 0
50 set g_start_ammo_rockets 0
51 set g_start_ammo_cells 0
52 set g_start_ammo_fuel 0
53 set g_warmup_start_health 250 "starting values when being in warmup-stage"
54 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
55 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
56 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
60 set g_lms_start_health 250
61 set g_lms_start_armor 100
62 set g_lms_start_ammo_shells 50
63 set g_lms_start_ammo_nails 150
64 set g_lms_start_ammo_rockets 50
65 set g_lms_start_ammo_cells 50
66 set g_lms_start_ammo_fuel 0
67 set g_balance_nixnex_roundtime 25
68 set g_balance_nixnex_incrtime 1.6
69 set g_balance_nixnex_ammo_shells 15
70 set g_balance_nixnex_ammo_nails 45
71 set g_balance_nixnex_ammo_rockets 15
72 set g_balance_nixnex_ammo_cells 15
73 set g_balance_nixnex_ammo_fuel 0
74 set g_balance_nixnex_ammoincr_shells 2
75 set g_balance_nixnex_ammoincr_nails 6
76 set g_balance_nixnex_ammoincr_rockets 2
77 set g_balance_nixnex_ammoincr_cells 2
78 set g_balance_nixnex_ammoincr_fuel 2
79 // }}}
80
81 // {{{ pickup items
82 set g_pickup_shells 30
83 set g_pickup_shells_max 120
84 set g_pickup_nails 80
85 set g_pickup_nails_max 400
86 set g_pickup_rockets 30
87 set g_pickup_rockets_max 120
88 set g_pickup_cells 50
89 set g_pickup_cells_max 200
90 set g_pickup_fuel 25
91 set g_pickup_fuel_jetpack 50
92 set g_pickup_fuel_max 999
93 set g_pickup_armorsmall 10
94 set g_pickup_armorsmall_max 100
95 set g_pickup_armormedium 25
96 set g_pickup_armormedium_max 100
97 set g_pickup_armorbig 50
98 set g_pickup_armorbig_max 100
99 set g_pickup_armorlarge 100
100 set g_pickup_armorlarge_max 150
101 set g_pickup_healthsmall 10
102 set g_pickup_healthsmall_max 100
103 set g_pickup_healthmedium 25
104 set g_pickup_healthmedium_max 100
105 set g_pickup_healthlarge 50
106 set g_pickup_healthlarge_max 100
107 set g_pickup_healthmega 100
108 set g_pickup_healthmega_max 150
109 set g_pickup_respawntime_short 15
110 set g_pickup_respawntime_medium 20
111 set g_pickup_respawntime_long 30
112 set g_pickup_respawntime_powerup 120
113 set g_pickup_respawntime_weapon 15
114 set g_pickup_respawntime_ammo 15
115 set g_pickup_respawntimejitter_short 0
116 set g_pickup_respawntimejitter_medium 0
117 set g_pickup_respawntimejitter_long 0
118 set g_pickup_respawntimejitter_powerup 10
119 set g_pickup_respawntimejitter_weapon 0
120 set g_pickup_respawntimejitter_ammo 0
121 // }}}
122
123 // {{{ regen/rot
124 set g_balance_health_regen 0
125 set g_balance_health_regenlinear 5
126 set g_balance_pause_health_regen 5
127 set g_balance_pause_health_regen_spawn 0
128 set g_balance_health_rot 0
129 set g_balance_health_rotlinear 0
130 set g_balance_pause_health_rot 1
131 set g_balance_pause_health_rot_spawn 1
132 set g_balance_health_regenstable 100
133 set g_balance_health_rotstable 100
134 set g_balance_health_limit 999
135 set g_balance_armor_regen 0
136 set g_balance_armor_regenlinear 0
137 set g_balance_armor_rot 0
138 set g_balance_armor_rotlinear 0
139 set g_balance_pause_armor_rot 1
140 set g_balance_pause_armor_rot_spawn 1
141 set g_balance_armor_regenstable 100
142 set g_balance_armor_rotstable 100
143 set g_balance_armor_limit 999
144 set g_balance_armor_blockpercent 0.6
145 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
146 set g_balance_fuel_regenlinear 0
147 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
148 set g_balance_fuel_rot 0.05
149 set g_balance_fuel_rotlinear 0
150 set g_balance_pause_fuel_rot 5
151 set g_balance_pause_fuel_rot_spawn 10
152 set g_balance_fuel_regenstable 50
153 set g_balance_fuel_rotstable 100
154 set g_balance_fuel_limit 999
155 // }}}
156
157 // {{{ misc
158 set g_balance_selfdamagepercent 0.6
159 set g_balance_weaponswitchdelay 0.05
160 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
161 set g_weaponratefactor 1 "weapon fire rate multiplier"
162 set g_weapondamagefactor 1 "weapon damage multiplier"
163 set g_weaponforcefactor 1 "weapon force multiplier"
164 set g_weaponspreadfactor 1 "weapon spread multiplier"
165 set g_balance_firetransfer_time 0.9
166 set g_balance_firetransfer_damage 0.8
167 set g_throughfloor_damage 0
168 set g_throughfloor_force 0
169 set g_projectiles_newton_style 0
170 // possible values:
171 // 0: absolute velocity projectiles (like Quake)
172 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
173 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
174 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
175 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
176 set g_projectiles_newton_style_2_minfactor 0.7
177 set g_projectiles_newton_style_2_maxfactor 5
178 set g_projectiles_spread_style 0
179 // possible values:
180 // 0: forward + solid sphere (like Quake) - varies velocity
181 // 1: forward + flattened solid sphere
182 // 2: forward + solid circle
183 // 3: forward + normal distribution 3D - varies velocity
184 // 4: forward + normal distribution on a plane
185 // 5: forward + circle with 1-r falloff
186 // 6: forward + circle with 1-r^2 falloff
187 // 7: forward + circle with (1-r)(2-r) falloff
188 set g_balance_falldamage_deadminspeed 150
189 set g_balance_falldamage_minspeed 1400
190 set g_balance_falldamage_factor 0.15
191 set g_balance_falldamage_maxdamage 25
192 // }}}
193
194 // {{{ powerups
195 set g_balance_powerup_invincible_takedamage 0.2
196 set g_balance_powerup_invincible_time 30
197 set g_balance_powerup_strength_damage 3
198 set g_balance_powerup_strength_force 4
199 set g_balance_powerup_strength_time 30
200 set g_balance_powerup_strength_selfdamage 1.5
201 set g_balance_powerup_strength_selfforce 1.5
202 // }}}
203
204 // {{{ jetpack/hook
205 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
206 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
207 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
208 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
209 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
210 set g_jetpack_fuel 8 "fuel per second for jetpack"
211 set g_jetpack_attenuation 2 "jetpack sound attenuation"
212
213 set g_grappling_hook_tarzan 2 // 2: can also pull players
214 set g_balance_grapplehook_speed_fly 1800
215 set g_balance_grapplehook_speed_pull 2000
216 set g_balance_grapplehook_force_rubber 2000
217 set g_balance_grapplehook_force_rubber_overstretch 1000
218 set g_balance_grapplehook_length_min 50
219 set g_balance_grapplehook_stretch 50
220 set g_balance_grapplehook_airfriction 0.2
221 set g_balance_grapplehook_health 130
222 // }}}
223
224 // {{{ weapon properties
225 // {{{ laser
226 set g_balance_laser_primary_damage 25
227 set g_balance_laser_primary_edgedamage 10
228 set g_balance_laser_primary_force 400
229 set g_balance_laser_primary_radius 70
230 set g_balance_laser_primary_speed 9000
231 set g_balance_laser_primary_spread 0
232 set g_balance_laser_primary_refire 0.7
233 set g_balance_laser_primary_animtime 0.3
234 set g_balance_laser_primary_lifetime 30
235 set g_balance_laser_primary_shotangle 0
236 set g_balance_laser_primary_delay 0
237 set g_balance_laser_gauntlet 0
238 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
239 set g_balance_laser_secondary_damage 25
240 set g_balance_laser_secondary_edgedamage 10
241 set g_balance_laser_secondary_force 400
242 set g_balance_laser_secondary_radius 70
243 set g_balance_laser_secondary_speed 9000
244 set g_balance_laser_secondary_spread 0
245 set g_balance_laser_secondary_refire 0.7
246 set g_balance_laser_secondary_animtime 0.3
247 set g_balance_laser_secondary_lifetime 30
248 set g_balance_laser_secondary_shotangle -90
249 set g_balance_laser_secondary_delay 0
250 // }}}
251 // {{{ shotgun
252 set g_balance_shotgun_primary_bullets 15
253 set g_balance_shotgun_primary_damage 5
254 set g_balance_shotgun_primary_force 0
255 set g_balance_shotgun_primary_spread 0.09
256 set g_balance_shotgun_primary_refire 1
257 set g_balance_shotgun_primary_animtime 0.5
258 set g_balance_shotgun_primary_ammo 3
259 set g_balance_shotgun_primary_speed 12000
260 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
261 set g_balance_shotgun_secondary_bullets 5
262 set g_balance_shotgun_secondary_damage 5
263 set g_balance_shotgun_secondary_force 0
264 set g_balance_shotgun_secondary_spread 0.09
265 set g_balance_shotgun_secondary_refire 1
266 set g_balance_shotgun_secondary_animtime 0.1
267 set g_balance_shotgun_secondary_ammo 1
268 set g_balance_shotgun_secondary_speed 12000
269 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
270 // }}}
271 // {{{ uzi
272 set g_balance_uzi_first_damage 25
273 set g_balance_uzi_first_force 0
274 set g_balance_uzi_first_spread 0.015
275 set g_balance_uzi_first_refire 0.2
276 set g_balance_uzi_first_ammo 1
277 set g_balance_uzi_sustained_damage 7
278 set g_balance_uzi_sustained_force 0
279 set g_balance_uzi_sustained_spread 0.07
280 set g_balance_uzi_sustained_refire 0.05
281 set g_balance_uzi_sustained_ammo 1
282 set g_balance_uzi_speed 18000
283 set g_balance_uzi_bulletconstant 115 // 13.1qu
284 // }}}
285 // {{{ mortar
286 set g_balance_grenadelauncher_primary_damage 40
287 set g_balance_grenadelauncher_primary_edgedamage 20
288 set g_balance_grenadelauncher_primary_force 400
289 set g_balance_grenadelauncher_primary_radius 140
290 set g_balance_grenadelauncher_primary_speed 2000
291 set g_balance_grenadelauncher_primary_speed_up 200
292 set g_balance_grenadelauncher_primary_spread 0
293 set g_balance_grenadelauncher_primary_lifetime 30
294 set g_balance_grenadelauncher_primary_refire 0.8
295 set g_balance_grenadelauncher_primary_animtime 0.5
296 set g_balance_grenadelauncher_primary_ammo 1
297 set g_balance_grenadelauncher_secondary_damage 70
298 set g_balance_grenadelauncher_secondary_edgedamage 30
299 set g_balance_grenadelauncher_secondary_force 400
300 set g_balance_grenadelauncher_secondary_radius 140
301 set g_balance_grenadelauncher_secondary_speed 1400
302 set g_balance_grenadelauncher_secondary_speed_up 200
303 set g_balance_grenadelauncher_secondary_spread 0
304 set g_balance_grenadelauncher_secondary_lifetime 0.3
305 set g_balance_grenadelauncher_secondary_refire 1
306 set g_balance_grenadelauncher_secondary_animtime 0.5
307 set g_balance_grenadelauncher_secondary_ammo 3
308 set g_balance_grenadelauncher_secondary_health 10
309 set g_balance_grenadelauncher_secondary_damageforcescale 4
310 // }}}
311 // {{{ electro
312 set g_balance_electro_primary_damage 70
313 set g_balance_electro_primary_edgedamage 5
314 set g_balance_electro_primary_force 200
315 set g_balance_electro_primary_radius 90
316 set g_balance_electro_primary_comboradius 300
317 set g_balance_electro_primary_speed 2000
318 set g_balance_electro_primary_spread 0
319 set g_balance_electro_primary_lifetime 30
320 set g_balance_electro_primary_refire 1
321 set g_balance_electro_primary_animtime 0.3
322 set g_balance_electro_primary_ammo 3
323 set g_balance_electro_secondary_damage 30
324 set g_balance_electro_secondary_spread 0.05
325 set g_balance_electro_secondary_edgedamage 0
326 set g_balance_electro_secondary_force 200
327 set g_balance_electro_secondary_radius 90
328 set g_balance_electro_secondary_speed 900
329 set g_balance_electro_secondary_speed_up 200
330 set g_balance_electro_secondary_spread 0
331 set g_balance_electro_secondary_lifetime 1
332 set g_balance_electro_secondary_refire 0.3
333 set g_balance_electro_secondary_refire2 0
334 set g_balance_electro_secondary_animtime 0.3
335 set g_balance_electro_secondary_ammo 1
336 set g_balance_electro_secondary_health 5
337 set g_balance_electro_secondary_damageforcescale 4
338 set g_balance_electro_secondary_count 1
339 set g_balance_electro_combo_damage 80
340 set g_balance_electro_combo_edgedamage 0
341 set g_balance_electro_combo_force 200
342 set g_balance_electro_combo_radius 250
343 set g_balance_electro_combo_comboradius 300
344 set g_balance_electro_combo_speed 2000
345 // }}}
346 // {{{ crylink
347 set g_balance_crylink_primary_damage 25
348 set g_balance_crylink_primary_edgedamage 0
349 set g_balance_crylink_primary_force 0
350 set g_balance_crylink_primary_radius 80
351 set g_balance_crylink_primary_speed 7000
352 set g_balance_crylink_primary_spread 0.03
353 set g_balance_crylink_primary_shots 4
354 set g_balance_crylink_primary_bounces 1
355 set g_balance_crylink_primary_refire 0.8
356 set g_balance_crylink_primary_animtime 0.3
357 set g_balance_crylink_primary_ammo 4
358 set g_balance_crylink_primary_bouncedamagefactor 0.5
359
360 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
361 set g_balance_crylink_primary_middle_fadetime 5
362 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
363 set g_balance_crylink_primary_star_fadetime 0.25
364 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
365 set g_balance_crylink_primary_other_fadetime 0.25
366
367 set g_balance_crylink_secondary_damage 25
368 set g_balance_crylink_secondary_edgedamage 0
369 set g_balance_crylink_secondary_force 0
370 set g_balance_crylink_secondary_radius 80
371 set g_balance_crylink_secondary_speed 7000
372 set g_balance_crylink_secondary_spread 0.08
373 set g_balance_crylink_secondary_shots 5
374 set g_balance_crylink_secondary_bounces 1
375 set g_balance_crylink_secondary_refire 1
376 set g_balance_crylink_secondary_animtime 0.3
377 set g_balance_crylink_secondary_ammo 5
378 set g_balance_crylink_secondary_bouncedamagefactor 0.5
379
380 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
381 set g_balance_crylink_secondary_middle_fadetime 5
382 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
383 set g_balance_crylink_secondary_line_fadetime 0.25
384
385 set g_balance_crylink_secondary_lightning 0
386 // }}}
387 // {{{ nex
388 set g_balance_nex_damage 60
389 set g_balance_nex_force 0
390 set g_balance_nex_refire 0.7
391 set g_balance_nex_animtime 0.3
392 set g_balance_nex_ammo 5
393 set g_balance_nex_damagefalloff_mindist 0
394 set g_balance_nex_damagefalloff_maxdist 0
395 set g_balance_nex_damagefalloff_halflife 0
396 set g_balance_nex_damagefalloff_forcehalflife 0
397 // }}}
398 // {{{ minstanex
399 set g_balance_minstanex_refire 1
400 set g_balance_minstanex_animtime 0.3
401 set g_balance_minstanex_ammo 10
402 // }}}
403 // {{{ hagar
404 set g_balance_hagar_primary_damage 30
405 set g_balance_hagar_primary_edgedamage 0
406 set g_balance_hagar_primary_force 50
407 set g_balance_hagar_primary_radius 90
408 set g_balance_hagar_primary_spread 0.1
409 set g_balance_hagar_primary_speed 2000
410 set g_balance_hagar_primary_lifetime 30
411 set g_balance_hagar_primary_refire 0.1
412 set g_balance_hagar_primary_ammo 1
413 set g_balance_hagar_secondary_damage 30
414 set g_balance_hagar_secondary_edgedamage 0
415 set g_balance_hagar_secondary_force 50
416 set g_balance_hagar_secondary_radius 90
417 set g_balance_hagar_secondary_spread 0.1
418 set g_balance_hagar_secondary_speed 2000
419 set g_balance_hagar_secondary_lifetime_min 30
420 set g_balance_hagar_secondary_lifetime_rand 0
421 set g_balance_hagar_secondary_refire 0.1
422 set g_balance_hagar_secondary_ammo 1
423 // }}}
424 // {{{ rocketlauncher
425 set g_balance_rocketlauncher_damage 80
426 set g_balance_rocketlauncher_edgedamage 0
427 set g_balance_rocketlauncher_force 400
428 set g_balance_rocketlauncher_radius 100
429 set g_balance_rocketlauncher_speed 2200
430 set g_balance_rocketlauncher_speedaccel 0
431 set g_balance_rocketlauncher_speedstart 2200
432 set g_balance_rocketlauncher_lifetime 30
433 set g_balance_rocketlauncher_refire 0.7
434 set g_balance_rocketlauncher_animtime 0.3
435 set g_balance_rocketlauncher_ammo 3
436 set g_balance_rocketlauncher_health 40
437 set g_balance_rocketlauncher_damageforcescale 0
438 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
439 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
440 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
441 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
442 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
443 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
444 set g_balance_rocketlauncher_laserguided_speed 1000 //650
445 set g_balance_rocketlauncher_laserguided_speedaccel 0
446 set g_balance_rocketlauncher_laserguided_speedstart 1000
447 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
448 set g_balance_rocketlauncher_laserguided_allow_steal 1
449 // }}}
450 // {{{ porto
451 set g_balance_porto_primary_refire 1.5
452 set g_balance_porto_primary_animtime 0.3
453 set g_balance_porto_primary_speed 2000
454 set g_balance_porto_primary_lifetime 30
455 set g_balance_portal_health 200 // these get recharged whenever the portal is used
456 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
457 // }}}
458 // {{{ hook
459 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
460 set g_balance_hook_primary_refire 0 // hook monkeys set 0
461 set g_balance_hook_primary_animtime 0.3 // good shoot anim
462 set g_balance_hook_primary_hooked_time_max 0 // infinite
463 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
464 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
465 set g_balance_hook_secondary_damage 25 // not much
466 set g_balance_hook_secondary_edgedamage 5 // not much
467 set g_balance_hook_secondary_radius 500 // LOTS
468 set g_balance_hook_secondary_force -2000 // LOTS
469 set g_balance_hook_secondary_ammo 50 // a whole pack
470 set g_balance_hook_secondary_lifetime 30 // infinite
471 set g_balance_hook_secondary_speed 0 // not much throwing
472 set g_balance_hook_secondary_gravity 5 // fast falling
473 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
474 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
475 set g_balance_hook_secondary_power 3 // effect behaves like a square function
476 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
477 // }}}
478 // {{{ hlac
479 set g_balance_hlac_primary_spread_min 0.0
480 set g_balance_hlac_primary_spread_max 0.03
481 set g_balance_hlac_primary_spread_add 0.03
482 set g_balance_hlac_primary_spread_crouchmod 0.5
483
484 set g_balance_hlac_primary_damage 33
485 set g_balance_hlac_primary_edgedamage 10
486 set g_balance_hlac_primary_force 250
487 set g_balance_hlac_primary_radius 70
488 set g_balance_hlac_primary_speed 20000
489 set g_balance_hlac_primary_lifetime 5
490
491 set g_balance_hlac_primary_refire 0.3
492 set g_balance_hlac_primary_animtime 0.3
493 set g_balance_hlac_primary_ammo 2
494
495 set g_balance_hlac_secondary_spread 0.05
496 set g_balance_hlac_secondary_spread_crouchmod 1
497
498 set g_balance_hlac_secondary_damage 20
499 set g_balance_hlac_secondary_edgedamage 10
500 set g_balance_hlac_secondary_force 100
501 set g_balance_hlac_secondary_radius 70
502 set g_balance_hlac_secondary_speed 20000
503 set g_balance_hlac_secondary_lifetime 5
504
505 set g_balance_hlac_secondary_refire 1.5
506 set g_balance_hlac_secondary_animtime 0.3
507 set g_balance_hlac_secondary_ammo 6
508 set g_balance_hlac_secondary_shots 5
509 // }}}
510 // {{{ campingrifle
511 set g_balance_campingrifle_magazinecapacity 0
512 set g_balance_campingrifle_reloadtime 2 // matches reload anim
513 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
514 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
515 set g_balance_campingrifle_tracer 1
516 set g_balance_campingrifle_primary_damage 50
517 set g_balance_campingrifle_primary_headshotaddeddamage 50
518 set g_balance_campingrifle_primary_spread 0
519 set g_balance_campingrifle_primary_force 2
520 set g_balance_campingrifle_primary_speed 35000
521 set g_balance_campingrifle_primary_lifetime 5
522 set g_balance_campingrifle_primary_refire 0.7
523 set g_balance_campingrifle_primary_animtime 0.3
524 set g_balance_campingrifle_primary_ammo 10
525 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
526 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
527 set g_balance_campingrifle_secondary_damage 15
528 set g_balance_campingrifle_secondary_headshotaddeddamage 25
529 set g_balance_campingrifle_secondary_spread 0.02
530 set g_balance_campingrifle_secondary_force 1
531 set g_balance_campingrifle_secondary_speed 20000
532 set g_balance_campingrifle_secondary_lifetime 5
533 set g_balance_campingrifle_secondary_refire 0.1
534 set g_balance_campingrifle_secondary_animtime 0.1
535 set g_balance_campingrifle_secondary_ammo 4
536 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
537 set g_balance_campingrifle_secondary_burstcost 0.35
538 // }}}
539 // {{{ tuba
540 set g_balance_tuba_refire 0.05
541 set g_balance_tuba_animtime 0.05
542 set g_balance_tuba_attenuation 0.5
543 set g_balance_tuba_volume 1
544 set g_balance_tuba_fadetime 0.25
545 set g_balance_tuba_damage 5
546 set g_balance_tuba_edgedamage 0
547 set g_balance_tuba_radius 200
548 set g_balance_tuba_force 40
549 // }}}
550 // {{{ fireball
551 set g_balance_fireball_primary_ammo 5
552 set g_balance_fireball_primary_animtime 0.3
553 set g_balance_fireball_primary_damage 40
554 set g_balance_fireball_primary_damageforcescale 4
555 set g_balance_fireball_primary_damagetime 3
556 set g_balance_fireball_primary_force 100
557 set g_balance_fireball_primary_laserburntime 0.5
558 set g_balance_fireball_primary_laserdamage 30
559 set g_balance_fireball_primary_laseredgedamage 20
560 set g_balance_fireball_primary_laserradius 100
561 set g_balance_fireball_primary_lifetime 4.5
562 set g_balance_fireball_primary_refire 1.5
563 set g_balance_fireball_primary_speed 700
564 set g_balance_fireball_primary_speed_up 100
565 set g_balance_fireball_primary_spread 0
566 set g_balance_fireball_secondary_ammo 15
567 set g_balance_fireball_secondary_animtime 0.15
568 set g_balance_fireball_secondary_bfgdamage 100
569 set g_balance_fireball_secondary_bfgforce 500
570 set g_balance_fireball_secondary_bfgradius 600
571 set g_balance_fireball_secondary_damage 150
572 set g_balance_fireball_secondary_damageforcescale 4
573 set g_balance_fireball_secondary_edgedamage 0
574 set g_balance_fireball_secondary_force 700
575 set g_balance_fireball_secondary_health 50
576 set g_balance_fireball_secondary_laserburntime 0.5
577 set g_balance_fireball_secondary_laserdamage 30
578 set g_balance_fireball_secondary_laseredgedamage 20
579 set g_balance_fireball_secondary_laserradius 200
580 set g_balance_fireball_secondary_lifetime 15
581 set g_balance_fireball_secondary_radius 200
582 set g_balance_fireball_secondary_refire 3
583 set g_balance_fireball_secondary_refire2 6
584 set g_balance_fireball_secondary_speed 650
585 set g_balance_fireball_secondary_spread 0
586 // }}}
587 // {{{ rcalpistol
588 set g_balance_rcalpistol_magazinecapacity 6
589 set g_balance_rcalpistol_reloadtime 1 // matches reload anim
590 set g_balance_rcalpistol_auto_reload_after_changing_weapons 0
591 set g_balance_rcalpistol_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
592 set g_balance_rcalpistol_tracer 0
593 set g_balance_rcalpistol_primary_damage 40
594 set g_balance_rcalpistol_primary_headshotaddeddamage 50
595 set g_balance_rcalpistol_primary_spread 0.04
596 set g_balance_rcalpistol_primary_force 0
597 set g_balance_rcalpistol_primary_speed 15000
598 set g_balance_rcalpistol_primary_lifetime 5
599 set g_balance_rcalpistol_primary_refire 0.3
600 set g_balance_rcalpistol_primary_animtime 0.3
601 set g_balance_rcalpistol_primary_ammo 10
602 set g_balance_rcalpistol_primary_bulletconstant 130 // 56.3qu
603 set g_balance_rcalpistol_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
604 set g_balance_rcalpistol_secondary_damage 30
605 set g_balance_rcalpistol_secondary_headshotaddeddamage 25
606 set g_balance_rcalpistol_secondary_spread 0.07
607 set g_balance_rcalpistol_secondary_force 0
608 set g_balance_rcalpistol_secondary_speed 10000
609 set g_balance_rcalpistol_secondary_lifetime 5
610 set g_balance_rcalpistol_secondary_refire 0.1
611 set g_balance_rcalpistol_secondary_animtime 0.1
612 set g_balance_rcalpistol_secondary_ammo 4
613 set g_balance_rcalpistol_secondary_bulletconstant 130 // 18.3qu
614 set g_balance_rcalpistol_secondary_burstcost 0.35
615 // }}}
616 // {{{ seeker
617 set g_balance_seeker_flac_ammo 0.5
618 set g_balance_seeker_flac_animtime 0.1
619 set g_balance_seeker_flac_damage 15
620 set g_balance_seeker_flac_edgedamage 10
621 set g_balance_seeker_flac_force 50
622 set g_balance_seeker_flac_lifetime 0.1
623 set g_balance_seeker_flac_lifetime_rand 0.05
624 set g_balance_seeker_flac_radius 100
625 set g_balance_seeker_flac_refire 0.1
626 set g_balance_seeker_flac_speed 3000
627 set g_balance_seeker_flac_speed_up 1000
628 set g_balance_seeker_flac_spread 0.4
629 set g_balance_seeker_missile_accel 1.05
630 set g_balance_seeker_missile_ammo 2
631 set g_balance_seeker_missile_animtime 0.3
632 set g_balance_seeker_missile_count 4
633 set g_balance_seeker_missile_damage 40
634 set g_balance_seeker_missile_damageforcescale 4
635 set g_balance_seeker_missile_decel 0.9
636 set g_balance_seeker_missile_delay 0.25
637 set g_balance_seeker_missile_edgedamage 10
638 set g_balance_seeker_missile_force 250
639 set g_balance_seeker_missile_health 5
640 set g_balance_seeker_missile_lifetime 15
641 set g_balance_seeker_missile_proxy 0
642 set g_balance_seeker_missile_proxy_delay 0.2
643 set g_balance_seeker_missile_proxy_maxrange 45
644 set g_balance_seeker_missile_radius 80
645 set g_balance_seeker_missile_refire 0.5
646 set g_balance_seeker_missile_smart 1
647 set g_balance_seeker_missile_smart_mindist 800
648 set g_balance_seeker_missile_smart_trace_max 2500
649 set g_balance_seeker_missile_smart_trace_min 1000
650 set g_balance_seeker_missile_speed 700
651 set g_balance_seeker_missile_speed_up 300
652 set g_balance_seeker_missile_speed_max 1250
653 set g_balance_seeker_missile_spread 0
654 set g_balance_seeker_missile_turnrate 0.65
655 set g_balance_seeker_tag_ammo 1
656 set g_balance_seeker_tag_animtime 0.3
657 set g_balance_seeker_tag_damageforcescale 4
658 set g_balance_seeker_tag_health 5
659 set g_balance_seeker_tag_lifetime 15
660 set g_balance_seeker_tag_refire 0.7
661 set g_balance_seeker_tag_speed 9000
662 set g_balance_seeker_tag_spread 0
663 // End new seeker