fix deluxemap when lit from the wrong side as good as possible (by ignoring the delux...
authorrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 30 Sep 2008 13:29:31 +0000 (13:29 +0000)
committerrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 30 Sep 2008 13:29:31 +0000 (13:29 +0000)
commitef9e16cdb9e2e971abc7a39c8757e1b32cdf848a
treefd418f776f35005c614c4ecd820c3b3e85120893
parent42d241347b143c1cab5a7cf02f42ab4cfa968789
fix deluxemap when lit from the wrong side as good as possible (by ignoring the deluxemap contribution). now the invariant "deluxemap vector points away from the surface" should hold.

cull none + deluxemapping still is broken by design, but less broken now.

git-svn-id: svn://svn.icculus.org/netradiant/trunk@111 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/light_ydnar.c