hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / changes-since-last-release
1 CHANGES since 2.4.2 to r4976:
2 compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun
3 game: airshot announcer
4 game: alternate HUD is now default
5 game: antilag improved
6 game: assault bugfixed
7 game: cmd maplist improved
8 game: colors improved (TODO credit sev in nexuiz-credits.txt!)
9 game: command allready
10 game: command lockteams, unlockteams
11 game: command movetoteam_red, ...
12 game: command nospectators
13 game: command records
14 game: command vlogin must be used instead of vdo login now
15 game: command weapbest
16 game: crosshairs added
17 game: crylink bounce does half damage
18 game: crylink primary does 2 cells
19 game: crylink weakened
20 game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records
21 game: ctf flag touching when dead bug fixed
22 game: ctf scoring now uses flags, not frags
23 game: cvar cl_weaponpriority* (custom weapon orders)
24 game: cvar cl_weaponpriority_useforcycling
25 game: cvar g_balance_ctf_damageforcescale
26 game: cvar g_balance_electro_combo_speed
27 game: cvar g_balance_teams_complain can now be turned off
28 game: cvar g_bugrigs*
29 game: cvar g_ctf_allow_drop
30 game: cvar g_ctf_fullbrightflags
31 game: cvar g_ctf_ignore_frags
32 game: cvar g_instagib REMOVED (no demand)
33 game: cvar g_jump_grunt
34 game: cvar g_maxplayers
35 game: cvar g_pickup_respawntime*
36 game: cvar g_spawn_furthest
37 game: cvar g_spawnpoints_auto_move_out_of_solid
38 game: cvar g_start_delay
39 game: cvar g_touchexplode
40 game: cvar g_warmup
41 game: cvar g_weaponreplace_*
42 game: cvar sv_clones
43 game: cvar sv_gentle
44 game: cvar sv_maxidle
45 game: cvar sv_ready_restart_after_countdown
46 game: cvar sv_ready_restart_nag
47 game: cvar sv_ready_restart_repeatable
48 game: cvar teamplay_lockonrestart
49 game: fix some memory leaks
50 game: fix flag falling through bunker
51 game: fix q3skoredm1
52 game: handle sv_foginterval on the client now
53 game: hook attaches to moving objects
54 game: hook can pull players (but detaches when that player shoots you)
55 game: hook detaches when teleporting
56 game: hook is no longer "seta"
57 game: hook jitter-less
58 game: hook sky-attach bug fixed
59 game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported
60 game: item respawn: 20s for 50health and 25armor
61 game: kick banned players also when they try to talk
62 game: lemmings countdown ;)
63 game: log can get :time: events
64 game: map voting: nodetail 1 as default
65 game: map voting: with previews
66 game: more different death types
67 game: new music track by meoblast001 (TODO nexuiz-credits.txt)
68 game: new particles
69 game: new tokenizer fixing weirdly split kick reasons/vote commands
70 game: new weapon and player sounds
71 game: performance improved (fteqcc -O3)
72 game: race game type
73 game: rocket launcher detonation fixed when button was pressed only for a very short time
74 game: scoreboard improved
75 game: scores per-team
76 game: sounds: model specific player sounds
77 game: strength and shield have better performance now
78 game: sv_foginterval
79 game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!)
80 game: teamkill and typekill complaints
81 game: texturecompression for lightmaps off (workaround for OS X bug)
82 game: timeout feature
83 game: turrets
84 game: vote call is now possible for server admins too
85 game: zoom unlagged, detect zoom scripts (for spectating/demos)
86 map: aggressor supports keyhunt
87 map: all maps recompiled, now with external lightmaps
88 mapping: allow mins/maxs specification for brush entities instead of models (as alternative)
89 mapping: automatic shader generator script
90 mapping: entities.def updated
91 mapping: entity func_breakable
92 mapping: entity func_door: make DOOR_NOT_LINK work
93 mapping: entity func_pointparticles
94 mapping: entity func_sparks
95 mapping: entity func_train now supports -1 wait on path_corner, making it NOT wait
96 mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now
97 mapping: entity info_player_start now triggers other entities when someone spawns
98 mapping: entity misc_follow
99 mapping: entity misc_laser changed and improved
100 mapping: entity misc_gamemodel, func_illusionary replacing misc_models
101 mapping: entity target_spawn (BEWARE OF THE)
102 mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator
103 mapping: entity trigger_heal
104 mapping: entity trigger_hurt now can set a message2 as death message for push-kills
105 mapping: entity trigger_items
106 mapping: field nottargeted overrides targetname checks in e.g. func_door (so it can be used for misc_follow without needing an extra trigger)
107 mapping: field team on items, and cnt as weight
108 mapping: LOD for misc_models and similar entities
109 mapping: mapname.cfg is deprecated. Use clientsettemp_for_type and cdtrack in mapname.mapinfo
110 mapping: target2, target3, target4 as extra target fields
111 mapping: triggers now MUST be common/trigger; their exact shape now works (no longer their bbox)
112 mapping: turrets
113 mapping: zeroradiant support, bugfix patchset updated
114 map: reslimed: less distracting fog
115 map: some more TDM map settings
116 map: starship and silvercity: no CTF
117 menu: channel mixer
118 menu: demo browser
119 menu: game type in server browser
120 menu: input box margin now in chars, not percent
121 menu: more settings
122 menu: mouse fixed in -game pro
123 menu: multicampaign
124 menu: new playermodel previews (sev)
125 menu: new skin "wickedz"
126 menu: play button in map info
127 menu: server favorites
128 menu: server info
129 menu: skin selector
130 menu: weapon priority dialog
131 menuskins: big buttons as extra graphics
132 menuskins: COLOR_SCROLLBAR_C
133 menuskins: HEIGHT_DIALOGBORDER
134 menu: wicked skins
135 misc: +exec benchmark.cfg
136 models: specop now knows that she is female
137 rcon2irc: disconnect fix
138 rcon2irc: irc_trigger