q3map2 -convert -format ase -shadersasbitmap option to write shader names in the...
authorrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Mon, 27 Oct 2008 12:07:39 +0000 (12:07 +0000)
committerrpolzer <rpolzer@61c419a2-8eb2-4b30-bcec-8cead039b335>
Mon, 27 Oct 2008 12:07:39 +0000 (12:07 +0000)
commit699b85f2fc6a16d5f3253237b8979ec59f6e2ef5
tree5703c564929ef4e01b0a847e2b1d1ec69dbcac88
parent0178f5e7c657aef1052126edde1e3d9c5fa9e35d
q3map2 -convert -format ase -shadersasbitmap option to write shader names in the *BITMAP, to make prefabs that one can easily import as misc_model

git-svn-id: svn://svn.icculus.org/netradiant/trunk@120 61c419a2-8eb2-4b30-bcec-8cead039b335
tools/quake3/q3map2/convert_ase.c
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.h