fix bugs in skin load code
[divverent/netradiant.git] / tools / quake3 / q3map2 / model.c
2010-10-01 Rudolf Polzerfix bugs in skin load code
2010-10-01 Rudolf Polzerfix segfault
2010-10-01 Rudolf Polzerskinfiles: use the VFS
2010-10-01 Rudolf Polzersupport .skin files for models (modelname_<n>.skin...
2010-07-25 Rudolf PolzerMerge remote branch 'icculus/master'
2010-07-18 Rudolf Polzercrlf fixes
2010-05-10 Rudolf PolzerMerge branch 'master' of ssh://
2010-04-30 jalIncrease the influence of directional lights on the...
2010-04-21 jalAllow transparent surfaces on misc_models to be made...
2009-05-01 divverent_lightmapsamplesize entity key by jal
2009-04-29 divverentbetter shadeangle support by jal
2009-04-23 divverentpatches by jal: fix some warnings, and spawnflags 64...
2009-03-31 divverentsome stuff by 27:
2009-03-28 divverentalready apply some safe changes:
2009-03-20 divverentnew argument -celshader, for cel shading without changi...
2009-02-25 divverenttry to eliminate MAX_MAP_PLANES limits
2008-12-09 divverentfix a warning; NULL out the unused faces of misc_models...
2008-09-13 rpolzerinitial