deluxe: always use a MINIMUM light contribution from ambient
[divverent/netradiant.git] / tools / quake3 / q3map2 / light_ydnar.c
2008-10-12 rpolzerdeluxe: always use a MINIMUM light contribution from...
2008-09-30 rpolzerfix deluxemap when lit from the wrong side as good...
2008-09-30 rpolzerfix two deluxemap bugs
2008-09-30 rpolzerremove not-normalized deluxemap support again - it...
2008-09-26 rpolzerfix -nodeluxenormalize
2008-09-26 rpolzerTurn some UT stuff into options, as it is broken for...
2008-09-14 rpolzeradd a ChangeLog; remove some Urban Terror debug code
2008-09-13 rpolzerinitial