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fix bugs in skin load code
[divverent/netradiant.git]
/
tools
/
quake3
/
q3map2
/
model.c
2010-10-01
Rudolf Polzer
fix bugs in skin load code
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2010-10-01
Rudolf Polzer
fix segfault
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2010-10-01
Rudolf Polzer
skinfiles: use the VFS
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2010-10-01
Rudolf Polzer
support .skin files for models (modelname_<n>.skin...
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2010-07-25
Rudolf Polzer
Merge remote branch 'icculus/master'
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2010-07-18
Rudolf Polzer
crlf fixes
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2010-05-10
Rudolf Polzer
Merge branch 'master' of ssh://icculus.org/netradiant...
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2010-04-30
jal
Increase the influence of directional lights on the...
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2010-04-21
jal
Allow transparent surfaces on misc_models to be made...
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2009-05-01
divverent
_lightmapsamplesize entity key by jal
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2009-04-29
divverent
better shadeangle support by jal
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2009-04-23
divverent
patches by jal: fix some warnings, and spawnflags 64...
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2009-03-31
divverent
some stuff by 27:
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2009-03-28
divverent
already apply some safe changes:
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2009-03-20
divverent
new argument -celshader, for cel shading without changi...
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2009-02-25
divverent
try to eliminate MAX_MAP_PLANES limits
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2008-12-09
divverent
fix a warning; NULL out the unused faces of misc_models...
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2008-09-13
rpolzer
initial
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