experimental lightningun, used in the nexrun balance
[divverent/nexuiz.git] / data / balance.cfg
1 // NOTE: whenever you add a cvar to this file, run update-cvarcount.sh to
2 // update this checksum!
3 //
4 // And... don't forget to edit the other balance*.cfg too.
5
6 set cvar_check_balance 729b07b9caa8a86c08841a0f4275e97d
7
8 // {{{ weapon replacement
9 // NOTE: this only replaces weapons on the map
10 // use g_start_weapon_* to also replace the on-startup weapons!
11 // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times
12 // set the cvars to "0" to totally disable a weapon
13 set g_weaponreplace_laser ""
14 set g_weaponreplace_shotgun ""
15 set g_weaponreplace_uzi ""
16 set g_weaponreplace_grenadelauncher ""
17 set g_weaponreplace_electro ""
18 set g_weaponreplace_crylink ""
19 set g_weaponreplace_nex ""
20 set g_weaponreplace_hagar ""
21 set g_weaponreplace_rocketlauncher ""
22 set g_weaponreplace_porto ""
23 set g_weaponreplace_minstanex ""
24 set g_weaponreplace_hook ""
25 set g_weaponreplace_hlac ""
26 set g_weaponreplace_campingrifle ""
27 set g_weaponreplace_tuba ""
28 set g_weaponreplace_fireball ""
29 set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)"
30 // }}}
31
32 // {{{ starting gear
33 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
34 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
35 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
36 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
37 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
38 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
39 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
40 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
41 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
42 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
43 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
44 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
45 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
46 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
47 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
48 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
49 set g_balance_health_start 100
50 set g_balance_armor_start 0
51 set g_start_ammo_shells 45
52 set g_start_ammo_nails 0
53 set g_start_ammo_rockets 0
54 set g_start_ammo_cells 0
55 set g_start_ammo_fuel 0
56 set g_warmup_start_health 250   "starting values when being in warmup-stage"
57 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
58 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
59 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
60 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
61 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
62 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
63 set g_lms_start_health 250
64 set g_lms_start_armor 100
65 set g_lms_start_ammo_shells 50
66 set g_lms_start_ammo_nails 150
67 set g_lms_start_ammo_rockets 50
68 set g_lms_start_ammo_cells 50
69 set g_lms_start_ammo_fuel 0
70 set g_balance_nixnex_roundtime 25
71 set g_balance_nixnex_incrtime 1.6
72 set g_balance_nixnex_ammo_shells 15
73 set g_balance_nixnex_ammo_nails 45
74 set g_balance_nixnex_ammo_rockets 15
75 set g_balance_nixnex_ammo_cells 15
76 set g_balance_nixnex_ammo_fuel 0
77 set g_balance_nixnex_ammoincr_shells 2
78 set g_balance_nixnex_ammoincr_nails 6
79 set g_balance_nixnex_ammoincr_rockets 2
80 set g_balance_nixnex_ammoincr_cells 2
81 set g_balance_nixnex_ammoincr_fuel 2
82 // }}}
83
84 // {{{ pickup items
85 set g_pickup_shells 30
86 set g_pickup_shells_max 120
87 set g_pickup_nails 80
88 set g_pickup_nails_max 400
89 set g_pickup_rockets 30
90 set g_pickup_rockets_max 120
91 set g_pickup_cells 50
92 set g_pickup_cells_max 200
93 set g_pickup_fuel 25
94 set g_pickup_fuel_jetpack 50
95 set g_pickup_fuel_max 999
96 set g_pickup_armorsmall 10
97 set g_pickup_armorsmall_max 100
98 set g_pickup_armormedium 25
99 set g_pickup_armormedium_max 100
100 set g_pickup_armorbig 50
101 set g_pickup_armorbig_max 100
102 set g_pickup_armorlarge 100
103 set g_pickup_armorlarge_max 150
104 set g_pickup_healthsmall 10
105 set g_pickup_healthsmall_max 100
106 set g_pickup_healthmedium 25
107 set g_pickup_healthmedium_max 100
108 set g_pickup_healthlarge 50
109 set g_pickup_healthlarge_max 100
110 set g_pickup_healthmega 100
111 set g_pickup_healthmega_max 150
112 set g_pickup_respawntime_short 15
113 set g_pickup_respawntime_medium 20
114 set g_pickup_respawntime_long 30
115 set g_pickup_respawntime_powerup 120
116 set g_pickup_respawntime_weapon 15
117 set g_pickup_respawntime_ammo 15
118 set g_pickup_respawntimejitter_short 0
119 set g_pickup_respawntimejitter_medium 0
120 set g_pickup_respawntimejitter_long 0
121 set g_pickup_respawntimejitter_powerup 10
122 set g_pickup_respawntimejitter_weapon 0
123 set g_pickup_respawntimejitter_ammo 0
124 // }}}
125
126 // {{{ regen/rot
127 set g_balance_health_regen 0
128 set g_balance_health_regenlinear 5
129 set g_balance_pause_health_regen 5
130 set g_balance_pause_health_regen_spawn 0
131 set g_balance_health_rot 0
132 set g_balance_health_rotlinear 0
133 set g_balance_pause_health_rot 1
134 set g_balance_pause_health_rot_spawn 1
135 set g_balance_health_regenstable 100
136 set g_balance_health_rotstable 100
137 set g_balance_health_limit 999
138 set g_balance_armor_regen 0
139 set g_balance_armor_regenlinear 0
140 set g_balance_armor_rot 0
141 set g_balance_armor_rotlinear 0
142 set g_balance_pause_armor_rot 1
143 set g_balance_pause_armor_rot_spawn 1
144 set g_balance_armor_regenstable 100
145 set g_balance_armor_rotstable 100
146 set g_balance_armor_limit 999
147 set g_balance_armor_blockpercent 0.6
148 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
149 set g_balance_fuel_regenlinear 0
150 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
151 set g_balance_fuel_rot 0.05
152 set g_balance_fuel_rotlinear 0
153 set g_balance_pause_fuel_rot 5
154 set g_balance_pause_fuel_rot_spawn 10
155 set g_balance_fuel_regenstable 50
156 set g_balance_fuel_rotstable 100
157 set g_balance_fuel_limit 999
158 // }}}
159
160 // {{{ misc
161 set g_balance_selfdamagepercent 0.6
162 set g_balance_weaponswitchdelay 0.10
163 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
164 set g_weaponratefactor 1 "weapon fire rate multiplier"
165 set g_weapondamagefactor 1 "weapon damage multiplier"
166 set g_weaponforcefactor 1 "weapon force multiplier"
167 set g_balance_firetransfer_time 0.9
168 set g_balance_firetransfer_damage 0.8
169 set g_throughfloor_damage 0.3
170 set g_throughfloor_force 0.7
171 set g_projectiles_newton_style 0
172 // possible values:
173 //  0: absolute velocity projectiles (like Quake)
174 //  1: relative velocity projectiles, "Newtonian" (like Tribes 2)
175 //  2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
176 //  3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
177 //  4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
178 set g_projectiles_newton_style_2_minfactor 0.7
179 set g_projectiles_newton_style_2_maxfactor 5
180 set g_projectiles_spread_style 0
181 // possible values:
182 //  0: forward + solid sphere (like Quake) - varies velocity
183 //  1: forward + flattened solid sphere
184 //  2: forward + solid circle
185 //  3: forward + normal distribution 3D - varies velocity
186 //  4: forward + normal distribution on a plane
187 //  5: forward + circle with 1-r falloff
188 //  6: forward + circle with 1-r^2 falloff
189 //  7: forward + circle with (1-r)(2-r) falloff
190 set g_balance_falldamage_deadminspeed 150
191 set g_balance_falldamage_minspeed 1400
192 set g_balance_falldamage_factor 0.15
193 set g_balance_falldamage_maxdamage 25
194 // }}}
195
196 // {{{ powerups
197 set g_balance_powerup_invincible_takedamage 0.2
198 set g_balance_powerup_invincible_time 30
199 set g_balance_powerup_strength_damage 3
200 set g_balance_powerup_strength_force 4
201 set g_balance_powerup_strength_time 30
202 set g_balance_powerup_strength_selfdamage 1.5
203 set g_balance_powerup_strength_selfforce 1.5
204 // }}}
205
206 // {{{ jetpack/hook
207 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
208 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
209 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
210 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
211 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
212 set g_jetpack_fuel 8 "fuel per second for jetpack"
213 set g_jetpack_attenuation 2 "jetpack sound attenuation"
214
215 set g_grappling_hook_tarzan 2 // 2: can also pull players
216 set g_balance_grapplehook_speed_fly 1800
217 set g_balance_grapplehook_speed_pull 2000
218 set g_balance_grapplehook_force_rubber 2000
219 set g_balance_grapplehook_force_rubber_overstretch 1000
220 set g_balance_grapplehook_length_min 50
221 set g_balance_grapplehook_stretch 50
222 set g_balance_grapplehook_airfriction 0.2
223 set g_balance_grapplehook_health 130
224 // }}}
225
226 // {{{ weapon properties
227 //   {{{ laser
228 set g_balance_laser_primary_damage 25
229 set g_balance_laser_primary_edgedamage 10
230 set g_balance_laser_primary_force 400
231 set g_balance_laser_primary_radius 70
232 set g_balance_laser_primary_speed 9000
233 set g_balance_laser_primary_spread 0
234 set g_balance_laser_primary_refire 0.7
235 set g_balance_laser_primary_animtime 0.3
236 set g_balance_laser_primary_lifetime 30
237 set g_balance_laser_primary_shotangle 0
238 set g_balance_laser_primary_delay 0.05
239 set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
240 set g_balance_laser_secondary_damage 25
241 set g_balance_laser_secondary_edgedamage 10
242 set g_balance_laser_secondary_force 400
243 set g_balance_laser_secondary_radius 70
244 set g_balance_laser_secondary_speed 9000
245 set g_balance_laser_secondary_spread 0
246 set g_balance_laser_secondary_refire 0.7
247 set g_balance_laser_secondary_animtime 0.3
248 set g_balance_laser_secondary_lifetime 30
249 set g_balance_laser_secondary_shotangle -90
250 set g_balance_laser_secondary_delay 0
251 //   }}}
252 //   {{{ shotgun
253 set g_balance_shotgun_primary_bullets 15
254 set g_balance_shotgun_primary_damage 5
255 set g_balance_shotgun_primary_force 0
256 set g_balance_shotgun_primary_spread 0.09
257 set g_balance_shotgun_primary_refire 1
258 set g_balance_shotgun_primary_animtime 0.5
259 set g_balance_shotgun_primary_ammo 3
260 set g_balance_shotgun_primary_speed 12000
261 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
262 set g_balance_shotgun_secondary_bullets 5
263 set g_balance_shotgun_secondary_damage 5
264 set g_balance_shotgun_secondary_force 0
265 set g_balance_shotgun_secondary_spread 0.09
266 set g_balance_shotgun_secondary_refire 1
267 set g_balance_shotgun_secondary_animtime 0.1
268 set g_balance_shotgun_secondary_ammo 1
269 set g_balance_shotgun_secondary_speed 12000
270 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
271 //   }}}
272 //   {{{ uzi
273 set g_balance_uzi_first_damage 25
274 set g_balance_uzi_first_force 0
275 set g_balance_uzi_first_spread 0.015
276 set g_balance_uzi_first_refire 0.2
277 set g_balance_uzi_first_ammo 1
278 set g_balance_uzi_sustained_damage 7
279 set g_balance_uzi_sustained_force 0
280 set g_balance_uzi_sustained_spread 0.07
281 set g_balance_uzi_sustained_refire 0.075
282 set g_balance_uzi_sustained_ammo 1
283 set g_balance_uzi_speed 18000
284 set g_balance_uzi_bulletconstant 115 // 13.1qu
285 //   }}}
286 //   {{{ mortar
287 set g_balance_grenadelauncher_primary_damage 40
288 set g_balance_grenadelauncher_primary_edgedamage 20
289 set g_balance_grenadelauncher_primary_force 400
290 set g_balance_grenadelauncher_primary_radius 140
291 set g_balance_grenadelauncher_primary_speed 2000
292 set g_balance_grenadelauncher_primary_speed_up 200
293 set g_balance_grenadelauncher_primary_spread 0
294 set g_balance_grenadelauncher_primary_lifetime 30
295 set g_balance_grenadelauncher_primary_refire 0.8
296 set g_balance_grenadelauncher_primary_animtime 0.5
297 set g_balance_grenadelauncher_primary_ammo 1
298 set g_balance_grenadelauncher_secondary_damage 70
299 set g_balance_grenadelauncher_secondary_edgedamage 30
300 set g_balance_grenadelauncher_secondary_force 400
301 set g_balance_grenadelauncher_secondary_radius 140
302 set g_balance_grenadelauncher_secondary_speed 1400
303 set g_balance_grenadelauncher_secondary_speed_up 200
304 set g_balance_grenadelauncher_secondary_spread 0
305 set g_balance_grenadelauncher_secondary_lifetime 0.3
306 set g_balance_grenadelauncher_secondary_refire 1
307 set g_balance_grenadelauncher_secondary_animtime 0.5
308 set g_balance_grenadelauncher_secondary_ammo 3
309 set g_balance_grenadelauncher_secondary_health 10
310 set g_balance_grenadelauncher_secondary_damageforcescale 4
311 //   }}}
312 //   {{{ electro
313 set g_balance_electro_primary_damage 70
314 set g_balance_electro_primary_edgedamage 5
315 set g_balance_electro_primary_force 200
316 set g_balance_electro_primary_radius 90
317 set g_balance_electro_primary_comboradius 300
318 set g_balance_electro_primary_speed 2000
319 set g_balance_electro_primary_spread 0
320 set g_balance_electro_primary_lifetime 30
321 set g_balance_electro_primary_refire 1
322 set g_balance_electro_primary_animtime 0.3
323 set g_balance_electro_primary_ammo 3
324 set g_balance_electro_secondary_damage 30
325 set g_balance_electro_secondary_spread 0.05
326 set g_balance_electro_secondary_edgedamage 0
327 set g_balance_electro_secondary_force 200
328 set g_balance_electro_secondary_radius 90
329 set g_balance_electro_secondary_speed 900
330 set g_balance_electro_secondary_speed_up 200
331 set g_balance_electro_secondary_spread 0
332 set g_balance_electro_secondary_lifetime 1
333 set g_balance_electro_secondary_refire 0.3
334 set g_balance_electro_secondary_refire2 0
335 set g_balance_electro_secondary_animtime 0.3
336 set g_balance_electro_secondary_ammo 1
337 set g_balance_electro_secondary_health 5
338 set g_balance_electro_secondary_damageforcescale 4
339 set g_balance_electro_secondary_count 1
340 set g_balance_electro_combo_damage 80
341 set g_balance_electro_combo_edgedamage 0
342 set g_balance_electro_combo_force 200
343 set g_balance_electro_combo_radius 250
344 set g_balance_electro_combo_comboradius 300
345 set g_balance_electro_combo_speed 2000
346 //   }}}
347 //   {{{ crylink
348 set g_balance_crylink_primary_damage 17
349 set g_balance_crylink_primary_edgedamage 0
350 set g_balance_crylink_primary_force -30
351 set g_balance_crylink_primary_radius 80
352 set g_balance_crylink_primary_speed 7000
353 set g_balance_crylink_primary_spread 0.02
354 set g_balance_crylink_primary_shots 4
355 set g_balance_crylink_primary_bounces 1
356 set g_balance_crylink_primary_refire 0.8
357 set g_balance_crylink_primary_animtime 0.3
358 set g_balance_crylink_primary_ammo 4
359 set g_balance_crylink_primary_bouncedamagefactor 0.5
360
361 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
362 set g_balance_crylink_primary_middle_fadetime 5
363 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
364 set g_balance_crylink_primary_star_fadetime 0.25
365 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
366 set g_balance_crylink_primary_other_fadetime 0.25
367
368 set g_balance_crylink_secondary_damage 17
369 set g_balance_crylink_secondary_edgedamage 0
370 set g_balance_crylink_secondary_force -30
371 set g_balance_crylink_secondary_radius 80
372 set g_balance_crylink_secondary_speed 7000
373 set g_balance_crylink_secondary_spread 0.05
374 set g_balance_crylink_secondary_shots 5
375 set g_balance_crylink_secondary_bounces 1
376 set g_balance_crylink_secondary_refire 1
377 set g_balance_crylink_secondary_animtime 0.3
378 set g_balance_crylink_secondary_ammo 5
379 set g_balance_crylink_secondary_bouncedamagefactor 0.5
380
381 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
382 set g_balance_crylink_secondary_middle_fadetime 5
383 set g_balance_crylink_secondary_line_lifetime 0.1 // range: 700 full, fades to 2450
384 set g_balance_crylink_secondary_line_fadetime 0.25
385
386 set g_balance_crylink_secondary_lightning 0
387 //   }}}
388 //   {{{ nex
389 set g_balance_nex_damage 60
390 set g_balance_nex_force 0
391 set g_balance_nex_refire 0.7
392 set g_balance_nex_animtime 0.3
393 set g_balance_nex_ammo 5
394 set g_balance_nex_damagefalloff_mindist 500
395 set g_balance_nex_damagefalloff_maxdist 1500
396 set g_balance_nex_damagefalloff_halflife 3000
397 set g_balance_nex_damagefalloff_forcehalflife 3000
398 //   }}}
399 //   {{{ minstanex
400 set g_balance_minstanex_refire 1
401 set g_balance_minstanex_animtime 0.3
402 set g_balance_minstanex_ammo 10
403 //   }}}
404 //   {{{ hagar
405 set g_balance_hagar_primary_damage 25
406 set g_balance_hagar_primary_edgedamage 0
407 set g_balance_hagar_primary_force 50
408 set g_balance_hagar_primary_radius 90
409 set g_balance_hagar_primary_spread 0.1
410 set g_balance_hagar_primary_speed 2000
411 set g_balance_hagar_primary_lifetime 30
412 set g_balance_hagar_primary_refire 0.15
413 set g_balance_hagar_primary_ammo 1
414 set g_balance_hagar_secondary_damage 25
415 set g_balance_hagar_secondary_edgedamage 0
416 set g_balance_hagar_secondary_force 50
417 set g_balance_hagar_secondary_radius 90
418 set g_balance_hagar_secondary_spread 0.1
419 set g_balance_hagar_secondary_speed 2000
420 set g_balance_hagar_secondary_lifetime_min 30
421 set g_balance_hagar_secondary_lifetime_rand 0
422 set g_balance_hagar_secondary_refire 0.15
423 set g_balance_hagar_secondary_ammo 1
424 //   }}}
425 //   {{{ rocketlauncher
426 set g_balance_rocketlauncher_damage 75
427 set g_balance_rocketlauncher_edgedamage 0
428 set g_balance_rocketlauncher_force 400
429 set g_balance_rocketlauncher_radius 100
430 set g_balance_rocketlauncher_speed 2200
431 set g_balance_rocketlauncher_speedaccel 0
432 set g_balance_rocketlauncher_speedstart 2200
433 set g_balance_rocketlauncher_lifetime 30
434 set g_balance_rocketlauncher_refire 0.7
435 set g_balance_rocketlauncher_animtime 0.3
436 set g_balance_rocketlauncher_ammo 3
437 set g_balance_rocketlauncher_health 40
438 set g_balance_rocketlauncher_damageforcescale 0
439 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
440 set g_balance_rocketlauncher_guiderate 360 // max degrees per second
441 set g_balance_rocketlauncher_guideratedelay 0.05 // rapidly reaches full guide rate
442 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
443 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
444 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
445 set g_balance_rocketlauncher_laserguided_speed 1000  //650
446 set g_balance_rocketlauncher_laserguided_speedaccel 0
447 set g_balance_rocketlauncher_laserguided_speedstart 1000
448 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
449 set g_balance_rocketlauncher_laserguided_allow_steal    1
450 //   }}}
451 //   {{{ porto
452 set g_balance_porto_primary_refire 1.5
453 set g_balance_porto_primary_speed 2000
454 set g_balance_porto_primary_lifetime 30
455 set g_balance_portal_health 200 // these get recharged whenever the portal is used
456 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
457 //   }}}
458 //   {{{ hook
459 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
460 set g_balance_hook_primary_refire 0 // hook monkeys set 0
461 set g_balance_hook_primary_animtime 0.3 // good shoot anim
462 set g_balance_hook_primary_hooked_time_max 0 // infinite
463 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
464 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
465 set g_balance_hook_secondary_damage 25 // not much
466 set g_balance_hook_secondary_edgedamage 5 // not much
467 set g_balance_hook_secondary_radius 500 // LOTS
468 set g_balance_hook_secondary_force -2000 // LOTS
469 set g_balance_hook_secondary_ammo 50 // a whole pack
470 set g_balance_hook_secondary_lifetime 30 // infinite
471 set g_balance_hook_secondary_speed 0 // not much throwing
472 set g_balance_hook_secondary_gravity 5 // fast falling
473 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
474 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
475 set g_balance_hook_secondary_power 3 // effect behaves like a square function
476 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
477 //   }}}
478 //   {{{ hlac
479 set g_balance_hlac_primary_spread_min 0.0
480 set g_balance_hlac_primary_spread_max 0.03
481 set g_balance_hlac_primary_spread_add 0.03
482 set g_balance_hlac_primary_spread_crouchmod 0.5
483
484 set g_balance_hlac_primary_damage 33
485 set g_balance_hlac_primary_edgedamage 10
486 set g_balance_hlac_primary_force 250
487 set g_balance_hlac_primary_radius 70
488 set g_balance_hlac_primary_speed 20000
489 set g_balance_hlac_primary_lifetime 5
490
491 set g_balance_hlac_primary_refire 0.3
492 set g_balance_hlac_primary_animtime 0.3
493 set g_balance_hlac_primary_ammo 2
494
495 set g_balance_hlac_secondary_spread 0.05
496 set g_balance_hlac_secondary_spread_crouchmod 1
497
498 set g_balance_hlac_secondary_damage 20
499 set g_balance_hlac_secondary_edgedamage 10
500 set g_balance_hlac_secondary_force 100
501 set g_balance_hlac_secondary_radius 70
502 set g_balance_hlac_secondary_speed 20000
503 set g_balance_hlac_secondary_lifetime 5
504
505 set g_balance_hlac_secondary_refire 1.5
506 set g_balance_hlac_secondary_animtime 0.3
507 set g_balance_hlac_secondary_ammo 6
508 set g_balance_hlac_secondary_shots 5
509 //   }}}
510 //   {{{ campingrifle
511 set g_balance_campingrifle_magazinecapacity 0
512 set g_balance_campingrifle_reloadtime 2 // matches reload anim
513 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
514 set g_balance_campingrifle_bursttime 0.85 // 0.35 - 0.1 + 0.35 - 0.1 + 0.35 = three secondaries
515 set g_balance_campingrifle_tracer 1
516 set g_balance_campingrifle_primary_damage 50
517 set g_balance_campingrifle_primary_headshotaddeddamage 50
518 set g_balance_campingrifle_primary_spread 0
519 set g_balance_campingrifle_primary_force 2
520 set g_balance_campingrifle_primary_speed 35000
521 set g_balance_campingrifle_primary_lifetime 5
522 set g_balance_campingrifle_primary_refire 0.7
523 set g_balance_campingrifle_primary_animtime 0.3
524 set g_balance_campingrifle_primary_ammo 10
525 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
526 set g_balance_campingrifle_primary_burstcost 0.35 // require same cooldown as secondary, note it's smaller than primary refire time
527 set g_balance_campingrifle_secondary_damage 15
528 set g_balance_campingrifle_secondary_headshotaddeddamage 20
529 set g_balance_campingrifle_secondary_spread 0.02
530 set g_balance_campingrifle_secondary_force 1
531 set g_balance_campingrifle_secondary_speed 20000
532 set g_balance_campingrifle_secondary_lifetime 5
533 set g_balance_campingrifle_secondary_refire 0.1
534 set g_balance_campingrifle_secondary_animtime 0.1
535 set g_balance_campingrifle_secondary_ammo 4
536 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu
537 set g_balance_campingrifle_secondary_burstcost 0.35
538 //   }}}
539 //   {{{ tuba
540 set g_balance_tuba_refire 0.05
541 set g_balance_tuba_animtime 0.05
542 set g_balance_tuba_attenuation 0.5
543 set g_balance_tuba_volume 1
544 set g_balance_tuba_damage 5
545 set g_balance_tuba_edgedamage 0
546 set g_balance_tuba_radius 200
547 set g_balance_tuba_force 40
548 //   }}}
549 //   {{{ fireball
550 set g_balance_fireball_primary_ammo 5
551 set g_balance_fireball_primary_animtime 0.3
552 set g_balance_fireball_primary_damage 40
553 set g_balance_fireball_primary_damageforcescale 4
554 set g_balance_fireball_primary_damagetime 3
555 set g_balance_fireball_primary_force 100
556 set g_balance_fireball_primary_laserburntime 0.5
557 set g_balance_fireball_primary_laserdamage 30
558 set g_balance_fireball_primary_laseredgedamage 20
559 set g_balance_fireball_primary_laserradius 100
560 set g_balance_fireball_primary_lifetime 4.5
561 set g_balance_fireball_primary_refire 1.5
562 set g_balance_fireball_primary_speed 700
563 set g_balance_fireball_primary_speed_up 100
564 set g_balance_fireball_primary_spread 0
565 set g_balance_fireball_secondary_ammo 15
566 set g_balance_fireball_secondary_animtime 0.15
567 set g_balance_fireball_secondary_bfgdamage 100
568 set g_balance_fireball_secondary_bfgforce 500
569 set g_balance_fireball_secondary_bfgradius 600
570 set g_balance_fireball_secondary_damage 150
571 set g_balance_fireball_secondary_damageforcescale 4
572 set g_balance_fireball_secondary_edgedamage 0
573 set g_balance_fireball_secondary_force 700
574 set g_balance_fireball_secondary_health 50
575 set g_balance_fireball_secondary_laserburntime 0.5
576 set g_balance_fireball_secondary_laserdamage 30
577 set g_balance_fireball_secondary_laseredgedamage 20
578 set g_balance_fireball_secondary_laserradius 200
579 set g_balance_fireball_secondary_lifetime 15
580 set g_balance_fireball_secondary_radius 200
581 set g_balance_fireball_secondary_refire 3
582 set g_balance_fireball_secondary_refire2 6
583 set g_balance_fireball_secondary_speed 650
584 set g_balance_fireball_secondary_spread 0
585 //   }}}