]> icculus.org git repositories - divverent/netradiant.git/commit
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce...
authorjal <germangar@gmail.com>
Mon, 14 Jun 2010 17:50:45 +0000 (19:50 +0200)
committerjal <germangar@gmail.com>
Mon, 14 Jun 2010 17:50:45 +0000 (19:50 +0200)
commit1e42a4f0959d25b435d0b08e0cbe6521fbcced6d
tree51502698cbb1476e123dd20175cc5ca910f06c7e
parentff8feb8f314e7f5d445b267853eeca022906bf05
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
tools/quake3/q3map2/light_ydnar.c