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taken over HLAC changes
[divverent/nexuiz.git] / data / balance.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance 3ec2d034ac400bba7e93eef2c720669a
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set g_weaponreplace_laser ""
14 set g_weaponreplace_shotgun ""
15 set g_weaponreplace_uzi ""
16 set g_weaponreplace_grenadelauncher ""
17 set g_weaponreplace_electro ""
18 set g_weaponreplace_crylink ""
19 set g_weaponreplace_nex ""
20 set g_weaponreplace_hagar ""
21 set g_weaponreplace_rocketlauncher ""
22 set g_weaponreplace_porto ""
23 set g_weaponreplace_minstanex ""
24 set g_weaponreplace_hook ""
25 set g_weaponreplace_hlac ""
26 set g_weaponreplace_campingrifle ""
27 set g_weaponreplace_tuba ""
28 set g_weaponreplace_fireball ""
29 // }}}
30
31 // {{{ starting gear
32 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
33 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_balance_health_start 100
49 set g_balance_armor_start 0
50 set g_start_ammo_shells 45
51 set g_start_ammo_nails 0
52 set g_start_ammo_rockets 0
53 set g_start_ammo_cells 0
54 set g_start_ammo_fuel 0
55 set g_warmup_start_health 250   "starting values when being in warmup-stage"
56 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
57 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
62 set g_lms_start_health 250
63 set g_lms_start_armor 100
64 set g_lms_start_ammo_shells 50
65 set g_lms_start_ammo_nails 150
66 set g_lms_start_ammo_rockets 50
67 set g_lms_start_ammo_cells 50
68 set g_lms_start_ammo_fuel 0
69 set g_balance_nixnex_roundtime 25
70 set g_balance_nixnex_incrtime 1.6
71 set g_balance_nixnex_ammo_shells 15
72 set g_balance_nixnex_ammo_nails 45
73 set g_balance_nixnex_ammo_rockets 15
74 set g_balance_nixnex_ammo_cells 15
75 set g_balance_nixnex_ammo_fuel 0
76 set g_balance_nixnex_ammoincr_shells 2
77 set g_balance_nixnex_ammoincr_nails 6
78 set g_balance_nixnex_ammoincr_rockets 2
79 set g_balance_nixnex_ammoincr_cells 2
80 set g_balance_nixnex_ammoincr_fuel 2
81 // }}}
82
83 // {{{ pickup items
84 set g_pickup_shells 30
85 set g_pickup_shells_max 120
86 set g_pickup_nails 80
87 set g_pickup_nails_max 400
88 set g_pickup_rockets 30
89 set g_pickup_rockets_max 120
90 set g_pickup_cells 50
91 set g_pickup_cells_max 200
92 set g_pickup_fuel 25
93 set g_pickup_fuel_jetpack 50
94 set g_pickup_fuel_max 999
95 set g_pickup_armorsmall 10
96 set g_pickup_armorsmall_max 100
97 set g_pickup_armormedium 25
98 set g_pickup_armormedium_max 100
99 set g_pickup_armorbig 50
100 set g_pickup_armorbig_max 100
101 set g_pickup_armorlarge 100
102 set g_pickup_armorlarge_max 150
103 set g_pickup_healthsmall 10
104 set g_pickup_healthsmall_max 100
105 set g_pickup_healthmedium 25
106 set g_pickup_healthmedium_max 100
107 set g_pickup_healthlarge 50
108 set g_pickup_healthlarge_max 100
109 set g_pickup_healthmega 100
110 set g_pickup_healthmega_max 150
111 set g_pickup_respawntime_short 15
112 set g_pickup_respawntime_medium 20
113 set g_pickup_respawntime_long 30
114 set g_pickup_respawntime_powerup 120
115 set g_pickup_respawntime_weapon 15
116 set g_pickup_respawntime_ammo 15
117 set g_pickup_respawntimejitter_short 0
118 set g_pickup_respawntimejitter_medium 0
119 set g_pickup_respawntimejitter_long 0
120 set g_pickup_respawntimejitter_powerup 10
121 set g_pickup_respawntimejitter_weapon 0
122 set g_pickup_respawntimejitter_ammo 0
123 // }}}
124
125 // {{{ regen/rot
126 set g_balance_health_regen 0
127 set g_balance_health_regenlinear 5
128 set g_balance_pause_health_regen 5
129 set g_balance_pause_health_regen_spawn 0
130 set g_balance_health_rot 0
131 set g_balance_health_rotlinear 5
132 set g_balance_pause_health_rot 1
133 set g_balance_pause_health_rot_spawn 1
134 set g_balance_health_regenstable 100
135 set g_balance_health_rotstable 150
136 set g_balance_health_limit 999
137 set g_balance_armor_regen 0
138 set g_balance_armor_regenlinear 0
139 set g_balance_armor_rot 0
140 set g_balance_armor_rotlinear 0
141 set g_balance_pause_armor_rot 1
142 set g_balance_pause_armor_rot_spawn 1
143 set g_balance_armor_regenstable 100
144 set g_balance_armor_rotstable 100
145 set g_balance_armor_limit 999
146 set g_balance_armor_blockpercent 0.6
147 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
148 set g_balance_fuel_regenlinear 0
149 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
150 set g_balance_fuel_rot 0.05
151 set g_balance_fuel_rotlinear 0
152 set g_balance_pause_fuel_rot 5
153 set g_balance_pause_fuel_rot_spawn 10
154 set g_balance_fuel_regenstable 50
155 set g_balance_fuel_rotstable 100
156 set g_balance_fuel_limit 999
157 // }}}
158
159 // {{{ misc
160 set g_balance_selfdamagepercent 0.6
161 set g_balance_weaponswitchdelay 0.10
162 set g_balance_firetransfer_time 0.9
163 set g_balance_firetransfer_damage 0.8
164 set g_throughfloor_damage 0.3
165 set g_throughfloor_force 0.7
166 set g_projectiles_newton_style 0
167 // possible values:
168 //  0: absolute velocity projectiles (like Quake)
169 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
170 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
171 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
172 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
173 set g_projectiles_newton_style_2_minfactor 0.7
174 set g_projectiles_newton_style_2_maxfactor 5
175 set g_balance_falldamage_deadminspeed 150
176 set g_balance_falldamage_minspeed 1400
177 set g_balance_falldamage_factor 0.15
178 set g_balance_falldamage_maxdamage 25
179 // }}}
180
181 // {{{ powerups
182 set g_balance_powerup_invincible_takedamage 0.2
183 set g_balance_powerup_invincible_time 30
184 set g_balance_powerup_strength_damage 3
185 set g_balance_powerup_strength_force 4
186 set g_balance_powerup_strength_time 30
187 set g_balance_powerup_strength_selfdamage 1.5
188 set g_balance_powerup_strength_selfforce 1.5
189 // }}}
190
191 // {{{ jetpack/hook
192 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
193 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
194 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
195 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
196 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
197 set g_jetpack_fuel 8 "fuel per second for jetpack"
198 set g_jetpack_attenuation 2 "jetpack sound attenuation"
199
200 set g_grappling_hook_tarzan 2 // 2: can also pull players
201 set g_balance_grapplehook_speed_fly 1800
202 set g_balance_grapplehook_speed_pull 2000
203 set g_balance_grapplehook_force_rubber 2000
204 set g_balance_grapplehook_force_rubber_overstretch 1000
205 set g_balance_grapplehook_length_min 50
206 set g_balance_grapplehook_stretch 50
207 set g_balance_grapplehook_airfriction 0.2
208 set g_balance_grapplehook_health 130
209 // }}}
210
211 // {{{ weapon properties
212 //   {{{ laser
213 set g_balance_laser_primary_damage 25
214 set g_balance_laser_primary_edgedamage 10
215 set g_balance_laser_primary_force 400
216 set g_balance_laser_primary_radius 70
217 set g_balance_laser_primary_speed 9000
218 set g_balance_laser_primary_refire 0.7
219 set g_balance_laser_primary_animtime 0.3
220 set g_balance_laser_primary_lifetime 30
221 set g_balance_laser_primary_shotangle 0
222 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
223 set g_balance_laser_secondary_damage 25
224 set g_balance_laser_secondary_edgedamage 10
225 set g_balance_laser_secondary_force 400
226 set g_balance_laser_secondary_radius 70
227 set g_balance_laser_secondary_speed 9000
228 set g_balance_laser_secondary_refire 0.7
229 set g_balance_laser_secondary_animtime 0.3
230 set g_balance_laser_secondary_lifetime 30
231 set g_balance_laser_secondary_shotangle -90
232 //   }}}
233 //   {{{ shotgun
234 set g_balance_shotgun_primary_bullets 15
235 set g_balance_shotgun_primary_damage 5
236 set g_balance_shotgun_primary_force 0
237 set g_balance_shotgun_primary_spread 0.09
238 set g_balance_shotgun_primary_refire 1
239 set g_balance_shotgun_primary_animtime 0.5
240 set g_balance_shotgun_primary_ammo 3
241 set g_balance_shotgun_primary_speed 12000
242 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
243 set g_balance_shotgun_secondary_bullets 5
244 set g_balance_shotgun_secondary_damage 5
245 set g_balance_shotgun_secondary_force 0
246 set g_balance_shotgun_secondary_spread 0.09
247 set g_balance_shotgun_secondary_refire 1
248 set g_balance_shotgun_secondary_animtime 0.1
249 set g_balance_shotgun_secondary_ammo 1
250 set g_balance_shotgun_secondary_speed 12000
251 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
252 //   }}}
253 //   {{{ uzi
254 set g_balance_uzi_first_damage 25
255 set g_balance_uzi_first_force 0
256 set g_balance_uzi_first_spread 0.015
257 set g_balance_uzi_first_refire 0.2
258 set g_balance_uzi_first_ammo 1
259 set g_balance_uzi_sustained_damage 7
260 set g_balance_uzi_sustained_force 0
261 set g_balance_uzi_sustained_spread 0.07
262 set g_balance_uzi_sustained_refire 0.05
263 set g_balance_uzi_sustained_ammo 1
264 set g_balance_uzi_speed 18000
265 set g_balance_uzi_bulletconstant 115 // 13.1qu
266 //   }}}
267 //   {{{ mortar
268 set g_balance_grenadelauncher_primary_damage 40
269 set g_balance_grenadelauncher_primary_edgedamage 20
270 set g_balance_grenadelauncher_primary_force 400
271 set g_balance_grenadelauncher_primary_radius 140
272 set g_balance_grenadelauncher_primary_speed 2000
273 set g_balance_grenadelauncher_primary_speed_up 200
274 set g_balance_grenadelauncher_primary_lifetime 30
275 set g_balance_grenadelauncher_primary_refire 0.8
276 set g_balance_grenadelauncher_primary_animtime 0.5
277 set g_balance_grenadelauncher_primary_ammo 1
278 set g_balance_grenadelauncher_secondary_damage 70
279 set g_balance_grenadelauncher_secondary_edgedamage 30
280 set g_balance_grenadelauncher_secondary_force 400
281 set g_balance_grenadelauncher_secondary_radius 140
282 set g_balance_grenadelauncher_secondary_speed 1400
283 set g_balance_grenadelauncher_secondary_speed_up 200
284 set g_balance_grenadelauncher_secondary_lifetime 0.3
285 set g_balance_grenadelauncher_secondary_refire 1
286 set g_balance_grenadelauncher_secondary_animtime 0.5
287 set g_balance_grenadelauncher_secondary_ammo 3
288 set g_balance_grenadelauncher_secondary_health 10
289 set g_balance_grenadelauncher_secondary_damageforcescale 4
290 //   }}}
291 //   {{{ electro
292 set g_balance_electro_primary_damage 70
293 set g_balance_electro_primary_edgedamage 5
294 set g_balance_electro_primary_force 200
295 set g_balance_electro_primary_radius 90
296 set g_balance_electro_primary_comboradius 300
297 set g_balance_electro_primary_speed 2000
298 set g_balance_electro_primary_lifetime 30
299 set g_balance_electro_primary_refire 1
300 set g_balance_electro_primary_animtime 0.3
301 set g_balance_electro_primary_ammo 3
302 set g_balance_electro_secondary_damage 30
303 set g_balance_electro_secondary_spread 0.05
304 set g_balance_electro_secondary_edgedamage 0
305 set g_balance_electro_secondary_force 200
306 set g_balance_electro_secondary_radius 90
307 set g_balance_electro_secondary_speed 900
308 set g_balance_electro_secondary_speed_up 200
309 set g_balance_electro_secondary_lifetime 1
310 set g_balance_electro_secondary_refire 0.3
311 set g_balance_electro_secondary_refire2 0
312 set g_balance_electro_secondary_animtime 0.3
313 set g_balance_electro_secondary_ammo 1
314 set g_balance_electro_secondary_health 5
315 set g_balance_electro_secondary_damageforcescale 4
316 set g_balance_electro_secondary_count 1
317 set g_balance_electro_combo_damage 80
318 set g_balance_electro_combo_edgedamage 0
319 set g_balance_electro_combo_force 200
320 set g_balance_electro_combo_radius 250
321 set g_balance_electro_combo_comboradius 300
322 set g_balance_electro_combo_speed 2000
323 //   }}}
324 //   {{{ crylink
325 set g_balance_crylink_primary_damage 25
326 set g_balance_crylink_primary_edgedamage 0
327 set g_balance_crylink_primary_force -30
328 set g_balance_crylink_primary_radius 80
329 set g_balance_crylink_primary_speed 7000
330 set g_balance_crylink_primary_spread 0.03
331 set g_balance_crylink_primary_shots 4
332 set g_balance_crylink_primary_bounces 1
333 set g_balance_crylink_primary_refire 0.8
334 set g_balance_crylink_primary_animtime 0.3
335 set g_balance_crylink_primary_ammo 4
336 set g_balance_crylink_primary_bouncedamagefactor 0.5
337
338 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
339 set g_balance_crylink_primary_middle_fadetime 5
340 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
341 set g_balance_crylink_primary_star_fadetime 0.25
342 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
343 set g_balance_crylink_primary_other_fadetime 0.25
344
345 set g_balance_crylink_secondary_damage 25
346 set g_balance_crylink_secondary_edgedamage 0
347 set g_balance_crylink_secondary_force -30
348 set g_balance_crylink_secondary_radius 80
349 set g_balance_crylink_secondary_speed 7000
350 set g_balance_crylink_secondary_spread 0.08
351 set g_balance_crylink_secondary_shots 5
352 set g_balance_crylink_secondary_bounces 1
353 set g_balance_crylink_secondary_refire 1
354 set g_balance_crylink_secondary_animtime 0.3
355 set g_balance_crylink_secondary_ammo 5
356 set g_balance_crylink_secondary_bouncedamagefactor 0.5
357
358 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
359 set g_balance_crylink_secondary_middle_fadetime 5
360 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
361 set g_balance_crylink_secondary_line_fadetime 0.25
362 //   }}}
363 //   {{{ nex
364 set g_balance_nex_damage 60
365 set g_balance_nex_force 0
366 set g_balance_nex_refire 0.7
367 set g_balance_nex_animtime 0.3
368 set g_balance_nex_ammo 5
369 set g_balance_nex_damagefalloff_mindist 0
370 set g_balance_nex_damagefalloff_maxdist 0
371 set g_balance_nex_damagefalloff_halflife 0
372 set g_balance_nex_damagefalloff_forcehalflife 0
373 //   }}}
374 //   {{{ minstanex
375 set g_balance_minstanex_refire 1
376 set g_balance_minstanex_animtime 0.3
377 set g_balance_minstanex_ammo 10
378 //   }}}
379 //   {{{ hagar
380 set g_balance_hagar_primary_damage 30
381 set g_balance_hagar_primary_edgedamage 0
382 set g_balance_hagar_primary_force 50
383 set g_balance_hagar_primary_radius 90
384 set g_balance_hagar_primary_spread 0.1
385 set g_balance_hagar_primary_speed 2000
386 set g_balance_hagar_primary_lifetime 30
387 set g_balance_hagar_primary_refire 0.1
388 set g_balance_hagar_primary_ammo 1
389 set g_balance_hagar_secondary_damage 30
390 set g_balance_hagar_secondary_edgedamage 0
391 set g_balance_hagar_secondary_force 50
392 set g_balance_hagar_secondary_radius 90
393 set g_balance_hagar_secondary_spread 0.1
394 set g_balance_hagar_secondary_speed 2000
395 set g_balance_hagar_secondary_lifetime 30
396 set g_balance_hagar_secondary_refire 0.1
397 set g_balance_hagar_secondary_ammo 1
398 //   }}}
399 //   {{{ rocketlauncher
400 set g_balance_rocketlauncher_damage 80
401 set g_balance_rocketlauncher_edgedamage 0
402 set g_balance_rocketlauncher_force 400
403 set g_balance_rocketlauncher_radius 100
404 set g_balance_rocketlauncher_speed 2200
405 set g_balance_rocketlauncher_speedaccel 0
406 set g_balance_rocketlauncher_speedstart 2200
407 set g_balance_rocketlauncher_lifetime 30
408 set g_balance_rocketlauncher_refire 0.7
409 set g_balance_rocketlauncher_animtime 0.3
410 set g_balance_rocketlauncher_ammo 3
411 set g_balance_rocketlauncher_health 40
412 set g_balance_rocketlauncher_damageforcescale 0
413 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
414 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
415 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
416 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
417 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
418 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
419 set g_balance_rocketlauncher_laserguided_speed 1000  //650
420 set g_balance_rocketlauncher_laserguided_speedaccel 0
421 set g_balance_rocketlauncher_laserguided_speedstart 1000
422 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
423 set g_balance_rocketlauncher_laserguided_allow_steal    1
424 //   }}}
425 //   {{{ porto
426 set g_balance_porto_primary_refire 1.5
427 set g_balance_porto_primary_speed 2000
428 set g_balance_porto_primary_lifetime 30
429 set g_balance_portal_health 200 // these get recharged whenever the portal is used
430 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
431 //   }}}
432 //   {{{ hook
433 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
434 set g_balance_hook_primary_refire 0 // hook monkeys set 0
435 set g_balance_hook_primary_animtime 0.3 // good shoot anim
436 set g_balance_hook_primary_hooked_time_max 0 // infinite
437 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
438 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
439 set g_balance_hook_secondary_damage 25 // not much
440 set g_balance_hook_secondary_edgedamage 5 // not much
441 set g_balance_hook_secondary_radius 500 // LOTS
442 set g_balance_hook_secondary_force -2000 // LOTS
443 set g_balance_hook_secondary_ammo 50 // a whole pack
444 set g_balance_hook_secondary_lifetime 30 // infinite
445 set g_balance_hook_secondary_speed 0 // not much throwing
446 set g_balance_hook_secondary_gravity 5 // fast falling
447 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
448 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
449 set g_balance_hook_secondary_power 3 // effect behaves like a square function
450 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
451 //   }}}
452 //   {{{ hlac
453 set g_balance_hlac_primary_spread_min 0.0
454 set g_balance_hlac_primary_spread_max 0.03
455 set g_balance_hlac_primary_spread_add 0.03
456 set g_balance_hlac_primary_spread_crouchmod 0.5
457
458 set g_balance_hlac_primary_damage 33
459 set g_balance_hlac_primary_edgedamage 10
460 set g_balance_hlac_primary_force 250
461 set g_balance_hlac_primary_radius 70
462 set g_balance_hlac_primary_speed 20000
463 set g_balance_hlac_primary_lifetime 5
464
465 set g_balance_hlac_primary_refire 0.3
466 set g_balance_hlac_primary_animtime 0.3
467 set g_balance_hlac_primary_ammo 2
468
469 set g_balance_hlac_secondary_spread 0.05
470 set g_balance_hlac_secondary_spread_crouchmod 1
471
472 set g_balance_hlac_secondary_damage 20
473 set g_balance_hlac_secondary_edgedamage 10
474 set g_balance_hlac_secondary_force 100
475 set g_balance_hlac_secondary_radius 70
476 set g_balance_hlac_secondary_speed 20000
477 set g_balance_hlac_secondary_lifetime 5
478
479 set g_balance_hlac_secondary_refire 1.5
480 set g_balance_hlac_secondary_animtime 0.3
481 set g_balance_hlac_secondary_ammo 6
482 set g_balance_hlac_secondary_shots 5
483 //   }}}
484 //   {{{ campingrifle
485 set g_balance_campingrifle_magazinecapacity 0
486 set g_balance_campingrifle_reloadtime 2 // matches reload anim
487 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
488 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
489 set g_balance_campingrifle_primary_damage 50
490 set g_balance_campingrifle_primary_headshotaddeddamage 50
491 set g_balance_campingrifle_primary_spread 0
492 set g_balance_campingrifle_primary_force 2
493 set g_balance_campingrifle_primary_speed 35000
494 set g_balance_campingrifle_primary_lifetime 5
495 set g_balance_campingrifle_primary_refire 0.7
496 set g_balance_campingrifle_primary_animtime 0.3
497 set g_balance_campingrifle_primary_ammo 10
498 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
499 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
500 set g_balance_campingrifle_secondary_damage 15
501 set g_balance_campingrifle_secondary_headshotaddeddamage 25
502 set g_balance_campingrifle_secondary_spread 0.02
503 set g_balance_campingrifle_secondary_force 1
504 set g_balance_campingrifle_secondary_speed 20000
505 set g_balance_campingrifle_secondary_lifetime 5
506 set g_balance_campingrifle_secondary_refire 0.1
507 set g_balance_campingrifle_secondary_animtime 0.1
508 set g_balance_campingrifle_secondary_ammo 4
509 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
510 set g_balance_campingrifle_secondary_burstcost 0.35
511 //   }}}
512 //   {{{ tuba
513 set g_balance_tuba_refire 0.25
514 set g_balance_tuba_animtime 0.25
515 set g_balance_tuba_attenuation 0.5
516 set g_balance_tuba_volume 1
517 set g_balance_tuba_damage 25
518 set g_balance_tuba_edgedamage 0
519 set g_balance_tuba_radius 200
520 set g_balance_tuba_force 200
521 //   }}}
522 //   {{{ fireball
523 set g_balance_fireball_primary_ammo 5
524 set g_balance_fireball_primary_animtime 0.3
525 set g_balance_fireball_primary_damage 40
526 set g_balance_fireball_primary_damageforcescale 4
527 set g_balance_fireball_primary_damagetime 3
528 set g_balance_fireball_primary_force 100
529 set g_balance_fireball_primary_laserburntime 0.5
530 set g_balance_fireball_primary_laserdamage 30
531 set g_balance_fireball_primary_laseredgedamage 20
532 set g_balance_fireball_primary_laserradius 100
533 set g_balance_fireball_primary_lifetime 4.5
534 set g_balance_fireball_primary_refire 1.5
535 set g_balance_fireball_primary_speed 700
536 set g_balance_fireball_primary_speed_up 100
537 set g_balance_fireball_secondary_ammo 15
538 set g_balance_fireball_secondary_animtime 0.15
539 set g_balance_fireball_secondary_bfgdamage 100
540 set g_balance_fireball_secondary_bfgforce 500
541 set g_balance_fireball_secondary_bfgradius 600
542 set g_balance_fireball_secondary_damage 150
543 set g_balance_fireball_secondary_damageforcescale 4
544 set g_balance_fireball_secondary_edgedamage 0
545 set g_balance_fireball_secondary_force 700
546 set g_balance_fireball_secondary_health 50
547 set g_balance_fireball_secondary_laserburntime 0.5
548 set g_balance_fireball_secondary_laserdamage 30
549 set g_balance_fireball_secondary_laseredgedamage 20
550 set g_balance_fireball_secondary_laserradius 200
551 set g_balance_fireball_secondary_lifetime 15
552 set g_balance_fireball_secondary_radius 200
553 set g_balance_fireball_secondary_refire 3
554 set g_balance_fireball_secondary_refire2 6
555 set g_balance_fireball_secondary_speed 650
556 //   }}}