players now keep their speed (not optimal: they should keep their angle relative...
[divverent/nexuiz.git] / TeamNexuiz / default.cfg
1 set g_teamnexuiz_version .1                     // sets TN version so you dont get the centerprint on joining\r
2 // player defaults\r
3 \r
4 seta bot_number 0\r
5 skill 1\r
6 \r
7 \r
8 _cl_color 0\r
9 _cl_name Player\r
10 _cl_playermodel models/class/scout_female.zym\r
11 _cl_playerskin 0\r
12 crosshair 5\r
13 fov 90\r
14 freelook 1\r
15 sensitivity 6\r
16 v_gamma 1.125000\r
17 viewsize 110\r
18 bgmvolume 1\r
19 volume 0.5\r
20 // fullscreen 1024x768x32bit\r
21 vid_bitsperpixel "32"\r
22 vid_fullscreen "1"\r
23 vid_width "1024"\r
24 vid_height "768"\r
25 // 2D resolution 640x480\r
26 vid_conwidth "640"\r
27 vid_conheight "480"\r
28 scr_conforcewhiledisconnected "0"\r
29 \r
30 // server settings\r
31 scr_screenshot_gamma 1\r
32 hostname "Nexuiz Server"\r
33 sv_maxrate 10000\r
34 seta g_viewweapon_bobintensity 1\r
35 seta g_viewweapon_q1pitching 1\r
36 seta nex_numbots 0\r
37 cl_forwardspeed 480\r
38 cl_backspeed 480\r
39 cl_sidespeed 480\r
40 cl_upspeed 400\r
41 cl_movement 1\r
42 cl_movement_accelerate 5.5\r
43 cl_movement_edgefriction 0\r
44 cl_movement_friction 5\r
45 cl_movement_jumpvelocity 300\r
46 cl_movement_maxairspeed 400\r
47 cl_movement_maxspeed 400\r
48 cl_movement_stepheight 34\r
49 cl_stairsmoothspeed 200\r
50 edgefriction 0\r
51 set g_balance_jumpheight 300\r
52 set sv_maxairspeed 100\r
53 sv_accelerate 5.5\r
54 sv_friction 5\r
55 sv_maxspeed 400\r
56 set sv_jumppad_control 100    //0.2\r
57 sv_stepheight 34\r
58 //sv_stopspeed 50\r
59 pausable 0\r
60 \r
61 \r
62 \r
63 // drop extra weapon (slot #5)\r
64 alias drop_weapon "+use; wait; impulse 5; wait; -use;";\r
65 \r
66 \r
67 \r
68 set g_use_ammunition 1          // use ammunition. if 0, none is used (cool 1.3 feature eh?)\r
69 \r
70 set g_instagib 0\r
71 set g_rocketarena 0\r
72 set g_fullbrightplayers 0\r
73 set g_fullbrightitems 0\r
74 set g_casings 0\r
75 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1"\r
76 \r
77 // server game balance settings\r
78 set g_balance_armor_regen                       0.05 //0.1\r
79 set g_balance_armor_rot                         0.2 //0.3\r
80 set g_balance_armor_stable                      50\r
81 set g_balance_armor_start                       50\r
82 set g_balance_armor_effectiveness               1.0     // ratio of normal blocking effectiveness (0.5 is half, etc)\r
83 set g_balance_armor_takedamage                  1.0     // ratio of damage armor takes when it blocks attacks\r
84 set g_balance_rot_wait                          3.0     // how long to wait after healing before degeneration starts\r
85 set g_balance_regen_wait                        3.0     // how long to wait after taking damage before regenerating starts\r
86 set g_balance_health_regen                      0.05 // 0.1\r
87 set g_balance_health_rot                        0.07 //0.15\r
88 set g_balance_health_stable                     100\r
89 set g_balance_health_start                      150\r
90 set g_balance_selfdamagepercent                 0.6\r
91 set g_balance_weaponswitchdelay                 0.3\r
92 // powerup balance settings\r
93 set g_balance_powerup_invincible_takedamage     0.2\r
94 set g_balance_powerup_invincible_time           30\r
95 set g_balance_powerup_strength_damage           3\r
96 set g_balance_powerup_strength_force            4\r
97 set g_balance_powerup_strength_time             30\r
98 \r
99 \r
100 // weapon balance settings\r
101 set g_balance_laser_damage 15\r
102 set g_balance_laser_edgedamage 10\r
103 set g_balance_laser_force 200\r
104 set g_balance_laser_radius 70\r
105 set g_balance_laser_speed 3000\r
106 set g_balance_laser_refire 0.3\r
107 set g_balance_grenadelauncher_damage 65\r
108 set g_balance_grenadelauncher_edgedamage 35\r
109 set g_balance_grenadelauncher_force 400\r
110 set g_balance_grenadelauncher_radius 140\r
111 set g_balance_grenadelauncher_speed 2000\r
112 set g_balance_grenadelauncher_speed2 900\r
113 set g_balance_grenadelauncher_speed2_up 200\r
114 set g_balance_grenadelauncher_speed_up 200\r
115 set g_balance_grenadelauncher_refire 0.8\r
116 set g_balance_crylink_damage 20\r
117 set g_balance_crylink_edgedamage 0\r
118 set g_balance_crylink_force 55\r
119 set g_balance_crylink_radius 3\r
120 set g_balance_crylink_refire 0.4\r
121 set g_balance_crylink_speed 1800\r
122 set g_balance_crylink_spread 0.15\r
123 set g_balance_nex_damage 200\r
124 set g_balance_nex_refire 1\r
125 set g_balance_hagar_damage 40\r
126 set g_balance_hagar_edgedamage 15\r
127 set g_balance_hagar_force 100\r
128 set g_balance_hagar_radius 70\r
129 set g_balance_hagar_speed 3000\r
130 set g_balance_hagar_speed2 1400\r
131 set g_balance_hagar_speed2_up 100\r
132 \r
133 // scout\r
134 set g_balance_grapple_damage                    30\r
135 set g_balance_grapple_damage2                   8\r
136 set g_balance_grapple_hurtrate                  0.5\r
137 set g_balance_grapple_force                     250\r
138 set g_balance_grapple_speed                     800 //1200\r
139 set g_balance_grapple_pullspeed                 500 //1000\r
140 set g_balance_grapple_refire                    0.6\r
141 \r
142 set g_balance_shield_duration                   3\r
143 set g_balance_shield_emergency_duration         0.75\r
144 set g_balance_shield_protection                 95\r
145 set g_balance_shield_recharge_time              13\r
146 \r
147 // spy\r
148 set g_balance_grenade_nail_numspikes            5\r
149 set g_balance_grenade_nail_spikedamage          40\r
150 set g_balance_grenade_nail_spread               35\r
151 set g_balance_grenade_nail_spikespeed           1200\r
152 set g_balance_grenade_nail_spikegrav            0.25\r
153 set g_balance_grenade_nail_spikeforce           50\r
154 set g_balance_grenade_nail_numclusters          8\r
155 set g_balance_grenade_nail_cluster_rate         0.3\r
156 set g_balance_grenade_nail_anglechange          60\r
157 set g_balance_grenade_nail_deploytime           0.4\r
158 set g_balance_grenade_nail_deployheight         35\r
159 set g_balance_grenade_nail_speed                600\r
160 set g_balance_grenade_nail_speed_up             200\r
161 set g_balance_grenade_nail_refire               3\r
162 \r
163 // soldier\r
164 set g_balance_ricochet_firerate                 1 // testing\r
165 set g_balance_ricochet_bouncecount              3 // total number of stages (including rocket player fires)\r
166 set g_balance_ricochet_nulltime                 0.25 // time before freshly spawned mini-rockets can interact\r
167 set g_balance_ricochet_nulltouches              1 // min times to touch before starting to interact\r
168 set g_balance_ricochet_splitcount               3\r
169 set g_balance_ricochet_spread                   0.2\r
170 set g_balance_ricochet_damage                   130\r
171 set g_balance_ricochet_edgedamage               50\r
172 set g_balance_ricochet_force                    600\r
173 set g_balance_ricochet_radius                   170\r
174 set g_balance_ricochet_speed                    250\r
175 //set g_balance_ricochet_gravity                0.1\r
176 set g_balance_ricochet_splitcount2              2\r
177 set g_balance_ricochet_spread2                  0.4\r
178 set g_balance_ricochet_damage2                  130\r
179 set g_balance_ricochet_edgedamage2              50\r
180 set g_balance_ricochet_force2                   600\r
181 set g_balance_ricochet_radius2                  170\r
182 set g_balance_ricochet_speed2                   350\r
183 //set g_balance_ricochet_gravity2               0.3\r
184 set g_balance_ricochet_spread3                  0.6\r
185 set g_balance_ricochet_damage3                  130\r
186 set g_balance_ricochet_edgedamage3              50\r
187 set g_balance_ricochet_force3                   600\r
188 set g_balance_ricochet_radius3                  170\r
189 set g_balance_ricochet_speed3                   450\r
190 //set g_balance_ricochet_gravity3               0.7\r
191 \r
192 set g_balance_grenade_frag_damage               170\r
193 set g_balance_grenade_frag_edgedamage           100\r
194 set g_balance_grenade_frag_force                700\r
195 set g_balance_grenade_frag_radius               300\r
196 set g_balance_grenade_frag_speed                600\r
197 set g_balance_grenade_frag_speed_up             200\r
198 set g_balance_grenade_frag_refire               3\r
199 \r
200 set g_balance_grenade_mirv_speed                600\r
201 set g_balance_grenade_mirv_speed_up             200\r
202 set g_balance_grenade_mirv_speed2               400\r
203 set g_balance_grenade_mirv_count                4\r
204 set g_balance_grenade_mirv_spread               8 //0.35\r
205 set g_balance_grenade_mirv_damage               90\r
206 set g_balance_grenade_mirv_edgedamage           55\r
207 set g_balance_grenade_mirv_force                300\r
208 set g_balance_grenade_mirv_radius               160\r
209 set g_balance_grenade_mirv_refire               3\r
210 \r
211 set g_balance_shotgun_bullets                   10\r
212 set g_balance_shotgun_damage                    6.5 //3.5\r
213 set g_balance_shotgun_spread                    0.09\r
214 set g_balance_shotgun_clipsize                  7\r
215 set g_balance_shotgun_refire                    0.4\r
216 set g_balance_shotgun_loadclip                  0.4\r
217 set g_balance_shotgun_loadclip2                 0.3\r
218 set g_balance_shotgun_force                     50\r
219 \r
220 set g_balance_namek_damage                      25 //18\r
221 set g_balance_namek_refire                      0.08\r
222 set g_balance_namek_speed                       1700\r
223 set g_balance_namek_spread                      0.08\r
224 set g_balance_namek_range_min                   400\r
225 set g_balance_namek_range_max                   600\r
226 set g_balance_namek_force                       100\r
227 set g_balance_namek_damage2                     30 //13 // note: fires 2 shots per attack\r
228 set g_balance_namek_refire2                     0.2\r
229 set g_balance_namek_speed2                      800\r
230 set g_balance_namek_range2                      1500\r
231 \r
232 set g_balance_electro_ballspeed                 900\r
233 set g_balance_electro_ballspeed_up              200\r
234 set g_balance_electro_damage                    90\r
235 set g_balance_electro_edgedamage                45\r
236 set g_balance_electro_force                     200\r
237 set g_balance_electro_radius                    100\r
238 set g_balance_electro_refire                    1\r
239 set g_balance_electro_speed                     2000\r
240 \r
241 set g_balance_rocketlauncher_damage             130\r
242 set g_balance_rocketlauncher_edgedamage         50\r
243 set g_balance_rocketlauncher_force              600\r
244 set g_balance_rocketlauncher_radius             170\r
245 set g_balance_rocketlauncher_speed              850\r
246 set g_balance_rocketlauncher_refire             1.2\r
247 \r
248 // pyro\r
249 set g_balance_heatup_rate       2.0 //1.5 //    // how fast fire heats up other targets (ignites when 1.0 is reached)\r
250 set g_balance_cooloff_rate      0.5 //1.0               // how fast heat dissapates\r
251 set g_balance_maxheat           3 //2           // maximum heat value\r
252 set g_balance_heat_radius       200 //180               // radius of heat\r
253 set g_balance_heat_damage       0.6             // ratio of damage to deal in radius (based on how much the target is currently taking)\r
254 set g_balance_heat_edgeratio    0.4             // ratio of effect heat up & damage has at edge of radius\r
255 set g_balance_heat_transfer     1.2             // ratio of burntime to transfer to target (damage & rate stay the same)\r
256 set g_balance_heat_timemax      8               // maximum burn time from transfer\r
257 \r
258 set g_balance_napalm_firerate                   20\r
259 set g_balance_napalm_glob_duration              8\r
260 set g_balance_napalm_speed                      800\r
261 set g_balance_napalm_speed_up                   180\r
262 set g_balance_napalm_numglobs                   3 //6\r
263 set g_balance_napalm_glob_speedv                100\r
264 set g_balance_napalm_glob_speedh                100\r
265 set g_balance_napalm_glob_gravity               0.3\r
266 set g_balance_napalm_glob_radius                250\r
267 set g_balance_napalm_glob_damage                15 //2 //15\r
268 set g_balance_napalm_glob_edgedamage            2 //1 //2\r
269 set g_balance_napalm_glob_damagerate            0.2\r
270 set g_balance_napalm_glob_force                 70 //100\r
271 \r
272 set g_balance_grenade_concussion_radius         450 //300\r
273 set g_balance_grenade_concussion_force          1000\r
274 set g_balance_grenade_concussion_force_up       200\r
275 set g_balance_grenade_concussion_restrictflight 0\r
276 set g_balance_grenade_concussion_stuntime       3\r
277 set g_balance_grenade_concussion_speed          600\r
278 set g_balance_grenade_concussion_speed_up       150\r
279 set g_balance_grenade_concussion_refire         3\r
280 \r
281 set g_balance_grenade_firebomb_burntime         7 //4.5 // how long bomb burns\r
282 set g_balance_grenade_firebomb_burndmg          5       // damage per attack\r
283 set g_balance_grenade_firebomb_burnrate         0.1     // how often bomb's flame attacks\r
284 set g_balance_grenade_firebomb_burnradius       200     // bomb's flame range\r
285 set g_balance_grenade_firebomb_edgeratio        0.4     // damage per attack at edge\r
286 set g_balance_grenade_firebomb_flametime        7       // how long to set targets on fire\r
287 set g_balance_grenade_firebomb_flamedmg         3       // damage per fire attack\r
288 set g_balance_grenade_firebomb_flamerate        0.3     // how often flame attacks\r
289 set g_balance_grenade_firebomb_speed            900\r
290 set g_balance_grenade_firebomb_speed_up         150\r
291 set g_balance_grenade_firebomb_flamecolor       "128 128 255"\r
292 set g_balance_grenade_firebomb_flamec_strength  0.6\r
293 set g_balance_grenade_firebomb_refire           3\r
294 \r
295 set g_balance_bombletts_damage 65\r
296 set g_balance_bombletts_edgedamage 35\r
297 set g_balance_bombletts_force 200\r
298 set g_balance_bombletts_radius 140\r
299 set g_balance_bombletts_speed 600\r
300 set g_balance_bombletts_speed_up 160\r
301 set g_balance_bombletts_refire 0.6\r
302 set g_balance_bombletts_bounce_speed 0.9\r
303 \r
304 set g_balance_flamer_damage             16 //8\r
305 set g_balance_flamer_edgedamage         7\r
306 set g_balance_flamer_radius             35\r
307 set g_balance_flamer_refire             0.05\r
308 set g_balance_flamer_speed              750\r
309 set g_balance_flamer_force              15\r
310 set g_balance_flamer_burndamage         9\r
311 set g_balance_flamer_burnrate           0.3\r
312 set g_balance_flamer_burntime           4 //1.5\r
313 set g_balance_flamer_burntime_inc       0.5 //0.3\r
314 set g_balance_flamer_burntime_max       6.5 //4.5\r
315 //set g_balance_flamer_dillute          0.7     // how much flame dillutes with distance (higher number = less damage & burntime at long range)\r
316 \r
317 set g_balance_incendiaryrocket_damage 20\r
318 set g_balance_incendiaryrocket_edgedamage 5\r
319 set g_balance_incendiaryrocket_force 70\r
320 set g_balance_incendiaryrocket_radius 160\r
321 set g_balance_incendiaryrocket_speed 600\r
322 set g_balance_incendiaryrocket_refire 1.4\r
323 set g_balance_incendiaryrocket_burnradius 160\r
324 set g_balance_incendiaryrocket_burndamage 9 //5\r
325 set g_balance_incendiaryrocket_burnrate 0.3\r
326 set g_balance_incendiaryrocket_burntime 4\r
327 set g_balance_incendiaryrocket_burnedge_ratio 0.3\r
328 \r
329 set g_balance_hotbombs_allowed                  5\r
330 set g_balance_hotbombs_speed                    140\r
331 set g_balance_hotbombs_refire                   0.5 //1.0\r
332 set g_balance_hotbombs_refire2                  0.1\r
333 set g_balance_hotbombs_damage                   80 //60\r
334 set g_balance_hotbombs_edgedamage               40 //30\r
335 set g_balance_hotbombs_force                    300\r
336 set g_balance_hotbombs_radius                   130\r
337 set g_balance_hotbombs_burnradius               160\r
338 set g_balance_hotbombs_burndamage               10\r
339 set g_balance_hotbombs_burnrate                 0.3\r
340 set g_balance_hotbombs_burntime                 8\r
341 set g_balance_hotbombs_burnedge_ratio           0.85 //0.7\r
342 \r
343 // medic\r
344 set g_balance_class_medic_grenade_delayattack   5 // medic's status grenades delay normal attacks too for a while\r
345 \r
346 set g_balance_grenade_poison_radius 250\r
347 set g_balance_grenade_poison_damage 125 //100\r
348 set g_balance_grenade_poison_duration 3\r
349 set g_balance_grenade_poison_speed 600\r
350 set g_balance_grenade_poison_speed_up 150\r
351 set g_balance_grenade_poison_refire 3\r
352 \r
353 set g_balance_grenade_armor_radius 250\r
354 set g_balance_grenade_armor_speed 600\r
355 set g_balance_grenade_armor_speed_up 150\r
356 set g_balance_grenade_armor_refire 3\r
357 \r
358 set g_balance_uzi_damage 5\r
359 set g_balance_uzi_refire 0.05\r
360 set g_balance_uzi_spread 0.05\r
361 set g_balance_uzi_damage2 15\r
362 set g_balance_uzi_refire2 0.2\r
363 set g_balance_uzi_spread2 0.01\r
364 \r
365 set g_balance_healgun_range             250\r
366 set g_balance_healgun_refire            0.05\r
367 set g_balance_healgun_refire2           0.2\r
368 set g_balance_healgun_selfhp_min        10\r
369 set g_balance_healgun_selfhp_maxratio   1.25\r
370 set g_balance_healgun_targhp_maxratio   1.5\r
371 set g_balance_healgun_selfdrain         0.25\r
372 set g_balance_healgun_targheal          0.25\r
373 set g_balance_healgun_targdrain         0.5\r
374 set g_balance_healgun_selfheal          0.25\r
375 \r
376 //MAC10\r
377 set g_balance_mac_damage 5\r
378 set g_balance_mac_refire 0.06\r
379 set g_balance_mac_spread 0.035\r
380 set g_balance_mac_damage2 10\r
381 set g_balance_mac_refire2 0.5\r
382 set g_balance_mac_spread2 0.01\r
383 \r
384 //Pistol\r
385 set g_balance_pistol_damage             10\r
386 set g_balance_pistol_refire             .25\r
387 set g_balance_pistol_refire2            .3\r
388 set g_balance_pistol_bullets            1\r
389 \r
390 \r
391 // class balancing\r
392 set g_balance_class_scout_health        50 //80\r
393 set g_balance_class_scout_armor         30 // 40\r
394 set g_balance_class_scout_speed         400\r
395 set g_balance_class_scout_mass          0.7 //0.5\r
396 \r
397 \r
398 set g_balance_class_spy_health          120\r
399 set g_balance_class_spy_armor           25\r
400 set g_balance_class_spy_speed           300 //340\r
401 set g_balance_class_spy_mass            1.0 //0.7\r
402 \r
403 set g_balance_spy_cloak_min_health      15\r
404 set g_balance_spy_cloak_cost_start      10\r
405 set g_balance_spy_cloak_cost_upkeeph    2\r
406 set g_balance_spy_cloak_cost_upkeepa    3\r
407 \r
408 //set g_balance_spy_move_safespeed      0.5\r
409 set g_balance_spy_move_alpha    0.15\r
410 set g_balance_spy_move_alpha_max        0.5\r
411 \r
412 \r
413 set g_balance_class_soldier_health      120     \r
414 set g_balance_class_soldier_armor       60      \r
415 set g_balance_class_soldier_speed       270 //300\r
416 set g_balance_class_soldier_mass        4 //1.7 //1.0   \r
417 \r
418 \r
419 set g_balance_class_pyro_health         120\r
420 set g_balance_class_pyro_armor          90\r
421 set g_balance_class_pyro_speed          250 //180\r
422 set g_balance_class_pyro_mass           3.5 //2.0 //1.2\r
423 \r
424 \r
425 set g_balance_class_medic_health                130\r
426 set g_balance_class_medic_armor                 10\r
427 set g_balance_class_medic_speed                 280 //220\r
428 set g_balance_class_medic_mass                  1.5 //2.0\r
429 set g_balance_class_medic_flame_takedamage      0.2\r
430 set g_balance_medic_heal_radius                 200             // radius of ping\r
431 set g_balance_medic_heal_pingrate               1.0             // how often to ping\r
432 set g_balance_medic_heal_pingheal               25              // amount of health to heal with each ping\r
433 set g_balance_medic_heal_pingarmor              25              // amount of armor to heal with each ping\r
434 set g_balance_medic_heal_max                    1.25            // ratio of player's max health/armor to heal to\r
435 set g_balance_medic_heal_reducestatus           0.5             // ratio to reduce status effects each ping\r
436 \r
437 \r
438 \r
439 set g_balance_class_engineer_health     50\r
440 set g_balance_class_engineer_armor      80\r
441 set g_balance_class_engineer_speed      320 //260\r
442 set g_balance_class_engineer_mass       1.2\r
443 \r
444 \r
445 \r
446 // class changing options\r
447 \r
448 set g_classchange_force_respawn         0\r
449 set g_classchange_delay_until_death     1\r
450 set g_classchange_not_allowed           0\r
451 \r
452 \r
453 \r
454 // effects\r
455 cl_decals 1\r
456 cl_particles 1\r
457 cl_stainmaps 0\r
458 gl_flashblend 0\r
459 r_bloom 1\r
460 r_coronas 1\r
461 r_dynamic 1\r
462 r_shadow_bumpscale_basetexture 5\r
463 r_shadow_realtime_world 1\r
464 r_shadow_realtime_world_lightmaps 1\r
465 r_shadow_glsl_offsetmapping 0\r
466 \r
467 // misc\r
468 host_maxfps 1000\r
469 host_minfps 10\r
470 scr_conbrightness 0\r
471 scr_screenshot_jpeg 1\r
472 scr_screenshot_jpeg_quality 0.9\r
473 sv_maxvelocity 1000000000\r
474 \r
475 // aliases:\r
476 alias +attack2 +button3\r
477 alias -attack2 -button3\r
478 alias +zoom +button4\r
479 alias -zoom -button4\r
480 alias +crouch +button5\r
481 alias -crouch -button5\r
482 alias weapnext "impulse 10"\r
483 alias weapprev "impulse 12"\r
484 alias bot_add "impulse 100"\r
485 alias bot_add2 "impulse 101"\r
486 alias bot_kick "impulse 102"\r
487 alias bot_cam "impulse 102"\r
488 alias bot_wayedit "impulse 102"\r
489 \r
490 // movement\r
491 bind w +forward\r
492 bind a +moveleft\r
493 bind s +back\r
494 bind d +moveright\r
495 bind UPARROW +forward\r
496 bind LEFTARROW +moveleft\r
497 bind DOWNARROW +back\r
498 bind RIGHTARROW +moveright\r
499 bind SHIFT +crouch\r
500 bind ENTER +jump\r
501 bind SPACE +jump\r
502 \r
503 // weapons\r
504 bind 1 "impulse 1"\r
505 bind 2 "impulse 2"\r
506 bind 3 "impulse 3"\r
507 bind 4 "impulse 4"\r
508 bind 5 "impulse 5"\r
509 bind 6 "impulse 6"\r
510 bind 7 "impulse 7"\r
511 bind 8 "impulse 8"\r
512 bind 9 "impulse 9"\r
513 bind 0 "impulse 210"\r
514 bind MOUSE1 +attack\r
515 bind MOUSE2 +attack2\r
516 bind MOUSE3 +zoom\r
517 bind MWHEELUP weapnext\r
518 bind MWHEELDOWN weapprev\r
519 \r
520 // misc\r
521 bind - sizedown\r
522 bind = sizeup\r
523 bind ` toggleconsole\r
524 bind ~ toggleconsole\r
525 bind TAB +showscores\r
526 bind ESCAPE togglemenu\r
527 bind r messagemode2\r
528 bind t messagemode\r
529 bind y messagemode2\r
530 bind PAUSE pause\r
531 bind F10 quit\r
532 bind F12 screenshot\r
533 \r